Remove the cast time from Dark Conversion/Dark Deal. Nightblade got its equivelent of these skills massively buffed. There is not any reason for keeping this a channel anymore. Nightblade's version is better and completely passive.
acastanza_ESO wrote: »I have to say,
The new Expert Summoner passive is interesting but it would be better swapped the other direction, this is mostly from a PVE perspective though where you're mostly using pet builds that benefit most from Max stats, and in PVP where you're making more use of things like Crystal Weapon to proc Blood Magic, and not running pets you want more Max Health. Swap these Bonuses
.
acastanza_ESO wrote: »The changes to Encase are interesting, but the offensive morph needs to be brought up to a standard comparable with Deep Fissure. I can't really comment on the healing morph but generally looks useful.
GusTheWizard wrote: »acastanza_ESO wrote: »I have to say,
The new Expert Summoner passive is interesting but it would be better swapped the other direction, this is mostly from a PVE perspective though where you're mostly using pet builds that benefit most from Max stats, and in PVP where you're making more use of things like Crystal Weapon to proc Blood Magic, and not running pets you want more Max Health. Swap these Bonuses
.
Um no the point was to buff none pet sorcs in pve.acastanza_ESO wrote: »The changes to Encase are interesting, but the offensive morph needs to be brought up to a standard comparable with Deep Fissure. I can't really comment on the healing morph but generally looks useful.
I don’t think so you already have a delayed burst damage skill with Curse if anything this skill should be considered to be more like Burning Talons.
MashmalloMan wrote: »GusTheWizard wrote: »acastanza_ESO wrote: »I have to say,
The new Expert Summoner passive is interesting but it would be better swapped the other direction, this is mostly from a PVE perspective though where you're mostly using pet builds that benefit most from Max stats, and in PVP where you're making more use of things like Crystal Weapon to proc Blood Magic, and not running pets you want more Max Health. Swap these Bonuses
.
Um no the point was to buff none pet sorcs in pve.acastanza_ESO wrote: »The changes to Encase are interesting, but the offensive morph needs to be brought up to a standard comparable with Deep Fissure. I can't really comment on the healing morph but generally looks useful.
I don’t think so you already have a delayed burst damage skill with Curse if anything this skill should be considered to be more like Burning Talons.
Gonna have to agree here, OP is off the mark on these 2 things.
Encase is fine, it's a utility skill, not a delayed burst skill.
While I'm unsatisfied with losing 8% hp for 10% stam/mag seeing as you can offset the stats and getting a bit off resource makes up for the less stats you gain because of stacking HP 30k+ while resources are generally 30k- ... It's a net 0 gain for pvp, but a +1 for pve... a very small +1.
The passive stats are honestly fine, the trade off is there, mag/stam is at least more flexible for pve/pvp environments while a pve player can't make any use of the hp.
The bigger point here is that they didn't actually fix no pet sorc with the changes because losing 2 pets + Daedric Prey for 10% of a small number is nothing. It will barely improve your dps enough to make up the difference.
... btw.. since Storm Atro is our best ultimate, guess who gets nerfed any time you summon it?! You guessed it, no pet SORC
acastanza_ESO wrote: »MashmalloMan wrote: »GusTheWizard wrote: »acastanza_ESO wrote: »I have to say,
The new Expert Summoner passive is interesting but it would be better swapped the other direction, this is mostly from a PVE perspective though where you're mostly using pet builds that benefit most from Max stats, and in PVP where you're making more use of things like Crystal Weapon to proc Blood Magic, and not running pets you want more Max Health. Swap these Bonuses
.
Um no the point was to buff none pet sorcs in pve.acastanza_ESO wrote: »The changes to Encase are interesting, but the offensive morph needs to be brought up to a standard comparable with Deep Fissure. I can't really comment on the healing morph but generally looks useful.
I don’t think so you already have a delayed burst damage skill with Curse if anything this skill should be considered to be more like Burning Talons.
Gonna have to agree here, OP is off the mark on these 2 things.
Encase is fine, it's a utility skill, not a delayed burst skill.
While I'm unsatisfied with losing 8% hp for 10% stam/mag seeing as you can offset the stats and getting a bit off resource makes up for the less stats you gain because of stacking HP 30k+ while resources are generally 30k- ... It's a net 0 gain for pvp, but a +1 for pve... a very small +1.
The passive stats are honestly fine, the trade off is there, mag/stam is at least more flexible for pve/pvp environments while a pve player can't make any use of the hp.
The bigger point here is that they didn't actually fix no pet sorc with the changes because losing 2 pets + Daedric Prey for 10% of a small number is nothing. It will barely improve your dps enough to make up the difference.
