Maintenance for the week of December 23:
• NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

PTS Update 43 - Feedback Thread for Class Sets

  • BananaBender
    BananaBender
    ✭✭✭
    I do wonder though if birb bleed wouldn't outperform bugs with that set maybe. Birb bleed is pretty strong.

    I can see it working. The sustain was a bit rough at times, of course in content this wouldn't be really an issue with more synergies.
    I didn't put too much thought into the skills that I used, just wanted to use something generic that could be content viable, and compare those. That's why I didn't bother with Highland Sentinel. Charles posted a 143k parse so might do some more testing with his skill setup.
  • BasP
    BasP
    ✭✭✭✭
    Even though I don't really use my DKs on the Live Server, I thought I'd try the DK Class Set on a MagDK. And I definitely like it. I think that Pyrebrand might be one of the best DPS sets that a solo player like me could farm for a DK, which is nice to see.

    (Now I just wish that some improvements will be made to the other Class Sets during this PTS cycle, Corpseburster and Aerie's Cry in particular, so I could say the same about those sets as well.)
  • Lalothen
    Lalothen
    ✭✭✭✭
    Their continued refusal to make these "if you have a pet active" effects not include ultimate pets is a straight up admission that they don't understand sorc.

    Frankly "no pet" should mean exactly that, no exceptions. The problem is Atro being both a powerful damage ult in itself - augmented further by Daedric Prey - AND it being the group source of Major Berserk. I think this should be changed - as an off-the-cuff example Atro could have a generic AoE shock damage synergy, and instead Overload could create an aura whilst active that buffs those standing within its radius with Major Berserk. This would then allow both pet and no-pet Sorcs to still bring the same Ult-related Major Berserk utility into a group setting.

    Pet sorcs are loaded up with the lion's share of Sorc's class-specific goodies; it's time that started to be addressed in some respects.
  • AllenaNightWood
    AllenaNightWood
    ✭✭✭
    really disappointing there is no outright damage class set for nightblades yet while all othe other classes seem to have them
  • FoJul
    FoJul
    ✭✭✭✭
    I'd Still like to see the nightblade set put major vuln on more targets. I don't think 1 person getting debuffed is usefull enough for anything outside of dueling.

    Since when did Zos cater to duelist?
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    So it looks like the Necro class set is going to hit live as decon fodder. Lovely.
  • IncultaWolf
    IncultaWolf
    ✭✭✭✭✭
    So it looks like the Necro class set is going to hit live as decon fodder. Lovely.

    Same with the sorcerer set. Disappointed
  • Lalothen
    Lalothen
    ✭✭✭✭
    PvE Player feedback: "Sorc set is crap and suffering from an identity crisis. Nobody's going to want it if it goes live as it is."

    ZOS: "Ok so let's double down on that and throw in an insult to the PvP community for good measure."
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭
    the best thing i can say about beacon of oblivion is that it's better than monolith of storms...
  • Theist_VII
    Theist_VII
    ✭✭✭✭✭
    Just wanted to chime in here in case my response to the recently updated Beacon of Oblivion was missed in the thread I wrote up.

    jdosdq9l5cf7.jpeg
    ay4hemu0w7l4.jpeg

    While I appreciate the sentiment, this set still misses the mark. When a player is without their pets, they are generally weaker. They have access to less abilities, and are required to partake in long channel times to resummon them.

    I do not understand why this set is providing mitigation while our pets are alive, and damage when they are not. This is counterintuitive.

    On top of that, these values are nowhere near strong enough to warrant consideration in today’s game.
    • Why would anyone wear Beacon of Oblivion with pets for 1,840 Health and 1980 Armor?
    • Why would anyone wear Beacon of Oblivion without pets for 5% damage?

    When you can run a set like…

    u18h1589ug8h.jpeg
    Kynmarcher’s Cruelty, and have the potential to have any of the above debuffs active up to 3 at a time in an AoE around you?

