xylena_lazarow wrote: »So what is it you think you have contributed?Bushido2513 wrote: »I'm not saying don't do your research but just saying it's not proving much other than what you as one person are seeing from just your view in very limited testing.
I'll take Static's limited testing over another 700 posts of "trust me bro, I'm a MagSorc"
xylena_lazarow wrote: »So how do you know Ward's values are intended? Sometimes it takes them a while to fix bugs.Galeriano2 wrote: »It was for a moment due to a bug that devs fixed.
Do you have stats to back that up? I remember some wanted to keep it because it could wipe ball groups.Bushido2513 wrote: »The difference would be that people almost unanimously complained about Tarnished
xylena_lazarow wrote: »So how do you know Ward's values are intended? Sometimes it takes them a while to fix bugs.Galeriano2 wrote: »It was for a moment due to a bug that devs fixed.
StaticWave wrote: »Galeriano2 wrote: »xylena_lazarow wrote: »Replace Ward with Harness Magicka on your Sorc. Please report on results with CMX. Thank you.Galeriano2 wrote: »It's an intended and expected design.
Hardened ward being the strongest shield is an intended and expected design. it is supposed to be stronger than harness magicka or even dampen magic.
Quite frankly it was arcanist arrival that disrupted this state of things because hardened became weaker than impervious so I wouldn't be suprised if one of the reasons ward got buffed by adding heal to it was to make it once again the best shield ability.
You missed the point she was trying to make
I've been hammering my point over and over and your response is never anything but rhetoric and nitpicks. Not a single CMX, build layout, tooltip screenshot, test analysis, nothing. What do you contribute here?Galeriano2 wrote: »If that would be the case I would rather preffer for her to be the one to mention it..
xylena_lazarow wrote: »I've been hammering my point over and over and your response is never anything but rhetoric and nitpicks. Not a single CMX, build layout, tooltip screenshot, test analysis, nothing. What do you contribute here?Galeriano2 wrote: »If that would be the case I would rather preffer for her to be the one to mention it..
Bushido2513 wrote: »xylena_lazarow wrote: »So what is it you think you have contributed?Bushido2513 wrote: »I'm not saying don't do your research but just saying it's not proving much other than what you as one person are seeing from just your view in very limited testing.
I'll take Static's limited testing over another 700 posts of "trust me bro, I'm a MagSorc"
You make one of the most interesting points and I'm really glad you said this.
You show how people are willing to fill in a gap with limited data when the actual data is either hard to get, not palatable, or unavailable simply because it's easier to understand or aligns with a view they can get with.
Taking the simple answer doesn't make it any more correct, just one that's easier for you to digest.
As I've been saying, nobody has the actual data needed to understand how this change is actually affecting pvp as a whole.
Didn't miss it, you just haven't provided evidence for it. Numbers, thank you.Galeriano2 wrote: »You missed the point of my comment though
xylena_lazarow wrote: »Do you have stats to back that up? I remember some wanted to keep it because it could wipe ball groups.Bushido2513 wrote: »The difference would be that people almost unanimously complained about Tarnished
You also never really answered me. What is it exactly that you contribute here?
Your viewpoint is unsupported. You have no data set at all, not even an incomplete one. Please provide, thanks.Bushido2513 wrote: »What do I add, an alternative viewpoint that without a proper vantage point there's no way to really see the bigger picture. Some seem to think they have it all sorted and I just don't see how that's possible using an incomplete data set.
Bushido2513 wrote: »xylena_lazarow wrote: »So what is it you think you have contributed?Bushido2513 wrote: »I'm not saying don't do your research but just saying it's not proving much other than what you as one person are seeing from just your view in very limited testing.
I'll take Static's limited testing over another 700 posts of "trust me bro, I'm a MagSorc"
You make one of the most interesting points and I'm really glad you said this.
You show how people are willing to fill in a gap with limited data when the actual data is either hard to get, not palatable, or unavailable simply because it's easier to understand or aligns with a view they can get with.
Taking the simple answer doesn't make it any more correct, just one that's easier for you to digest.
