PTS Update 43 - Feedback Thread for Class Sets

  • Firstmep
    Firstmep
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    FoJul wrote: »
    Firstmep wrote: »
    BasP wrote: »
    Can anybody test the new templar set aetheric lancer? My addons do not work on the PTS at the moment, but I observed the lancer doing zero damage when thrown. The proc still provides the 300 spelldamage, but deals no damage.

    Yeah, the set seems to be bugged. CMX works for me and while the buff does show up, like you said, the spear itself doesn't appear to deal any damage.

    I also agree with the comment on the previous page that said that it would be better if the set would just activate when you walk over it.

    Hopefully they listen to this feedback, this set has the potential to be great with just a slight adjustment.

    Its posted several times in the bug feedback about the plar set not working. So it has higher chance of being fixed. Surely they wont let the set hit live like it is.

    Oh I was referring to the part where the set should be changed so we dont have to stand in the small spear area to launch it, but rather we should be able to pick it up and carry the buff and launch the spear at will.

    I am fairly certain zos wont let the set go live doing 0 damage tho.
  • Turtle_Bot
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    FoJul wrote: »
    Firstmep wrote: »
    BasP wrote: »
    Can anybody test the new templar set aetheric lancer? My addons do not work on the PTS at the moment, but I observed the lancer doing zero damage when thrown. The proc still provides the 300 spelldamage, but deals no damage.

    Yeah, the set seems to be bugged. CMX works for me and while the buff does show up, like you said, the spear itself doesn't appear to deal any damage.

    I also agree with the comment on the previous page that said that it would be better if the set would just activate when you walk over it.

    Hopefully they listen to this feedback, this set has the potential to be great with just a slight adjustment.

    Its posted several times in the bug feedback about the plar set not working. So it has higher chance of being fixed. Surely they wont let the set hit live like it is.

    Surely they wouldn't do that at all

    *looks at Monolith of Storms and how it is still completely unusable 2 patches later with zero mentions outside of another nerf to it*
    Edited by Turtle_Bot on July 13, 2024 1:33PM
  • Turtle_Bot
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    Firstmep wrote: »
    FoJul wrote: »
    Firstmep wrote: »
    BasP wrote: »
    Can anybody test the new templar set aetheric lancer? My addons do not work on the PTS at the moment, but I observed the lancer doing zero damage when thrown. The proc still provides the 300 spelldamage, but deals no damage.

    Yeah, the set seems to be bugged. CMX works for me and while the buff does show up, like you said, the spear itself doesn't appear to deal any damage.

    I also agree with the comment on the previous page that said that it would be better if the set would just activate when you walk over it.

    Hopefully they listen to this feedback, this set has the potential to be great with just a slight adjustment.

    Its posted several times in the bug feedback about the plar set not working. So it has higher chance of being fixed. Surely they wont let the set hit live like it is.

    Oh I was referring to the part where the set should be changed so we dont have to stand in the small spear area to launch it, but rather we should be able to pick it up and carry the buff and launch the spear at will.

    I am fairly certain zos wont let the set go live doing 0 damage tho.

    That would be interesting, have it like a synergy, you walk over the spear and then can use the synergy function to throw it?
  • Firstmep
    Firstmep
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    Turtle_Bot wrote: »
    Firstmep wrote: »
    FoJul wrote: »
    Firstmep wrote: »
    BasP wrote: »
    Can anybody test the new templar set aetheric lancer? My addons do not work on the PTS at the moment, but I observed the lancer doing zero damage when thrown. The proc still provides the 300 spelldamage, but deals no damage.

    Yeah, the set seems to be bugged. CMX works for me and while the buff does show up, like you said, the spear itself doesn't appear to deal any damage.

    I also agree with the comment on the previous page that said that it would be better if the set would just activate when you walk over it.

    Hopefully they listen to this feedback, this set has the potential to be great with just a slight adjustment.

    Its posted several times in the bug feedback about the plar set not working. So it has higher chance of being fixed. Surely they wont let the set hit live like it is.

    Oh I was referring to the part where the set should be changed so we dont have to stand in the small spear area to launch it, but rather we should be able to pick it up and carry the buff and launch the spear at will.

    I am fairly certain zos wont let the set go live doing 0 damage tho.

