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Now that the game is almost ten years old, can we address jumping without cost?

  • prof-dracko
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    Well how about instead of making jumping a resource-cost action, they just fix whatever bug is causing the damage avoidance? That makes far more sense imo.
  • CameraBeardThePirate
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    Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.

    Who cares?

    Why would anyone want this lol? Sorry if im coming off rude, but I'm genuinely having a hard time understanding this.

    Because in PVP people use this to stop all incoming damage at no resource cost. Its an unintended outcome and abused by some.

    I'm not sure where you're getting this notion.

    In 90% of fights, jumping does nothing.

    In very specific scenarios, you might carry your momentum through a stun ever so slightly out of reach from melee abilities.

    Jumping in no way "stops all incoming damage".
    Edited by CameraBeardThePirate on February 6, 2024 2:31PM
  • CameraBeardThePirate
    CameraBeardThePirate
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    Well how about instead of making jumping a resource-cost action, they just fix whatever bug is causing the damage avoidance? That makes far more sense imo.

    There is no "damage avoidance" bug. OP is just making stuff up lol
  • Pixiepumpkin
    Pixiepumpkin
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    Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.

    Who cares?

    Why would anyone want this lol? Sorry if im coming off rude, but I'm genuinely having a hard time understanding this.

    Because in PVP people use this to stop all incoming damage at no resource cost. Its an unintended outcome and abused by some.

    I'm not sure where you're getting this notion.

    In 90% of fights, jumping does nothing.

    In very specific scenarios, you might carry your momentum through a stun ever so slightly out of reach from melee abilities.

    Jumping in no way "stops all incoming damage".

    It should be 100%, that is the point.
    "π•°π–›π–Šπ–“ π•²π–”π–‰π–˜ π–‰π–Žπ–˜π–‘π–Žπ–π–Š π–™π–π–Š π–†π–‡π–˜π–”π–‘π–šπ–™π–Š, 𝖋𝖔𝖗 π–Žπ–™ π–˜π–™π–Žπ–“π–π–˜ 𝖔𝖋 π–˜π–”π–’π–Šπ–™π–π–Žπ–“π–Œ π–‘π–†π–—π–Œπ–Šπ–— 𝖙𝖍𝖆𝖓 π–™π–π–Šπ–’π–˜π–Šπ–‘π–›π–Šπ–˜." ― Sotha Sil
    PC/NA
  • SpacemanSpiff1
    SpacemanSpiff1
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    Well how about instead of making jumping a resource-cost action, they just fix whatever bug is causing the damage avoidance? That makes far more sense imo.

    There is no "damage avoidance" bug. OP is just making stuff up lol

    correct.

    some people just get upset when their opponents hop. they think its a taunt or something.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.

    Who cares?

    Why would anyone want this lol? Sorry if im coming off rude, but I'm genuinely having a hard time understanding this.

    Because in PVP people use this to stop all incoming damage at no resource cost. Its an unintended outcome and abused by some.

    I'm not sure where you're getting this notion.

    In 90% of fights, jumping does nothing.

    In very specific scenarios, you might carry your momentum through a stun ever so slightly out of reach from melee abilities.

    Jumping in no way "stops all incoming damage".

    It should be 100%, that is the point.

    Simply walking around can avoid damage in just as many scenarios. Lemme guess, you wanna add a stam cost to pressing WASD next?
  • Pixiepumpkin
    Pixiepumpkin
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    Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.

    Who cares?

    Why would anyone want this lol? Sorry if im coming off rude, but I'm genuinely having a hard time understanding this.

    Because in PVP people use this to stop all incoming damage at no resource cost. Its an unintended outcome and abused by some.

    I'm not sure where you're getting this notion.

    In 90% of fights, jumping does nothing.

    In very specific scenarios, you might carry your momentum through a stun ever so slightly out of reach from melee abilities.

    Jumping in no way "stops all incoming damage".

    It should be 100%, that is the point.