    ANY two of the named buffs are 1.5x stronger than Beacon of Oblivion when you have a pet equipped, and when you get Major Vulnerability? That’s 2x stronger than without a pet. Nobody will run this iteration, let alone farm it.
  • Zyaneth_Bal
    Zyaneth_Bal
    ✭✭✭
    Theist_VII wrote: »
    Just wanted to chime in here in case my response to the recently updated Beacon of Oblivion was missed in the thread I wrote up.

    jdosdq9l5cf7.jpeg
    ay4hemu0w7l4.jpeg

    While I appreciate the sentiment, this set still misses the mark. When a player is without their pets, they are generally weaker. They have access to less abilities, and are required to partake in long channel times to resummon them.

    I do not understand why this set is providing mitigation while our pets are alive, and damage when they are not. This is counterintuitive.

    On top of that, these values are nowhere near strong enough to warrant consideration in today’s game.
    • Why would anyone wear Beacon of Oblivion with pets for 1,840 Health and 1980 Armor?
    • Why would anyone wear Beacon of Oblivion without pets for 5% damage?

    When you can run a set like…

    u18h1589ug8h.jpeg
    Kynmarcher’s Cruelty, and have the potential to have any of the above debuffs active up to 3 at a time in an AoE around you?

    ANY two of the named buffs are 1.5x stronger than Beacon of Oblivion when you have a pet equipped, and when you get Major Vulnerability? That’s 2x stronger than without a pet. Nobody will run this iteration, let alone farm it.

    The change that was made seems quite random and doesn’t address any of the several issues the set has.
  • Ezhh
    Ezhh
    ✭✭✭✭✭
    Beacon of Oblivion still lacks any meaningful identity or obvious intended use.

    PvE damage dealer with pets - does nothing for you.
    PvE damage dealer without pets - doesn't do enough to make up for the lost pet dps when compared to other sets (that are easier to get). The armor/hp lines are a real issue here.
    PvE healer - no buffs so won't be used in any kind of organised group and + healing sets are generally not worth using even if we overlook the lack of group buffs.
    PvE tank - no buffs and there are more tanky sets if you want a selfish tanking set.

    Solo arenas - it still often makes more sense to run a pet for these and then we're back to the same issues as for PvE tank. There are better sets if you just want survivability. Most higher level players will also go for damage not defensive sets here, and given the grind to get archive sets, I would argue they should be a bit more focused toward use at a higher level, not for beginners who are still struggling with arena clears and might need more defense.

    PvP - it's obviously not for PvP when it loses two thirds of it's five part bonus while using battle spirit.

    It's good that feedback was noticed, but the change doesn't really address any of the issues. The major problem was never "but we can't use it in PvP". It's that we don't know what we can use it for at all.
    Edited by Ezhh on July 24, 2024 5:37PM
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    Want to chime in to say it's amusing that they're sticking with the class set for the deadric summoning skill tree giving the worst bonus when using the vast majority of the skill tree, while only being a basic stat stick to reward you for not using most of that tree's skills. Aren't class sets supposed to support a class fantasy to build upon what a class can do? If so, why stick with the design of discouraging the skill lines use?
  • ZhuJiuyin
    ZhuJiuyin
    ✭✭✭✭

    I think ZOS understands but is pretending to be confused.
    The changes to Beacon of Oblivion are not at all what the players requested, and it even feels like they were deliberately adjusted in the wrong direction. It's obviously counter-intuitive, even ironic, to encourage players in sets related to the Daedric Summoning skill line to not use pets to get damage, but to use pets to get mediocre health and armor.
    Not to mention Beacon of Oblivion's poor 2~4 bonus, and mediocre or even useless 5 bonus. This set is currently just another set of DOA, which does not work in PVP or PVE.

    suggestion:
    Beacon of Oblivion should be changed to (DPS version):
    2 - 657 Critical Chance
    3 -129 Weapon and Spell Damage
    4 - 657 Critical Chance
    5 - When you have a summoned pet, summon a Flame Atronach that will follow you for 20 seconds. The Flame Atronach will cause damage to a target within 28m every 2 seconds, and cause 50% damage to other targets within 7 feet. Damage occurs once every 20 seconds. When you have no summoned pets, your damage to monsters is increased by 20%.

