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Sorcerer Changes - Good(ish) but More is Needed

  • RemoryAzure
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    Turtle_Bot wrote: »
    hmmm, thinking more on it, Arcanist might just be the best class for this build, +55% chance to proc all status effects (on top of charged trait) and the +15% buff to the damage status effects deal is unchanged. Arcanist still has almost all of its defensive kit too, and has plenty of utility to boot. It's shields are also the strongest in the game so it's less hindered by draugrkin's 10% reduced healing which will be active all the time to have asylum staff front bar.

    Some testing will need to be done for NB, I can't remember if cloaks guaranteed crit works for all hits of force pulse or just 1, that could get nasty too if it works for all hits and the guaranteed status procs depending if they all count as 1 "attack" for the purpose of the guaranteed crit. NB will essentially have double bow procs if this is the case.

    nah, i was playing NB with pulse for some decent time, i can confirm that guaranteed crit does NOT work for all hits of pulse.

    as for the arcanist, im not sure if it worth going for asylum and pulse on him, coz he got quite nice spammable. it has 3 hits like pulse, and, however they are all magic, the ability itself deal a bit more damage and got a bonus damage and crit chance for each crux. while crushing shock has a basic damage value of 2088, runeblades with 3 crux have 2348 + 15 to 30% linearly increased crit chance, effectively making it about 60%+ on average. and its easy to manage cruxes with this ability, having 100% uptime on passives.

    so no, i cant see asylum arcanist as a viable option, but i still see draugkin arcanist as one of the strongest ones. also, the arcanist has hard times to sustain mana, while stam builds are absolutely fine (and for some reason runeblades have ~15% less cost when they scale of stam)
  • Duke_Falcon
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    I've just been reading this thru, lets keep in mind we aren't even talking about Sorc anymore as being over buffed or under buffed. The Draugrkin set and Crushing Shock skill can be used by all classes.

    Sorcs just use Crushing Shock because Frags aren't a reliable spam-able skill, the intended Curse, Mages Wrath, Streak, into Frag isn't all that reliable.

    Sorcs are using Crushing Shock to proc a Frag and then use the Frag in a Curse, Streak, Proc'd Frag combo, while spamming Crushing hope for a second Proc'd Frag to execute.

    I fought a Warden who was using a very similar set up I had on my Sorc. I was using Haunting Curse, with Crushing Shock as my spammable and Streak as my Stun, and Hardened Ward to actively mitigate his damage (mind you I have no heals outside of Crit Surge which doesn't always proc every second even with 37% crit chance). He was using Deep Fissure, with Crushing Shock as his spammable and Arctic Blast as his Stun/Heal and Living Trellis to actively mitigate my damage. Just stop and think about the benefits of his skills verse my skills and the easy of use. Warden has a much simpler and stronger heal and damage/stun set up going for it.

    So while Sorc is going to benefit from all the changes to elemental status effects and draugrkin, all the other classes are going to benefit from it too. All the other classes just have stronger, and much more ease of use going for them in their active and passive heals. Hell Sorc might be getting nerfed again and we don't even know it. lol

  • Faulgor
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    Force Pulse + Draugrkin isn't exactly new, neither is Force Pulse + Maelstrom 2h or even Dragon's Appetite - although I could never get either up to incredible numbers, just good ones. The boost to status effects is of course going to lift it up a bit, but I fail to see how this is especially good news for Sorcerers. It isn't going to improve our cleave much, is it?

    The only decent/fun cleave I can produce with Sorcerer is with Storm-Cursed's Revenge, but it's still not good, and was already nerfed indirectly several times (DoT tick frequency nerf, procs can't proc change, etc). IMO an effect like that should be part of Sorcerers passives, something Chain-Lightning like that makes shock damage leap to 1 or 2 more targets, similar to 2H light attacks. Such a change wouldn't be much, but fits thematically without touching PvP.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Jsmalls
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    Nah I just brought it up here cuz we were talking about it. The Draugrkin, Asylum staff thing is all class balance issue (Wardens with an ice staff will probably have the best advantage with this).

    Someone should make a full thread about it, @RemoryAzure think you're the most qualified haha.

