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Merge the servers to stop the games player population dying

  • katanagirl1
    katanagirl1
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    How can you admit there is an advantage, but say it is not unfair? Because you are the one with the advantage?

    Because anyone can play on PC and have access to add-ons. If a player chooses to play on a platform that doesn't allow add-ons that doesn't mean those that choose PC are being unfair.

    Let’s stop saying that one chooses which platform to play on. I have a PS, I see what games are available for me to buy, and I decide to try this one. I did not find the game and then go buy a system.

    The players who play on PC are not being unfair for playing there, but the game on PC has an inherent advantage that, if cross play were enabled, would be unfair to those on console for not having add-ons available.

    I believe that if cross play were enabled, that either the base game would have to have the options currently on add-ons added or the add-ons would no longer be allowed. It would be the only way to be fair.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Braffin
    Braffin
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    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    EnerG wrote: »
    Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.

    Why would a server merge drive players away?

    I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.
    Braffin wrote: »
    EnerG wrote: »
    Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.

    Why would a server merge drive players away?

    I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.

    That’s exactly why it won’t happen with consoles - add-ons are an unfair advantage.

    They may are an advantage, not an unfair tho.

    Especially not with crossplay, as every player is free to decide the system they are playing on.

    But yeah, if the sort of prejudice you are demonstrating is representative for console players, it's definitely better to keep servers separated.

    I'm fine with that too. Pc eu is a healthy and lively environment. /shrug

    Really? You think I am prejudiced? The irony.

    Not you, but your statement regarding add-ons.

    Specifically, add-ons make daily crafting writs faster so PC players can do more in the same amount of time as on console, and make more gold.

    Add-ons allow PC players to quickly switch gear load outs in trials where the Armory Assistant does not work, requiring manual gear and skill changes for console players, taking more time. PC players can run trials faster and get better times and scores because of this..

    Add-ons allow PC players to know exactly when to cast skills during trials because big words flash up on the screen when they need to be cast. Console players have to use the ability timers and look down and take your eyes off the enemies to do so.

    That is just a few of the advantages I can think of off the top of my head.

    EDIT: the economies of PC versus console are also completely different, related to the ability to get more gold on PC. How would the price of items be set? Right now the price of an item on PC can be 10x - 100x the price on console.

    I didn't say there are no advantages, but it's prejudiced to call them "unfair".

    Daily writs are capped at 6 per character, time is not a factor here. I do them without add-ons on pc and don't feel treated unfairly btw.

    Your other 2 examples are only an issue if you are going for scorepushing at the leaderboards. That's easily solved by split those leaderboards in a version allowing add-ons and a version which don't. Same goes for Cyro.

    Technically that's not a problem, as you activate add-ons ingame anyways.

    As for the market: yes, pc prices are inflated (due to add-ons and easier flipping imo), but the items and resources of console players wouldn't be lost if crossplay were implemented.

    Not every pc player is using all advantageous add-ons atm and that's not unfair at all.

    Additionally users could switch platforms easily without loosing anything if crossplay were possible.

    Really, I don't see the problem here.

    How can you admit there is an advantage, but say it is not unfair? Because you are the one with the advantage?

    No, lol. I don't even use most of them for myself.

    An advantage isn't necessarily unfair tho. Let's take daily writs for example: While it is true, that these can be done faster if you use add-ons, it's not possible to earn more money than anyone not using add-ons. You get the exact same amount of money as everyone else. Additionally daily writs aren't competitive content by any means, so there is no harm to anyone in being faster. It's a QoL-improvement, nothing more.

    Same goes for trials, with leaderboards being the only exception. As said before, that's easily circumvented by splitting leaderboards (zos showed already that they are capable of doing so without changing the content itself with EA). If you are only interested in completion of said trials, nothing is changing, except there are more people to play with (because add-ons do a whole lot for accessibility on pc).

    An advantage is only unfair in a competitive enviroment, everywhere else it doesn't matter.

    As I mentioned, being able to do crafting writs faster is considered the reason for gold inflation on PC. Given the same amount of time for doing writs, the player on PC could do more than the player on console. So then the PC player would earn more gold.

    You might not be able to split leaderboards for trials if cross play is enabled. Could you not have a team of players from both PC and console then? Trials are most definitely competitive.

    Lol, being 3 minutes faster (estimated time) in doing crafting writs definitely isn't the reason for inflation. It can't circumvent the daily hardcap.