    Or, Tank version:
    2 – Adds 1096 Maximum Magicka
    3 – Adds 1096 Maximum Stamina
    4 – Adds 1206 Maximum Health
    5 - While you have active pets, the damage you take is reduced by 5%, and each attack by the pet increases the damage taken by the target by 1%, up to 10 stacks. When you have no active pets, you take 5% more damage, but regain 1% of Magicka and Stamina each time you are attacked.


    The biggest problem with Beacon of Oblivion right now is that the positioning of this set is unclear, and the bonuses are counter-intuitive. I originally thought that with the experience of Monolith of Storms, ZOS would at least give sorc something affordable in this class set, but we still only got... Beacon of Oblivion.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Theist_VII
    Theist_VII
    ✭✭✭✭✭
    Ezhh wrote: »
    It's good that feedback was noticed, but the change doesn't really address any of the issues. The major problem was never "but we can't use it in PvP". It's that we don't know what we can use it for at all.

    Yet I would love a great set for my pet build in PvP… we don’t have any unique ones.

    That being said, pet sorcs are already great as PvE DPS, and they are passable as a PvE tank and a PvE healer.

    Their only weak area is in PvP, where the bar space double bindings are way too much. We are given nothing to compensate for that, so most players, even those that want to use the pets, refuse to sacrifice their enjoyment to do so.
  • Ezhh
    Ezhh
    ✭✭✭✭✭
    Theist_VII wrote: »
    Ezhh wrote: »
    It's good that feedback was noticed, but the change doesn't really address any of the issues. The major problem was never "but we can't use it in PvP". It's that we don't know what we can use it for at all.

    Yet I would love a great set for my pet build in PvP… we don’t have any unique ones.

    That being said, pet sorcs are already great as PvE DPS, and they are passable as a PvE tank and a PvE healer.

    Their only weak area is in PvP, where the bar space double bindings are way too much. We are given nothing to compensate for that, so most players, even those that want to use the pets, refuse to sacrifice their enjoyment to do so.

    If it was a set that worked when you have pets in PvP I'd be 100% fine with that, because while that's a tiny and very weird niche (skilled sorcs in PvP are generally not using pets) it would still be a clear direction and intended use for the set. As it is it's just all over the place.
  • Theist_VII
    Theist_VII
    ✭✭✭✭✭
    Ezhh wrote: »
    Theist_VII wrote: »
    Ezhh wrote: »
    It's good that feedback was noticed, but the change doesn't really address any of the issues. The major problem was never "but we can't use it in PvP". It's that we don't know what we can use it for at all.

    Yet I would love a great set for my pet build in PvP… we don’t have any unique ones.

    That being said, pet sorcs are already great as PvE DPS, and they are passable as a PvE tank and a PvE healer.

    Their only weak area is in PvP, where the bar space double bindings are way too much. We are given nothing to compensate for that, so most players, even those that want to use the pets, refuse to sacrifice their enjoyment to do so.

    If it was a set that worked when you have pets in PvP I'd be 100% fine with that, because while that's a tiny and very weird niche (skilled sorcs in PvP are generally not using pets) it would still be a clear direction and intended use for the set. As it is it's just all over the place.

    How is it a tiny and “very weird niche”?

    The concept of a Summoner in fantasy is extremely popular, and from conversations I’ve had with others, Conjuration leans to be one of the most popular schools of magic in previous TES games.

    What’s weird is the fact that we’re a decade into ESO and combat pets have yet to be expanded upon or standardized. After they added direction commands to pets with Blackwood, that was the last time they’ve even looked at them.

    This set was my last hope for the archetype getting any attention in this game and they’ve essentially told us that we’re not wanted by providing us their vision in Beacon of Oblivion, a set that lends itself value nowhere within the game.
    Edited by Theist_VII on July 23, 2024 2:08AM
  • Ezhh
    Ezhh
    ✭✭✭✭✭
    Theist_VII wrote: »
    Ezhh wrote: »
    Theist_VII wrote: »
    Ezhh wrote: »
    It's good that feedback was noticed, but the change doesn't really address any of the issues. The major problem was never "but we can't use it in PvP". It's that we don't know what we can use it for at all.