As I've been saying, nobody has the actual data needed to understand how this change is actually affecting pvp as a whole.
Multiple other posters, including those who either main or play MagSorc, are saying that MagSorc has gotten out of control due to this buff. You were then provided data on how much Hardened Ward is overperforming compared to other heals, as well as numbers showing how the population is shifting more toward Sorcerers all of a sudden. Despite this, you essentially are still sticking to "No you're wrong, you haven't shown me enough data. I know this because I'm a MagSorc." You then set an unreasonable standard by putting the onus on everyone else to gather data that you know to be out of their reach while providing none of your own. Enough data has been given that it at least warrants legwork on your end. In the debate sphere we call that being bad faith.
I have no exact data to give you, but I do Battlegrounds a lot, and tend to hover in the high-ish MMR territory along with several of my guildies. I have been seeing ALOT more MagSorcs than before, to the point where I have been seeing entire teams of nothing but MagSorcs. Other player's in these Battleground lobbies are also noticing it, and we all know why.
I have stated in prior thread that the entirety of the Sorcerer's kit doesn't just make them difficult to fight, but frustrating. If the number of MagSorcs is growing to the point where we will have entire teams of them, it ends up making the entire PvP experience more frustrating. How would that not be affecting PvP as a whole?
No I assure you it would help. Please give data. Thank you.Bushido2513 wrote: »Also just to note on why giving data from my experience wouldn't be helpful
Feel? When I click Ward I feel like I am exploiting a bug.Bushido2513 wrote: »Also game experience isn't just about math, it's about how you feel about playing a class
xylena_lazarow wrote: »Your viewpoint is unsupported. You have no data set at all, not even an incomplete one. Please provide, thanks.Bushido2513 wrote: »What do I add, an alternative viewpoint that without a proper vantage point there's no way to really see the bigger picture. Some seem to think they have it all sorted and I just don't see how that's possible using an incomplete data set.
xylena_lazarow wrote: »No I assure you it would help. Please give data. Thank you.Bushido2513 wrote: »Also just to note on why giving data from my experience wouldn't be helpfulFeel? When I click Ward I feel like I am exploiting a bug.Bushido2513 wrote: »Also game experience isn't just about math, it's about how you feel about playing a class
Galeriano2 wrote: »StaticWave wrote: »Galeriano2 wrote: »xylena_lazarow wrote: »Replace Ward with Harness Magicka on your Sorc. Please report on results with CMX. Thank you.Galeriano2 wrote: »It's an intended and expected design.
Hardened ward being the strongest shield is an intended and expected design. it is supposed to be stronger than harness magicka or even dampen magic.
Quite frankly it was arcanist arrival that disrupted this state of things because hardened became weaker than impervious so I wouldn't be suprised if one of the reasons ward got buffed by adding heal to it was to make it once again the best shield ability.
You missed the point she was trying to make
If that would be the case I would rather preffer for her to be the one to mention it..
Why yes, in fact I've asked repeatedly ITT for:Bushido2513 wrote: »Is there any data output that I could give you that would at all convince you that ward is just fine?
Bushido2513 wrote: »Bushido2513 wrote: »xylena_lazarow wrote: »So what is it you think you have contributed?Bushido2513 wrote: »I'm not saying don't do your research but just saying it's not proving much other than what you as one person are seeing from just your view in very limited testing.
I'll take Static's limited testing over another 700 posts of "trust me bro, I'm a MagSorc"
You make one of the most interesting points and I'm really glad you said this.
You show how people are willing to fill in a gap with limited data when the actual data is either hard to get, not palatable, or unavailable simply because it's easier to understand or aligns with a view they can get with.
Taking the simple answer doesn't make it any more correct, just one that's easier for you to digest.
As I've been saying, nobody has the actual data needed to understand how this change is actually affecting pvp as a whole.
