StaticWave wrote: »This is why I said it’s difficult to discuss with people who don’t have experience with CMX data.
A magsorc right now can tank up to 8k DPS. Please understand that the builds required to pull off 8k DPS are only achievable on these specs:
1) Proc DK
2) Relequen bowsorc
3) Relequen Warden
These are some of the most cancerous builds you can think of. If you try to duel any of these classes without Ward on a regular Cyrodiil/BG set up, you will 9 times of out 10 die within the first 30-50 seconds. Magsorc in their REGULAR build can face tank that kind of damage. Slotting shield breaker isn’t going to make you do more damage than slotting Relequen/some other proc.
The only counter for magsorc this patch is if you 100-0 them within the first few seconds. THAT’S IT. If you cannot kill them before they spam Ward, they will recover to full. That’s just how it is for every single 1v1 encounter, whether that be dueling, BG, or Cyrodiil where you have to fight a magsorc 1 on 1. In group play, it’s not as much of an issue, but that’s an entire different discussion.
1v1 occasions happen more than you know. I’ve done a lot of 1v1s in Cyrodiil when 1vXing, and 1v1s in BG when I’m fighting a lone magsorc or the last magsorc of a team. Ward is allowing people to stalemate more than they should. Are you going to dismiss those experiences because you don’t run into 1v1s as often, even in a non-duel setting?
StaticWave wrote: »Controlled settings are not how this game is played. Even so, duels are very very limited portion of the game. There are ways to counter this skill (ie, shield breaker set) and will be even more after scribing comes out.StaticWave wrote: »Again, “sour grapes” is a figure of speech and wasn’t even directed at you. It address non-sorcs who have class envy that they didn’t get a desired change, which isn’t even you. You took it personally for no reason.
You, however, name call and try to bully people who disagree with you. Repeatedly. That they are “mid” that they have no clue what they are talking about or that if they don’t show you how good they are in-game their opinions are worthless.
You try to demand evidence. I can just repost my previous explanations why demanding evidence for a negative (ie, something isn’t happening) is impossible. It’s like saying prove Bigfoot isn’t real! Its an argument fallacy you learn to identify in philosophy classes.
The change is vital because it gives a burst heal within the class that cannot be easily interrupted or negated by killing a matriarch. Something we have never had in my time playing. It opens up playing styles that weren’t previously possible and allows players to diversify their builds and engagement styles.
controlled setting and BG setting. The weight is now on you to defend your position that Ward isn’t overperforming.
I post a screen grab where sorcs are high death count in BG… you say it’s a skill issue and they are just bad players. No evidence will satisfy you and my in-game experience holds no weight in your view. So, on we go.
1) Shield breaker doesn’t counter magsorc lol. Here’s what I run:
here’s shield breaker:
At full power shield breaker is only 2% more damage, and against non-shield users it’s 4% less dmg. It also doesn’t give 4k stam every 10s either. Are you proposing people waste an entire 5 piece set to gain 2% more dmg vs 1 spec? That’s absurd.
2) You can post a video of when Ward fails to defend against multiple opponents. That would have made your stance more convincing lol.
You haven’t posted a single piece of evidence, keep that in mind. I’ve posted plenty of clips where Ward allows players to tank a lot of damage. You need to do the same and post clips of people failing to tank a lot of damage. Then we can gave an actual discussion.
“Shield breaker doesn’t counter magsorc lol.”
See, that is a difference in opinion that you like to tack on “lol” to be condescending. As if that makes your point any more convincing.
It certainly can and is good for more mobile players. Especially if shields are as meta as you imply they are. Not every encounter is a duel and if you have a sorc running and you don’t hit that pool, you’ll consistently have 16% increased damage for them if they are crutching on shield as you think they would be.
We tried explaining this earlier ITT and got the response "it doesn't matter because shields expire" ...honestly don't know how to bridge the gap from there. Doesn't help that there's a lot of Dunning-Kruger effect going on ITT.StaticWave wrote: »I think the problem most ppl don’t see, or rather don’t want to admit, is Ward currently performs both as a preemptive and a reactive defensive mechanic. There’s no drawback
StaticWave wrote: »This is why I said it’s difficult to discuss with people who don’t have experience with CMX data.