    Yet I would love a great set for my pet build in PvP… we don’t have any unique ones.

    That being said, pet sorcs are already great as PvE DPS, and they are passable as a PvE tank and a PvE healer.

    Their only weak area is in PvP, where the bar space double bindings are way too much. We are given nothing to compensate for that, so most players, even those that want to use the pets, refuse to sacrifice their enjoyment to do so.

    If it was a set that worked when you have pets in PvP I'd be 100% fine with that, because while that's a tiny and very weird niche (skilled sorcs in PvP are generally not using pets) it would still be a clear direction and intended use for the set. As it is it's just all over the place.

    How is it a tiny and “very weird niche”?

    The concept of a Summoner in fantasy is extremely popular, and from conversations I’ve had with others, Conjuration leans to be one of the most popular schools of magic in previous TES games.

    What’s weird is the fact that we’re a decade into ESO and combat pets have yet to be expanded upon or standardized. After they added direction commands to pets with Blackwood, that was the last time they’ve even looked at them.

    This set was my last hope for the archetype getting any attention in this game and they’ve essentially told us that we’re not wanted by providing us their vision in Beacon of Oblivion, a set that lends itself value nowhere within the game.

    I don't disagree with you about the concept of the summoner class being a popular one; but that's not the issue here. It's simply that, looking at the game we have here and now, rather than the game some people may wish it to be, pet-sorc is not the most effective way to play a sorc in PvP, so a set specifically for pets in PvP wouldn't make much sense. At least not unless it somehow removed their major weakness in that environment - their ability to be killed.

    What it comes down to is that, given the effort required to get IA sets, I would like to think they can be used effectively within the game we have, instead of just because someone likes the look or idea of them. They don't need to be absolute top level meta, but it should at least be possible to use them to some decent level of effect without needing to severely compromise your build by slotting or using skills that don't make sense for the gameplay you're involved in.

    For example, part of why Monolith of Storms fails, even ignoring the inconsistent damage once it procs, is that it requires you to cast more Storm Calling skills at the start of a fight than any effective rotation would have. If you want to use a set like Beacon with pets in PvP, then slotting pets is also a compromise along these lines. I don't say this because I don't want the summoner archetype to be an effective and fulfilling option for those who enjoy it, but because this is the game as it stands. (Also don't forget that there's plenty of sorc players who dislike pets because they signed up for the lightning, but if any set should be all in for pets, then this one should.)

    Either way, I think we can agree that as it is, this set isn't really pleasing many people at all.
  • ssewallb14_ESO
    ssewallb14_ESO
    ✭✭✭✭✭
    OK so putting beacon in the damage done category is actually a nerf lol. That's the worst one in terms of diminishing returns because that category is so full, now it's just bad for everybody instead of just heavy attack builds. It needs to be a flat value (as in Draugrkin or Stonefirst) or weapon/spell damage buff.

    Also as every sorc in the universe is saying the disparity between pet and not pet is too big even with a huge damage multiplier, and even compensating for the defensive stats. This is mainly due to how much net damage is stacked into the atro.

    I don't know if an item set is the way to resolve this, as it would have to be insanely stat dense to make up for the difference.
    Edited by ssewallb14_ESO on July 23, 2024 3:50PM
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    Theist_VII wrote: »
    I think it was a mistake to make these 5 piece set bonuses…

    If you really want to make people as excited as they were when they heard of the coming of class based sets - and we were all legit excited - make them 3 piece bonuses and update the previous.

    Gonna throw my hat in for this one too.

    There is an overabundance of 5-piece sets in ESO. Some of these sets cast a long shadow over the majority of others. Sets like Essence Thief and Rallying Cry are night and day better than any other sets in the game for PvP, so by continuing down the path of 5-piece sets, all that’s doing is adding to the massive set graveyard that already exists within the game.

    Class sets could have been exciting like Willpower and Agility were back in the day, and still can, they just need to be revised into unique 3-piece sets.

    Sets that look like this.

