Hi guys, first post from me so hopefully it goes smoothly.
Disclaimer - I am a console player, so keep that in mind for these suggestions. If you are a PC player and have none of these issues or will not benefit from them because you use addons, well that's great for you (no sarcasm intended
). Just spare a thought for us lowly console players is all I ask. Also these suggestions may have been made before by others, if so I guess it's a good thing more people keep those ideas/discussions going so they may get done one day. With that out of the way lets get the ball rolling:
1 - Please add more slots to the Quick slot wheels, that is for using consumables, summoning companions/using emotes etc. Right now each wheel has 8 slots, that is not enough imo. Surly we could add another 4 or 8 to double the amount. Most of us console players have big screen TVs so I don't think there would be any issues with the slots being too small to see or to target.
2 - Please add an option to "clean all fish". You gave us such an option for refining mats at crafting stations so I'm sure it would not be too hard to do the same here. In fact when we got that crafting station update I was thinking/hoping this would be included as part of that too, but sadly no.
3 - A travelling option from Outlaws Refuge's to others. This idea is for people who like to visit all the guild traders. Right now it's nice and easy to visit all the overland guild traders simply by going from one map to another - 1 load screen. For the Outlaw's Refuge Guild Traders it is usually not worth visiting them as that is an extra 3-4 load screens just to see one guild trader! What I propose is having a NPC offer a "smuggle out of the city" option. Which then gives a drop down list of all other Refuge Outlaws. BOOM, 1 load screen between each and every Outlaw refuge for visiting the Guild Traders!
4 - A toggle for "Snap To" on Map. Right now anytime I want to place a waypoint on the map there is always a snapping to whatever is close when I am trying to target my waypoint. Example, I am trying to place a waypoint for my current Treasure Map or Survey location and my targeting will get interrupted and moved to the nearest thing such as a wayshrine/Player House etc. So annoying, even for those of us with big screen TVs! Please, a toggle for the snapping thing is all I ask.
5 - Arrange Guilds List please. We have the option to arrange our Characters on the log in screen. I want something similar for my guilds list please.
6 - Toggle for Night/Day inside player Housing. Having the option to turn to night will help when we are placing lighting objects to get an idea of their full power (especially outside of the houses). Also having the day option will have it so we can see how perfectly placed things look for daylight times. This is a MUST.
7 - Please stop hiding my hats when I am crafting. I was sure this was a bug when it first came in because it only happened on a few of my chars, but now it happens on all. It is annoying. I want to see their hats, that is why they are wearing them! It also causes a delay in the camera too at times. I craft in first person view, when you go to the station it changes to a close up third person view and removes the hat. When you finish crafting and walk away from the table it sometimes takes a while for the camera to change back to first person. So I am walking along in 3rd person with no hat..........talk about annoying and immersion breaking.
8 - Let us dye Major Adornments - enough said.
9 - Please let us be able to cancel/leave the Champion Screen with the keyboard Mount Button like we can with all other menus. I am not sure what that button on the controller is called, but it's that big fat rectangular one we use for mounting and opening the map. Atm while in any menu if we press this button it lets us cancel out of all menus straight back to the game - saving at most sometimes 3-4 button presses and a few good valuable gaming seconds. That's all I am asking for, this exact same function for the Champion Screen. In fact we had this with the old Champion system, so I am sure this is just an oversight, if so, I am just reminding you to put it back please.
10 - Please make it easier to target and click on the Argonian Wayshrines while mounted, namely the Wayshrines in Shadowfen. No other Wayshrines in the entire game has the issues these do. For some reason while mounted you have to fight with the camera to be able to activate the Wayshrine.
11 - Please remove or give us a toggle for interacting with things behind our chars. This is an issue when in third person view. You gather something or talk to a follower/companion when they are behind our chars instead of jumping when we are trying to or something else just as important. Oh and don't get me started on the fishing spots that are behind us when I want to jump!
12 -
Move Llandras Gathram away from the Daily Writ turn in boxes in Vvardenfell. He walks back and forth hampering our targeting or worse - he pushes us out of the way! How rude! It's bad enough when other players are there with their pets in the way, we don't need this guy and his antisocial behaviour as well. Don't get me started about the "Stealing by accident" that this guy causes either! At no time at all in any situation in real life can people "accidently steal", but yet here we can lol.... - Done!
13 - I have seen this suggestion before and it is a good one (but I thought of it before the first time I saw that suggestion, just didn't have forum access :P) - another Pledge giver for DLC dungeons please - to balance it out since we have roughly the same amount of dungeons for both DLCs and base game. It's also going to be DLCs dungeons outnumbering (if they don't already) base game in the future so maybe then a Third for DLCs will be needed. O.O
14 - Companion Swap/Tabbing at outfit stations please. This one might take a lot of work to do but would be a big pay off, especially when we have MANY companions in the future.
15 - Please let our shoulder buttons (tabbing up and down lists) work in the Companions Equipment & Skills menus like they do in every other menu we have (Inventory/Skills). This is a MUST.
16 -
Toggle for combat music please! I want to have the music playing but due to the annoying combat music I have to turn it off. Please add a toggle just for the combat music! - Done!
17 - Copying/saving Character options! Right now when we create a new character we have to go to the options settings and change most of them as only a select few are saved for your entire account. Please give us an option when creating a new character (as well as any other time after the character is made) to choose any of our other characters and automatically copying and saving ALL of their Options Settings to the new character!
This would work in a similar fashion to when we buy a new house and copy/save the options from any of our other houses.
18 - Toggle option in settings to turn on/off Interacting with Companions. Another for interacting with Fishing Spots would also be appreciated. I simply just want to jump, not talk to my sidekick or start a round of fishing.
