Necrotech_Master wrote: »a lot of the difficulty with hemorrhaging stacks is that the base duration of the effect is only 4 sec, while applying a new stack refreshes the duration, thats still an absurdly short time span to get it to re-proc on a chance based application
now, i could see a warden bleed build running that one set that does +bleed dmg and maybe unleashed terror (bleed dot + hemorrhaging on every tick)
the only other way to consistent get 3 stacks of hemorrhaging would be to use serpents disdain to increase the duration of all status effects by +16 seconds (essentially making them 20 sec sticky dots, but more powerful as status effects tick every second) which gives a lot more leeway to re-proc hemorrhaging before it expires
Billium813 wrote: »Necrotech_Master wrote: »a lot of the difficulty with hemorrhaging stacks is that the base duration of the effect is only 4 sec, while applying a new stack refreshes the duration, thats still an absurdly short time span to get it to re-proc on a chance based application
now, i could see a warden bleed build running that one set that does +bleed dmg and maybe unleashed terror (bleed dot + hemorrhaging on every tick)
the only other way to consistent get 3 stacks of hemorrhaging would be to use serpents disdain to increase the duration of all status effects by +16 seconds (essentially making them 20 sec sticky dots, but more powerful as status effects tick every second) which gives a lot more leeway to re-proc hemorrhaging before it expires
At what point in your consideration of burning a 5 piece set slot, do you realize that it's not worth it for the +25% Hemorrhaging damage we now have at full stacks?
bar_boss_A wrote: »perfect uptimes of status effects can only be achieved by running a spammable of that damage type and charged traits. Glyphs at most get an ~90% uptime except a backbar infused glyph which is reserved for the berserker enchantment. Any kind of DoT does nearly not at all contribute to status effect uptimes. That's why I agree with your statement about bleed bear being too strong and why I disagree that hemorrhage should be added to the warden tooltips. If you want to build for bleed you have to either use bloodthirst, twin slashes (with master dual wield) or cutting dive as primary spammable.
bar_boss_A wrote: »as the current hemo + trap change is an anti damage creep change (it nerves high level DpS through the board), I don't see why warden should be the only one with easy access to hemo. Thus bear elemental chance could be reduced (as it is currently buffed) without redistributing the lost damage. Warden will still have the easiest time having a good uptime but there will still be the possibility to specifically build into bleed.
PS: I main a magden DD
bar_boss_A wrote: »I know that every class on every aspect (mag/stam) is able to parse for the utmost (130k DpS+). With some outliers being necros and NBs which have it harder to even break the 125k.
I also know that parsing alone isn't decisive as you need cleave/Burst/Execute depending on the content you run. In real game experience any class is currently not to par with arcanist.
Warden is unwanted because arcanist deals more damage overall (not single target) and because it gives no group buff when run as a DD.
bar_boss_A wrote: »wasn't this thread about stamden and bleed? Here have a somewhat recent DPS video 5s of youtube search revealed: https://youtube.com/watch?v=apJI6QGSHo4
MagDen parses are currently mostly done with Froststaff frontbar which is a ranged weapon and as all ranged weapons are subplar wields 10% less damage as melee. Which I think is a design choice. Latest magden video of the same guy is: https://youtube.com/watch?v=pKFFHpBo9uA. Keep in mind that magden will gain the most of the status effect rework as it always runs charged and destro staff frontbar.
https://imgur.com/a/jJWoRXn
I tested Werewolf DPS with a bleed focus as well (Pillar + Aegis) + (+ Brutal Pounce, Brutal Carnage & Light Attacks causing bleed), and despite 37.4% of the damage on this parse being bleed damage (more than your warden), Hemorrhaging is the weakest status effect on this CMX.
As you say, the fact that Wild Guardian inherits a bonus hemorrhaging chance is the real reason it gets carried, the same way barbed trap gets carried on live server.
Hopefully they address the way it builds because it's nonsensical.
Necrotech_Master wrote: »https://imgur.com/a/jJWoRXn
I tested Werewolf DPS with a bleed focus as well (Pillar + Aegis) + (+ Brutal Pounce, Brutal Carnage & Light Attacks causing bleed), and despite 37.4% of the damage on this parse being bleed damage (more than your warden), Hemorrhaging is the weakest status effect on this CMX.
As you say, the fact that Wild Guardian inherits a bonus hemorrhaging chance is the real reason it gets carried, the same way barbed trap gets carried on live server.
Hopefully they address the way it builds because it's nonsensical.
it is kind of unusual there, that the dps registered so much lower
the avg and max dmg was about the same as other effects, and it had a higher amount of crits than the other status effects in the list
i also notice you only had max hemorrhaging stacks about 50% uptime, and it only really gets a dmg bonus at the 3rd stack
i think with the difficulty of trying to maintain high uptime on 3x stacks it probably should still have some minor debuff attached to it, though i think the mangle debuff was not the right one
in certain cases (vs bosses for example) mangle does nothing, in other cases (weaker enemies or pvp), it makes a significant difference
MashmalloMan wrote: »Necrotech_Master wrote: »https://imgur.com/a/jJWoRXn
I tested Werewolf DPS with a bleed focus as well (Pillar + Aegis) + (+ Brutal Pounce, Brutal Carnage & Light Attacks causing bleed), and despite 37.4% of the damage on this parse being bleed damage (more than your warden), Hemorrhaging is the weakest status effect on this CMX.
As you say, the fact that Wild Guardian inherits a bonus hemorrhaging chance is the real reason it gets carried, the same way barbed trap gets carried on live server.
