PVE makes you feel pretty awesome. You can kill everything and rarely die, you can roll up to a world boss, have a bit of a challenge but still come out feeling godlike.
Then you go to PVP, and you die. A lot.
For those players who love the power fantasy, this is a huge bummer so they quit PVP.
Once you get over that hit to the ego, PVP becomes more fun.
This leaves out the people who do PvP and enjoy it but can also admit that ESO PvP has many flaws thanks to the direction Zenimax continues to take combat, the constant drops in the games overall performance, and that it doesn't do a good job at drawing in players.Therefore, they trash it and say its bad, not fun etc but realistically, if you were great at PVP and dominated against other players, you would find it fun.
This leaves out the people who do PvP and enjoy it but can also admit that ESO PvP has many flaws thanks to the direction Zenimax continues to take combat, the constant drops in the games overall performance, and that it doesn't do a good job at drawing in players.Therefore, they trash it and say its bad, not fun etc but realistically, if you were great at PVP and dominated against other players, you would find it fun.
PVE makes you feel pretty awesome. You can kill everything and rarely die, you can roll up to a world boss, have a bit of a challenge but still come out feeling godlike.
Then you go to PVP, and you die. A lot.
For those players who love the power fantasy, this is a huge bummer so they quit PVP.
Once you get over that hit to the ego, PVP becomes more fun.
not really anything would make it more enjoyable as it is simply is not enjoyable to kill other players.
tomofhyrule wrote: »It's got a lot to do with the existing playerbase and how the game has evolved.
ESO started as a basic MMO with a PvP endgame in the spirit of DAOC, so most of the people who were interested were PvPers along those lines. What ESO's devs didn't take into account at the time though was that the TES game series, which skewed older (the series got its first big boost with Morrowind back in 2002 and was one of the stronger franchises), and was completely single-player focused. Don't forget the number of angry "ELDER SCROLLS DOESN'T HAVE OTHER PEOPLE IN IT!" arguments where the longtime fans were convinced that this was non-canon because they don't have room for others in their game.
Skyrim brought loads of new people into the TES fanbase, and again these people were here because of a 1) single-player 2) RPG that was also 3) highly moddable. Yes, there were people who were into the "Skyrim with Friends" angle, but that doesn't necessarily translate to PvP.
As ESO continued, they found that there was more profit in catering to the already-built TES fanbase as opposed to the PvP fans of DAOC who came to something with a new coat of paint. This is of course not to say that there could be some overlap in those fanbases, but ESO's biggest explosions came from offerring more PvE content, particularly that reminiscent of the existing games.
I'll admit, there's hostility on both ends - PvErs should not just sit and complain about every PvP event as if they're actively being blocked by anyone, but it's not like we don't read complaint posts from PvPers either. Even the posts from PvPers above are essentially just complaining about PvErs as "whiny" and "egotistical." It makes sense - the game was originally PvP-focused, but that shift has left PvPers feeling neglected for far too long at this point. As such, they tend to lash out when the people who they see 'getting everything' (despite not all PvErs being into all PvE content, but that's a different issue) complaining about the one thing that they got.
The big issue for most is the mindset of how to play. There are people who prefer to play competitively, where the only true test of skill is that where you're facing down an intelligent opponent on the other side of a screen; and then there are those who prefer to play cooperatively, who inherently do not like to face a person, whether they can see them or not. This dichotomy exists in all games - even board games or card games have versions where you can play against or with others. Trying to force one of these groups to play the other version will naturally lead to tension.
In ESO, it's mostly dying. Both types of player die in combat, and then they pick up and see how to improve. But for PvErs, it's a lot more of "oh, the boss does this, so how can I beat that mechanic" and adding strategy that way, whereas in PvP it's more "this person did this, so how can I trick them next time" as the strategy. While it's easy enough for some people (and this tends to be where the vocal elitist PvP base comes in) to say "yeah, PvP is better since you're dealing with an intelligent being instead of a programmed boss," the PvErs are more focused on being able to make progress and execute a strategy flawlessly with a team over a longer period, while the PvPers are more focused on outsmarting opponents and sweeping through quickly and moving on. It's not that one is inherently 'better' than the other (even though each fanbase will say theirs is superior), it's that they're different.
