RemoryAzure wrote: »stam sorc is fine, it is atleast playable on live servers right now.MashmalloMan wrote: »
So stam sorc doesn't exist huh?
I don't want any of this lol.
the problem is magsorc doesnt. its time to bring him back
I was hoping I would be able stay competitive without pets but alas, the gap is still too big. I frigging hate pets and refuse to keep playing my sorc with them.
Duke_Falcon wrote: »
Another thing that makes that a struggle is that "Max Mag is your Armor" pretty sure I read that in a lore book somewhere in this game, so building into Max Mag, Crit, and Pen is very very very hard to balance on Mag Sorcs builds atm.
Duke_Falcon wrote: »One improvement ZoS could do is Major Resolve on Bound Aegis instead of Minor, similar to what they've done for Acranist with Major Brutality/Sorcery. Then it would at least free up the Monster Set so we don't have to run Chudan.
Put the Major Prophecy on Hurricane or Lighting Form.
Duke_Falcon wrote: »
Another thing that makes that a struggle is that "Max Mag is your Armor" pretty sure I read that in a lore book somewhere in this game, so building into Max Mag, Crit, and Pen is very very very hard to balance on Mag Sorcs builds atm.
Heresy, but on a mag sorc on live I think it is better to stack max spell damage, and health. If you go full max mag, you don't have enough health (72% cap) to reach the full shield size that 50K or more magicka is capable of. You ended up with more damage and defense stacking spell damage and max health.
Even with the changes damage shields are less efficient and less powerful than block casting a real burst heal, like NB, DK,s and the other classes have.
RemoryAzure wrote: »upd1:
asylum still definitely works as before, right here i got 4 concussion and 4 chill procs over 3 casts of CS, thats maximum possible for both
in this particular test i was just using crushing shock and nothing else to kill that lurcher, i made him die in 3 hits. i dont lose any attacks at start of the parse.MashmalloMan wrote: »
Question.
Usually when you start a parse, the first attack isn't recorded. Did you start this with a light attack or a FP?
Because this test is implying you got 4 concussed procs from 3 casts if FP. Was it actually 4 casts and 1 wasn't recorded or are you saying that Asylum Destro procs it's own separate versions of chilled/concussed/burning outside the skill itself.
I'd be very surprised if that's how it works. Skills that give guaranteed procs like Blighted Blastbones for example, don't get a second potential proc from the base skill too.
This is a set though. So clarification would be appreciated
RemoryAzure wrote: »in this particular test i was just using crushing shock and nothing else to kill that lurcher, i made him die in 3 hits. i dont lose any attacks at start of the parse.MashmalloMan wrote: »
Question.
Usually when you start a parse, the first attack isn't recorded. Did you start this with a light attack or a FP?
Because this test is implying you got 4 concussed procs from 3 casts if FP. Was it actually 4 casts and 1 wasn't recorded or are you saying that Asylum Destro procs it's own separate versions of chilled/concussed/burning outside the skill itself.
I'd be very surprised if that's how it works. Skills that give guaranteed procs like Blighted Blastbones for example, don't get a second potential proc from the base skill too.
This is a set though. So clarification would be appreciated
and yes, asylum was known for a long time for applying its own additional procs on top of basic ones. i thought they might nerf it in some way due to this patch but i tested and it still works as before. btw, on one of my other tests i managed to get 13 procs from 10 casts :в
well, here's the vid for u to check that it works exactly like this: (wait for 1440p to appear, just uploaded)
MashmalloMan wrote: »RemoryAzure wrote: »in this particular test i was just using crushing shock and nothing else to kill that lurcher, i made him die in 3 hits. i dont lose any attacks at start of the parse.MashmalloMan wrote: »
Question.
Usually when you start a parse, the first attack isn't recorded. Did you start this with a light attack or a FP?
Because this test is implying you got 4 concussed procs from 3 casts if FP. Was it actually 4 casts and 1 wasn't recorded or are you saying that Asylum Destro procs it's own separate versions of chilled/concussed/burning outside the skill itself.
I'd be very surprised if that's how it works. Skills that give guaranteed procs like Blighted Blastbones for example, don't get a second potential proc from the base skill too.
