ssewallb14_ESO wrote: »I know this isn't specifically a heavy attack set, but as it is obviously solo PvE Sorc focused, there is significant overlap there.
ssewallb14_ESO wrote: »I know this isn't specifically a heavy attack set, but as it is obviously solo PvE Sorc focused, there is significant overlap there.
I don't think HA Sorcs need another set with defensive stat lines. Combined with Sergeant's Mail you then have 4 of 6 stat lines across the two 5-piece sets being defensive, zero crit or pen bonuses, and since solo staples like Crit Surge, Reaving Blows & Pale Order rely on damage output (and crits in the case of Crit Surge) you're reducing your overall mitigation whilst also ensuring fights take longer to complete. There's no advantage to replacing Sergeant's Mail with it either because you're then replacing the most powerful HA set, and running Duelist, Unweaver or any of the others doesn't make up the deficit.
I think @Turtle_Bot has the right idea above, especially when it comes to giving the Stormcalling set some sort of tangible bonus for not having any active pets, and having the Daedric Summoning set double down on pets (either through extra temp summons or enhancing pets in some other way).
I haven't tested all the new class sets, but here is my feedback for Umbral Edge. Great idea firstly, I love it. The animation is great, not to happy about the style being copied, but thats just a minor issue. I don't think the set is too strong nor do i think its to weak, however for it to be a class option, it should be mechanically better than the set that's pretty much identical in all cases.
I am referencing Turning Tide. Turning tide can apply the Major vuln to a cone of enemies in front of the character frame. So this makes Turning tide really good for bosses and trash. Most tanks will use this set. Even in Group PvP builds it could be used efficiently.
Umbral edge, IMO can be extremely situational, but I don't think its better than Turning Tide mechanically speaking.
An idea to fix this, and can be altered version of what I'm fixing to say. Would be to allow Umbral edge apply the major vuln to everyone that attacks you during that 3 seconds of Riposte. There is several ways you can go about that. Minor adjustment, wouldnt break the set, and wouldn't make it overpowered. Just a nice set to fit the theme of NB and be actual useful.
The uptime isnt bad, but the suggested fix above, would improve it somewhat on multiple targets. If there was a way to raise the uptime generally speakin, that would be amazing too.
Skjaldbjorn wrote: »Anyone tested the Warden set? The tooltip seems meh, but the 10% is at least interesting.
Skjaldbjorn wrote: »Anyone tested the Warden set? The tooltip seems meh, but the 10% is at least interesting.
Quick unoptimised parse here:
Eagle's Mark does decent DPS by itself, though I've yet to quantify the impact on Animal Companion skills vs. live builds. My first impression is that I like where this set is at, so I would probably grind and use it if it goes Live as-is.
ssewallb14_ESO wrote: »ssewallb14_ESO wrote: »I know this isn't specifically a heavy attack set, but as it is obviously solo PvE Sorc focused, there is significant overlap there.
I don't think HA Sorcs need another set with defensive stat lines. Combined with Sergeant's Mail you then have 4 of 6 stat lines across the two 5-piece sets being defensive, zero crit or pen bonuses, and since solo staples like Crit Surge, Reaving Blows & Pale Order rely on damage output (and crits in the case of Crit Surge) you're reducing your overall mitigation whilst also ensuring fights take longer to complete. There's no advantage to replacing Sergeant's Mail with it either because you're then replacing the most powerful HA set, and running Duelist, Unweaver or any of the others doesn't make up the deficit.
I think @Turtle_Bot has the right idea above, especially when it comes to giving the Stormcalling set some sort of tangible bonus for not having any active pets, and having the Daedric Summoning set double down on pets (either through extra temp summons or enhancing pets in some other way).
I think people are misunderstanding this set in general.
It's not a standard stat based offensive set but with defensive 2-4 lines. It's a set that requires you to drop all pets in exchange for the stat density of an entire offensive item set packed into the 5 pc, in addition to some defensive lines.
