KlauthWarthog wrote: »The issue is not grinding itself, it is grinding against a glorified roulette.
I used to play a grindy MMO. Quests like "Kill 3500 monsters" were routine. But they were bearable, because I could see the progress bar filling up with my effort. I could put an estimate on how long it would take.
The problem here is that you are grinding against a roulette. Whatever it is you are trying to get either drops, or it does not. There is no progression, just random blessings or curses from the RNG gods.
And, worst of all, there is no way to tell if you will need to keep at it for another hour, or another week. Or if it will ever drop at all.
derkaiserliche wrote: »MMORPGs are games, where you grind your way to the to top since over 20 years already. You grind for items, wealth and collectables. But in the forum there is one topic after the other about players not wanting to put effort into it.
We dont talk about years of grinding like for grand overlord or for very hard veteran trial achivements. We talk about the latest gold road grind for ink (which can be bought for gold) and the scribing-skills, where you can get 9 skills a day.
For me a good MMORPG needs a lot of possibilities to grind and i enjoy aiming for goals over a longer period of time but what about you?
Job and life demand enough of my time already.
Games are meant to be enjoyed and not feel like a second job.
Sepultura_13 wrote: »Job and life demand enough of my time already.
Games are meant to be enjoyed and not feel like a second job.
This is where I'm at. My husband and I played ESO together on a daily basis, whenever we could. Our greatest achievement was getting the Emperor / Empress titles on two different characters in the same week, during the first Midyear Mayhem event, and before the account-wide achievements were a thing.
Neither of us had even made Legate. I doubt that I'll ever make Grand Overlord, but I can't say that I really care about that anymore.
I don't even know where to get the last two achievements to get the 10th Anniversary skin, so... *shrug*
KlauthWarthog wrote: »The issue is not grinding itself, it is grinding against a glorified roulette.
I used to play a grindy MMO. Quests like "Kill 3500 monsters" were routine. But they were bearable, because I could see the progress bar filling up with my effort. I could put an estimate on how long it would take.
The problem here is that you are grinding against a roulette. Whatever it is you are trying to get either drops, or it does not. There is no progression, just random blessings or curses from the RNG gods.
And, worst of all, there is no way to tell if you will need to keep at it for another hour, or another week. Or if it will ever drop at all.