FirmamentOfStars wrote: »Can anybody test the new templar set aetheric lancer? My addons do not work on the PTS at the moment, but I observed the lancer doing zero damage when thrown. The proc still provides the 300 spelldamage, but deals no damage.
Yeah, the set seems to be bugged. CMX works for me and while the buff does show up, like you said, the spear itself doesn't appear to deal any damage.
I also agree with the comment on the previous page that said that it would be better if the set would just activate when you walk over it.
Hopefully they listen to this feedback, this set has the potential to be great with just a slight adjustment.
Its posted several times in the bug feedback about the plar set not working. So it has higher chance of being fixed. Surely they wont let the set hit live like it is.
FirmamentOfStars wrote: »Can anybody test the new templar set aetheric lancer? My addons do not work on the PTS at the moment, but I observed the lancer doing zero damage when thrown. The proc still provides the 300 spelldamage, but deals no damage.
Yeah, the set seems to be bugged. CMX works for me and while the buff does show up, like you said, the spear itself doesn't appear to deal any damage.
I also agree with the comment on the previous page that said that it would be better if the set would just activate when you walk over it.
Hopefully they listen to this feedback, this set has the potential to be great with just a slight adjustment.
Its posted several times in the bug feedback about the plar set not working. So it has higher chance of being fixed. Surely they wont let the set hit live like it is.
FirmamentOfStars wrote: »Can anybody test the new templar set aetheric lancer? My addons do not work on the PTS at the moment, but I observed the lancer doing zero damage when thrown. The proc still provides the 300 spelldamage, but deals no damage.
Yeah, the set seems to be bugged. CMX works for me and while the buff does show up, like you said, the spear itself doesn't appear to deal any damage.
I also agree with the comment on the previous page that said that it would be better if the set would just activate when you walk over it.
Hopefully they listen to this feedback, this set has the potential to be great with just a slight adjustment.
Its posted several times in the bug feedback about the plar set not working. So it has higher chance of being fixed. Surely they wont let the set hit live like it is.
Oh I was referring to the part where the set should be changed so we dont have to stand in the small spear area to launch it, but rather we should be able to pick it up and carry the buff and launch the spear at will.
I am fairly certain zos wont let the set go live doing 0 damage tho.
Turtle_Bot wrote: »FirmamentOfStars wrote: »Can anybody test the new templar set aetheric lancer? My addons do not work on the PTS at the moment, but I observed the lancer doing zero damage when thrown. The proc still provides the 300 spelldamage, but deals no damage.
Yeah, the set seems to be bugged. CMX works for me and while the buff does show up, like you said, the spear itself doesn't appear to deal any damage.
I also agree with the comment on the previous page that said that it would be better if the set would just activate when you walk over it.
Hopefully they listen to this feedback, this set has the potential to be great with just a slight adjustment.
Its posted several times in the bug feedback about the plar set not working. So it has higher chance of being fixed. Surely they wont let the set hit live like it is.
Oh I was referring to the part where the set should be changed so we dont have to stand in the small spear area to launch it, but rather we should be able to pick it up and carry the buff and launch the spear at will.
I am fairly certain zos wont let the set go live doing 0 damage tho.
That would be interesting, have it like a synergy, you walk over the spear and then can use the synergy function to throw it?
Not so much overpowered, but miserable to 1v1 against, like old Shuffle RNG dodge and body blocking pets. The game doesn't need more of this, let alone on Nightblade. ZOS please send Umbral back to the drawing board.And for PvP, I've seen a couple of people express concern about the "free dodge"
FirmamentOfStars wrote: »Can anybody test the new templar set aetheric lancer? My addons do not work on the PTS at the moment, but I observed the lancer doing zero damage when thrown. The proc still provides the 300 spelldamage, but deals no damage.
Yeah, the set seems to be bugged. CMX works for me and while the buff does show up, like you said, the spear itself doesn't appear to deal any damage.
