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Now that the game is almost ten years old, can we address jumping without cost?

  • VouxeTheMinotaur
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    if bunny hopping is the issue OP is trying to refer to by having jumping costing stam in PvP, i see why it's suggested, but as many players stated before me, this would be really annoying in PvE.

    Bunny hopping is very annoying, i do not play PvP in ESO, but i have encountered bunny hopping players in other games such as Apex Legends, Fortnite, CoD, etc. where they use it to make it more difficult to aim at, much like ESO's PvP i'm assuming.

    I highly doubt ZOS would add jump cost to PvP only, but if you want bunny hopping to be addressed in ESO, then i suggest ZOS do the same thing Apex and Fortnite did with the bunny hopping problem: when jumping continuously by either spamming or within a certain amount of seconds in between jumping again, reduce the maxium height achieved by jumping each time until the player is "grounded" per say

    the first one or two hops will be normal, but further than that, by continuing to jump, it'll be as if gravity is starting to push you down each hop, forcing you to slow down on mashing jump constantly or just stop for a moment to regain that full height again.

    it did not fix the battle royales problem, but it helped in the long run for many players, and had those bunny hoppers adjust their play style.

    this could be a nice substitution to the "jump cost" suggestion. again, i do not PvP, but even as a non PvP'er, a jump costing stamina certainly sounds very silly. and to compare a fantasy video game to real life, a game where lizard folk, dragons, undead, and quite literally talking housecats exist in its realm. The Elder Scrolls universe, or specially ESO's universe, is not bound by our reality whatsoever.
    PS5/NA: Vouxe_
  • AzuraFan
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    I enjoy jumping up and down in puddles. I also enjoy jumping around on my horse. And sometimes I jump around for no reason (not to annoy people). I hope jumping for the sheer fun of it isn't ruined because of a problem in PvP.
  • ForumSavant
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    NeoXanthus wrote: »
    Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.

    Using WASD without sprinting also, "avoids some enemy offensive capability" and puts the "user in a better position for acting on their enemy" with this logic just walking should also cost resources. Roll dodging cost resources because some skills, a good deal of them, are impossible to hit while in roll dodge. I get trying to take away every bit of skill cap in the game, but if you think jumping benefits you, just start jumping.
  • FeedbackOnly
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    Shhhh
  • Tommy_The_Gun
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  • wolfie1.0.
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    Things in eso that don't make sense:

    Lack of sanitation equipment
    Lack of children
    Lack of working carts
    Inability to farm
    200 potions takes up the same space as 1 weapon.
    The Lack of weight to any items you pick up.
    The animation for
    majulook wrote: »
    I just find it odd that stamina is drained by running and sneaking, but not jumping.

    Things that don't make sense in eso:
    Swinging a weapon really really hard RESTORES stamina.
    Holding block reduces fall damage.
    You can clip through Players but not NPCs
    Mounts can't swim
    Heavy chest armor takes up the same space as 200 pieces of bait.

    Amoung others...
  • LukosCreyden
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    jumping does not need to be addressed.

    You may now close this thread.

    Don't make me quote myself again.
    Struggling to find a new class to call home.Please send help.
  • NeoXanthus
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    I thought my post was completely dead on jumping without consequence; I'm not sure what necromancy brought it back to life. I was logging into forums to understand the deflation of goods in PCNA, but it’s nice to see people are still looking at this post and talking about it.
  • Casdha
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    Pssshhh,

    I'd rather see them revert an early change and get rid of the dodge roll penalty for multiple dodges. Make it like it was in the beginning.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • LikaShade
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    Well how about instead of making jumping a resource-cost action, they just fix whatever bug is causing the damage avoidance? That makes far more sense imo.

    Having a hitbox that moves with you when you jump is not a bug.
    some quests have traps that may need to be jumped over

    So it does help avoid damage you can't avoid by walking, yet costs no resources.
    That's simply not true. You don't magically avoid everything while in the air.

    OP didn't say "it magically avoided everything". Most people's counterarguments seem to be just a bunch of snarky overly defensive and almost gatekeeping comments, when the OP's suggestion is very valid and would add tactical depth to the game.
    Pretty much every rpg or even competitive game doesn't use stamina for jumping. It would be a annoyance at best. I sometimes to spam jump around while wandering, don't know why but I do.

    Most other fantasy RPGs with stamina based combat I have personally played, that have a jump button, use stamina for jumping. I am not claiming that all RPGs use stamina for jumping, just that most of those that I have played do use it.
    majulook wrote: »
    I just find it odd that stamina is drained by running and sneaking, but not jumping.

    Because sneaking affects combat greatly and is a deeply established mechanic.
    I agree that jumping also affects it to a degree, but not as evidently, and was not actively developed around because Elder Scrolls roots were in exploration where jumping stamina might ruin the fun 20-30 years ago. PvP, on the other hand, is NOT exploration and jumping in PvP should cost stamina because it affects your aim and lets opponent avoid obstacles at the very least.
    LunaFlora wrote: »
    the advantage of hopping is fun

    Indeed. That's why it should be free out of combat.
    This is a fantasy game, i dont want more "realism" we live in a world where dragons exist, people shoot fire from our hands, living "gods" are laying about in a land full of giant mushrooms. if i want realism, i'll play some realistic survival game. eso isnt that.