The other big thing that prevents PvErs from going into PvP though is the anxiety. In PvE, and in the single-player games where many of these players come from, dying in combat is essentially a giant "YOU FAILED" banner on screen. For PvPers, dying is something that happens because it has to happen - for one person to win a PvP duel, the other has to lose. Yeah, you want a nicer K/D ratio, but everyone dies in PvP. But in PvE, you die when you mess up. You failed. You are bad at this game. And for people with that mindset, who are used to training and not dying, who then go in and die on repeat... it's essentially flashing a "YOU SUCK" message on screen over and over, and this is even without anyone whispering that to them. PvPers can't understand the disappointment and anxiety that comes from that since it's inherently not a factor for them.
In terms of the gear, that's also true. But in both ways - both PvP and PvErs go into the other content wearing the gear they have. But for people trying to get into PvE, there are beautiful guides on what to wear and what mechanics will be coming so they can prepare. PvP guides have gear, but the combat can't really say things like "at 50%, the other player will cast siege, so be ready for that." As such, it's a lot harder to get into PvP because you can't just learn that from a guide. Even then, the best PvPers will get surprised by something eventually, which all goes back to the above point. We can also talk about Cyrodiil's horse riding simulator to get to something, or IC's lose-all-your-TV gankfests, or BG's who-cares-about-the-objective,-it's-DM idea. There are a lot fewer people on both sides willing to bring new players into the game at high levels, so it's harder to get started if you haven't already.
Finally, there are a lot of Skyrim/TES converts who are not into doing either of those game modes. They'd rather play ESO as a large single-player game, which this MMO absolutely allows them to do. Many of these people are the ones who are desperately waiting for TES6 to release and are using ESO as a way to keep playing the series considering Skyrim is now 13(!) years old at this point. They like to play solo, and there's not much you can do in PvP alone other then get killed. In PvE, at least you can do the zone quest and even some dungeons depending on your skill level. But once TES6 releases, there's going to be a massive drop in ESO players.
The PvP base in ESO is much smaller than the PvE base. Yes, there are people who do both, but there are also players on both ends who won't touch the other side with a ten-foot pole and will complain to no end if they're 'forced' to for any reason. That's also the needle that ESO needs to carefully thread, as adding new PvP content will 1) leave the much larger ESO base out and 2) will not at all bring them into PvP and 3) spread out the already-small PvP base even further, making it harder to do PvP in all modes. The only thing they could do would be to add PvP content that brings other PvPers (and retired players) to ESO instead of something that tries to convert PvErs - I have a feeling that was one of the goals of ToT's PvP, and it failed miserably at that: PvP players want to fight others with the combat system, not cards; and PvErs don't want to face off against another person in any way. As such, ToT PvP just feels like an insult to PvPers and is something that PvErs would rather not touch if they can do NPC matched instead.
So, to answer your question: "So I wanted to ask why don't [PvErs] enjoy PvP? What would make [them] enjoy it?"
Nothing.
There is nothing that anyone could do to bring a lot of PvErs into playing PvP. The major issue with PvErs in PvP is the fact that other people are behind the screen, and obviously removing other people from the equation is the one thing that makes it PvP in the first place. ESO is essentially being two games at once, and the playerbases of these two do not overlap much because they can't overlap much - one faction doesn't like to fight against the computer and the other doesn't like to fight other people, and that's the basic idea of each of them. PvPers though are used to having to do some PvE in order to get what they need, which is not uncommon in MMOs... but if there was a PvP-specific way to get all of the gear/skills/etc, you know the PvP players would drop PvE and overland like a hot potato. If PvPers want to get more people into PvP, they need to get other players from other PvP games to come to ESO rather than hope that the AP/TV farming fodder the PvE playerbase will move over themselves. And of course, that would require ZOS to put in improvements and new content for the PvP base, for which they need the guarantee that people would play it, for which the PvPers from other games would need to be assured that it was coming, for which...