    Simply walking around can avoid damage in just as many scenarios. Lemme guess, you wanna add a stam cost to pressing WASD next?
    That is not even remotely the same thing, and you know it. Please add productive dialog to the conversation, not snide commentary.
    "π•°π–›π–Šπ–“ π•²π–”π–‰π–˜ π–‰π–Žπ–˜π–‘π–Žπ–π–Š π–™π–π–Š π–†π–‡π–˜π–”π–‘π–šπ–™π–Š, 𝖋𝖔𝖗 π–Žπ–™ π–˜π–™π–Žπ–“π–π–˜ 𝖔𝖋 π–˜π–”π–’π–Šπ–™π–π–Žπ–“π–Œ π–‘π–†π–—π–Œπ–Šπ–— 𝖙𝖍𝖆𝖓 π–™π–π–Šπ–’π–˜π–Šπ–‘π–›π–Šπ–˜." ― Sotha Sil
    PC/NA
  • Muizer
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    I'd have no problem at all with repeated jumping having a ramping cost. It shouldn't bother anyone except when they are doing something silly and it adds a bit of harmless realism.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Pixiepumpkin
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    Muizer wrote: Β»
    I'd have no problem at all with repeated jumping having a ramping cost. It shouldn't bother anyone except when they are doing something silly and it adds a bit of harmless realism.

    Agreed. It means nothing for those who are not abusing it.
    "π•°π–›π–Šπ–“ π•²π–”π–‰π–˜ π–‰π–Žπ–˜π–‘π–Žπ–π–Š π–™π–π–Š π–†π–‡π–˜π–”π–‘π–šπ–™π–Š, 𝖋𝖔𝖗 π–Žπ–™ π–˜π–™π–Žπ–“π–π–˜ 𝖔𝖋 π–˜π–”π–’π–Šπ–™π–π–Žπ–“π–Œ π–‘π–†π–—π–Œπ–Šπ–— 𝖙𝖍𝖆𝖓 π–™π–π–Šπ–’π–˜π–Šπ–‘π–›π–Šπ–˜." ― Sotha Sil
    PC/NA
  • wazzz56
    wazzz56
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    @CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl

    GM Tig Ole Critties ps5 NA small scale PvP guild


    "After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
  • CameraBeardThePirate
    CameraBeardThePirate
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    Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.

    Who cares?

    Why would anyone want this lol? Sorry if im coming off rude, but I'm genuinely having a hard time understanding this.

    Because in PVP people use this to stop all incoming damage at no resource cost. Its an unintended outcome and abused by some.

    I'm not sure where you're getting this notion.

    In 90% of fights, jumping does nothing.

    In very specific scenarios, you might carry your momentum through a stun ever so slightly out of reach from melee abilities.

    Jumping in no way "stops all incoming damage".

    It should be 100%, that is the point.

    Simply walking around can avoid damage in just as many scenarios. Lemme guess, you wanna add a stam cost to pressing WASD next?
    That is not even remotely the same thing, and you know it. Please add productive dialog to the conversation, not snide commentary.

    You're right, they aren't the same thing.

    Positioning and movement provide way more advantage in a fight than jumping up and down.
  • zaria
    zaria
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    Well how about instead of making jumping a resource-cost action, they just fix whatever bug is causing the damage avoidance? That makes far more sense imo.

    There is no "damage avoidance" bug. OP is just making stuff up lol
    Agree, they might be a bit harder to hit using ranged attack more so an timed cast like snipe but just moving is more effective.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Pixiepumpkin
    Pixiepumpkin
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    wazzz56 wrote: Β»
    @CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl

    More snide commentary.
    LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.
    "π•°π–›π–Šπ–“ π•²π–”π–‰π–˜ π–‰π–Žπ–˜π–‘π–Žπ–π–Š π–™π–π–Š π–†π–‡π–˜π–”π–‘π–šπ–™π–Š, 𝖋𝖔𝖗 π–Žπ–™ π–˜π–™π–Žπ–“π–π–˜ 𝖔𝖋 π–˜π–”π–’π–Šπ–™π–π–Žπ–“π–Œ π–‘π–†π–—π–Œπ–Šπ–— 𝖙𝖍𝖆𝖓 π–™π–π–Šπ–’π–˜π–Šπ–‘π–›π–Šπ–˜." ― Sotha Sil
    PC/NA
  • CameraBeardThePirate
    CameraBeardThePirate
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    wazzz56 wrote: Β»
    @CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl

    More snide commentary.
    LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.

