that is absurd
people use jumping outside of combat too like when decorating houses.
ESO_player123 wrote: »Why does it bother you? It's not like it benefits only one specific class. Like you said, it's been a thing for 10 years. May be better to leave it as is. There is enough tweaking and nerfing and buffing going on with each update.
NeoXanthus wrote: »Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position
Is this ESO or real life? Yeah, thought so.NeoXanthus wrote: »Try jumping IRL and tell me if you don’t get tired.
NeoXanthus wrote: »Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position
So does walking.
NeoXanthus wrote: »ESO_player123 wrote: »Why does it bother you? It's not like it benefits only one specific class. Like you said, it's been a thing for 10 years. May be better to leave it as is. There is enough tweaking and nerfing and buffing going on with each update.
As stated earlier, every other defensive combat countermeasure has a cost. Point vs counterpoint is a hallmark of this game, except jumping, as it is free. It should have a price. Try jumping IRL and tell me if you don’t get tired.
NeoXanthus wrote: »NeoXanthus wrote: »Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position
So does walking.
Sprinting in this game already does cost stamina.
Drammanoth wrote: »Is this ESO or real life? Yeah, thought so.NeoXanthus wrote: »Try jumping IRL and tell me if you don’t get tired.
NeoXanthus wrote: »NeoXanthus wrote: »Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position
So does walking.
Sprinting in this game already does cost stamina.
Sprinting is an ability that grants you +40% move speed.
NeoXanthus wrote: »Try jumping IRL and tell me if you don’t get tired.
NeoXanthus wrote: »Try jumping IRL and tell me if you don’t get tired.
Try taking a big swing with a heavy battle axe IRL and tell me if you feel less tired afterwards…
I don’t really care about having a jump cost or not. But the game is not designed or balanced around it. You’d have to reassess everybody’s resource pools and how stamina vs. magicka characters fare with such a change, for example. That’s a lot of effort for a non-issue.
Pixiepumpkin wrote: »Or rather its been a problem for 10 years, but few understand this/notice it.
If jumping allows for damage to be mitigated like dodge rolling from certain player abilities in PVP, then the OP absolutely has a point.
Bunny hopping has always been an issue in MMORPGs, and some developers have curbed this.
NeoXanthus wrote: »If you don’t care about jump having a cost or not. Then I say give it a cost to make it in line with other avoidance tools.
NeoXanthus wrote: »Also, if it is a non-issue then give back perma block, perma bolt escape, and little to no cost for dodge roll.
If it is such an issue in PvP, then I’d go with the suggestion to add a (ramping) cost after X jumps in Y seconds, but have the initial few jumps still for free. This would only reign in excessive hopping, but not impact other gameplay too much.
xiphactinus wrote: »I'd like landmines. Lots of them...prance around that. An effective counter to the Benny hill show would suffice.
NeoXanthus wrote: »Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.
Cooperharley wrote: »NeoXanthus wrote: »Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.
Who cares?
Why would anyone want this lol? Sorry if im coming off rude, but I'm genuinely having a hard time understanding this.
SpacemanSpiff1 wrote: »havent seen one of these in a while. it's a classic.
el mao