sunshineflame wrote: »Less than 700 heals per second. I think you should run bastion and major/minor defile. But I'm glad you actually played on live, did you experience what the rest of us have with arcanist since they dropped while you played other games and PvForum-ed?
This is an ignorant comment.sunshineflame wrote: »Less than 700 heals per second. I think you should run bastion and major/minor defile. But I'm glad you actually played on live, did you experience what the rest of us have with arcanist since they dropped while you played other games and PvForum-ed?
xylena_lazarow wrote: »This is an ignorant comment.sunshineflame wrote: »Less than 700 heals per second. I think you should run bastion and major/minor defile. But I'm glad you actually played on live, did you experience what the rest of us have with arcanist since they dropped while you played other games and PvForum-ed?
Arc shields are only large for the initial second and the heal is single use since it burns your Crux.
The new Sorc shield is always that large and always heals you.
Zones and guilds are going nuts over "unkillable" Sorcs and BGs kill counts are already lower than normal.
The new Hardened Ward outperforms all of these things, and does it on a class that was originally designed to recover using hots and mobility, not spammable burst recovery like brawler DKs or Templars. The result is as Static said, you end up with a class that no longer has any weakness, to an even worse degree than what Healthy Offering did for NB.So yes Ward is Overtuned, but so is healthy offering, so is coagulating, so is honor the dead, so are Wardens, Arcanist, and Necros. They all have GREAT healing.
And how is this different from an Arcanist?
Makes sense to me that the two classes with meh healing skills get some healing attached to their wards. Block casting a burst heal is so much more effective than using a ward, that something had to be done.
xylena_lazarow wrote: »The new Hardened Ward outperforms all of these things, and does it on a class that was originally designed to recover using hots and mobility, not spammable burst recovery like brawler DKs or Templars. The result is as Static said, you end up with a class that no longer has any weakness, to an even worse degree than what Healthy Offering did for NB.So yes Ward is Overtuned, but so is healthy offering, so is coagulating, so is honor the dead, so are Wardens, Arcanist, and Necros. They all have GREAT healing.
And how is this different from an Arcanist?
Makes sense to me that the two classes with meh healing skills get some healing attached to their wards. Block casting a burst heal is so much more effective than using a ward, that something had to be done.
I was an advocate to revisit the ward on the PTS and I will not disagree that it's Overtuned....
But we can't pretend that other classes aren't recovering from a fight like that either. Solo healing is "insane" right now, and I regularly fight players in PvP that can easily handle 4k DPS for an extended time (to be fair this ward can handle 5-6k~ DPS from my testing on live while actually fighting back and not turtling).
So yes Ward is Overtuned, but so is healthy offering, so is coagulating, so is honor the dead, so are Wardens, Arcanist, and Necros. They all have GREAT healing.
Yes the ability to reset the fight with streak, having the best mobility in the game, and having ward become this insane defense is a problem. But nightblades do exist in the same game and they've had insane healing and stealth for a handful of patches now.
And vibrant shroud was a bit of a slap in the face (that's the heal morph right?) It has the same scaling as blessing of protection.... An already mediocre heal.
Trust me I don't want a form Sorc meta for 3 months. But I'm still putting down average Sorcs pretty quickly (I'm sure bastion is helping). And above average Sorcs are like above average of other classes, it either takes a combo lining up several abilities or it takes 2v1ing them. But once again this isn't different than other classes....
Healing as a whole needs to be evaluated. At least with the current Sorc meta shields this size require heavy investment into stats which lower your damage output and makes it so procs aren't worth running (they all scale on weapon/spell damage).
And the main population hasnt adjusted to the bastion and defile counter yet. Bastion will be providing an extra 16% damage in a defense tree..... Id like to see what things look like in another few weeks.
Minmaxing for Surge procs gives you effectively one of the strongest hots in the game and can then be stacked with hots that also proc Surge themselves such as Blood Craze or Structured Entropy. The fact that the playerbase largely does not understand how Surge works is part of what led to all the misdirected calls for Sorcs to have more healing.Like, at best, there was Crit Surge. But a heal that requires you to be on the offensive to work is useless in pvp under any real pressure. Especially one that doesn't scale in a meaningful way.
xylena_lazarow wrote: »Minmaxing for Surge procs gives you effectively one of the strongest hots in the game and can then be stacked with hots that also proc Surge themselves such as Blood Craze or Structured Entropy. The fact that the playerbase largely does not understand how Surge works is part of what led to all the misdirected calls for Sorcs to have more healing.Like, at best, there was Crit Surge. But a heal that requires you to be on the offensive to work is useless in pvp under any real pressure. Especially one that doesn't scale in a meaningful way.
StaticWave wrote: »And how is this different from an Arcanist?
Makes sense to me that the two classes with meh healing skills get some healing attached to their wards. Block casting a burst heal is so much more effective than using a ward, that something had to be done.
Arcanist needs procs to do any dmg. Sorc doesn’t, and when in procs will stomp Arcanist.
Sorc is broken and anyone defending it right now is just being biased
Sorc and NB were already "op" for players who took the time to learn survival with mobility and hots rather than burst heals. Now we just have two classes with no weakness or drawback. This is like giving Cloak to DK.Bushido2513 wrote: »I'd understand more in seeing a thread than that said burst heals, tankiness, vamp, etc is overtuned but just targeting sorc for joining the op club seems less than news worthy to me.