Multiple other posters, including those who either main or play MagSorc, are saying that MagSorc has gotten out of control due to this buff. You were then provided data on how much Hardened Ward is overperforming compared to other heals, as well as numbers showing how the population is shifting more toward Sorcerers all of a sudden. Despite this, you essentially are still sticking to "No you're wrong, you haven't shown me enough data. I know this because I'm a MagSorc." You then set an unreasonable standard by putting the onus on everyone else to gather data that you know to be out of their reach while providing none of your own. Enough data has been given that it at least warrants legwork on your end. In the debate sphere we call that being bad faith.
I have no exact data to give you, but I do Battlegrounds a lot, and tend to hover in the high-ish MMR territory along with several of my guildies. I have been seeing ALOT more MagSorcs than before, to the point where I have been seeing entire teams of nothing but MagSorcs. Other player's in these Battleground lobbies are also noticing it, and we all know why.
I have stated in prior thread that the entirety of the Sorcerer's kit doesn't just make them difficult to fight, but frustrating. If the number of MagSorcs is growing to the point where we will have entire teams of them, it ends up making the entire PvP experience more frustrating. How would that not be affecting PvP as a whole?
Actually I never said anyone was wrong, just that they haven't really proved anything as it pertains to understanding if this change should be reverted or changed again. We just don't have enough information to say positively one way or another.
I'm not saying don't add a viewpoint but I am saying that people providing "data" aren't really doing anything but giving a mathematical representation of their experience on a subject that needs to be looked at from a larger perspective of general population experience.
I hope that ZOS devs aren't sitting around saying hey man check out my cmx, let's change this. I hope they are saying hey look at the population of mag sorcs, their k/d ratio, their HPS and let's do a comparison to pre change numbers and see if this is trending correctly or if we might have made a mistake.
Also just to note on why giving data from my experience wouldn't be helpful. For me yes the buff aids in my survivability but I also don't play anywhere near meta so it's not affecting me as much as it might some others. Now I could add that to the pile and say well ward isn't really that big of a deal based on my gameplay but I can understand that this would be subjective and not really much info based on whoever else might be running it differently.
Also game experience isn't just about math, it's about how you feel about playing a class, your particular build, types of enemies you face, playing solo or group, etc. Trying to make it about very basic math isn't going to do well at encompassing all of this. That's why I prefer the more true model of back end data that doesn't lie. Only zos has this so I have to rely on them to see the issue that people are talking about here and use their own models to adjust.
xylena_lazarow wrote: »Why yes, in fact I've asked repeatedly ITT for:
your build and Ward tooltip for context
xylena_lazarow wrote: »Why yes, in fact I've asked repeatedly ITT for:
CMX showing other skills performing similar to Ward
xylena_lazarow wrote: »Why yes, in fact I've asked repeatedly ITT for:
CMX showing other classes performing similar to MagSorc
StaticWave wrote: »Bushido2513 wrote: »Bushido2513 wrote: »xylena_lazarow wrote: »So what is it you think you have contributed?Bushido2513 wrote: »I'm not saying don't do your research but just saying it's not proving much other than what you as one person are seeing from just your view in very limited testing.
I'll take Static's limited testing over another 700 posts of "trust me bro, I'm a MagSorc"
You make one of the most interesting points and I'm really glad you said this.
You show how people are willing to fill in a gap with limited data when the actual data is either hard to get, not palatable, or unavailable simply because it's easier to understand or aligns with a view they can get with.
Taking the simple answer doesn't make it any more correct, just one that's easier for you to digest.
As I've been saying, nobody has the actual data needed to understand how this change is actually affecting pvp as a whole.
Multiple other posters, including those who either main or play MagSorc, are saying that MagSorc has gotten out of control due to this buff. You were then provided data on how much Hardened Ward is overperforming compared to other heals, as well as numbers showing how the population is shifting more toward Sorcerers all of a sudden. Despite this, you essentially are still sticking to "No you're wrong, you haven't shown me enough data. I know this because I'm a MagSorc." You then set an unreasonable standard by putting the onus on everyone else to gather data that you know to be out of their reach while providing none of your own. Enough data has been given that it at least warrants legwork on your end. In the debate sphere we call that being bad faith.