... btw.. since Storm Atro is our best ultimate, guess who gets nerfed any time you summon it?! You guessed it, no pet SORC
Deep Fissure is 1000% better. The damage morph of encase is the closest skill sorcs have to being able to damage in an area like that. Unless they're going to massively buff the AoE of Curse and apply Breach in an area then Encase needs to be what is looked at.
MashmalloMan wrote: »GusTheWizard wrote: »acastanza_ESO wrote: »I have to say,
The new Expert Summoner passive is interesting but it would be better swapped the other direction, this is mostly from a PVE perspective though where you're mostly using pet builds that benefit most from Max stats, and in PVP where you're making more use of things like Crystal Weapon to proc Blood Magic, and not running pets you want more Max Health. Swap these Bonuses
.
Um no the point was to buff none pet sorcs in pve.acastanza_ESO wrote: »The changes to Encase are interesting, but the offensive morph needs to be brought up to a standard comparable with Deep Fissure. I can't really comment on the healing morph but generally looks useful.
I don’t think so you already have a delayed burst damage skill with Curse if anything this skill should be considered to be more like Burning Talons.
Gonna have to agree here, OP is off the mark on these 2 things.
Encase is fine, it's a utility skill, not a delayed burst skill.
While I'm unsatisfied with losing 8% hp for 10% stam/mag seeing as you can offset the stats and getting a bit off resource makes up for the less stats you gain because of stacking HP 30k+ while resources are generally 30k- ... It's a net 0 gain for pvp, but a +1 for pve... a very small +1.
The passive stats are honestly fine, the trade off is there, mag/stam is at least more flexible for pve/pvp environments while a pve player can't make any use of the hp.
The bigger point here is that they didn't actually fix no pet sorc with the changes because losing 2 pets + Daedric Prey for 10% of a small number is nothing. It will barely improve your dps enough to make up the difference.
... btw.. since Storm Atro is our best ultimate, guess who gets nerfed any time you summon it?! You guessed it, no pet SORC
MashmalloMan wrote: »GusTheWizard wrote: »acastanza_ESO wrote: »I have to say,
The new Expert Summoner passive is interesting but it would be better swapped the other direction, this is mostly from a PVE perspective though where you're mostly using pet builds that benefit most from Max stats, and in PVP where you're making more use of things like Crystal Weapon to proc Blood Magic, and not running pets you want more Max Health. Swap these Bonuses
.
Um no the point was to buff none pet sorcs in pve.acastanza_ESO wrote: »The changes to Encase are interesting, but the offensive morph needs to be brought up to a standard comparable with Deep Fissure. I can't really comment on the healing morph but generally looks useful.
I don’t think so you already have a delayed burst damage skill with Curse if anything this skill should be considered to be more like Burning Talons.
Gonna have to agree here, OP is off the mark on these 2 things.
Encase is fine, it's a utility skill, not a delayed burst skill.
While I'm unsatisfied with losing 8% hp for 10% stam/mag seeing as you can offset the stats and getting a bit off resource makes up for the less stats you gain because of stacking HP 30k+ while resources are generally 30k- ... It's a net 0 gain for pvp, but a +1 for pve... a very small +1.
The passive stats are honestly fine, the trade off is there, mag/stam is at least more flexible for pve/pvp environments while a pve player can't make any use of the hp.
The bigger point here is that they didn't actually fix no pet sorc with the changes because losing 2 pets + Daedric Prey for 10% of a small number is nothing. It will barely improve your dps enough to make up the difference.
... btw.. since Storm Atro is our best ultimate, guess who gets nerfed any time you summon it?! You guessed it, no pet SORC
storm atro doesn't grant max health anymore, only max resource. same for bound armaments / bound aegis.
that passive is now only affected by summoned pets.
@MashmalloMan yup, i didn't bar swap when i tested it. i thought for a moment they got something right, but nope, it's a bug.
MashmalloMan wrote: »@MashmalloMan yup, i didn't bar swap when i tested it. i thought for a moment they got something right, but nope, it's a bug.
Yep.. I can just imagine this hitting live and all the silly advice that comes with it.
"Ok so for your pve rotation, you're gonna wanna put Storm Atro on front bar. I know, you lose 1% weapon/spell damage from not slotting Dawnbreaker, but it's important for when you summon Atro. When you have enough ultimate, make sure you summon Atro at the start of of switching from your back bar and STAY on front bar for the 15s to KEEP your 10% stamina passive."
"Oh you want to use a 10s rotation based on Unstable Wall and Lightning Flood?.. too bad, don't."
