MISTFORMBZZZ wrote: »MISTFORMBZZZ wrote: ».I see two major issues related to names:
- Character names being shared. There are people that don't want a forced name change, no matter how long they've played with those characters. Who would take priority of keeping it?
- Guild names being shared. These cannot be changed by players without disbanding a guild first.
How would you work around these problems to keep everyone satisfied?
I don't see a problem with shared character names. There are more than one "John Smith" or "Hans Maier" in RL too. There is no need for uniquely named characters.
Guild names are a different topic tho. I can't think of a solution for that atm.
People irl also have some sort of identifier, like Social Security numbers or something, so even if there are a bunch of people with the same name irl they have ways of telling those people apart for identification purposes (for things like bank accounts, government aid like grants, etc).
In ESO that unique identification IS the character name, since only one iteration can exist on each server.
Nope, that's not correct. The unique identification is somehow done by class (probably class+nb) according to zos. They revealed that as official reason for not being able to implement class change tokens.
There are plenty of reasons not to do crossplay. This thread once again convinced me of that. But character names aren't one of them.
what are your reasons to not do crossplay, since the benefits overhelm ?
I'm mainly concerned about the databases and zos' ability to merge them. If this isn't done flawlessly, there is major and irreversible damage done to the game. And I don't have enough trust in their skills tbh, as the failed code rework and the amount of consistent or recurring bugs (not even talk about newly added ones) is far too high imo.
There is also a more personal reason, I admit:
I don't see any overwhelming benefits tbh. I play on pc eu and nothing would change for me.
Except I'd would loose a bunch of friends to play with and some useful QoL, if add-ons were deactivated to enable crossplay between pc and consoles and cater to the "add-ons are cheating" crowd found on the latter.
Oh wait, I wouldn't, because I'd simply stop playing the game too.
But without meaning it mean, which part of merge consoles with consoles did you not understand?
I said multiple times pc servers are fine.
Kiyakotari wrote: »So for those of us who play on both servers, and have max'd out character counts...how would this work?
ESO_CenturionPlayer wrote: »don’t merge servers imo, attract the player base back to the game who left because of all the really bad decisions made over the years.
listen to the suggestions of veteran players and stop chasing quick cash new players who were never into the elder scrolls anyway. just passing players who aren’t connected to the game.
ESO_CenturionPlayer wrote: »don’t merge servers imo, attract the player base back to the game who left because of all the really bad decisions made over the years.
listen to the suggestions of veteran players and stop chasing quick cash new players who were never into the elder scrolls anyway. just passing players who aren’t connected to the game.
Be realistic, it won't happen. The only way to bring "life" back to console servers is my merging them.
Tyrant_Tim wrote: »@Ph1p, what the site provides is an accurate way of comparing population between MMOs when taking their popularity in mind, there’s a reason buzz has a direct correlation to sales, if nobody is talking about your product, it’s not selling.
Tyrant_Tim wrote: »When you compare the total active users on Steam today to 2014, then compare the peak player count of ESO on Steam averaged throughout last November with the average peak for November 2014, you can make the assessment that while Steam grew exponentially, ESO declined in population and interest.
MISTFORMBZZZ wrote: »DMuehlhausen wrote: »Somebody doesn't understand how the servers work. Everyone logs into the same mega server. Then broken into instances of areas. If nobody is there it's cause they aren't playing on console. "Merging" wouldn't do anything.
Yes it would. If certain activities are empty and group finders dont work cuz there is nobody to fill the group this has nothing to do with instances.
Merging = bigger playerbase = activity
DMuehlhausen wrote: »MISTFORMBZZZ wrote: »DMuehlhausen wrote: »Somebody doesn't understand how the servers work. Everyone logs into the same mega server. Then broken into instances of areas. If nobody is there it's cause they aren't playing on console. "Merging" wouldn't do anything.
Yes it would. If certain activities are empty and group finders dont work cuz there is nobody to fill the group this has nothing to do with instances.
