Can I ask someone to confirm I'm understanding the pricing right?
It's 45k per Grimoire for the 9 other than Soul Burst, which is 9k. That's 405k gold for the first set of Grimoires, not counting Soul Burst.
Then it's 10k per Grimoire on alts after you have acquired it for the first time on another character?
the1andonlyskwex wrote: »If your interests are competitive and not RP, can't you just unlock the grimoires and scripts you actually want to use, instead of all of them? It seems like that would tone the grind down a lot.
Also turns out that the dailies have a hidden cooldown into them. Doing a FG daily gives a script but redoing another FG on another char doesn't give a script.
This is worse than before as, if you have 12 chars, the farm should take around a year.
What the [snip] ZOS????????????????????
NeuroticPixels wrote: »Also turns out that the dailies have a hidden cooldown into them. Doing a FG daily gives a script but redoing another FG on another char doesn't give a script.
This is worse than before as, if you have 12 chars, the farm should take around a year.
What the [snip] ZOS????????????????????
Whoa. Can other PTS testers confirm this??
Luminous Ink is dropping at a low but doable rate from non-survey nodes (4 in 486), but I can’t seem to get any from survey nodes (0 in 540). Has anyone gotten one from a survey?
For enemies I’m still looking for my first after more than 400 killed.
tsaescishoeshiner wrote: »Luminous Ink is dropping at a low but doable rate from non-survey nodes (4 in 486), but I can’t seem to get any from survey nodes (0 in 540). Has anyone gotten one from a survey?
For enemies I’m still looking for my first after more than 400 killed.
4 in 486!! If it's that rare from the other sources, it's gonna make this something you can't experiment with and feel stuck with your skills a certain way. It's so nice to just experiment and play around on PTS. It doesn't have to be free, but it should be fun and not feel like a huge investment—like resetting skills or CP.
I'd almost rather there be a much higher/reliable droprate but a quantity limit, like 30 max or something—to give players room to experiment, but still encourage them to do content (like transmute stones).
xylena_lazarow wrote: »I never understood either why so many games these days hard lock competitive combat minmax stuff behind grinding casual non-combat activities like questing or crafting. These activities appeal to completely different player demographics that rarely overlap. The competitive combat players end up bored out of their minds feeling like they're wasting their time, the casual grind players lose interest because the rewards aren't important to them.
xylena_lazarow wrote: »I never understood either why so many games these days hard lock competitive combat minmax stuff behind grinding casual non-combat activities like questing or crafting. These activities appeal to completely different player demographics that rarely overlap. The competitive combat players end up bored out of their minds feeling like they're wasting their time, the casual grind players lose interest because the rewards aren't important to them.
It is to get players interested in the rewards to do other stuff to get those rewards. Look at much of the reward system in ESO, and this becomes clear. A great example is Transmute crystals. They are rewarded via specific activities Zenimax wants to encourage players to do. A great many players do random dungeons to get them. Without that reward, far fewer people would be interested in doing dungeons day after day.
ZoeliTintanie wrote: »This will get improved, right?
KlauthWarthog wrote: »It is more likely to get monetized.
ZoeliTintanie wrote: »]xylena_lazarow wrote: »I never understood either why so many games these days hard lock competitive combat minmax stuff behind grinding casual non-combat activities like questing or crafting. These activities appeal to completely different player demographics that rarely overlap. The competitive combat players end up bored out of their minds feeling like they're wasting their time, the casual grind players lose interest because the rewards aren't important to them.
It is to get players interested in the rewards to do other stuff to get those rewards. Look at much of the reward system in ESO, and this becomes clear. A great example is Transmute crystals. They are rewarded via specific activities Zenimax wants to encourage players to do. A great many players do random dungeons to get them. Without that reward, far fewer people would be interested in doing dungeons day after day.
This isn't to change a sentence on an item though. This is to create a skill from scratch, kinda like Jewelcrafting. What if this method was added to jewelcrafting and jewelcrafting certification? (using that as an example since that was part of an expansion release as well iirc)
The values on this stuff (skill scribing) have to be adjusted, these values cannot be the final ones, 1. its still pts, 2. it verges on painting a real bad perception, worse than the monetization-self-image ZoS has gained (according to numerous Youtube videos).
