I thought only the animation - but maybe you are right and it was just another call of a function with a smaller value as the variable...
First: Your quote is wrong - it wasn't necrotech who wrote this.Necrotech_Master wrote: »
For me it looks like that we could get a really nice sorc situation if ZOS were doing both:
1) make the heal over time on ward
+
2) Change +8% maxMag on BA to major crit buffs on both bars
that we “all” here could live with?
For what's it worth, I can not live with this.
Can't it be another skill that fullfills this solemn duty? I like Aegis as it is, and I like Magelight as it is, too. I begged for 8 years for Aegis to finally become good for Magsorc, and it took 3, or 4? reworks until the skill was finally worth it. This sudden crusade against magicka, after having been a dead stat for years now, is very unbecoming. I will never agree to the destruction of build variety.
Bound Aegis could get a more interesting and more universally useful active effect though (maybe major crit buffs for 20 seconds?), but the passive effects are fine as they are. Maybe tanks would be upset, but I never once used the active component on a pve tank build, and I have tanked nearly everything there is.
So - can you please explain why you like magelight?
I hate it - and I hate that I have to slot it (or my potion is bound to crit) and then I have the crit buff+the extra mag only on one bar.
First - this forces me to put the ward on the same bar. (build variety)
Second - My maxMag is different on the bars which comes with some negative problems - for example if I start the fight on the other bar or after I swap to that bar when the mag is only at ~90%. This often shrinks my build variety too.
Third: How often have you detect someone with the skill itself? I can clearly say that you need really much luck and in a mean it's much much to expensive for this small radius. So I never use it unless I have no other option available - are on 100% mag and have a "feeling" or are bored. I guess I have never detected somebody - maybe 1-2 times since the patch where they "buffed" it from 6m to 8m.... (~U37?)
Then - the BA change was suggested by Turtle(?) to dampen the maximum mag problem.
BA would be still good for magSorcs and I guess that it would be still a standard skill on magSorcs in PvP. (~80-90%)
If they put major crit buffs on any other skill, sorc would be buffed even further and the idea was to change the max mag problem (curse) with a (kiss) on the other site to get one "free" skillslot. (and this opens even more build variety)I don't think that it was "secretly" a nerf Sorc suggestion. It was clearly explained, that this would lead to much less max Mag stacking (-8% and -7%) - with the benefit of a free slot. So sure it was not "what a Mag Sorc would actually want" - it was an compromise to the "nerf ward" discussion.This is secretly a nerf Sorc suggestion disguised as a buff Sorc one. And this has been a suggestion from a lot of people, but is definitely an out of touch consideration for what a Mag Sorc would actually want.
Btw: When Turtle mentioned it the first time, I wasn't in favour of it myself and if I remember correctly he was using an or between that and the HoT solution and it was just me with an and.
If there wouldn't be the possible PvE tanks, I would like the idea of:
+X% mag, minor protection, minor resolve, and a used active major Prophecy/Savagery for a cheaper price.
(X <= 8; to be discussed)
So you could still slot both BA+mageLight, but we could get a free slot if we want.
But I guess there are (many?) tanks out there which use the active part?
I never used it (on will )...
Looks like you missed my point completely again - all I tried to say is - HoT or Heal - your HPS will stay (almost) the same. (and we had exactly the same discussion over a month ago - where you missed it as well before you understood the point)StaticWave wrote: »wbStaticWave wrote: »I still stand by the solution to turn that burst heal into a HoT. Something like "if no pets are affected, you will heal for X amount over 5 seconds. This effect persists when your shield is removed". That X amount could be the current burst heal but over 5 seconds. That same 16k shield with a 9k burst heal tooltip will now heal for 500 every second over 5s, and when you spam it, you refresh the first tick and can turn it into a small 1k "burst heal", similar to how spamming Vigor can force 2 ticks to happen in the same GCD. It rewards you for preemptively using the shield, and also gives ppl the chance to kill you if you don't keep up your shield and get low.
Like I said, I'm in favour of this solution - but like I also said, you can still make videos/posts with "Sorc is doing 8+K HPS".
(Yes I know the burst would be gone - it's just a friendly side slash towards your way to prove "ward OP"... )
Lol, they are doing 8k HPS in a damage build.
