You have all other resources and consumables without ever doing anything to acquire them?Elvenheart wrote: »Six drops from just few hundred of nodes is pretty lucky. Hundred of nodes is 7-8 minutes of farming.
People spend hours doing irrelevant activities and then complain that they got little ink. Would they fish for roe like this as well? "I caught one fish from every hole I saw while on my way to do other tasks and only got one roe in whole week".
Wow, now trying to have fun by just playing the game has become an irrelevant activity in the all-important ridiculous ink grind. I’m not going to create a set of gear just for speed grinding, then spend my playtime doing nothing but running around the starter zones harvesting nodes. No one should have to waste their time and energy doing that just to use Scribing the way it was advertised - customize and experiment with 4k+ scripts! Activities in normal gameplay should provide enough ink for that.
Six drops from just few hundred of nodes is pretty lucky. Hundred of nodes is 7-8 minutes of farming.
People spend hours doing irrelevant activities and then complain that they got little ink. Would they fish for roe like this as well? "I caught one fish from every hole I saw while on my way to do other tasks and only got one roe in whole week".
This person was not performing “irrelevant” activities. They were harvesting crafting nodes and killing mobs on the way to survey locations and treasure chests — i.e. deliberately performing activities that drop ink. Harvesting the survey nodes and unearthing the treasure chests only accounts for a tiny fraction of the time they spent farming for ink.
Why are you guys so eager to defend this drop rate or this potential bug when so many people are having problems?
Digging chests and collecting surveys are irrelevant activities, they don't drop ink and it takes time to get there and collect them. Time to travel to location, dig chests and collect surveys is not tiny at all, and there is all the porting and loadings between areas, and they counted all that time into their "six hours". Paths from wayshrines to survey and map locations are not known for being good resource rich farming routes, and definitely don't have packs of mobs in farm-worthy quantities. They did very poor job farming ink and still got six, enough to scribe two full skills (that you can keep forever, for as long as servers are up). Just how many new skills people need every single day? Ink was not a limited time event, it keeps dropping every day. From couple of hundred nodes six is good, "six hours" is irrelevant statement if that time was not all spent on farming nodes efficiently.
Ink drops fine if you farm for it, it even occasionally drops when you don't farm for it (unlike many other things in the game). And giving it's limited use cases and no expiration timer on skills, it is already well on the way to become another trash mat that people leave behind in nodes.
Anyway, Kevin already said that they are doing something. Why the panic still?
<Snip>
The only reason why we're still responding to these threads (in spite of the fact that ZOS is looking into implementing a fix)
<snip>
DenverRalphy wrote: »Six drops from just few hundred of nodes is pretty lucky. Hundred of nodes is 7-8 minutes of farming.
People spend hours doing irrelevant activities and then complain that they got little ink. Would they fish for roe like this as well? "I caught one fish from every hole I saw while on my way to do other tasks and only got one roe in whole week".
This person was not performing “irrelevant” activities. They were harvesting crafting nodes and killing mobs on the way to survey locations and treasure chests — i.e. deliberately performing activities that drop ink. Harvesting the survey nodes and unearthing the treasure chests only accounts for a tiny fraction of the time they spent farming for ink.
Why are you guys so eager to defend this drop rate or this potential bug when so many people are having problems?
Digging chests and collecting surveys are irrelevant activities, they don't drop ink and it takes time to get there and collect them. Time to travel to location, dig chests and collect surveys is not tiny at all, and there is all the porting and loadings between areas, and they counted all that time into their "six hours". Paths from wayshrines to survey and map locations are not known for being good resource rich farming routes, and definitely don't have packs of mobs in farm-worthy quantities. They did very poor job farming ink and still got six, enough to scribe two full skills (that you can keep forever, for as long as servers are up). Just how many new skills people need every single day? Ink was not a limited time event, it keeps dropping every day. From couple of hundred nodes six is good, "six hours" is irrelevant statement if that time was not all spent on farming nodes efficiently.
Ink drops fine if you farm for it, it even occasionally drops when you don't farm for it (unlike many other things in the game). And giving it's limited use cases and no expiration timer on skills, it is already well on the way to become another trash mat that people leave behind in nodes.
Anyway, Kevin already said that they are doing something. Why the panic still?
<Snip>
The only reason why we're still responding to these threads (in spite of the fact that ZOS is looking into implementing a fix)
<snip>
I've been seeing a few comments like this both in the forums and in-game chat after @ZOS_Kevin (or was it another?) chimed in, and I knew people were going to misinterpret it and take it as gospel.
Zos never said they were looking to implement a fix, or that a fix was even needed. All they said was (summarizing) "We hear you. We're monitoring. We'll address it if we deem it needs tweaking." That's it.
Just wanted to follow up here. We have heard this feedback regarding ink and have some plans to address some this. We are working on finalizing some things now, so we just need some time to make sure we're hitting a good balance.
IrisDupree wrote: »I spent about 6 hours yesterday doing surveys and treasure maps.
I decided as an experiment I would gather every regular node I saw, which was a lot. I would guess at least a few hundred over all those hours. Total net for ink gained, SIX. Six inks in about 6 hours of time. From gathering and killing mobs to get to nodes, six. That is an awful drop rate and makes it pretty much impossible to try and do scribing on alts. At this point, I have decided to just not bother at all. It looked fun and gave the game something new to work on. But I am not spending hours to get a single ink if I am lucky.
Neither Survey Maps or Treasure Maps will provide you with Luminous Ink, only nodes, mobs and bosses. I haven't seen any Ink from mobs, only from killing Pledge dungeon bosses (very few from that).
My wild guess is that each nodeor NPC that work as a "container" have larger chance to give Ink then when container/node that will only have one single item.
As an example Runestone have minimum of three item, so there is large chance to get a hit from loot table to also include Ink. Bosses have more then one item to loot, so there is a large chance to find Ink from killing a boss then a mob (which often only have one or two items from loot table.
We know ink doesn’t drop from surveys or treasure maps. I think you missed what they actually said. I’ll quote the relevant section for you:I decided as an experiment I would gather every regular node I saw, which was a lot. I would guess at least a few hundred over all those hours. Total net for ink gained, SIX. Six inks in about 6 hours of time. From gathering and killing mobs to get to nodes, six.
They gathered regular crafting nodes and killed mobs on the way to survey and treasure map locations.
They did actually a couple of days ago
https://forums.elderscrollsonline.com/en/discussion/comment/8140151/#Comment_8140151Just wanted to follow up here. We have heard this feedback regarding ink and have some plans to address some this. We are working on finalizing some things now, so we just need some time to make sure we're hitting a good balance.
DenverRalphy wrote: »Six drops from just few hundred of nodes is pretty lucky. Hundred of nodes is 7-8 minutes of farming.
People spend hours doing irrelevant activities and then complain that they got little ink. Would they fish for roe like this as well? "I caught one fish from every hole I saw while on my way to do other tasks and only got one roe in whole week".
