FelisCatus wrote: »It's strange to ask this when the game was originally marketed as a PvP game on launch.I notice constantly that whenever there is a PvP event, PvE players are up in arms. So I wanted to ask why don't you enjoy PvP? What would make you enjoy it?
THe game was never marketed as a PvP game. Yes, Cyrodiil was noted as part of the game, but there is plenty of developer-created material that was out before the game launched showing the PvE because PvE was and is the main focus of ESO.
While not designed as solely PvP, it was absolutely more focused on it at launch. There existed essentially no PvE endgame. Meanwhile there were 10 or so campaigns and most skill lines clearly designed around PvP.
This absolutely was reflected in the marketing, with the early trailers all depicting the player avatars fighting one another in the PvP zone.
I don't get how this is in question at all. It's not like the PvE focused players who complained about lack of content at the time would agree with this.
FelisCatus wrote: »It's strange to ask this when the game was originally marketed as a PvP game on launch.I notice constantly that whenever there is a PvP event, PvE players are up in arms. So I wanted to ask why don't you enjoy PvP? What would make you enjoy it?
THe game was never marketed as a PvP game. Yes, Cyrodiil was noted as part of the game, but there is plenty of developer-created material that was out before the game launched showing the PvE because PvE was and is the main focus of ESO.
While not designed as solely PvP, it was absolutely more focused on it at launch. There existed essentially no PvE endgame. Meanwhile there were 10 or so campaigns and most skill lines clearly designed around PvP.
This absolutely was reflected in the marketing, with the early trailers all depicting the player avatars fighting one another in the PvP zone.
I don't get how this is in question at all. It's not like the PvE focused players who complained about lack of content at the time would agree with this.
More than 90% of the game launched was PVE. The only zone that was PvP required much less work to make happen because it lacked well-developed stories and dungeons. Two PvE updates were getting the finishing touches when the game launched, and those two updates were not really needed on the first day since they contained the content that required being at vet levels. That pretty much paints a clear picture that the game was designed mostly for PvE.
In fact, Zenimax made a "strong-willed decision" extremely early in the development of the game to keep PvE zones strictly and limit PvP to Cyrodiil. That decision alone made the game mostly PvE-focused.
Hapexamendios wrote: »My only purpose for Cyrodiil is to go in to get tier one rewards for transmutes when I need them. I repair castle wall to do this. I have found the area chat to be fairly toxic no matter what alliance I'm on. If this is how people treat they're own allies, I want no part of it. Being an older gamer with slower reaction times wouldn't do me any favors if I wanted to join the fray.
FelisCatus wrote: »It's strange to ask this when the game was originally marketed as a PvP game on launch.I notice constantly that whenever there is a PvP event, PvE players are up in arms. So I wanted to ask why don't you enjoy PvP? What would make you enjoy it?
FelisCatus wrote: »It's strange to ask this when the game was originally marketed as a PvP game on launch.I notice constantly that whenever there is a PvP event, PvE players are up in arms. So I wanted to ask why don't you enjoy PvP? What would make you enjoy it?
THe game was never marketed as a PvP game. Yes, Cyrodiil was noted as part of the game, but there is plenty of developer-created material that was out before the game launched showing the PvE because PvE was and is the main focus of ESO.
While not designed as solely PvP, it was absolutely more focused on it at launch. There existed essentially no PvE endgame. Meanwhile there were 10 or so campaigns and most skill lines clearly designed around PvP.
This absolutely was reflected in the marketing, with the early trailers all depicting the player avatars fighting one another in the PvP zone.
I don't get how this is in question at all. It's not like the PvE focused players who complained about lack of content at the time would agree with this.
More than 90% of the game launched was PVE. The only zone that was PvP required much less work to make happen because it lacked well-developed stories and dungeons. Two PvE updates were getting the finishing touches when the game launched, and those two updates were not really needed on the first day since they contained the content that required being at vet levels. That pretty much paints a clear picture that the game was designed mostly for PvE.