    Of course it would be possible to use mixed teams in trials, as the leaderboard split wouldn't be pc/consoles but add-ons/no add-ons. This way console players could fill their roster with pc players, which don't use them, while nothing is changing for add-on users. Problem solved, isn't it?
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • SilverBride
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    I believe that if cross play were enabled, that either the base game would have to have the options currently on add-ons added or the add-ons would no longer be allowed. It would be the only way to be fair.

    If access to add-ons was removed from PC players there would be no benefit to merging because a huge number of PC players would quit. I know I would.

    It would be completely unfair to remove the quality of life features we have been allowed to use for a decade just because other platforms won't allow their customers to use them, too.

    Plus I haven't seen any population problems on PCNA, so this would only create a lot of problems for a server that is doing fine just as it is.
    PCNA
  • MISTFORMBZZZ
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    By the way...

    PvP on PS EU took a big hit in the summer of 2022 when a maintenance broke Gray Host in the middle of the PvP event, and they did not fix it for almost 6 months. A lot of PvP players left PS EU to play on other platforms (like PS NA) because of this and never came back, or just quit playing ESO.

    i remember this and its true. EU never really recovered of that. There are peaks but thats it.
  • katanagirl1
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    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    EnerG wrote: »
    Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.

    Why would a server merge drive players away?

    I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.
    Braffin wrote: »
    EnerG wrote: »
    Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.

    Why would a server merge drive players away?

    I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.

    That’s exactly why it won’t happen with consoles - add-ons are an unfair advantage.

    They may are an advantage, not an unfair tho.

    Especially not with crossplay, as every player is free to decide the system they are playing on.

    But yeah, if the sort of prejudice you are demonstrating is representative for console players, it's definitely better to keep servers separated.

    I'm fine with that too. Pc eu is a healthy and lively environment. /shrug

    Really? You think I am prejudiced? The irony.

    Not you, but your statement regarding add-ons.

    Specifically, add-ons make daily crafting writs faster so PC players can do more in the same amount of time as on console, and make more gold.

    Add-ons allow PC players to quickly switch gear load outs in trials where the Armory Assistant does not work, requiring manual gear and skill changes for console players, taking more time. PC players can run trials faster and get better times and scores because of this..

    Add-ons allow PC players to know exactly when to cast skills during trials because big words flash up on the screen when they need to be cast. Console players have to use the ability timers and look down and take your eyes off the enemies to do so.

    That is just a few of the advantages I can think of off the top of my head.

    EDIT: the economies of PC versus console are also completely different, related to the ability to get more gold on PC. How would the price of items be set? Right now the price of an item on PC can be 10x - 100x the price on console.

    I didn't say there are no advantages, but it's prejudiced to call them "unfair".

    Daily writs are capped at 6 per character, time is not a factor here. I do them without add-ons on pc and don't feel treated unfairly btw.

    Your other 2 examples are only an issue if you are going for scorepushing at the leaderboards. That's easily solved by split those leaderboards in a version allowing add-ons and a version which don't. Same goes for Cyro.

    Technically that's not a problem, as you activate add-ons ingame anyways.

    As for the market: yes, pc prices are inflated (due to add-ons and easier flipping imo), but the items and resources of console players wouldn't be lost if crossplay were implemented.

    Not every pc player is using all advantageous add-ons atm and that's not unfair at all.

    Additionally users could switch platforms easily without loosing anything if crossplay were possible.

    Really, I don't see the problem here.

    How can you admit there is an advantage, but say it is not unfair? Because you are the one with the advantage?

    No, lol. I don't even use most of them for myself.

    An advantage isn't necessarily unfair tho. Let's take daily writs for example: While it is true, that these can be done faster if you use add-ons, it's not possible to earn more money than anyone not using add-ons. You get the exact same amount of money as everyone else. Additionally daily writs aren't competitive content by any means, so there is no harm to anyone in being faster. It's a QoL-improvement, nothing more.

    Same goes for trials, with leaderboards being the only exception. As said before, that's easily circumvented by splitting leaderboards (zos showed already that they are capable of doing so without changing the content itself with EA). If you are only interested in completion of said trials, nothing is changing, except there are more people to play with (because add-ons do a whole lot for accessibility on pc).

    An advantage is only unfair in a competitive enviroment, everywhere else it doesn't matter.

    As I mentioned, being able to do crafting writs faster is considered the reason for gold inflation on PC. Given the same amount of time for doing writs, the player on PC could do more than the player on console. So then the PC player would earn more gold.

