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Now that the game is almost ten years old, can we address jumping without cost?

  • CameraBeardThePirate
    CameraBeardThePirate
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    CrazyKitty wrote: »
    CrazyKitty wrote: »
    wazzz56 wrote: »
    wazzz56 wrote: »
    @CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl

    More snide commentary.
    LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.

    can a stunned or cc'd player jump?

    No, but they can jump to avoid the CC or stun. And that shouldn't be possible.

    Jumping will not avoid the stun or CC though. That's simply not true. You don't magically avoid everything while in the air.

    If jumping doesn't mess with the games targeting system there would be no reason to do it. Did you watch the linked video?

    Yes, I did. Did you watch the video? Because the video merely highlighted scenarios in which you can put a target within line of sight by jumping. Literally the opposite of what you're arguing.

    And again, it goes back to my point that LoS is LoS. You can accomplish the same by walking around a tree stump, so should pressing WASD cost stamina as well?
    Edited by CameraBeardThePirate on February 6, 2024 4:22PM
  • Tenthirty2
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    But think about all the gibletheads who can't sit still while waiting for world bosses to spawn?
    By the time the boss spawned they'd be out of stamina :o

    Actually nm, that could be even more fun to watch >:)
    • "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs - horrible creatures, with no redeeming qualities."
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    • IGN: TenThirty2 (PC/PS: NA, PC/PS: EU)
  • merpins
    merpins
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    Drammanoth wrote: »
    NeoXanthus wrote: »
    Try jumping IRL and tell me if you don’t get tired.
    Is this ESO or real life? Yeah, thought so.

    Can confirm, RL life hack, jumping costs no stamina. I can get to areas I'm not supposed to be by jumping. Got an alien from Area 51. It's sweet.
  • RoseTheSnowElf
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    I'm in Cyro almost exclusively. I'm very familiar with the bunny hopping. I do remember a few years back when it seemed like a majority of ppl were hopping around like it was Fortnight all of a sudden.

    Then a few Camps later it pretty much stopped.

    Only a few ppl I regularly fight against now still use it. And they are vet PvPers on my server. They are not newbies.

    My main toon in Cyro for 3 years was a bow blade. I'm VERY familiar with my shots landing only half the time.

    Jumping. Has. Nothing. To. Do. With. My. Attacks. Missing.

    And all the bunny hoppers a few years ago realized this and stopped. The few that still do this would know that hopping doesn't make anyone miss.

    The reason they are hopping is because they use it to help them keep the rhythm with their rotation.

    No. Jumping should NOT cost stam.

    Jumping is NOT the reason attacks don't land.
    PS5 NA EP GH

    Wood Elf NB - 5 Star

    Dark Elf Arcanist (healer) - 5 Star
  • Oblivion_Protocol
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    I have never, in almost four years of PvP, seen anyone jump out of a direct attack. Ground AoE, maybe. But there’s a reason people don’t use those often in PvP.

    Now I have seen people jump on rocks to los attacks and lose pursuers. While annoying, it’s a basic movement mechanic. Giving it a cost will just make the game more tedious and suck the fun out for a lot of people. Especially since it’s completely unnecessary.
  • Alpheu5
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    Introducing Update 43: The Realism Update
    • Jumping costs stamina!
    • Hunger and thirst system!
    • Characters require sleep!
    • Characters with an age slider over 50% get the Sore Knees debuff when sneaking!
    • All offensive abilities can harm allies!
      Developer Note:
      Good positioning has always been a core tenet in the combat design philosophy. In an effort to encourage players to be more mindful of the positioning of both their skills and characters, all harmful abilities, passives, and set bonuses will have their full effects applied to all parties in the vicinity, friend and foe alike. This has the benefit of mimicking reality, where projectiles and explosions are indiscriminate in who they harm.
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    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • maboleth
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    NeoXanthus wrote: »
    Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.

    Lmao.
  • Icy_Waffles
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    We’ve been jumping just fine for 10 years thank you!
  • Brakkish
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    RetPing wrote: »
    Add cost to to jumping with battle spirit in PvP.
    Looking at those bunny hopping is quite ridiculous.

    It is ridiculous looking for sure.
    In Rift this was so common we named our PVP guild after the sillyness. "HOP IF UR BAD"
    CP2332 +3100 hrs spent in BGs. US PS5 - Nine PVP Tanks - toons named variations of "Combat Medic" I like long walks on the beach. What's PVE? https://www.youtube.com/brakkish
  • ESO_player123
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    Alpheu5 wrote: »
    Introducing Update 43: The Realism Update
    • Jumping costs stamina!
    • Hunger and thirst system!
    • Characters require sleep!
    • Characters with an age slider over 50% get the Sore Knees debuff when sneaking!
    • All offensive abilities can harm allies!
      Developer Note:
      Good positioning has always been a core tenet in the combat design philosophy. In an effort to encourage players to be more mindful of the positioning of both their skills and characters, all harmful abilities, passives, and set bonuses will have their full effects applied to all parties in the vicinity, friend and foe alike. This has the benefit of mimicking reality, where projectiles and explosions are indiscriminate in who they harm.

    You forgot occasional random damage from food poisoning when the food had been sitting in the inventory for too long.
  • wolfie1.0.
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    I'm just glad they let us jump. There are a lot of games that don't let you.

    Even so it'd been in the game for 10 years as is. Leave it be.

