NeoXanthus wrote: »Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.
I just find it odd that stamina is drained by running and sneaking, but not jumping.
LukosCreyden wrote: »jumping does not need to be addressed.
You may now close this thread.
prof-dracko wrote: »Well how about instead of making jumping a resource-cost action, they just fix whatever bug is causing the damage avoidance? That makes far more sense imo.
valenwood_vegan wrote: »some quests have traps that may need to be jumped over
CameraBeardThePirate wrote: »That's simply not true. You don't magically avoid everything while in the air.
Jarl_Ironheart wrote: »Pretty much every rpg or even competitive game doesn't use stamina for jumping. It would be a annoyance at best. I sometimes to spam jump around while wandering, don't know why but I do.
I just find it odd that stamina is drained by running and sneaking, but not jumping.
the advantage of hopping is fun
xclassgaming wrote: »This is a fantasy game, i dont want more "realism" we live in a world where dragons exist, people shoot fire from our hands, living "gods" are laying about in a land full of giant mushrooms. if i want realism, i'll play some realistic survival game. eso isnt that.
Pixiepumpkin wrote: »Valheim and although its a different type of game, it works well as part of your characters progression.
Shadowbinder7 wrote: »It’s much harder to aim at a jumping target while moving, especially in the chaos of cyrodiil, not to mention that WHILE jumping they can heal stack, block, shield spam all at the same time.
It’s too effective, and unfair given controller users on PC cannot use it
kringled_1 wrote: »There's barely any aiming in this game.
I enjoy jumping up and down in puddles. I also enjoy jumping around on my horse. And sometimes I jump around for no reason (not to annoy people). I hope jumping for the sheer fun of it isn't ruined because of a problem in PvP.
Shadowbinder7 wrote: »It’s much harder to aim at a jumping target while moving, especially in the chaos of cyrodiil, not to mention that WHILE jumping they can heal stack, block, shield spam all at the same time.
It’s too effective, and unfair given controller users on PC cannot use it
Makes sense.kringled_1 wrote: »There's barely any aiming in this game.
There definitely is aiming if you are using a mouse.
I'd agree with one of these:
Jumping costs stamina in combat only.
Jumping costs stamina in PvP only.
Another benefit to jumping stamina cost: New meta, weeks or months of new YT content and many players returning to try out PvP. If the response is bad after half a year or so, revert the change.
No.
Movement in this game requires jumping around to clear obstacles on the ground. We have to jump to get onto things that we should be able to just climb on. We slide off surfaces repeatedly and have to jump multiple times to get up on things.
Jumping must remain free.
Does not matter. Movement in this game, PVP or PVE is designed around the need to jump. Adding a cost just hurts..No.
Movement in this game requires jumping around to clear obstacles on the ground. We have to jump to get onto things that we should be able to just climb on. We slide off surfaces repeatedly and have to jump multiple times to get up on things.
Jumping must remain free.
it would only have a cost during pvp combat.
we have said this multiple times.
NeoXanthus wrote: »Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.