    I'll try to get the sets together on PTS and give a proper DPS its outputting (I'll just cast force pulse over the course of 1 minute or something). Can add this to the thread if you make one.
  • RemoryAzure
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    Sorcs are using Crushing Shock to proc a Frag and then use the Frag in a Curse, Streak, Proc'd Frag combo, while spamming Crushing hope for a second Proc'd Frag to execute.

    ive never been using frags on sorc, coz for some odd reason i couldnt make it work realiably, i feel like there is some kind of animation lock or something, maybe coz of ping (but it shouldnt be that big tho), but whenever i used a dummy to test simple LA+CS weave against LA+CS+Frags, i got exactly the same dps, maybe like 5%-10% more with frags but only sometimes, so i stopped bothering about it and just built my sorc around the idea of just spamming CS with passive bonuses and debuffs, and overload on top vs tankier targets

    same goes for a curse coz its single hit just does less damage than an average CS (even now on live, with draugrkin build), and waiting for the second one is not a realistic scenario in a fast paced combat, but i agree it can be useful sometimes. a major breach on it can definitely make me swap ele sus on my bar. would be nice
    I've just been reading this thru, lets keep in mind we aren't even talking about Sorc anymore as being over buffed or under buffed. The Draugrkin set and Crushing Shock skill can be used by all classes.

    true, but will they?

    i, for example, cant imagine many NB's playing with CS (coz NB, if u wanna make it ranged, can still benefit better from crits and better be build around soulcleaver, which also helps with sustain, the worst side of ranged magnb), even less DK's (dunno, i tried ranged DK, fells okayish, but still noone plays it rn, this could change, but not all DK's gonna change builds, it will be more like niche). arcanist is just better with draugrkin but with his own runeblades.

    so... CS+draugrkin will be definitely a popular build. but not THAT popular as master DW rn, and not THAT popular as savage werewolf, its far from that.

    and a quick reminder: draurkin dedicates ur build to a multi-hit attacks but has extremely weak impact on stuff like bowproc, fissure, most of ults and etc, not everyone's gonna give on their core abilities to just buff one skill
    Jsmalls wrote: »
    Someone should make a full thread about it, @RemoryAzure think you're the most qualified haha.

    I'll try to get the sets together on PTS and give a proper DPS its outputting (I'll just cast force pulse over the course of 1 minute or something). Can add this to the thread if you make one.

    nah im retired as a game researcher :в
    i dont even play that much, i spent in eso like 2 months in 2023, however it may be the fault of the game's balance, but this new patch raises my interest to the game again. this topic's starter is a full-time sorc main afaik, leave it to people like him, and i'll just help analyze if needed.
  • RemoryAzure
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    @Turtle_Bot

    upd: my calculations say that arcanist will have ~3895 base damage with runeblades and draugrkin (and also burning proc from way of fire but i didnt include that set's initial damage into calculations to keep the fair comparison pattern of counting only a spammable skill, plus all procs that u have by spamming it, plus draugrkin)

    so its a bit more than with crushing shock, but then again, we can improve CS spam further with the asylum staff, and runeblades actually benefit a lot from critical damage since they have +15-30% free critical chance at 3 cruxes.

    sorc's default build means that u have 0% increased crit damage on people with rallying + 2-3 impens, while arcanist can go khajit + shadow mundus + passive and etc to reach atleast 50% bonus damage after mitigations, and with atleast 30% crit chance on the character, runeblades will do about 3895x(1+0.5x0.5) = 4869 base dps, while sorc with asylum's staff can reach about 4941
    (but a reminder: by including asylum into calculations, we are talking about 2 equip slots, and since i assume that arcanist with run way of fire + draugrkin, i have no idea how to implement his WoF damage partially into this, but with that small difference its clear as day that arcanist with runeblades is gonna have MORE dps than sorc/arc with crushing shock in a finished build)
    Edited by RemoryAzure on February 14, 2024 5:11PM
  • katorga
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    NB will be stronger than sorc next patch by the same delta as now.
    Edited by katorga on February 14, 2024 8:53PM
  • katorga
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    @Turtle_Bot

    upd: my calculations say that arcanist will have ~3895 base damage with runeblades and draugrkin (and also burning proc from way of fire but i didnt include that set's initial damage into calculations to keep the fair comparison pattern of counting only a spammable skill, plus all procs that u have by spamming it, plus draugrkin)

    so its a bit more than with crushing shock, but then again, we can improve CS spam further with the asylum staff, and runeblades actually benefit a lot from critical damage since they have +15-30% free critical chance at 3 cruxes.