In fact, Zenimax made a "strong-willed decision" extremely early in the development of the game to keep PvE zones strictly and limit PvP to Cyrodiil. That decision alone made the game mostly PvE-focused.
I don't know how you are measuring the amount of PvE vs. PvP present at launch. If you go by quests, for example, sure, but that's kind of a given. If you go by size of the zones, Cyrodiil is far larger than any of the alliance's zones combined.
I can't know for sure, but I suspect PvE content was churned out after launch A ) because ESO pivoted more towards PvE with it's late development "skyrimization" and B ) because AvA would have been very difficult to implement piece-meal like PvE content. In any case, "There is little PvE content but they're working on it!" doesn't exactly translate into "PvE is the main focus" to me. Neither does not having PvP in leveling zones while there is AvA.
I don't see a point in arguing further. To me, all that's been said paints an extremely clear picture.
Minnesinger wrote: »BXR_Lonestar wrote: »FelisCatus wrote: »It's strange to ask this when the game was originally marketed as a PvP game on launch.I notice constantly that whenever there is a PvP event, PvE players are up in arms. So I wanted to ask why don't you enjoy PvP? What would make you enjoy it?
Its because PVE players are mostly bad at PVP, and so they die. A LOT. Doing the quests they're trying to do to get the event done. There is nothing appealing about that.
It's not necessarily their fault. PVE builds emphasize sustained damage output, whereas PVP builds emphasize survivability, sustain, and short window burst damage so PVE characters are just not going to be successful in a PVP environment to begin with. So the event is kind of stacked against them if they don't want to be there.
Why they insist on going into PVP to do the event at all when they don't like the gameplay though is beyond me. If they had a Tales of Tribute event, that is one where I'd say "no thank you" to very quickly and wouldn't even bother participating.
Being bad is something that most players have experienced but to some extend they have been developing those necessary skills to get better. If I am trying to do trials I am not bringing some obsolent build and die at every occassion. Or at least I know better not do that repeatedly. Some pve players are getting good at pvp very fast. Then there are those who want to demostrate their distaste for pvp by not even trying. Oh lala thus the bad experience and the constant posts about how they hate pvp.
FelisCatus wrote: »It's strange to ask this when the game was originally marketed as a PvP game on launch.I notice constantly that whenever there is a PvP event, PvE players are up in arms. So I wanted to ask why don't you enjoy PvP? What would make you enjoy it?
THe game was never marketed as a PvP game. Yes, Cyrodiil was noted as part of the game, but there is plenty of developer-created material that was out before the game launched showing the PvE because PvE was and is the main focus of ESO.
I guess people see and recall what they are more focused on.
I enjoy PvP in this game only because of the people I run with. There are games that do a better job of the AvA and BG types of PvP.
It's interesting to consider that when ESO was launched, the state one's home campaign in Cyrodiil was extremely important for endgame PVE trials, but the state of PVE had no impact on Cyrodiil.Except ESO absolutely was advertised as PvP being end game content. The entire back of the box the original game came in is promoting Cyrodiil PvP and the three banners war. PvP was one of the main selling points for the game during release.
The "I hate PvP" crowd has been trying to rewrite history on this topic for years now.
It should also be noted that Cyrodiil was originally designed so that PVP focused players could progress entirely within Cyrodiil
FelisCatus wrote: »It's strange to ask this when the game was originally marketed as a PvP game on launch.I notice constantly that whenever there is a PvP event, PvE players are up in arms. So I wanted to ask why don't you enjoy PvP? What would make you enjoy it?
THe game was never marketed as a PvP game. Yes, Cyrodiil was noted as part of the game, but there is plenty of developer-created material that was out before the game launched showing the PvE because PvE was and is the main focus of ESO.
I guess people see and recall what they are more focused on.
I enjoy PvP in this game only because of the people I run with. There are games that do a better job of the AvA and BG types of PvP.
