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Merge the servers to stop the games player population dying

  • Braffin
    Braffin
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    Braffin wrote: »
    Braffin wrote: »
    EnerG wrote: »
    Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.

    Why would a server merge drive players away?

    I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.
    Braffin wrote: »
    EnerG wrote: »
    Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.

    Why would a server merge drive players away?

    I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.

    That’s exactly why it won’t happen with consoles - add-ons are an unfair advantage.

    They may are an advantage, not an unfair tho.

    Especially not with crossplay, as every player is free to decide the system they are playing on.

    But yeah, if the sort of prejudice you are demonstrating is representative for console players, it's definitely better to keep servers separated.

    I'm fine with that too. Pc eu is a healthy and lively environment. /shrug

    Really? You think I am prejudiced? The irony.

    Not you, but your statement regarding add-ons.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Tandor
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    From reading comments the game might not be dead but sometimes it feels like it. ESO is one of the quietest MMOs over ever played.

    I never find that on PC EU and NA. One of the quietest I've played in recent years was actually WoW, last time I played it a couple of years or so ago I could walk through my alliance's main city and barely see a single player. Nowadays in ESO I see players wherever I go, let alone in focal hubs like Vulkhel Guard.
  • MindOfTheSwarm
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    The population on consoles are drastical low.

    You cant find many trials, you cant find many group activities, you go in a zone and with luck there are 2-3 people somehow, you have less people online in the trading guilds and less people at the hot spots in the game.

    Also in pvp the population also decreased a lot & noticeable.
    At prime time during the week its max 2 bars each, we used to have a queue 2 years ago and now its rare we have 3 bars each 😂

    You cant stop people from playing other games but now many people are stopping to play cuz there is not enough activity in this game anymore.

    If you have to wait hours for a group finder, cant do the trial you want or dont find action in pvp, whats the point in playing this mmo?

    My suggestion :

    Merge the PS EU and PS NA server or merge the PS EU and XBox EU and the PS NA and Xbox NA server to avoid the game dying.

    Yes the trading markets would probs crash but lets be honest wouldnt that be exciting in some way? It would be a bigger player base and there would be life in the game, it would be a healthy change overall!

    I get cross play with PC might makes no sense cuz of their loads of addons etc but betwen consoles it should be absolutely a thing.

    Zos gave us the group finder but lets be honest it doesnt really help.


    The benefits of crossplay overhelm overall and zos should make this technical possible, better soon then later

    In PvE this wouldn’t be too much of an issue outside of top tier scoring. In PvP it would be pure hell for console players. That’s being said XBox and PS could certainly be merged at least.


    However, the player base is dying because ZoS hasn’t changed its strategy in years. It’s always the same formula of “new chapter and new sets with a class thrown in every couple of years.”

    It’s become too routine and stale. We need new skills outside of the main classes to spice up build diversity, destro staves need separating and we need some new solo arenas. They are by far the most challenging of content. They did good with Endless Archive. Put the need to mix things up. If Solstheim is coming which I hope it is, then this would be the perfect opportunity to revitalise the skill lines and bring new life into the same old skills we’ve been using since day one. And no, new classes don’t count as they don’t nurture experimentation and build theory crafting. Everything is gated around sets. Enough is enough. ZoS should stick to monster sets, arena weapons and mythics only and tone down the amount of new standard sets we are getting. Focus on new skill lines and open the game up. If this breaks the meta so be it, they can always retune things later.
  • MISTFORMBZZZ
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    Tyrant_Tim wrote: »
    Tyrant_Tim wrote: »
    Dagoth_Rac wrote: »
    So when people keep saying stuff like, "Just change my character name from 'JoeSchmo' to 'JoeSchmo_PSEU'" it shows a serious misunderstanding of relational database design.

    Yet a multitude of companies have solved this problem, and with far less resources. To claim this is an insurmountable coding feat is to show a serious misunderstanding of the field as a whole.

    For someone who has spent years of their life studying the language of code, it is akin to grade school math breaking down another’s code.