This person was not performing “irrelevant” activities. They were harvesting crafting nodes and killing mobs on the way to survey locations and treasure chests — i.e. deliberately performing activities that drop ink. Harvesting the survey nodes and unearthing the treasure chests only accounts for a tiny fraction of the time they spent farming for ink.
Why are you guys so eager to defend this drop rate or this potential bug when so many people are having problems?
Digging chests and collecting surveys are irrelevant activities, they don't drop ink and it takes time to get there and collect them. Time to travel to location, dig chests and collect surveys is not tiny at all, and there is all the porting and loadings between areas, and they counted all that time into their "six hours". Paths from wayshrines to survey and map locations are not known for being good resource rich farming routes, and definitely don't have packs of mobs in farm-worthy quantities. They did very poor job farming ink and still got six, enough to scribe two full skills (that you can keep forever, for as long as servers are up). Just how many new skills people need every single day? Ink was not a limited time event, it keeps dropping every day. From couple of hundred nodes six is good, "six hours" is irrelevant statement if that time was not all spent on farming nodes efficiently.
Ink drops fine if you farm for it, it even occasionally drops when you don't farm for it (unlike many other things in the game). And giving it's limited use cases and no expiration timer on skills, it is already well on the way to become another trash mat that people leave behind in nodes.
Anyway, Kevin already said that they are doing something. Why the panic still?
<Snip>
The only reason why we're still responding to these threads (in spite of the fact that ZOS is looking into implementing a fix)
<snip>
I've been seeing a few comments like this both in the forums and in-game chat after @ZOS_Kevin (or was it another?) chimed in, and I knew people were going to misinterpret it and take it as gospel.
Zos never said they were looking to implement a fix, or that a fix was even needed. All they said was (summarizing) "We hear you. We're monitoring. We'll address it if we deem it needs tweaking." That's it.
They did actually a couple of days ago
https://forums.elderscrollsonline.com/en/discussion/comment/8140151/#Comment_8140151Just wanted to follow up here. We have heard this feedback regarding ink and have some plans to address some this. We are working on finalizing some things now, so we just need some time to make sure we're hitting a good balance.
IrisDupree wrote: »I spent about 6 hours yesterday doing surveys and treasure maps.
I decided as an experiment I would gather every regular node I saw, which was a lot. I would guess at least a few hundred over all those hours. Total net for ink gained, SIX. Six inks in about 6 hours of time. From gathering and killing mobs to get to nodes, six. That is an awful drop rate and makes it pretty much impossible to try and do scribing on alts. At this point, I have decided to just not bother at all. It looked fun and gave the game something new to work on. But I am not spending hours to get a single ink if I am lucky.
Neither Survey Maps or Treasure Maps will provide you with Luminous Ink, only nodes, mobs and bosses. I haven't seen any Ink from mobs, only from killing Pledge dungeon bosses (very few from that).
My wild guess is that each nodeor NPC that work as a "container" have larger chance to give Ink then when container/node that will only have one single item.
As an example Runestone have minimum of three item, so there is large chance to get a hit from loot table to also include Ink. Bosses have more then one item to loot, so there is a large chance to find Ink from killing a boss then a mob (which often only have one or two items from loot table.
We know ink doesn’t drop from surveys or treasure maps. I think you missed what they actually said. I’ll quote the relevant section for you:I decided as an experiment I would gather every regular node I saw, which was a lot. I would guess at least a few hundred over all those hours. Total net for ink gained, SIX. Six inks in about 6 hours of time. From gathering and killing mobs to get to nodes, six.
They gathered regular crafting nodes and killed mobs on the way to survey and treasure map locations.
What is your point?
I don't know what @IrisDupree know about Survey and Treasure maps, but the way it was mentioned in that sentence sounded like IrisDurpree believed that Survey and Treasure maps also could drop Ink which isn't far fetched as most people hunting down Ink would also think that if they haven't read the fine print for what nodes and creatures (boss and mobs) that are supposed to have a very tiny chance to give Ink when interacted with.
It is better to explain what is supposed or not supposed to be source for Ink then only assume that everybody reading this thread already know it.
Maybe focus instead of what I wrote about node and loot container and how that might be related to chance for when RND will increase that is involved as there is no official information about how RND work for this game. What calculation is it that this is based on or which condition that might have an impact for the likelihood on the chance there will be a trigger for an Ink as a loot item like different passives from skill lines or Champion Points.
In other words: do crafting passives and skill line have any impact on the amount of Ink you can get? Do Psijic passive "See the Unseen" have any impact as with that passive some Runestone now can turn into another node called Psijic portal.
DenverRalphy wrote: »Six drops from just few hundred of nodes is pretty lucky. Hundred of nodes is 7-8 minutes of farming.
People spend hours doing irrelevant activities and then complain that they got little ink. Would they fish for roe like this as well? "I caught one fish from every hole I saw while on my way to do other tasks and only got one roe in whole week".
This person was not performing “irrelevant” activities. They were harvesting crafting nodes and killing mobs on the way to survey locations and treasure chests — i.e. deliberately performing activities that drop ink. Harvesting the survey nodes and unearthing the treasure chests only accounts for a tiny fraction of the time they spent farming for ink.
Why are you guys so eager to defend this drop rate or this potential bug when so many people are having problems?
Digging chests and collecting surveys are irrelevant activities, they don't drop ink and it takes time to get there and collect them. Time to travel to location, dig chests and collect surveys is not tiny at all, and there is all the porting and loadings between areas, and they counted all that time into their "six hours". Paths from wayshrines to survey and map locations are not known for being good resource rich farming routes, and definitely don't have packs of mobs in farm-worthy quantities. They did very poor job farming ink and still got six, enough to scribe two full skills (that you can keep forever, for as long as servers are up). Just how many new skills people need every single day? Ink was not a limited time event, it keeps dropping every day. From couple of hundred nodes six is good, "six hours" is irrelevant statement if that time was not all spent on farming nodes efficiently.
Ink drops fine if you farm for it, it even occasionally drops when you don't farm for it (unlike many other things in the game). And giving it's limited use cases and no expiration timer on skills, it is already well on the way to become another trash mat that people leave behind in nodes.
Anyway, Kevin already said that they are doing something. Why the panic still?
<Snip>
The only reason why we're still responding to these threads (in spite of the fact that ZOS is looking into implementing a fix)
<snip>
I've been seeing a few comments like this both in the forums and in-game chat after @ZOS_Kevin (or was it another?) chimed in, and I knew people were going to misinterpret it and take it as gospel.
Zos never said they were looking to implement a fix, or that a fix was even needed. All they said was (summarizing) "We hear you. We're monitoring. We'll address it if we deem it needs tweaking." That's it.
DenverRalphy wrote: »Six drops from just few hundred of nodes is pretty lucky. Hundred of nodes is 7-8 minutes of farming.
People spend hours doing irrelevant activities and then complain that they got little ink. Would they fish for roe like this as well? "I caught one fish from every hole I saw while on my way to do other tasks and only got one roe in whole week".
