CrazyKitty wrote: »CameraBeardThePirate wrote: »CrazyKitty wrote: »Pixiepumpkin wrote: »@CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl
More snide commentary.
LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.
can a stunned or cc'd player jump?
No, but they can jump to avoid the CC or stun. And that shouldn't be possible.
Jumping will not avoid the stun or CC though. That's simply not true. You don't magically avoid everything while in the air.
If jumping doesn't mess with the games targeting system there would be no reason to do it. Did you watch the linked video?
Drammanoth wrote: »Is this ESO or real life? Yeah, thought so.NeoXanthus wrote: »Try jumping IRL and tell me if you don’t get tired.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
NeoXanthus wrote: »Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.
Add cost to to jumping with battle spirit in PvP.
Looking at those bunny hopping is quite ridiculous.
Introducing Update 43: The Realism Update
- Jumping costs stamina!
- Hunger and thirst system!
- Characters require sleep!
- Characters with an age slider over 50% get the Sore Knees debuff when sneaking!
- All offensive abilities can harm allies!
Developer Note:Good positioning has always been a core tenet in the combat design philosophy. In an effort to encourage players to be more mindful of the positioning of both their skills and characters, all harmful abilities, passives, and set bonuses will have their full effects applied to all parties in the vicinity, friend and foe alike. This has the benefit of mimicking reality, where projectiles and explosions are indiscriminate in who they harm.
CameraBeardThePirate wrote: »CrazyKitty wrote: »CameraBeardThePirate wrote: »CrazyKitty wrote: »Pixiepumpkin wrote: »@CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl
More snide commentary.
LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.
can a stunned or cc'd player jump?
No, but they can jump to avoid the CC or stun. And that shouldn't be possible.
Jumping will not avoid the stun or CC though. That's simply not true. You don't magically avoid everything while in the air.
If jumping doesn't mess with the games targeting system there would be no reason to do it. Did you watch the linked video?
Yes, I did. Did you watch the video? Because the video merely highlighted scenarios in which you can put a target within line of sight by jumping. Literally the opposite of what you're arguing.
And again, it goes back to my point that LoS is LoS. You can accomplish the same by walking around a tree stump, so should pressing WASD cost stamina as well?
NeoXanthus wrote: »Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.