This is a set though. So clarification would be appreciated
and yes, asylum was known for a long time for applying its own additional procs on top of basic ones. i thought they might nerf it in some way due to this patch but i tested and it still works as before. btw, on one of my other tests i managed to get 13 procs from 10 casts :в
well, here's the vid for u to check that it works exactly like this: (wait for 1440p to appear, just uploaded)
The more you know.
I thought AS Destro would be redundant with charged.
Guess I'm behind. Thanks.
MashmalloMan wrote: »RemoryAzure wrote: »in this particular test i was just using crushing shock and nothing else to kill that lurcher, i made him die in 3 hits. i dont lose any attacks at start of the parse.MashmalloMan wrote: »
Question.
Usually when you start a parse, the first attack isn't recorded. Did you start this with a light attack or a FP?
Because this test is implying you got 4 concussed procs from 3 casts if FP. Was it actually 4 casts and 1 wasn't recorded or are you saying that Asylum Destro procs it's own separate versions of chilled/concussed/burning outside the skill itself.
I'd be very surprised if that's how it works. Skills that give guaranteed procs like Blighted Blastbones for example, don't get a second potential proc from the base skill too.
This is a set though. So clarification would be appreciated
and yes, asylum was known for a long time for applying its own additional procs on top of basic ones. i thought they might nerf it in some way due to this patch but i tested and it still works as before. btw, on one of my other tests i managed to get 13 procs from 10 casts :в
well, here's the vid for u to check that it works exactly like this: (wait for 1440p to appear, just uploaded)
The more you know.
I thought AS Destro would be redundant with charged.
Guess I'm behind. Thanks.
if you're running pets you want charged. prey + the pet status procs is stronk.
StaticWave wrote: »Stamsorc will be top tier next patch. Magsorc will also be top tier next patch. In fact all iterations of Sorc will be top tier lol. 10% stam & mag + 2 burst heal buffs are all the class needed to become top tier.
This was my healing vs a Relequen Warden on the live server:
4k HPS with Rally, 23k armor, 3.3k crit resist, and 1 defensive CP (Duelist Rebuffed). Next patch I wouldn't be surprised if stamsorc becomes NB 2.0. I'd just have to drop Rally for Encase and get a spammable heal with Major Maim and Minor Vitality, or I could go max mag and use Hardened Ward for 10k shield + small burst heal.
Sorc doesn't need anything else. We got the burst heals and some extra damage we asked for. There is no need to turn this class into another broken class. I remember asking for ONE of the suggestions, not all.
And in case you're wondering about my dmg, this is my stat fully buffed:
34% spell crit, 111% crit damage, 31.1k stam, almost 5.9k WD, almost 18k pen, 10% dmg done from Essence Thief, and 10% dmg done from Major Berserk. Next patch add 10% max stam to 31.1k.
Turtle_Bot wrote: »StaticWave wrote: »Stamsorc will be top tier next patch. Magsorc will also be top tier next patch. In fact all iterations of Sorc will be top tier lol. 10% stam & mag + 2 burst heal buffs are all the class needed to become top tier.
This was my healing vs a Relequen Warden on the live server:
4k HPS with Rally, 23k armor, 3.3k crit resist, and 1 defensive CP (Duelist Rebuffed). Next patch I wouldn't be surprised if stamsorc becomes NB 2.0. I'd just have to drop Rally for Encase and get a spammable heal with Major Maim and Minor Vitality, or I could go max mag and use Hardened Ward for 10k shield + small burst heal.
Sorc doesn't need anything else. We got the burst heals and some extra damage we asked for. There is no need to turn this class into another broken class. I remember asking for ONE of the suggestions, not all.
And in case you're wondering about my dmg, this is my stat fully buffed:
34% spell crit, 111% crit damage, 31.1k stam, almost 5.9k WD, almost 18k pen, 10% dmg done from Essence Thief, and 10% dmg done from Major Berserk. Next patch add 10% max stam to 31.1k.
No one is arguing that sorc isn't going to be strong next patch. That is a given, many just doubt sorc (magsorc in particular) is going to be right at the top. It will likely be on par with DK in terms of power level, just will take more skill to use it effectively than DK requires (again, this mostly applies to magsorc).You got to remember that you are one of the top players in the game, definitely well above average and playing the better version of the class (stam), and these changes are basically bring sorc up to par for the average player, good players such as yourself will always make the class be much stronger.
