Galeriano2 wrote: »xylena_lazarow wrote: »[snip]StaticWave wrote: »[snip]
Any cmx data or build editor screenshot to prove that?
Burden of proof is on Your side...
I have posted this build multiple times. I used it in Cyrodiil, no there is nothing special about piloting it compared to piloting a stamsorc, you move slower but you get to deal heavy pressure from range. Yes frags is better than wep here.Galeriano2 wrote: »Any cmx data or build editor screenshot to prove that? Burden of proof is on Your side
xylena_lazarow wrote: »I have posted this build multiple times. I used it in Cyrodiil, no there is nothing special about piloting it compared to piloting a stamsorc, you move slower but you get to deal heavy pressure from range. Yes frags is better than wep here.Galeriano2 wrote: »Any cmx data or build editor screenshot to prove that? Burden of proof is on Your side
Please prove your position by explaining how the above is a balanced skill in the context of this meta. Thank you.
StaticWave wrote: »Galeriano2 wrote: »For example when static was claiming bound aegis can provide up to 5,5k max magicka I don't need to link any cmx or build page to prove him wrong
This is what I said:
"This allows the Sorc to gain somewhere between 3.5-5.5k max mag depending on how much they already have, and also drop Undo for Dawnbreaker because they no longer need the Minor Protection on Undo"
That top end 5.5k was just a number I pulled out randomly and didn't verify, but you could absolutely cheese it to give 4.2k max mag when slotting Bound Aegis by wearing certain sets and playing in certain areas.
3.5k is also achievable for a normal build, like this:
Without Bound Aegis:
With Bound Aegis:
61657- 57892 = 3765 extra max mag from slotting Bound Aegis
Build is Crafty/Wretched/1x Domi/1x Swarm/DDF and using Crushing Weapon for Major Breach to have Hurricane. CP is also included with 4 dmg CPs because we don't need defensive CP on magsorc.
These are the stats self buffed in CP:
Front bar:
Back bar (just gonna show the resistances):
Tooltips:
Can you tell me a class that has 28.3k HP, 61.6k max mag, 27.2k max stam, 1.7k mag recov, 1.9k stam recov, 30% crit rate, 64% crit dmg, 26k resists back bar and 1.8k crit resist?
How do you expect to kill this sorc unless he messes up? 61k max mag = 16k+ shields and 10-11k burst heal tooltip. 61k max mag + 27k max stam +1.7k mag recov + 1.9k stam recov = infinite sustain, and that's not mentioning Overload sustain. Minor Expedition and Streak with 3 medium to give unmatched mobility.
Please explain to me how you expect to kill this Sorc unless you severely outnumber him? Don't give me the "but he won't do as much damage" bull crap. I can promise you this spec has enough damage for 99% of encounters in PvP except for the very elite players.
What are melee players going to do? You can't gap close him reliably cause he got Streak + movement speed. Even if you do, he got a 16k ward + 11k burst heal underneath
I'm sorry but anybody defending this is literally being biased.
Galeriano2 wrote: »StaticWave wrote: »Galeriano2 wrote: »For example when static was claiming bound aegis can provide up to 5,5k max magicka I don't need to link any cmx or build page to prove him wrong
This is what I said:
"This allows the Sorc to gain somewhere between 3.5-5.5k max mag depending on how much they already have, and also drop Undo for Dawnbreaker because they no longer need the Minor Protection on Undo"
That top end 5.5k was just a number I pulled out randomly and didn't verify, but you could absolutely cheese it to give 4.2k max mag when slotting Bound Aegis by wearing certain sets and playing in certain areas.
3.5k is also achievable for a normal build, like this:
Without Bound Aegis:
With Bound Aegis:
61657- 57892 = 3765 extra max mag from slotting Bound Aegis
Build is Crafty/Wretched/1x Domi/1x Swarm/DDF and using Crushing Weapon for Major Breach to have Hurricane. CP is also included with 4 dmg CPs because we don't need defensive CP on magsorc.
These are the stats self buffed in CP:
Front bar:
Back bar (just gonna show the resistances):
Tooltips:
Can you tell me a class that has 28.3k HP, 61.6k max mag, 27.2k max stam, 1.7k mag recov, 1.9k stam recov, 30% crit rate, 64% crit dmg, 26k resists back bar and 1.8k crit resist?