MashmalloMan wrote: »acastanza_ESO wrote: »MashmalloMan wrote: »GusTheWizard wrote: »acastanza_ESO wrote: »I have to say,
The new Expert Summoner passive is interesting but it would be better swapped the other direction, this is mostly from a PVE perspective though where you're mostly using pet builds that benefit most from Max stats, and in PVP where you're making more use of things like Crystal Weapon to proc Blood Magic, and not running pets you want more Max Health. Swap these Bonuses
.
Um no the point was to buff none pet sorcs in pve.acastanza_ESO wrote: »The changes to Encase are interesting, but the offensive morph needs to be brought up to a standard comparable with Deep Fissure. I can't really comment on the healing morph but generally looks useful.
I don’t think so you already have a delayed burst damage skill with Curse if anything this skill should be considered to be more like Burning Talons.
Gonna have to agree here, OP is off the mark on these 2 things.
Encase is fine, it's a utility skill, not a delayed burst skill.
While I'm unsatisfied with losing 8% hp for 10% stam/mag seeing as you can offset the stats and getting a bit off resource makes up for the less stats you gain because of stacking HP 30k+ while resources are generally 30k- ... It's a net 0 gain for pvp, but a +1 for pve... a very small +1.
The passive stats are honestly fine, the trade off is there, mag/stam is at least more flexible for pve/pvp environments while a pve player can't make any use of the hp.
The bigger point here is that they didn't actually fix no pet sorc with the changes because losing 2 pets + Daedric Prey for 10% of a small number is nothing. It will barely improve your dps enough to make up the difference.
... btw.. since Storm Atro is our best ultimate, guess who gets nerfed any time you summon it?! You guessed it, no pet SORC
Deep Fissure is 1000% better. The damage morph of encase is the closest skill sorcs have to being able to damage in an area like that. Unless they're going to massively buff the AoE of Curse and apply Breach in an area then Encase needs to be what is looked at.
Doesn't matter what you think about Deep Fissure vs Curse. You're barking up the wrong tree.
The core functionality of encase is a utility skill. If you want a better delayed burst skill, you need to suggest changes for Curse or Bound Armaments, our actual delayed burst skills. Encase is in the same category as Impaling Shards from Warden, not Scorch.
MashmalloMan wrote: »@MashmalloMan yup, i didn't bar swap when i tested it. i thought for a moment they got something right, but nope, it's a bug.
Yep.. I can just imagine this hitting live and all the silly advice that comes with it.
"Ok so for your pve rotation, you're gonna wanna put Storm Atro on front bar. I know, you lose 1% weapon/spell damage from not slotting Dawnbreaker, but it's important for when you summon Atro. When you have enough ultimate, make sure you summon Atro at the start of of switching from your back bar and STAY on front bar for the 15s to KEEP your 10% stamina passive."
"Oh you want to use a 10s rotation based on Unstable Wall and Lightning Flood?.. too bad, don't."
Adding yet another heal on shield ability is just a step in completly wrong direction.
acastanza_ESO wrote: »Adding yet another heal on shield ability is just a step in completly wrong direction.
Sorc needed a burst heal that wasn't tied to a pet or a channel, this accomplishes that, but the much better solution would have been to just remove the channel from Dark Deal/Conversion. There are already way better skills on other classes that do more without that limitation.
GusTheWizard wrote: »
LukosCreyden wrote: »Ok, so, does anything here help make no-pet sorc worth playing? I wanna play no-pet.
GusTheWizard wrote: »
With 60k magicka You will be getting around 16k shield and 10k heal tooltip in PvP even more near the keeps and resources. Even after halving that heal value it will be still strong because it's covered by a 16k shield. 5k heal covered by a 16k shield is worth more than 16k heal covered by nothing and keep in mind that heals with 16k tooltip are also halved in PvP.
GusTheWizard wrote: »
With 60k magicka You will be getting around 16k shield and 10k heal tooltip in PvP even more near the keeps and resources. Even after halving that heal value it will be still strong because it's covered by a 16k shield. 5k heal covered by a 16k shield is worth more than 16k heal covered by nothing and keep in mind that heals with 16k tooltip are also halved in PvP.
LukosCreyden wrote: »Ok, so, does anything here help make no-pet sorc worth playing? I wanna play no-pet.
As for dark deal there really isn't anything better when it comes to sustain on other classes. Yes the cast time is annoying but without it restoring 3,6/4,5k of main resource every second would be just completly broken. There needs to be some drawback on it or restore values would have to be drastically cut down. At best they could just make heal value on dark deal to scale dynamically from stats to give users better healing when cast succedes.
GusTheWizard wrote: »