I also agree with the comment on the previous page that said that it would be better if the set would just activate when you walk over it.
Hopefully they listen to this feedback, this set has the potential to be great with just a slight adjustment.
Its posted several times in the bug feedback about the plar set not working. So it has higher chance of being fixed. Surely they wont let the set hit live like it is.
Oh I was referring to the part where the set should be changed so we dont have to stand in the small spear area to launch it, but rather we should be able to pick it up and carry the buff and launch the spear at will.
I am fairly certain zos wont let the set go live doing 0 damage tho.
xylena_lazarow wrote: »Not so much overpowered, but miserable to 1v1 against, like old Shuffle RNG dodge and body blocking pets. The game doesn't need more of this, let alone on Nightblade. ZOS please send Umbral back to the drawing board.And for PvP, I've seen a couple of people express concern about the "free dodge"
Turtle_Bot wrote: »FirmamentOfStars wrote: »Can anybody test the new templar set aetheric lancer? My addons do not work on the PTS at the moment, but I observed the lancer doing zero damage when thrown. The proc still provides the 300 spelldamage, but deals no damage.
Yeah, the set seems to be bugged. CMX works for me and while the buff does show up, like you said, the spear itself doesn't appear to deal any damage.
I also agree with the comment on the previous page that said that it would be better if the set would just activate when you walk over it.
Hopefully they listen to this feedback, this set has the potential to be great with just a slight adjustment.
Its posted several times in the bug feedback about the plar set not working. So it has higher chance of being fixed. Surely they wont let the set hit live like it is.
Oh I was referring to the part where the set should be changed so we dont have to stand in the small spear area to launch it, but rather we should be able to pick it up and carry the buff and launch the spear at will.
I am fairly certain zos wont let the set go live doing 0 damage tho.
That would be interesting, have it like a synergy, you walk over the spear and then can use the synergy function to throw it?
I just parsed Beacon of Oblivion with and without pets (both are a bit messy; I'm off form today). The takeaway is that the parse with pets is higher than the parse without pets. The peak from the initial burst on the pet parse is also higher.
Gear in both parses was Stormfist/Relequen (body)/Beacon (front-barred jewels + daggers)/Maelstrom 2H back-barred.
No pets:
All three pets:
So, it's better for DPS to use pets with Beacon of Oblivion - sacrificing the 15% damage to monsters buff - than not use them. This set is DOA unless it gets changed.
Going through these post I do have a funny point to make about the sorc set. It's funny to me that the sorcerer set based around deadric summoning punishes you for using most of the skill line by replacing the damage bonus with an underwhelming health and armor buff. Band-aid fixes to pet-less sorc's won't help them, and as others have said other sets fill this role better without being disabled when using your atronach.
How about a fun set like, after using a deadric summoning skill, give any active pets a damage aura for some time, and if you don't have any active pets, the aura goes on you and is stronger? It'd actually get players to use the skills from the skill line the set is supposed to support, and can even do the thing of trying to help pet-less sorcs do more damage. I don't know, but a boring stat stick that misses the mark for both its associated skill line and function just feels bad. And that's coming from someone who used Monolith of Storms for some time, until I got rid of it because Storm Cursed is just a much better lightning set and Monolith is so inconsistent.
Sorc sets are always DOA. I don't know if it's because ZoS hates sorcs or just don't understand them, but either way.
Monolith of storms was so bad skinnycheeks put out a vid dedicated to it specifically pointing out how pointless and bad it is, and it was the ONLY set that was completely ignored the entire PTS for U40.
monolith is garbage
Not only am I unsurprised that the set is a restrictive version of ansuul, but I'm confident at this point that it won't be changed in any way to address any of the problems.
tomofhyrule wrote: »Quick feedback on the aura on the Necromancer set.
It flashes. Fast. It's not bright if you're out in the daytime and has a pretty small radius, but in a darker corner, it is really noticeable.