    That would be interesting, have it like a synergy, you walk over the spear and then can use the synergy function to throw it?

    Maybe although I would prefer to just pick up the spear, and then next 5 seconds the next aedric spear hit regardless if I stand in the small or not, fires the proc.
    The current functionality makes it a bit clunky especially for pvp.
  • GoAvs34
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    Testing the templar set and the damage potion does not proc. The weapon/spell damage buff does currently work and even with favorable conditions that won't happen in actual combat I couldn't get the uptime higher than 42%. Unless the damage is nuts this set will not be used (especially since it's single target) in pve. Hopefully there are pvp uses or it gets changed.
  • Lalothen
    Lalothen
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    I just parsed Beacon of Oblivion with and without pets (both are a bit messy; I'm off form today). The takeaway is that the parse with pets is higher than the parse without pets. The peak from the initial burst on the pet parse is also higher.

    Gear in both parses was Stormfist/Relequen (body)/Beacon (front-barred jewels + daggers)/Maelstrom 2H back-barred.

    No pets:
    xaql311p19kg.png

    All three pets:
    o3ocfknqlgp1.png

    So, it's better for DPS to use pets with Beacon of Oblivion - sacrificing the 15% damage to monsters buff - than not use them. This set is DOA unless it gets changed.
  • i_azazei_i
    i_azazei_i
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    While I doubt this is possible in the current iteration of class sets. I think the necro set is far too boring for the theme of the class. I think allowing it to modify a single ability to allow more summons would be better.

    For example:

    Set name: Necrotic armada (names arnt my strong suit sue me)

    2 piece: wep and spell damage
    3 piece: crit
    4 piece: crit
    5 piece: modifies your skeletal mage/archer ability to summon an additional mage/archer depending on how many corpses are within 5 meters of the castor, up to 2.
  • CP5
    CP5
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    Going through these post I do have a funny point to make about the sorc set. It's funny to me that the sorcerer set based around deadric summoning punishes you for using most of the skill line by replacing the damage bonus with an underwhelming health and armor buff. Band-aid fixes to pet-less sorc's won't help them, and as others have said other sets fill this role better without being disabled when using your atronach.

    How about a fun set like, after using a deadric summoning skill, give any active pets a damage aura for some time, and if you don't have any active pets, the aura goes on you and is stronger? It'd actually get players to use the skills from the skill line the set is supposed to support, and can even do the thing of trying to help pet-less sorcs do more damage. I don't know, but a boring stat stick that misses the mark for both its associated skill line and function just feels bad. And that's coming from someone who used Monolith of Storms for some time, until I got rid of it because Storm Cursed is just a much better lightning set and Monolith is so inconsistent.
  • xylena_lazarow
    xylena_lazarow
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    code65536 wrote: »
    And for PvP, I've seen a couple of people express concern about the "free dodge"
    Not so much overpowered, but miserable to 1v1 against, like old Shuffle RNG dodge and body blocking pets. The game doesn't need more of this, let alone on Nightblade. ZOS please send Umbral back to the drawing board.
    PC/NA || CP/Cyro || RIP soft caps
  • FoJul
    FoJul
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    Firstmep wrote: »
    FoJul wrote: »
    Firstmep wrote: »
    BasP wrote: »
    Can anybody test the new templar set aetheric lancer? My addons do not work on the PTS at the moment, but I observed the lancer doing zero damage when thrown. The proc still provides the 300 spelldamage, but deals no damage.

    Yeah, the set seems to be bugged. CMX works for me and while the buff does show up, like you said, the spear itself doesn't appear to deal any damage.

    I also agree with the comment on the previous page that said that it would be better if the set would just activate when you walk over it.

    Hopefully they listen to this feedback, this set has the potential to be great with just a slight adjustment.

    Its posted several times in the bug feedback about the plar set not working. So it has higher chance of being fixed. Surely they wont let the set hit live like it is.

    Oh I was referring to the part where the set should be changed so we dont have to stand in the small spear area to launch it, but rather we should be able to pick it up and carry the buff and launch the spear at will.

    I am fairly certain zos wont let the set go live doing 0 damage tho.