A magsorc right now can tank up to 8k DPS. Please understand that the builds required to pull off 8k DPS are only achievable on these specs:
1) Proc DK
2) Relequen bowsorc
3) Relequen Warden
These are some of the most cancerous builds you can think of. If you try to duel any of these classes without Ward on a regular Cyrodiil/BG set up, you will 9 times of out 10 die within the first 30-50 seconds. Magsorc in their REGULAR build can face tank that kind of damage. Slotting shield breaker isn’t going to make you do more damage than slotting Relequen/some other proc.
The only counter for magsorc this patch is if you 100-0 them within the first few seconds. THAT’S IT. If you cannot kill them before they spam Ward, they will recover to full. That’s just how it is for every single 1v1 encounter, whether that be dueling, BG, or Cyrodiil where you have to fight a magsorc 1 on 1. In group play, it’s not as much of an issue, but that’s an entire different discussion.
1v1 occasions happen more than you know. I’ve done a lot of 1v1s in Cyrodiil when 1vXing, and 1v1s in BG when I’m fighting a lone magsorc or the last magsorc of a team. Ward is allowing people to stalemate more than they should. Are you going to dismiss those experiences because you don’t run into 1v1s as often, even in a non-duel setting?
“ A magsorc right now can tank up to 8k DPS. Please understand that the builds required to pull off 8k DPS are only achievable on these specs:
1) Proc DK
2) Relequen bowsorc
3) Relequen Warden
These are some of the most cancerous builds you can think of.”
Because mag sorcs are competitive with other known, powerful builds you think they need to be nuked? That makes no sense to me.
They are now competitive without being overpowered. Look at some of the leaderboards and you’ll see the initial feared influx of OP sorcs never materialized.
Currently, there are 12 sorcs on the overall leaderboard in my campaign. There are 35 nightblades. Three times as many.
Anecdotally, if your concerns were valid we would see a huge bump in sorc numbers. While some of the isolated examples you provide seem convincing at first glance, they don’t pan out in actual game play.
Can't wait to proc Oblivion's Foe off Wield Soul next patch!StaticWave wrote: »It’s entirely possible for a magsorc to stack 3 proc sets, stay at around 44-45k max mag for a 12k ward, and still be relatively hard to kill while dishing out huge damage.
xylena_lazarow wrote: »
StaticWave wrote: »I agree with you that Ward has been used before the update, and the change to Ward makes the super talented sorcs really, really difficult to kill. I also want Sorc to get the defensive buffs they need, but here is where we disagree:
The change fundamentally removed the only necessary weakness of Wards, which is the ability to instantly recover from execute phase
That weakness is extremely important because it prevents sorcs from having a 2-in-1 defensive ability. It’s akin to putting a 7-8k shield on Coag/Healthy Offering/HoTD. Can you imagine how broken it would be if those burst heals also have a small shield attached?
This is what I’ve been trying to explain to some people here. You cannot have a shield AND a burst heal mechanic on 1 skill. You can however, have a HoT attached to a shield, which I think is more balanced and the agreed solution to make Ward more balanced.
If you want to test how overperforming Hardened Ward is compared to the old version, it’s really simple. Throw on Dampen Ward instead. You will see a significant reduction in survivability without the burst heal. You will have to kite a lot more, and play more careful because you can no longer get out of execute range. You will have to use Ward more, which means less offensive up time and more magicka drain.
One simple buff increased Sorc potency significantly. And btw, that’s not even going into the fact that buffed Ward allows you to stack an extra 8% max mag. If your build had 40k max mag last patch, then this patch you are gaining 18%, or 7.2k extra max mag from stacking that extra 8% with the 10% passive. Not only did Sorc get a defensive/offensive buff with the extra max mag, but they also got a hugee defensive buff with new Ward too.
StaticWave wrote: »
The change fundamentally removed the only necessary weakness of Wards, which is the ability to instantly recover from execute phase
That weakness is extremely important because it prevents sorcs from having a 2-in-1 defensive ability. It’s akin to putting a 7-8k shield on Coag/Healthy Offering/HoTD. Can you imagine how broken it would be if those burst heals also have a small shield attached?
This is what I’ve been trying to explain to some people here. You cannot have a shield AND a burst heal mechanic on 1 skill. You can however, have a HoT attached to a shield, which I think is more balanced and the agreed solution to make Ward more balanced.
