Seems to me like sorc isn't overpowered as much as it is following the poor game design trends.
Same. It’s more competitive now with other classes which have accumulated design issues over time. Mag sorcs just finally got a little love after many years of hardly any and this is the reaction.
Rather than a balanced and nuanced approach to fixing broader problematic design trends, the thread goes mega hard on clawing back something that actually makes non-pet mag sorcs competitive without being overpowered
There aren’t insane threads where a couple folks posts hundreds and hundreds of times like this. Where people get toxic/condescending/demeaning/sarcastic about other classes (other than perhaps gank-blades) the way this thread does almost daily.
People may comment sporadically in those threads, but this one has gotten off the rails so, so many times. The only thread this insane is about nightblade perma-glow weapons. Not even mechs.
StaticWave wrote: »
StaticWave wrote: »
Now we’re talking!
That’s my only point. Sorc isn’t necessarily stronger than dk or nb or warden in any significant way, at least not from what I’m seeing. If I am fighting a good dk, fighting a good nb, or fighting a good sorc, the outcome is the same. No one dies. Its a matter of who can maintain resources longer.
It’s not an issue with ward or sorc, but the whole game design. If they aren’t going to fix the other classes then they shouldn’t touch sorc. In my opinion.
StaticWave wrote: »
Now we’re talking!
That’s my only point. Sorc isn’t necessarily stronger than dk or nb or warden in any significant way, at least not from what I’m seeing. If I am fighting a good dk, fighting a good nb, or fighting a good sorc, the outcome is the same. No one dies. Its a matter of who can maintain resources longer.
It’s not an issue with ward or sorc, but the whole game design. If they aren’t going to fix the other classes then they shouldn’t touch sorc. In my opinion.
StaticWave wrote: »
Now we’re talking!
That’s my only point. Sorc isn’t necessarily stronger than dk or nb or warden in any significant way, at least not from what I’m seeing. If I am fighting a good dk, fighting a good nb, or fighting a good sorc, the outcome is the same. No one dies. Its a matter of who can maintain resources longer.
It’s not an issue with ward or sorc, but the whole game design. If they aren’t going to fix the other classes then they shouldn’t touch sorc. In my opinion.
I agree with this mostly, but I don't think the sorc defensive skills are as overpowered as a dk. I was fighting a dk yesterday and every time he got to low health, he hit that blood skill and went right back to full health. The nb near me couldn't even kill him. So I struggle to see how people even put the sorc ward in the same op category as polar wind and the dk blood skill.
However, I do agree that this game is not balanced at all. So stop trying to nerf things unless everything is getting a fix, that seems fair to me.
The buffs to Sorc passives that enable them to once again hit 50-60k max mag efficiently are what's enabling the high end of Ward. These plus Sorc's other buffs were definitely enough to revitalize shield magsorc, adding the Ward burst heal broke it. So either you nerf Ward, or you nerf Sorc itself (let's not). Don't really care exactly how they nerf Ward, they could delete the heal, they could cap the values, they could add ramping cost, they could make it conditional... not our job.Id rather see the high end of the ability nerfed than the whole thing changed because that'll completely kill diversity again.
StaticWave wrote: »StaticWave wrote: »
Now we’re talking!
That’s my only point. Sorc isn’t necessarily stronger than dk or nb or warden in any significant way, at least not from what I’m seeing. If I am fighting a good dk, fighting a good nb, or fighting a good sorc, the outcome is the same. No one dies. Its a matter of who can maintain resources longer.
It’s not an issue with ward or sorc, but the whole game design. If they aren’t going to fix the other classes then they shouldn’t touch sorc. In my opinion.
I agree with this mostly, but I don't think the sorc defensive skills are as overpowered as a dk. I was fighting a dk yesterday and every time he got to low health, he hit that blood skill and went right back to full health. The nb near me couldn't even kill him. So I struggle to see how people even put the sorc ward in the same op category as polar wind and the dk blood skill.
