With the size increase and a HoT I think Ward would be in a better place versus last patch, though I would prefer better interaction with the class as a whole without commitment of two additional bar slots. I'm okay with keeping bound aegis slotted, but wish major Prophecy/Savagery was added to the class kit (such a big let down for scribing to have not included this in a better way).
For real, much as I dislike the Ward heal, I'm still gonna demand buffs for Sorc regarding major crit chance. Sure running Inner Light and Bound Aegis makes you powerful, but it also gives you fewer things to do, resulting in a spec that's extremely strong but rigid in build and playstyle (less fun). I'd say that's a big reason you don't see more MagSorcs.wish major Prophecy/Savagery was added to the class kit (such a big let down for scribing to have not included this in a better way).
xylena_lazarow wrote: »Get ZOS to notice that Ward is screwing up the competitive end of PvP and rebalance it. Obviously players who do not engage in PvP in this manner are going to have a harder time understanding why exactly Ward is so broken, I have done my best to communicate this, but at the end of the day, it's like we're playing two different games.Bushido2513 wrote: »what's your end goal here?
With the size increase and a HoT I think Ward would be in a better place versus last patch, though I would prefer better interaction with the class as a whole without commitment of two additional bar slots. I'm okay with keeping bound aegis slotted, but wish major Prophecy/Savagery was added to the class kit (such a big let down for scribing to have not included this in a better way).
I agree. Though Magelight never bothered me, because reasons for slotting it are more than that bit of magicka or prophecy. Potions provide that anyway. Be it detection potion or alliance draught; which is all I use. The detection part of magelight is easily forgotten in this Nightblade infested meta. I contemplate upscaling to Radiant Magelight for that purpose and sacrifice 5% magicka.
Still, they generally have to look at class buffs and debuff. I think every class should cover the most pressing of them. Every class should have major breach as well. Major breach on Curse as suggested by you would be an immense improvement.
Thanks. I think there exists a way Ward could be adjusted to remain forgiving to casual Sorc players without messing up competitive. The devs can figure that out.Bushido2513 wrote: »Ok honestly that makes a lot of sense in that I understand your goal.
What we really need is a rework of the mundus stones and alchemy mats to rebalance them around hybridization.
What we really need is a rework of the mundus stones and alchemy mats to rebalance them around hybridization.
We really do. Potions are so outdated and limiting; they could either use a reform, or new plants could be added to the normal pool of plants that fill all those holes.
And I suppose I still don't understand this whole hybdridization things? I was told that all your skills just take the higher of whatever stat you have. So all your skills, no matter if physical or magical, will take the higher of your crit rate, magicka or stamina, and spell and weapon damage.
Is that not right?
What we really need is a rework of the mundus stones and alchemy mats to rebalance them around hybridization.
We really do. Potions are so outdated and limiting; they could either use a reform, or new plants could be added to the normal pool of plants that fill all those holes.
And I suppose I still don't understand this whole hybdridization things? I was told that all your skills just take the higher of whatever stat you have. So all your skills, no matter if physical or magical, will take the higher of your crit rate, magicka or stamina, and spell and weapon damage.
Is that not right?
Honestly I assumed if the ability was based on stamina it used weapon crit and vice versa for spell crit.
I could definitely be wrong though, my only parses have both minor/major prophecy and savagery. Definitely something I can look into though.
What we really need is a rework of the mundus stones and alchemy mats to rebalance them around hybridization.
We really do. Potions are so outdated and limiting; they could either use a reform, or new plants could be added to the normal pool of plants that fill all those holes.
And I suppose I still don't understand this whole hybdridization things? I was told that all your skills just take the higher of whatever stat you have. So all your skills, no matter if physical or magical, will take the higher of your crit rate, magicka or stamina, and spell and weapon damage.
Is that not right?
Honestly I assumed if the ability was based on stamina it used weapon crit and vice versa for spell crit.
I could definitely be wrong though, my only parses have both minor/major prophecy and savagery. Definitely something I can look into though.
xylena_lazarow wrote: »Thanks. I think there exists a way Ward could be adjusted to remain forgiving to casual Sorc players without messing up competitive. The devs can figure that out.Bushido2513 wrote: »Ok honestly that makes a lot of sense in that I understand your goal.
For what it's worth, even on Sorc, the volume of incoming ranged spam damage (particularly ranged proc spam) in group engagements is pressuring our defensive toolkits a lot more than in the past. It's not that anything is hitting harder, it's that we're getting hit more frequently from safe zergers firing and forgetting. So it's understandable that someone would get a bit uneasy at the idea of giving up defensive power in this meta. Scribing can help!
What we really need is a rework of the mundus stones and alchemy mats to rebalance them around hybridization.