    But again, you dont mitigate damage by bunny hopping. You're pulling that notion out of thin air.
  • Pixiepumpkin
    Pixiepumpkin
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    Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.

    Who cares?

    Why would anyone want this lol? Sorry if im coming off rude, but I'm genuinely having a hard time understanding this.

    Because in PVP people use this to stop all incoming damage at no resource cost. Its an unintended outcome and abused by some.

    I'm not sure where you're getting this notion.

    In 90% of fights, jumping does nothing.

    In very specific scenarios, you might carry your momentum through a stun ever so slightly out of reach from melee abilities.

    Jumping in no way "stops all incoming damage".

    It should be 100%, that is the point.

    Simply walking around can avoid damage in just as many scenarios. Lemme guess, you wanna add a stam cost to pressing WASD next?
    That is not even remotely the same thing, and you know it. Please add productive dialog to the conversation, not snide commentary.

    You're right, they aren't the same thing.

    Positioning and movement provide way more advantage in a fight than jumping up and down.

    Not when jumping can mitigate ground damage.
    "π•°π–›π–Šπ–“ π•²π–”π–‰π–˜ π–‰π–Žπ–˜π–‘π–Žπ–π–Š π–™π–π–Š π–†π–‡π–˜π–”π–‘π–šπ–™π–Š, 𝖋𝖔𝖗 π–Žπ–™ π–˜π–™π–Žπ–“π–π–˜ 𝖔𝖋 π–˜π–”π–’π–Šπ–™π–π–Žπ–“π–Œ π–‘π–†π–—π–Œπ–Šπ–— 𝖙𝖍𝖆𝖓 π–™π–π–Šπ–’π–˜π–Šπ–‘π–›π–Šπ–˜." ― Sotha Sil
    PC/NA
  • CameraBeardThePirate
    CameraBeardThePirate
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    Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.

    Who cares?

    Why would anyone want this lol? Sorry if im coming off rude, but I'm genuinely having a hard time understanding this.

    Because in PVP people use this to stop all incoming damage at no resource cost. Its an unintended outcome and abused by some.

    I'm not sure where you're getting this notion.

    In 90% of fights, jumping does nothing.

    In very specific scenarios, you might carry your momentum through a stun ever so slightly out of reach from melee abilities.

    Jumping in no way "stops all incoming damage".

    It should be 100%, that is the point.

    Simply walking around can avoid damage in just as many scenarios. Lemme guess, you wanna add a stam cost to pressing WASD next?
    That is not even remotely the same thing, and you know it. Please add productive dialog to the conversation, not snide commentary.

    You're right, they aren't the same thing.

    Positioning and movement provide way more advantage in a fight than jumping up and down.

    Not when jumping can mitigate ground damage.

    It doesn't.

    Seriously, go test it.

    Jumping up and down in a ground DoT does not mitigate that ground DoT at all. You're still considered "inside" the aoe. You're just making stuff up.
    Edited by CameraBeardThePirate on February 6, 2024 2:58PM
  • TybaltKaine
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    Jumping costing stamina?

    Alright, the forums have really jumped the shark.

    I'll see myself out.


    But yeah, there is no reason for it as jumping serves no practical purpose in combat. The idea that someone is mitigating all damage by hopping into the air is silly. This isn't a defensive countermeasure. If it is, then so is standing still. They have essentially the same effect.

    I feel like there may be some kind of meme going around that jumping helps in PVP, but chances are you are missing due to positional desync vs your opponent jumping to avoid your strike.

    Jumping can cover more ground faster than sprinting in very few niche scenarios, but to apply a ham-fisted cost to the skill for a single use example is a bit much.
    • Tybalt Kaine Khajiit Nightblade Aldmeri Dominion
    • PC/NA
    • Guildmaster- Lucky Raven
    • Knight of Marrow - Blackfeather Academy
    • Adepti- The Witches Goblet
    • "Nightblade healer huh? How does that work?"
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  • Pixiepumpkin
    Pixiepumpkin
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    wazzz56 wrote: Β»
    @CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl

    More snide commentary.
    LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.

    But again, you dont mitigate damage by bunny hopping. You're pulling that notion out of thin air.