    sorc's default build means that u have 0% increased crit damage on people with rallying + 2-3 impens, while arcanist can go khajit + shadow mundus + passive and etc to reach atleast 50% bonus damage after mitigations, and with atleast 30% crit chance on the character, runeblades will do about 3895x(1+0.5x0.5) = 4869 base dps, while sorc with asylum's staff can reach about 4941
    (but a reminder: by including asylum into calculations, we are talking about 2 equip slots, and since i assume that arcanist with run way of fire + draugrkin, i have no idea how to implement his WoF damage partially into this, but with that small difference its clear as day that arcanist with runeblades is gonna have MORE dps than sorc/arc with crushing shock in a finished build)

    WoF is ~25% damage buff to Crushing, turns 3 hits into 4.

    Draugrkin is a 30-40% buff to each status effect and a smaller buff to each CS hit.

    Crushing has a huge range advantage over Runeblades. I regularly wreck Arcanists and stay completely out of their range with this build. It is one of the reasons I run it....don't have to worry about the masters DW crowd or arcanists, and my NB has base 60% movement speed ALL of the time on top of shades and cloak.

  • RemoryAzure
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    katorga wrote: »

    WoF is ~25% damage buff to Crushing, turns 3 hits into 4.

    Draugrkin is a 30-40% buff to each status effect and a smaller buff to each CS hit.

    Crushing has a huge range advantage over Runeblades. I regularly wreck Arcanists and stay completely out of their range with this build. It is one of the reasons I run it....don't have to worry about the masters DW crowd or arcanists, and my NB has base 60% movement speed ALL of the time on top of shades and cloak.

    i dont think that running WoF + draugrkin is a good idea for a CS build coz u already have a burning from CS, asylum staff is gonna give more profit (WoF base is 571 dmg + a chance of additional burn proc for 337, Asylum base is 1128, and they both happen every 2 sec) while taking only 2 equipment slots, the idea behind WoF in my example is to add burning to the arcanist's runeblades. and asylum+draugrkin+RC is overall more well-rounded build for CS due to survivability on RC

    as for the range, cant argue with that, im just talking about damage numbers, class skills are meant to be superior to common ones and most of the times its true, as for the range is a drawback that keeps at least some uniqueness to the runeblades instead of just being better in everything than CS

    btw, its nice to see someone playing CS NB, i was tired of being the only one lol
    Edited by RemoryAzure on February 14, 2024 11:02PM
  • Pelanora
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    Pelanora wrote: »
    Omg the damage accounting. Hurts my brain. It's as bad as talking to tax accountants. Just someone give me the new rotations lol.
    i dont think something's gonna change in pve but im not the expert
    as for pvp, a build with draugrkin and asylum basically makes haunting and crystal fragments proc totally obsolete coz with updated proc damage its just better and easier to spam crushing shock and free the bar space for something more useful, sorc always had troubles with it, unless they actually heed to the players and add major breach into haunting

    Legend! Thx
  • Turtle_Bot
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    @Turtle_Bot

    upd: my calculations say that arcanist will have ~3895 base damage with runeblades and draugrkin (and also burning proc from way of fire but i didnt include that set's initial damage into calculations to keep the fair comparison pattern of counting only a spammable skill, plus all procs that u have by spamming it, plus draugrkin)

    so its a bit more than with crushing shock, but then again, we can improve CS spam further with the asylum staff, and runeblades actually benefit a lot from critical damage since they have +15-30% free critical chance at 3 cruxes.

