Pixiepumpkin wrote: Β»Cooperharley wrote: Β»NeoXanthus wrote: Β»Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.
Who cares?
Why would anyone want this lol? Sorry if im coming off rude, but I'm genuinely having a hard time understanding this.
Because in PVP people use this to stop all incoming damage at no resource cost. Its an unintended outcome and abused by some.
prof-dracko wrote: Β»Well how about instead of making jumping a resource-cost action, they just fix whatever bug is causing the damage avoidance? That makes far more sense imo.
CameraBeardThePirate wrote: Β»Pixiepumpkin wrote: Β»Cooperharley wrote: Β»NeoXanthus wrote: Β»Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.
Who cares?
Why would anyone want this lol? Sorry if im coming off rude, but I'm genuinely having a hard time understanding this.
Because in PVP people use this to stop all incoming damage at no resource cost. Its an unintended outcome and abused by some.
I'm not sure where you're getting this notion.
In 90% of fights, jumping does nothing.
In very specific scenarios, you might carry your momentum through a stun ever so slightly out of reach from melee abilities.
Jumping in no way "stops all incoming damage".
CameraBeardThePirate wrote: Β»prof-dracko wrote: Β»Well how about instead of making jumping a resource-cost action, they just fix whatever bug is causing the damage avoidance? That makes far more sense imo.
There is no "damage avoidance" bug. OP is just making stuff up lol
Pixiepumpkin wrote: Β»CameraBeardThePirate wrote: Β»Pixiepumpkin wrote: Β»Cooperharley wrote: Β»NeoXanthus wrote: Β»Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.
Who cares?
Why would anyone want this lol? Sorry if im coming off rude, but I'm genuinely having a hard time understanding this.
Because in PVP people use this to stop all incoming damage at no resource cost. Its an unintended outcome and abused by some.
I'm not sure where you're getting this notion.
In 90% of fights, jumping does nothing.
In very specific scenarios, you might carry your momentum through a stun ever so slightly out of reach from melee abilities.
Jumping in no way "stops all incoming damage".
It should be 100%, that is the point.
That is not even remotely the same thing, and you know it. Please add productive dialog to the conversation, not snide commentary.CameraBeardThePirate wrote: Β»Pixiepumpkin wrote: Β»CameraBeardThePirate wrote: Β»Pixiepumpkin wrote: Β»Cooperharley wrote: Β»NeoXanthus wrote: Β»Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.
Who cares?
Why would anyone want this lol? Sorry if im coming off rude, but I'm genuinely having a hard time understanding this.
Because in PVP people use this to stop all incoming damage at no resource cost. Its an unintended outcome and abused by some.
I'm not sure where you're getting this notion.
In 90% of fights, jumping does nothing.
In very specific scenarios, you might carry your momentum through a stun ever so slightly out of reach from melee abilities.
Jumping in no way "stops all incoming damage".
It should be 100%, that is the point.
Simply walking around can avoid damage in just as many scenarios. Lemme guess, you wanna add a stam cost to pressing WASD next?
I'd have no problem at all with repeated jumping having a ramping cost. It shouldn't bother anyone except when they are doing something silly and it adds a bit of harmless realism.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
Pixiepumpkin wrote: Β»That is not even remotely the same thing, and you know it. Please add productive dialog to the conversation, not snide commentary.CameraBeardThePirate wrote: Β»Pixiepumpkin wrote: Β»CameraBeardThePirate wrote: Β»Pixiepumpkin wrote: Β»Cooperharley wrote: Β»NeoXanthus wrote: Β»Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.
Who cares?
Why would anyone want this lol? Sorry if im coming off rude, but I'm genuinely having a hard time understanding this.
Because in PVP people use this to stop all incoming damage at no resource cost. Its an unintended outcome and abused by some.
I'm not sure where you're getting this notion.
In 90% of fights, jumping does nothing.
In very specific scenarios, you might carry your momentum through a stun ever so slightly out of reach from melee abilities.
Jumping in no way "stops all incoming damage".
It should be 100%, that is the point.
Simply walking around can avoid damage in just as many scenarios. Lemme guess, you wanna add a stam cost to pressing WASD next?
Agree, they might be a bit harder to hit using ranged attack more so an timed cast like snipe but just moving is more effective.CameraBeardThePirate wrote: Β»prof-dracko wrote: Β»Well how about instead of making jumping a resource-cost action, they just fix whatever bug is causing the damage avoidance? That makes far more sense imo.
There is no "damage avoidance" bug. OP is just making stuff up lol
@CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl
Pixiepumpkin wrote: Β»@CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl
More snide commentary.
LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.
CameraBeardThePirate wrote: Β»Pixiepumpkin wrote: Β»That is not even remotely the same thing, and you know it. Please add productive dialog to the conversation, not snide commentary.CameraBeardThePirate wrote: Β»Pixiepumpkin wrote: Β»CameraBeardThePirate wrote: Β»Pixiepumpkin wrote: Β»Cooperharley wrote: Β»NeoXanthus wrote: Β»Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.
Who cares?
Why would anyone want this lol? Sorry if im coming off rude, but I'm genuinely having a hard time understanding this.
Because in PVP people use this to stop all incoming damage at no resource cost. Its an unintended outcome and abused by some.
I'm not sure where you're getting this notion.
In 90% of fights, jumping does nothing.
In very specific scenarios, you might carry your momentum through a stun ever so slightly out of reach from melee abilities.