Hopefully they address the way it builds because it's nonsensical.
it is kind of unusual there, that the dps registered so much lower
the avg and max dmg was about the same as other effects, and it had a higher amount of crits than the other status effects in the list
i also notice you only had max hemorrhaging stacks about 50% uptime, and it only really gets a dmg bonus at the 3rd stack
i think with the difficulty of trying to maintain high uptime on 3x stacks it probably should still have some minor debuff attached to it, though i think the mangle debuff was not the right one
in certain cases (vs bosses for example) mangle does nothing, in other cases (weaker enemies or pvp), it makes a significant difference
The best source of a status effect would be an enchant at 20% base, increased to 80% with 2x charged and CP, thats why he had 98 burning ticks, 106 poisoned ticks, and still only 80 hemorrhaging ticks, despite having 2 sets and multiple bleed skills.
Second best solution is a single target spammable at 10% base chance, 40% with charged/CP. Of the 173 light attacks, 110 were Howl of Agony which deals physical damage. So 63% of his parse was dedicated to a spammable that doesn't contribute to Hemorrhaging at all. Cliff Racer, Twin Slashes, or Bloodthirst would make a much bigger difference here, but obviously a WW can't use those.
Next runner up is direct aoe damage at 5% base, 20% with charged/cp. This is when it starts to get pretty low, Brutal Pounce hit 23 times for 13% of his parse. I doubt it contributed very much, it could of been 2-3 times across that entire fight.
What about his 2 sets? Aegis Caller is an aoe dot, so each of its 11 ticks will have a 1% (4%) proc chance. This is practically nothing and would maybe contribute 5 procs over a 3 minute fight. Pillar of Nirn has a 5% (20%) chance from the aoe direct hit, then 5 ticks of a single target dot for 3% (12%), also pretty negligible seeing as it ticked only 93 times in 192 seconds.
The only decent contributing factors for Hemo on this parse were Werewolf Berserker Bleed with 176 ticks, practically once a second for a 12% chance and Brutal Carnage for 110 ticks for a 12% chance if it's also ST dot, which it should be because it's applied to the enemy, not left on the floor or the caster.
Basically, as a WW trying to stack Hemo you would need an enchant because they don't have a bleed spammable.. or a set that gives single target direct damage procs like Way of Fire (every 2s)... or a set that gives 100% uptime of a single target dot that ticks on 1s like Sheer Venom. Unfortunately, there just isn't options like that right now for Bleed damage. You can say "but 37% of my dps was bleed", but without that % being high proc chance sources of bleed damage, it won't proc Hemo as much as you think.
Billium813 wrote: »What if Daggers & Swords LA dealt Bleed Damage (10% base chance for Hemorrhaging for Single-target direct attack), with HAs always applying the Hemorrhaging status effect?
What if Axes & Maces LA dealt Physical Damage (10% base chance for Sundered for Single-target direct attack), with HAs always applying the Sundered status effect?
Same for 2H Greatswords (Hemorrhaging), Battle Axes (Sundered), and Mauls (Sundered).
My vote is that Subterranean Assault should be switched to Bleed Damage, and automatically apply a stack of Hemorrhaging on all targets hit.
I also think making one of the weapon Glyphs deal bleed damage is a great idea.
As for weapons, light attacks and heavy attacks procing a status effects maybe goes to far, but I would fully support the developers changing the damage type of the skills based on the weapon from physical to bleed (similar to how destruction staves change damage type based on staff).
Skjaldbjorn wrote: »I don't really believe Zos has any interest in further developing Warden, at least not seriously. I feel like the general idea is to relegate them to a PVP class that exclusively heals in PVE. When they do manage to give them something valuable (such as Minor Brittle) that kind of forces them into groups to some extent, they almost immediately add something to circumvent that and Warden goes back to being a heal-only meaningful PVE class. Sucks, but hey, we all get to spam hentai now, so whatever.
On a more serious note, bird is absolute dog. It's effectively a 10s dot. Anyone who thinks it's even a decent spammable is fooling themselves. Shalks feels so bad. Bugs is awful. Nothing in Warden's kit outside of the bear from a stam perspective makes any sense together or synergizes well. It's easily the most poorly designed, poorly maintained, poorly structured DPS class and Necro exists, so that's effing wild.
Billium813 wrote: »What if Daggers & Swords LA dealt Bleed Damage (10% base chance for Hemorrhaging for Single-target direct attack), with HAs always applying the Hemorrhaging status effect?
What if Axes & Maces LA dealt Physical Damage (10% base chance for Sundered for Single-target direct attack), with HAs always applying the Sundered status effect?
Same for 2H Greatswords (Hemorrhaging), Battle Axes (Sundered), and Mauls (Sundered).
I like the idea a lot. Bows would probably be Bleed damage, as well.
bar_boss_A wrote: »perfect uptimes of status effects can only be achieved by running a spammable of that damage type and charged traits. Glyphs at most get an ~90% uptime except a backbar infused glyph which is reserved for the berserker enchantment. Any kind of DoT does nearly not at all contribute to status effect uptimes. That's why I agree with your statement about bleed bear being too strong and why I disagree that hemorrhage should be added to the warden tooltips. If you want to build for bleed you have to either use bloodthirst, twin slashes (with master dual wield) or cutting dive as primary spammable.
Skullstachio wrote: »..., and yes, I do use cutting dive as a spammable, agree to disagree on it all you want,...
bar_boss_A wrote: »Skullstachio wrote: »..., and yes, I do use cutting dive as a spammable, agree to disagree on it all you want,...
sorry I forgot - yes cutting dive is also one of the few bleed damage spammables which should be utilized to make bleed builds viable. As you mentioned Dro Zakar: I was wondering, but too lazy to test, how it interacts whith the multiple stacks of hemorrhage. Do three stacks of hemorrhage count as three stacks of bleeds?
Cheers