It's easy to survive 8k HPS if you build for it. It's not easy to survive 8k HPS if you don't build for it. Not many classes can survive that kind of damage unless they purposely build for it. Sorc is doing 8k HPS in a damage build. That's the issue you aren't understanding.
We could go on and on but can you name me 1 spec with the capability to tank 7k DPS while having high damage, high mobility, and high sustain? Templar has to sit in Rune + Ritual to tank 7k DPS. Warden has to build 50k HP with Polar Wind to tank 7k DPS. Meanwhile magsorc is chilling with 55k max mag and can tank 7k DPS, or Streak 10x in a row if they want to. There's no debate here.
You going too in depth to prove me and @xylena_lazarow about how we can "cheese" the CMX data is factually wrong. All my data has been taken from duels and I've shown several screenshots of my Sorc tanking 7k DPS from a DK in an actual fight. I could run into the same DK in Cyrodiil or BG and it wouldn't make a difference. Heck, I could even Streak 10x in a row and reset the fight at will since I'm no longer bound by the dueling radius restriction. Can a Warden or Templar reset the fight like that with their kit? Certainly not. They have to slot Mist Form and even then they can't use it 10x in a row lol.
StaticWave wrote: »The issue isn't just the high max mag. It's a combination of high max mag, high shield value, high burst heal value, and sustain from having a high mag pool.
The 60k max mag build can reach a 16k shield tooltip. If you lower the HP cap to 60% like previously, then the cap for shield is still 18k. Even at 50%, or a 15k shield cap, the change is negligible. A magsorc with 14k shield and Rallying Cry can survive just as well as a magsorc with 16k shield and no Rallying Cry, and I would argue they can survive better. Nothing will get fixed until that burst heal is gone unfortunately.
I still stand by the solution to turn that burst heal into a HoT. Something like "if no pets are affected, you will heal for X amount over 5 seconds. This effect persists when your shield is removed". That X amount could be the current burst heal but over 5 seconds. That same 16k shield with a 9k burst heal tooltip will now heal for 500 every second over 5s, and when you spam it, you refresh the first tick and can turn it into a small 1k "burst heal", similar to how spamming Vigor can force 2 ticks to happen in the same GCD. It rewards you for preemptively using the shield, and also gives ppl the chance to kill you if you don't keep up your shield and get low.
First: Your quote is wrong - it wasn't necrotech who wrote this.
So - can you please explain why you like magelight?
I hate it - and I hate that I have to slot it (or my potion is bound to crit) and then I have the crit buff+the extra mag only on one bar.
First - this forces me to put the ward on the same bar. (build variety)
Second - My maxMag is different on the bars which comes with some negative problems - for example if I start the fight on the other bar or after I swap to that bar when the mag is only at ~90%. This often shrinks my build variety too.
Third: How often have you detect someone with the skill itself? I can clearly say that you need really much luck and in a mean it's much much to expensive for this small radius. So I never use it unless I have no other option available - are on 100% mag and have a "feeling" or are bored. I guess I have never detected somebody - maybe 1-2 times since the patch where they "buffed" it from 6m to 8m.... (~U37?)
Then - the BA change was suggested by Turtle(?) to dampen the maximum mag problem.
BA would be still good for magSorcs and I guess that it would be still a standard skill on magSorcs in PvP. (~80-90%)
If they put major crit buffs on any other skill, sorc would be buffed even further and the idea was to change the max mag problem (curse) with a (kiss) on the other site to get one "free" skillslot. (and this opens even more build variety)
Sure they can still survive high DPS, but it's much harder for them to get out of execute range now, and that's mainly what I want. There's supposed to be counterplay for shield (harder to get out of execute range).
StaticWave wrote: »wbStaticWave wrote: »I still stand by the solution to turn that burst heal into a HoT. Something like "if no pets are affected, you will heal for X amount over 5 seconds. This effect persists when your shield is removed". That X amount could be the current burst heal but over 5 seconds. That same 16k shield with a 9k burst heal tooltip will now heal for 500 every second over 5s, and when you spam it, you refresh the first tick and can turn it into a small 1k "burst heal", similar to how spamming Vigor can force 2 ticks to happen in the same GCD. It rewards you for preemptively using the shield, and also gives ppl the chance to kill you if you don't keep up your shield and get low.
Like I said, I'm in favour of this solution - but like I also said, you can still make videos/posts with "Sorc is doing 8+K HPS".