    Let’s simplify this…

    “Tyrant_Tim” could currently have the code…
    <937592074-9780>

    Let’s assume that ESO’s code is so convoluted that in it’s current database,

    A basic “Lion” has the code…

    <937592074-97800>

    Any decent coder could over the course of a week change the name and add a platform flagging system by a few digits to solve the naming issue, while unwinding older code to accommodate the new requirements.

    Example being…

    “Tyrant_Tim” on Xbox
    <937592074-9780-01>

    “Tyrant_Tim” on PlayStation
    <937592074-9780-02>

    “Tyrant_Tim” on PC
    <937592074-9780-03>

    Obviously this is an oversimplification for others to understand, when you have professionals working on the problem, it might aswell be that simple.

    The problem,if someone reports "Tyrant_Tim" which do they ban?,not everyone will see or use userID to report,so they'd have to have either make everyone like "Tyrant_Tim_PC","Tyrant_Tim_PS","Tyrant_Tim_XB".

    When typing in a username to report, other games have an option already established a solution.

    You add a platform selector whenever typing in names, or you use the solution you’ve already provided, with typing in an underscore and the associated two letters.

    Either way, these aren’t things we even need to be debating. It’s not our job as consumers to solve the riddles of implementing the system.

    Back to the original topic, as we’ve derailed pretty heavily, I’ll bring us to the original poster’s concern. EU is dying on console.

    Cross-Play would be the only way to save console’s dying EU servers.

    I have yet to hear of one other alternative solution that would help prevent this from happening.

    It literally is the only solution is see. Stuff wont become better. Unless they bring unique content or improve their already given content you wont long term attract as many new people anymore or bring people who quit in the past back. They quitted for a reason.

    Latest when gta 6 is out in 2025 it will be reeeeeeally quiet.

    Crossplay would revive the game & keep it alive and zos should really consider it and make it possible.

    If they do it betwen xbox and ps ; EU & EU and NA & NA or merge PS EU - NA & do the same on xbox doesnt matter.

    But they should take action now before the game is empty
  • MISTFORMBZZZ
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    Tandor wrote: »
    From reading comments the game might not be dead but sometimes it feels like it. ESO is one of the quietest MMOs over ever played.

    I never find that on PC EU and NA. One of the quietest I've played in recent years was actually WoW, last time I played it a couple of years or so ago I could walk through my alliance's main city and barely see a single player. Nowadays in ESO I see players wherever I go, let alone in focal hubs like Vulkhel Guard.

    I think i repeat but i didnt wrote it specific enough maybe.

    I speak mainly for consoles, on Xbox and PS the EZ server is dying slowly.

    PC is fine from what i heared
  • erdYrrson
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    [...]I speak mainly for consoles, [...]

    No, you don't. You speak for yourself - and of consoles.

    I do the same, here's my story of today on Xbox EU: Got company while doing a dragon in Northern Elsweyr, had company doing a harrowstorm in the Reach, among my dailies there has been also a world boss, a public dungeon and a delve - and other players in all locations. Unplanned, not organized via group finder, zone chat or whatever. I am an independent player, so no guild mates involved. And the whole thing has been between 11 am and 5 pm Middle European Time, not really prime time in EU and I guess not everybody has that much snow that the train traffic came to a halt... ;)

    Well, speaking of PvP: I did in that time also seven Battleground matches. Or the other way around: I went fishing in Summerset, got a crafting motif page, two perfect roe and in between there was the BG for some AP to buy the two crafting motifs from the AP vendors. I am not a fan of BG or PvP in most games, with one exception and that game is from the year 1996 ;)

    So basically all went well, I had never a problem - or at least not a big problem - to be all alone for a longer time in front of i.e. a harrowstorm, even the ones in Blackreach. But I am talking about mere overland. It's quite lively. As said, my impressions, my view, simply playing this game on Xbox EU. Hence in my view "the game" isn't dead at all as some players of certain parts of the game repeatedly post.
  • fizl101
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    erdYrrson wrote: »
    [...]I speak mainly for consoles, [...]

    No, you don't. You speak for yourself - and of consoles.