    Wrathsun
    1. 5% Cost Reduction on Dawn’s Wrath abilities.
    2. After casting a Dawn’s Wrath ability, increase the damage of your next direct damage skill by 10%.
    3. When you deal damage with a Dawn's Wrath ability, you gain a stack of Sunlight for 10 seconds, once per attack. You can have 40 stacks max and gain 12 Magicka Recovery per stack. When at max stacks, your Dawn's Wrath abilities deal 25% bonus damage and a Wrathful Nova is cast on the enemy, but you cannot refresh Sunlight.

    I still look at three piece sets and wonder why they didn't get the Trainee treatment. That would be a great change for build making.
  • acastanza_ESO
    acastanza_ESO
    ✭✭✭✭✭
    ✭✭✭
    Beacon of Oblivion is still a dead set that's completely useless.

    It's now worse against monsters due to the damage category change, and it still has zero thematic tie in with the Sorcerer class.

    Please get someone who actually understands let alone likes Sorcerer as a class to redesign the set (and Monolith of Storms while you're at it), whoever is doing it now clearly doesn't.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    After further testing, I've come to the conclusion that Corpseburster is awful.

    https://forums.elderscrollsonline.com/en/discussion/662874/corpseburster-is-awful#latest
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭
    Turtle_Bot wrote: »
    ZOS_Kevin wrote: »
    This is the official feedback thread for the new Class Sets. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.

    @ZOS_Kevin I am curious, can we get some developer comments in regards to the design of the class sets, their intended function, purpose, and idea behind them? In particular the Sorcerer Class sets.
    I am asking because this is the second time now where there seems to be a large discrepancy between the sets, not only in usability, but in terms of the design and even as far as the themes of the skill lines these sets are supposed to represent.

    For example:
    The sorc sets:
    - The first set (Monolith of Storms) is a completely unusable (worse than even year 1 base game overland sets) generic proc set with such horrendous trigger conditions for its proc that it's not even viable in a roleplay or "for fun" aspect. The set is this way because it doesn't know what it wants to be, the skills it requires being used to meet the proc conditions are back bar skills, but the set itself wants to be on the front bar for the most consistent uptime and proc chances.
    - The second set (Beacon of Oblivion) seems to be just a completely generic stat based set that is also confused about what it wants to do. The 2-4 piece bonuses look like they want the set to be for a tanky support and the 5th piece reinforces this when running pets, but when not running pets, the set is trying to be for PvE DPS, but this is partially nullified by the 2-4 piece bonuses where only 1 of these lines buffs DPS.

    Both of these sets are not only very generic (boring), but they seem to be anti-synergistic with the skill lines they are supposed to be designed around (storm calling is utility and elemental magic, daedric summoning is summoning based magic). It's almost like these 2 sets were designed for the other skill line (monolith summons things, beacon is mixed offense/defense stats) than the skill line they were released for.

    The plar sets are another example, but at least thematically they relate to their respective skill lines (even if they still need to be made much easier to use).

    Compare them to the NB or DK sets:
    DK:
    - The first DK set (Basalt-Blooded Warrior) provided strong and synergistic utility and survival based effects for simply using any ability from the related skill line (made somewhat wonky due to bugs, but at least it is still usable and thematic to the skill line revolving around survival and constant casting of ultimate abilities).
    - The second DK set (Pyrebrand) is a pure flame damage DPS set that provides additional, easy to use DoT (one of DK's main focuses for DPS) with the option for additional burst execute damage (something DK was lacking a bit) that is tied to the number of active DoTs applied to the target.

    NB:
    - The first NB set (Soulcleaver) focused on buffing NBs stats (healing, damage, sustain, etc) at the cost of draining ultimate upon casting. This provided huge stats (with no restrictions) with the same kiss-curse theme that the skill line already has (emphasized in the design of offering and siphoning strikes abilities in that line).
    - The second NB set (Umbral Edge) focuses on buffing the NB's shadow magic to enhance mitigation and debuff enemies, once again, synergizes with what the skill line is designed around.