However, I do agree that this game is not balanced at all. So stop trying to nerf things unless everything is getting a fix, that seems fair to me.
Ward is 100% better than Coag right now, and I have multiple clips doing the same thing as a DK to prove that.
mStaticWave wrote: »
Now we’re talking
It’s not an issue with ward or sorc, but the whole game design. If they aren’t going to fix the other classes then they shouldn’t touch sorc. In my opinion.
StaticWave wrote: »
Now we’re talking!
That’s my only point. Sorc isn’t necessarily stronger than dk or nb or warden in any significant way, at least not from what I’m seeing. If I am fighting a good dk, fighting a good nb, or fighting a good sorc, the outcome is the same. No one dies. Its a matter of who can maintain resources longer.
It’s not an issue with ward or sorc, but the whole game design. If they aren’t going to fix the other classes then they shouldn’t touch sorc. In my opinion.
I agree with this mostly, but I don't think the sorc defensive skills are as overpowered as a dk. I was fighting a dk yesterday and every time he got to low health, he hit that blood skill and went right back to full health. The nb near me couldn't even kill him. So I struggle to see how people even put the sorc ward in the same op category as polar wind and the dk blood skill.
However, I do agree that this game is not balanced at all. So stop trying to nerf things unless everything is getting a fix, that seems fair to me.
You're misunderstanding the strength of block mitigation scaling or you're providing a 1v1 scenario that supplements your side of the argument. Also vibrant shroud is a mediocre heal currently, this will change next update though.
Block mitigation scales by a % so the number of individuals attacking is going to greatly skew is value.
For the record block mitigation with base CP is 53% on non S&B / Frost staff bar.
If you have 30k health versus 30k health with a 15k ward and hold block without healing and take 50k damage.
The first one will take 23500 and the second will take 15k+16.5k= 31.5k total damage.
StaticWave wrote: »StaticWave wrote: »
Now we’re talking!
That’s my only point. Sorc isn’t necessarily stronger than dk or nb or warden in any significant way, at least not from what I’m seeing. If I am fighting a good dk, fighting a good nb, or fighting a good sorc, the outcome is the same. No one dies. Its a matter of who can maintain resources longer.
It’s not an issue with ward or sorc, but the whole game design. If they aren’t going to fix the other classes then they shouldn’t touch sorc. In my opinion.
I agree with this mostly, but I don't think the sorc defensive skills are as overpowered as a dk. I was fighting a dk yesterday and every time he got to low health, he hit that blood skill and went right back to full health. The nb near me couldn't even kill him. So I struggle to see how people even put the sorc ward in the same op category as polar wind and the dk blood skill.
However, I do agree that this game is not balanced at all. So stop trying to nerf things unless everything is getting a fix, that seems fair to me.
Ward is 100% better than Coag right now, and I have multiple clips doing the same thing as a DK to prove that.
Are they in this forum? I'll go watch them if so. I have my own experience to go on, so I respectfully disagree.
StaticWave wrote: »StaticWave wrote: »
Now we’re talking!
That’s my only point. Sorc isn’t necessarily stronger than dk or nb or warden in any significant way, at least not from what I’m seeing. If I am fighting a good dk, fighting a good nb, or fighting a good sorc, the outcome is the same. No one dies. Its a matter of who can maintain resources longer.
It’s not an issue with ward or sorc, but the whole game design. If they aren’t going to fix the other classes then they shouldn’t touch sorc. In my opinion.
I agree with this mostly, but I don't think the sorc defensive skills are as overpowered as a dk. I was fighting a dk yesterday and every time he got to low health, he hit that blood skill and went right back to full health. The nb near me couldn't even kill him. So I struggle to see how people even put the sorc ward in the same op category as polar wind and the dk blood skill.
However, I do agree that this game is not balanced at all. So stop trying to nerf things unless everything is getting a fix, that seems fair to me.
Ward is 100% better than Coag right now, and I have multiple clips doing the same thing as a DK to prove that.