    I do the same, here's my story of today on Xbox EU: Got company while doing a dragon in Northern Elsweyr, had company doing a harrowstorm in the Reach, among my dailies there has been also a world boss, a public dungeon and a delve - and other players in all locations. Unplanned, not organized via group finder, zone chat or whatever. I am an independent player, so no guild mates involved. And the whole thing has been between 11 am and 5 pm Middle European Time, not really prime time in EU and I guess not everybody has that much snow that the train traffic came to a halt... ;)

    Well, speaking of PvP: I did in that time also seven Battleground matches. Or the other way around: I went fishing in Summerset, got a crafting motif page, two perfect roe and in between there was the BG for some AP to buy the two crafting motifs from the AP vendors. I am not a fan of BG or PvP in most games, with one exception and that game is from the year 1996 ;)

    So basically all went well, I had never a problem - or at least not a big problem - to be all alone for a longer time in front of i.e. a harrowstorm, even the ones in Blackreach. But I am talking about mere overland. It's quite lively. As said, my impressions, my view, simply playing this game on Xbox EU. Hence in my view "the game" isn't dead at all as some players of certain parts of the game repeatedly post.

    I dont feel ps eu is dead either. I cant speak for pvp but overland trials and dungeons seem to be fine to me
    Soupy twist
  • Tandor
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    Latest when gta 6 is out in 2025 it will be reeeeeeally quiet.

    Do please feel free to share with us your estimate of the percentage of the overall ESO population that (a) has heard in any meaningful way of Grand Theft Auto, (b) is even remotely interested in it, and (c) will leave ESO for it. Talk of chalk and cheese!

    Even if a significant proportion of console players leave ESO for a "more console'ish" type of game, people need to drop the notion that the commercial success and viability of ESO is entirely dependent on how many play it on Xbox and PS. It really isn't.

    Some also need to drop the notion that taking a break from ESO for another game, or simply playing fewer hours on ESO, automatically means they will drop their subscriptions and reduce ZOS's revenue. It doesn't. Even ignoring the other factors, seeing fewer players in the game doesn't necessarily mean fewer subscriptions or declining revenue, it may just mean fewer concurrent players, not fewer overall players.
  • Elsonso
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    Tandor wrote: »

    Latest when gta 6 is out in 2025 it will be reeeeeeally quiet.

    Some also need to drop the notion that taking a break from ESO for another game, or simply playing fewer hours on ESO, automatically means they will drop their subscriptions and reduce ZOS's revenue. It doesn't. Even ignoring the other factors, seeing fewer players in the game doesn't necessarily mean fewer subscriptions or declining revenue, it may just mean fewer concurrent players, not fewer overall players.

    Still playing ESO here... This year has been crazy with games to play. Baldur's Gate 3, Hogwarts, No Man's Sky Echos, Starfield, and Cyberpunk 2077 Phantom Liberty. Now Cyberpunk 2.1 is out and Bethesda just updated Skyrim... the madness continues. I'm gonna have to quit my day job just to keep up. :smile:


    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • MISTFORMBZZZ
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    Tandor wrote: »

    Latest when gta 6 is out in 2025 it will be reeeeeeally quiet.

    Do please feel free to share with us your estimate of the percentage of the overall ESO population that (a) has heard in any meaningful way of Grand Theft Auto, (b) is even remotely interested in it, and (c) will leave ESO for it. Talk of chalk and cheese!

    Even if a significant proportion of console players leave ESO for a "more console'ish" type of game, people need to drop the notion that the commercial success and viability of ESO is entirely dependent on how many play it on Xbox and PS. It really isn't.

    Some also need to drop the notion that taking a break from ESO for another game, or simply playing fewer hours on ESO, automatically means they will drop their subscriptions and reduce ZOS's revenue. It doesn't. Even ignoring the other factors, seeing fewer players in the game doesn't necessarily mean fewer subscriptions or declining revenue, it may just mean fewer concurrent players, not fewer overall players.

    everything i had to say about the overall population has been said already earlier, feel free to read up 😉

    Ofc only zos knows the exact numbers and we only have indicators which show a downtrend in the population. If youre not willed to see that, its on you, just enjoy the game and have fun 🙏

    I wish i could do that aswell, instead of discussingon a forum, but unfortunatily the server of my fav game (on which im mainly playing) is dying so im trying to make zos aware of the issue.