This person was not performing “irrelevant” activities. They were harvesting crafting nodes and killing mobs on the way to survey locations and treasure chests — i.e. deliberately performing activities that drop ink. Harvesting the survey nodes and unearthing the treasure chests only accounts for a tiny fraction of the time they spent farming for ink.
Why are you guys so eager to defend this drop rate or this potential bug when so many people are having problems?
Digging chests and collecting surveys are irrelevant activities, they don't drop ink and it takes time to get there and collect them. Time to travel to location, dig chests and collect surveys is not tiny at all, and there is all the porting and loadings between areas, and they counted all that time into their "six hours". Paths from wayshrines to survey and map locations are not known for being good resource rich farming routes, and definitely don't have packs of mobs in farm-worthy quantities. They did very poor job farming ink and still got six, enough to scribe two full skills (that you can keep forever, for as long as servers are up). Just how many new skills people need every single day? Ink was not a limited time event, it keeps dropping every day. From couple of hundred nodes six is good, "six hours" is irrelevant statement if that time was not all spent on farming nodes efficiently.
Ink drops fine if you farm for it, it even occasionally drops when you don't farm for it (unlike many other things in the game). And giving it's limited use cases and no expiration timer on skills, it is already well on the way to become another trash mat that people leave behind in nodes.
Anyway, Kevin already said that they are doing something. Why the panic still?
<Snip>
The only reason why we're still responding to these threads (in spite of the fact that ZOS is looking into implementing a fix)
<snip>
I've been seeing a few comments like this both in the forums and in-game chat after @ZOS_Kevin (or was it another?) chimed in, and I knew people were going to misinterpret it and take it as gospel.
Zos never said they were looking to implement a fix, or that a fix was even needed. All they said was (summarizing) "We hear you. We're monitoring. We'll address it if we deem it needs tweaking." That's it.
Sorry for getting optimistic that ZOS might actually listen to customer feedback… “ We are working on finalizing some things now, so we just need some time to make sure we're hitting a good balance” is NOT the same as “we’ll address it if we deem it needs tweaking.” They are finalizing “some things” that will presumably help with ink drops.
DenverRalphy wrote: »Six drops from just few hundred of nodes is pretty lucky. Hundred of nodes is 7-8 minutes of farming.
People spend hours doing irrelevant activities and then complain that they got little ink. Would they fish for roe like this as well? "I caught one fish from every hole I saw while on my way to do other tasks and only got one roe in whole week".
This person was not performing “irrelevant” activities. They were harvesting crafting nodes and killing mobs on the way to survey locations and treasure chests — i.e. deliberately performing activities that drop ink. Harvesting the survey nodes and unearthing the treasure chests only accounts for a tiny fraction of the time they spent farming for ink.
Why are you guys so eager to defend this drop rate or this potential bug when so many people are having problems?
Digging chests and collecting surveys are irrelevant activities, they don't drop ink and it takes time to get there and collect them. Time to travel to location, dig chests and collect surveys is not tiny at all, and there is all the porting and loadings between areas, and they counted all that time into their "six hours". Paths from wayshrines to survey and map locations are not known for being good resource rich farming routes, and definitely don't have packs of mobs in farm-worthy quantities. They did very poor job farming ink and still got six, enough to scribe two full skills (that you can keep forever, for as long as servers are up). Just how many new skills people need every single day? Ink was not a limited time event, it keeps dropping every day. From couple of hundred nodes six is good, "six hours" is irrelevant statement if that time was not all spent on farming nodes efficiently.
Ink drops fine if you farm for it, it even occasionally drops when you don't farm for it (unlike many other things in the game). And giving it's limited use cases and no expiration timer on skills, it is already well on the way to become another trash mat that people leave behind in nodes.
Anyway, Kevin already said that they are doing something. Why the panic still?
<Snip>
The only reason why we're still responding to these threads (in spite of the fact that ZOS is looking into implementing a fix)
<snip>
I've been seeing a few comments like this both in the forums and in-game chat after @ZOS_Kevin (or was it another?) chimed in, and I knew people were going to misinterpret it and take it as gospel.
Zos never said they were looking to implement a fix, or that a fix was even needed. All they said was (summarizing) "We hear you. We're monitoring. We'll address it if we deem it needs tweaking." That's it.
Sorry for getting optimistic that ZOS might actually listen to customer feedback… “ We are working on finalizing some things now, so we just need some time to make sure we're hitting a good balance” is NOT the same as “we’ll address it if we deem it needs tweaking.” They are finalizing “some things” that will presumably help with ink drops.
There is almost as much ink as there is dreugh wax in traders currently.
DenverRalphy wrote: »Six drops from just few hundred of nodes is pretty lucky. Hundred of nodes is 7-8 minutes of farming.
People spend hours doing irrelevant activities and then complain that they got little ink. Would they fish for roe like this as well? "I caught one fish from every hole I saw while on my way to do other tasks and only got one roe in whole week".
This person was not performing “irrelevant” activities. They were harvesting crafting nodes and killing mobs on the way to survey locations and treasure chests — i.e. deliberately performing activities that drop ink. Harvesting the survey nodes and unearthing the treasure chests only accounts for a tiny fraction of the time they spent farming for ink.
Why are you guys so eager to defend this drop rate or this potential bug when so many people are having problems?
Digging chests and collecting surveys are irrelevant activities, they don't drop ink and it takes time to get there and collect them. Time to travel to location, dig chests and collect surveys is not tiny at all, and there is all the porting and loadings between areas, and they counted all that time into their "six hours". Paths from wayshrines to survey and map locations are not known for being good resource rich farming routes, and definitely don't have packs of mobs in farm-worthy quantities. They did very poor job farming ink and still got six, enough to scribe two full skills (that you can keep forever, for as long as servers are up). Just how many new skills people need every single day? Ink was not a limited time event, it keeps dropping every day. From couple of hundred nodes six is good, "six hours" is irrelevant statement if that time was not all spent on farming nodes efficiently.
Ink drops fine if you farm for it, it even occasionally drops when you don't farm for it (unlike many other things in the game). And giving it's limited use cases and no expiration timer on skills, it is already well on the way to become another trash mat that people leave behind in nodes.
Anyway, Kevin already said that they are doing something. Why the panic still?
<Snip>
The only reason why we're still responding to these threads (in spite of the fact that ZOS is looking into implementing a fix)
<snip>
I've been seeing a few comments like this both in the forums and in-game chat after @ZOS_Kevin (or was it another?) chimed in, and I knew people were going to misinterpret it and take it as gospel.
Zos never said they were looking to implement a fix, or that a fix was even needed. All they said was (summarizing) "We hear you. We're monitoring. We'll address it if we deem it needs tweaking." That's it.
Sorry for getting optimistic that ZOS might actually listen to customer feedback… “ We are working on finalizing some things now, so we just need some time to make sure we're hitting a good balance” is NOT the same as “we’ll address it if we deem it needs tweaking.” They are finalizing “some things” that will presumably help with ink drops.
There is almost as much ink as there is dreugh wax in traders currently.