    You might not be able to split leaderboards for trials if cross play is enabled. Could you not have a team of players from both PC and console then? Trials are most definitely competitive.

    Lol, being 3 minutes faster (estimated time) in doing crafting writs definitely isn't the reason for inflation. It can't circumvent the daily hardcap.

    Of course it would be possible to use mixed teams in trials, as the leaderboard split wouldn't be pc/consoles but add-ons/no add-ons. This way console players could fill their roster with pc players, which don't use them, while nothing is changing for add-on users. Problem solved, isn't it?

    One crafter character saving time doesn’t mean much, but those who do all crafting writs on multiple accounts can make a lot more gold.

    I’m not sure how you would verify that a player is using add-pms, I don’t think capability exists in the game.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • katanagirl1
    katanagirl1
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    I believe that if cross play were enabled, that either the base game would have to have the options currently on add-ons added or the add-ons would no longer be allowed. It would be the only way to be fair.

    If access to add-ons was removed from PC players there would be no benefit to merging because a huge number of PC players would quit. I know I would.

    It would be completely unfair to remove the quality of life features we have been allowed to use for a decade just because other platforms won't allow their customers to use them, too.

    Plus I haven't seen any population problems on PCNA, so this would only create a lot of problems for a server that is doing fine just as it is.

    This is all just theoretical of course, the talk of cross platform, but I hope it gives you some things to think about. How is it that the game can have more functionality for 1/3 of the player population than the other 2/3? That doesn’t seem like a good marketing tactic.

    We console players get by without the things PC players rely on to do a lot of things, and unfortunately because add-ons exist there is no push to get those into the base game so everyone can use them. We also have to pay a monthly subscription fee to be able to play ESO on our systems.

    I would hate to think that if I were in your place I would quit a game I enjoy so much for things that other posters here have said were just quality of life, if they were removed. Not saying I advocate such a thing to happen, but just as a hypothetical situation for discussion.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • SilverBride
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    This is all just theoretical of course, the talk of cross platform, but I hope it gives you some things to think about. How is it that the game can have more functionality for 1/3 of the player population than the other 2/3? That doesn’t seem like a good marketing tactic.

    We console players get by without the things PC players rely on to do a lot of things, and unfortunately because add-ons exist there is no push to get those into the base game so everyone can use them. We also have to pay a monthly subscription fee to be able to play ESO on our systems.

    I would hate to think that if I were in your place I would quit a game I enjoy so much for things that other posters here have said were just quality of life, if they were removed. Not saying I advocate such a thing to happen, but just as a hypothetical situation for discussion.

    Those are things to take up with the xbox and playstation powers that be. They are the ones not allowing add-on use and charging fees to use their systems.

    PC players should not have their quality of life they have enjoyed for 10 years taken away because of decisions made by two other companies.
    PCNA
  • Braffin
    Braffin
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    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    EnerG wrote: »
    Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.

    Why would a server merge drive players away?

    I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.
    Braffin wrote: »
    EnerG wrote: »
    Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.

    Why would a server merge drive players away?

    I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.

    That’s exactly why it won’t happen with consoles - add-ons are an unfair advantage.

    They may are an advantage, not an unfair tho.

    Especially not with crossplay, as every player is free to decide the system they are playing on.

    But yeah, if the sort of prejudice you are demonstrating is representative for console players, it's definitely better to keep servers separated.

    I'm fine with that too. Pc eu is a healthy and lively environment. /shrug

    Really? You think I am prejudiced? The irony.

    Not you, but your statement regarding add-ons.

    Specifically, add-ons make daily crafting writs faster so PC players can do more in the same amount of time as on console, and make more gold.

    Add-ons allow PC players to quickly switch gear load outs in trials where the Armory Assistant does not work, requiring manual gear and skill changes for console players, taking more time. PC players can run trials faster and get better times and scores because of this..

    Add-ons allow PC players to know exactly when to cast skills during trials because big words flash up on the screen when they need to be cast. Console players have to use the ability timers and look down and take your eyes off the enemies to do so.

    That is just a few of the advantages I can think of off the top of my head.

    EDIT: the economies of PC versus console are also completely different, related to the ability to get more gold on PC. How would the price of items be set? Right now the price of an item on PC can be 10x - 100x the price on console.

    I didn't say there are no advantages, but it's prejudiced to call them "unfair".

