tomofhyrule wrote: »Feedback for the Class sets: Please go back to U40 when the styles were unlocked.
https://forums.elderscrollsonline.com/en/discussion/651266/you-will-not-be-able-to-outfit-your-character-in-class-styles-other-than-your-current-class#latest
For those who don't want to read the entire thread from a few patches ago: the Class Sets were first released in U40 and the styles were already previewable in the Outfit System (even though they were not yet obtainable in game). At that point they were unlocked and useable on any class, and also did not include FX. U41 then locked the styles by class and made it so that equipping 5+ body pieces of the style would give the same effect that you got from equipping 5+ pieces of the actual set.
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Please make it so all characters (and companions!) can wear whichever set. If someone doesn't think that a DK should be able to wear a cuirass with a giant star on it, then they don't need to wear it. But nobody should take that option away from the people who do want to wear that.
MafiaCat115 wrote: »Hello, @ZOS_Kevin
I have a few questions/observations about IA class set auras that I hope can either be answered or noted.
- Is it intended behavior to have it be that class weapon styles do not contribute to the class aura count for outfits? (Ex, chest, head, gloves, sword 1, sword 2 does not give the aura)
- Similar question, is it meant to be that hiding a class style helmet using Hide Helmets subtracts that helmet from the total leading to the aura?
- Are we going to get style pages for the new sets like Pyrebrand?
- If we do not get style pages for the new styles, will we be able to choose what aura we want active for our outfits if we use style pages from the original array of class sets?
- In the character select screen, the aura appears when you achieve it with style pages, but not with gear. Is it supposed to be one way or another for both of them?
I have asked similar questions before but have yet to hear about whether or not these observations are intended or not. Even just a confirmation that they are intended, being worked on, or are unintended would be greatly appreciated.
Thanks for all that you do.
Joy_Division wrote: »I think it was a mistake to make these 5 piece set bonuses…
If you really want to make people as excited as they were when they heard of the coming of class based sets - and we were all legit excited - make them 3 piece bonuses and update the previous.
Given that the first sorc set was basically unusable, I had high hopes... but this new set has a serious identity crisis and I don't know who it's actually intended for. Can sorc please get a class set that has some use, or can the vision for what this set is meant to be used for be explained?
Also not a big fan of the new sets all being the same style as the other ones, again partly because the first sorc set looked abysmal, awkward and clunky. Big heavy awkward hands with a robe and hood is, at least for me, not good. Alternative styles that added the class glow would have been a very nice thing.
Tested the Necromancer class set Corpseburster... very disappointed.
For this set to work in PvP, absent a strong corpse consuming offensive ability... the radius should be atleast 8m (or cooldown removed so it can explode multiple corpses).
Even in a 1v1 situation when able to camp the corpses and recasting Detonating Siphon every few seconds, hitting the explosion is a pain and doesn't provide enough of a benefit. A hard to land proc that deals 3-4k damage (running 4 Grave Lord abilities for a +40% modifier on it) at most is simply not worth running.
This set was worth around 3% damage on CMX at the end of the duels I did - in comparison sets like Maarselok can get to around 10% and when it comes to 5p sets you can easily get 14-15% from sets like Way of Fire or Plaguebreak.
Very disappointing.
Another potential solution would be significantly increasing the tooltip damage but adding a longer cooldown to the explosion. There just isn't a good way to spam a corpse consumer ability in PvP, and in PvE any build would rather run a set like Azureblight than this for AoE damage.
This is the official feedback thread for the new Class Sets. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
RaptorRodeoGod wrote: »Given that the first sorc set was basically unusable, I had high hopes... but this new set has a serious identity crisis and I don't know who it's actually intended for. Can sorc please get a class set that has some use, or can the vision for what this set is meant to be used for be explained?
The new Sorc set performs on par with Ansuul's Torment's non-proc condition for DPS, it should stay as is since it gives additional defensive bonuses.
TheRedRavenTR wrote: »DK class set Pyrebrand's execute mechanic should work with 'medium atacks' like maarselok and vateshran 2H to be considered viable in PvP. Enemy will heal from execute range while your heavy atack charges...