Bushido2513 wrote: »StaticWave wrote: »And how is this different from an Arcanist?
Makes sense to me that the two classes with meh healing skills get some healing attached to their wards. Block casting a burst heal is so much more effective than using a ward, that something had to be done.
Arcanist needs procs to do any dmg. Sorc doesn’t, and when in procs will stomp Arcanist.
Sorc is broken and anyone defending it right now is just being biased
Tell you what, when you fix all the other healing of the other classes then give me a call. I'm not saying it isn't overtuned but my question is with the state of the game and many things being overtuned how is this any more interesting?
Yes it's a stalemate game and that sucks but it's like you're saying hey ZOS I know you haven't fixed any of that other stuff but this sorc stuff is really broken.
This boost to sorc doesn't invalidate the burst heals and tankiness of any other class so yeah sorc has heals to go with damage now but EVERY class but one can do that so what's new?
I'd understand more in seeing a thread than that said burst heals, tankiness, vamp, etc is overtuned but just targeting sorc for joining the op club seems less than news worthy to me.
Bushido2513 wrote: »StaticWave wrote: »And how is this different from an Arcanist?
Makes sense to me that the two classes with meh healing skills get some healing attached to their wards. Block casting a burst heal is so much more effective than using a ward, that something had to be done.
Arcanist needs procs to do any dmg. Sorc doesn’t, and when in procs will stomp Arcanist.
Sorc is broken and anyone defending it right now is just being biased
Tell you what, when you fix all the other healing of the other classes then give me a call. I'm not saying it isn't overtuned but my question is with the state of the game and many things being overtuned how is this any more interesting?
Yes it's a stalemate game and that sucks but it's like you're saying hey ZOS I know you haven't fixed any of that other stuff but this sorc stuff is really broken.
This boost to sorc doesn't invalidate the burst heals and tankiness of any other class so yeah sorc has heals to go with damage now but EVERY class but one can do that so what's new?
I'd understand more in seeing a thread than that said burst heals, tankiness, vamp, etc is overtuned but just targeting sorc for joining the op club seems less than news worthy to me.
StaticWave wrote: »I tried to warn guys. Even posted screenshots and arguments too. Now enjoy 3 months of Sorc being broken lol.
And how is this different from an Arcanist?
Makes sense to me that the two classes with meh healing skills get some healing attached to their wards. Block casting a burst heal is so much more effective than using a ward, that something had to be done.
Oblivion_Protocol wrote: »I’m going to be totally honest here. I’ve mained MagSorc from the moment I started playing this game in 2020. At times, I’ve swapped to NB, DK, StamSorc, and even Templar. But I’ve always come back to MagSorc. So, I speak from the bottom of my heart when I say that I, for one, am glad to see MagSorcs getting the same broken treatment DKs and NBs have been getting for years. Frankly, I’m going to spam Hardened Ward to my heart’s content, survive nukes, and watch the hate whispers pile up while I still can.
xylena_lazarow wrote: »The new Hardened Ward outperforms all of these things, and does it on a class that was originally designed to recover using hots and mobility, not spammable burst recovery like brawler DKs or Templars. The result is as Static said, you end up with a class that no longer has any weakness, to an even worse degree than what Healthy Offering did for NB.So yes Ward is Overtuned, but so is healthy offering, so is coagulating, so is honor the dead, so are Wardens, Arcanist, and Necros. They all have GREAT healing.
xylena_lazarow wrote: »The new Hardened Ward outperforms all of these things, and does it on a class that was originally designed to recover using hots and mobility, not spammable burst recovery like brawler DKs or Templars. The result is as Static said, you end up with a class that no longer has any weakness, to an even worse degree than what Healthy Offering did for NB.So yes Ward is Overtuned, but so is healthy offering, so is coagulating, so is honor the dead, so are Wardens, Arcanist, and Necros. They all have GREAT healing.
Except of course that HotD, healthy offering can target others while polar wind is both self and another. My warden has a 17k polar tooltip with nothing other than 44 points into health, orzorga's smoked bear haunch, DDF and health cp. It heals both myself and another. With major mending procced from having living trellis proc at less than 40% health my tooltip sits at over 19k. On both myself and another, with almost a 5k every 2 sec hot for 10 secs.
StaticWave wrote: »xylena_lazarow wrote: »The new Hardened Ward outperforms all of these things, and does it on a class that was originally designed to recover using hots and mobility, not spammable burst recovery like brawler DKs or Templars. The result is as Static said, you end up with a class that no longer has any weakness, to an even worse degree than what Healthy Offering did for NB.So yes Ward is Overtuned, but so is healthy offering, so is coagulating, so is honor the dead, so are Wardens, Arcanist, and Necros. They all have GREAT healing.
Except of course that HotD, healthy offering can target others while polar wind is both self and another. My warden has a 17k polar tooltip with nothing other than 44 points into health, orzorga's smoked bear haunch, DDF and health cp. It heals both myself and another. With major mending procced from having living trellis proc at less than 40% health my tooltip sits at over 19k. On both myself and another, with almost a 5k every 2 sec hot for 10 secs.
So we’re just gonna forget Sorc also has Encase which has the same tooltip as Artic Blast but is AoE and also applies AoE Major Maim and Minor Vitality?
I’ll take Encase over Polar Wind any time, thanks.
I’ll also take new Hardened Ward over any single target burst heal in the game too thanks