Merging = bigger playerbase = activity
No it wouldn't. Zones are separated by instances. If you want those instances merged that's fine but then they will have to go through and build new servers again because the instances wouldn't be able to handle the load. This is litterally what I do for a living supporting servers for remote users. It's all about load balance. Once instance 1 hits a certain % (or however they have it set) it starts putting people in another instance and so on. You start putting those together and the hardware won't be able to handle it and everything will be like the old school Cyrodil where you couldn't even move.
Log out and back in a few times and you will probably get put into different instances as people log in and out or leave zones, or get shifted around to level out the load.
Tyrant_Tim wrote: »
One can simply look through old threads to see that these forums were once a more active and lively place, yet most people got bored and moved on, and nobody can blame them.
Twohothardware wrote: »Instances are rarely full on PlayStation NA outside of one or two zones during a holiday event. I can swap characters or join other players in guilds and it’s always the same instance with the same player names there. I played back when there was higher player counts and remember what it’s like there actually being multiple instances of players in zones and what we have now is nowhere close.
Twohothardware wrote: »Crossplay has nothing to do with merging instances, it has to do with bolstering the population so there actually is multiple instances of players in every zone again. It will greatly speed up the Group Finder and it will repopulate the Cyrodiil campaigns.
Twohothardware wrote: »Instances are rarely full on PlayStation NA outside of one or two zones during a holiday event. I can swap characters or join other players in guilds and it’s always the same instance with the same player names there. I played back when there was higher player counts and remember what it’s like there actually being multiple instances of players in zones and what we have now is nowhere close.
Appearances can be deceiving. There is a lot of trickery and illusion going on with how the megaserver places us with people as we enter a zone, and as others enter a zone we are in. Not only has this changed over time, but players tend to change how they play over time. Both of these can change how the server places players, and how many players might appear to be around.
This is why I generally discount anecdotal observations related to visible players in the game and how it relates to server population. Maybe it is like looking through a toilet paper tube, maybe it isn't. People don't realize what they can't see, so they can't know for sure. In the end, it isn't very useful information.
Food for thought... it is likely a goal of the megaserver to keep overland players in the same zone apart, not together. Most PCs and consoles would melt trying to render a thousand players if they happened to be in the same "instance" of the bank. They have to be kept apart to prevent that. The fact that it is not "full" to us could simply be "nominal" to ZOS. We have no way to know how many players ZOS wants in the bubble around us, or whether that number is the same today as it was last year.Twohothardware wrote: »Crossplay has nothing to do with merging instances, it has to do with bolstering the population so there actually is multiple instances of players in every zone again. It will greatly speed up the Group Finder and it will repopulate the Cyrodiil campaigns.
I am fairly confident that the group and dungeon finder are server-wide and have nothing to do with the number of players in a zone. Crossplay will help in that more players will be using these tools. I don't think it matters which zone they are standing in when they do.
As for Cyrodiil, call me cynical, but I think that the main problem with Cyrodiil campaign population is Cyrodiil, not server population. You can lead a horse to water, but you can't make him go into Cyrodiil. Having 100 horses instead of 50 won't change that.
Twohothardware wrote: »Twohothardware wrote: »Instances are rarely full on PlayStation NA outside of one or two zones during a holiday event. I can swap characters or join other players in guilds and it’s always the same instance with the same player names there. I played back when there was higher player counts and remember what it’s like there actually being multiple instances of players in zones and what we have now is nowhere close.
Appearances can be deceiving. There is a lot of trickery and illusion going on with how the megaserver places us with people as we enter a zone, and as others enter a zone we are in. Not only has this changed over time, but players tend to change how they play over time. Both of these can change how the server places players, and how many players might appear to be around.
This is why I generally discount anecdotal observations related to visible players in the game and how it relates to server population. Maybe it is like looking through a toilet paper tube, maybe it isn't. People don't realize what they can't see, so they can't know for sure. In the end, it isn't very useful information.