    Daily writs are capped at 6 per character, time is not a factor here. I do them without add-ons on pc and don't feel treated unfairly btw.

    Your other 2 examples are only an issue if you are going for scorepushing at the leaderboards. That's easily solved by split those leaderboards in a version allowing add-ons and a version which don't. Same goes for Cyro.

    Technically that's not a problem, as you activate add-ons ingame anyways.

    As for the market: yes, pc prices are inflated (due to add-ons and easier flipping imo), but the items and resources of console players wouldn't be lost if crossplay were implemented.

    Not every pc player is using all advantageous add-ons atm and that's not unfair at all.

    Additionally users could switch platforms easily without loosing anything if crossplay were possible.

    Really, I don't see the problem here.

    How can you admit there is an advantage, but say it is not unfair? Because you are the one with the advantage?

    No, lol. I don't even use most of them for myself.

    An advantage isn't necessarily unfair tho. Let's take daily writs for example: While it is true, that these can be done faster if you use add-ons, it's not possible to earn more money than anyone not using add-ons. You get the exact same amount of money as everyone else. Additionally daily writs aren't competitive content by any means, so there is no harm to anyone in being faster. It's a QoL-improvement, nothing more.

    Same goes for trials, with leaderboards being the only exception. As said before, that's easily circumvented by splitting leaderboards (zos showed already that they are capable of doing so without changing the content itself with EA). If you are only interested in completion of said trials, nothing is changing, except there are more people to play with (because add-ons do a whole lot for accessibility on pc).

    An advantage is only unfair in a competitive enviroment, everywhere else it doesn't matter.

    As I mentioned, being able to do crafting writs faster is considered the reason for gold inflation on PC. Given the same amount of time for doing writs, the player on PC could do more than the player on console. So then the PC player would earn more gold.

    You might not be able to split leaderboards for trials if cross play is enabled. Could you not have a team of players from both PC and console then? Trials are most definitely competitive.

    Lol, being 3 minutes faster (estimated time) in doing crafting writs definitely isn't the reason for inflation. It can't circumvent the daily hardcap.

    Of course it would be possible to use mixed teams in trials, as the leaderboard split wouldn't be pc/consoles but add-ons/no add-ons. This way console players could fill their roster with pc players, which don't use them, while nothing is changing for add-on users. Problem solved, isn't it?

    One crafter character saving time doesn’t mean much, but those who do all crafting writs on multiple accounts can make a lot more gold.

    I’m not sure how you would verify that a player is using add-pms, I don’t think capability exists in the game.

    Taking multiple accounts into consideration is pointless.

    If you really think the game doesn't know if add-ons are used (besides they are activated ingame and the game even tells you, if updates are necessary), you have clearly not the slightest idea how mods in eso work.

    A final note: Calling things "unfair" without even barely knowing how they work deserves to be called prejudiced.

    Have a nice day.

    PS: You convinced me to oppose crossplay between pc and consoles at all cost. Thanks for that.
    Edited by Braffin on December 8, 2023 1:22AM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • TaSheen
    TaSheen
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    This is all just theoretical of course, the talk of cross platform, but I hope it gives you some things to think about. How is it that the game can have more functionality for 1/3 of the player population than the other 2/3? That doesn’t seem like a good marketing tactic.

    We console players get by without the things PC players rely on to do a lot of things, and unfortunately because add-ons exist there is no push to get those into the base game so everyone can use them. We also have to pay a monthly subscription fee to be able to play ESO on our systems.

    I would hate to think that if I were in your place I would quit a game I enjoy so much for things that other posters here have said were just quality of life, if they were removed. Not saying I advocate such a thing to happen, but just as a hypothetical situation for discussion.

    Those are things to take up with the xbox and playstation powers that be. They are the ones not allowing add-on use and charging fees to use their systems.

    PC players should not have their quality of life they have enjoyed for 10 years taken away because of decisions made by two other companies.

    This is the bottom line. Each person has a choice of which platform to use. I know that my friends who use xbox are not using xbox because it's "cheap" - and actually they can't even articulate why (there are 4 of them - 3 of them also have very up to date pcs....) and only one of them plays on a huge tv (complaining all the while that the graphics need help....)