I had a character in a dark corner and it's very noticeable. I'm not one of the people who's bothered by photosensitivity issues, but I can clearly see that that could be a major issue for those who are sensitive to it.
Tried to make a .gif of it here, but of course it's dark so the resolution is pitiful. Still, is does show the speed of the flashing
It may be best to remove the external light from this aura. Or at least make it not flash randomly like the lightning in game.
As for the Templar set... it doesn't seem to have an aura?
Finally, I'm still going to beg for the ability to use the aura-less styles on other classes. I realize that there are some people who think it's wrong to dress up a DK like a Warden, but... can the option to do so still be there for those who do want to?
I was wondering if anyone has done any serious tests with the new Warden Class Set and compared it with a set that is considered part of the meta by now? Because it could very well just be me, but I think that Aerie's Cry could use a slight buff.
I replicated my Redguard Stamden on the PTS and I've only done some quick (and quite bad) parses on a 6M Dummy with a simple non-optimized Bow/Bow setup I occasionally use on the live server. For these parses I was using Threads of War, 1 piece of Slimecraw, the Wading Kilt and lastly Order's Wrath or Aerie's Cry.
My DPS with Aerie's Cry was higher than with Order's Wrath (58,8K vs. 57,1K), but I had hoped that the difference in DPS between those sets would have been bigger. Now I wouldn't want Aerie's Cry to be wildly OP or anything, but considering that farming the Class Set takes considerably more time than simply crafting OW it would be nice to be rewarded for the effort.
Therefore, perhaps the damage the Aerie's proc does could be raised just a bit or something?
ESO_Nightingale wrote: »I was wondering if anyone has done any serious tests with the new Warden Class Set and compared it with a set that is considered part of the meta by now? Because it could very well just be me, but I think that Aerie's Cry could use a slight buff.
I replicated my Redguard Stamden on the PTS and I've only done some quick (and quite bad) parses on a 6M Dummy with a simple non-optimized Bow/Bow setup I occasionally use on the live server. For these parses I was using Threads of War, 1 piece of Slimecraw, the Wading Kilt and lastly Order's Wrath or Aerie's Cry.
My DPS with Aerie's Cry was higher than with Order's Wrath (58,8K vs. 57,1K), but I had hoped that the difference in DPS between those sets would have been bigger. Now I wouldn't want Aerie's Cry to be wildly OP or anything, but considering that farming the Class Set takes considerably more time than simply crafting OW it would be nice to be rewarded for the effort.
Therefore, perhaps the damage the Aerie's proc does could be raised just a bit or something?
Yeah they could buff the proc a small amount but it's not a bad set at all. I think it'll be worth using when it comes out. A bigger buff would be removing the penetration and adding crit chance.
I was wondering if anyone has done any serious tests with the new Warden Class Set and compared it with a set that is considered part of the meta by now? Because it could very well just be me, but I think that Aerie's Cry could use a slight buff.
I replicated my Redguard Stamden on the PTS and I've only done some quick (and quite bad) parses on a 6M Dummy with a simple non-optimized Bow/Bow setup I occasionally use on the live server. For these parses I was using Threads of War, 1 piece of Slimecraw, the Wading Kilt and lastly Order's Wrath or Aerie's Cry.
My DPS with Aerie's Cry was higher than with Order's Wrath (58,8K vs. 57,1K), but I had hoped that the difference in DPS between those sets would have been bigger. Now I wouldn't want Aerie's Cry to be wildly OP or anything, but considering that farming the Class Set takes considerably more time than simply crafting OW it would be nice to be rewarded for the effort.
Therefore, perhaps the damage the Aerie's proc does could be raised just a bit or something?
BananaBender wrote: »I was wondering if anyone has done any serious tests with the new Warden Class Set and compared it with a set that is considered part of the meta by now? Because it could very well just be me, but I think that Aerie's Cry could use a slight buff.
