ESO_Nightingale wrote: »I was gonna do a post about my thoughts on the state of bleeden, i have a good amount to say now that hemo has fundamentally changed. I think there's a lot that should change. Including frostdens easy acess to hemo.
Cliffracer is a terrible projectile skill, like Stone Fist, Flame Skull etc.
The fact that there are NPC wardens that have this blue claw-like ability with a good and functional animation similar to Burning Embers & Eviscerate, is intolerable. A blue claw ability, a melee frost ability that can easily have a bleed morph, a literal claw. Of course it fits too perfectly to actually be part of the class kit, no let's throw birds at people.
SandandStars wrote: »Lack of a class spammable that can be used in pvp has been my number one pain point with warden for a long time.
I would support the above suggestion 100%!
This would open up warden to more builds besides having to use frost reach or 2h/DW for a spammable.
SandandStars wrote: »Lack of a class spammable that can be used in pvp has been my number one pain point with warden for a long time.
I would support the above suggestion 100%!
This would open up warden to more builds besides having to use frost reach or 2h/DW for a spammable.
Tiger Claw. Costs stamina. does x number of physical damage in one strike. Two morphs. One would transform the claw into a Bleed damage skill, which does two claw strikes (in an X shape) instead of one, and has +200% chance to inflict Hemorrhaging. One would transform the claw into a Frost skill that costs magicka. It deals 10% extra damage against creatures that are inflicted with Chilled, and 50% extra damage against creatures under 25% health. This would give frost a spammable, and stam a good spammable leaving cliffracer as a bleed dot instead of a kinda bad spam choice. Place this skill where Cliffracer is, and then combine cliffracer with Falcon's Swiftness, or even just remove cliffracer and turn it into a Scribing skill for this skill line, which would allow you to make it Frost damage.
With the change to bleed, and the increased love and attention that's being directed towards mag warden, what about stam warden? I have a ton of opinions, and it's not looking good for this playstyle at the moment.
Stam Warden Pain Points:
1. Cliff racer is ok. It feels terrible to use, always has. both morphs suffer this. It could use a boost in damage, as right now it's really only good for a bleed dot, and not as a spammable skill. You CAN spam it, and it's fine. Not great, not bad, but fine. But almost every stam warden I've seen doesn't use it as a spammable, since the damage doesn't compare to other generic options (like Wrecking Blow). Stam Warden lacks a spammable skill that's worthwhile slotting as a spammable. If you want a bleed spammable, you're gonna have to use dual wield.
2. The morphs of Scorch. Not only does the stam version do poison damage and not bleed, but it's so much worse than the mag version that there's no reason to slot it. Does it do more damage? No, not really, it's pretty comparable. But it doesn't synergize with the rest of the skills, the other morph doesn't need to be recast as much, and it gives both major and minor breach. You'd be hard pressed to buff the stam morph enough to make it worthwhile over the mag morph.
3. Growing Swarm suffers the same problem as the stam Scorch morph. The Mag morph is so much better that there's not a lot of reason to use the stam morph. Next update, you might have to use it, though, just to keep stacks of Hemorrhaging up, and suffer damage losses because of it.
4. The bear is fine.
So... that's it. those are the stam warden skills. You also get a passive slottable skill, but that's not exclusive to stam. And then there's a bad sustain skill that just lowers your DPM if you slot it. Mag warden gets the entire frost line to themselves, as well as animal companions. Sure animal companions don't do cold, but at least they get double the skill selection. It's a lackluster kit that gives you one kinda ok bleed dot, and bleed ult that's pretty good, and a bunch of other skills whose mag morphs outweigh the options, and even if the other bleed skill was good (it isnt), that's still only three bleed skills. It's okay to an extent, with hybridization you can make up for this with some cold skills and even use the mag morphs that are better. But then, are you actually a stam warden? You'd be more of a mag warden that uses bleed at that point.
Stam warden needs to be looked at.
But I want to hear your thoughts.
Edit: One additional note. With the next major update and the Scribing system, there might be more options for bleed. this doesn't fix warden, but might help warden bleed builds work better. But we won't know until may at the earliest.
Cliffracer is a terrible projectile skill, like Stone Fist, Flame Skull etc.