    sorc's default build means that u have 0% increased crit damage on people with rallying + 2-3 impens, while arcanist can go khajit + shadow mundus + passive and etc to reach atleast 50% bonus damage after mitigations, and with atleast 30% crit chance on the character, runeblades will do about 3895x(1+0.5x0.5) = 4869 base dps, while sorc with asylum's staff can reach about 4941
    (but a reminder: by including asylum into calculations, we are talking about 2 equip slots, and since i assume that arcanist with run way of fire + draugrkin, i have no idea how to implement his WoF damage partially into this, but with that small difference its clear as day that arcanist with runeblades is gonna have MORE dps than sorc/arc with crushing shock in a finished build)

    For adding in WoF damage:

    - Base damage of WoF set is 571 flame damage (golded out) once every 2 seconds.
    - Asylum (non-perfected, because perfected has a line of 103 bonus damage) is guaranteed proc Burning, chilled and concussed which is roughly 182 average of each damage type once every 2 casts (which = once every 2 seconds) for a total of 546 damage every 2 seconds (assuming this is at base, not counting concussed stacks or double proccing or the chance to proc status effects).

    (I am using your numbers for status from earlier in the thread and only from a quick glance, so lmk if I made any mistakes here).

    so the 5th piece of WoF is slightly ahead of asylum staff in terms of base damage of the proc (ends up being basically the same (2 damage difference) when accounting for concussed stacks), the thing that needs to be calculated is how the 2-4 piece lines (1 line each for damage, stamina and crit chance) factor in for WoF and what would be ran with asylum.

    TL//DR:
    As long as whatever is ran with asylum + draugrkin is equal to the 2-4 piece bonuses of WoF, then the proc from both sets are basically equal.
  • RemoryAzure
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    Turtle_Bot wrote: »

    For adding in WoF damage:

    - Base damage of WoF set is 571 flame damage (golded out) once every 2 seconds.
    - Asylum (non-perfected, because perfected has a line of 103 bonus damage) is guaranteed proc Burning, chilled and concussed which is roughly 182 average of each damage type once every 2 casts (which = once every 2 seconds) for a total of 546 damage every 2 seconds (assuming this is at base, not counting concussed stacks or double proccing or the chance to proc status effects).

    (I am using your numbers for status from earlier in the thread and only from a quick glance, so lmk if I made any mistakes here).

    so the 5th piece of WoF is slightly ahead of asylum staff in terms of base damage of the proc (ends up being basically the same (2 damage difference) when accounting for concussed stacks), the thing that needs to be calculated is how the 2-4 piece lines (1 line each for damage, stamina and crit chance) factor in for WoF and what would be ran with asylum.

    TL//DR:
    As long as whatever is ran with asylum + draugrkin is equal to the 2-4 piece bonuses of WoF, then the proc from both sets are basically equal.

    TL;DR: asylum is always superior to WoF for CS build, dont even consider it, its just for builds who dont run CS, like arcanist with its runeblades

    and the long story

    u took the wrong numbers, 182 is the statistical average damage taken from base 368 x 49,5% chance to apply.
    since asylum staff guarantee u to apply statuses, u need to calculate it as 368 for chill, 423 for concussion (for 2nd and further) and 337 for burning, for a total of 1128, which is way ahead of WoF's 571 base + a 49.5% chance to proc 337 burning damage (55% for arcanist). WoF is definitely not the way to go with CS, but for runeblades it is.

    and the second reason why im not confident with the WoF calculations is because with asylum, unless u run mythic jewellery, u can go for 3-piece jewellery set like grace for sorc (or willpower for others, but in this case i think RC is better, yet again unless u always play with someone with it) which has bigger number for its bonuses, so it really depends on a specific build

    man i really wanna download pts and see everything myself lol
  • katorga
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    guys, as a previously sorc main, i actually already glad with what they did on pts and i kinda think its enough, atleast for now.
    ........

    FYI, crushing shock with draugrkin and charged trait, with all effects procced can reach about 80% of NB's bowproc damage. and its crazy coz its spammable.
    ofc im talking about non-crit numbers, its actually a mess with crits considered due to how split the damage is, but still, ON AVERAGE, assuming both proc chance and crit chance, crushing shock is gonna do like 45% damage of CRIT bow proc every single cast (and 10% more than average concealed weapon btw)
    .