If this xpac launches with these values for ink/grimoires etc, the vid makers are going to have a field day with the negative videos on platforms that cannot be moderated.
ZoeliTintanie wrote: »]xylena_lazarow wrote: »I never understood either why so many games these days hard lock competitive combat minmax stuff behind grinding casual non-combat activities like questing or crafting. These activities appeal to completely different player demographics that rarely overlap. The competitive combat players end up bored out of their minds feeling like they're wasting their time, the casual grind players lose interest because the rewards aren't important to them.
It is to get players interested in the rewards to do other stuff to get those rewards. Look at much of the reward system in ESO, and this becomes clear. A great example is Transmute crystals. They are rewarded via specific activities Zenimax wants to encourage players to do. A great many players do random dungeons to get them. Without that reward, far fewer people would be interested in doing dungeons day after day.
This isn't to change a sentence on an item though. This is to create a skill from scratch, kinda like Jewelcrafting. What if this method was added to jewelcrafting and jewelcrafting certification? (using that as an example since that was part of an expansion release as well iirc)
The values on this stuff (skill scribing) have to be adjusted, these values cannot be the final ones, 1. its still pts, 2. it verges on painting a real bad perception, worse than the monetization-self-image ZoS has gained (according to numerous Youtube videos).
If this xpac launches with these values for ink/grimoires etc, the vid makers are going to have a field day with the negative videos on platforms that cannot be moderated.
Update on ink drop rates:
- Since completing Wing of the Indrik, I've killed over 1,000 enemies with zero ink to show for it. I counted 1,000 exactly from completing Wing of the Netch, and I had to kill some enemies in order to complete that quest.
- Since completing Wing of the Netch, I've gotten 4 ink from 564 non-survey resource nodes (I've collected a few more since my posts above). That's currently a rate of 0.71%. I got 0 ink from 678 survey nodes. If surveys are eligible to drop ink, then I've gotten 4 ink from 1242 resource nodes for a rate of 0.322%.
Update on ink drop rates:
- Since completing Wing of the Indrik, I've killed over 1,000 enemies with zero ink to show for it. I counted 1,000 exactly from completing Wing of the Netch, and I had to kill some enemies in order to complete that quest.
- Since completing Wing of the Netch, I've gotten 4 ink from 564 non-survey resource nodes (I've collected a few more since my posts above). That's currently a rate of 0.71%. I got 0 ink from 678 survey nodes. If surveys are eligible to drop ink, then I've gotten 4 ink from 1242 resource nodes for a rate of 0.322%.
In total, for the scribing system on 8 characters you need ~800K gold, ~408 quests and 400 scraps.
This is obviously not good. Especially if you have more than 8 characters.
Please just make the scripts and grimoires account learnt or at the very least only grimoires account learnt.
Are you saying PC NA finally has another gold sink???
That's hardly a gold sink, 2 mil per account once.
Real new gold sink is empty soul gems, 156 gold from merchant And less gold generated by vendoring filled gems.
ZoeliTintanie wrote: »This will get improved, right?
ZoeliTintanie wrote: »This will get improved, right?
There is a chance it might. But the PTS is kind of infamous now of ignoring any feedback that is not bug related.
tsaescishoeshiner wrote: »Sidenote--do we know how common the Ink drops are? It's been so fun to play with Scribing on the PTS, but it would be totally unfun if it was a rare resource like Transmute stones that you had to grind out. I'd hope it would be not quite as easy as respeccing skills, but more in that line.
tsaescishoeshiner wrote: »Sidenote--do we know how common the Ink drops are? It's been so fun to play with Scribing on the PTS, but it would be totally unfun if it was a rare resource like Transmute stones that you had to grind out. I'd hope it would be not quite as easy as respeccing skills, but more in that line.
As it looks right now Ink will be tradeable, so traders would probably get filled with it in a couple of days, the rareity will set the price.
I know nothing but it would be strange if it was super rare lol