SilverBride wrote: »katanagirl1 wrote: »How can you admit there is an advantage, but say it is not unfair? Because you are the one with the advantage?
Because anyone can play on PC and have access to add-ons. If a player chooses to play on a platform that doesn't allow add-ons that doesn't mean those that choose PC are being unfair.
katanagirl1 wrote: »katanagirl1 wrote: »katanagirl1 wrote: »katanagirl1 wrote: »katanagirl1 wrote: »Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.
Why would a server merge drive players away?
I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.
Why would a server merge drive players away?
I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.
That’s exactly why it won’t happen with consoles - add-ons are an unfair advantage.
They may are an advantage, not an unfair tho.
Especially not with crossplay, as every player is free to decide the system they are playing on.
But yeah, if the sort of prejudice you are demonstrating is representative for console players, it's definitely better to keep servers separated.
I'm fine with that too. Pc eu is a healthy and lively environment. /shrug
Really? You think I am prejudiced? The irony.
Not you, but your statement regarding add-ons.
Specifically, add-ons make daily crafting writs faster so PC players can do more in the same amount of time as on console, and make more gold.
Add-ons allow PC players to quickly switch gear load outs in trials where the Armory Assistant does not work, requiring manual gear and skill changes for console players, taking more time. PC players can run trials faster and get better times and scores because of this..
Add-ons allow PC players to know exactly when to cast skills during trials because big words flash up on the screen when they need to be cast. Console players have to use the ability timers and look down and take your eyes off the enemies to do so.
That is just a few of the advantages I can think of off the top of my head.
EDIT: the economies of PC versus console are also completely different, related to the ability to get more gold on PC. How would the price of items be set? Right now the price of an item on PC can be 10x - 100x the price on console.
I didn't say there are no advantages, but it's prejudiced to call them "unfair".
Daily writs are capped at 6 per character, time is not a factor here. I do them without add-ons on pc and don't feel treated unfairly btw.
Your other 2 examples are only an issue if you are going for scorepushing at the leaderboards. That's easily solved by split those leaderboards in a version allowing add-ons and a version which don't. Same goes for Cyro.
Technically that's not a problem, as you activate add-ons ingame anyways.
As for the market: yes, pc prices are inflated (due to add-ons and easier flipping imo), but the items and resources of console players wouldn't be lost if crossplay were implemented.
Not every pc player is using all advantageous add-ons atm and that's not unfair at all.
Additionally users could switch platforms easily without loosing anything if crossplay were possible.
Really, I don't see the problem here.
How can you admit there is an advantage, but say it is not unfair? Because you are the one with the advantage?
No, lol. I don't even use most of them for myself.
An advantage isn't necessarily unfair tho. Let's take daily writs for example: While it is true, that these can be done faster if you use add-ons, it's not possible to earn more money than anyone not using add-ons. You get the exact same amount of money as everyone else. Additionally daily writs aren't competitive content by any means, so there is no harm to anyone in being faster. It's a QoL-improvement, nothing more.
Same goes for trials, with leaderboards being the only exception. As said before, that's easily circumvented by splitting leaderboards (zos showed already that they are capable of doing so without changing the content itself with EA). If you are only interested in completion of said trials, nothing is changing, except there are more people to play with (because add-ons do a whole lot for accessibility on pc).
An advantage is only unfair in a competitive enviroment, everywhere else it doesn't matter.
As I mentioned, being able to do crafting writs faster is considered the reason for gold inflation on PC. Given the same amount of time for doing writs, the player on PC could do more than the player on console. So then the PC player would earn more gold.
You might not be able to split leaderboards for trials if cross play is enabled. Could you not have a team of players from both PC and console then? Trials are most definitely competitive.
katanagirl1 wrote: »I believe that if cross play were enabled, that either the base game would have to have the options currently on add-ons added or the add-ons would no longer be allowed. It would be the only way to be fair.
Freilauftomate wrote: »By the way...
PvP on PS EU took a big hit in the summer of 2022 when a maintenance broke Gray Host in the middle of the PvP event, and they did not fix it for almost 6 months. A lot of PvP players left PS EU to play on other platforms (like PS NA) because of this and never came back, or just quit playing ESO.
katanagirl1 wrote: »katanagirl1 wrote: »katanagirl1 wrote: »katanagirl1 wrote: »katanagirl1 wrote: »Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.