    So on live I use draugrkin, charged lightning and crushing/Merciless on my NB. It shreds. Roughly 30% more powerful damage on NB than the same build on my sorc. The status changes will make both classes equally stronger, but I think NB will maintain its advantage.

    At least my sorc may get some healing out of this, catching up to the my NB in terms of healing.
    katorga wrote: »

    WoF is ~25% damage buff to Crushing, turns 3 hits into 4.

    Draugrkin is a 30-40% buff to each status effect and a smaller buff to each CS hit.

    Crushing has a huge range advantage over Runeblades. I regularly wreck Arcanists and stay completely out of their range with this build. It is one of the reasons I run it....don't have to worry about the masters DW crowd or arcanists, and my NB has base 60% movement speed ALL of the time on top of shades and cloak.


    btw, its nice to see someone playing CS NB, i was tired of being the only one lol

    Several months ago I ran into a two CS NBs that were just wrecking me. All i saw as CS spam, and was like wth. I let them kill me multiple times while I reverse engineered what I thought they were doing. Draugrkin/WOF was what I came up with for one, the other was using defiler. I tried it on my sorc, then promptly leveled up a NB to copy them.
  • RemoryAzure
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    katorga wrote: »
    So on live I use draugrkin, charged lightning and crushing/Merciless on my NB. It shreds. Roughly 30% more powerful damage on NB than the same build on my sorc. The status changes will make both classes equally stronger, but I think NB will maintain its advantage.

    im gonna check the changes on the pts, im too excited of this new patch.
    i doubt about the 30% tho, and anyway NB's gonna lose his concealed 10% buff, but we'll see, i'll post here some parses for sorc, nb and arcanist
  • RemoryAzure
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    upd1:
    asylum still definitely works as before, right here i got 4 concussion and 4 chill procs over 3 casts of CS, thats maximum possible for both
    mfgycvmcqu5y.png
  • katorga
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    katorga wrote: »
    So on live I use draugrkin, charged lightning and crushing/Merciless on my NB. It shreds. Roughly 30% more powerful damage on NB than the same build on my sorc. The status changes will make both classes equally stronger, but I think NB will maintain its advantage.

    im gonna check the changes on the pts, im too excited of this new patch.
    i doubt about the 30% tho, and anyway NB's gonna lose his concealed 10% buff, but we'll see, i'll post here some parses for sorc, nb and arcanist

    I only have concealed slotted for the 15% movement speed, so I am already not getting the damage buff. Most of my defense is just pure movement speed. Next patch gonna be insane...I really can't believe the NB changes this patch. Over the top for pvp.



  • RemoryAzure
    RemoryAzure
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    katorga wrote: »

    I only have concealed slotted for the 15% movement speed, so I am already not getting the damage buff. Most of my defense is just pure movement speed. Next patch gonna be insane...I really can't believe the NB changes this patch. Over the top for pvp.

    wdym "only"? on live when u leave stealth it gives major berserk, 10% buff to ALL damage, it wont anymore.
  • RemoryAzure
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    so... i tested spammable dps on PTS and here's what i got:

    @Turtle_Bot u mentioned Arcanist. in reality he's actually not compliable with draugrkin.

    Arcanist RUNEBLADES.
    5x Draugrkin, 5x Way of FIre, 1x Trainee, 1x Markyn
    the main issue with this build was the fact (which i didnt know) that runeblades can only proc overcharged ONCE per attack and NOT once per each blade. this thing alone makes this build dead.
    p23s0lhwp06u.png
    1ogunzd4cglv.png

    Disclaimer for following arcanist and nightblade builds: i think its better to use rallying cry + markyn, but since i cant use RC outside of pvp zones, i decided to partially compensate it by using willpower set, which gives quite big amount of raw stats for just 3 slots.