    In fact, I just paid less than $1200 US for a new machine. And one of my friends was like.... wow, that's dirt cheap. Yeah.
    Edited by TaSheen on December 8, 2023 1:43AM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Four_Fingers
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    One of the "powers that be" for console just happens to own ZOS, Microsoft. lol
    I am glad PS doesn't allow third party addons without the first party, ZOS, taking direct responsibility for them.
    After all console is a closed system and doesn't have malware and virus programs to install.
    A lot less headaches.
  • Elsonso
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    One of the "powers that be" for console just happens to own ZOS, Microsoft. lol
    I am glad PS doesn't allow third party addons without the first party, ZOS, taking direct responsibility for them.
    After all console is a closed system and doesn't have malware and virus programs to install.
    A lot less headaches.

    PC addons of interest are written in LUA and interpreted by the ESO client. They don't run on the PC outside of the game. I would assume the same for consoles. The risk of "malware and virus" is largely limited to messing up the game UI until the player uninstalls it, then everything returns to normal.

    Addons that come with some sort of tool outside of the game can be omitted from consideration.

    The bigger issue with addons on console is that the console company has to install them, which means that the first party and ZOS have to manage them, which requires that all of them are vetted and run through QA and updated whenever they update the game client.

    This costs $$$ and development time and why I doubt that it will ever happen. Bethesda is doing this for games like Skyrim, but they are also charging money for doing it. I would really hate to see ESO go the "paid addons" route.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • SilverBride
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    One of the "powers that be" for console just happens to own ZOS, Microsoft.

    Regardless of who owns them they are still 2 separate companies. ZoS doesn't tell them how to run Xbox or vice versa.
    PCNA
  • LunaFlora
    LunaFlora
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    Elsonso wrote: »
    One of the "powers that be" for console just happens to own ZOS, Microsoft. lol
    I am glad PS doesn't allow third party addons without the first party, ZOS, taking direct responsibility for them.
    After all console is a closed system and doesn't have malware and virus programs to install.
    A lot less headaches.

    PC addons of interest are written in LUA and interpreted by the ESO client. They don't run on the PC outside of the game. I would assume the same for consoles. The risk of "malware and virus" is largely limited to messing up the game UI until the player uninstalls it, then everything returns to normal.

    Addons that come with some sort of tool outside of the game can be omitted from consideration.

    The bigger issue with addons on console is that the console company has to install them, which means that the first party and ZOS have to manage them, which requires that all of them are vetted and run through QA and updated whenever they update the game client.

    This costs $$$ and development time and why I doubt that it will ever happen. Bethesda is doing this for games like Skyrim, but they are also charging money for doing it. I would really hate to see ESO go the "paid addons" route.

    mods similar to eso's add-ons for skyrim don't cost money to use. they're just in the mods area

    only creation club stuff costs money and is fan made dlc
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  • ESO_CenturionPlayer
    ESO_CenturionPlayer
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    don’t merge servers imo, attract the player base back to the game who left because of all the really bad decisions made over the years.

    listen to the suggestions of veteran players and stop chasing quick cash new players who were never into the elder scrolls anyway. just passing players who aren’t connected to the game.
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    don’t merge servers imo, attract the player base back to the game who left because of all the really bad decisions made over the years.

    listen to the suggestions of veteran players and stop chasing quick cash new players who were never into the elder scrolls anyway. just passing players who aren’t connected to the game.

    many old veteran players who are literally just endgaming rn are wishing for a merge, to bring life back into the game
  • Four_Fingers
    Four_Fingers
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    I am running the quests for Cadwell's gold on a new account and the quests are so full of other players I forgot how annoying it was. PS NA.
    There are a lot of new players that is for sure.
    This is my 6th account, doctor please help me. lol
    Edited by Four_Fingers on December 10, 2023 4:51PM
  • SilverBride
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    ...many old veteran players who are literally just endgaming rn are wishing for a merge, to bring life back into the game

    Where is the data to support this?
    PCNA
  • Tandor
    Tandor
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    Ulfgarde wrote: »
    ...many old veteran players who are literally just endgaming rn are wishing for a merge, to bring life back into the game

    Where is the data to support this?

    [snip]

    Total nonsense, not least in respect of 10 years old MMORPGs.

    [edited to remove quote]
    Edited by ZOS_Icy on December 10, 2023 6:03PM
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have recently removed some unnecessary back and forth from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    Thank you for your understanding.
    Staff Post
  • Freilauftomate
    Freilauftomate
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    ...many old veteran players who are literally just endgaming rn are wishing for a merge, to bring life back into the game

    Where is the data to support this?