    Oh like picking it up lik essence thief kinda? that would be cool.
  • FoJul
    FoJul
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    code65536 wrote: »
    And for PvP, I've seen a couple of people express concern about the "free dodge"
    Not so much overpowered, but miserable to 1v1 against, like old Shuffle RNG dodge and body blocking pets. The game doesn't need more of this, let alone on Nightblade. ZOS please send Umbral back to the drawing board.

    Keep the major vuln tho.
  • FoJul
    FoJul
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    Turtle_Bot wrote: »
    Firstmep wrote: »
    FoJul wrote: »
    Firstmep wrote: »
    BasP wrote: »
    Can anybody test the new templar set aetheric lancer? My addons do not work on the PTS at the moment, but I observed the lancer doing zero damage when thrown. The proc still provides the 300 spelldamage, but deals no damage.

    Yeah, the set seems to be bugged. CMX works for me and while the buff does show up, like you said, the spear itself doesn't appear to deal any damage.

    I also agree with the comment on the previous page that said that it would be better if the set would just activate when you walk over it.

    Hopefully they listen to this feedback, this set has the potential to be great with just a slight adjustment.

    Its posted several times in the bug feedback about the plar set not working. So it has higher chance of being fixed. Surely they wont let the set hit live like it is.

    Oh I was referring to the part where the set should be changed so we dont have to stand in the small spear area to launch it, but rather we should be able to pick it up and carry the buff and launch the spear at will.

    I am fairly certain zos wont let the set go live doing 0 damage tho.

    That would be interesting, have it like a synergy, you walk over the spear and then can use the synergy function to throw it?

    The set proc when you use a spear ability, so like pick it up like essence, and the proc still functioning how it already does.
  • darvaria
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    This games does NOT need more armor sets.
  • RaptorRodeoGod
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    Lalothen wrote: »
    I just parsed Beacon of Oblivion with and without pets (both are a bit messy; I'm off form today). The takeaway is that the parse with pets is higher than the parse without pets. The peak from the initial burst on the pet parse is also higher.

    Gear in both parses was Stormfist/Relequen (body)/Beacon (front-barred jewels + daggers)/Maelstrom 2H back-barred.

    No pets:
    xaql311p19kg.png

    All three pets:
    o3ocfknqlgp1.png

    So, it's better for DPS to use pets with Beacon of Oblivion - sacrificing the 15% damage to monsters buff - than not use them. This set is DOA unless it gets changed.

    What skills did you replace the pets with?
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • RaptorRodeoGod
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    CP5 wrote: »
    Going through these post I do have a funny point to make about the sorc set. It's funny to me that the sorcerer set based around deadric summoning punishes you for using most of the skill line by replacing the damage bonus with an underwhelming health and armor buff. Band-aid fixes to pet-less sorc's won't help them, and as others have said other sets fill this role better without being disabled when using your atronach.

    How about a fun set like, after using a deadric summoning skill, give any active pets a damage aura for some time, and if you don't have any active pets, the aura goes on you and is stronger? It'd actually get players to use the skills from the skill line the set is supposed to support, and can even do the thing of trying to help pet-less sorcs do more damage. I don't know, but a boring stat stick that misses the mark for both its associated skill line and function just feels bad. And that's coming from someone who used Monolith of Storms for some time, until I got rid of it because Storm Cursed is just a much better lightning set and Monolith is so inconsistent.

    I agree, I think the Sorc and Arcanist sets kinda have boring effects, but at this point I assume they're just about finalized, and all they'll do is tweak them based on feedback.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • acastanza_ESO
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    Tannus15 wrote: »
    Sorc sets are always DOA. I don't know if it's because ZoS hates sorcs or just don't understand them, but either way.

    Monolith of storms was so bad skinnycheeks put out a vid dedicated to it specifically pointing out how pointless and bad it is, and it was the ONLY set that was completely ignored the entire PTS for U40.

    monolith is garbage

    Not only am I unsurprised that the set is a restrictive version of ansuul, but I'm confident at this point that it won't be changed in any way to address any of the problems.

    Their continued refusal to make these "if you have a pet active" effects not include ultimate pets is a straight up admission that they don't understand sorc.
  • Thal
    Thal
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    I think someone said it before, but the game really doesn't need sub-optimal 5 piece sets... it really needs situational viable 3 piece sets that ARE NOT limited to Jewelry/Weapons.

