SilverBride wrote: »What gets me is that those who were locked out are getting the style pages for free. But what about us that weren't able to play because our server was down for a large part of the day? Why don't we get style pages?
I actually enjoy the grind. It makes getting the item feel valuable like you earned it.
Elvenheart wrote: »I personally think at this point that just the style pages part of the compensation should be added to the list of things that will be given to everyone, and ZOS should acknowledge the way it was originally done as a limited time thing was a fail and not do anything like that ever again.
I can understand it when players expect a response about something that's broken, but I don't think it's reasonable to expect one about a drop rate.
Of course ZOS made the drop rate low on purpose and they've seen the feedback about it. If they don't intend to make any changes, I don't see why they would have anything to say about it.
I want to say it's shocking that people are expressing sour grapes about the package the locked out players have received, but it was actually predictable.
I can understand it when players expect a response about something that's broken, but I don't think it's reasonable to expect one about a drop rate.
Of course ZOS made the drop rate low on purpose and they've seen the feedback about it. If they don't intend to make any changes, I don't see why they would have anything to say about it.
I want to say it's shocking that people are expressing sour grapes about the package the locked out players have received, but it was actually predictable.
I said I want to say it's shocking, but unfortunately it's not. I knew players would be bitter about others getting something they want and I knew they would attempt to conflate the two topics which have nothing to do with each other.I can understand it when players expect a response about something that's broken, but I don't think it's reasonable to expect one about a drop rate.
Of course ZOS made the drop rate low on purpose and they've seen the feedback about it. If they don't intend to make any changes, I don't see why they would have anything to say about it.
I want to say it's shocking that people are expressing sour grapes about the package the locked out players have received, but it was actually predictable.
How is it shocking?
Note: If I hypocritically disappear from the forums, no skin off my back as it will be because I can see through the Sweetroll and Kvatch Arena and truly know how tarnished the bones of nirn and oblivion really are.
I bring this topic up with absolutely No ill intent or disrespect of nearly any kind, but rather, with Accountability because "As a paying customer" I do have the singular soulful right from my existential point and perview, to critique and criticize it regardless of ToS/Policies. Because, if Customers/Consumers aren't allowed to do so or being prohibited from doing so through some breakable human-made code, it proves otherwise just how low AAA games, MMO's and the likes of such games/companies which includes Elder Scrolls Online, have come and gone (and why they cover their own Ship Afts.)
Zenimax Online Studios could be the first company to release drop tables/Rate odds for all items in the elder scrolls online tamriel unlimited at their "own volition"
But most importantly, "ESO would be the first Pay to play game to do so at their own volition." if/when they do this (not like nexon and maple story with the cube debacle as that was at the behest of a FTC explained 3 months agoprior to writing this.)
Things that can be done:This sort of transparency has already been done in a free-to-play game and exists in a proof of concept here in this link to the warframe forums of Which DE's Rebecca has explained it thoroughly well enough within: https://forums.warframe.com/topic/809777-warframe-drop-rates-data/
- publish rate odds for all items and some other things, including but not limited to:
- Outfit/Style pages.
- weapon/armor Quality refinement (this has already been done.)
- Armor set pieces post-item curation completion. (item curation is a pity system/safety net.)
- Furnishing plans.
- Antiquity Leads.
- Trophy items. (I.e. Items dropped by monsters for a specific achievement that can be sold for gold like ectoplasm from specter enemies or even trophy fish from fishing, etc.)
- Materials. (such as style materials for crafting armor in, like oxblood fungus for crafting minotaur style armor, chalk for thieves guild style armor, etc.)
- Specific rare resources. (I.e. potent/fortified nirncrux in craglorn, psijic portals in place of enchantment nodes after acquiring the psijic skill line, alchemical ingredient drops from torchbugs & the like, etc Or even for the Aetheric Cipher, wink wink.)
- Communicate If/Can the rate odds of said items be manipulated server side in addition to those rate odds being manipulated through a variety of factors such as locations (both in-game but also IRL in the case of the nexon fiasco.), user activity, certain items exceed a certain amount, current items in inventory and items above certain qualities, etc.