We really do. Potions are so outdated and limiting; they could either use a reform, or new plants could be added to the normal pool of plants that fill all those holes.
And I suppose I still don't understand this whole hybdridization things? I was told that all your skills just take the higher of whatever stat you have. So all your skills, no matter if physical or magical, will take the higher of your crit rate, magicka or stamina, and spell and weapon damage.
Is that not right?
Honestly I assumed if the ability was based on stamina it used weapon crit and vice versa for spell crit.
I could definitely be wrong though, my only parses have both minor/major prophecy and savagery. Definitely something I can look into though.
Turtle_Bot wrote: »
What we really need is a rework of the mundus stones and alchemy mats to rebalance them around hybridization.
We really do. Potions are so outdated and limiting; they could either use a reform, or new plants could be added to the normal pool of plants that fill all those holes.
And I suppose I still don't understand this whole hybdridization things? I was told that all your skills just take the higher of whatever stat you have. So all your skills, no matter if physical or magical, will take the higher of your crit rate, magicka or stamina, and spell and weapon damage.
Is that not right?
Honestly I assumed if the ability was based on stamina it used weapon crit and vice versa for spell crit.
I could definitely be wrong though, my only parses have both minor/major prophecy and savagery. Definitely something I can look into though.
It does work based on whichever is higher, the main conflict with sorcerer (and by extension NB) is in the passives, sorcerer provides minor prophecy (spell crit) so you would want to run the spell crit potion, but if you are using a stamina spammable, you also want stam restore and currently there is no potion that does spell crit + stam restore (let alone one that does both + a bonus effect). It's the same but backwards for NB as they provide minor savagery (weapon crit) but there's no potion that does weapon crit + restore magicka.
What it all boils down to is that Hybridization was only half finished in ESO then left untouched, so there remains too many small but impactful things that need to be hybridized to catch up.
I'm pretty sure that values would be a bit differnet, but in our example I'm sure too that you can get dampen > 86% if you precast it early enough. But - next time I try out that way too.xylena_lazarow wrote: »I'm not sure how much the lack of Battle Spirit skews things, soloing resources on an empty camp like Blackreach has been my go-to for testing PvP numbers if I don't want to have to deal with other players.
Bushido2513 wrote: »xylena_lazarow wrote: »Can you provide the data for this? Thanks.This buff hasn’t made mag sorc more popular at all
Another poster here showed there was a trend of players bailing from DK to Sorc, although they said it would not be statistically significant until a full cycle of data had been collected (so next week maybe).
Anecdotally, myself and others note that Sorc has become significantly more popular among the competitive crowd, with whole teams of Sorcs in BGs as noted by someone earlier ITT.
There is no accurate data that can be provided by players on any of these accounts. When are hearing in this thread from like .1 percent of the player base so please keep that in mind when even multiple people say they are seeing it one way and others see different.
No wonder that I disagreeBushido2513 wrote: »Nobody other than ZOS has evidence of really anything when it comes to how this change is or isn't effecting PVP as a whole for the positive or negative. Cmx data and player recountings are just anecdotal in this case
Bushido2513 wrote: »xylena_lazarow wrote: »Can you provide the data for this? Thanks.This buff hasn’t made mag sorc more popular at all
Another poster here showed there was a trend of players bailing from DK to Sorc, although they said it would not be statistically significant until a full cycle of data had been collected (so next week maybe).
Anecdotally, myself and others note that Sorc has become significantly more popular among the competitive crowd, with whole teams of Sorcs in BGs as noted by someone earlier ITT.
There is no accurate data that can be provided by players on any of these accounts. When are hearing in this thread from like .1 percent of the player base so please keep that in mind when even multiple people say they are seeing it one way and others see different.No wonder that I disagreeBushido2513 wrote: »Nobody other than ZOS has evidence of really anything when it comes to how this change is or isn't effecting PVP as a whole for the positive or negative. Cmx data and player recountings are just anecdotal in this case
I do my statistics since almost 2 years for a reason (Not just to waste my time)
First of all - In theory ZOS should ofc be able to get the best data.
But I highly doubt they're looking at that data - at least not for PvP in the last 2 years.
If they did, there's no way they could think 3% Necros vs 28% NB could somehow be fair...
With my experience in statistics I trust that my data are close enough to the real population.
There is one better method - but it needs more people which are all playing enough every month and share tha data.
At the same time even the worse methods showing quite the same results and I did many many plausibility checks for the method.
I get my data now always in the same way to prevent any bias.
I was validating the method in the first 6 month in many complicated ways - like top200 or top101-200 or top100 per alliance.
But this "easier" way was good enough and not sig different to the more complicated tries.
At the same time I see quite bigger jumps between the 4 campaigns [EU/NA]*[Grey/Black] and often bigger jumps from one month to the other in campaign A - but the opposite jump in camp B.