One simple buff increased Sorc potency significantly. And btw, that’s not even going into the fact that buffed Ward allows you to stack an extra 8% max mag. If your build had 40k max mag last patch, then this patch you are gaining 18%, or 7.2k extra max mag from stacking that extra 8% with the 10% passive. Not only did Sorc get a defensive/offensive buff with the extra max mag, but they also got a hugee defensive buff with new Ward too.
Needs to be charged up with Crux then the heal is single use, while Sorc's healy shield is unconditional and fully spammable. Absolutely massive difference there. Then you think Sorc shields "expiring" is an issue? Try playing Arc where you only get a Sorc size shield for the initial one second. Make Sorc Ward a clone of Arc Ward and we'd be good.But Arcanist have a burst heal (with mechanics) on their Ward so it's not totally out of line for it to exist.
xylena_lazarow wrote: »Needs to be charged up with Crux then the heal is single use, while Sorc's healy shield is unconditional and fully spammable. Absolutely massive difference there. Then you think Sorc shields "expiring" is an issue? Try playing Arc where you only get a Sorc size shield for the initial one second. Make Sorc Ward a clone of Arc Ward and we'd be good.But Arcanist have a burst heal (with mechanics) on their Ward so it's not totally out of line for it to exist.
Have you actually played Arc? Are you running a DD build or a 45k hp brick? Initial Impervious is under 12k on my Draugrkin DD Arc, Sorc does not face nearly the same tradeoff between shields and damage, max mag increases your damage more than max hp last I checked. Either way if you're struggling to pilot a 6sec 16k shield on a mobile ranged nuke, idk what you're going to do with a 1sec 17k shield when you need to be in melee range running proc sets just to do mid tier damage.Come on man let's at least pretend to be unbiased geez.
xylena_lazarow wrote: »Have you actually played Arc? Are you running a DD build or a 45k hp brick? Initial Impervious is under 12k on my Draugrkin DD Arc, Sorc does not face nearly the same tradeoff between shields and damage, max mag increases your damage more than max hp last I checked. Either way if you're struggling to pilot a 6sec 16k shield on a mobile ranged nuke, idk what you're going to do with a 1sec 17k shield when you need to be in melee range running proc sets just to do mid tier damage.Come on man let's at least pretend to be unbiased geez.
Most Arcs do no damage, neither would this build, optimistically it's supposed to be group utility not DD.This was one sustain set one damage set and death dealer fete and a trainee piece. Was around 40k health since I went half in on health for attribute points. Most Arcanist I see have about 40k health so that's makes sense.
So you understand this but not why preloading is a big deal? That 6 seconds is a long time for a 16k shield, if your shield is expiring, you obviously aren't being threatened, so who cares just cast a new one? Meanwhile Arc can barely preload shields at all with it shrinking to under 6k on a DD after the initial one second, and they have to be in melee range.First second of shield application is super critical in combat. Generally lose 4-5k+ in that first second depending if it's a 1v1 or 1vX scenario.
No Block Mitigation:
70% percent of the "health" this ability offers does not allow block mitigation, one of the strongest mitigation types in the game.
Cannot critically strike:
70% of the "health" of this ability is stagnant. We all understand the strengths of Crit damage/healing. An extra commitment of 50% crit healing will be the heal increase by about 2k (~4k base in PvP with 55k~ magicka). This extra 50% crit healing would significant increase abilities like HotD, Healthy Offering, Coagulating, Polar wind etc
Scales off Magicka (and health)
Line for line, spell damage, critical chance, critical damage, and penetration all significantly out perform Magicka in terms of damage (and healing for most classes) unless you're running Rallying cry or dedicate a monster set for major vitality (this may change next update with scribing) you are not getting away with anything less than a 50k magicka ward. I can attest greatly too this. I've been running 55k+ magicka setups for the past several years and I never run Rallying cry. My ward has always sat around 15k. You try and run 40-45k magicka on a Sorc and you will get BODIED. You're talking a sub 12k ward and a 3k heal.
Which leads me to the next point, you're going to lose 2 additional slots to properly run ward. Now I'm not saying Bound Aegis isn't a great ability because it is. It offers passive defense and offensive. BUT less offensive than an additional DoT would. Magelight is pretty mediocre but crit chance is too good not to have so mine as well have it to further buff ward.
Is temporary
70% of the ability expires. This takes additional upkeep compared to permanent health.