That honestly doesn’t surprise me. It’s a lucrative source of income for people who enjoy farming and playing the economy minigame, so they’re going to be posting it instead of using it. People who are having unusually good luck getting ink are naturally going to be posting it. I wouldn’t look at trader listings as an accurate indicator of how people are doing with ink overall. I, for instance, have a bunch of dreugh wax — way more dreugh wax than ink — but I don’t have any of it on any guild traders because I actually use it. There are also people who don’t see any value in scribing who are posting what little ink they randomly get.
DenverRalphy wrote: »Six drops from just few hundred of nodes is pretty lucky. Hundred of nodes is 7-8 minutes of farming.
People spend hours doing irrelevant activities and then complain that they got little ink. Would they fish for roe like this as well? "I caught one fish from every hole I saw while on my way to do other tasks and only got one roe in whole week".
This person was not performing “irrelevant” activities. They were harvesting crafting nodes and killing mobs on the way to survey locations and treasure chests — i.e. deliberately performing activities that drop ink. Harvesting the survey nodes and unearthing the treasure chests only accounts for a tiny fraction of the time they spent farming for ink.
Why are you guys so eager to defend this drop rate or this potential bug when so many people are having problems?
Digging chests and collecting surveys are irrelevant activities, they don't drop ink and it takes time to get there and collect them. Time to travel to location, dig chests and collect surveys is not tiny at all, and there is all the porting and loadings between areas, and they counted all that time into their "six hours". Paths from wayshrines to survey and map locations are not known for being good resource rich farming routes, and definitely don't have packs of mobs in farm-worthy quantities. They did very poor job farming ink and still got six, enough to scribe two full skills (that you can keep forever, for as long as servers are up). Just how many new skills people need every single day? Ink was not a limited time event, it keeps dropping every day. From couple of hundred nodes six is good, "six hours" is irrelevant statement if that time was not all spent on farming nodes efficiently.
Ink drops fine if you farm for it, it even occasionally drops when you don't farm for it (unlike many other things in the game). And giving it's limited use cases and no expiration timer on skills, it is already well on the way to become another trash mat that people leave behind in nodes.
Anyway, Kevin already said that they are doing something. Why the panic still?
<Snip>
The only reason why we're still responding to these threads (in spite of the fact that ZOS is looking into implementing a fix)
<snip>
I've been seeing a few comments like this both in the forums and in-game chat after @ZOS_Kevin (or was it another?) chimed in, and I knew people were going to misinterpret it and take it as gospel.
Zos never said they were looking to implement a fix, or that a fix was even needed. All they said was (summarizing) "We hear you. We're monitoring. We'll address it if we deem it needs tweaking." That's it.
Sorry for getting optimistic that ZOS might actually listen to customer feedback… “ We are working on finalizing some things now, so we just need some time to make sure we're hitting a good balance” is NOT the same as “we’ll address it if we deem it needs tweaking.” They are finalizing “some things” that will presumably help with ink drops.
There is almost as much ink as there is dreugh wax in traders currently.
That honestly doesn’t surprise me. It’s a lucrative source of income for people who enjoy farming and playing the economy minigame, so they’re going to be posting it instead of using it. People who are having unusually good luck getting ink are naturally going to be posting it. I wouldn’t look at trader listings as an accurate indicator of how people are doing with ink overall. I, for instance, have a bunch of dreugh wax — way more dreugh wax than ink — but I don’t have any of it on any guild traders because I actually use it. There are also people who don’t see any value in scribing who are posting what little ink they randomly get.
Can you get Luminous Ink drops if you don't own Gold Road? If so, then what are those people going to do with it if they have no use for it? Yes, they will sell it.
The supply will at some point outpace demand, and ink will become as valuable as Ta runes and alkahest.
DenverRalphy wrote: »Six drops from just few hundred of nodes is pretty lucky. Hundred of nodes is 7-8 minutes of farming.
People spend hours doing irrelevant activities and then complain that they got little ink. Would they fish for roe like this as well? "I caught one fish from every hole I saw while on my way to do other tasks and only got one roe in whole week".
This person was not performing “irrelevant” activities. They were harvesting crafting nodes and killing mobs on the way to survey locations and treasure chests — i.e. deliberately performing activities that drop ink. Harvesting the survey nodes and unearthing the treasure chests only accounts for a tiny fraction of the time they spent farming for ink.
Why are you guys so eager to defend this drop rate or this potential bug when so many people are having problems?
Digging chests and collecting surveys are irrelevant activities, they don't drop ink and it takes time to get there and collect them. Time to travel to location, dig chests and collect surveys is not tiny at all, and there is all the porting and loadings between areas, and they counted all that time into their "six hours". Paths from wayshrines to survey and map locations are not known for being good resource rich farming routes, and definitely don't have packs of mobs in farm-worthy quantities. They did very poor job farming ink and still got six, enough to scribe two full skills (that you can keep forever, for as long as servers are up). Just how many new skills people need every single day? Ink was not a limited time event, it keeps dropping every day. From couple of hundred nodes six is good, "six hours" is irrelevant statement if that time was not all spent on farming nodes efficiently.
Ink drops fine if you farm for it, it even occasionally drops when you don't farm for it (unlike many other things in the game). And giving it's limited use cases and no expiration timer on skills, it is already well on the way to become another trash mat that people leave behind in nodes.
Anyway, Kevin already said that they are doing something. Why the panic still?
<Snip>
The only reason why we're still responding to these threads (in spite of the fact that ZOS is looking into implementing a fix)
<snip>
I've been seeing a few comments like this both in the forums and in-game chat after @ZOS_Kevin (or was it another?) chimed in, and I knew people were going to misinterpret it and take it as gospel.
Zos never said they were looking to implement a fix, or that a fix was even needed. All they said was (summarizing) "We hear you. We're monitoring. We'll address it if we deem it needs tweaking." That's it.
Sorry for getting optimistic that ZOS might actually listen to customer feedback… “ We are working on finalizing some things now, so we just need some time to make sure we're hitting a good balance” is NOT the same as “we’ll address it if we deem it needs tweaking.” They are finalizing “some things” that will presumably help with ink drops.
There is almost as much ink as there is dreugh wax in traders currently.
That honestly doesn’t surprise me. It’s a lucrative source of income for people who enjoy farming and playing the economy minigame, so they’re going to be posting it instead of using it. People who are having unusually good luck getting ink are naturally going to be posting it. I wouldn’t look at trader listings as an accurate indicator of how people are doing with ink overall. I, for instance, have a bunch of dreugh wax — way more dreugh wax than ink — but I don’t have any of it on any guild traders because I actually use it. There are also people who don’t see any value in scribing who are posting what little ink they randomly get.
Can you get Luminous Ink drops if you don't own Gold Road? If so, then what are those people going to do with it if they have no use for it? Yes, they will sell it.
The supply will at some point outpace demand, and ink will become as valuable as Ta runes and alkahest.