Jumping in no way "stops all incoming damage".
It should be 100%, that is the point.
Simply walking around can avoid damage in just as many scenarios. Lemme guess, you wanna add a stam cost to pressing WASD next?
You're right, they aren't the same thing.
Positioning and movement provide way more advantage in a fight than jumping up and down.
Pixiepumpkin wrote: Β»CameraBeardThePirate wrote: Β»Pixiepumpkin wrote: Β»That is not even remotely the same thing, and you know it. Please add productive dialog to the conversation, not snide commentary.CameraBeardThePirate wrote: Β»Pixiepumpkin wrote: Β»CameraBeardThePirate wrote: Β»Pixiepumpkin wrote: Β»Cooperharley wrote: Β»NeoXanthus wrote: Β»Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.
Who cares?
Why would anyone want this lol? Sorry if im coming off rude, but I'm genuinely having a hard time understanding this.
Because in PVP people use this to stop all incoming damage at no resource cost. Its an unintended outcome and abused by some.
I'm not sure where you're getting this notion.
In 90% of fights, jumping does nothing.
In very specific scenarios, you might carry your momentum through a stun ever so slightly out of reach from melee abilities.
Jumping in no way "stops all incoming damage".
It should be 100%, that is the point.
Simply walking around can avoid damage in just as many scenarios. Lemme guess, you wanna add a stam cost to pressing WASD next?
You're right, they aren't the same thing.
Positioning and movement provide way more advantage in a fight than jumping up and down.
Not when jumping can mitigate ground damage.
CameraBeardThePirate wrote: Β»Pixiepumpkin wrote: Β»@CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl
More snide commentary.
LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.
But again, you dont mitigate damage by bunny hopping. You're pulling that notion out of thin air.
Pixiepumpkin wrote: Β»CameraBeardThePirate wrote: Β»Pixiepumpkin wrote: Β»@CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl
More snide commentary.
LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.
But again, you dont mitigate damage by bunny hopping. You're pulling that notion out of thin air.
Are you sure about that? Is block jumping still not a thing?
https://www.youtube.com/watch?v=bd4P_VvQoh4&embeds_referring_euri=https%3A%2F%2Fforums.elderscrollsonline.com%2F&source_ve_path=MjM4NTE&feature=emb_title
Pixiepumpkin wrote: Β»@CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl
More snide commentary.
LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
CameraBeardThePirate wrote: Β»Pixiepumpkin wrote: Β»CameraBeardThePirate wrote: Β»Pixiepumpkin wrote: Β»@CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl
More snide commentary.
LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.
But again, you dont mitigate damage by bunny hopping. You're pulling that notion out of thin air.
Are you sure about that? Is block jumping still not a thing?
https://www.youtube.com/watch?v=bd4P_VvQoh4&embeds_referring_euri=https%3A%2F%2Fforums.elderscrollsonline.com%2F&source_ve_path=MjM4NTE&feature=emb_title
Jumping isn't doing any mitigating - blocking is.
Pixiepumpkin wrote: Β»@CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl
More snide commentary.
LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.
can a stunned or cc'd player jump?
Pixiepumpkin wrote: Β»CameraBeardThePirate wrote: Β»Pixiepumpkin wrote: Β»CameraBeardThePirate wrote: Β»Pixiepumpkin wrote: Β»@CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl
More snide commentary.
LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.
But again, you dont mitigate damage by bunny hopping. You're pulling that notion out of thin air.
Are you sure about that? Is block jumping still not a thing?
https://www.youtube.com/watch?v=bd4P_VvQoh4&embeds_referring_euri=https%3A%2F%2Fforums.elderscrollsonline.com%2F&source_ve_path=MjM4NTE&feature=emb_title
Jumping isn't doing any mitigating - blocking is.
Jumping keeps them from moving slow, there is a reason blocking has a slow component to it. Jumping negates that, as in "not intended".
We talking roots and snares or stuns?Pixiepumpkin wrote: Β»Pixiepumpkin wrote: Β»@CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl
More snide commentary.
LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.
can a stunned or cc'd player jump?
Cant stun a player who has DR.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
NeoXanthus wrote: Β»Jumping avoids some enemy offensive capability and sometimes puts the jumping user in a better position for acting on their enemy, yet it costs nothing in return. In contrast, a dodge roll cost stamina. Class-specific or weapon-specific skills of dodge or avoidance techniques all cost some resources and have an associated cost, yet jumping is still free. I see people jumping up and down constantly in ESO dungeons and ESO PvP, which is fine, but a reduction in a resource should be attached to that activity.
Pixiepumpkin wrote: Β»@CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl
More snide commentary.
LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.
can a stunned or cc'd player jump?
CrazyKitty wrote: Β»Pixiepumpkin wrote: Β»@CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl
More snide commentary.
LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.
can a stunned or cc'd player jump?
No, but they can jump to avoid the CC or stun. And that shouldn't be possible.
CameraBeardThePirate wrote: Β»CrazyKitty wrote: Β»Pixiepumpkin wrote: Β»@CameraBeardThePirate next step, they will be asking to put a resource cost on LOSing ppl
More snide commentary.
LOSing can be countered with slows, stuns, run speed boosts. Mitigating damage from bunny hopping cant.
can a stunned or cc'd player jump?
No, but they can jump to avoid the CC or stun. And that shouldn't be possible.
Jumping will not avoid the stun or CC though. That's simply not true. You don't magically avoid everything while in the air.