With all that said, stacking a lot of magicka or running rallying cry is overpowered defensively.
But you can't balance an ability around one Item Set (Rallying Cry). And forcing us to stack Magicka is boring and limiting. And I will NEVER stack health cuz that's for players who need handicaps.
StaticWave wrote: »
xylena_lazarow wrote: »Most Arcs do no damage, neither would this build, optimistically it's supposed to be group utility not DD.This was one sustain set one damage set and death dealer fete and a trainee piece. Was around 40k health since I went half in on health for attribute points. Most Arcanist I see have about 40k health so that's makes sense.So you understand this but not why preloading is a big deal? That 6 seconds is a long time for a 16k shield, if your shield is expiring, you obviously aren't being threatened, so who cares just cast a new one? Meanwhile Arc can barely preload shields at all with it shrinking to under 6k on a DD after the initial one second, and they have to be in melee range.First second of shield application is super critical in combat. Generally lose 4-5k+ in that first second depending if it's a 1v1 or 1vX scenario.
Seriously, play DD Arc for a bit, if you can outperform your DD Sorc I'll eat this post.
Currently, there are 12 sorcs on the overall leaderboard in my campaign. There are 35 nightblades. Three times as many.
Anecdotally, if your concerns were valid we would see a huge bump in sorc numbers. While some of the isolated examples you provide seem convincing at first glance, they don’t pan out in actual game play.
The lower ranks move around, but these are my recounts just now.
NB: 35
Warden: 15
Templar: 15
Sorc: 13
DK: 9
Necro: 6
Arc: 7
xylena_lazarow wrote: »Most Arcs do no damage, neither would this build, optimistically it's supposed to be group utility not DD.This was one sustain set one damage set and death dealer fete and a trainee piece. Was around 40k health since I went half in on health for attribute points. Most Arcanist I see have about 40k health so that's makes sense.So you understand this but not why preloading is a big deal? That 6 seconds is a long time for a 16k shield, if your shield is expiring, you obviously aren't being threatened, so who cares just cast a new one? Meanwhile Arc can barely preload shields at all with it shrinking to under 6k on a DD after the initial one second, and they have to be in melee range.First second of shield application is super critical in combat. Generally lose 4-5k+ in that first second depending if it's a 1v1 or 1vX scenario.
Seriously, play DD Arc for a bit, if you can outperform your DD Sorc I'll eat this post.
Have you played DD Arc? Can you tell me what it does better than DD Sorc in PvP? I'll wait...Galeriano2 wrote: »Comparing 1 skill of arc to 1 skill of sorc without context is kinda silly. It's obvious impervious runeward cannot be equall in strenght and the way it works to hardened ward considering how much other features arc have in all of his abilities and passives.
xylena_lazarow wrote: »Have you played DD Arc? Can you tell me what it does better than DD Sorc in PvP? I'll wait...Galeriano2 wrote: »Comparing 1 skill of arc to 1 skill of sorc without context is kinda silly. It's obvious impervious runeward cannot be equall in strenght and the way it works to hardened ward considering how much other features arc have in all of his abilities and passives.
At this point I have to assume anyone putting Arc and Sorc in the same tier has no idea how to play either of them.
This is an unqualified statement. I have played both Arc and Sorc extensively and provided CMX data from both classes for context. I have broken down the shield mechanics of Hardened vs Impervious over and over. You have asked for context yet provided none of your own, just some vague sentiment that Arc is somehow on the same level as Sorc (it's not), and you continue to ignore the context of Sorc being fully ranged. Arc is not ranged, medium range at best.Galeriano2 wrote: »You missed the point entirely. Not the first time tbh. Also I asked You not that long ago to stop making arguments based purely on assumpptions that fit Your agenda yet You continue to do so. Be better.
Bad Sorcs tagging you with Curse and Crushing Shock from 41m away still need to be accounted for on the battlefield, while bad Arcs do literally nothing because they need to get up close then land clumsy skills like tentacle (and bad Arcs are still trying to use the beam which you just laugh and step slightly to the side). Even decent Arc players are building the class incorrectly, those YT Arc builds like the one Jsmalls linked don't run nearly enough damage.Galeriano2 wrote: »Most magsorcs also do no damage
Seems to me like sorc isn't overpowered as much as it is following the poor game design trends.