    In the end our all opinions (mine included) on this dont count anyway.

    I just hope zos see the thread, probs actually checks the numbers and even if they would never admit, do something.

    Ill deffo not make an new account on PS NA, ill rather quit like many of my eso friends over the time, specially in the last 2 years.

    Edited by MISTFORMBZZZ on December 5, 2023 10:43PM
  • Tandor
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    everything i had to say about the overall population has been said already earlier, feel free to read up 😉

    Already done that thanks. Maybe you should feel free to re-read my comment that seeing fewer people in the game doesn't automatically mean there are fewer active players (or therefore that the game is dying), it may just mean that fewer of them are playing concurrently.

    Personally, I'm spending less time in ESO currently as I'm also enjoying New World after a stint on Baldurs Gate 3, but I'm still subscribed and just as committed to ESO as I have been continuously since launch. One less player in the game at times, but no reduction in its revenue or viability.
  • Araneae6537
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    I have yet to play an MMORPG that people weren’t saying was dying, but ESO is the game it seems to be least true of.

    It’s no surprise, really. How long have there been people predicting the end of the world? Probably as soon as the human mind attained the capacity to form the concept. Some things never change…
  • katanagirl1
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    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    EnerG wrote: »
    Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.

    Why would a server merge drive players away?

    I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.
    Braffin wrote: »
    EnerG wrote: »
    Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.

    Why would a server merge drive players away?

    I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.

    That’s exactly why it won’t happen with consoles - add-ons are an unfair advantage.

    They may are an advantage, not an unfair tho.

    Especially not with crossplay, as every player is free to decide the system they are playing on.

    But yeah, if the sort of prejudice you are demonstrating is representative for console players, it's definitely better to keep servers separated.

    I'm fine with that too. Pc eu is a healthy and lively environment. /shrug

    Really? You think I am prejudiced? The irony.

    Not you, but your statement regarding add-ons.

    Specifically, add-ons make daily crafting writs faster so PC players can do more in the same amount of time as on console, and make more gold.

    Add-ons allow PC players to quickly switch gear load outs in trials where the Armory Assistant does not work, requiring manual gear and skill changes for console players, taking more time. PC players can run trials faster and get better times and scores because of this..

    Add-ons allow PC players to know exactly when to cast skills during trials because big words flash up on the screen when they need to be cast. Console players have to use the ability timers and look down and take your eyes off the enemies to do so.

    That is just a few of the advantages I can think of off the top of my head.

    EDIT: the economies of PC versus console are also completely different, related to the ability to get more gold on PC. How would the price of items be set? Right now the price of an item on PC can be 10x - 100x the price on console.
    Edited by katanagirl1 on December 6, 2023 1:48AM
    Khajiit Stamblade main
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    PS5 NA
  • Quackery
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    The pvp in the game is doing just fine. NA-servers on PC and Xbox are always smack full, even Blackreach is pop locked in the weekends. We just need a cosmetic overhaul of Cyrodiil, especially the keeps/forts since they all look the same.

    EU-server on Xbox is almost extinct.
  • MISTFORMBZZZ
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    Quackery wrote: »
    The pvp in the game is doing just fine. NA-servers on PC and Xbox are always smack full, even Blackreach is pop locked in the weekends. We just need a cosmetic overhaul of Cyrodiil, especially the keeps/forts since they all look the same.

    EU-server on Xbox is almost extinct.

    Agree, its XBox EU and PS EU.
  • magnusthorek
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    If they merge the servers how would they handle duplicate names? Which player would get to keep the name and which would have to change theirs?

    What about leaderboards? How would this affect those?

    By using the account name as the player identification more broadly, name duplication would only occur within the boundaries of each game account. This way, if two players, for example, like The Beatles and want to pay homage to Paul McCartney, they will be able to, as long only one character with said name exists within their accounts.

    And to prevent players who might happen to have the same account and characters' names in both servers — which could affect Leaderboards — the server acronym (NA/EU) could be appended to them and a free name change token offered to each character affected. If we weren't longer restricted by the uniqueness of a character name, it would be easy to pick a different one after the merging, as we wouldn't struggle to find one available.