Food for thought... it is likely a goal of the megaserver to keep overland players in the same zone apart, not together. Most PCs and consoles would melt trying to render a thousand players if they happened to be in the same "instance" of the bank. They have to be kept apart to prevent that. The fact that it is not "full" to us could simply be "nominal" to ZOS. We have no way to know how many players ZOS wants in the bubble around us, or whether that number is the same today as it was last year.Twohothardware wrote: »Crossplay has nothing to do with merging instances, it has to do with bolstering the population so there actually is multiple instances of players in every zone again. It will greatly speed up the Group Finder and it will repopulate the Cyrodiil campaigns.
I am fairly confident that the group and dungeon finder are server-wide and have nothing to do with the number of players in a zone. Crossplay will help in that more players will be using these tools. I don't think it matters which zone they are standing in when they do.
As for Cyrodiil, call me cynical, but I think that the main problem with Cyrodiil campaign population is Cyrodiil, not server population. You can lead a horse to water, but you can't make him go into Cyrodiil. Having 100 horses instead of 50 won't change that.
There's a percentage of players on every platform playing in at least the main Cyrodiil campaign. From what I've seen all three platforms have around 3 bars on each Alliance during prime time for the one main Campaign. Crossplay between consoles or Crossplay between consoles and PC is going to combine all of those players that are already currently playing in Cyrodiil and that is going to double or triple PvP numbers regardless if Cyrodiil is popular right now.
Thank you, I appreciate the feedback and did as you asked using SteamDB:Tyrant_Tim wrote: »When you compare the total active users on Steam today to 2014, then compare the peak player count of ESO on Steam averaged throughout last November with the average peak for November 2014, you can make the assessment that while Steam grew exponentially, ESO declined in population and interest.
I'm not commenting on the OP's claims, which may indeed have merit. I'm challenging the use of MMO Population and other similar sources. I obviously won't convince you, and that's fine. It's still a nice tracker of community activity and can suggest some trends. But everyone else should know that it's numbers are basically useless. See spoiler below for an example with EVE Online, which publishes real player data, allowing for an actual comparison.Tyrant_Tim wrote: »I’m not going to waste my time doing the work of comparing the growth of Steam over the years with the decline of ESO on their platform because I believe that the OP’s concerns have merit, and if your plan is to invalidate them, you’re gonna need to try a little harder than attacking one of the many examples that can be found to support his claim, so I’ll leave that task to you.
Twohothardware wrote: »As for Cyrodiil, call me cynical, but I think that the main problem with Cyrodiil campaign population is Cyrodiil, not server population. You can lead a horse to water, but you can't make him go into Cyrodiil. Having 100 horses instead of 50 won't change that.
There's a percentage of players on every platform playing in at least the main Cyrodiil campaign. From what I've seen all three platforms have around 3 bars on each Alliance during prime time for the one main Campaign. Crossplay between consoles or Crossplay between consoles and PC is going to combine all of those players that are already currently playing in Cyrodiil and that is going to double or triple PvP numbers regardless if Cyrodiil is popular right now.
which served on which platform is supposedly dying?
ps eu is very full and busy regularly.
and if you see less people in zone chat making trial groups that's because we have the group finder!
crossplay would be nice, but it's not really necessary
Twohothardware wrote: »As for Cyrodiil, call me cynical, but I think that the main problem with Cyrodiil campaign population is Cyrodiil, not server population. You can lead a horse to water, but you can't make him go into Cyrodiil. Having 100 horses instead of 50 won't change that.
There's a percentage of players on every platform playing in at least the main Cyrodiil campaign. From what I've seen all three platforms have around 3 bars on each Alliance during prime time for the one main Campaign. Crossplay between consoles or Crossplay between consoles and PC is going to combine all of those players that are already currently playing in Cyrodiil and that is going to double or triple PvP numbers regardless if Cyrodiil is popular right now.
The other thing to think about is that in a crossplay environment, the "main Cyrodiil campaign" would simply be locked (max pop) and they would have to open other campaigns if they wanted more people to play concurrently. Cyrodiil caps would not change under crossplay, as the caps are there to limit the number of people in the campaign.