I replicated my Redguard Stamden on the PTS and I've only done some quick (and quite bad) parses on a 6M Dummy with a simple non-optimized Bow/Bow setup I occasionally use on the live server. For these parses I was using Threads of War, 1 piece of Slimecraw, the Wading Kilt and lastly Order's Wrath or Aerie's Cry.
My DPS with Aerie's Cry was higher than with Order's Wrath (58,8K vs. 57,1K), but I had hoped that the difference in DPS between those sets would have been bigger. Now I wouldn't want Aerie's Cry to be wildly OP or anything, but considering that farming the Class Set takes considerably more time than simply crafting OW it would be nice to be rewarded for the effort.
Therefore, perhaps the damage the Aerie's proc does could be raised just a bit or something?
I tested it briefly, but take these results with a grain of salt. Parsing on the wrong server feels horrible, so there results varied quite a lot and I didn't do too many attempts on each setup to root out the outliers. Might do some more testing when PTS is on EU.
Aerie's Cry got consistently outperformed by other sets, like Aegis Caller and Advancing Yokeda, but not by a terrible margin. While it's not unusable in content, you might be better off using something else. It could use a bit of a buff on the proc or the damage increase to your AC skills.
Aerie's Cry could perform well in a really mobile fight, but it will be close.
None of these parses were optimal, and there might be some way better skill setups for more damage, especially for parsing.
My best Aerie's Cry parse
My best Aegis Caller parse
My best Advancing Yokeda parse
BananaBender wrote: »Aerie's Cry got consistently outperformed by other sets, like Aegis Caller and Advancing Yokeda, but not by a terrible margin. While it's not unusable in content, you might be better off using something else. It could use a bit of a buff on the proc or the damage increase to your AC skills.
BananaBender wrote: »Aerie's Cry got consistently outperformed by other sets, like Aegis Caller and Advancing Yokeda, but not by a terrible margin. While it's not unusable in content, you might be better off using something else. It could use a bit of a buff on the proc or the damage increase to your AC skills.
Thank you for sharing your parses! Even though the outcome wasn't exactly what I'd hoped for.
At least the difference isn't that big, but still... it would be cool to see a small buff in an upcoming Patch Note. I'd personally like Class Sets to be a truly viable options (or be great in niche scenarios or something), instead of them just being a bit mediocre overall.
BananaBender wrote: »I was wondering if anyone has done any serious tests with the new Warden Class Set and compared it with a set that is considered part of the meta by now? Because it could very well just be me, but I think that Aerie's Cry could use a slight buff.
I replicated my Redguard Stamden on the PTS and I've only done some quick (and quite bad) parses on a 6M Dummy with a simple non-optimized Bow/Bow setup I occasionally use on the live server. For these parses I was using Threads of War, 1 piece of Slimecraw, the Wading Kilt and lastly Order's Wrath or Aerie's Cry.
My DPS with Aerie's Cry was higher than with Order's Wrath (58,8K vs. 57,1K), but I had hoped that the difference in DPS between those sets would have been bigger. Now I wouldn't want Aerie's Cry to be wildly OP or anything, but considering that farming the Class Set takes considerably more time than simply crafting OW it would be nice to be rewarded for the effort.
Therefore, perhaps the damage the Aerie's proc does could be raised just a bit or something?
I tested it briefly, but take these results with a grain of salt. Parsing on the wrong server feels horrible, so there results varied quite a lot and I didn't do too many attempts on each setup to root out the outliers. Might do some more testing when PTS is on EU.
Aerie's Cry got consistently outperformed by other sets, like Aegis Caller and Advancing Yokeda, but not by a terrible margin. While it's not unusable in content, you might be better off using something else. It could use a bit of a buff on the proc or the damage increase to your AC skills.
Aerie's Cry could perform well in a really mobile fight, but it will be close.
None of these parses were optimal, and there might be some way better skill setups for more damage, especially for parsing.
My best Aerie's Cry parse
My best Aegis Caller parse
My best Advancing Yokeda parse