Now let's bring this down to low health thresholds with a heal.
(I'm going to be bias here and use healing values near a keep, which is another negative for Ward I forget to include)
Both individuals are at 5k health.
First one pops a 17k heal. Total health 22k. Receives 45k damage. Takes 21k damage, survives with 1k health.
Second pops a 7k heal with a 15k shield. Total health 12k shield 15k. Receives 45k damage. Takes 15k to shield then 14k to health. Total 29k damage. Dies with 2000 damage excess.
This isn't even including if your opponent has bastion active which in my opinion has value this update as the only damage oriented Red Star. For example that same scenario above with bastion they would have died with 3000 damage excess.
In dueling I think we've beaten that horse enough already. You likely aren't going to be taking 45k damage per gcd and shield will always perform better as the threshold for damage mitigated with block likely will never surpass damage mitigated with the damage shield.
StaticWave wrote: »StaticWave wrote: »
Now we’re talking!
That’s my only point. Sorc isn’t necessarily stronger than dk or nb or warden in any significant way, at least not from what I’m seeing. If I am fighting a good dk, fighting a good nb, or fighting a good sorc, the outcome is the same. No one dies. Its a matter of who can maintain resources longer.
It’s not an issue with ward or sorc, but the whole game design. If they aren’t going to fix the other classes then they shouldn’t touch sorc. In my opinion.
I agree with this mostly, but I don't think the sorc defensive skills are as overpowered as a dk. I was fighting a dk yesterday and every time he got to low health, he hit that blood skill and went right back to full health. The nb near me couldn't even kill him. So I struggle to see how people even put the sorc ward in the same op category as polar wind and the dk blood skill.
However, I do agree that this game is not balanced at all. So stop trying to nerf things unless everything is getting a fix, that seems fair to me.
Ward is 100% better than Coag right now, and I have multiple clips doing the same thing as a DK to prove that.
I don't see that being true. Minmaxed ward vs minmaxed coag? They seem just about on par with each other. I suppose ward might be slightly better (maybe), but I certainly wouldn't go as far as to say that ward is twice as good as coag. But at the end of the day, it doesn't matter. You can't kill either of them.
StaticWave wrote: »
It’s not an issue with ward or sorc, but the whole game design. If they aren’t going to fix the other classes then they shouldn’t touch sorc. In my opinion.
StaticWave wrote: »StaticWave wrote: »StaticWave wrote: »
Now we’re talking!
That’s my only point. Sorc isn’t necessarily stronger than dk or nb or warden in any significant way, at least not from what I’m seeing. If I am fighting a good dk, fighting a good nb, or fighting a good sorc, the outcome is the same. No one dies. Its a matter of who can maintain resources longer.
It’s not an issue with ward or sorc, but the whole game design. If they aren’t going to fix the other classes then they shouldn’t touch sorc. In my opinion.
I agree with this mostly, but I don't think the sorc defensive skills are as overpowered as a dk. I was fighting a dk yesterday and every time he got to low health, he hit that blood skill and went right back to full health. The nb near me couldn't even kill him. So I struggle to see how people even put the sorc ward in the same op category as polar wind and the dk blood skill.
However, I do agree that this game is not balanced at all. So stop trying to nerf things unless everything is getting a fix, that seems fair to me.
Ward is 100% better than Coag right now, and I have multiple clips doing the same thing as a DK to prove that.
I don't see that being true. Minmaxed ward vs minmaxed coag? They seem just about on par with each other. I suppose ward might be slightly better (maybe), but I certainly wouldn't go as far as to say that ward is twice as good as coag. But at the end of the day, it doesn't matter. You can't kill either of them.
Yes, a minmaxed Coag will crit heal for about 17-18k without keep buff, and a minmaxed Ward will crit heal for about 8k and provide a 16k shield. They appear to be on par, but we need to remember that for Coag to provide that much healing, you have to be at a lower HP threshold. You don't need to do that for Ward, as the value is fixed for any HP threshold.