Twohothardware wrote: »Twohothardware wrote: »As for Cyrodiil, call me cynical, but I think that the main problem with Cyrodiil campaign population is Cyrodiil, not server population. You can lead a horse to water, but you can't make him go into Cyrodiil. Having 100 horses instead of 50 won't change that.
There's a percentage of players on every platform playing in at least the main Cyrodiil campaign. From what I've seen all three platforms have around 3 bars on each Alliance during prime time for the one main Campaign. Crossplay between consoles or Crossplay between consoles and PC is going to combine all of those players that are already currently playing in Cyrodiil and that is going to double or triple PvP numbers regardless if Cyrodiil is popular right now.
The other thing to think about is that in a crossplay environment, the "main Cyrodiil campaign" would simply be locked (max pop) and they would have to open other campaigns if they wanted more people to play concurrently. Cyrodiil caps would not change under crossplay, as the caps are there to limit the number of people in the campaign.
They were just running a Cyrodiil stress test to see if they could raise the pop caps, but even if they stay the same, there are two other 30-day campaigns that are empty right now. Back in the day, we used to have two full campaigns running, and now we only have one during prime time.
Also, the point of getting more players in Cyrodiil is to keep the main campaign locked for longer than just a few hours at night. At this moment in the afternoon on PlayStation NA, we have Ebonheart with 3 bars, AD with 2, and DC with only 1. That lets EP run up a big score all day until prime time, when the numbers even out.
MISTFORMBZZZ wrote: »Twohothardware wrote: »Twohothardware wrote: »As for Cyrodiil, call me cynical, but I think that the main problem with Cyrodiil campaign population is Cyrodiil, not server population. You can lead a horse to water, but you can't make him go into Cyrodiil. Having 100 horses instead of 50 won't change that.
There's a percentage of players on every platform playing in at least the main Cyrodiil campaign. From what I've seen all three platforms have around 3 bars on each Alliance during prime time for the one main Campaign. Crossplay between consoles or Crossplay between consoles and PC is going to combine all of those players that are already currently playing in Cyrodiil and that is going to double or triple PvP numbers regardless if Cyrodiil is popular right now.
The other thing to think about is that in a crossplay environment, the "main Cyrodiil campaign" would simply be locked (max pop) and they would have to open other campaigns if they wanted more people to play concurrently. Cyrodiil caps would not change under crossplay, as the caps are there to limit the number of people in the campaign.
They were just running a Cyrodiil stress test to see if they could raise the pop caps, but even if they stay the same, there are two other 30-day campaigns that are empty right now. Back in the day, we used to have two full campaigns running, and now we only have one during prime time.
Also, the point of getting more players in Cyrodiil is to keep the main campaign locked for longer than just a few hours at night. At this moment in the afternoon on PlayStation NA, we have Ebonheart with 3 bars, AD with 2, and DC with only 1. That lets EP run up a big score all day until prime time, when the numbers even out.
if they merged the servers all campaigns would be full probably again
MISTFORMBZZZ wrote: »Twohothardware wrote: »Twohothardware wrote: »As for Cyrodiil, call me cynical, but I think that the main problem with Cyrodiil campaign population is Cyrodiil, not server population. You can lead a horse to water, but you can't make him go into Cyrodiil. Having 100 horses instead of 50 won't change that.
There's a percentage of players on every platform playing in at least the main Cyrodiil campaign. From what I've seen all three platforms have around 3 bars on each Alliance during prime time for the one main Campaign. Crossplay between consoles or Crossplay between consoles and PC is going to combine all of those players that are already currently playing in Cyrodiil and that is going to double or triple PvP numbers regardless if Cyrodiil is popular right now.
The other thing to think about is that in a crossplay environment, the "main Cyrodiil campaign" would simply be locked (max pop) and they would have to open other campaigns if they wanted more people to play concurrently. Cyrodiil caps would not change under crossplay, as the caps are there to limit the number of people in the campaign.
They were just running a Cyrodiil stress test to see if they could raise the pop caps, but even if they stay the same, there are two other 30-day campaigns that are empty right now. Back in the day, we used to have two full campaigns running, and now we only have one during prime time.