So the Top100 are not always the same ppl (I manually checked that in the first 6 month too) - but at the end when I put all together over 2-3 campaings of the patch, they are surprisingly robust and stable.
(The better method would be btw faster and wouldn't need 2-3 month which I need with this method to be confident to say: it's significant now)
So I know very well the limitations but as well I know how robust this method is at the same time.
Sure - it's only PC CP Cyro (I would be happy to get data from xbox/PS) and I can't say anything about duells and BGs.
Sure - there is an over/under estimation possible, but there is no reason for me to believe that this would change much over the years. So this over/under estimation should be quite the same in U35 as today and in the furture.
So assuming my 28% NB in U41 is an underestimate( because there are a lot of NB just waiting for a gank) and the real value is 30%, or if it's an overestimate (because all bombers with a lot of AP reach the top 100 easier than other classes) and the real value is 26% - this over/underestimation should be quite constant over the patches. (I know it could change, but I don't want to go too deep here)
So the difference over time should be quite accurate to the real swings and imo it doesn't even matter if the real population is 26, 28 oder 30%.
The only thing that matters is that you can see the gap to other classes and how much a value falls or rises with a new patch.
As I've said somewhere before - as a magSorc main, I trusted my data at U35 to see evidence that the Sorc was in poor condition and thus I still trust my data that the Sorc population has increased significantly (and by a substantial amount) since U41.
(Which btw imo is clearly to see as well and somehow logic too)
Necrotech_Master wrote: »
For me it looks like that we could get a really nice sorc situation if ZOS were doing both:
1) make the heal over time on ward
+
2) Change +8% maxMag on BA to major crit buffs on both bars
that we “all” here could live with?
Necrotech_Master wrote: »
For me it looks like that we could get a really nice sorc situation if ZOS were doing both:
1) make the heal over time on ward
+
2) Change +8% maxMag on BA to major crit buffs on both bars
that we “all” here could live with?
For what's it worth, I can not live with this.
Can't it be another skill that fullfills this solemn duty? I like Aegis as it is, and I like Magelight as it is, too. I begged for 8 years for Aegis to finally become good for Magsorc, and it took 3, or 4? reworks until the skill was finally worth it. This sudden crusade against magicka, after having been a dead stat for years now, is very unbecoming. I will never agree to the destruction of build variety.
Bound Aegis could get a more interesting and more universally useful active effect though (maybe major crit buffs for 20 seconds?), but the passive effects are fine as they are. Maybe tanks would be upset, but I never once used the active component on a pve tank build, and I have tanked nearly everything there is.
Necrotech_Master wrote: »
For me it looks like that we could get a really nice sorc situation if ZOS were doing both:
1) make the heal over time on ward
+
2) Change +8% maxMag on BA to major crit buffs on both bars
that we “all” here could live with?
For what's it worth, I can not live with this.
Can't it be another skill that fullfills this solemn duty? I like Aegis as it is, and I like Magelight as it is, too. I begged for 8 years for Aegis to finally become good for Magsorc, and it took 3, or 4? reworks until the skill was finally worth it. This sudden crusade against magicka, after having been a dead stat for years now, is very unbecoming. I will never agree to the destruction of build variety.
Bound Aegis could get a more interesting and more universally useful active effect though (maybe major crit buffs for 20 seconds?), but the passive effects are fine as they are. Maybe tanks would be upset, but I never once used the active component on a pve tank build, and I have tanked nearly everything there is.
Yeah this change would just be a worse version of magelight.
Granted magelight only works on one bar but it would give 7% larger shields and heal for Ward (defensive buff), approximately 300 more spell damage (offensive buff), can detect enemies in stealth (functional), can activate empower for 10 seconds along with giving major Prophecy/Savagery on your more damage oriented bar.
Versus Major Prophecy/Savagery, minor protection, minor resolve, and a seldom used active.
Yeah I'll pass on that as well.
This is secretly a nerf Sorc suggestion disguised as a buff Sorc one. And this has been a suggestion from a lot of people, but is definitely an out of touch consideration for what a Mag Sorc would actually want.
I've been playing a bit with a higher mag sorc, I couldn't get to 60k despite following multiple builds so idk how you all do it. Though I did manage to get to 52k mag. The healing and shield is crazy strong with higher mag. I was already surviving a little with 40k mag, but 10k more is just crazy. I can't imagine what this is like for people who are really skilled players.
It's amazing actually, probably op yeah, but I've never been able to survive that much on a sorc. I still think they should keep the shield as is and take the heals off. Make dark deal heals a little more and instant.
last part: If I understand you correctly I would say: That's the standard way of statistics. Take a "representative" sample of the population to extend it.Bushido2513 wrote: »So to be clear my comments were about data regarding the impact of ward on pvp as a whole. Yes population is one aspect of that but without the rest it's a bit of an incomplete picture. Even if we could say more sorcs are playing now we still need to know more about the sorcs that are being played and that's data only ZOS would have.