    Yeah, some scientists should do a couple of "randomized controlled trials" for the next 10 years, to see what would have been the best solution to revitalize the game... /s

    Or we could try to listen to people who have been playing this game for a long time, and know a lot of bored and frustrated long-term customers (or now mostly ex-customers).

    It will be interesting to see how many of all the new accounts will stay in the game long enough to reach endgame... [snip]

    Merging the servers would not help the game for very long, without fixing the game. So i am not sure if this would be the best use of the scarce resources this company is willing to invest back into ESO.

    [edited for baiting]
    Edited by ZOS_Icy on December 10, 2023 7:13PM
  • Tyrant_Tim
    Tyrant_Tim
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    ...many old veteran players who are literally just endgaming rn are wishing for a merge, to bring life back into the game

    Where is the data to support this?

    Merging the servers would not help the game for very long, without fixing the game.

    Spot on with this sentence.

    Making the game Cross-Play would slow the bleeding, not cauterize the wound.

    While one can speculate whether it’s worth the investment, you can’t deny it’s impact. Most players play MMOs because of the interactions they have daily with people. When you feel like you’re not having those interactions, or when every one of those that you encounter is a bad experience because everyone who’s played the game for years feels like they’ve been taken advantage of, it’s only natural people move of.

    To make a resounding comeback, ESO needs to win the court of public appeal, and to do that, Zenimax needs to do great things with their game, and they need to be loud.

    Perhaps even rebranding the game once again, and to do that, we need a change as drastic as One Tamriel, Cross-Play could be part of that, but it can’t be it entirely.
  • SilverBride
    SilverBride
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    ...many old veteran players who are literally just endgaming rn are wishing for a merge, to bring life back into the game

    Where is the data to support this?

    Or we could try to listen to people who have been playing this game for a long time, and know a lot of bored and frustrated long-term customers (or now mostly ex-customers).

    I've been playing a long time and I'm not the least bit bored or frustrated, nor have any of my friends or guild mates expressed that they are, either.

    The population on PCNA is fine. I see players everywhere I go, in towns and in all the zones. It may not be this way for some of the other servers but merging could cause way more problems than benefits.
    PCNA
  • Tyrant_Tim
    Tyrant_Tim
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    df9mk5em57yx.jpeg
  • Tyrant_Tim
    Tyrant_Tim
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    https://mmo-population.com/

    Regardless of whether one believes that the game is dying, it goes without saying that the game isn’t leading any charts in terms of population.

    ESO used to be neck and neck with World of Warcraft, now it’s #15 behind games like Guild Wars 2 and MapleStory…
    Edited by Tyrant_Tim on December 10, 2023 6:56PM
  • SilverBride
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    If other games are doing well that does not mean that ESO is dying.
    PCNA
  • Tyrant_Tim
    Tyrant_Tim
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    If other games are doing well that does not mean that ESO is dying.

    The bar shouldn’t be “living,” it should be “thriving.”
  • SilverBride
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    Tyrant_Tim wrote: »
    If other games are doing well that does not mean that ESO is dying.

    The bar shouldn’t be “living,” it should be “thriving.”

    From what I see it is.
    PCNA
  • Freilauftomate
    Freilauftomate
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    Good for you, i am happy to hear that, [snip]

    I understand your fear of a server merge. Even if the op did not ask for a merge with PC.

    But when customers experience something (like Xbox EU and Playstation EU with player numbers in Cyrodiil) it would be nice if people would listen, instead of disregarding/diminishing everything they say. Especially when they play on different servers.

    [edited for baiting]
    Edited by ZOS_Icy on December 10, 2023 7:13PM
  • Tandor
    Tandor
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    Good for you, i am happy to hear that, [snip]

    I understand your fear of a server merge. Even if the op did not ask for a merge with PC.

    But when customers experience something (like Xbox EU and Playstation EU with player numbers in Cyrodiil) it would be nice if people would listen, instead of disregarding/diminishing everything they say. Especially when they play on different servers.

    What would be really nice would be if players made it clear when they were just talking about Cyrodiil on console, rather than always generalising about how "the game is dying".

    [edited to remove quote]
    Edited by ZOS_Icy on December 10, 2023 7:14PM
  • Four_Fingers
    Four_Fingers
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    Seriously even though I am mainly a PvP player, PvP should not be used as a measuring post because it has been neglected.
    But if you want to know where a lot of EU PvP players are, they are on morning (US time) capping the NA servers before we get up.
    Edited by Four_Fingers on December 10, 2023 7:22PM
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