    Are you sure about that? Is block jumping still not a thing?

    https://www.youtube.com/watch?v=bd4P_VvQoh4&embeds_referring_euri=https%3A%2F%2Fforums.elderscrollsonline.com%2F&source_ve_path=MjM4NTE&feature=emb_title
    "π•°π–›π–Šπ–“ π•²π–”π–‰π–˜ π–‰π–Žπ–˜π–‘π–Žπ–π–Š π–™π–π–Š π–†π–‡π–˜π–”π–‘π–šπ–™π–Š, 𝖋𝖔𝖗 π–Žπ–™ π–˜π–™π–Žπ–“π–π–˜ 𝖔𝖋 π–˜π–”π–’π–Šπ–™π–π–Žπ–“π–Œ π–‘π–†π–—π–Œπ–Šπ–— 𝖙𝖍𝖆𝖓 π–™π–π–Šπ–’π–˜π–Šπ–‘π–›π–Šπ–˜." ― Sotha Sil
    PC/NA
  • CameraBeardThePirate
    CameraBeardThePirate
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    wazzz56 wrote: Β»
    @CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl

    More snide commentary.
    LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.

    But again, you dont mitigate damage by bunny hopping. You're pulling that notion out of thin air.

    Are you sure about that? Is block jumping still not a thing?

    https://www.youtube.com/watch?v=bd4P_VvQoh4&embeds_referring_euri=https%3A%2F%2Fforums.elderscrollsonline.com%2F&source_ve_path=MjM4NTE&feature=emb_title

    Jumping isn't doing any mitigating - blocking is.
  • wazzz56
    wazzz56
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    wazzz56 wrote: Β»
    @CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl

    More snide commentary.
    LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.

    can a stunned or cc'd player jump?
    GM Tig Ole Critties ps5 NA small scale PvP guild


    "After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
  • Pixiepumpkin
    Pixiepumpkin
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    wazzz56 wrote: Β»
    @CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl

    More snide commentary.
    LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.

    But again, you dont mitigate damage by bunny hopping. You're pulling that notion out of thin air.

    Are you sure about that? Is block jumping still not a thing?

    https://www.youtube.com/watch?v=bd4P_VvQoh4&embeds_referring_euri=https%3A%2F%2Fforums.elderscrollsonline.com%2F&source_ve_path=MjM4NTE&feature=emb_title

    Jumping isn't doing any mitigating - blocking is.

    Jumping keeps them from moving slow, there is a reason blocking has a slow component to it. Jumping negates that, as in "not intended".
    "π•°π–›π–Šπ–“ π•²π–”π–‰π–˜ π–‰π–Žπ–˜π–‘π–Žπ–π–Š π–™π–π–Š π–†π–‡π–˜π–”π–‘π–šπ–™π–Š, 𝖋𝖔𝖗 π–Žπ–™ π–˜π–™π–Žπ–“π–π–˜ 𝖔𝖋 π–˜π–”π–’π–Šπ–™π–π–Žπ–“π–Œ π–‘π–†π–—π–Œπ–Šπ–— 𝖙𝖍𝖆𝖓 π–™π–π–Šπ–’π–˜π–Šπ–‘π–›π–Šπ–˜." ― Sotha Sil
    PC/NA
  • Pixiepumpkin
    Pixiepumpkin
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    wazzz56 wrote: Β»
    wazzz56 wrote: Β»
    @CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl

    More snide commentary.
    LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.

    can a stunned or cc'd player jump?

    Cant stun a player who has DR.
    "π•°π–›π–Šπ–“ π•²π–”π–‰π–˜ π–‰π–Žπ–˜π–‘π–Žπ–π–Š π–™π–π–Š π–†π–‡π–˜π–”π–‘π–šπ–™π–Š, 𝖋𝖔𝖗 π–Žπ–™ π–˜π–™π–Žπ–“π–π–˜ 𝖔𝖋 π–˜π–”π–’π–Šπ–™π–π–Žπ–“π–Œ π–‘π–†π–—π–Œπ–Šπ–— 𝖙𝖍𝖆𝖓 π–™π–π–Šπ–’π–˜π–Šπ–‘π–›π–Šπ–˜." ― Sotha Sil
    PC/NA
  • CameraBeardThePirate
    CameraBeardThePirate
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    wazzz56 wrote: Β»
    @CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl

    More snide commentary.
    LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.

