Turtle_Bot wrote: »hmmm, thinking more on it, Arcanist might just be the best class for this build, +55% chance to proc all status effects (on top of charged trait) and the +15% buff to the damage status effects deal is unchanged. Arcanist still has almost all of its defensive kit too, and has plenty of utility to boot. It's shields are also the strongest in the game so it's less hindered by draugrkin's 10% reduced healing which will be active all the time to have asylum staff front bar.
Some testing will need to be done for NB, I can't remember if cloaks guaranteed crit works for all hits of force pulse or just 1, that could get nasty too if it works for all hits and the guaranteed status procs depending if they all count as 1 "attack" for the purpose of the guaranteed crit. NB will essentially have double bow procs if this is the case.
Duke_Falcon wrote: »Sorcs are using Crushing Shock to proc a Frag and then use the Frag in a Curse, Streak, Proc'd Frag combo, while spamming Crushing hope for a second Proc'd Frag to execute.
Duke_Falcon wrote: »I've just been reading this thru, lets keep in mind we aren't even talking about Sorc anymore as being over buffed or under buffed. The Draugrkin set and Crushing Shock skill can be used by all classes.
Someone should make a full thread about it, @RemoryAzure think you're the most qualified haha.
I'll try to get the sets together on PTS and give a proper DPS its outputting (I'll just cast force pulse over the course of 1 minute or something). Can add this to the thread if you make one.
RemoryAzure wrote: »@Turtle_Bot
upd: my calculations say that arcanist will have ~3895 base damage with runeblades and draugrkin (and also burning proc from way of fire but i didnt include that set's initial damage into calculations to keep the fair comparison pattern of counting only a spammable skill, plus all procs that u have by spamming it, plus draugrkin)
so its a bit more than with crushing shock, but then again, we can improve CS spam further with the asylum staff, and runeblades actually benefit a lot from critical damage since they have +15-30% free critical chance at 3 cruxes.
sorc's default build means that u have 0% increased crit damage on people with rallying + 2-3 impens, while arcanist can go khajit + shadow mundus + passive and etc to reach atleast 50% bonus damage after mitigations, and with atleast 30% crit chance on the character, runeblades will do about 3895x(1+0.5x0.5) = 4869 base dps, while sorc with asylum's staff can reach about 4941
(but a reminder: by including asylum into calculations, we are talking about 2 equip slots, and since i assume that arcanist with run way of fire + draugrkin, i have no idea how to implement his WoF damage partially into this, but with that small difference its clear as day that arcanist with runeblades is gonna have MORE dps than sorc/arc with crushing shock in a finished build)
WoF is ~25% damage buff to Crushing, turns 3 hits into 4.
Draugrkin is a 30-40% buff to each status effect and a smaller buff to each CS hit.
Crushing has a huge range advantage over Runeblades. I regularly wreck Arcanists and stay completely out of their range with this build. It is one of the reasons I run it....don't have to worry about the masters DW crowd or arcanists, and my NB has base 60% movement speed ALL of the time on top of shades and cloak.
RemoryAzure wrote: »i dont think something's gonna change in pve but im not the expertOmg the damage accounting. Hurts my brain. It's as bad as talking to tax accountants. Just someone give me the new rotations lol.
as for pvp, a build with draugrkin and asylum basically makes haunting and crystal fragments proc totally obsolete coz with updated proc damage its just better and easier to spam crushing shock and free the bar space for something more useful, sorc always had troubles with it, unless they actually heed to the players and add major breach into haunting
RemoryAzure wrote: »@Turtle_Bot
upd: my calculations say that arcanist will have ~3895 base damage with runeblades and draugrkin (and also burning proc from way of fire but i didnt include that set's initial damage into calculations to keep the fair comparison pattern of counting only a spammable skill, plus all procs that u have by spamming it, plus draugrkin)
so its a bit more than with crushing shock, but then again, we can improve CS spam further with the asylum staff, and runeblades actually benefit a lot from critical damage since they have +15-30% free critical chance at 3 cruxes.
sorc's default build means that u have 0% increased crit damage on people with rallying + 2-3 impens, while arcanist can go khajit + shadow mundus + passive and etc to reach atleast 50% bonus damage after mitigations, and with atleast 30% crit chance on the character, runeblades will do about 3895x(1+0.5x0.5) = 4869 base dps, while sorc with asylum's staff can reach about 4941
(but a reminder: by including asylum into calculations, we are talking about 2 equip slots, and since i assume that arcanist with run way of fire + draugrkin, i have no idea how to implement his WoF damage partially into this, but with that small difference its clear as day that arcanist with runeblades is gonna have MORE dps than sorc/arc with crushing shock in a finished build)
Turtle_Bot wrote: »
For adding in WoF damage:
- Base damage of WoF set is 571 flame damage (golded out) once every 2 seconds.
- Asylum (non-perfected, because perfected has a line of 103 bonus damage) is guaranteed proc Burning, chilled and concussed which is roughly 182 average of each damage type once every 2 casts (which = once every 2 seconds) for a total of 546 damage every 2 seconds (assuming this is at base, not counting concussed stacks or double proccing or the chance to proc status effects).
(I am using your numbers for status from earlier in the thread and only from a quick glance, so lmk if I made any mistakes here).
so the 5th piece of WoF is slightly ahead of asylum staff in terms of base damage of the proc (ends up being basically the same (2 damage difference) when accounting for concussed stacks), the thing that needs to be calculated is how the 2-4 piece lines (1 line each for damage, stamina and crit chance) factor in for WoF and what would be ran with asylum.