    For instance, if you want to front bar any of the arena sets:
    2 piece weapons
    5 piece Trial set
    1 piece mythic (usually jewelry)
    4 pieces left, so you either:
    - Monster set, odd 2 piece, backbar another arena
    - 1 piece monster, 3 piece a set front bar, backbar it for 5

    With that said, I'd love to see some sets that the typical 5 piece is activated on the 3 piece (scaled appropriately between a 5 piece bonus and a monster set).

    If there were situationally viable 3-piece sets, you could:

    - 2 piece Arena weapon(s) front bar
    - 5 piece Trial set
    - 3 body Class set bonus (with flexibility to slot different armor weights as needed)
    - 1 piece mythic
    - 1 piece Monster
    - Backbar another area weapon

    Class sets could fill a fun niche playstyle rather than likely not seeing any use.
  • tomofhyrule
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    Quick feedback on the aura on the Necromancer set.

    It flashes. Fast. It's not bright if you're out in the daytime and has a pretty small radius, but in a darker corner, it is really noticeable.

    I had a character in a dark corner and it's very noticeable. I'm not one of the people who's bothered by photosensitivity issues, but I can clearly see that that could be a major issue for those who are sensitive to it.

    Tried to make a .gif of it here, but of course it's dark so the resolution is pitiful. Still, is does show the speed of the flashing
    nf3n57vs2itb.gif

    It may be best to remove the external light from this aura. Or at least make it not flash randomly like the lightning in game.

    As for the Templar set... it doesn't seem to have an aura?

    Finally, I'm still going to beg for the ability to use the aura-less styles on other classes. I realize that there are some people who think it's wrong to dress up a DK like a Warden, but... can the option to do so still be there for those who do want to?
  • IncultaWolf
    IncultaWolf
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    Quick feedback on the aura on the Necromancer set.

    It flashes. Fast. It's not bright if you're out in the daytime and has a pretty small radius, but in a darker corner, it is really noticeable.

    I had a character in a dark corner and it's very noticeable. I'm not one of the people who's bothered by photosensitivity issues, but I can clearly see that that could be a major issue for those who are sensitive to it.

    Tried to make a .gif of it here, but of course it's dark so the resolution is pitiful. Still, is does show the speed of the flashing
    nf3n57vs2itb.gif

    It may be best to remove the external light from this aura. Or at least make it not flash randomly like the lightning in game.

    As for the Templar set... it doesn't seem to have an aura?

    Finally, I'm still going to beg for the ability to use the aura-less styles on other classes. I realize that there are some people who think it's wrong to dress up a DK like a Warden, but... can the option to do so still be there for those who do want to?

    I personally love the new necromancer set aura and flash, it's very spooky, fits the class pretty well. The nightblade vfx looks like it makes your eyes glow, very subtle. I also noticed Templar is the only class set that does not have any visuals now.
  • BasP
    BasP
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    I was wondering if anyone has done any serious tests with the new Warden Class Set and compared it with a set that is considered part of the meta by now? Because it could very well just be me, but I think that Aerie's Cry could use a slight buff.

    I replicated my Redguard Stamden on the PTS and I've only done some quick (and quite bad) parses on a 6M Dummy with a simple non-optimized Bow/Bow setup I occasionally use on the live server. For these parses I was using Threads of War, 1 piece of Slimecraw, the Wading Kilt and lastly Order's Wrath or Aerie's Cry.

    My DPS with Aerie's Cry was higher than with Order's Wrath (58,8K vs. 57,1K), but I had hoped that the difference in DPS between those sets would have been bigger. Now I wouldn't want Aerie's Cry to be wildly OP or anything, but considering that farming the Class Set takes considerably more time than simply crafting OW it would be nice to be rewarded for the effort.

    Therefore, perhaps the damage the Aerie's proc does could be raised just a bit or something?
  • ESO_Nightingale
    ESO_Nightingale
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    BasP wrote: »
    I was wondering if anyone has done any serious tests with the new Warden Class Set and compared it with a set that is considered part of the meta by now? Because it could very well just be me, but I think that Aerie's Cry could use a slight buff.