(Yes I know the burst would be gone - it's just a friendly side slash towards your way to prove "ward OP"... )
Lol, they are doing 8k HPS in a damage build.
It's easy to survive 8k HPS if you build for it. It's not easy to survive 8k HPS if you don't build for it. Not many classes can survive that kind of damage unless they purposely build for it. Sorc is doing 8k HPS in a damage build. That's the issue you aren't understanding.
We could go on and on but can you name me 1 spec with the capability to tank 7k DPS while having high damage, high mobility, and high sustain? Templar has to sit in Rune + Ritual to tank 7k DPS. Warden has to build 50k HP with Polar Wind to tank 7k DPS. Meanwhile magsorc is chilling with 55k max mag and can tank 7k DPS, or Streak 10x in a row if they want to. There's no debate here.
You going too in depth to prove me and @xylena_lazarow about how we can "cheese" the CMX data is factually wrong. All my data has been taken from duels and I've shown several screenshots of my Sorc tanking 7k DPS from a DK in an actual fight. I could run into the same DK in Cyrodiil or BG and it wouldn't make a difference. Heck, I could even Streak 10x in a row and reset the fight at will since I'm no longer bound by the dueling radius restriction. Can a Warden or Templar reset the fight like that with their kit? Certainly not. They have to slot Mist Form and even then they can't use it 10x in a row lol.
Is there a way I can demonstrate more clearly? Is there a language barrier?it was just to show that this particular claim didn't make sense and didn't show what she was thinking.
Want to talk about what it's like for a casual PvPer to have to fight against Sorcs?Bushido2513 wrote: »views take into account the casual perspective
Bushido2513 wrote: »
I feel like here you have an agenda with where you want ward to end up in overall pvp but I just question if your cmx data and views take into account the casual perspective and how they may care less about numbers and more about just being able to trade blows and not die, or get revenge with the help of buddies if they do die, etc?
xylena_lazarow wrote: »Is there a way I can demonstrate more clearly? Is there a language barrier?it was just to show that this particular claim didn't make sense and didn't show what she was thinking.Want to talk about what it's like for a casual PvPer to have to fight against Sorcs?Bushido2513 wrote: »views take into account the casual perspective
StaticWave wrote: »Bushido2513 wrote: »
I feel like here you have an agenda with where you want ward to end up in overall pvp but I just question if your cmx data and views take into account the casual perspective and how they may care less about numbers and more about just being able to trade blows and not die, or get revenge with the help of buddies if they do die, etc?
My counter argument is do you think a casual player is going to have any chance of fighting a magsorc?
Let’s be honest here. Ward currently only has 1 counter and that’s perfectly executing a 100-0 combo with perfect timing. That counter also works on literally every class, so is it really a class specific counter anymore? Also, do we honestly think a casual player is going to pull that off consistently? Do we honestly think a casual player can even survive the first volley of cfrag + spammable + curse to actually use any of their offensive skills?
The casuals I see don’t fight magsorcs. They get bodied by them. If that magsorc is also a casual player, then chances are they will sit behind their group with Mages Fury ready to explode someone. I don’t expect any casual player to jump into the enemy team, kill a magsorc, and get out unscathed. Even experienced players like myself still wouldn’t take that risk unless he’s a high value target and we know for sure we have an escape option.
Ironically an eloquent defense of 1vX being a valid part of PvP that does NOT hurt casual play! Not what I was expecting. Well played. Coincidentally, an unrelated thread just popped up regarding casual PvPers going up against Sorcs.Bushido2513 wrote: »So casuals are encouraged to group up honestly.
@Dracane pretty sure we have badly misunderstood each other, because this is exactly what I keep trying to say lol. Glad to see others explained it better than I did.I will say though that this does not sound unfair at all. "Forcing" Magsorcs to shield up and then Streak to get pressure off of them to let the HoT work to the same effect as the "burst" heal currently does, sounds like healthy and logical design.
xylena_lazarow wrote: »Ironically an eloquent defense of 1vX being a valid part of PvP that does NOT hurt casual play! Not what I was expecting. Well played. Coincidentally, an unrelated thread just popped up regarding casual PvPers going up against Sorcs.Bushido2513 wrote: »So casuals are encouraged to group up honestly.
@StaticWave
@xylena_lazarow
This was just a no sweat duel between me and a buddy. We both don't have perma sustain setups and just have high damage stuff on so our DPS comes in waves.