Can you get Luminous Ink drops if you don't own Gold Road? If so, then what are those people going to do with it if they have no use for it? Yes, they will sell it.
The supply will at some point outpace demand, and ink will become as valuable as Ta runes and alkahest.
No, ink drops require you to obtain the requisite Sigils from the Scholarium to begin dropping.
DenverRalphy wrote: »Six drops from just few hundred of nodes is pretty lucky. Hundred of nodes is 7-8 minutes of farming.
People spend hours doing irrelevant activities and then complain that they got little ink. Would they fish for roe like this as well? "I caught one fish from every hole I saw while on my way to do other tasks and only got one roe in whole week".
This person was not performing “irrelevant” activities. They were harvesting crafting nodes and killing mobs on the way to survey locations and treasure chests — i.e. deliberately performing activities that drop ink. Harvesting the survey nodes and unearthing the treasure chests only accounts for a tiny fraction of the time they spent farming for ink.
Why are you guys so eager to defend this drop rate or this potential bug when so many people are having problems?
Digging chests and collecting surveys are irrelevant activities, they don't drop ink and it takes time to get there and collect them. Time to travel to location, dig chests and collect surveys is not tiny at all, and there is all the porting and loadings between areas, and they counted all that time into their "six hours". Paths from wayshrines to survey and map locations are not known for being good resource rich farming routes, and definitely don't have packs of mobs in farm-worthy quantities. They did very poor job farming ink and still got six, enough to scribe two full skills (that you can keep forever, for as long as servers are up). Just how many new skills people need every single day? Ink was not a limited time event, it keeps dropping every day. From couple of hundred nodes six is good, "six hours" is irrelevant statement if that time was not all spent on farming nodes efficiently.
Ink drops fine if you farm for it, it even occasionally drops when you don't farm for it (unlike many other things in the game). And giving it's limited use cases and no expiration timer on skills, it is already well on the way to become another trash mat that people leave behind in nodes.
Anyway, Kevin already said that they are doing something. Why the panic still?
<Snip>
The only reason why we're still responding to these threads (in spite of the fact that ZOS is looking into implementing a fix)
<snip>
I've been seeing a few comments like this both in the forums and in-game chat after @ZOS_Kevin (or was it another?) chimed in, and I knew people were going to misinterpret it and take it as gospel.
Zos never said they were looking to implement a fix, or that a fix was even needed. All they said was (summarizing) "We hear you. We're monitoring. We'll address it if we deem it needs tweaking." That's it.
Sorry for getting optimistic that ZOS might actually listen to customer feedback… “ We are working on finalizing some things now, so we just need some time to make sure we're hitting a good balance” is NOT the same as “we’ll address it if we deem it needs tweaking.” They are finalizing “some things” that will presumably help with ink drops.
There is almost as much ink as there is dreugh wax in traders currently.
That honestly doesn’t surprise me. It’s a lucrative source of income for people who enjoy farming and playing the economy minigame, so they’re going to be posting it instead of using it. People who are having unusually good luck getting ink are naturally going to be posting it. I wouldn’t look at trader listings as an accurate indicator of how people are doing with ink overall. I, for instance, have a bunch of dreugh wax — way more dreugh wax than ink — but I don’t have any of it on any guild traders because I actually use it. There are also people who don’t see any value in scribing who are posting what little ink they randomly get.
The supply will at some point outpace demand, and ink will become as valuable as Ta runes and alkahest.
Necrotech_Master wrote: »
im pretty sure the price will keep falling, by how much it really depends on how much interest there is in the scribing system
day 1 the prices on ink were like 140k
we are 4 weeks out from that and the price is now in the 30-40k range, and i think its still declining, though definitely not as fast
im guessing based on the current trend, as its still declining, to be somewhere between the price of columbine and fortified nirn within the next 2 months (in the 2500-10,000g range)
DenverRalphy wrote: »Six drops from just few hundred of nodes is pretty lucky. Hundred of nodes is 7-8 minutes of farming.
People spend hours doing irrelevant activities and then complain that they got little ink. Would they fish for roe like this as well? "I caught one fish from every hole I saw while on my way to do other tasks and only got one roe in whole week".
This person was not performing “irrelevant” activities. They were harvesting crafting nodes and killing mobs on the way to survey locations and treasure chests — i.e. deliberately performing activities that drop ink. Harvesting the survey nodes and unearthing the treasure chests only accounts for a tiny fraction of the time they spent farming for ink.
Why are you guys so eager to defend this drop rate or this potential bug when so many people are having problems?
Digging chests and collecting surveys are irrelevant activities, they don't drop ink and it takes time to get there and collect them. Time to travel to location, dig chests and collect surveys is not tiny at all, and there is all the porting and loadings between areas, and they counted all that time into their "six hours". Paths from wayshrines to survey and map locations are not known for being good resource rich farming routes, and definitely don't have packs of mobs in farm-worthy quantities. They did very poor job farming ink and still got six, enough to scribe two full skills (that you can keep forever, for as long as servers are up). Just how many new skills people need every single day? Ink was not a limited time event, it keeps dropping every day. From couple of hundred nodes six is good, "six hours" is irrelevant statement if that time was not all spent on farming nodes efficiently.
Ink drops fine if you farm for it, it even occasionally drops when you don't farm for it (unlike many other things in the game). And giving it's limited use cases and no expiration timer on skills, it is already well on the way to become another trash mat that people leave behind in nodes.
Anyway, Kevin already said that they are doing something. Why the panic still?
<Snip>
The only reason why we're still responding to these threads (in spite of the fact that ZOS is looking into implementing a fix)
<snip>
I've been seeing a few comments like this both in the forums and in-game chat after @ZOS_Kevin (or was it another?) chimed in, and I knew people were going to misinterpret it and take it as gospel.
Zos never said they were looking to implement a fix, or that a fix was even needed. All they said was (summarizing) "We hear you. We're monitoring. We'll address it if we deem it needs tweaking." That's it.
Sorry for getting optimistic that ZOS might actually listen to customer feedback… “ We are working on finalizing some things now, so we just need some time to make sure we're hitting a good balance” is NOT the same as “we’ll address it if we deem it needs tweaking.” They are finalizing “some things” that will presumably help with ink drops.
There is almost as much ink as there is dreugh wax in traders currently.
That honestly doesn’t surprise me. It’s a lucrative source of income for people who enjoy farming and playing the economy minigame, so they’re going to be posting it instead of using it. People who are having unusually good luck getting ink are naturally going to be posting it. I wouldn’t look at trader listings as an accurate indicator of how people are doing with ink overall. I, for instance, have a bunch of dreugh wax — way more dreugh wax than ink — but I don’t have any of it on any guild traders because I actually use it. There are also people who don’t see any value in scribing who are posting what little ink they randomly get.
The supply will at some point outpace demand, and ink will become as valuable as Ta runes and alkahest.
Then — and only then — would I even consider buying ink from other players. Charging 30k gold or more per ink is absolutely ludicrous. Imagine spending 90k gold for a skill that might not ultimately work with your build… A lot of combinations sound good on paper, but you don’t necessarily know until you try it out.
