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Now that the game is almost ten years old, can we address jumping without cost?

NeoXanthus
NeoXanthus
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Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.
  • LunaFlora
    LunaFlora
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    that is absurd

    people use jumping outside of combat too like when decorating houses.
    miaow! i'm Luna ( she/her ).

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    PlayStation and PC EU.
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  • NeoXanthus
    NeoXanthus
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    LunaFlora wrote: »
    that is absurd

    people use jumping outside of combat too like when decorating houses.

    Absurd? I own every single available house in this game, and I have never needed to jump to decorate them. Also, what difference does it make if you have to wait a few seconds to have your stamina pool regenerate in a noncombat situation to decorate your house? That is absurd.
  • ESO_player123
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    Why does it bother you? It's not like it benefits only one specific class. Like you said, it's been a thing for 10 years. May be better to leave it as is. There is enough tweaking and nerfing and buffing going on with each update.
  • NeoXanthus
    NeoXanthus
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    Why does it bother you? It's not like it benefits only one specific class. Like you said, it's been a thing for 10 years. May be better to leave it as is. There is enough tweaking and nerfing and buffing going on with each update.

    As stated earlier, every other defensive combat countermeasure has a cost. Point vs counterpoint is a hallmark of this game, except jumping, as it is free. It should have a price. Try jumping IRL and tell me if you don’t get tired.
  • EF321
    EF321
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    NeoXanthus wrote: »
    Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position

    So does walking.
  • Drammanoth
    Drammanoth
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    NeoXanthus wrote: »
    Try jumping IRL and tell me if you don’t get tired.
    Is this ESO or real life? Yeah, thought so.
    My wishlist for ESO
    I.Skills:
    >>weapons: Polearms, Unarmed, Crossbow

    >>Sorc's Twilight - perched animation

    >>a skill line - a guild having this - to enable us to increase % gold gain for donating Ornate gear (another gold sink in order to gain more pennies - but over time it would pay off)

    II.Overland Mechanics
    >>tree climing in Grahtwood / Malabal Tor / Greenshade, etc. (with tall trees)

    >>rock climbing in Glenumbra / Rivenspire / Stonefalls, etc. (with tall peaks)

    >>new skill lines - Adventure (enable climbing, increase flora and fauna harvesting chances)

    III.CP 2.0
    >>Craft Tree development

    III.Replayable content in overland
    >>pocket rifts to Oblivion - eg. to Vaermina's in Stormhaven, Boethiah's in Deshaan, Hircine's in the Rift OR in Bankgorai, etc. to get Daedric Sets relevant to the Prince, something like Oblivion rifts in Blackwood / the Deadlands

    IV.Geography
    >>Pyandonea - we had some quests WITH Maormer (Summerset, High Isle) - maybe we could meet them there? Poke poke, nudge nudge, wink wink, eh ZOS?

    V.Other
    (the ideas are also inspired by other Forum Users' posts)
    >>pet battles! We collect SO MANY pets, and yet there are just a cosmetic. What a HUGE potential lies within those tiny beats!

    >>ASOC - a new server in Asia and Oceania. If people have a bad ping there, it would be great if they had a server reaching their places more easily. And hey, it would make THREE servers, not two.

    >>possibility to dye barding

    >>display the dialogue options so that we can see which answer the NPC is reacting to

    >>a way to make Overland more challenging - for those who want
  • NeoXanthus
    NeoXanthus
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    EF321 wrote: »
    NeoXanthus wrote: »
    Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position

    So does walking.

    Sprinting in this game already does cost stamina.
  • ESO_player123
    ESO_player123
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    NeoXanthus wrote: »
    Why does it bother you? It's not like it benefits only one specific class. Like you said, it's been a thing for 10 years. May be better to leave it as is. There is enough tweaking and nerfing and buffing going on with each update.

    As stated earlier, every other defensive combat countermeasure has a cost. Point vs counterpoint is a hallmark of this game, except jumping, as it is free. It should have a price. Try jumping IRL and tell me if you don’t get tired.

    Let's not compare the game with RL - too much ridiculous stuff in game. Regardless, it's been with us for 10 years. It's a feature like light attack weaving at this point.
  • EF321
    EF321
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    NeoXanthus wrote: »
    EF321 wrote: »
    NeoXanthus wrote: »
    Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position

    So does walking.

    Sprinting in this game already does cost stamina.

    Sprinting is an ability that grants you +40% move speed.
  • NeoXanthus
    NeoXanthus
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    Drammanoth wrote: »
    NeoXanthus wrote: »
    Try jumping IRL and tell me if you don’t get tired.
    Is this ESO or real life? Yeah, thought so.