    But again, you dont mitigate damage by bunny hopping. You're pulling that notion out of thin air.

    Are you sure about that? Is block jumping still not a thing?

    https://www.youtube.com/watch?v=bd4P_VvQoh4&embeds_referring_euri=https%3A%2F%2Fforums.elderscrollsonline.com%2F&source_ve_path=MjM4NTE&feature=emb_title

    Jumping isn't doing any mitigating - blocking is.

    Jumping keeps them from moving slow, there is a reason blocking has a slow component to it. Jumping negates that, as in "not intended".

    Jumping keeps your momentum - fast or slow. If you're already slowed Jumping isn't doing anything for you.

    Yes, you carry your momentum. But that's not "unintended", that's literally how the game is supposed to work. Jumping functions the same in just about every other video game out there. If it didn't, you would stop midair if someone applied a snare to you while jumping, which would feel awful to play.
    Edited by CameraBeardThePirate on February 6, 2024 3:08PM
  • wazzz56
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    wazzz56 wrote: Β»
    wazzz56 wrote: Β»
    @CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl

    More snide commentary.
    LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.

    can a stunned or cc'd player jump?

    Cant stun a player who has DR.
    We talking roots and snares or stuns?
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  • BXR_Lonestar
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    Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.

    Stop trying to hide your bias, this is purely about PVP. I've never seen this in the 1000's of dungeons I've played, and if I did, it's not a problem. NPC's don't care if you jump out of stupid, and in most cases, its a smart move to get away from damage being done to you. And in PVP, this isn't even that big of an issue. Ive seen maybe one or two players who constantly jump around during battle, and you deal with them the same way you would deal with another hard-to-kill target; pull/stun/fear/damage drop. This assumes your running with a good group, but there are going to be players with tanky builds that you're just not going to be able to kill 1v1.

    IMO, that's not a problem, that's just the way a game is. Its not a shooter game that's balanced for 1 to 1 combat.

    Cost for jumping? Nah. That would be horrible for the game and would break the game in many ways and for many encounters.
  • LunaFlora
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    moo_2021 wrote: Β»
    RetPing wrote: Β»
    Add cost to to jumping with battle spirit in PvP.
    Looking at those bunny hopping is quite ridiculous.

    Also because on gamepad there is no room for a jumping button

    what gamepad doesn't have a jumping button???
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  • CrazyKitty
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    wazzz56 wrote: Β»
    wazzz56 wrote: Β»
    @CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl

    More snide commentary.
    LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.

    can a stunned or cc'd player jump?

    No, but they can jump to avoid the CC or stun. And that shouldn't be possible.
  • CameraBeardThePirate
    CameraBeardThePirate
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    wazzz56 wrote: Β»
    wazzz56 wrote: Β»
    @CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl

    More snide commentary.
    LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.

    can a stunned or cc'd player jump?

    No, but they can jump to avoid the CC or stun. And that shouldn't be possible.

    Jumping will not avoid the stun or CC though. That's simply not true. You don't magically avoid everything while in the air.
  • valenwood_vegan
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    Hey, I think it's a bit absurd but if people want to add a jumping cost into pvp... whatever. Don't have enough pvp expertise to make an intelligent comment there, other than to say that it would involve more than just throwing on a jump cost - it would have to be balanced with other ability costs / sustain / stam vs. mag / etc. Seems like a bunch of effort to solve a problem that I'm not sure exists.

    100% against this is in pve. Jumping serves no combat purpose and is frequently necessary, as one's character constantly gets hung up on many minor terrain obstacles / certain areas are blocked and require jumping to access / people hold parkour events / some quests have traps that may need to be jumped over / etc etc etc. A jumping cost in pve would accomplish nothing whatsoever other than to annoy people.
    Edited by valenwood_vegan on February 6, 2024 4:02PM
  • CrazyKitty
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    wazzz56 wrote: Β»
    wazzz56 wrote: Β»
    @CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl

    More snide commentary.
    LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.

    can a stunned or cc'd player jump?

    No, but they can jump to avoid the CC or stun. And that shouldn't be possible.

    Jumping will not avoid the stun or CC though. That's simply not true. You don't magically avoid everything while in the air.

    If jumping doesn't mess with the games targeting system there would be no reason to do it. Did you watch the linked video?
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