The fact that there are NPC wardens that have this blue claw-like ability with a good and functional animation similar to Burning Embers & Eviscerate, is intolerable. A blue claw ability, a melee frost ability that can easily have a bleed morph, a literal claw. Of course it fits too perfectly to actually be part of the class kit, no let's throw birds at people.
moderatelyfatman wrote: »The class needs a full rework. I understand that the devs buffed the ice staff because Magdens had been sub par as dps since the Morrowind expansion shipped. The needed to also add a strong mag spammable as the Magden is still mediocre and the niche role as a Brittleden is now obsolete thanks to the Arcanist class.
However, I don't understand why they tore the guts out of the stamden as a dps. The latter was one of the most fun playstyles (I love the ranger) and extremely versatile (bowden had almost as much dps as melee) but has disappeared out of endgame altogether.
moderatelyfatman wrote: »The class needs a full rework. I understand that the devs buffed the ice staff because Magdens had been sub par as dps since the Morrowind expansion shipped. The needed to also add a strong mag spammable as the Magden is still mediocre and the niche role as a Brittleden is now obsolete thanks to the Arcanist class.
However, I don't understand why they tore the guts out of the stamden as a dps. The latter was one of the most fun playstyles (I love the ranger) and extremely versatile (bowden had almost as much dps as melee) but has disappeared out of endgame altogether.
In pvp, Frost Reach is the spammable (using a master ice destro).moderatelyfatman wrote: »The class needs a full rework. I understand that the devs buffed the ice staff because Magdens had been sub par as dps since the Morrowind expansion shipped. The needed to also add a strong mag spammable as the Magden is still mediocre and the niche role as a Brittleden is now obsolete thanks to the Arcanist class.
Shadowbinder7 wrote: »moderatelyfatman wrote: »The class needs a full rework. I understand that the devs buffed the ice staff because Magdens had been sub par as dps since the Morrowind expansion shipped. The needed to also add a strong mag spammable as the Magden is still mediocre and the niche role as a Brittleden is now obsolete thanks to the Arcanist class.
However, I don't understand why they tore the guts out of the stamden as a dps. The latter was one of the most fun playstyles (I love the ranger) and extremely versatile (bowden had almost as much dps as melee) but has disappeared out of endgame altogether.
I’d like to add to this linking to other thread about Magblade being gutted.
It’s the same story, ZOS devs you know what you are doing. You up some classes/play styles forcing them to be preferable for harder endgame content, while allowing others to fall behind significantly. That is not “balance” or play how you want.
Frankly all classes mag and stam versions (I mean real mag, with staves and magicka spammables, looking at you stamina arcanist, magicka dragonknight) should be performing almost equally in dps output in the same gear.
Thanks to your hybridisation and ignoring the clear different in magicka and stamina dependencies, you effectively pushed all endgame content to stamina and all solo/4 man consent to magicka. That’s not balance!
Prime example here. Stamina warden (stamina means weapons not staves) has ZERO benefit from the Winters embrace passive that buffed wardens 12% extra damage with an ice staff equipped. Why not say “or a bow”?! Why leave stamina warden in the dust in PVE content for 2 years.
Now magicka necromancer is also rock bottom with all the lack of attention to class specifics, ruining its gameplay efficacy.
Another rant in another thread. But if you can see these, ZOS developers, know that you are seriously driving away the longer term players from your game. If you truly want to preach balance and “play how you want”, start making it so that all classes, magicka and stamina, are viable balanced and have strengths of some form at least in pvp, and more importantly ALL desirable in endgame pve content, specifically those requiring coordinated groups.
Nobody thinks a group of 7 arcanists looks fun
ESO_Nightingale wrote: »
The reason why other weapons are not included in piercing cold is because the ice staff does not inherently have a damage increasing component and the intention is to compensate for the lack of one. As we all know, the current implementation is far from ideal. The bonus for the ice staff is great for making the ice staff good as a damage weapon on warden, but its a bit too strong at pushing the use of an ice staff and the bonus for not using one is 2% which is pretty awful. Including the bow or any other dps weapon into this passive will instantly make that weapon best in slot over even the ice staff. We want to fix the dependance on one weapon, not shift the weapon that is best in slot to a much worse degree.
For this reason i think that piercing cold should increase bleed and frost damage, and only the frost damage component should increase significantly with the ice staff equipped, that way it makes frost damage builds want to use the ice staff, but, would be more balanced so that other options could be taken for stamina warden without feeling like you're losing a lot.