    It is not, but jumping still should take away from a pool of energy for the player. The act should not be fee if it provides a defensive benefit. If not, nor should other defensive skills, this game is not Fortnite.


  • NeoXanthus
    NeoXanthus
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    EF321 wrote: »
    NeoXanthus wrote: »
    EF321 wrote: »
    NeoXanthus wrote: »
    Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position

    So does walking.

    Sprinting in this game already does cost stamina.

    Sprinting is an ability that grants you +40% move speed.

    Jumping is a no cost act that can avoid contact from an enemy, I don't see the point of sprinting as it has a cost. My point is fine jump but it should have a cost. Sorcs use to be able to blink constantly but now successive blinks cost more each time they are used. Most people can only do a few dodge rolls before the run out of stamina. But you can have a person playing ESO Fortnight jumping all night at no stamina cost.
  • Ph1p
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    NeoXanthus wrote: »
    Try jumping IRL and tell me if you don’t get tired.

    Try taking a big swing with a heavy battle axe IRL and tell me if you feel less tired afterwards…

    I don’t really care about having a jump cost or not. But the game is not designed or balanced around it. You’d have to reassess everybody’s resource pools and how stamina vs. magicka characters fare with such a change, for example. That’s a lot of effort for a non-issue.
  • KS_Amt38
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    Make a survey and see the results. Probably 80% of the player base is against it.
  • NeoXanthus
    NeoXanthus
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    Ph1p wrote: »
    NeoXanthus wrote: »
    Try jumping IRL and tell me if you don’t get tired.

    Try taking a big swing with a heavy battle axe IRL and tell me if you feel less tired afterwards…

    I don’t really care about having a jump cost or not. But the game is not designed or balanced around it. You’d have to reassess everybody’s resource pools and how stamina vs. magicka characters fare with such a change, for example. That’s a lot of effort for a non-issue.

    If you don’t care about jump having a cost or not. Then I say give it a cost to make it in line with other avoidance tools. Also, if it is a non-issue then give back perma block, perma bolt escape, and little to no cost for dodge roll.
  • spartaxoxo
    spartaxoxo
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    It's been the design for years and never caused problems. No need to fix what isn't broken.
  • RetPing
    RetPing
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    Add cost to to jumping with battle spirit in PvP.
    Looking at those bunny hopping is quite ridiculous.
  • Pixiepumpkin
    Pixiepumpkin
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    Or rather its been a problem for 10 years, but few understand this/notice it.

    If jumping allows for damage to be mitigated like dodge rolling from certain player abilities in PVP, then the OP absolutely has a point.

    Bunny hopping has always been an issue in MMORPGs, and some developers have curbed this.
    "𝕰𝖛𝖊𝖓 𝕲𝖔𝖉𝖘 𝖉𝖎𝖘𝖑𝖎𝖐𝖊 𝖙𝖍𝖊 𝖆𝖇𝖘𝖔𝖑𝖚𝖙𝖊, 𝖋𝖔𝖗 𝖎𝖙 𝖘𝖙𝖎𝖓𝖐𝖘 𝖔𝖋 𝖘𝖔𝖒𝖊𝖙𝖍𝖎𝖓𝖌 𝖑𝖆𝖗𝖌𝖊𝖗 𝖙𝖍𝖆𝖓 𝖙𝖍𝖊𝖒𝖘𝖊𝖑𝖛𝖊𝖘." ― Sotha Sil
    PC/NA
  • NeoXanthus
    NeoXanthus
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    Or rather its been a problem for 10 years, but few understand this/notice it.

    If jumping allows for damage to be mitigated like dodge rolling from certain player abilities in PVP, then the OP absolutely has a point.

    Bunny hopping has always been an issue in MMORPGs, and some developers have curbed this.

    I did not even mention bunny hopping, but you are correct. There is also a specific defensive set if the bunny hop is executed correctly; it makes the person extremely difficult to kill in PvP.

    I want to see this game continue to succeed, and this aspect must be addressed. And it is such a simple coding fix.

  • Ph1p
    Ph1p
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    NeoXanthus wrote: »
    If you don’t care about jump having a cost or not. Then I say give it a cost to make it in line with other avoidance tools.

    Sorry, I should have phrased it more clearly: I don’t care whether there is a cost to jumping or not, as long as the game design and balance reflects that choice. The devs didn’t take jumping as a stamina drain into account when deciding on the players’ resource pools, mechanics like vMoL backyard, or gameplay differences between stamina or magicka toons. So I would oppose adding a meaningful cost to every jump without any other changes.
    NeoXanthus wrote: »
    Also, if it is a non-issue then give back perma block, perma bolt escape, and little to no cost for dodge roll.

