Major_Toughness wrote: »This devalues my existing 10k transmutes. Please fix.
TheMajority wrote: »It's not a good fix.
Grizzbeorn wrote: »TheMajority wrote: »It's not a good fix.
Hey, don't shoot the messenger. I had nothing to do with this.
Remathilis wrote: »So the event is basically double drop from harvesting nodes and bonus crafting inspiration?
Yawn.
TheMajority wrote: »Grizzbeorn wrote: »TheMajority wrote: »It's not a good fix.
Hey, don't shoot the messenger. I had nothing to do with this.
I never said you did, nor am I shooting the messenger. I'm simply commenting on the fact that they consider it a fix, when it isn't a good solution. The comment isn't directed at you, but at the concept of this being a fix, when it is not.
Yes, this was removed. Changing the decon value isn't how the event was built to function, so it would require a code fix, which isn't a quick thing. The reduction is easier for us to react to since it is effectively a toggle to turn things on and off. We'll look into addressing this for future versions of the event.
TheMajority wrote: »@ZOS_Kevin Did you intentionally remove the %50 off reduction? Why not just remove the part where people could decon for double instead of taking away the %50 off? That was the most exciting part of the event
Yes, this was removed. Changing the decon value isn't how the event was built to function, so it would require a code fix, which isn't a quick thing. The reduction is easier for us to react to since it is effectively a toggle to turn things on and off. We'll look into addressing this for future versions of the event.
Reginald_leBlem wrote: »TheMajority wrote: »@ZOS_Kevin Did you intentionally remove the %50 off reduction? Why not just remove the part where people could decon for double instead of taking away the %50 off? That was the most exciting part of the event
Yes, this was removed. Changing the decon value isn't how the event was built to function, so it would require a code fix, which isn't a quick thing. The reduction is easier for us to react to since it is effectively a toggle to turn things on and off. We'll look into addressing this for future versions of the event.
How on Earth was the event allowed to go live like this? How was such an obvious "exploit" allowed to go live? You said yourself-- this was a surpise event. You could have fixed it and launched it next weekend working how you wanted it to and we would have been none the wiser. You could have tested it on PTS, even.
As-is, it's completely underwhelming. For a couple of hours I was very much looking forward to reconstructing some sets when I got home from work, now I won't be able to still. I didn't lose anything, but the botched turn out has lost you guys some good will, which I'm sure was not the goal.
Reginald_leBlem wrote: »TheMajority wrote: »@ZOS_Kevin Did you intentionally remove the %50 off reduction? Why not just remove the part where people could decon for double instead of taking away the %50 off? That was the most exciting part of the event
Yes, this was removed. Changing the decon value isn't how the event was built to function, so it would require a code fix, which isn't a quick thing. The reduction is easier for us to react to since it is effectively a toggle to turn things on and off. We'll look into addressing this for future versions of the event.
How on Earth was the event allowed to go live like this? How was such an obvious "exploit" allowed to go live? You said yourself-- this was a surpise event. You could have fixed it and launched it next weekend working how you wanted it to and we would have been none the wiser. You could have tested it on PTS, even.
As-is, it's completely underwhelming. For a couple of hours I was very much looking forward to reconstructing some sets when I got home from work, now I won't be able to still. I didn't lose anything, but the botched turn out has lost you guys some good will, which I'm sure was not the goal.
Yes, this is such a bummer. Even is dropped out of the blue, five minutes in and instead of being happy people are worrying about getting banned for participating...
Grizzbeorn wrote: »TheMajority wrote: »Grizzbeorn wrote: »TheMajority wrote: »It's not a good fix.
Hey, don't shoot the messenger. I had nothing to do with this.
I never said you did, nor am I shooting the messenger. I'm simply commenting on the fact that they consider it a fix, when it isn't a good solution. The comment isn't directed at you, but at the concept of this being a fix, when it is not.
You don't sound like you'd be mollified by it, but he did address the reasoning behind the choice to do the way they did.Yes, this was removed. Changing the decon value isn't how the event was built to function, so it would require a code fix, which isn't a quick thing. The reduction is easier for us to react to since it is effectively a toggle to turn things on and off. We'll look into addressing this for future versions of the event.
Tyrant_Tim wrote: »TheMajority wrote: »@ZOS_Kevin Did you intentionally remove the %50 off reduction? Why not just remove the part where people could decon for double instead of taking away the %50 off? That was the most exciting part of the event
Yes, this was removed. Changing the decon value isn't how the event was built to function, so it would require a code fix, which isn't a quick thing. The reduction is easier for us to react to since it is effectively a toggle to turn things on and off. We'll look into addressing this for future versions of the event.
Good call, seems like the right move.
Great call even, why replace it with anything else when you can just tell people to wait until the next time the event comes around.
Remathilis wrote: »So the event is basically double drop from harvesting nodes and bonus crafting inspiration?
Yawn.
and master writ values
sh4d0wh4z3 wrote: »I think this just proves they don't even have QA testers, or their QA testers are too lazy to do anything outside of checking to see if the bonuses work. Whoever they have working on QA, Microsoft needs to clean house and install testers who are actually efficient.
Brings up a question I've had for a while... if I make a set item for say 50 transmutes, then later fill up the sticker book to bring the price down to 25, then deconstruct that item, how many transmutes do I get back?
I suspect reconstructed items don't track how many transmutes were used and I would get back 25, for a loss of 25. If that's the case this was the only fix. Anyone who created an item before the event and deconstructed it during the event would lose transmutes.
Do you really think you were exposing something they overlooked? Do you really think they were that short sighted?
Brings up a question I've had for a while... if I make a set item for say 50 transmutes, then later fill up the sticker book to bring the price down to 25, then deconstruct that item, how many transmutes do I get back?
I suspect reconstructed items don't track how many transmutes were used and I would get back 25, for a loss of 25. If that's the case this was the only fix. Anyone who created an item before the event and deconstructed it during the event would lose transmutes.
Deconning a reconstructed item (where possible) always yields a flat 25 crystals, regardless of how many were used to reconstruct the item.
sh4d0wh4z3 wrote: »I think this just proves they don't even have QA testers, or their QA testers are too lazy to do anything outside of checking to see if the bonuses work. Whoever they have working on QA, Microsoft needs to clean house and install testers who are actually efficient.
Or they have a good, hard working QA team that's assigned to validating crown store items 99% of the time, who knows. Given how predictable these issues (and the way they are handled) get, my guess would be it's more of a management thing...
TheMajority wrote: »Grizzbeorn wrote: »
It's not a good fix. The most promising aspect of the event was the ability to reconstruct gear for %50 off the transmute cost. Now this has been removed, and no one knows when this event might occur again. What should happen is a fix to the code that causes the deconstruction exploit to occur, and an extension to the event allowing players to reconstruct gear for %50 off (but of course, with no ability to get double back on deconstruction)
RandomKodiak wrote: »@ZOS_Kevin is there going to be a compensation or am I just out of luck on the 90 transmutes I Just wasted trying to get sets for all my DPS?