    If they add a cost to it. Then I'm going to start advocating for weight to be implemented with weight limits. Over encumbered here we go.

  • kojou
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    Jumping can have a cost if it levels like in the old Elder Scrolls games.
    Playing since beta...
  • Nord_Raseri
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    How about...
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • Nord_Raseri
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    No.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • Avran_Sylt
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    CrazyKitty wrote: »
    CrazyKitty wrote: »
    wazzz56 wrote: »
    wazzz56 wrote: »
    @CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl

    More snide commentary.
    LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.

    can a stunned or cc'd player jump?

    No, but they can jump to avoid the CC or stun. And that shouldn't be possible.

    Jumping will not avoid the stun or CC though. That's simply not true. You don't magically avoid everything while in the air.

    If jumping doesn't mess with the games targeting system there would be no reason to do it. Did you watch the linked video?

    Yes, I did. Did you watch the video? Because the video merely highlighted scenarios in which you can put a target within line of sight by jumping. Literally the opposite of what you're arguing.

    And again, it goes back to my point that LoS is LoS. You can accomplish the same by walking around a tree stump, so should pressing WASD cost stamina as well?

    Nah, something is definitely wrong with the games targeting system depending on the respective heights of the actors.

    Try casting Cleave while targeting a nearby enemy that's above the damage zone: It can't cast. But if you're not targeting them you can cast it while still looking up the same angle.

    I'm not sure if that also applies to height from jumping, but I know it applies to terrain height.
    Edited by Avran_Sylt on February 6, 2024 11:14PM
  • TX12001rwb17_ESO
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    Better solution, have it so being attacked while in mid-air will stun you.
  • Jarl_Ironheart
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    Pretty much every rpg or even competitive game doesn't use stamina for jumping. It would be a annoyance at best. I sometimes to spam jump around while wandering, don't know why but I do.
    Push Posh Applesauce, Pocket Full of Marmalade.
  • Sakiri
    Sakiri
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    Thinly veiled pvp complaint.

    I'd like to quote Sharp here, but you all know which quote.
  • Sakiri
    Sakiri
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    moo_2021 wrote: »
    RetPing wrote: »
    Add cost to to jumping with battle spirit in PvP.
    Looking at those bunny hopping is quite ridiculous.

    Also because on gamepad there is no room for a jumping button

    What?

    Have you ever played ffxiv? I can play a 12 button rotation and still have a jump button....
  • majulook
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    I just find it odd that stamina is drained by running and sneaking, but not jumping.
    Si vis pacem, para bellum
  • SkaraMinoc
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    This would be a funny nerf to Mag Sorc PvP since pretty much every one of them jumps nonstop.
    PC NA
  • SkaraMinoc
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    Also this would nerf short characters because there's steps in the game that tiny Imperial/Bosmer get stuck on and have to jump over but large Nord and High Elf walk right up without issue.

    Edited by SkaraMinoc on February 8, 2024 9:17PM
    PC NA
  • alternatelder
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    I agree, the bunny hopping people are annoying, I can't say my true thoughts on them. But I've been able to chain pull many hoppers right after they've jumped in the air and it's quite hilarious when they realize they're being just silly jumping around for no reason. But putting a cost on it I sorta agreed with before, maybe only a slight cost while in combat? But again, I don't think it's needed.
    Edited by alternatelder on February 8, 2024 10:42PM
  • LunaFlora
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    jumping is fun
    miaow! i'm Luna ( she/her ).

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  • I_killed_Vivec
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    I jump.

    The last time this question was asked I said that it was because you couldn't be hit while in the air - something I'd totally made up, but people believed me...

    The real reason is that it is just a twitch left over from many years playing Morrowind and levelling up acrobatics by jumping everywhere.

    And if you twist in mid air you can look round without altering your direction of travel :)
  • ArchMikem
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    Jumping doesn't really give you any combat advantages, but I do find it hilarious watching others insisting on bunny hopping all the time.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
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  • Four_Fingers
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    A jump and fire macro works great, also custom controller that auto jumps and fire is available.
    Just adding my 2 cents to the mayhem. :D
  • colossalvoids
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    Absolutely agree, but first it should be made into actual defensive ability on par with and dodge and sprint, would require whole new combat system though and will add whole new dimension to combat overall so never happening.

    Taxing current one is the same as taxing wasd or trees and rocks in Cyrodiil.
  • Reginald_leBlem
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    NeoXanthus wrote: »
    Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.

    Please no. As you said, game is ten years old. I vote we stop messing with this sort of thing completely
  • Freilauftomate
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    I always try to sprint, jump and then block (while i am flying) to get out of dark convergence, negates, ulti dumps etc. If i get streaked or feared mid air i still fly out of the danger zone most of the time. And i jump when i have to run and change my potion at the same time, or use a quick emote while moving, or quickly look at the map while riding my mount... Playing on playstation with the playstation controller, no idea how that works with keyboard and mouse.

    But while we have so many jumping experts here i would like to ask a question: Is there a reason why jumping can be so inconsistent? Sometimes i will jump a normal distance, sometimes i jump way too far (especially while riding a mount), and sometimes it feels like something slows me down, like i am hitting an invisible wall or wearing lead boots. Even when i just jump around out of fight, in the middle of nowhere and on a flat surface, i find it hard to control how far i will jump sometimes.
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