Why would a server merge drive players away?
I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.
Why would a server merge drive players away?
I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.
That’s exactly why it won’t happen with consoles - add-ons are an unfair advantage.
They may are an advantage, not an unfair tho.
Especially not with crossplay, as every player is free to decide the system they are playing on.
But yeah, if the sort of prejudice you are demonstrating is representative for console players, it's definitely better to keep servers separated.
I'm fine with that too. Pc eu is a healthy and lively environment. /shrug
Really? You think I am prejudiced? The irony.
Not you, but your statement regarding add-ons.
Specifically, add-ons make daily crafting writs faster so PC players can do more in the same amount of time as on console, and make more gold.
Add-ons allow PC players to quickly switch gear load outs in trials where the Armory Assistant does not work, requiring manual gear and skill changes for console players, taking more time. PC players can run trials faster and get better times and scores because of this..
Add-ons allow PC players to know exactly when to cast skills during trials because big words flash up on the screen when they need to be cast. Console players have to use the ability timers and look down and take your eyes off the enemies to do so.
That is just a few of the advantages I can think of off the top of my head.
EDIT: the economies of PC versus console are also completely different, related to the ability to get more gold on PC. How would the price of items be set? Right now the price of an item on PC can be 10x - 100x the price on console.
I didn't say there are no advantages, but it's prejudiced to call them "unfair".
Daily writs are capped at 6 per character, time is not a factor here. I do them without add-ons on pc and don't feel treated unfairly btw.
Your other 2 examples are only an issue if you are going for scorepushing at the leaderboards. That's easily solved by split those leaderboards in a version allowing add-ons and a version which don't. Same goes for Cyro.
Technically that's not a problem, as you activate add-ons ingame anyways.
As for the market: yes, pc prices are inflated (due to add-ons and easier flipping imo), but the items and resources of console players wouldn't be lost if crossplay were implemented.
Not every pc player is using all advantageous add-ons atm and that's not unfair at all.
Additionally users could switch platforms easily without loosing anything if crossplay were possible.
Really, I don't see the problem here.
How can you admit there is an advantage, but say it is not unfair? Because you are the one with the advantage?
No, lol. I don't even use most of them for myself.
An advantage isn't necessarily unfair tho. Let's take daily writs for example: While it is true, that these can be done faster if you use add-ons, it's not possible to earn more money than anyone not using add-ons. You get the exact same amount of money as everyone else. Additionally daily writs aren't competitive content by any means, so there is no harm to anyone in being faster. It's a QoL-improvement, nothing more.
Same goes for trials, with leaderboards being the only exception. As said before, that's easily circumvented by splitting leaderboards (zos showed already that they are capable of doing so without changing the content itself with EA). If you are only interested in completion of said trials, nothing is changing, except there are more people to play with (because add-ons do a whole lot for accessibility on pc).
An advantage is only unfair in a competitive enviroment, everywhere else it doesn't matter.
As I mentioned, being able to do crafting writs faster is considered the reason for gold inflation on PC. Given the same amount of time for doing writs, the player on PC could do more than the player on console. So then the PC player would earn more gold.
You might not be able to split leaderboards for trials if cross play is enabled. Could you not have a team of players from both PC and console then? Trials are most definitely competitive.
Lol, being 3 minutes faster (estimated time) in doing crafting writs definitely isn't the reason for inflation. It can't circumvent the daily hardcap.
Of course it would be possible to use mixed teams in trials, as the leaderboard split wouldn't be pc/consoles but add-ons/no add-ons. This way console players could fill their roster with pc players, which don't use them, while nothing is changing for add-on users. Problem solved, isn't it?
SilverBride wrote: »katanagirl1 wrote: »I believe that if cross play were enabled, that either the base game would have to have the options currently on add-ons added or the add-ons would no longer be allowed. It would be the only way to be fair.
If access to add-ons was removed from PC players there would be no benefit to merging because a huge number of PC players would quit. I know I would.
It would be completely unfair to remove the quality of life features we have been allowed to use for a decade just because other platforms won't allow their customers to use them, too.
Plus I haven't seen any population problems on PCNA, so this would only create a lot of problems for a server that is doing fine just as it is.
katanagirl1 wrote: »This is all just theoretical of course, the talk of cross platform, but I hope it gives you some things to think about. How is it that the game can have more functionality for 1/3 of the player population than the other 2/3? That doesn’t seem like a good marketing tactic.