How do you expect to kill this sorc unless he messes up? 61k max mag = 16k+ shields and 10-11k burst heal tooltip. 61k max mag + 27k max stam +1.7k mag recov + 1.9k stam recov = infinite sustain, and that's not mentioning Overload sustain. Minor Expedition and Streak with 3 medium to give unmatched mobility.
Please explain to me how you expect to kill this Sorc unless you severely outnumber him? Don't give me the "but he won't do as much damage" bull crap. I can promise you this spec has enough damage for 99% of encounters in PvP except for the very elite players.
What are melee players going to do? You can't gap close him reliably cause he got Streak + movement speed. Even if you do, he got a 16k ward + 11k burst heal underneath
I'm sorry but anybody defending this is literally being biased.
The only part of this long comment that was connected to what I said was quote "that top end 5.5k was just a number I pulled out randomly and didn't verify". Everything else is just some talking just to talk that is complety not related to the topic of my comment.
Not a single word of this has anything to do with Ward or Sorcs.Galeriano2 wrote: »[snip]
StaticWave wrote: »xylena_lazarow wrote: »
Have them swap to Dampen Ward to mimic pre-buffed Hardened Ward and see how much U41 Hardened Ward carries 🤣 As simple of a test as it can get lolol
StaticWave wrote: »xylena_lazarow wrote: »[snip]StaticWave wrote: »[snip]
[snip]
Especially with Curse burst being both unblockable and undodgeable (topic for another year), those PvE DD Sorcs trying to parse from the back lines are absolutely the first players I need to kill in an outnumbered scenario.StaticWave wrote: »Bad players can still be deadly on Sorc if they stay from max range and spam Ward when they’re low.
xylena_lazarow wrote: »
Ward doing 2791 hps for open world DD MagSorc vs zerg, not a duel, from the wilds of Cyrodiil outside Aleswell FDBushido2513 wrote: »No data can be reliably be provided on either side in the area where it matters most, gvg
I have reported ITT exactly what I see in PvP and provided statistics showing the numbers for what I saw. Don't want to make it a science? Ward is overpowered and destroys competitive class balance because the numbers are too big.Man... just log into the game and play PvP, then you see it. I don't need to make a science out of it or write a text-adventure fight on the forums like that guy who created the OP and who keeps his thread alive.
Bushido2513 wrote: »StaticWave wrote: »xylena_lazarow wrote: »
Have them swap to Dampen Ward to mimic pre-buffed Hardened Ward and see how much U41 Hardened Ward carries 🤣 As simple of a test as it can get lolol
Not a good test really due to the variation in size I'd think. It also depends on sStaticWave wrote: »xylena_lazarow wrote: »[snip]StaticWave wrote: »[snip]
[snip]
No data can be reliably be provided on either side in the area where it matters most, gvg.
Data provided from 1v1 isn't directly relevant because that's not how the game is balanced by ZOS. Only ZOS has the actual data needed to balance the game
Here are pieces of data that could actually help answer if ward is op. If anyone can provide this data please do.
We need to know the actual numbers on how many people are playing sorc and if it has leveled off or gotten larger over time since the ward change?
Of those playing sorc, what are the average mag pools, shield sizes, and heal sizes.
What is the TTK on sorc vs pre patch and vs TTK for other classes in gvg content.
What is the overall KD ratio for a sorc player with a large mag pool before and after patch.
Those are just general things and I'm sure there are more variables but the point is that a lot on here keep presenting cmx data or asking for data when there is really no significant valuable data available.
This thread should really only be populated with comments to the effect of either being pro, neutral, or against the change but not anyone trying to prove how the change is good or bad in relation to the intended audience with data.
I added the line about intended audience because yes 1v1 shows information but the game isn't balanced against that so it's not really helpful here.
xylena_lazarow wrote: »
Man... just log into the game and play PvP, then you see it. I don't need to make a science out of it or write a text-adventure fight on the forums like that guy who created the OP and who keeps his thread alive.
xylena_lazarow wrote: »
Man... just log into the game and play PvP, then you see it. I don't need to make a science out of it or write a text-adventure fight on the forums like that guy who created the OP and who keeps his thread alive.
Without shame I can say that I've lately spent more time here than in-game, and more time in-game in zone chat than actually PvPing. After a decade of PvPing, I'm of the mind that PvChat is the real endgame.StaticWave wrote: »Also, forum PvP sometimes is unironically better than in-game PvP lol
xylena_lazarow wrote: »Especially with Curse burst being both unblockable and undodgeable (topic for another year), those PvE DD Sorcs trying to parse from the back lines are absolutely the first players I need to kill in an outnumbered scenario.StaticWave wrote: »Bad players can still be deadly on Sorc if they stay from max range and spam Ward when they’re low.