Dampen is roughly 20% weaker than hardened from what I was seeing (old Hardened Ward). But I was keeping up with his 4-4.5k DPS with it, so I'm sure I was handling 4800-5500+ DPS last patch with Hardened.
Every single fight Dampen is sitting around 80% of my total HPS. Ward used to be 80-85% of my HPS every fight.
So I'm not really sure what's the concern about Ward being the vast majority of the HPS in this patch? That hasn't changed.
It's always possible that the language barrier could be a problem when talking to me, but in this case: no.xylena_lazarow wrote: »
(This saves me so much time - ty very much @Jsmalls )Every single fight Dampen is sitting around 80% of my total HPS. Ward used to be 80-85% of my HPS every fight.
So I'm not really sure what's the concern about Ward being the vast majority of the HPS in this patch? That hasn't changed.
@StaticWave
1. But I think that's the whole thing, Ward takes more damage in general than other forms of defense. Take that same 7k against a Sorc and it's 6k or less against another player (depending if bastion is slotted). Because less damage is being block mitigated and a Sorc wants you to damage their shield so they will be less inclined to dodge roll with it up.
2. I feel like you said that wasn't your argument but then this point is stating exactly that. Ward has ALWAYS had the largest contribution for HPS. And I know no one is saying Ward was a problem last update. It's the interaction of going over your health and being a consistent value every cast. It's going to contribute more.
Unless I'm misunderstanding your second point.
xylena_lazarow wrote: »@Jsmalls thanks! For context, what was your own dps? Doesn't have to be full breakdown, just total.
It would seem from these numbers that you have no trouble surviving relatively high damage without a burst heal, and that max mag scaling shields are strong on their own without a healing component. This supports my earlier assertion that the buffs to Sorc's mag pool via better passives and better stat sets have been sufficient to revitalize the MagSorc archetype, and that adding a large burst heal on top of an already strong shield is simply unnecessary.
Bushido2513 wrote: »xylena_lazarow wrote: »@Jsmalls thanks! For context, what was your own dps? Doesn't have to be full breakdown, just total.
It would seem from these numbers that you have no trouble surviving relatively high damage without a burst heal, and that max mag scaling shields are strong on their own without a healing component. This supports my earlier assertion that the buffs to Sorc's mag pool via better passives and better stat sets have been sufficient to revitalize the MagSorc archetype, and that adding a large burst heal on top of an already strong shield is simply unnecessary.
See this is exactly where a bit of my issue lies. Yes if all players run a build like jsmalls, have jsmalls skills, and get into fights similar to the one jsmalls tested then sure make a blanket statement. The truth is that this isn't the case so from this we can only tell that in some scenarios a player can survive but then we need to know how likely those scenarios are vs other scenarios.
StaticWave wrote: »@StaticWave
1. But I think that's the whole thing, Ward takes more damage in general than other forms of defense. Take that same 7k against a Sorc and it's 6k or less against another player (depending if bastion is slotted). Because less damage is being block mitigated and a Sorc wants you to damage their shield so they will be less inclined to dodge roll with it up.
2. I feel like you said that wasn't your argument but then this point is stating exactly that. Ward has ALWAYS had the largest contribution for HPS. And I know no one is saying Ward was a problem last update. It's the interaction of going over your health and being a consistent value every cast. It's going to contribute more.
Unless I'm misunderstanding your second point.
@Jsmalls
1) Right, but that also means you don’t have to block cast or dodge roll as much and can conserve stamina. It’s a tradeoff that is also a benefit for magsorc.
Did you know a simple light attack + spammable + bash combo drains stamina twice in 1 GCD? That's right, there are 3 instances of damage and block cooldown is around 0.25s. Assuming your block cost is 900 on ice staff, that's 1800 stamina/magicka every second if your opponent does a simple light attack bash weave rotation.
So if you want to make a fair comparison, then let's use that into consideration as well. Blocking for 1 second drains 1800 stam, and potentially 1.5k more if you cut off your stam sustain right when it ticks.
Then let's also consider the reduced movement speed while blocking. Nobody is going to block cast when they get zerged, as that's asking to die. They may tap block at most, but most of the time they are sprinting away to the nearest LoS.