    I replicated my Redguard Stamden on the PTS and I've only done some quick (and quite bad) parses on a 6M Dummy with a simple non-optimized Bow/Bow setup I occasionally use on the live server. For these parses I was using Threads of War, 1 piece of Slimecraw, the Wading Kilt and lastly Order's Wrath or Aerie's Cry.

    My DPS with Aerie's Cry was higher than with Order's Wrath (58,8K vs. 57,1K), but I had hoped that the difference in DPS between those sets would have been bigger. Now I wouldn't want Aerie's Cry to be wildly OP or anything, but considering that farming the Class Set takes considerably more time than simply crafting OW it would be nice to be rewarded for the effort.

    Therefore, perhaps the damage the Aerie's proc does could be raised just a bit or something?

    Yeah they could buff the proc a small amount but it's not a bad set at all. I think it'll be worth using when it comes out. A bigger buff would be removing the penetration and adding crit chance.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • BasP
    BasP
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    BasP wrote: »
    I was wondering if anyone has done any serious tests with the new Warden Class Set and compared it with a set that is considered part of the meta by now? Because it could very well just be me, but I think that Aerie's Cry could use a slight buff.

    I replicated my Redguard Stamden on the PTS and I've only done some quick (and quite bad) parses on a 6M Dummy with a simple non-optimized Bow/Bow setup I occasionally use on the live server. For these parses I was using Threads of War, 1 piece of Slimecraw, the Wading Kilt and lastly Order's Wrath or Aerie's Cry.

    My DPS with Aerie's Cry was higher than with Order's Wrath (58,8K vs. 57,1K), but I had hoped that the difference in DPS between those sets would have been bigger. Now I wouldn't want Aerie's Cry to be wildly OP or anything, but considering that farming the Class Set takes considerably more time than simply crafting OW it would be nice to be rewarded for the effort.

    Therefore, perhaps the damage the Aerie's proc does could be raised just a bit or something?

    Yeah they could buff the proc a small amount but it's not a bad set at all. I think it'll be worth using when it comes out. A bigger buff would be removing the penetration and adding crit chance.

    Good point, that change would be nice too. In a way it would be more fitting from a thematic standpoint as well. Seeing as slotting Animal Companion skills increases Critical Damage, it would make sense that a class set that is focused on that skill line increases your crit chance.
  • BananaBender
    BananaBender
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    BasP wrote: »
    I was wondering if anyone has done any serious tests with the new Warden Class Set and compared it with a set that is considered part of the meta by now? Because it could very well just be me, but I think that Aerie's Cry could use a slight buff.

    I replicated my Redguard Stamden on the PTS and I've only done some quick (and quite bad) parses on a 6M Dummy with a simple non-optimized Bow/Bow setup I occasionally use on the live server. For these parses I was using Threads of War, 1 piece of Slimecraw, the Wading Kilt and lastly Order's Wrath or Aerie's Cry.

    My DPS with Aerie's Cry was higher than with Order's Wrath (58,8K vs. 57,1K), but I had hoped that the difference in DPS between those sets would have been bigger. Now I wouldn't want Aerie's Cry to be wildly OP or anything, but considering that farming the Class Set takes considerably more time than simply crafting OW it would be nice to be rewarded for the effort.

    Therefore, perhaps the damage the Aerie's proc does could be raised just a bit or something?

    I tested it briefly, but take these results with a grain of salt. Parsing on the wrong server feels horrible, so there results varied quite a lot and I didn't do too many attempts on each setup to root out the outliers. Might do some more testing when PTS is on EU.
    Aerie's Cry got consistently outperformed by other sets, like Aegis Caller and Advancing Yokeda, but not by a terrible margin. While it's not unusable in content, you might be better off using something else. It could use a bit of a buff on the proc or the damage increase to your AC skills.
    Aerie's Cry could perform well in a really mobile fight, but it will be close.

    None of these parses were optimal, and there might be some way better skill setups for more damage, especially for parsing.

    My best Aerie's Cry parse
    opuw5xelgevr.png
    pnesm726i6w8.png

    My best Aegis Caller parse
    1s70t3knhoi5.png
    94g4n1nfip3p.png

    My best Advancing Yokeda parse
    1fpyekjqinke.png
    w6ljhtdu449y.png
  • ESO_Nightingale
    ESO_Nightingale
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    BasP wrote: »
    I was wondering if anyone has done any serious tests with the new Warden Class Set and compared it with a set that is considered part of the meta by now? Because it could very well just be me, but I think that Aerie's Cry could use a slight buff.