[...]
For instance even if we could see the growth in population we still need to know what the overall stats on average of those sorcs, what pvp zones they are playing in, k/d ratios, healing/damage stats, etc. At least I believe we would need to examine these things and more to understand how the ward change has changed pvp across all platforms for the better or worse.
[...]
But yes let me be specific in saying that my beliefs on player acquired data wouldn't likely extend to population data. On some level I can see how that can sort of be reverse calculated from player observations. This is something I've done before to gather my own stats when the ones I needed weren't available easily or otherwise.
So - in other words - if I had to do ZOS job (just PvP), I would at least try to get all classes somehow even played.
Sure NB/Sorc would be still more played then other classes and I would accept that within a certain range.
But when I see a 3% - 28% difference - even if one class is a pay-class - I would buff one and nerf the other.
Step by step - until all classes are within an acceptable range - and all I need for this would be the population data....
.
Back to topic: Since it's obvious they're not looking for the data you mentioned, I see no reason for them not to change the heal to a HoT. This change cannot be so wrong as to ruin the sorc back to U35 level. (as said before - I guess this would be mor a buff to me then a nerf anyway)
It looks like the BA change is much more controversial - so I may respond to that separately.
First: Your quote is wrong - it wasn't necrotech who wrote this.Necrotech_Master wrote: »
For me it looks like that we could get a really nice sorc situation if ZOS were doing both:
1) make the heal over time on ward
+
2) Change +8% maxMag on BA to major crit buffs on both bars
that we “all” here could live with?
For what's it worth, I can not live with this.
Can't it be another skill that fullfills this solemn duty? I like Aegis as it is, and I like Magelight as it is, too. I begged for 8 years for Aegis to finally become good for Magsorc, and it took 3, or 4? reworks until the skill was finally worth it. This sudden crusade against magicka, after having been a dead stat for years now, is very unbecoming. I will never agree to the destruction of build variety.
Bound Aegis could get a more interesting and more universally useful active effect though (maybe major crit buffs for 20 seconds?), but the passive effects are fine as they are. Maybe tanks would be upset, but I never once used the active component on a pve tank build, and I have tanked nearly everything there is.
I don't think that it was "secretly" a nerf Sorc suggestion. It was clearly explained, that this would lead to much less max Mag stacking (-8% and -7%) - with the benefit of a free slot. So sure it was not "what a Mag Sorc would actually want" - it was an compromise to the "nerf ward" discussion.This is secretly a nerf Sorc suggestion disguised as a buff Sorc one. And this has been a suggestion from a lot of people, but is definitely an out of touch consideration for what a Mag Sorc would actually want.
Bushido2513 wrote: »My guess is that you would then have to deal with upper management asking you why you're working on pvp when they would prefer you be working on the next chapter release or other thing that will support the most overall sales.
I thought only the animation - but maybe you are right and it was just another call of a function with a smaller value as the variable...Bushido2513 wrote: »I believe they are reusing the bird heal as the heal on the shield and so it was just cheaper to reuse an existing effect/asset with a modified value and trigger than it was to insert new code. That's possibly not the reason at all but I still found it interesting that they basically used a modified bird heal for the heal on ward.
wbStaticWave wrote: »I still stand by the solution to turn that burst heal into a HoT. Something like "if no pets are affected, you will heal for X amount over 5 seconds. This effect persists when your shield is removed". That X amount could be the current burst heal but over 5 seconds. That same 16k shield with a 9k burst heal tooltip will now heal for 500 every second over 5s, and when you spam it, you refresh the first tick and can turn it into a small 1k "burst heal", similar to how spamming Vigor can force 2 ticks to happen in the same GCD. It rewards you for preemptively using the shield, and also gives ppl the chance to kill you if you don't keep up your shield and get low.
wbStaticWave wrote: »I still stand by the solution to turn that burst heal into a HoT. Something like "if no pets are affected, you will heal for X amount over 5 seconds. This effect persists when your shield is removed". That X amount could be the current burst heal but over 5 seconds. That same 16k shield with a 9k burst heal tooltip will now heal for 500 every second over 5s, and when you spam it, you refresh the first tick and can turn it into a small 1k "burst heal", similar to how spamming Vigor can force 2 ticks to happen in the same GCD. It rewards you for preemptively using the shield, and also gives ppl the chance to kill you if you don't keep up your shield and get low.
Like I said, I'm in favour of this solution - but like I also said, you can still make videos/posts with "Sorc is doing 8+K HPS".
(Yes I know the burst would be gone - it's just a friendly side slash towards your way to prove "ward OP"... )