We console players get by without the things PC players rely on to do a lot of things, and unfortunately because add-ons exist there is no push to get those into the base game so everyone can use them. We also have to pay a monthly subscription fee to be able to play ESO on our systems.
I would hate to think that if I were in your place I would quit a game I enjoy so much for things that other posters here have said were just quality of life, if they were removed. Not saying I advocate such a thing to happen, but just as a hypothetical situation for discussion.
katanagirl1 wrote: »katanagirl1 wrote: »katanagirl1 wrote: »katanagirl1 wrote: »katanagirl1 wrote: »katanagirl1 wrote: »Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.
Why would a server merge drive players away?
I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.
Why would a server merge drive players away?
I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.
That’s exactly why it won’t happen with consoles - add-ons are an unfair advantage.
They may are an advantage, not an unfair tho.
Especially not with crossplay, as every player is free to decide the system they are playing on.
But yeah, if the sort of prejudice you are demonstrating is representative for console players, it's definitely better to keep servers separated.
I'm fine with that too. Pc eu is a healthy and lively environment. /shrug
Really? You think I am prejudiced? The irony.
Not you, but your statement regarding add-ons.
Specifically, add-ons make daily crafting writs faster so PC players can do more in the same amount of time as on console, and make more gold.
Add-ons allow PC players to quickly switch gear load outs in trials where the Armory Assistant does not work, requiring manual gear and skill changes for console players, taking more time. PC players can run trials faster and get better times and scores because of this..
Add-ons allow PC players to know exactly when to cast skills during trials because big words flash up on the screen when they need to be cast. Console players have to use the ability timers and look down and take your eyes off the enemies to do so.
That is just a few of the advantages I can think of off the top of my head.
EDIT: the economies of PC versus console are also completely different, related to the ability to get more gold on PC. How would the price of items be set? Right now the price of an item on PC can be 10x - 100x the price on console.
I didn't say there are no advantages, but it's prejudiced to call them "unfair".
Daily writs are capped at 6 per character, time is not a factor here. I do them without add-ons on pc and don't feel treated unfairly btw.
Your other 2 examples are only an issue if you are going for scorepushing at the leaderboards. That's easily solved by split those leaderboards in a version allowing add-ons and a version which don't. Same goes for Cyro.
Technically that's not a problem, as you activate add-ons ingame anyways.
As for the market: yes, pc prices are inflated (due to add-ons and easier flipping imo), but the items and resources of console players wouldn't be lost if crossplay were implemented.
Not every pc player is using all advantageous add-ons atm and that's not unfair at all.
Additionally users could switch platforms easily without loosing anything if crossplay were possible.
Really, I don't see the problem here.
How can you admit there is an advantage, but say it is not unfair? Because you are the one with the advantage?
No, lol. I don't even use most of them for myself.
An advantage isn't necessarily unfair tho. Let's take daily writs for example: While it is true, that these can be done faster if you use add-ons, it's not possible to earn more money than anyone not using add-ons. You get the exact same amount of money as everyone else. Additionally daily writs aren't competitive content by any means, so there is no harm to anyone in being faster. It's a QoL-improvement, nothing more.
Same goes for trials, with leaderboards being the only exception. As said before, that's easily circumvented by splitting leaderboards (zos showed already that they are capable of doing so without changing the content itself with EA). If you are only interested in completion of said trials, nothing is changing, except there are more people to play with (because add-ons do a whole lot for accessibility on pc).
An advantage is only unfair in a competitive enviroment, everywhere else it doesn't matter.
As I mentioned, being able to do crafting writs faster is considered the reason for gold inflation on PC. Given the same amount of time for doing writs, the player on PC could do more than the player on console. So then the PC player would earn more gold.
You might not be able to split leaderboards for trials if cross play is enabled. Could you not have a team of players from both PC and console then? Trials are most definitely competitive.
Lol, being 3 minutes faster (estimated time) in doing crafting writs definitely isn't the reason for inflation. It can't circumvent the daily hardcap.
Of course it would be possible to use mixed teams in trials, as the leaderboard split wouldn't be pc/consoles but add-ons/no add-ons. This way console players could fill their roster with pc players, which don't use them, while nothing is changing for add-on users. Problem solved, isn't it?
One crafter character saving time doesn’t mean much, but those who do all crafting writs on multiple accounts can make a lot more gold.