You have to remember, you have also gotten used to playing on a class that tbh has needed a lot of help in the past and this has helped you to get very good at the class/game. Much better than anyone who's meta chased and has been playing NB/DK/Arcanist/Polar Warden/procsorc/plar for their respective broken patches over the past few years, since they haven't had to be as skilled to still do as well with those classes/builds as you have had to get with non-proc stamsorc.
Good sorc mains have always (and will always) made the class look absolutely broken (see players like malcolm/adamlad who were still Xing on magsorc even when it was unplayable for basically everyone else in U36). That is not a fault of the class, that is just players being very skilled, creative and knowledgeable at the game. Put them on a NB/DK for a week and they would make those classes look S+++++ tier.Crushing shock is going to be VERY common next patch thanks to status effect buffs, meaning dark deal will be very hard to utilize effectively as a heal. Vibrant shroud also costs nearly 5k mag (without vamp which puts it well over 5k), meaning it will be almost impossible to properly sustain it, even on magsorc with wretched. Yes the heal on ward helps with this, but that is still a crazy expensive heal to sustain.NB is getting an absurd buff next patch (siphoning strikes), so it will still be ahead of sorc (this seems to be the conclusion from those who tested and posted in this thread) and DK is technically getting a sustain buff next patch with burning/poisoned now giving both resources back, so that will keep it in the same spot it currently is.
IMO, the tiers in PvP next patch will be:- S+ tier
NB (why is this class still getting more PvP buffs)
Stamsorc (in the hands of a top sorc main)
- S tier (these classes will likely move around within this tier, but extremely unlikely to move out of this tier, up or down)
DK (small buffs keep it here)
Polar Warden (polar is still super OP, rest of kit is still fine)
stamsorc (in general)/good magsorcs
Arcanist (won't change, at worst drops to equal to magsorc if the nerf (fix) to fatecarver shield actually has any effect at all)
magsorc (in general)
- S-/A+ tier
Non-Polar Warden (arctic is nice and keeps it here, but not the same level as polar)
Range Plar (status buffs are big here with CS being their main spammable, may move up, especially in the hands of a good plar main that is willing to play the build)
- A-/B+ tier
Plar (non-range), (not much required, mostly to PotL/PL)
- C tier
DoT-Cro (maybe?) (I have heard some potential for this build, but that could just be cros coping, I haven't tested this out myself to confirm either way)
- Don't Bother (RIP)
Necro (RIP) (o7 for Necro, hope they get real fixes soon, not whatever ZOS is trying this patch).
Magsorc will still be behind stamsorc, it just doesn't have access to sets with the same power level that stamsorc has, especially if it wants to build into its shields and without shields, it really is just an inferior stamsorc.
As for fixing sorc in PvP, it's fairly simple and only really requires 1 change.Change max stats on Bound Armor/morphs while on either bar to major prophecy/savagery while on either bar.
This heavily reduces the potential to stack as much max stats while keeping crit surge as a viable HoT. It does this via multiple ways.
Magsorc:
- Inner light no longer required = -5% (+ another -2% from MG passives) max mag for 7% less max mag total.
- Bound Aegis no longer gives max stats, meaning another -8% max mag here.
This is a total of -15% max mag for mag stacking, which is a lot of mag (64k basically caps at 55k and 50k caps at 42k). This is also a 15% reduction in ward size and 15% reduction on the heal from ward too. It's quite a big hit to magsorc despite looking like a potential buff to crit surge. This also removes minor protection and minor resolve from magsorc (unless it runs vigor + temporal guard).
Stamsorc:
- Bound Armor loses 8% max stam. (31700 on your build compared to current 31100 instead of a possible 34000 max stam).
- no need for camo hunter (minor berserk no longer permanent on front bar = more frequent DD use to keep this buff up = shorter offense windows)
This is -8% max stam and potential -5% damage done. This also basically removes ward as an option for stamsorc since they won't be able to get the amount of max mag required to make it worth running, meaning stamsorc is stuck with DD, rally and vigor since ward won't be strong enough and encase will be too expensive when combined with streaks ramping cost.