    Ah, one of those "arguments". Why do dragons need wings to fly then? It's a magical fantasy game, they don't need wings to fly, this isn't real life. Why do people have heads atop shoulders and not under their armpits? Why do we walk on ground like in real life most of the time with our arms swinging instead of hovering in lotus pose all the time? Why do running and sneaking spend stamina, but not jumping? Because someone said so.

    None of that is the subject, but - does jumping actually affect defensive and offensive abilities, even slightly?
    Valheim and although its a different type of game, it works well as part of your characters progression.

    Valheim, Elden Ring, BDO...many others, especially action games where jumping can be offensive and/or defensive action, but specifically action games where attack hitboxes are precisely represented by the shape of the actual weapon or AoE animation, which is NOT the case in ESO in which numbers and animations we see are not necessarily the same. Animations in ESO are often mostly cosmetic in combat, and the actual combat is numbers "under the hood".

    Now, is the OP correct, is jumping really a defensive and offensive tool in the game?

    If yes, then it should cost stamina. If no, it shouldn't. Devs know the answer to that, the rest is speculation based on what both sides are saying and based on how well someone can actually exploit vertical movement in specific environmental conditions.

    I think a lot of movement mechanics were transferred from Skyrim, Oblivion or Morrowind and stayed here, but what is intended, what isn't, is it a placebo or can jumping actually avoid some attacks? It would just be nicer if more of the arguments were actually arguments, rather than "lol lmao how about no".
    It’s much harder to aim at a jumping target while moving, especially in the chaos of cyrodiil, not to mention that WHILE jumping they can heal stack, block, shield spam all at the same time.

    It’s too effective, and unfair given controller users on PC cannot use it

    Makes sense.
    kringled_1 wrote: »
    There's barely any aiming in this game.

    There definitely is aiming if you are using a mouse.

    I'd agree with one of these:
    Jumping costs stamina in combat only.
    Jumping costs stamina in PvP only.

    Another benefit to jumping stamina cost: New meta, weeks or months of new YT content and many players returning to try out PvP. If the response is bad after half a year or so, revert the change.
  • Gilvoth
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    AzuraFan wrote: »
    I enjoy jumping up and down in puddles. I also enjoy jumping around on my horse. And sometimes I jump around for no reason (not to annoy people). I hope jumping for the sheer fun of it isn't ruined because of a problem in PvP.

    it only needs to have a ramping cost during combat in pvp, when your out of combat it will just be normal jumping with no cost.
    i hope this is still being looked at by the developers.
  • TDVM
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    ais2pvnv5twl.gif
  • kringled_1
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    Bonefizt wrote: »
    It’s much harder to aim at a jumping target while moving, especially in the chaos of cyrodiil, not to mention that WHILE jumping they can heal stack, block, shield spam all at the same time.

    It’s too effective, and unfair given controller users on PC cannot use it

    Makes sense.
    kringled_1 wrote: »
    There's barely any aiming in this game.

    There definitely is aiming if you are using a mouse.

    I'd agree with one of these:
    Jumping costs stamina in combat only.
    Jumping costs stamina in PvP only.

    Another benefit to jumping stamina cost: New meta, weeks or months of new YT content and many players returning to try out PvP. If the response is bad after half a year or so, revert the change.

    Yes, technically theres aiming if you're using a mouse. But please try it on a dummy or npc. With any ranged weapon, the aiming is incredibly forgiving, and your mouse can be several degrees to the side or above of the actual physical model you're aiming at, and it will still hit just fine. It's not really possible to move enough with a standard vertical jump to substantially change this.
  • AllenaNightWood
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    i completely disagree that would be dumb to make jumping have some kinda cost
  • joseayalac
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    In a game where you regenerate resources by heavy attacking, immersion and sense are not a thing.
  • Elsonso
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    No.

    Movement in this game requires jumping around to clear obstacles on the ground. We have to jump to get onto things that we should be able to just climb on. We slide off surfaces repeatedly and have to jump multiple times to get up on things.

    Jumping must remain free.
    Edited by Elsonso on July 21, 2024 3:45PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Gilvoth
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    .
    Elsonso wrote: »
    No.

    Movement in this game requires jumping around to clear obstacles on the ground. We have to jump to get onto things that we should be able to just climb on. We slide off surfaces repeatedly and have to jump multiple times to get up on things.

    Jumping must remain free.


    it would only have a cost during pvp combat.
    we have said this multiple times.
  • Elsonso
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    Gilvoth wrote: »
    .
    Elsonso wrote: »
    No.

    Movement in this game requires jumping around to clear obstacles on the ground. We have to jump to get onto things that we should be able to just climb on. We slide off surfaces repeatedly and have to jump multiple times to get up on things.

    Jumping must remain free.


    it would only have a cost during pvp combat.
    we have said this multiple times.
    Does not matter. Movement in this game, PVP or PVE is designed around the need to jump. Adding a cost just hurts.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Amottica
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    NeoXanthus wrote: »
    Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.

    Dodge roll permits the character to avoid some attacks that are targeted appropriately. Jumping merely makes it a little more challenging to target the character. So, the two actions are not equal by any stretch.

    Since the jumping character can still be targeted, jumping merely adds some challenge to targeting and combat. This is not much different than using the environment to one's defensive advantage. It is part of combat in ESO at the fundamental level and will be changed to add a cost.

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