[Snip]
Necrotech_Master wrote: »
im pretty sure the price will keep falling, by how much it really depends on how much interest there is in the scribing system
day 1 the prices on ink were like 140k
we are 4 weeks out from that and the price is now in the 30-40k range, and i think its still declining, though definitely not as fast
im guessing based on the current trend, as its still declining, to be somewhere between the price of columbine and fortified nirn within the next 2 months (in the 2500-10,000g range)
Mathius_Mordred wrote: »Necrotech_Master wrote: »
im pretty sure the price will keep falling, by how much it really depends on how much interest there is in the scribing system
day 1 the prices on ink were like 140k
we are 4 weeks out from that and the price is now in the 30-40k range, and i think its still declining, though definitely not as fast
im guessing based on the current trend, as its still declining, to be somewhere between the price of columbine and fortified nirn within the next 2 months (in the 2500-10,000g range)
LOL Nirncrux maybe but I can gather ten times as much columbine as luminous inks
DenverRalphy wrote: »Six drops from just few hundred of nodes is pretty lucky. Hundred of nodes is 7-8 minutes of farming.
People spend hours doing irrelevant activities and then complain that they got little ink. Would they fish for roe like this as well? "I caught one fish from every hole I saw while on my way to do other tasks and only got one roe in whole week".
This person was not performing “irrelevant” activities. They were harvesting crafting nodes and killing mobs on the way to survey locations and treasure chests — i.e. deliberately performing activities that drop ink. Harvesting the survey nodes and unearthing the treasure chests only accounts for a tiny fraction of the time they spent farming for ink.
Why are you guys so eager to defend this drop rate or this potential bug when so many people are having problems?
Digging chests and collecting surveys are irrelevant activities, they don't drop ink and it takes time to get there and collect them. Time to travel to location, dig chests and collect surveys is not tiny at all, and there is all the porting and loadings between areas, and they counted all that time into their "six hours". Paths from wayshrines to survey and map locations are not known for being good resource rich farming routes, and definitely don't have packs of mobs in farm-worthy quantities. They did very poor job farming ink and still got six, enough to scribe two full skills (that you can keep forever, for as long as servers are up). Just how many new skills people need every single day? Ink was not a limited time event, it keeps dropping every day. From couple of hundred nodes six is good, "six hours" is irrelevant statement if that time was not all spent on farming nodes efficiently.
Ink drops fine if you farm for it, it even occasionally drops when you don't farm for it (unlike many other things in the game). And giving it's limited use cases and no expiration timer on skills, it is already well on the way to become another trash mat that people leave behind in nodes.
Anyway, Kevin already said that they are doing something. Why the panic still?
<Snip>
The only reason why we're still responding to these threads (in spite of the fact that ZOS is looking into implementing a fix)
<snip>
I've been seeing a few comments like this both in the forums and in-game chat after @ZOS_Kevin (or was it another?) chimed in, and I knew people were going to misinterpret it and take it as gospel.
Zos never said they were looking to implement a fix, or that a fix was even needed. All they said was (summarizing) "We hear you. We're monitoring. We'll address it if we deem it needs tweaking." That's it.
Sorry for getting optimistic that ZOS might actually listen to customer feedback… “ We are working on finalizing some things now, so we just need some time to make sure we're hitting a good balance” is NOT the same as “we’ll address it if we deem it needs tweaking.” They are finalizing “some things” that will presumably help with ink drops.
There is almost as much ink as there is dreugh wax in traders currently.
That honestly doesn’t surprise me. It’s a lucrative source of income for people who enjoy farming and playing the economy minigame, so they’re going to be posting it instead of using it. People who are having unusually good luck getting ink are naturally going to be posting it. I wouldn’t look at trader listings as an accurate indicator of how people are doing with ink overall. I, for instance, have a bunch of dreugh wax — way more dreugh wax than ink — but I don’t have any of it on any guild traders because I actually use it. There are also people who don’t see any value in scribing who are posting what little ink they randomly get.
The supply will at some point outpace demand, and ink will become as valuable as Ta runes and alkahest.
Then — and only then — would I even consider buying ink from other players. Charging 30k gold or more per ink is absolutely ludicrous. Imagine spending 90k gold for a skill that might not ultimately work with your build… A lot of combinations sound good on paper, but you don’t necessarily know until you try it out.
[Snip]
I've made almost 5 mill gold from ink since chapter drop and my ink sells within 6 hours of me listing it.
DenverRalphy wrote: »Six drops from just few hundred of nodes is pretty lucky. Hundred of nodes is 7-8 minutes of farming.
People spend hours doing irrelevant activities and then complain that they got little ink. Would they fish for roe like this as well? "I caught one fish from every hole I saw while on my way to do other tasks and only got one roe in whole week".
This person was not performing “irrelevant” activities. They were harvesting crafting nodes and killing mobs on the way to survey locations and treasure chests — i.e. deliberately performing activities that drop ink. Harvesting the survey nodes and unearthing the treasure chests only accounts for a tiny fraction of the time they spent farming for ink.
Why are you guys so eager to defend this drop rate or this potential bug when so many people are having problems?
Digging chests and collecting surveys are irrelevant activities, they don't drop ink and it takes time to get there and collect them. Time to travel to location, dig chests and collect surveys is not tiny at all, and there is all the porting and loadings between areas, and they counted all that time into their "six hours". Paths from wayshrines to survey and map locations are not known for being good resource rich farming routes, and definitely don't have packs of mobs in farm-worthy quantities. They did very poor job farming ink and still got six, enough to scribe two full skills (that you can keep forever, for as long as servers are up). Just how many new skills people need every single day? Ink was not a limited time event, it keeps dropping every day. From couple of hundred nodes six is good, "six hours" is irrelevant statement if that time was not all spent on farming nodes efficiently.
Ink drops fine if you farm for it, it even occasionally drops when you don't farm for it (unlike many other things in the game). And giving it's limited use cases and no expiration timer on skills, it is already well on the way to become another trash mat that people leave behind in nodes.
Anyway, Kevin already said that they are doing something. Why the panic still?
<Snip>
The only reason why we're still responding to these threads (in spite of the fact that ZOS is looking into implementing a fix)
<snip>
I've been seeing a few comments like this both in the forums and in-game chat after @ZOS_Kevin (or was it another?) chimed in, and I knew people were going to misinterpret it and take it as gospel.
Zos never said they were looking to implement a fix, or that a fix was even needed. All they said was (summarizing) "We hear you. We're monitoring. We'll address it if we deem it needs tweaking." That's it.
Sorry for getting optimistic that ZOS might actually listen to customer feedback… “ We are working on finalizing some things now, so we just need some time to make sure we're hitting a good balance” is NOT the same as “we’ll address it if we deem it needs tweaking.” They are finalizing “some things” that will presumably help with ink drops.
There is almost as much ink as there is dreugh wax in traders currently.