Where sorc still needs further help is for no-pet in PvE. Lightning Splash needs much more than the simple radius increase it got. Lots of ideas in other threads on this so won't go further here. Lightning Splash is also a PvE ability (ground based DoT), so buffing this ability won't have any effect on PvP side unless it's something stupid.
silentxthreat wrote: »main problem with sorc is bar space. you ether are too squish or have no damage unless maybe someone has a crazy build thats secret lol
Duke_Falcon wrote: »I think all the classes should be equal in strength and ease of play. Right now it either means nerfing those classes (DK, Warden, Nightblade, Arcansit) or buffing Sorc. Buffing Sorc makes the most sense.
StaticWave wrote: »Duke_Falcon wrote: »I think all the classes should be equal in strength and ease of play. Right now it either means nerfing those classes (DK, Warden, Nightblade, Arcansit) or buffing Sorc. Buffing Sorc makes the most sense.
Necro is in need of more buffing than sorc does..
MashmalloMan wrote: »
These 2 skills are taken from Ember, the "Sorc" companion released with High Isle chapter June 6 2022.
Anyone else find it funny that ZOS realized Sorc had a healing problem when designing Ember's kit, that they attempted to fix it using Conjured Ward and Encase, to which we're now getting 21 months later (March 11 2024).
I mean either this shows a lack of creativity or a lack of speed in designing content changes? It's oddly specific that the 2 abilities she has altered are changed in the same way this patch, much, much later for actual Sorc players.
universal_wrath wrote: »MashmalloMan wrote: »
These 2 skills are taken from Ember, the "Sorc" companion released with High Isle chapter June 6 2022.
Anyone else find it funny that ZOS realized Sorc had a healing problem when designing Ember's kit, that they attempted to fix it using Conjured Ward and Encase, to which we're now getting 21 months later (March 11 2024).
I mean either this shows a lack of creativity or a lack of speed in designing content changes? It's oddly specific that the 2 abilities she has altered are changed in the same way this patch, much, much later for actual Sorc players.
Typical ZoS response type. A problem rises or players make suggestions, players post on the forum, Zos wait for 3-4 update cycles to fix the problem or do a change.
Duke_Falcon wrote: »
I posted this pic in a Weapons Skill line chat, but I've watched this Sorcerer in all the promotion videos since the game was launched and longed for this style of combat. When I created my very first character as a Sorcerer, I equipped a sword in one hand for up close and personal melee combat and was all ready to cast ranged spells with the other, like this Sorcerer does. Needless to say I felt like all the promotional videos had ripped me off. As a Sorcerer can we get this?
StaticWave wrote: »Turtle_Bot wrote: »StaticWave wrote: »Stamsorc will be top tier next patch. Magsorc will also be top tier next patch. In fact all iterations of Sorc will be top tier lol. 10% stam & mag + 2 burst heal buffs are all the class needed to become top tier.
This was my healing vs a Relequen Warden on the live server:
4k HPS with Rally, 23k armor, 3.3k crit resist, and 1 defensive CP (Duelist Rebuffed). Next patch I wouldn't be surprised if stamsorc becomes NB 2.0. I'd just have to drop Rally for Encase and get a spammable heal with Major Maim and Minor Vitality, or I could go max mag and use Hardened Ward for 10k shield + small burst heal.
Sorc doesn't need anything else. We got the burst heals and some extra damage we asked for. There is no need to turn this class into another broken class. I remember asking for ONE of the suggestions, not all.
And in case you're wondering about my dmg, this is my stat fully buffed:
34% spell crit, 111% crit damage, 31.1k stam, almost 5.9k WD, almost 18k pen, 10% dmg done from Essence Thief, and 10% dmg done from Major Berserk. Next patch add 10% max stam to 31.1k.
No one is arguing that sorc isn't going to be strong next patch. That is a given, many just doubt sorc (magsorc in particular) is going to be right at the top. It will likely be on par with DK in terms of power level, just will take more skill to use it effectively than DK requires (again, this mostly applies to magsorc).You got to remember that you are one of the top players in the game, definitely well above average and playing the better version of the class (stam), and these changes are basically bring sorc up to par for the average player, good players such as yourself will always make the class be much stronger.
You have to remember, you have also gotten used to playing on a class that tbh has needed a lot of help in the past and this has helped you to get very good at the class/game. Much better than anyone who's meta chased and has been playing NB/DK/Arcanist/Polar Warden/procsorc/plar for their respective broken patches over the past few years, since they haven't had to be as skilled to still do as well with those classes/builds as you have had to get with non-proc stamsorc.