Ward is better in that regard because you can preemptively use it to prevent getting low, and the burst heal is sufficient enough to get you out of the 50-60% HP threshold. You can't really cast Coag at full HP, as the overheal wouldn't do anything for you. Coag is of course better at getting you to full HP from low HP if it crits, but in general, Ward will perform better than Coag.
StaticWave wrote: »
It’s not an issue with ward or sorc, but the whole game design. If they aren’t going to fix the other classes then they shouldn’t touch sorc. In my opinion.
100% agree. This was a long overdue change that helps make non-pet mag sorcs viable.
The undue levels of obsession on this post bashing a single skill change that isn’t overpowered relative to similar “broken” skills from other class skill trees is wild.
There isn’t this level of continual hyper-posting on threads with other “broken” skills being “fixed” despite being just as powerful for most skilled players in various situations.
Many diverse voices supporting this change (even if partially) are represented while only a couple limited (but disproportionate in their posting frequency) voices repeatedly decrying it.
StaticWave wrote: »
It’s not an issue with ward or sorc, but the whole game design. If they aren’t going to fix the other classes then they shouldn’t touch sorc. In my opinion.
100% agree. This was a long overdue change that helps make non-pet mag sorcs viable.
The undue levels of obsession on this post bashing a single skill change that isn’t overpowered relative to similar “broken” skills from other class skill trees is wild.
There isn’t this level of continual hyper-posting on threads with other “broken” skills being “fixed” despite being just as powerful for most skilled players in various situations.
Many diverse voices supporting this change (even if partially) are represented while only a couple limited (but disproportionate in their posting frequency) voices repeatedly decrying it.
StaticWave wrote: »StaticWave wrote: »StaticWave wrote: »
Now we’re talking!
That’s my only point. Sorc isn’t necessarily stronger than dk or nb or warden in any significant way, at least not from what I’m seeing. If I am fighting a good dk, fighting a good nb, or fighting a good sorc, the outcome is the same. No one dies. Its a matter of who can maintain resources longer.
It’s not an issue with ward or sorc, but the whole game design. If they aren’t going to fix the other classes then they shouldn’t touch sorc. In my opinion.
I agree with this mostly, but I don't think the sorc defensive skills are as overpowered as a dk. I was fighting a dk yesterday and every time he got to low health, he hit that blood skill and went right back to full health. The nb near me couldn't even kill him. So I struggle to see how people even put the sorc ward in the same op category as polar wind and the dk blood skill.
However, I do agree that this game is not balanced at all. So stop trying to nerf things unless everything is getting a fix, that seems fair to me.
Ward is 100% better than Coag right now, and I have multiple clips doing the same thing as a DK to prove that.
I don't see that being true. Minmaxed ward vs minmaxed coag? They seem just about on par with each other. I suppose ward might be slightly better (maybe), but I certainly wouldn't go as far as to say that ward is twice as good as coag. But at the end of the day, it doesn't matter. You can't kill either of them.
Yes, a minmaxed Coag will crit heal for about 17-18k without keep buff, and a minmaxed Ward will crit heal for about 8k and provide a 16k shield. They appear to be on par, but we need to remember that for Coag to provide that much healing, you have to be at a lower HP threshold. You don't need to do that for Ward, as the value is fixed for any HP threshold.
Ward is better in that regard because you can preemptively use it to prevent getting low, and the burst heal is sufficient enough to get you out of the 50-60% HP threshold. You can't really cast Coag at full HP, as the overheal wouldn't do anything for you. Coag is of course better at getting you to full HP from low HP if it crits, but in general, Ward will perform better than Coag.
I see how ward has more potential than coag since it gives you defense even at full health. Though, I don't see why dks would need that as they have other skills to keep them from getting low. So, to have that ability would be redundant. Sorcs don't have as easy access to skills that keep their health from getting low. Ward and streak are about it. Sure surge is one of the best hots in the game, but you can't argue that it isn't always the most reliable. Unlike a dk with vigor who will be guaranteed the hot for the duration. With the exception of sorcs that are running a bunch of dots, which would result in them sacrificing shield strength.