TL//DR:
As long as whatever is ran with asylum + draugrkin is equal to the 2-4 piece bonuses of WoF, then the proc from both sets are basically equal.
RemoryAzure wrote: »guys, as a previously sorc main, i actually already glad with what they did on pts and i kinda think its enough, atleast for now.
........
FYI, crushing shock with draugrkin and charged trait, with all effects procced can reach about 80% of NB's bowproc damage. and its crazy coz its spammable.
ofc im talking about non-crit numbers, its actually a mess with crits considered due to how split the damage is, but still, ON AVERAGE, assuming both proc chance and crit chance, crushing shock is gonna do like 45% damage of CRIT bow proc every single cast (and 10% more than average concealed weapon btw)
.
RemoryAzure wrote: »
WoF is ~25% damage buff to Crushing, turns 3 hits into 4.
Draugrkin is a 30-40% buff to each status effect and a smaller buff to each CS hit.
Crushing has a huge range advantage over Runeblades. I regularly wreck Arcanists and stay completely out of their range with this build. It is one of the reasons I run it....don't have to worry about the masters DW crowd or arcanists, and my NB has base 60% movement speed ALL of the time on top of shades and cloak.
btw, its nice to see someone playing CS NB, i was tired of being the only one lol
So on live I use draugrkin, charged lightning and crushing/Merciless on my NB. It shreds. Roughly 30% more powerful damage on NB than the same build on my sorc. The status changes will make both classes equally stronger, but I think NB will maintain its advantage.
RemoryAzure wrote: »So on live I use draugrkin, charged lightning and crushing/Merciless on my NB. It shreds. Roughly 30% more powerful damage on NB than the same build on my sorc. The status changes will make both classes equally stronger, but I think NB will maintain its advantage.
im gonna check the changes on the pts, im too excited of this new patch.
i doubt about the 30% tho, and anyway NB's gonna lose his concealed 10% buff, but we'll see, i'll post here some parses for sorc, nb and arcanist
I only have concealed slotted for the 15% movement speed, so I am already not getting the damage buff. Most of my defense is just pure movement speed. Next patch gonna be insane...I really can't believe the NB changes this patch. Over the top for pvp.
RemoryAzure wrote: »Turtle_Bot wrote: »hmmm, thinking more on it, Arcanist might just be the best class for this build, +55% chance to proc all status effects (on top of charged trait) and the +15% buff to the damage status effects deal is unchanged. Arcanist still has almost all of its defensive kit too, and has plenty of utility to boot. It's shields are also the strongest in the game so it's less hindered by draugrkin's 10% reduced healing which will be active all the time to have asylum staff front bar.
Some testing will need to be done for NB, I can't remember if cloaks guaranteed crit works for all hits of force pulse or just 1, that could get nasty too if it works for all hits and the guaranteed status procs depending if they all count as 1 "attack" for the purpose of the guaranteed crit. NB will essentially have double bow procs if this is the case.
nah, i was playing NB with pulse for some decent time, i can confirm that guaranteed crit does NOT work for all hits of pulse.
as for the arcanist, im not sure if it worth going for asylum and pulse on him, coz he got quite nice spammable. it has 3 hits like pulse, and, however they are all magic, the ability itself deal a bit more damage and got a bonus damage and crit chance for each crux. while crushing shock has a basic damage value of 2088, runeblades with 3 crux have 2348 + 15 to 30% linearly increased crit chance, effectively making it about 60%+ on average. and its easy to manage cruxes with this ability, having 100% uptime on passives.
so no, i cant see asylum arcanist as a viable option, but i still see draugkin arcanist as one of the strongest ones. also, the arcanist has hard times to sustain mana, while stam builds are absolutely fine (and for some reason runeblades have ~15% less cost when they scale of stam)
RemoryAzure wrote: »
I only have concealed slotted for the 15% movement speed, so I am already not getting the damage buff. Most of my defense is just pure movement speed. Next patch gonna be insane...I really can't believe the NB changes this patch. Over the top for pvp.
wdym "only"? on live when u leave stealth it gives major berserk, 10% buff to ALL damage, it wont anymore.
i already tested spammables in the previous post, the problem with arcanist appeared to be the fact that runeblades can only proc overcharged once per attack (i was hoping it be to once per blade, like with crushing shock, once per each element. not sure if it is a bug or an intended mechanic that a skill cannot re-proc the same status multiple times, but it makes draugrkin runeblades build not worth it.The problem with Arcanist skills are all magic damage, no easy way to leverage the new buffs to status effects.
My damage is more than enough so I eventually quit worrying about major berserk. The 15% movement speed is what I find most valuable, but that's me.
--
I never actually use concealed weapon.
Duke_Falcon wrote: »One improvement ZoS could do is Major Resolve on Bound Aegis instead of Minor, similar to what they've done for Acranist with Major Brutality/Sorcery. Then it would at least free up the Monster Set so we don't have to run Chudan.
Put the Major Prophecy on Hurricane or Lighting Form.
Duke_Falcon wrote: »One improvement ZoS could do is Major Resolve on Bound Aegis instead of Minor, similar to what they've done for Acranist with Major Brutality/Sorcery. Then it would at least free up the Monster Set so we don't have to run Chudan.
Put the Major Prophecy on Hurricane or Lighting Form.
stam sorc is fine, it is atleast playable on live servers right now.MashmalloMan wrote: »
So stam sorc doesn't exist huh?
I don't want any of this lol.
RemoryAzure wrote: »stam sorc is fine, it is atleast playable on live servers right now.MashmalloMan wrote: »
So stam sorc doesn't exist huh?
I don't want any of this lol.
the problem is magsorc doesnt. its time to bring him back