Agreed. Everyone is now hard locked out of doing quests, writs, entering houses, or gathering resources until they complete the Emperor! achievement in PvP.Get good grinders! Learn to play all aspects of the game or be nerfed. And get your wallet ready or grind for one year!
Also turns out that the dailies have a hidden cooldown into them. Doing a FG daily gives a script but redoing another FG on another char doesn't give a script.
I see a new golden age of bots arising...
- Over 1,115 enemies killed since completing Indrik: 0 ink
- 1,002 survey nodes farmed since completing Netch: 0 ink
- 1,003 non-survey nodes farmed since completing Netch: 6 ink (0.6%)
wolfie1.0. wrote: »I'm basically to the point where it might be better to just pretend the system doesn't exist.
@ZOS_Kevin @ZOS_GinaBruno
Does the team have any plans to address the concerns in this post during the PTS cycle?
The grind this system requires for combat upgrades that are essentially necessary for engame PVP and PVE isn't comparable to anything else in the game currently. It is going to drastically increase the barrier to entry for these activities, and force dozens of hours of monotonous grinding to be repeated across multiple characters for anybody that wishes to be competitive.
Scripts and grimoures really should be account wide, not per character.
xylena_lazarow wrote: »Unironically I would be extremely happy to simply buy Grimoires for Crowns. I'm not buying if I have to grind quests.
I am a PvPer, I do not care about grinding quests or "rewards" I simply want to be competitive in PvP, and it would be a ton of fun to tune PvP builds having access to the parts of the system I need. Other games do this and make money off it.
Being competitive in PvP is not a "reward" that you grind for, it only truly comes from practicing PvP. We are not playing the same game as casual MMO grinders, PvP has nothing to do with doing chores for npcs and should not. There is no reason to "force" PvPers into questing just like there is no reason to "force" questers into PvP zones for event tickets.
If every updated PvP build is going to take 12 hours of boring chores I hate, then I'm simply not going to play. The well of fomo and compulsion is running dry, this game is a decade old and it's not so important it can get away with that. Every day another player decides that it's not worth working a job to pay money for a game that makes you work another job before you're allowed to play it. I'll pay $40 to PvP, not paying $40 do to npc chores, no thanks.
alternatelder wrote: »xylena_lazarow wrote: »Unironically I would be extremely happy to simply buy Grimoires for Crowns. I'm not buying if I have to grind quests.
I am a PvPer, I do not care about grinding quests or "rewards" I simply want to be competitive in PvP, and it would be a ton of fun to tune PvP builds having access to the parts of the system I need. Other games do this and make money off it.
Being competitive in PvP is not a "reward" that you grind for, it only truly comes from practicing PvP. We are not playing the same game as casual MMO grinders, PvP has nothing to do with doing chores for npcs and should not. There is no reason to "force" PvPers into questing just like there is no reason to "force" questers into PvP zones for event tickets.
If every updated PvP build is going to take 12 hours of boring chores I hate, then I'm simply not going to play. The well of fomo and compulsion is running dry, this game is a decade old and it's not so important it can get away with that. Every day another player decides that it's not worth working a job to pay money for a game that makes you work another job before you're allowed to play it. I'll pay $40 to PvP, not paying $40 do to npc chores, no thanks.
So you basically just want everything handed to you? It doesn't sound like an mmo is a game you should be playing.
When I pay $40 for a product, yes I would like that product handed to me, not be told I need to work a second job before I can play the game I paid $40 for. And no I am not playing "mmo grind" I am playing PvP as stated before.alternatelder wrote: »So you basically just want everything handed to you? It doesn't sound like an mmo is a game you should be playing.
KlauthWarthog wrote: »Well, part of the issue has been acknowledged on the patch notes.
During my testing, I've noticed something that will anger your community which is the amount of repetitiveness that this system will make us endure. Scribing was mostly designed for combat oriented gameplay, thus, it comes to no surprise that it will peak the interest of the dungeons, arenas, trials and PvP community. Do you know what these communities have in common?
They don't want to be imprisoned by an endless amount of questing.
Latest update on current drop rates:
- Over 1,115 enemies killed since completing Indrik: 0 ink
- 1,002 survey nodes farmed since completing Netch: 0 ink
- 1,003 non-survey nodes farmed since completing Netch: 6 ink (0.6%)
- Plentiful Harvest procs on Ink: 0
I've put this in the bug thread, as I don't see this as realistic in the short term, when many players will want to get into the new system and some will want to actually explore those 4,000 possibilities the devs are advertising.
If anyone finds Ink from an enemy or survey node, please let me know. Right now I'm suspecting they were not actually implemented and that (at least for enemies) the drop chances might be fixed before live.
Latest update on current drop rates:
- Over 1,115 enemies killed since completing Indrik: 0 ink
- 1,002 survey nodes farmed since completing Netch: 0 ink
- 1,003 non-survey nodes farmed since completing Netch: 6 ink (0.6%)
- Plentiful Harvest procs on Ink: 0
I've put this in the bug thread, as I don't see this as realistic in the short term, when many players will want to get into the new system and some will want to actually explore those 4,000 possibilities the devs are advertising.
If anyone finds Ink from an enemy or survey node, please let me know. Right now I'm suspecting they were not actually implemented and that (at least for enemies) the drop chances might be fixed before live.
xylena_lazarow wrote: »When I pay $40 for a product, yes I would like that product handed to me, not be told I need to work a second job before I can play the game I paid $40 for. And no I am not playing "mmo grind" I am playing PvP as stated before.alternatelder wrote: »So you basically just want everything handed to you? It doesn't sound like an mmo is a game you should be playing.
Maybe to you? To me ESO PvP is a game, doing chores for npcs is not a game. I did not buy or play Elden Ring.alternatelder wrote: »But that's what a game is... Did you buy Elden Ring and expect the weapons to be laid out in front of you after character creation?
I thought you people wanted more Gold sinks?