Also, the point of getting more players in Cyrodiil is to keep the main campaign locked for longer than just a few hours at night. At this moment in the afternoon on PlayStation NA, we have Ebonheart with 3 bars, AD with 2, and DC with only 1. That lets EP run up a big score all day until prime time, when the numbers even out.
if they merged the servers all campaigns would be full probably again
They would likely be full. The next question is how long are you willing to wait to get into one of them so they remain that way?
Twohothardware wrote: »MISTFORMBZZZ wrote: »Twohothardware wrote: »Twohothardware wrote: »As for Cyrodiil, call me cynical, but I think that the main problem with Cyrodiil campaign population is Cyrodiil, not server population. You can lead a horse to water, but you can't make him go into Cyrodiil. Having 100 horses instead of 50 won't change that.
There's a percentage of players on every platform playing in at least the main Cyrodiil campaign. From what I've seen all three platforms have around 3 bars on each Alliance during prime time for the one main Campaign. Crossplay between consoles or Crossplay between consoles and PC is going to combine all of those players that are already currently playing in Cyrodiil and that is going to double or triple PvP numbers regardless if Cyrodiil is popular right now.
The other thing to think about is that in a crossplay environment, the "main Cyrodiil campaign" would simply be locked (max pop) and they would have to open other campaigns if they wanted more people to play concurrently. Cyrodiil caps would not change under crossplay, as the caps are there to limit the number of people in the campaign.
They were just running a Cyrodiil stress test to see if they could raise the pop caps, but even if they stay the same, there are two other 30-day campaigns that are empty right now. Back in the day, we used to have two full campaigns running, and now we only have one during prime time.
Also, the point of getting more players in Cyrodiil is to keep the main campaign locked for longer than just a few hours at night. At this moment in the afternoon on PlayStation NA, we have Ebonheart with 3 bars, AD with 2, and DC with only 1. That lets EP run up a big score all day until prime time, when the numbers even out.
if they merged the servers all campaigns would be full probably again
They would likely be full. The next question is how long are you willing to wait to get into one of them so they remain that way?
They're fully capable of opening more Campaigns when the active player count requires it. They do this already during the Whitestrake's Mayhem event.
katanagirl1 wrote: »Twohothardware wrote: »MISTFORMBZZZ wrote: »Twohothardware wrote: »Twohothardware wrote: »As for Cyrodiil, call me cynical, but I think that the main problem with Cyrodiil campaign population is Cyrodiil, not server population. You can lead a horse to water, but you can't make him go into Cyrodiil. Having 100 horses instead of 50 won't change that.
There's a percentage of players on every platform playing in at least the main Cyrodiil campaign. From what I've seen all three platforms have around 3 bars on each Alliance during prime time for the one main Campaign. Crossplay between consoles or Crossplay between consoles and PC is going to combine all of those players that are already currently playing in Cyrodiil and that is going to double or triple PvP numbers regardless if Cyrodiil is popular right now.
The other thing to think about is that in a crossplay environment, the "main Cyrodiil campaign" would simply be locked (max pop) and they would have to open other campaigns if they wanted more people to play concurrently. Cyrodiil caps would not change under crossplay, as the caps are there to limit the number of people in the campaign.
They were just running a Cyrodiil stress test to see if they could raise the pop caps, but even if they stay the same, there are two other 30-day campaigns that are empty right now. Back in the day, we used to have two full campaigns running, and now we only have one during prime time.
Also, the point of getting more players in Cyrodiil is to keep the main campaign locked for longer than just a few hours at night. At this moment in the afternoon on PlayStation NA, we have Ebonheart with 3 bars, AD with 2, and DC with only 1. That lets EP run up a big score all day until prime time, when the numbers even out.
if they merged the servers all campaigns would be full probably again
They would likely be full. The next question is how long are you willing to wait to get into one of them so they remain that way?
They're fully capable of opening more Campaigns when the active player count requires it. They do this already during the Whitestrake's Mayhem event.
Players still wait for their home campaign for hours during the PvP event and the new campaigns sit empty.