I have no exact data to give you, but I do Battlegrounds a lot, and tend to hover in the high-ish MMR territory along with several of my guildies. I have been seeing ALOT more MagSorcs than before, to the point where I have been seeing entire teams of nothing but MagSorcs. Other player's in these Battleground lobbies are also noticing it, and we all know why.
I have stated in prior thread that the entirety of the Sorcerer's kit doesn't just make them difficult to fight, but frustrating. If the number of MagSorcs is growing to the point where we will have entire teams of them, it ends up making the entire PvP experience more frustrating. How would that not be affecting PvP as a whole?
Actually I never said anyone was wrong, just that they haven't really proved anything as it pertains to understanding if this change should be reverted or changed again. We just don't have enough information to say positively one way or another.
I'm not saying don't add a viewpoint but I am saying that people providing "data" aren't really doing anything but giving a mathematical representation of their experience on a subject that needs to be looked at from a larger perspective of general population experience.
I hope that ZOS devs aren't sitting around saying hey man check out my cmx, let's change this. I hope they are saying hey look at the population of mag sorcs, their k/d ratio, their HPS and let's do a comparison to pre change numbers and see if this is trending correctly or if we might have made a mistake.
Also just to note on why giving data from my experience wouldn't be helpful. For me yes the buff aids in my survivability but I also don't play anywhere near meta so it's not affecting me as much as it might some others. Now I could add that to the pile and say well ward isn't really that big of a deal based on my gameplay but I can understand that this would be subjective and not really much info based on whoever else might be running it differently.
Also game experience isn't just about math, it's about how you feel about playing a class, your particular build, types of enemies you face, playing solo or group, etc. Trying to make it about very basic math isn't going to do well at encompassing all of this. That's why I prefer the more true model of back end data that doesn't lie. Only zos has this so I have to rely on them to see the issue that people are talking about here and use their own models to adjust.
The problem I have with your argument is you're relying too much on ZOS to do their own testing, when they are literally out of touch with their own game and are known to push back important changes.
Corrosive Armor took 2 years to be nerfed. Concealed Weapon took 6 patches (U35 to U41), to have its unique 10% dmg done turned into Major Berserk and now a specific 10% only for Concealed. During those 2 years and 6 patches people have been bombarding the forums with threads complaining about how broken DK and NB are, right from the first few months. They gave the same arguments as I did, with CMX data and videos/whatever they could muster up to prove their case. And they were right, their experience in PvP showed exactly what they complained about. Do you honestly believe ZOS devs play their own game at a level we play? Because if we're going to wait for them to gather data, then players will leave.
It's like me sitting inside my house watching the news and the news says there's a tornado coming near my area, but I'm like "I'll wait to see if my neighborhood gets **** up or not, then i'll leave".
Bushido2513 wrote: »Bushido2513 wrote: »xylena_lazarow wrote: »So what is it you think you have contributed?Bushido2513 wrote: »I'm not saying don't do your research but just saying it's not proving much other than what you as one person are seeing from just your view in very limited testing.
I'll take Static's limited testing over another 700 posts of "trust me bro, I'm a MagSorc"
You make one of the most interesting points and I'm really glad you said this.
You show how people are willing to fill in a gap with limited data when the actual data is either hard to get, not palatable, or unavailable simply because it's easier to understand or aligns with a view they can get with.
Taking the simple answer doesn't make it any more correct, just one that's easier for you to digest.
As I've been saying, nobody has the actual data needed to understand how this change is actually affecting pvp as a whole.
Multiple other posters, including those who either main or play MagSorc, are saying that MagSorc has gotten out of control due to this buff. You were then provided data on how much Hardened Ward is overperforming compared to other heals, as well as numbers showing how the population is shifting more toward Sorcerers all of a sudden. Despite this, you essentially are still sticking to "No you're wrong, you haven't shown me enough data. I know this because I'm a MagSorc." You then set an unreasonable standard by putting the onus on everyone else to gather data that you know to be out of their reach while providing none of your own. Enough data has been given that it at least warrants legwork on your end. In the debate sphere we call that being bad faith.