    I replicated my Redguard Stamden on the PTS and I've only done some quick (and quite bad) parses on a 6M Dummy with a simple non-optimized Bow/Bow setup I occasionally use on the live server. For these parses I was using Threads of War, 1 piece of Slimecraw, the Wading Kilt and lastly Order's Wrath or Aerie's Cry.

    My DPS with Aerie's Cry was higher than with Order's Wrath (58,8K vs. 57,1K), but I had hoped that the difference in DPS between those sets would have been bigger. Now I wouldn't want Aerie's Cry to be wildly OP or anything, but considering that farming the Class Set takes considerably more time than simply crafting OW it would be nice to be rewarded for the effort.

    Therefore, perhaps the damage the Aerie's proc does could be raised just a bit or something?

    I tested it briefly, but take these results with a grain of salt. Parsing on the wrong server feels horrible, so there results varied quite a lot and I didn't do too many attempts on each setup to root out the outliers. Might do some more testing when PTS is on EU.
    Aerie's Cry got consistently outperformed by other sets, like Aegis Caller and Advancing Yokeda, but not by a terrible margin. While it's not unusable in content, you might be better off using something else. It could use a bit of a buff on the proc or the damage increase to your AC skills.
    Aerie's Cry could perform well in a really mobile fight, but it will be close.

    None of these parses were optimal, and there might be some way better skill setups for more damage, especially for parsing.

    My best Aerie's Cry parse
    opuw5xelgevr.png
    pnesm726i6w8.png

    My best Aegis Caller parse
    1s70t3knhoi5.png
    94g4n1nfip3p.png

    My best Advancing Yokeda parse
    1fpyekjqinke.png
    w6ljhtdu449y.png

    i reckon it should out-perform those sets. yeah a line of crit and more proc damage would really help.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • BasP
    BasP
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    Aerie's Cry got consistently outperformed by other sets, like Aegis Caller and Advancing Yokeda, but not by a terrible margin. While it's not unusable in content, you might be better off using something else. It could use a bit of a buff on the proc or the damage increase to your AC skills.

    Thank you for sharing your parses! Even though the outcome wasn't exactly what I'd hoped for. :)

    At least the difference isn't that big, but still... it would be cool to see a small buff in an upcoming Patch Note. I'd personally like Class Sets to be a truly viable options (or be great in niche scenarios or something), instead of them just being a bit mediocre overall.
  • BananaBender
    BananaBender
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    BasP wrote: »
    Aerie's Cry got consistently outperformed by other sets, like Aegis Caller and Advancing Yokeda, but not by a terrible margin. While it's not unusable in content, you might be better off using something else. It could use a bit of a buff on the proc or the damage increase to your AC skills.

    Thank you for sharing your parses! Even though the outcome wasn't exactly what I'd hoped for. :)

    At least the difference isn't that big, but still... it would be cool to see a small buff in an upcoming Patch Note. I'd personally like Class Sets to be a truly viable options (or be great in niche scenarios or something), instead of them just being a bit mediocre overall.

    The class sets would be a really good way to balance the classes. Let's say giving necromancer a set that works really well with DoTs (Think of an improved Runecarver), that set would only buff necromancer without making it too strong on classes like DK or Arcanist, since it couldn't be used by them. But sadly now all the sets have been just a downgrade from existing sets when I think they should be the opposite.
  • Deimus
    Deimus
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    The theme and visuals around the Corpseburster set are great, but the best use for it is probably running a delve really fast or clearing trash packs. The damage is too low and the inability to use a multi-corpse skill with it eliminates a potentially cool playstyle.

    In it's current form I'd either:
    1. Up the damage a bit since only one skill reliably drops corpses at the enemy's feet. So one corpse burst every Blighted Blastbones or 3rd skull would make the damage output worse than other sets and players aren't going to be able to utilize Bone Armor, Skeletal Minion, or Spirit Mender corpses since they won't be in the enemy's face like they would a parse dummy, and in PvP even more so since nobody will be standing still.