Good sorc mains have always (and will always) made the class look absolutely broken (see players like malcolm/adamlad who were still Xing on magsorc even when it was unplayable for basically everyone else in U36). That is not a fault of the class, that is just players being very skilled, creative and knowledgeable at the game. Put them on a NB/DK for a week and they would make those classes look S+++++ tier.Crushing shock is going to be VERY common next patch thanks to status effect buffs, meaning dark deal will be very hard to utilize effectively as a heal. Vibrant shroud also costs nearly 5k mag (without vamp which puts it well over 5k), meaning it will be almost impossible to properly sustain it, even on magsorc with wretched. Yes the heal on ward helps with this, but that is still a crazy expensive heal to sustain.NB is getting an absurd buff next patch (siphoning strikes), so it will still be ahead of sorc (this seems to be the conclusion from those who tested and posted in this thread) and DK is technically getting a sustain buff next patch with burning/poisoned now giving both resources back, so that will keep it in the same spot it currently is.
IMO, the tiers in PvP next patch will be:- S+ tier
NB (why is this class still getting more PvP buffs)
Stamsorc (in the hands of a top sorc main)
- S tier (these classes will likely move around within this tier, but extremely unlikely to move out of this tier, up or down)
DK (small buffs keep it here)
Polar Warden (polar is still super OP, rest of kit is still fine)
stamsorc (in general)/good magsorcs
Arcanist (won't change, at worst drops to equal to magsorc if the nerf (fix) to fatecarver shield actually has any effect at all)
magsorc (in general)
- S-/A+ tier
Non-Polar Warden (arctic is nice and keeps it here, but not the same level as polar)
Range Plar (status buffs are big here with CS being their main spammable, may move up, especially in the hands of a good plar main that is willing to play the build)
- A-/B+ tier
Plar (non-range), (not much required, mostly to PotL/PL)
- C tier
DoT-Cro (maybe?) (I have heard some potential for this build, but that could just be cros coping, I haven't tested this out myself to confirm either way)
- Don't Bother (RIP)
Necro (RIP) (o7 for Necro, hope they get real fixes soon, not whatever ZOS is trying this patch).
Magsorc will still be behind stamsorc, it just doesn't have access to sets with the same power level that stamsorc has, especially if it wants to build into its shields and without shields, it really is just an inferior stamsorc.
As for fixing sorc in PvP, it's fairly simple and only really requires 1 change.Change max stats on Bound Armor/morphs while on either bar to major prophecy/savagery while on either bar.
This heavily reduces the potential to stack as much max stats while keeping crit surge as a viable HoT. It does this via multiple ways.
Magsorc:
- Inner light no longer required = -5% (+ another -2% from MG passives) max mag for 7% less max mag total.
- Bound Aegis no longer gives max stats, meaning another -8% max mag here.
This is a total of -15% max mag for mag stacking, which is a lot of mag (64k basically caps at 55k and 50k caps at 42k). This is also a 15% reduction in ward size and 15% reduction on the heal from ward too. It's quite a big hit to magsorc despite looking like a potential buff to crit surge. This also removes minor protection and minor resolve from magsorc (unless it runs vigor + temporal guard).
Stamsorc:
- Bound Armor loses 8% max stam. (31700 on your build compared to current 31100 instead of a possible 34000 max stam).
- no need for camo hunter (minor berserk no longer permanent on front bar = more frequent DD use to keep this buff up = shorter offense windows)
This is -8% max stam and potential -5% damage done. This also basically removes ward as an option for stamsorc since they won't be able to get the amount of max mag required to make it worth running, meaning stamsorc is stuck with DD, rally and vigor since ward won't be strong enough and encase will be too expensive when combined with streaks ramping cost.
Where sorc still needs further help is for no-pet in PvE. Lightning Splash needs much more than the simple radius increase it got. Lots of ideas in other threads on this so won't go further here. Lightning Splash is also a PvE ability (ground based DoT), so buffing this ability won't have any effect on PvP side unless it's something stupid.
@Turtle_Bot
The suggestions OP made are ridiculous though and I’m sure you know it too. He’s basing the suggestions off what NB got, which is just ridiculous because NB is OP and wanting Sorc to be similar to NB is like wanting a NB 2.0