    A less aggressive approach would be allowing characters' data transfer from NA to EU (and vice versa), as long the account on the recipient server has available slots to do so. This way, if one feels there are not enough players around during their playtime, they could transfer to a different server which *could* invariably have people from different timezones, at (possible) expense of higher latency.

    Just my two cents :)
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Braffin
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    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    EnerG wrote: »
    Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.

    Why would a server merge drive players away?

    I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.
    Braffin wrote: »
    EnerG wrote: »
    Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.

    Why would a server merge drive players away?

    I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.

    That’s exactly why it won’t happen with consoles - add-ons are an unfair advantage.

    They may are an advantage, not an unfair tho.

    Especially not with crossplay, as every player is free to decide the system they are playing on.

    But yeah, if the sort of prejudice you are demonstrating is representative for console players, it's definitely better to keep servers separated.

    I'm fine with that too. Pc eu is a healthy and lively environment. /shrug

    Really? You think I am prejudiced? The irony.

    Not you, but your statement regarding add-ons.

    Specifically, add-ons make daily crafting writs faster so PC players can do more in the same amount of time as on console, and make more gold.

    Add-ons allow PC players to quickly switch gear load outs in trials where the Armory Assistant does not work, requiring manual gear and skill changes for console players, taking more time. PC players can run trials faster and get better times and scores because of this..

    Add-ons allow PC players to know exactly when to cast skills during trials because big words flash up on the screen when they need to be cast. Console players have to use the ability timers and look down and take your eyes off the enemies to do so.

    That is just a few of the advantages I can think of off the top of my head.

    EDIT: the economies of PC versus console are also completely different, related to the ability to get more gold on PC. How would the price of items be set? Right now the price of an item on PC can be 10x - 100x the price on console.

    I didn't say there are no advantages, but it's prejudiced to call them "unfair".

    Daily writs are capped at 6 per character, time is not a factor here. I do them without add-ons on pc and don't feel treated unfairly btw.

    Your other 2 examples are only an issue if you are going for scorepushing at the leaderboards. That's easily solved by split those leaderboards in a version allowing add-ons and a version which don't. Same goes for Cyro.

    Technically that's not a problem, as you activate add-ons ingame anyways.

    As for the market: yes, pc prices are inflated (due to add-ons and easier flipping imo), but the items and resources of console players wouldn't be lost if crossplay were implemented.

    Not every pc player is using all advantageous add-ons atm and that's not unfair at all.

    Additionally users could switch platforms easily without loosing anything if crossplay were possible.

    Really, I don't see the problem here.
    Edited by Braffin on December 6, 2023 1:39PM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Elyu
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    Not sure about complete server-merge, but for things like the dungeon finder having crossplay support seems like an absolute win.
  • FoJul
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    So why not just PS+Xbox merged together to make Console NA and Console EU.

    I feel that's what it should be anyways, as games of today are mostly cross platform now.

    Edit: I'm Jealous of consoles economy. Even if it took a hit, it won't ever be as bad as PC's economy.
    Edited by FoJul on December 6, 2023 1:48PM
  • SpacemanSpiff1
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    yea, why don't they just merge 'em? it'd prolly only take an afternoon.
  • katanagirl1
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    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    EnerG wrote: »
    Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.

    Why would a server merge drive players away?

    I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.
    Braffin wrote: »
    EnerG wrote: »
    Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.

    Why would a server merge drive players away?

    I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.

    That’s exactly why it won’t happen with consoles - add-ons are an unfair advantage.

    They may are an advantage, not an unfair tho.

    Especially not with crossplay, as every player is free to decide the system they are playing on.

    But yeah, if the sort of prejudice you are demonstrating is representative for console players, it's definitely better to keep servers separated.

    I'm fine with that too. Pc eu is a healthy and lively environment. /shrug

    Really? You think I am prejudiced? The irony.

    Not you, but your statement regarding add-ons.

    Specifically, add-ons make daily crafting writs faster so PC players can do more in the same amount of time as on console, and make more gold.