I have no exact data to give you, but I do Battlegrounds a lot, and tend to hover in the high-ish MMR territory along with several of my guildies. I have been seeing ALOT more MagSorcs than before, to the point where I have been seeing entire teams of nothing but MagSorcs. Other player's in these Battleground lobbies are also noticing it, and we all know why.
I have stated in prior thread that the entirety of the Sorcerer's kit doesn't just make them difficult to fight, but frustrating. If the number of MagSorcs is growing to the point where we will have entire teams of them, it ends up making the entire PvP experience more frustrating. How would that not be affecting PvP as a whole?
Actually I never said anyone was wrong, just that they haven't really proved anything as it pertains to understanding if this change should be reverted or changed again.
StaticWave wrote: »Bushido2513 wrote: »Bushido2513 wrote: »xylena_lazarow wrote: »So what is it you think you have contributed?Bushido2513 wrote: »I'm not saying don't do your research but just saying it's not proving much other than what you as one person are seeing from just your view in very limited testing.
I'll take Static's limited testing over another 700 posts of "trust me bro, I'm a MagSorc"
You make one of the most interesting points and I'm really glad you said this.
You show how people are willing to fill in a gap with limited data when the actual data is either hard to get, not palatable, or unavailable simply because it's easier to understand or aligns with a view they can get with.
Taking the simple answer doesn't make it any more correct, just one that's easier for you to digest.
As I've been saying, nobody has the actual data needed to understand how this change is actually affecting pvp as a whole.
Multiple other posters, including those who either main or play MagSorc, are saying that MagSorc has gotten out of control due to this buff. You were then provided data on how much Hardened Ward is overperforming compared to other heals, as well as numbers showing how the population is shifting more toward Sorcerers all of a sudden. Despite this, you essentially are still sticking to "No you're wrong, you haven't shown me enough data. I know this because I'm a MagSorc." You then set an unreasonable standard by putting the onus on everyone else to gather data that you know to be out of their reach while providing none of your own. Enough data has been given that it at least warrants legwork on your end. In the debate sphere we call that being bad faith.
I have no exact data to give you, but I do Battlegrounds a lot, and tend to hover in the high-ish MMR territory along with several of my guildies. I have been seeing ALOT more MagSorcs than before, to the point where I have been seeing entire teams of nothing but MagSorcs. Other player's in these Battleground lobbies are also noticing it, and we all know why.
I have stated in prior thread that the entirety of the Sorcerer's kit doesn't just make them difficult to fight, but frustrating. If the number of MagSorcs is growing to the point where we will have entire teams of them, it ends up making the entire PvP experience more frustrating. How would that not be affecting PvP as a whole?
Actually I never said anyone was wrong, just that they haven't really proved anything as it pertains to understanding if this change should be reverted or changed again. We just don't have enough information to say positively one way or another.
I'm not saying don't add a viewpoint but I am saying that people providing "data" aren't really doing anything but giving a mathematical representation of their experience on a subject that needs to be looked at from a larger perspective of general population experience.
I hope that ZOS devs aren't sitting around saying hey man check out my cmx, let's change this. I hope they are saying hey look at the population of mag sorcs, their k/d ratio, their HPS and let's do a comparison to pre change numbers and see if this is trending correctly or if we might have made a mistake.
Also just to note on why giving data from my experience wouldn't be helpful. For me yes the buff aids in my survivability but I also don't play anywhere near meta so it's not affecting me as much as it might some others. Now I could add that to the pile and say well ward isn't really that big of a deal based on my gameplay but I can understand that this would be subjective and not really much info based on whoever else might be running it differently.
Also game experience isn't just about math, it's about how you feel about playing a class, your particular build, types of enemies you face, playing solo or group, etc. Trying to make it about very basic math isn't going to do well at encompassing all of this. That's why I prefer the more true model of back end data that doesn't lie. Only zos has this so I have to rely on them to see the issue that people are talking about here and use their own models to adjust.