The meta was way better when this was actually true. Bring back old DK Wings.Bushido2513 wrote: »invalidate ranged damage
xylena_lazarow wrote: »The meta was way better when this was actually true. Bring back old DK Wings.Bushido2513 wrote: »invalidate ranged damage
Pretty sure original DK Wings weren't projectile capped, and nobody is dying to random status effects in isolation.TechMaybeHic wrote: »Would it even help with force pulse and status effect damage? Might be able to reflect a frag or bow proc
xylena_lazarow wrote: »The meta was way better when this was actually true. Bring back old DK Wings.Bushido2513 wrote: »invalidate ranged damage
So stop dueling and start playing like this is GvG? Range lets you attack them from places they literally can't attack you. That's it, there's nothing else to it, and it's one of the most op military inventions in history.Bushido2513 wrote: »These are just basic examples but as a sorc main I can say that players who play well don't have much trouble giving me a run for my money when we speak of me having the ranged advantage.
xylena_lazarow wrote: »So stop dueling and start playing like this is GvG? Range lets you attack them from places they literally can't attack you. That's it, there's nothing else to it, and it's one of the most op military inventions in history.Bushido2513 wrote: »These are just basic examples but as a sorc main I can say that players who play well don't have much trouble giving me a run for my money when we speak of me having the ranged advantage.
xylena_lazarow wrote: »@Bushido2513 what would you rather have on the battlefield: knife or gun
Dang, TIL Bushido is a Nightblade IRL. Very cool. Not me, I'm getting old and not as fit anymore, I'll take the gun.Bushido2513 wrote: »A knife gives you a better chance at stealth kills and never runs out of ammo. A gun will reveal my position to the enemy with every use and possibly bring more enemies who will have an easier time finding me each time I use the gun. With a knife and tactics I an probably acquire one or multiple guns without revealing my location until I'm ready.
As a friend of you who wants to proof that Ward is OP and other classes cant outheal 7k dps this NB probably wasn‘t really interested to proof that other classes can outheal 7k dps. This test should be done by someone who disagrees with you and actually wants to proof you wrong. We dont know what gear this player is wearing, but he doesn‘t wear malubeth like you or another healing set in the test and probably isnt build to outheal maximal dmg. Also his regeneration is very low. Still he has 6k hps which isnt so much lower than 7k.StaticWave wrote: »A NB friend of mine also tried to duel that DK and this is what he has to say:
His HPS:
The DK’s DPS:
You legit need 10k HPS to actually survive the DK build. Even with 7k HPS you’re still gonna get parsed and eventually gas out. Sorc with Ward is the ONLY spec that can casually face tank that kind of damage.
As a friend of you who wants to proof that Ward is OP and other classes cant outheal 7k dps this NB probably wasn‘t really interested to proof that other classes can outheal 7k dps. This test should be done by someone who disagrees with you and actually wants to proof you wrong. We dont know what gear this player is wearing, but he doesn‘t wear malubeth like you or another healing set in the test and probably isnt build to outheal maximal dmg. Also his regeneration is very low. Still he has 6k hps which isnt so much lower than 7k.StaticWave wrote: »A NB friend of mine also tried to duel that DK and this is what he has to say:
His HPS:
The DK’s DPS:
You legit need 10k HPS to actually survive the DK build. Even with 7k HPS you’re still gonna get parsed and eventually gas out. Sorc with Ward is the ONLY spec that can casually face tank that kind of damage.
Most of the DKs dmg is DoT dmg(unblockable and undodgeable) which favors Sorcerer because Hardened Ward shield doesnt have any blockmitigation anyway and any dodge cost reducing skills like blur(mirage/phantasmal escape). If the test was done against a nb with mostly blockable direct dmg skills and both classes used block/dodge, the result would probably look different because Sorc couldnt get block mitigation while shielded against NB direct dmg attacks, which wouldnt be a problem for nb not using shields and nb can dodge more.
Also despite beeing much tankier than it used to be and a class with so high dmg output should be nb is still not the most tanky class, especially not for facetanking as it is designed to evade dmg. A few other classes can probably outheal more dmg than nb, for example warden and arcanist.