    All 4 of these sets for these 2 classes are insanely easy to proc with practically zero hoops to jump through to get their effects and on top of that, they also synergize very well with, and enhance what their skill lines were already trying to do and not just thematically, but mechanically too.

    At the bare minimum, these 4 sets reflect the main theme of their respective skill lines and are easy to use even for roleplaying or fun builds.

    This concern was raised numerous times (and went completely unaddressed) during the U40 PTS cycle (the first class sets), but this needs addressing, since it seems that the feedback from then has been completely ignored in favor of "more of the same".
    I appreciate that you want to include non-pet sorcs (of which I am one) when designing things for sorcs (and you did an amazing job with the design of the class script), but the class sets are now 2/3 that have completely missed the mark for their design, even as far as the theme of the sets themselves that seem like they were designed for different skill lines that is leaving players unable to find a place where they would ever be used.

    As it currently stands, the generic shock damage based proc sets (such as overwhelming surge (base game), aurorans thunder and thunder caller) and the summon based proc sets (such as aegis caller, maw of the infernal (base game) and mad tinkerer) are all better than either of these 2 class sets in every single way, even down to something as simple as the theme of those sets for role play aspects.

    I'd like to see the sorcerer class sets reworked to better focus on the themes and abilities of their respective skill lines.

    Monolith of Storms should be all about lightning magic (not summons) similar to what you have designed for the non-pet part of the scribing class script for sorcerer. Let the design of the set reflect this, where instead of summoning things, make the wearer become the monolith that lashes out at nearby enemies to deal additional shock damage. Let the 2-4 piece bonuses reflect the utility of the skills within this line via crit chance, armor, penetration and speed (to represent crit surge and lightning form, the utility skills of that line).
    • Monolith of Storms:
      • (2 items) Adds 657 Critical Chance
      • (3 items) Adds 1487 Armor
      • (4 items) Adds 1486 Offensive Penetration
      • (5 items) Dealing damage with a Storm Calling Ability applies "Herald of the Storm" to you for 7 seconds. While Herald of the Storm is active, dealing direct shock damage has a 50% chance to deal 680 Shock damage around you and the target, scaling off of the higher of your Weapon or Spell Damage and grants you a stack of Storm Wind for 4 seconds (max 5 stacks). Each stack of Storm Wind increases your movement speed by 1%. The shock damage from this set can only occur once every 1 second.
        After Herald of the Storm ends, you cannot gain this effect for 8 seconds.
    This set is designed to allow the wearer to become a true beacon for the storm they are calling forth. This set focuses around the lightning theme of the Storm Calling skill line and ties in with the shock damage, mobility and armor that the active skills in this line are trying to do.

    Beacon of Oblivion should be all about the pets and summoning magic that the daedric summoning skill line is based around. Have the set summon additional pets and/or buff the classes existing pets.
    • Beacon of Oblivion:
      • (2 items) Adds 1096 Maximum Magicka
      • (3 items) Adds 1096 Maximum Magicka
      • (4 items) Adds 1206 Maximum Health
      • (5 items) Increases the damage your pets deal by 2%
      • (5 items) When you activate a non-ultimate Daedric Summoning ability, Summon an Atronach to your side for 12 seconds. The Atronach attacks all nearby enemies dealing 478 physical or shock damage every 2 seconds and increases the damage your pets deal to enemies it hits by 8%. This effect can occur once every 15 seconds and the damage and type of Atronach scales off the higher of your max magicka or stamina (Storm Atronach that deals shock damage if max magicka is higher, Air Atronach that deals physical damage if max stamina is higher).
    This set is designed to have the wearer more closely reflect their ties to oblivion by summoning additional daedra and buffing their summoned daedra even further.

    If you really want to include non-pet sorcs with this set, then having a single line as part of the 5th piece of the set such as the following would help allow non-pet sorcs to use their best PvE ultimate without losing their buffs/damage when doing so:

    (5 items) If you do not have a non-ultimate pet active, Summon Storm Atronach and its morphs do not count as "Active Pets" when summoned.