The problem I have with your argument is you're relying too much on ZOS to do their own testing, when they are literally out of touch with their own game and are known to push back important changes.
Corrosive Armor took 2 years to be nerfed. Concealed Weapon took 6 patches (U35 to U41), to have its unique 10% dmg done turned into Major Berserk and now a specific 10% only for Concealed. During those 2 years and 6 patches people have been bombarding the forums with threads complaining about how broken DK and NB are, right from the first few months. They gave the same arguments as I did, with CMX data and videos/whatever they could muster up to prove their case. And they were right, their experience in PvP showed exactly what they complained about. Do you honestly believe ZOS devs play their own game at a level we play? Because if we're going to wait for them to gather data, then players will leave.
It's like me sitting inside my house watching the news and the news says there's a tornado coming near my area, but I'm like "I'll wait to see if my neighborhood gets **** up or not, then i'll leave".
No, you are absolutely right with that assumption.Chilly-McFreeze wrote: »But this is where I can't follow OPs logic any longer. If you use ward preemptively, by design it will absorb dmg before it touches your health. If my health bar doesn't move, I won't need to get healed by HOTs. So surely it's the one big contributor in CMX. But maybe I just a fault in my way of thinking here.
And you don't stop posting this [snip] exaggerations?xylena_lazarow wrote: »You guys gonna keep ignoring that this does 86% for MagSorc?
xylena_lazarow wrote: »Replace Ward with Harness Magicka on your Sorc. Please report on results with CMX. Thank you.
Chilly-McFreeze wrote: »StaticWave wrote: »Bushido2513 wrote: »Alchimiste1 wrote: »Just close this thread.
If you don't think ward is overperforming you are clearly bias
It's actually not quite clear at all and that's the problem with this thread. People are trying to simplify a complicated thing and that usually leads to flawed evaluations.
I don't doubt that ward can feel like it's over performing but I've also experienced cases where it doesn't feel special at all.
This thread is just a bunch of players giving their individual takes on ward with some passing off their observations as conclusive evidence for one side or the other.
It doesn't feel overperforming. It is overperforming based on CMX data. I can show multiple screenshots of CMX data from Cyrodiil, BG, and dueling and even if the screenshots show Ward + its burst heal doing more than 30-40% of my total healing, you will still not be convinced lol.
This is just how CMX represents what Ward has absorbed throughout a fight. I used surge, dark conversion, and blood magic to heal under my ward, like a good little Mag Sorc should do.
.
I like the ideas of reducing the free max mag and swapping it into crit chance / changing the scaling of ward or changing the heal to a HOT.
But this is where I can't follow OPs logic any longer. If you use ward preemptively, by design it will absorb dmg before it touches your health. If my health bar doesn't move, I won't need to get healed by HOTs. So surely it's the one big contributor in CMX. But maybe I just a fault in my way of thinking here.
xylena_lazarow wrote: »Didn't miss it, you just haven't provided evidence for it. Numbers, thank you.Galeriano2 wrote: »You missed the point of my comment though
Posters have provided CMX data inferring that Hardened Ward is overperforming. You have repeatedly said the data they have provided is not enough. They clearly think it is enough. That means you think they are wrong. You may not have used the exact word, but it's very clear that is what your stance is.
You have also directly compared the Sorc to the NB, stating that you could take things away from the NB and they'd function, while taking anything away from the Sorc could easily cripple it. Others have clearly disagreed. That means you think they are wrong.
If someone takes a bite of food, winces, then throws the food in the garbage, one can infer that they didn't like the food. You, however, seem to be acting like because they didn't utter the exact words "I didn't like the food" that they can unironically correct someone who thought they didn't like the food by saying "I never said I didn't like the food." It's flat out sophistry.
What you seem to be doing is taking the stance that you think Sorcerers seem fine to you, but deliberately not stating it outright so you can dance around the issue and put the onus on others to prove their point by saying "they haven't proven anything" to distract them from the fact you don't seem to have a counterpoint. It comes off as bad faith.
If you think that Sorcerers need the current iteration of Ward in order to function, just take that stance and provide data to back it up.