That honestly doesn’t surprise me. It’s a lucrative source of income for people who enjoy farming and playing the economy minigame, so they’re going to be posting it instead of using it. People who are having unusually good luck getting ink are naturally going to be posting it. I wouldn’t look at trader listings as an accurate indicator of how people are doing with ink overall. I, for instance, have a bunch of dreugh wax — way more dreugh wax than ink — but I don’t have any of it on any guild traders because I actually use it. There are also people who don’t see any value in scribing who are posting what little ink they randomly get.
The supply will at some point outpace demand, and ink will become as valuable as Ta runes and alkahest.
Then — and only then — would I even consider buying ink from other players. Charging 30k gold or more per ink is absolutely ludicrous. Imagine spending 90k gold for a skill that might not ultimately work with your build… A lot of combinations sound good on paper, but you don’t necessarily know until you try it out.
[Snip]
I've made almost 5 mill gold from ink since chapter drop and my ink sells within 6 hours of me listing it.
I've made almost 5 mill gold from ink since chapter drop and my ink sells within 6 hours of me listing it.
Necrotech_Master wrote: »DenverRalphy wrote: »Six drops from just few hundred of nodes is pretty lucky. Hundred of nodes is 7-8 minutes of farming.
People spend hours doing irrelevant activities and then complain that they got little ink. Would they fish for roe like this as well? "I caught one fish from every hole I saw while on my way to do other tasks and only got one roe in whole week".
This person was not performing “irrelevant” activities. They were harvesting crafting nodes and killing mobs on the way to survey locations and treasure chests — i.e. deliberately performing activities that drop ink. Harvesting the survey nodes and unearthing the treasure chests only accounts for a tiny fraction of the time they spent farming for ink.
Why are you guys so eager to defend this drop rate or this potential bug when so many people are having problems?
Digging chests and collecting surveys are irrelevant activities, they don't drop ink and it takes time to get there and collect them. Time to travel to location, dig chests and collect surveys is not tiny at all, and there is all the porting and loadings between areas, and they counted all that time into their "six hours". Paths from wayshrines to survey and map locations are not known for being good resource rich farming routes, and definitely don't have packs of mobs in farm-worthy quantities. They did very poor job farming ink and still got six, enough to scribe two full skills (that you can keep forever, for as long as servers are up). Just how many new skills people need every single day? Ink was not a limited time event, it keeps dropping every day. From couple of hundred nodes six is good, "six hours" is irrelevant statement if that time was not all spent on farming nodes efficiently.
Ink drops fine if you farm for it, it even occasionally drops when you don't farm for it (unlike many other things in the game). And giving it's limited use cases and no expiration timer on skills, it is already well on the way to become another trash mat that people leave behind in nodes.
Anyway, Kevin already said that they are doing something. Why the panic still?
<Snip>
The only reason why we're still responding to these threads (in spite of the fact that ZOS is looking into implementing a fix)
<snip>
I've been seeing a few comments like this both in the forums and in-game chat after @ZOS_Kevin (or was it another?) chimed in, and I knew people were going to misinterpret it and take it as gospel.
Zos never said they were looking to implement a fix, or that a fix was even needed. All they said was (summarizing) "We hear you. We're monitoring. We'll address it if we deem it needs tweaking." That's it.
Sorry for getting optimistic that ZOS might actually listen to customer feedback… “ We are working on finalizing some things now, so we just need some time to make sure we're hitting a good balance” is NOT the same as “we’ll address it if we deem it needs tweaking.” They are finalizing “some things” that will presumably help with ink drops.
There is almost as much ink as there is dreugh wax in traders currently.
That honestly doesn’t surprise me. It’s a lucrative source of income for people who enjoy farming and playing the economy minigame, so they’re going to be posting it instead of using it. People who are having unusually good luck getting ink are naturally going to be posting it. I wouldn’t look at trader listings as an accurate indicator of how people are doing with ink overall. I, for instance, have a bunch of dreugh wax — way more dreugh wax than ink — but I don’t have any of it on any guild traders because I actually use it. There are also people who don’t see any value in scribing who are posting what little ink they randomly get.
The supply will at some point outpace demand, and ink will become as valuable as Ta runes and alkahest.
Then — and only then — would I even consider buying ink from other players. Charging 30k gold or more per ink is absolutely ludicrous. Imagine spending 90k gold for a skill that might not ultimately work with your build… A lot of combinations sound good on paper, but you don’t necessarily know until you try it out.
[Snip]
I've made almost 5 mill gold from ink since chapter drop and my ink sells within 6 hours of me listing it.
thats not entirely surprising considering you have seemingly been blessed with a good drop rate along with having minimal interest in actually scribing skills
honestly, if i was getting ink as fast as you were, you could be darn sure i would be selling at least some of it
Necrotech_Master wrote: »DenverRalphy wrote: »Six drops from just few hundred of nodes is pretty lucky. Hundred of nodes is 7-8 minutes of farming.
People spend hours doing irrelevant activities and then complain that they got little ink. Would they fish for roe like this as well? "I caught one fish from every hole I saw while on my way to do other tasks and only got one roe in whole week".
This person was not performing “irrelevant” activities. They were harvesting crafting nodes and killing mobs on the way to survey locations and treasure chests — i.e. deliberately performing activities that drop ink. Harvesting the survey nodes and unearthing the treasure chests only accounts for a tiny fraction of the time they spent farming for ink.
Why are you guys so eager to defend this drop rate or this potential bug when so many people are having problems?
Digging chests and collecting surveys are irrelevant activities, they don't drop ink and it takes time to get there and collect them. Time to travel to location, dig chests and collect surveys is not tiny at all, and there is all the porting and loadings between areas, and they counted all that time into their "six hours". Paths from wayshrines to survey and map locations are not known for being good resource rich farming routes, and definitely don't have packs of mobs in farm-worthy quantities. They did very poor job farming ink and still got six, enough to scribe two full skills (that you can keep forever, for as long as servers are up). Just how many new skills people need every single day? Ink was not a limited time event, it keeps dropping every day. From couple of hundred nodes six is good, "six hours" is irrelevant statement if that time was not all spent on farming nodes efficiently.
Ink drops fine if you farm for it, it even occasionally drops when you don't farm for it (unlike many other things in the game). And giving it's limited use cases and no expiration timer on skills, it is already well on the way to become another trash mat that people leave behind in nodes.
Anyway, Kevin already said that they are doing something. Why the panic still?
<Snip>
The only reason why we're still responding to these threads (in spite of the fact that ZOS is looking into implementing a fix)
<snip>
I've been seeing a few comments like this both in the forums and in-game chat after @ZOS_Kevin (or was it another?) chimed in, and I knew people were going to misinterpret it and take it as gospel.
Zos never said they were looking to implement a fix, or that a fix was even needed. All they said was (summarizing) "We hear you. We're monitoring. We'll address it if we deem it needs tweaking." That's it.