"Damage done to monsters" gets it's own category in the damage calculation, and is therefore multiplicative if you aren't running one of the other handful of items in this category (Bahsai, Ansuul, Velothi, and Empower are the only others afaik).
This is a huge amount of damage, and why others are reporting similar numbers to Ansuul even with 2 defensive lines.
It just sucks that there's diminishing returns with empower, as this would synergize well with HA solo builds in a variety of ways.
I haven't tested all the new class sets, but here is my feedback for Umbral Edge. Great idea firstly, I love it. The animation is great, not to happy about the style being copied, but thats just a minor issue. I don't think the set is too strong nor do i think its to weak, however for it to be a class option, it should be mechanically better than the set that's pretty much identical in all cases.
I am referencing Turning Tide. Turning tide can apply the Major vuln to a cone of enemies in front of the character frame. So this makes Turning tide really good for bosses and trash. Most tanks will use this set. Even in Group PvP builds it could be used efficiently.
Umbral edge, IMO can be extremely situational, but I don't think its better than Turning Tide mechanically speaking.
An idea to fix this, and can be altered version of what I'm fixing to say. Would be to allow Umbral edge apply the major vuln to everyone that attacks you during that 3 seconds of Riposte. There is several ways you can go about that. Minor adjustment, wouldnt break the set, and wouldn't make it overpowered. Just a nice set to fit the theme of NB and be actual useful.
The uptime isnt bad, but the suggested fix above, would improve it somewhat on multiple targets. If there was a way to raise the uptime generally speakin, that would be amazing too.
I get that you are only thinking about pve when making that suggestion, but you are only thinking about pve when making that suggestion.
Pyreband test parse:
The dot from LAs seems a little on the strong side. I would suggest either a 25% nerf to the base damage, or that the dot's ability to crit should be removed.
I haven't checked the AoE execute potential beyond confirming that it does indeed consume a couple of your other applied dots to maximise the damage, which means sacrificing yet more GCDs on top of performing an HA to reapply those dots so you can proc it again. I'll parse it, but even on paper that's a cumbersome method of outputting AoE damage at a point in a fight when players will typically be focused on a simplified rotation and ramping up their APM to... y'know... execute the enemy.
Sorc set should ideally give some form of damage boost in PVP, even if that is a fraction of the monster damage.
I can’t believe how people unironically call for nerfs on class sets, which require extensive grind and only usable by one class. Most of the already too weak to be competitive in anything other than role playing if anything class sets should be top tier, on pair or stronger than something like relequen, coral or whorls of the depths. I’m still disappointed that first dk set was nerfed to garbage tier, because of pvpers complaints and the rest just stayed on a level of mediocre trash you get from crafted sets or overland drops.
Personally, my overall impression that power budget of new sets again very low and most of them not worth grinding over for anything but their fancy glow.
I can’t believe how people unironically call for nerfs on class sets, which require extensive grind and only usable by one class. Most of the already too weak to be competitive in anything other than role playing if anything class sets should be top tier, on pair or stronger than something like relequen, coral or whorls of the depths. I’m still disappointed that first dk set was nerfed to garbage tier, because of pvpers complaints and the rest just stayed on a level of mediocre trash you get from crafted sets or overland drops.
Personally, my overall impression that power budget of new sets again very low and most of them not worth grinding over for anything but their fancy glow.
Did you not even bother to look at the pyrebrand damage in the parse image? Check the dot damage in the spoiler image: it's nearly 50% stronger than Relequen, which is too strong. You want it on par with Rele? GREAT! So do I, hence it either needs a base damage nerf OR its ability to crit removing. THEN it will be on par with Rele.
I can’t believe how people unironically call for nerfs on class sets, which require extensive grind and only usable by one class. Most of the already too weak to be competitive in anything other than role playing if anything class sets should be top tier, on pair or stronger than something like relequen, coral or whorls of the depths. I’m still disappointed that first dk set was nerfed to garbage tier, because of pvpers complaints and the rest just stayed on a level of mediocre trash you get from crafted sets or overland drops.
Personally, my overall impression that power budget of new sets again very low and most of them not worth grinding over for anything but their fancy glow.