    Arcanist CRUSHING SHOCK
    Asylum, 5x Draugrkin, 1x Sithis, 1x Trainee, 3x Willpower
    works better, but u cant proc inspired scholarship and crit damage passive with it, so relying on just a single 15% status damage passive isnt gonna help, its meh
    e9b5w1ybq5m5.png
    lbjnvuju39jb.png

    Nightblade
    Asylum, 5x Draugrkin, 1x Sithis, 1x Trainee, 3x Willpower
    dunno what to say about it. it just works, i suppose.
    h7qxv1z60xp0.png
    1x0vlsq422tv.png

    Sorcerer
    Asylum, 5x Draugrkin, 1x Sithis, 1x Trainee, 3x Ancient Grace
    unlike builds above, this one is pretty much finished. and honestly, i like it's perfortmance.
    uxoo4u1dadl1.png
    pqtbw6kv1buk.png

    so, yet again, since nightblade can use markyn and RC in actual pvp build, its gonna have a little more dps than sorc and similar survivability coz of RC compared to sorc's shields. however, sorc can benefit from someone else's RC and he can have much more dps with overload, this effectively makes sorc a superior choice for party play and nightblade for solo (wow, who couldve imagine, lol)

    p.s. CP - none, ping - 200+, i guess PTS servers are now NA and im from EU.
    Edited by RemoryAzure on February 16, 2024 6:24PM
  • kyatos_binarini
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    thwne3hd7eqs.png
  • Duke_Falcon
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    lolol, I don't know if Necromancers really have it that bad, their heals are excellent, their damage combo is just clunky and slow. I think all they need is a more reliable stun that procs the third cast of Poison Skull, so they can cast Blastbone, "Said Stun", Poison Skull. I'm convinced that's the actual rotation intended for the class, or at least in PvP. Ghostly Embrace works, but it is extremely difficult to use as its so sloooooooow. I've used it, I don't really like, but it works. I currently have a 5 star Necro and another 3 star Necro, so I've put some time into it. Regardless beyond this, I'll save this discussion for a different forum.

    I will say I was trying Soc in No CP and it was hell, even with the Update 41 patch I don't think its enough to balance the class against other classes in No CP, the skill costs are just way to expensive for No CP.
  • katorga
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    Turtle_Bot wrote: »
    hmmm, thinking more on it, Arcanist might just be the best class for this build, +55% chance to proc all status effects (on top of charged trait) and the +15% buff to the damage status effects deal is unchanged. Arcanist still has almost all of its defensive kit too, and has plenty of utility to boot. It's shields are also the strongest in the game so it's less hindered by draugrkin's 10% reduced healing which will be active all the time to have asylum staff front bar.

    Some testing will need to be done for NB, I can't remember if cloaks guaranteed crit works for all hits of force pulse or just 1, that could get nasty too if it works for all hits and the guaranteed status procs depending if they all count as 1 "attack" for the purpose of the guaranteed crit. NB will essentially have double bow procs if this is the case.

    nah, i was playing NB with pulse for some decent time, i can confirm that guaranteed crit does NOT work for all hits of pulse.

    as for the arcanist, im not sure if it worth going for asylum and pulse on him, coz he got quite nice spammable. it has 3 hits like pulse, and, however they are all magic, the ability itself deal a bit more damage and got a bonus damage and crit chance for each crux. while crushing shock has a basic damage value of 2088, runeblades with 3 crux have 2348 + 15 to 30% linearly increased crit chance, effectively making it about 60%+ on average. and its easy to manage cruxes with this ability, having 100% uptime on passives.

    so no, i cant see asylum arcanist as a viable option, but i still see draugkin arcanist as one of the strongest ones. also, the arcanist has hard times to sustain mana, while stam builds are absolutely fine (and for some reason runeblades have ~15% less cost when they scale of stam)

    IMO, not worth it on Arcanist. Their other skills are 22m or less and their burst skill is a channel, range plus spamming every second until your instant burst is ready is what makes it work.

    The problem with Arcanist skills are all magic damage, no easy way to leverage the new buffs to status effects.

    Arcanist is pretty hybrid friendly, no reason to actually be a magicka arcanist, even if your damage skills are magic damage.
  • katorga
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    katorga wrote: »

    I only have concealed slotted for the 15% movement speed, so I am already not getting the damage buff. Most of my defense is just pure movement speed. Next patch gonna be insane...I really can't believe the NB changes this patch. Over the top for pvp.

    wdym "only"? on live when u leave stealth it gives major berserk, 10% buff to ALL damage, it wont anymore.