Except ESO absolutely was advertised as PvP being end game content. The entire back of the box the original game came in is promoting Cyrodiil PvP and the three banners war. PvP was one of the main selling points for the game during release.
The "I hate PvP" crowd has been trying to rewrite history on this topic for years now.
It's interesting to consider that when ESO was launched, the state one's home campaign in Cyrodiil was extremely important for endgame PVE trials, but the state of PVE had no impact on Cyrodiil.Except ESO absolutely was advertised as PvP being end game content. The entire back of the box the original game came in is promoting Cyrodiil PvP and the three banners war. PvP was one of the main selling points for the game during release.
The "I hate PvP" crowd has been trying to rewrite history on this topic for years now.
It should also be noted that Cyrodiil was originally designed so that PVP focused players could progress entirely within Cyrodiil and end of campaign rewards used to include trial and vdsa gear.
StihlReign wrote: »
StihlReign wrote: »It was marketed and understood to be a PvP game supported by PvE. The two were designed and understood to be inextricably linked.
Lastly, let’s pretend for a second it WAS intended to be a PvP focused game. Well then they had to completely redesign the game to stay afloat. Is that the argument you really want to be making here? That PvP is non profitable?
FelisCatus wrote: »It's strange to ask this when the game was originally marketed as a PvP game on launch.I notice constantly that whenever there is a PvP event, PvE players are up in arms. So I wanted to ask why don't you enjoy PvP? What would make you enjoy it?
I don't think PVP was intended to be the end game for all players, but it was certainly supposed to be a major component of the game and I recall a strong view expressed at the time that PVE and PVP were considered to be equally important.
StihlReign wrote: »
That's a tiny portion of the game -- basically the tutorial levels.
spartaxoxo wrote: »StihlReign wrote: »It was marketed and understood to be a PvP game supported by PvE. The two were designed and understood to be inextricably linked.
They literally said we could play how we wanted.
StihlReign wrote: »
You couldn't. The game was very linear.
StihlReign wrote: »So not ENTIRELY.
In this case, it was because level progress was not linear. The first 10 levels flew by then as they do now. The starter zones were very small, easy to navigate and had a relatively high density of short quests. The first 10 levels were basically a tutorial.10 levels of 50, wasn't tiny.
StihlReign wrote: »So not ENTIRELY.
No, not literally entirely, but practically entirely.In this case, it was because level progress was not linear. The first 10 levels flew by then as they do now. The starter zones were very small, easy to navigate and had a relatively high density of short quests. The first 10 levels were basically a tutorial.10 levels of 50, wasn't tiny.
Also consider that the game had approximately 10 VR levels that followed level 50 when the game launched, and vet levels took much longer to progress than regular levels.
Craglorn wasn't a launch zone. The entire reason players were prone to grind VR levels there is because progress was so slow. And as you note, this ultimately prompted adjustments.StihlReign wrote: »No they didn't. We leveled and hit VR10 so quickly in Craglorn, the devs had to make adjustments to the experience gains.
FelisCatus wrote: »It's strange to ask this when the game was originally marketed as a PvP game on launch.I notice constantly that whenever there is a PvP event, PvE players are up in arms. So I wanted to ask why don't you enjoy PvP? What would make you enjoy it?
THe game was never marketed as a PvP game. Yes, Cyrodiil was noted as part of the game, but there is plenty of developer-created material that was out before the game launched showing the PvE because PvE was and is the main focus of ESO.
I guess people see and recall what they are more focused on.
I enjoy PvP in this game only because of the people I run with. There are games that do a better job of the AvA and BG types of PvP.
Except ESO absolutely was advertised as PvP being end game content. The entire back of the box the original game came in is promoting Cyrodiil PvP and the three banners war. PvP was one of the main selling points for the game during release.
The "I hate PvP" crowd has been trying to rewrite history on this topic for years now.