2) My argument was Ward is doing way more than any burst heal in the game. People have been using the argument that "Ward is now on par with other burst heal and is balanced", but that's factually not true. I've proven that Ward is in fact better than other burst heals because it allows you to soak up damage before your actual HP does, and also allows you to heal up if you get low. It does 2 things in 1 skill, which no other burst heal is capable of.
This isn't even an argument. If you play both stam and mag then you will see exactly what I'm talking about. If you only play mag, then it's really hard to explain to you why Ward is currently better than other burst heals. And I'm saying this to everyone who only mains magsorc too. Please play a stam class for a day and let me know if everything I said is true.
Your issue is that Jsmalls isn't "casual" enough for you?Bushido2513 wrote: »See this is exactly where a bit of my issue lies
Coming back into this from an offhand comment on like page 1 or 2. I think the general issue with Ward last patch was that it is effectively the worst defensive tool at low health. It just does not actually function once you are in execute because every non-sorc execute tool is pretty much a one shot, through shield. Relying on a HOT to get you out of execute has never been reliable underneath ward.
Especially when classes with reliable burst heals can go from execute to full health immediately. Then they have a full health bar of buffer to get defensive. Sorcs have been at an extreme disadvantage at low health. Even streaking can kill you at low health since it does not prevent attacks, especially if your streak doesn't stun the opponent using an execute.
The burst heal on Ward has been a game changer in that regard. No longer is fighting a templar a death sentence once you hit 30-40% health. Sorcs finally have a compliment to the shield itself that manages to "scale" with opponents and get actual health out of the danger zone it a reasonable amount of time.
I also think it is a bit misleading with the healing numbers shown. How much of that fight were you actually in a situation where the burst heal saved you and how much of the fights are you in a situation where the burst heal is just topping things off. I think that is an important distinction. HOTs are great at topping you off, keeping you at full health, especially under a shield if you keep the shield up. So spamming Ward at 90% health is functionally no different than a HOT, with the added problem of draining your mag to do so. The burst heal is getting you out of execute, which a HOT just doesn't have the juice to do with the amount of damage most classes can put out.
So, I don't think removing the burst heal is a good idea. However, I wouldn't be opposed to implementing a 2 second cooldown on the heal at its current power levels. Make it function like a HOT, but keep it in place as a burst. Allows you to get out of execute, like every other class, but discourages spamming it.
@Jsmalls just (unintentionally) proved you can survive 5k dps with only Dampen Magicka, no burst heal needed.StaticWave wrote: »If the goal is to make magsorc playable, then why make it overpowered? Magsorc currently has everything. Tankiness, sustain, damage, elusiveness, range advantage. Why do we insist that it’s ok?
Every Sorc main should pick up an Arcanist and fight a MagSorc with it.StaticWave wrote: »Tell you what. I think it would get my point across better if the magsorc mains in this thread try fighting a magsorc as ANOTHER class. It would really make arguing with yall a lot easier when you can experience what it’s like to fight your own class lol.
xylena_lazarow wrote: »Your issue is that Jsmalls isn't "casual" enough for you?Bushido2513 wrote: »See this is exactly where a bit of my issue lies
@DaisyRay posted her experience moving from a casual build to a max mag minmax build. Please read.
She provided a more in-depth analysis earlier ITT somehwere. But if you look at this thread as a whole, it's got pretty good representation of casual and competitive players, different playstyles and classes, different regions and servers. That's why each individual account is worthwhile, they add up.Bushido2513 wrote: »DaisyRay sounds like the other part of the issue which I see on both sides where the description is a bit more exaggerated with less actual details. This isn't to say that I've changed my views on the value of player generated data accounts but just that exaggerated accounts aren't as helpful either.
Bushido2513 wrote: »xylena_lazarow wrote: »Your issue is that Jsmalls isn't "casual" enough for you?Bushido2513 wrote: »See this is exactly where a bit of my issue lies
@DaisyRay posted her experience moving from a casual build to a max mag minmax build. Please read.
Honestly I don't know if jsmalls is a casual, complete noob, or 1vx specialist. What I believe is that the experiences of the smaller percentage of players shouldn't be used to set guidelines for the larger percentage of players.
DaisyRay sounds like the other part of the issue which I see on both sides where the description is a bit more exaggerated with less actual details. This isn't to say that I've changed my views on the value of player generated data accounts but just that exaggerated accounts aren't as helpful either.