    @ZOS_Kevin @ZOS_GinaBruno @ZOS_RichLambert @ZOS_Gilliam @ZOS_JessicaFolsom @ZOS_MattFiror

    I know the PTS is a busy time during the development cycle for ZOS and for you guys especially, but this issue is important and the lack of communication or even acknowledgement of this issue is only serving to reinforce the negative perceptions players have of ZOS and the team. Myself, along with pretty much every Sorcerer player in ESO are still waiting for some sort of communication regarding the design/direction of the 2 Sorcerer Class sets: "Monolith of Storms" and "Beacon of Oblivion".

    The current design of (and latest change to) the "Beacon of Oblivion" set, only serves to show us players that:

    All of our feedback regarding Monolith of Storms given over the past 6 months, was completely ignored and was completely pointless.

    Not only has Monolith of Storms been left in its current "worse than a base game set from launch" state, the same design mistakes and lack of awareness of the associated skill line theme, was repeated when designing Beacon of Oblivion.

    I understand that it's not always possible to completely redesign a set from the ground up during the limited time frame of the PTS cycle, but to leave the "lightning mage" skill line set as a "summons pets to fight for you" set for over 6 months now with zero communication on this and now we have the "Summoner" set that is just a mediocre stat set that has no use case for summoner sorcerers is just baffling.

    Given all of the feedback put forward over the past 6 months, regarding the design of the first Sorcerer class set, even a simple comment such as the following would help, and really is just the bare minimum at this point:

    "We understand that the designs of the Sorcerer class sets so far have missed the mark, we are taking on board the feedback and will be aiming to redesign these sets to better reflect the themes of their associated skill lines and aim to apply this shift in design philosophy when we begin work on the Set revolving around the Dark Magic skill line in the future."

    A simple statement like above, from you guys, here on the OFFICIAL feedback thread regarding these 2 class sets would go along way.

    One final note on this:
    The complete lack of communication on this is very concerning, and only serves to create dread that the team is only going to repeat this same un-usable and non-thematic design for the third and final Sorcerer class set for the Dark Magic skill line, leaving the Infinite Archive as a piece of content that is designed to exclude sorcerers due to there being no real reason to go there.
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭
    @Turtle_Bot they haven't made a statement like that because they are not doing that.

    they are not looking at adjusting monolith of storms, they are not paying any attention to feedback on it, they are not going to change the set in anyway.

    it's like, it's done, it is what it is.

    oblivion is going live like it is. this is the design they like, it's the design they are sticking with, they won't be changing it and it'll be decon fodder.

    it is what it is.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    Tannus15 wrote: »
    @Turtle_Bot they haven't made a statement like that because they are not doing that.

    they are not looking at adjusting monolith of storms, they are not paying any attention to feedback on it, they are not going to change the set in anyway.

    it's like, it's done, it is what it is.

    oblivion is going live like it is. this is the design they like, it's the design they are sticking with, they won't be changing it and it'll be decon fodder.

    it is what it is.

    At this point i want to do a pure element dps build mega post.
    Edited by ESO_Nightingale on July 25, 2024 1:04AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭
    I just want to point this out:

    Unleashed Ritualist
    2 items: Adds 1096 Maximum Magicka
    3 items: Adds 1096 Maximum Magicka
    4 items: Adds 1096 Maximum Magicka
    5 items: Dealing damage to an enemy applies Ritualist's Mark to them for 10 seconds. Enemies with your Ritualist's Mark take an additional 16% damage from your summoned pets.

    this is a GARBAGE set. it's utter GARBAGE. it's a dps set that only buffs max mag, the weakest dps stat and it's a light armour set and the 16% damage buff applies only to pets, making it far weaker than the 7% you get from ansuul.

    This is a better pet dps set than oblivion and feels more on theme.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tannus15 wrote: »
    I just want to point this out:

    Unleashed Ritualist
    2 items: Adds 1096 Maximum Magicka
    3 items: Adds 1096 Maximum Magicka
    4 items: Adds 1096 Maximum Magicka
    5 items: Dealing damage to an enemy applies Ritualist's Mark to them for 10 seconds. Enemies with your Ritualist's Mark take an additional 16% damage from your summoned pets.

    this is a GARBAGE set. it's utter GARBAGE. it's a dps set that only buffs max mag, the weakest dps stat and it's a light armour set and the 16% damage buff applies only to pets, making it far weaker than the 7% you get from ansuul.