Sorry for getting optimistic that ZOS might actually listen to customer feedback… “ We are working on finalizing some things now, so we just need some time to make sure we're hitting a good balance” is NOT the same as “we’ll address it if we deem it needs tweaking.” They are finalizing “some things” that will presumably help with ink drops.
There is almost as much ink as there is dreugh wax in traders currently.
That honestly doesn’t surprise me. It’s a lucrative source of income for people who enjoy farming and playing the economy minigame, so they’re going to be posting it instead of using it. People who are having unusually good luck getting ink are naturally going to be posting it. I wouldn’t look at trader listings as an accurate indicator of how people are doing with ink overall. I, for instance, have a bunch of dreugh wax — way more dreugh wax than ink — but I don’t have any of it on any guild traders because I actually use it. There are also people who don’t see any value in scribing who are posting what little ink they randomly get.
The supply will at some point outpace demand, and ink will become as valuable as Ta runes and alkahest.
Then — and only then — would I even consider buying ink from other players. Charging 30k gold or more per ink is absolutely ludicrous. Imagine spending 90k gold for a skill that might not ultimately work with your build… A lot of combinations sound good on paper, but you don’t necessarily know until you try it out.
[Snip]
I've made almost 5 mill gold from ink since chapter drop and my ink sells within 6 hours of me listing it.
thats not entirely surprising considering you have seemingly been blessed with a good drop rate along with having minimal interest in actually scribing skills
honestly, if i was getting ink as fast as you were, you could be darn sure i would be selling at least some of it
Necrotech_Master wrote: »DenverRalphy wrote: »Six drops from just few hundred of nodes is pretty lucky. Hundred of nodes is 7-8 minutes of farming.
People spend hours doing irrelevant activities and then complain that they got little ink. Would they fish for roe like this as well? "I caught one fish from every hole I saw while on my way to do other tasks and only got one roe in whole week".
This person was not performing “irrelevant” activities. They were harvesting crafting nodes and killing mobs on the way to survey locations and treasure chests — i.e. deliberately performing activities that drop ink. Harvesting the survey nodes and unearthing the treasure chests only accounts for a tiny fraction of the time they spent farming for ink.
Why are you guys so eager to defend this drop rate or this potential bug when so many people are having problems?
Digging chests and collecting surveys are irrelevant activities, they don't drop ink and it takes time to get there and collect them. Time to travel to location, dig chests and collect surveys is not tiny at all, and there is all the porting and loadings between areas, and they counted all that time into their "six hours". Paths from wayshrines to survey and map locations are not known for being good resource rich farming routes, and definitely don't have packs of mobs in farm-worthy quantities. They did very poor job farming ink and still got six, enough to scribe two full skills (that you can keep forever, for as long as servers are up). Just how many new skills people need every single day? Ink was not a limited time event, it keeps dropping every day. From couple of hundred nodes six is good, "six hours" is irrelevant statement if that time was not all spent on farming nodes efficiently.
Ink drops fine if you farm for it, it even occasionally drops when you don't farm for it (unlike many other things in the game). And giving it's limited use cases and no expiration timer on skills, it is already well on the way to become another trash mat that people leave behind in nodes.
Anyway, Kevin already said that they are doing something. Why the panic still?
<Snip>
The only reason why we're still responding to these threads (in spite of the fact that ZOS is looking into implementing a fix)
<snip>
I've been seeing a few comments like this both in the forums and in-game chat after @ZOS_Kevin (or was it another?) chimed in, and I knew people were going to misinterpret it and take it as gospel.
Zos never said they were looking to implement a fix, or that a fix was even needed. All they said was (summarizing) "We hear you. We're monitoring. We'll address it if we deem it needs tweaking." That's it.
Sorry for getting optimistic that ZOS might actually listen to customer feedback… “ We are working on finalizing some things now, so we just need some time to make sure we're hitting a good balance” is NOT the same as “we’ll address it if we deem it needs tweaking.” They are finalizing “some things” that will presumably help with ink drops.
There is almost as much ink as there is dreugh wax in traders currently.
That honestly doesn’t surprise me. It’s a lucrative source of income for people who enjoy farming and playing the economy minigame, so they’re going to be posting it instead of using it. People who are having unusually good luck getting ink are naturally going to be posting it. I wouldn’t look at trader listings as an accurate indicator of how people are doing with ink overall. I, for instance, have a bunch of dreugh wax — way more dreugh wax than ink — but I don’t have any of it on any guild traders because I actually use it. There are also people who don’t see any value in scribing who are posting what little ink they randomly get.
The supply will at some point outpace demand, and ink will become as valuable as Ta runes and alkahest.
Then — and only then — would I even consider buying ink from other players. Charging 30k gold or more per ink is absolutely ludicrous. Imagine spending 90k gold for a skill that might not ultimately work with your build… A lot of combinations sound good on paper, but you don’t necessarily know until you try it out.
[Snip]
I've made almost 5 mill gold from ink since chapter drop and my ink sells within 6 hours of me listing it.
thats not entirely surprising considering you have seemingly been blessed with a good drop rate along with having minimal interest in actually scribing skills
honestly, if i was getting ink as fast as you were, you could be darn sure i would be selling at least some of it
Yeah I sold most of mine when the price was high, and have a dedicated script mule that holds all the ones I have collected so far. He's got about 75 saved up, and I will try scribing once I have multiples of everything and/or he can't hold any more.
I'm in no hurry, and therefore not too concerned about ink. I stopped farming it, but still get a few here and there doing my regular gameplay.
Six drops from just few hundred of nodes is pretty lucky. Hundred of nodes is 7-8 minutes of farming.
People spend hours doing irrelevant activities and then complain that they got little ink. Would they fish for roe like this as well? "I caught one fish from every hole I saw while on my way to do other tasks and only got one roe in whole week".
This person was not performing “irrelevant” activities. They were harvesting crafting nodes and killing mobs on the way to survey locations and treasure chests — i.e. deliberately performing activities that drop ink. Harvesting the survey nodes and unearthing the treasure chests only accounts for a tiny fraction of the time they spent farming for ink.
Why are you guys so eager to defend this drop rate or this potential bug when so many people are having problems?
Digging chests and collecting surveys are irrelevant activities, they don't drop ink and it takes time to get there and collect them. Time to travel to location, dig chests and collect surveys is not tiny at all, and there is all the porting and loadings between areas, and they counted all that time into their "six hours". Paths from wayshrines to survey and map locations are not known for being good resource rich farming routes, and definitely don't have packs of mobs in farm-worthy quantities. They did very poor job farming ink and still got six, enough to scribe two full skills (that you can keep forever, for as long as servers are up). Just how many new skills people need every single day? Ink was not a limited time event, it keeps dropping every day. From couple of hundred nodes six is good, "six hours" is irrelevant statement if that time was not all spent on farming nodes efficiently.
Ink drops fine if you farm for it, it even occasionally drops when you don't farm for it (unlike many other things in the game). And giving it's limited use cases and no expiration timer on skills, it is already well on the way to become another trash mat that people leave behind in nodes.
Anyway, Kevin already said that they are doing something. Why the panic still?