(for some context: this already got partly answered after the whole PTS live leak into PC NA and possibly PC EU of update 42, of which players locked out of their accounts specifically to be rolled back to a more sound version, ended up being compensated for time lost which implies through in-game mail in services that they can be.)
The Case and Point here: ZoS can do the same thing for a "Pay to Play" title that is elder scrolls online, and sure, players will undoubtedly not like it or even despise it. In the end, people will be able to make their own informed decisions based on ZoS's own not-so-vague proof of concept and will help with player retention.
Because ignoring these issues will, much like the sacred jesters festival, provoke people into asking these questions themselves as they show their displeasure towards such jests and inevitably make it into a mainstream issue as a result of their own in ermost reflections from vaermina's quagmire (giggity)that will not go away.
I actually enjoy the grind. It makes getting the item feel valuable like you earned it.
If ZOS had never provided acknowledgment of player feedback for intended things, that would be one thing.
But they have most certainly done so on multiple occasions, and in the cases where it was too long delayed (e.g. the Maelstrom weapon situation), they apologized for not acknowledging it sooner.
They also acknowledged the strong feedback regarding the Murkmire event years ago, even though that was working as intended too. They said our feedback on the poor RNG there would be taken into consideration, but this event seems to have suggested the opposite.
They have also promised to do better on communication in general, and part of that is continuing (and improving) acknowledgment of strong player sentiment.
So they set the expectation here.
I didn't take what ZOS has said about other topics to mean that they're necessarily going to provide a response to every single topic that gains traction in the forums. A casual glance at the topics in General Discussion show that that's simply not realistic. There's complaints about everything! The endeavours post has 3 pages. Do you expect an official response for that too?
This is really a basic topic and all they could really do is state the obvious.
I actually look at it the other way. I think it's melodramatic topics like this that make them resistant to engage with the community because we come across as spoiled, entitled and unreasonable.
If ZOS had never provided acknowledgment of player feedback for intended things, that would be one thing.
But they have most certainly done so on multiple occasions, and in the cases where it was too long delayed (e.g. the Maelstrom weapon situation), they apologized for not acknowledging it sooner.
They also acknowledged the strong feedback regarding the Murkmire event years ago, even though that was working as intended too. They said our feedback on the poor RNG there would be taken into consideration, but this event seems to have suggested the opposite.
They have also promised to do better on communication in general, and part of that is continuing (and improving) acknowledgment of strong player sentiment.
So they set the expectation here.
I didn't take what ZOS has said about other topics to mean that they're necessarily going to provide a response to every single topic that gains traction in the forums. A casual glance at the topics in General Discussion show that that's simply not realistic. There's complaints about everything! The endeavours post has 3 pages. Do you expect an official response for that too?
This is really a basic topic and all they could really do is state the obvious.
I actually look at it the other way. I think it's melodramatic topics like this that make them resistant to engage with the community because we come across as spoiled, entitled and unreasonable.
Ingel_Riday wrote: »I mean, yeah... I wouldn't want to respond to so many complaint threads either.
But coming across as spoiled, entitled, and unreasonable? Expecting to not have to sink 33.33 hours (400 dolmens x 5 minutes on average between each one = 2,000 minutes / 60 = 33.33 hours) for a single style page of 5 doesn't sound spoiled and entitled to me. It sounds like being legitimately peeved, with cause.
Skullstachio wrote: »Care to explain how? How are players "spoiled, entitled and unreasonable" when they are the ones paying for:
- the base game. (Not counting free-to-play days.)
- Game Chapters on top of the base game.
- DLC Dungeons. (Optional)
- crowns needed for said game chapters when they move to the crown store a year or two later.
Elvenheart wrote: »I just want to go on record saying that I am not one of the people expressing any sour grapes, I’m very very happy for the people who get the compensation package for being locked out. One of the “agrees” on every post praising the compensation package comes from me! 😊