    My damage is more than enough so I eventually quit worrying about major berserk. The 15% movement speed is what I find most valuable, but that's me.

    Staying out of range of ball group aoes, arcanists, master DW/vateshran builds is a massive amount of damage mitigation and allows me to build squishier for even more damage. I never actually use concealed weapon.
    Edited by katorga on February 19, 2024 12:20AM
  • RemoryAzure
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    katorga wrote: »
    The problem with Arcanist skills are all magic damage, no easy way to leverage the new buffs to status effects.
    i already tested spammables in the previous post, the problem with arcanist appeared to be the fact that runeblades can only proc overcharged once per attack (i was hoping it be to once per blade, like with crushing shock, once per each element. not sure if it is a bug or an intended mechanic that a skill cannot re-proc the same status multiple times, but it makes draugrkin runeblades build not worth it.
    and when u switch to crushing shock, it becomes better due to how strong procs are nowadays, but u lose the class kit - crit passive and inspired scholarship additional hits, to be the least
    katorga wrote: »
    My damage is more than enough so I eventually quit worrying about major berserk. The 15% movement speed is what I find most valuable, but that's me.
    --
    I never actually use concealed weapon.

    i did not use concealed either but i kept it on a front bar for berserk on my magblade
    and with this no longer being a thing, my tests on the pts show that in pvp zones with proper build (with markyn and rallying imo, i had to improvise on the pts to test things, see the post above) NB will have only like 10% more crushing shock pressure than sorc, for me its not a big deal
  • Duke_Falcon
    Duke_Falcon
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    One improvement ZoS could do is Major Resolve on Bound Aegis instead of Minor, similar to what they've done for Acranist with Major Brutality/Sorcery. Then it would at least free up the Monster Set so we don't have to run Chudan.

    Put the Major Prophecy on Hurricane or Lighting Form.
  • Jsmalls
    Jsmalls
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    Just going to double down on the issue of forcing 1/6 classes to focus on a maximum stat to take advantage of their class's defensive kit (I'm not too familiar with Arcanist is their kit the same way).

    The game's proc sets are balanced around requiring high weapon damage/spell damage to have strong values. This doesn't work for Mag Sorcs due to being forced to stack into maximum stats to have their defensive kit work (Ward and Daedric Refuge). This eliminates the vast majority of sets being an option.
  • RemoryAzure
    RemoryAzure
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    One improvement ZoS could do is Major Resolve on Bound Aegis instead of Minor, similar to what they've done for Acranist with Major Brutality/Sorcery. Then it would at least free up the Monster Set so we don't have to run Chudan.

    Put the Major Prophecy on Hurricane or Lighting Form.

    oh that would be nice, i hate lightning form so i used to run chudan, but in this patch even i give up, the only class that i like rn is sorc and asylum is a must have, so sorc doesnt have any space to run monster sets (assuming draugrkin+asylum+grace+mythic = 11)
  • MashmalloMan
    MashmalloMan
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    One improvement ZoS could do is Major Resolve on Bound Aegis instead of Minor, similar to what they've done for Acranist with Major Brutality/Sorcery. Then it would at least free up the Monster Set so we don't have to run Chudan.

    Put the Major Prophecy on Hurricane or Lighting Form.

    So stam sorc doesn't exist huh?

    I don't want any of this lol.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • RemoryAzure
    RemoryAzure
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    So stam sorc doesn't exist huh?

    I don't want any of this lol.
    stam sorc is fine, it is atleast playable on live servers right now.
    the problem is magsorc doesnt. its time to bring him back
    Edited by RemoryAzure on February 19, 2024 9:00PM
  • Shagreth
    Shagreth
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    I was hoping I would be able stay competitive without pets but alas, the gap is still too big. I frigging hate pets and refuse to keep playing my sorc with them.
  • Tannus15
    Tannus15
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    So stam sorc doesn't exist huh?

    I don't want any of this lol.
    stam sorc is fine, it is atleast playable on live servers right now.
    the problem is magsorc doesnt. its time to bring him back

    mag sorc is much stronger on PTS compared to live. the status changes are great.
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