I’m not sure how you would verify that a player is using add-pms, I don’t think capability exists in the game.
SilverBride wrote: »katanagirl1 wrote: »This is all just theoretical of course, the talk of cross platform, but I hope it gives you some things to think about. How is it that the game can have more functionality for 1/3 of the player population than the other 2/3? That doesn’t seem like a good marketing tactic.
We console players get by without the things PC players rely on to do a lot of things, and unfortunately because add-ons exist there is no push to get those into the base game so everyone can use them. We also have to pay a monthly subscription fee to be able to play ESO on our systems.
I would hate to think that if I were in your place I would quit a game I enjoy so much for things that other posters here have said were just quality of life, if they were removed. Not saying I advocate such a thing to happen, but just as a hypothetical situation for discussion.
Those are things to take up with the xbox and playstation powers that be. They are the ones not allowing add-on use and charging fees to use their systems.
PC players should not have their quality of life they have enjoyed for 10 years taken away because of decisions made by two other companies.
Four_Fingers wrote: »One of the "powers that be" for console just happens to own ZOS, Microsoft. lol
I am glad PS doesn't allow third party addons without the first party, ZOS, taking direct responsibility for them.
After all console is a closed system and doesn't have malware and virus programs to install.
A lot less headaches.
Four_Fingers wrote: »One of the "powers that be" for console just happens to own ZOS, Microsoft.
Four_Fingers wrote: »One of the "powers that be" for console just happens to own ZOS, Microsoft. lol
I am glad PS doesn't allow third party addons without the first party, ZOS, taking direct responsibility for them.
After all console is a closed system and doesn't have malware and virus programs to install.
A lot less headaches.
PC addons of interest are written in LUA and interpreted by the ESO client. They don't run on the PC outside of the game. I would assume the same for consoles. The risk of "malware and virus" is largely limited to messing up the game UI until the player uninstalls it, then everything returns to normal.
Addons that come with some sort of tool outside of the game can be omitted from consideration.
The bigger issue with addons on console is that the console company has to install them, which means that the first party and ZOS have to manage them, which requires that all of them are vetted and run through QA and updated whenever they update the game client.
This costs $$$ and development time and why I doubt that it will ever happen. Bethesda is doing this for games like Skyrim, but they are also charging money for doing it. I would really hate to see ESO go the "paid addons" route.
ESO_CenturionPlayer wrote: »don’t merge servers imo, attract the player base back to the game who left because of all the really bad decisions made over the years.
listen to the suggestions of veteran players and stop chasing quick cash new players who were never into the elder scrolls anyway. just passing players who aren’t connected to the game.
MISTFORMBZZZ wrote: »...many old veteran players who are literally just endgaming rn are wishing for a merge, to bring life back into the game
SilverBride wrote: »MISTFORMBZZZ wrote: »...many old veteran players who are literally just endgaming rn are wishing for a merge, to bring life back into the game
Where is the data to support this?
[snip]
SilverBride wrote: »MISTFORMBZZZ wrote: »...many old veteran players who are literally just endgaming rn are wishing for a merge, to bring life back into the game
Where is the data to support this?
Freilauftomate wrote: »SilverBride wrote: »MISTFORMBZZZ wrote: »...many old veteran players who are literally just endgaming rn are wishing for a merge, to bring life back into the game
Where is the data to support this?
Merging the servers would not help the game for very long, without fixing the game.
Freilauftomate wrote: »SilverBride wrote: »MISTFORMBZZZ wrote: »...many old veteran players who are literally just endgaming rn are wishing for a merge, to bring life back into the game
Where is the data to support this?
Or we could try to listen to people who have been playing this game for a long time, and know a lot of bored and frustrated long-term customers (or now mostly ex-customers).
SilverBride wrote: »If other games are doing well that does not mean that ESO is dying.
Tyrant_Tim wrote: »SilverBride wrote: »If other games are doing well that does not mean that ESO is dying.
The bar shouldn’t be “living,” it should be “thriving.”
Freilauftomate wrote: »Good for you, i am happy to hear that, [snip]
I understand your fear of a server merge. Even if the op did not ask for a merge with PC.
But when customers experience something (like Xbox EU and Playstation EU with player numbers in Cyrodiil) it would be nice if people would listen, instead of disregarding/diminishing everything they say. Especially when they play on different servers.