    2. Remove the cooldown and limit the amount of corpses you can burst at once up to 3, to give corpseplay a new dimension. Otherwise such a neat set will just be a relegated to roleplay only. For a class set to not be a viable option would be a shame.
  • BasP
    BasP
    ✭✭✭✭
    Yeah, Corpseburster is another set that I looked forward to trying, but I sadly don't see myself using it in its current state.

    Without a cooldown I suppose that players could have fun with it and it might even be good in certain scenarios.

    I'd prefer it if it had a longer cooldown however, and had a secondary effect that lasted for 10 seconds. That could simply be a regular sticky DoT, a debuff that increased the damage of your DoTs, or it could work similar to Runecarver as was mentioned above (to set it apart from that set and align better with the proposed 10 second duration, it could perhaps deal a smaller amount of damage every second tick of a DoT).
  • Zyaneth_Bal
    Zyaneth_Bal
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    Sorcerer class sets lack identity.
    On top of that the 15% bonus is certainly not enough to compensate giving up pets because the damage lost is way more, atronach alone gives 10% damage and not only to caster but to whole group, not to mention that pets themselves do a big part of overall damage.

    I realize that this set is supposed to support a playstyle without pets but that doesn’t mean it should be purposefully made useless with pets because stats it provides right now are absolutely negligible and there are non-conditional sets that give same stats but much more abundantly.

    It is kind of better than the monolith of storms as that one is useless due to atrocious proc placement and hitboxes while only potentially doing mediocre damage. But it still misses the mark yet again.
  • Skjaldbjorn
    Skjaldbjorn
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    BasP wrote: »
    I was wondering if anyone has done any serious tests with the new Warden Class Set and compared it with a set that is considered part of the meta by now? Because it could very well just be me, but I think that Aerie's Cry could use a slight buff.

    I replicated my Redguard Stamden on the PTS and I've only done some quick (and quite bad) parses on a 6M Dummy with a simple non-optimized Bow/Bow setup I occasionally use on the live server. For these parses I was using Threads of War, 1 piece of Slimecraw, the Wading Kilt and lastly Order's Wrath or Aerie's Cry.

    My DPS with Aerie's Cry was higher than with Order's Wrath (58,8K vs. 57,1K), but I had hoped that the difference in DPS between those sets would have been bigger. Now I wouldn't want Aerie's Cry to be wildly OP or anything, but considering that farming the Class Set takes considerably more time than simply crafting OW it would be nice to be rewarded for the effort.

    Therefore, perhaps the damage the Aerie's proc does could be raised just a bit or something?

    I tested it briefly, but take these results with a grain of salt. Parsing on the wrong server feels horrible, so there results varied quite a lot and I didn't do too many attempts on each setup to root out the outliers. Might do some more testing when PTS is on EU.
    Aerie's Cry got consistently outperformed by other sets, like Aegis Caller and Advancing Yokeda, but not by a terrible margin. While it's not unusable in content, you might be better off using something else. It could use a bit of a buff on the proc or the damage increase to your AC skills.
    Aerie's Cry could perform well in a really mobile fight, but it will be close.

    None of these parses were optimal, and there might be some way better skill setups for more damage, especially for parsing.

    My best Aerie's Cry parse
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    pnesm726i6w8.png

    My best Aegis Caller parse
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    94g4n1nfip3p.png

    My best Advancing Yokeda parse
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    w6ljhtdu449y.png

    This is kinda where I figured it'd end up. It seems like normalization has smashed most DPS sets together into a pretty neat little package. There's not a whole lot of variance aside from edge cases like Azureblight that aren't good in low target saturation content. Aegis Caller has been performing really well for me in content where the boss isn't moving all over the place, and tbh, i'll probably keep using it. I do wonder though if birb bleed wouldn't outperform bugs with that set maybe. Birb bleed is pretty strong.

    What's really interesting is how close the AY parse is, something I've been seeing on some other classes in testing. We've been quasi-crit starved for a bit and I think people are forgetting how strong crit can actually be compared to proc sets. Bit like when Kinras was the meta but AY was outperforming it pretty consistently. I just wish AY wasn't heavy.
    Edited by Skjaldbjorn on July 20, 2024 5:19PM
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