StaticWave wrote: »
It’s not an issue with ward or sorc, but the whole game design. If they aren’t going to fix the other classes then they shouldn’t touch sorc. In my opinion.
100% agree. This was a long overdue change that helps make non-pet mag sorcs viable.
The undue levels of obsession on this post bashing a single skill change that isn’t overpowered relative to similar “broken” skills from other class skill trees is wild.
There isn’t this level of continual hyper-posting on threads with other “broken” skills being “fixed” despite being just as powerful for most skilled players in various situations.
Many diverse voices supporting this change (even if partially) are represented while only a couple limited (but disproportionate in their posting frequency) voices repeatedly decrying it.
To be fair, there have been many a forum posts arguing for dk and nb nerfs. Those haven't happened yet but that doesn't mean they aren't still needed. And more sorc changes are needed as well, both buffs and nerfs in different areas. However, I don't think ZOS should consider nerfing sorc without taking a good look at the other classes.
Already done, the Ward burst heal was simply overkill, if a player can't get by using 15k shield + Vigor and/or Vibrant + hots, then they should be obligated to start trading damage from their build for more survival and sustain.StaticWave wrote: »Sorc survive better without being too tanky
DrSlaughtr wrote: »I'm not a fan of calling for class nerfs because I think 99% of the time it is reactionary and the reasons are very narrow. However, Hardened Ward is really, really strong right now. IMO the only reason you don't see more sorcs is because it's a very specific playstyle that not everyone enjoys. Hopping around just hitting ward every 6 seconds, wiping out a majority of incoming damage every time. When a player has 30k+ health AND a revolving 12 to 15k damage shield, it becomes very difficult to deal with, and even when you get them down, they can quickly escape out of melee range.
Let's compare NB nerfs and counters.
- At least two sets. Sentry to counter cloak and Zoal the Ever-Wakeful to interrupt burst rotation.
- Detect pot range increased to nearly 50 meters.
- Three reveal skills, all of which were buffed a couple years ago.
- Sorc's have Haunting Curse, which is a major drag on staying cloaked.
- Every class has access to Ele Drain, which lasts 60 seconds and continually pops a NB out every few seconds.
- Champion Points.
I feel like I'm forgetting something.
No other class has so many direct or indirect counters and you know what? That's okay with me. NBs have a lot of advantages. The only one that sticks in my crawl is Ele Drain as it basically sends you to timeout for 60 seconds unless there's a templar throwing down circles. At least with Haunting Curse you can blow the mag to cloak through it.
But countering shields in general is a massive pain in the butt. Shield Breaker can easily be out-healed and shielded. Bastion is just okay. Oblivion damage sources were nerfed a long, long time ago in a Tamriel far, far away, and they don't seem keen on undoing that.
My personal opinion is that rather than nerf shields or healing, simply give better access to oblivion damage. This would also help kill tanks in general. Go put on Knight Slayer and try to kill anyone with shields or high health and watch them ignore every bit of it. Sloads is a joke. Glyphs are underpowered. In general OD has not been good enough since Summerset.
Anyway, just my two cents. Everyone have a great day!
StaticWave wrote: »
A few proposed changes to help Sorc survive better without being too tanky are:
1) Convert the burst heal to a HoT of equal potency, but over 3-4 seconds
2) Remove the HoT and convert 1 morph of Dark Exchange to be instant cast with reduced resource sustain like the Druid Mastery from Wield Soul’s scribing skill
3) Reduce the tooltip for Crit Surge but give it a 100% proc rate
4) Reworked Blood Magic for U42 update is promising as it allows you to proc the heal passive without needing to land an attack
5) Improve the class’ mobility by prolonging Major Expedition
StaticWave wrote: »