Did you not even bother to look at the pyrebrand damage in the parse image? Check the dot damage in the spoiler image: it's nearly 50% stronger than Relequen, which is too strong. You want it on par with Rele? GREAT! So do I, hence it either needs a base damage nerf OR its ability to crit removing. THEN it will be on par with Rele.
I did, and it’s not too strong for a CLASS set, it’s just about right, the only set with decent 2-4 bonuses and strong 5 piece effect. Every class set should be a strong/strongest option not some weak damage proc/utility buff, which outdone by most dungeon and trial sets.
Like sorcerer set (budget ansuul in current state) should get better 2-4 pieces and 5 pieces should be strong for pets as well as no pets (like maybe instead of laughable bonuses to armor and health increase damage done by pets by 50%). Or Templar set with power budget of outdated burning spell weave and more restrictive proc condition should get higher weapon damage bonus and proc overcharged as well. Or arcanist set should get additional damage bonus/buff as proccing 2 random status effects on a single target even with 4-5 seconds cooldown is way too weak.
I can’t believe how people unironically call for nerfs on class sets, which require extensive grind and only usable by one class. Most of the already too weak to be competitive in anything other than role playing if anything class sets should be top tier, on pair or stronger than something like relequen, coral or whorls of the depths. I’m still disappointed that first dk set was nerfed to garbage tier, because of pvpers complaints and the rest just stayed on a level of mediocre trash you get from crafted sets or overland drops.
Personally, my overall impression that power budget of new sets again very low and most of them not worth grinding over for anything but their fancy glow.
Did you not even bother to look at the pyrebrand damage in the parse image? Check the dot damage in the spoiler image: it's nearly 50% stronger than Relequen, which is too strong. You want it on par with Rele? GREAT! So do I, hence it either needs a base damage nerf OR its ability to crit removing. THEN it will be on par with Rele.
I did, and it’s not too strong for a CLASS set, it’s just about right, the only set with decent 2-4 bonuses and strong 5 piece effect. Every class set should be a strong/strongest option not some weak damage proc/utility buff, which outdone by most dungeon and trial sets.
Like sorcerer set (budget ansuul in current state) should get better 2-4 pieces and 5 pieces should be strong for pets as well as no pets (like maybe instead of laughable bonuses to armor and health increase damage done by pets by 50%). Or Templar set with power budget of outdated burning spell weave and more restrictive proc condition should get higher weapon damage bonus and proc overcharged as well. Or arcanist set should get additional damage bonus/buff as proccing 2 random status effects on a single target even with 4-5 seconds cooldown is way too weak.
Then explain why Nightblade, gets a bad version of Turning tide/ Kynmarcher's Cruelty. Umbral Edge only affects one person every 6 seconds. Honestly, a wasted slot for anything other than dueling.
FirmamentOfStars wrote: »Can anybody test the new templar set aetheric lancer? My addons do not work on the PTS at the moment, but I observed the lancer doing zero damage when thrown. The proc still provides the 300 spelldamage, but deals no damage.
FirmamentOfStars wrote: »Can anybody test the new templar set aetheric lancer? My addons do not work on the PTS at the moment, but I observed the lancer doing zero damage when thrown. The proc still provides the 300 spelldamage, but deals no damage.
Yeah, the set seems to be bugged. CMX works for me and while the buff does show up, like you said, the spear itself doesn't appear to deal any damage.
I also agree with the comment on the previous page that said that it would be better if the set would just activate when you walk over it.
FirmamentOfStars wrote: »Can anybody test the new templar set aetheric lancer? My addons do not work on the PTS at the moment, but I observed the lancer doing zero damage when thrown. The proc still provides the 300 spelldamage, but deals no damage.
Yeah, the set seems to be bugged. CMX works for me and while the buff does show up, like you said, the spear itself doesn't appear to deal any damage.
I also agree with the comment on the previous page that said that it would be better if the set would just activate when you walk over it.
Hopefully they listen to this feedback, this set has the potential to be great with just a slight adjustment.