19 - Vendor that Sells Heartwood etc - Basically a Vendor that we can trade ANY tier of wood to for Heartwood and ditto for the other crafts and their resources such as Regulus for Blacksmithing. For my arguments and reasons for this in more detail please see the post on page 3.
20 - Specialized Houses - THIS IS A BIG ONE and the last, I promise!
Right now with ESO+ the biggest houses offer: 700 Traditional/10 Special/110 Collectables/10 Special Collectables and 24 Population slots.
What if ZOS started selling us Specialized Houses that alters those amounts to provide certain houses with more slots where needed, but less in others, but ultimately giving us more options/slots without giving us more slots? What was that you are asking lol?
Example:
A Menagerie House - which has Animal Pens and other such enclosures/spaces for our animals with the following changes - 200 Traditional Slots/10 Special/20 Collectables/100+ Special Collectables!
Unless I am mistaken the slots work as such:
Traditional - Practically everything that is not special
Special - Storage chests
Collectables - Dungeon Displays (Mounted Heads)/Quest & Achievement Awards
Special Collectables - Mounts/Pets/House Quests.
The biggest issues with housing and I am sure the amount of storage they have for most people I would say is the lack of ability to change the amounts between the types. Example there are 110 Slots for dungeon trophies! That's all and great if you have just 1 house or want to use 1 house to show off these things. The thing is tho, for those of us with many houses (currently 50+ myself lol) we don't need this amount of slots for this type in every house!
Give us options to alter the amount of each slot for our houses or please start offering specialized houses for certain purposes.
Here are more possible examples we could have:
Guild House/Meeting House - Focus on more Population/More Special Collectables possibly but far less slots for Traditional and Special Collectables.
A Small personal Village - Tons of slots for Companions/Houseguests - less for the others.
I am sure other people can come up with lots more ideas - in fact, please start posting them here! The idea is giving us more control, more slots we can play with without actually giving us more total slots.
Wow that was a lot to type and read! Good thing us console players have such long loading screens to give us time on our hands, sorry PC players you will have to put up with your short load screens. Thank you for reading if you did, and please respond to the suggestions that would most benefit you.
PS - Other good ideas suggested by people on this thread:
1 - Let us switch among bank, guild bank, and guild store without leaving the banker entirely - Thank you whitecrow.
2 - Player House Crafting Tables having the ability to add all attunable tables to a new special set. This would be to save space in Player Houses/Guild Halls - Malfious1986
3 - A new Target Dummy that fights back, doing very low damage and who never leaves it's spot so we can move back a few steps to stop the fighting. This dummy would allow us to test our healing skills as well as defence skills such as Damage Shields and Blocking. A basic looking Target Dummy (sack man) would also like to be added, not for QOL tho. - Malfious1986
4 - Use a different colour than green for "Use this item to learn this motif" or whatever the wording is, if the motif requires having a certain level in one of the crafting skill lines and the character doesn't meet that criteria yet. Red, yellow, purple, anything but green, so it's easier to see which motif pages the character can actually learn while scrolling through the inventory list. - SeaGtGruff
5 - When looking for missing motifs and recipes at guild vendors, it would be very helpful if the message advising it has already been learnt was visible near the top so you could see immediately without having to scroll down - Kitziboo.
6 - Beds - it feels odd having beds as objects we can’t interact with so it would be great to have a sleep option especially when logging off. It doesn’t need to advance time, although a short buff of some kind would be a nice bonus. - Kitziboo.
6B - My addition to the bed thing, (just for an extra idea to give any devs an extra idea if reading
):
Beds - I agree something needs to be done with them. Even if it's a simple - Interact and just have your char lie on it as an emote type thing similar to chairs. Heck while they are at it please give us an option to be able to jump on our beds - the 4 poster top roof ones I mean. They are usually the best looking beds in the game but the fun is sucked right out of it being we can't stand (jump) on them lol.
7 - We also desperately need a way to filter the guild vendor list for "unknown" recipes/motifs/etc. That is another obvious addition that should long have been in place. - FlopsyPrince.
8 - Crafting stations - Allow us to search, sort, and filter crafting plans in the crafting menu of crafting stations (i.e., sort alphabetically rather than by category; search for all plans with the word "bed" in the name, etc). While you're at it, please do the same for provisioning recipes. - Ani
9 - Add a way (not via Eidetic memory) that we can see which furnishing plans we know without having to go to a crafting station, and also which plans we are still missing. - Ani
10 - Master crafter writs: Add a visual indicator (text color, or additional text) to writs when I don't have the skill level, research traits, or - most important - the motif to complete it ("You do not meet the requirements to complete this writ"). Even better if you can filter searches on guild traders to show only those master writs you can complete, similar to #1 above. - Ani
11 - Give console players the ability to mark items as junk (or to sell) consistent with the base PC game. - Ani
12 - Make treasure maps, style pages, and containers stackable and bankable in both personal and guild banks. - Ani
13 - Motifs: Add an indicator of whether I know the corresponding style (i.e., I know the motif on an alt). - Ani
14 - Update Keen Eye: Treasure Chests to include treasure map sites (treasure dig sites). Those freaking mounds are impossible to see in certain terrain, and we console folks can't just turn off the grass to make it easier. - Ani
15 - Add a couple options in the Outfit Station. Allow us to browse by style rather than by piece. Give us an option on any given to piece to "preview full style", so we can see what the rest of the style looks like without having to change fifty slots. Allow us to lock a slot (like we can in character creator) so we can experiment with "randomize" more. - Ani
16 - The crafting styles needed to have an "alphabetize" option. Yes, some may know them in their order of release or whatever, but finding them on the console was a real pain in many cases, with a lot of scrolling looking for the right one for a Master Writ. - FlopsyPrince.
17 - Armoury stations in Cyrodiil & Imperial City Please. - blkjag
TLTR:
Read during your long load screens.