    This is a better pet dps set than oblivion and feels more on theme.

    It was a great set for Necro because it juiced Stalking Blastbones to ludicrous levels. But then ZOS decided it would be smart to remove Necro's highest use-rate ability and replace it with a garbage self buff.
  • Transairion
    Transairion
    ✭✭✭✭✭
    Just want to add my 2 cents that Beacon of Oblivion sucks as a stat-stick set and isn't any fun from a gameplay perspective. It barely seems to do anything related to pets at all despite being from the Sorceror pet skill tree (in fact if you have pets out your offensive is weaker than without, what the heck?).

    I really expected at minimum a 5 piece like:
    "Create an aura Xm around you that buffs all summoned pets in the radius by X%"

    At least make it something unique, even Monolith of Storms is unique even if it still doesn't work properly.
    Edited by Transairion on July 26, 2024 12:36PM
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭
    Just want to add my 2 cents that Beacon of Oblivion sucks as a stat-stick set and isn't any fun from a gameplay perspective. It barely seems to do anything related to pets at all despite being from the Sorceror pet skill tree (in fact if you have pets out your offensive is weaker than without, what the heck?).

    I really expected at minimum a 5 piece like:
    "Create an aura Xm around you that buffs all summoned pets in the radius by X%"

    At least make it something unique, even Monolith of Storms is unique even if it still doesn't work properly.

    tbh, even as a non-pet sorc main, this is the one set I expected them to make solely for the pets, it is the pet skill line after all.
  • Arjuna1696
    Arjuna1696
    ✭✭✭
    BasP wrote: »
    I was wondering if anyone has done any serious tests with the new Warden Class Set and compared it with a set that is considered part of the meta by now? Because it could very well just be me, but I think that Aerie's Cry could use a slight buff.

    I replicated my Redguard Stamden on the PTS and I've only done some quick (and quite bad) parses on a 6M Dummy with a simple non-optimized Bow/Bow setup I occasionally use on the live server. For these parses I was using Threads of War, 1 piece of Slimecraw, the Wading Kilt and lastly Order's Wrath or Aerie's Cry.

    My DPS with Aerie's Cry was higher than with Order's Wrath (58,8K vs. 57,1K), but I had hoped that the difference in DPS between those sets would have been bigger. Now I wouldn't want Aerie's Cry to be wildly OP or anything, but considering that farming the Class Set takes considerably more time than simply crafting OW it would be nice to be rewarded for the effort.

    Therefore, perhaps the damage the Aerie's proc does could be raised just a bit or something?

    I tested it briefly, but take these results with a grain of salt. Parsing on the wrong server feels horrible, so there results varied quite a lot and I didn't do too many attempts on each setup to root out the outliers. Might do some more testing when PTS is on EU.
    Aerie's Cry got consistently outperformed by other sets, like Aegis Caller and Advancing Yokeda, but not by a terrible margin. While it's not unusable in content, you might be better off using something else. It could use a bit of a buff on the proc or the damage increase to your AC skills.
    Aerie's Cry could perform well in a really mobile fight, but it will be close.

    None of these parses were optimal, and there might be some way better skill setups for more damage, especially for parsing.

    My best Aerie's Cry parse
    opuw5xelgevr.png
    pnesm726i6w8.png

    My best Aegis Caller parse
    1s70t3knhoi5.png
    94g4n1nfip3p.png

    My best Advancing Yokeda parse
    1fpyekjqinke.png
    w6ljhtdu449y.png

    i reckon it should out-perform those sets. yeah a line of crit and more proc damage would really help.

    Just want to chime in to agree that the new warden set should be stronger, ideally at least marginally stronger than other sets. Especially because its so single-target focused. It'd be great if it were strong enough to encourage using birbs as a spammable over a weapon skill.
Sign In or Register to comment.