Carcamongus wrote: »I find it ridiculous when a bunch of people are hopping around in PvP combat. Sure, more often than not I end up dead, but at least I didn't behave like a monkey on skooma. I always thought the jumping around had some purpose, but even then I wouldn't agree to adding a stamina cost to it. Some people in this thread have said the bounce has no advantages, so if that's the case, nothing needs to change. Others have argued it does have advantages and, if so, remove whatever those are instead of making the action cost.
By the way, my distaste for the hop doesn't include those folks who jump around seemingly at random in cities. I actually find it relaxing to watch them.
Did you know that Breathing also doesnt cost any Stamina. ZOS, make it so that being alive costs Stamina too! If you dont reg every 30 seconds you suffocate. Cool new mechanic if you ask me.
so? which game has a cost attached to jumping?
i have never heard of one.
and changing ESO this way after 10 years really would be absurd.
Did you know that Breathing also doesnt cost any Stamina. ZOS, make it so that being alive costs Stamina too! If you dont reg every 30 seconds you suffocate. Cool new mechanic if you ask me.
Now try irl to breathe 500 times and to jump 500 times.
Tell me, have you find any problem in doing one? Which one?
Did you know that Breathing also doesnt cost any Stamina. ZOS, make it so that being alive costs Stamina too! If you dont reg every 30 seconds you suffocate. Cool new mechanic if you ask me.
Now try irl to breathe 500 times and to jump 500 times.
Tell me, have you find any problem in doing one? Which one?
Pixiepumpkin wrote: »Or rather its been a problem for 10 years, but few understand this/notice it.
If jumping allows for damage to be mitigated like dodge rolling from certain player abilities in PVP, then the OP absolutely has a point.
Bunny hopping has always been an issue in MMORPGs, and some developers have curbed this.
I'd have no problem at all with repeated jumping having a ramping cost. It shouldn't bother anyone except when they are doing something silly and it adds a bit of harmless realism.
so? which game has a cost attached to jumping?
i have never heard of one.
and changing ESO this way after 10 years really would be absurd.
Make a survey and see the results. Probably 80% of the player base is against it.
spartaxoxo wrote: »It's been the design for years and never caused problems. No need to fix what isn't broken.
NeoXanthus wrote: »
If it is such an issue in PvP, then I’d go with the suggestion to add a (ramping) cost after X jumps in Y seconds, but have the initial few jumps still for free. This would only reign in excessive hopping, but not impact other gameplay too much.
A ramping cost is an excellent idea. That behaves much like the Sorc bolt escape. If you use it occasionally, it costs almost nothing, but if you use it excessively more and more, it gets expensive. That is exactly the best idea I have read.
JanTanhide wrote: »Here we go again. If players want the game to be realistic then let's just make it all realistic. Every thing you do that in real life cost stamina should apply in game.
You pick up a big two handed sword/bow etc. then it's gonna cost you. You mount and unmount, it's gonna cost you. You walk it's gonna cost you. You run it's gonna cost you a lot more.
Realism you want then when you swing that Axe and block with that shield you get tired. Same for swinging a 2H melee weapon. After three swings you are out and down resting to regain stamina. Who in the world would get stamina BACK from swinging a weapon like that? No one.
Heavy armour is gonna cost you to wear so you get tired quicker than medium and so on.
So if jumping is going to cost stamina then everything else should too.
prof-dracko wrote: »Has there been any actual evidence besides anecdotes that jumping does anything, because I've never seen people avoid damage that way and I sure as hell don't when I've tried. You don't even move faster by jumping, it just carries your momentum. If you're slowed when you start a jump you'll be slow in the air.
Shadowbinder7 wrote: »prof-dracko wrote: »Has there been any actual evidence besides anecdotes that jumping does anything, because I've never seen people avoid damage that way and I sure as hell don't when I've tried. You don't even move faster by jumping, it just carries your momentum. If you're slowed when you start a jump you'll be slow in the air.
It’s much harder to aim at a jumping target while moving, especially in the chaos of cyrodiil, not to mention that WHILE jumping they can heal stack, block, shield spam all at the same time.
It’s too effective, and unfair given controller users on PC cannot use it