Besides PvP requiring a competitive mindset, there is also something else to consider: Real life. Some players have circumstances in real life which is a reason to not want to PvP. No time to take hours to learn, too old, bad reflexes, play games to relax, handicaps, etc, etc.Why does PvP only appeal to a niche group of players?
A: Never was a competitive person, though I did enjoy my time in PvP in ESO and other games. But personally I am over PvP, and just want relaxing gameplay from now on. I have simply gotten too old for PvP. Even though it can still be fun at times, and even though I can mostly hold my own(have PvP characters) as ESO's PvP is much much slower compared to my old PvP MMO game. PvP is too stressful which is no longer my cup of tea, and Cyrodiil is too much of a mount/run simulator for a fight that sometimes only lasts less than one second. Ten minutes of riding for a one second fight... no thanks. In my opinion combat in ESO is WAY too unbalanced to even be called PvP. PvP should be fair and equal, therefor many things need to be changed/balanced/removed for it to be fun.Q: Why don''t you like this?(PvP)
A: Nothing will get me back into PvP, especially not ESO's PvP. As I have simply gotten too old for PvP, ESO's PvP isn't PvP in my opinion, and there is a severe lack of balance in ESO. But I will still give my opinion on what I feel would entice more players to PvP.Q: What could change that?
Dragonnord wrote: »Why would I like a toxic environment where you get whispered with hate tells for being bad, for being good, for being new, for being experienced, for using this class, for using that class, for doing low damage, for doing high damage, for using a support build, for playing solo, for playing in ball groups, etc., etc., etc., etc., etc., etc., etc., etc., etc.?
Why would I like a place where people call others tanktards, bowtards or anything depending on the build a player uses?
Why would I like a content where tryhards are constantly trying to find glitches or exploits on sets and skills to trigger bugs that give them advantages?
Why would I like an environment where 100% of the players have 10, 20, 50, 100 persons blocked or on ignore?
Nah! I pass...
Dax_Draconis wrote: »FelisCatus wrote: »It's strange to ask this when the game was originally marketed as a PvP game on launch.I notice constantly that whenever there is a PvP event, PvE players are up in arms. So I wanted to ask why don't you enjoy PvP? What would make you enjoy it?
I thought ESO was marketed as Skyrim with Friends.
I only go to PvP when there is a specific item I want. Cyrodiil is always a miserable experience that usually consists of boring battles with unkillable players. I'm only going to run back to a battle a couple times before I am completely bored and rather go watch paint dry. The IC is even a more disgusting experience the way guildmates from opposing factions team up to help each other locate and farm hidden players.
That is all just my opinion about ESO PvP. I won't fault anyone else for liking it though. It's just not for me.
AnduinTryggva wrote: »It used to be more fun when random groups formed up more easily. We had zergs but only a few ball groups.
Today you type "lfg" and zero answer. And this for an extented period.
not really anything would make it more enjoyable as it is simply is not enjoyable to kill other players.
there's nothing more delightful and satisfying than killing other players especially when their alliance has morning capped the map and they're 30% stronger with all the keep and scroll buffs
not really anything would make it more enjoyable as it is simply is not enjoyable to kill other players.
not really anything would make it more enjoyable as it is simply is not enjoyable to kill other players.
because they designed pvp activities around senseless killings.
I don't get why they can't make simple CTF objectives like in many FPS. Nobody play CTF to kill each other but you'd always see the heaviest fights there, far more than DMs, because it encourages risky close encounters not sniping.
not really anything would make it more enjoyable as it is simply is not enjoyable to kill other players.
because they designed pvp activities around senseless killings.
I don't get why they can't make simple CTF objectives like in many FPS. Nobody play CTF to kill each other but you'd always see the heaviest fights there, far more than DMs, because it encourages risky close encounters not sniping.