    My opinion that free jumping is a non-issue doesn’t mean every other damage mitigation mechanic should be free. That argument makes no sense.

    If it is such an issue in PvP, then I’d go with the suggestion to add a (ramping) cost after X jumps in Y seconds, but have the initial few jumps still for free. This would only reign in excessive hopping, but not impact other gameplay too much.
  • NeoXanthus
    NeoXanthus
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    Ph1p wrote: »

    If it is such an issue in PvP, then I’d go with the suggestion to add a (ramping) cost after X jumps in Y seconds, but have the initial few jumps still for free. This would only reign in excessive hopping, but not impact other gameplay too much.

    A ramping cost is an excellent idea. That behaves much like the Sorc bolt escape. If you use it occasionally, it costs almost nothing, but if you use it excessively more and more, it gets expensive. That is exactly the best idea I have read.
  • xiphactinus
    xiphactinus
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    I'd like landmines. Lots of them...prance around that. An effective counter to the Benny hill show would suffice.
  • Pixiepumpkin
    Pixiepumpkin
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    I'd like landmines. Lots of them...prance around that. An effective counter to the Benny hill show would suffice.

    I miss trapping in WOW on my hunter. IMO the combat there was more cerebral. Nothing like planting an explosive trap at the top of the hill at the Lumbermill in Arathie Basin only for someone to come up and get blown off.

    Ice trapping folks at a flag and ninjaing the flag was fun. Sadly with the few abilities we have in ESO and worse what is allowed on the hot bar would never really allow for this kind of stuff to come to fruition.
    "𝕰𝖛𝖊𝖓 𝕲𝖔𝖉𝖘 𝖉𝖎𝖘𝖑𝖎𝖐𝖊 𝖙𝖍𝖊 𝖆𝖇𝖘𝖔𝖑𝖚𝖙𝖊, 𝖋𝖔𝖗 𝖎𝖙 𝖘𝖙𝖎𝖓𝖐𝖘 𝖔𝖋 𝖘𝖔𝖒𝖊𝖙𝖍𝖎𝖓𝖌 𝖑𝖆𝖗𝖌𝖊𝖗 𝖙𝖍𝖆𝖓 𝖙𝖍𝖊𝖒𝖘𝖊𝖑𝖛𝖊𝖘." ― Sotha Sil
    PC/NA
  • Cooperharley
    Cooperharley
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    NeoXanthus wrote: »
    Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.

    Who cares?

    Why would anyone want this lol? Sorry if im coming off rude, but I'm genuinely having a hard time understanding this.
  • Pixiepumpkin
    Pixiepumpkin
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    NeoXanthus wrote: »
    Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.

    Who cares?

    Why would anyone want this lol? Sorry if im coming off rude, but I'm genuinely having a hard time understanding this.

    Because in PVP people use this to stop all incoming damage at no resource cost. Its an unintended outcome and abused by some.
    "𝕰𝖛𝖊𝖓 𝕲𝖔𝖉𝖘 𝖉𝖎𝖘𝖑𝖎𝖐𝖊 𝖙𝖍𝖊 𝖆𝖇𝖘𝖔𝖑𝖚𝖙𝖊, 𝖋𝖔𝖗 𝖎𝖙 𝖘𝖙𝖎𝖓𝖐𝖘 𝖔𝖋 𝖘𝖔𝖒𝖊𝖙𝖍𝖎𝖓𝖌 𝖑𝖆𝖗𝖌𝖊𝖗 𝖙𝖍𝖆𝖓 𝖙𝖍𝖊𝖒𝖘𝖊𝖑𝖛𝖊𝖘." ― Sotha Sil
    PC/NA
  • moo_2021
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    RetPing wrote: »
    Add cost to to jumping with battle spirit in PvP.
    Looking at those bunny hopping is quite ridiculous.

    Also because on gamepad there is no room for a jumping button
  • Pepegrillos
    Pepegrillos
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    Some things that could make sense from a balance standpoint are often unfun, which explains why they are never considered as viable alternatives. This game is full of such things.
  • Zastrix
    Zastrix
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    Probably a bait. But if you want that go play valheim kekw.
    110-114k Stage 4 Vamprie Magblade u39
    Aldmeri Dominion did nothing wrong in Shadowfen.
  • SpacemanSpiff1
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    havent seen one of these in a while. it's a classic.

    el mao
  • zaria
    zaria
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    havent seen one of these in a while. it's a classic.

    el mao
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    This one is only here for Awesome and Insightful.
    Please support hard working khajiit.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Gederic
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    Might be time to address jumping not having a cost...

    baldur%27s-gate-baldur%27s-gate-3.gif
    Ours is the Fury
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