    Add-ons allow PC players to quickly switch gear load outs in trials where the Armory Assistant does not work, requiring manual gear and skill changes for console players, taking more time. PC players can run trials faster and get better times and scores because of this..

    Add-ons allow PC players to know exactly when to cast skills during trials because big words flash up on the screen when they need to be cast. Console players have to use the ability timers and look down and take your eyes off the enemies to do so.

    That is just a few of the advantages I can think of off the top of my head.

    EDIT: the economies of PC versus console are also completely different, related to the ability to get more gold on PC. How would the price of items be set? Right now the price of an item on PC can be 10x - 100x the price on console.

    I didn't say there are no advantages, but it's prejudiced to call them "unfair".

    Daily writs are capped at 6 per character, time is not a factor here. I do them without add-ons on pc and don't feel treated unfairly btw.

    Your other 2 examples are only an issue if you are going for scorepushing at the leaderboards. That's easily solved by split those leaderboards in a version allowing add-ons and a version which don't. Same goes for Cyro.

    Technically that's not a problem, as you activate add-ons ingame anyways.

    As for the market: yes, pc prices are inflated (due to add-ons and easier flipping imo), but the items and resources of console players wouldn't be lost if crossplay were implemented.

    Not every pc player is using all advantageous add-ons atm and that's not unfair at all.

    Additionally users could switch platforms easily without loosing anything if crossplay were possible.

    Really, I don't see the problem here.

    How can you admit there is an advantage, but say it is not unfair? Because you are the one with the advantage?
    Khajiit Stamblade main
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    PS5 NA
  • Braffin
    Braffin
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    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    EnerG wrote: »
    Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.

    Why would a server merge drive players away?

    I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.
    Braffin wrote: »
    EnerG wrote: »
    Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.

    Why would a server merge drive players away?

    I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.

    That’s exactly why it won’t happen with consoles - add-ons are an unfair advantage.

    They may are an advantage, not an unfair tho.

    Especially not with crossplay, as every player is free to decide the system they are playing on.

    But yeah, if the sort of prejudice you are demonstrating is representative for console players, it's definitely better to keep servers separated.

    I'm fine with that too. Pc eu is a healthy and lively environment. /shrug

    Really? You think I am prejudiced? The irony.

    Not you, but your statement regarding add-ons.

    Specifically, add-ons make daily crafting writs faster so PC players can do more in the same amount of time as on console, and make more gold.

    Add-ons allow PC players to quickly switch gear load outs in trials where the Armory Assistant does not work, requiring manual gear and skill changes for console players, taking more time. PC players can run trials faster and get better times and scores because of this..

    Add-ons allow PC players to know exactly when to cast skills during trials because big words flash up on the screen when they need to be cast. Console players have to use the ability timers and look down and take your eyes off the enemies to do so.

    That is just a few of the advantages I can think of off the top of my head.

    EDIT: the economies of PC versus console are also completely different, related to the ability to get more gold on PC. How would the price of items be set? Right now the price of an item on PC can be 10x - 100x the price on console.

    I didn't say there are no advantages, but it's prejudiced to call them "unfair".

    Daily writs are capped at 6 per character, time is not a factor here. I do them without add-ons on pc and don't feel treated unfairly btw.

    Your other 2 examples are only an issue if you are going for scorepushing at the leaderboards. That's easily solved by split those leaderboards in a version allowing add-ons and a version which don't. Same goes for Cyro.

    Technically that's not a problem, as you activate add-ons ingame anyways.

    As for the market: yes, pc prices are inflated (due to add-ons and easier flipping imo), but the items and resources of console players wouldn't be lost if crossplay were implemented.

    Not every pc player is using all advantageous add-ons atm and that's not unfair at all.

    Additionally users could switch platforms easily without loosing anything if crossplay were possible.

    Really, I don't see the problem here.

    How can you admit there is an advantage, but say it is not unfair? Because you are the one with the advantage?

    No, lol. I don't even use most of them for myself.

    An advantage isn't necessarily unfair tho. Let's take daily writs for example: While it is true, that these can be done faster if you use add-ons, it's not possible to earn more money than anyone not using add-ons. You get the exact same amount of money as everyone else. Additionally daily writs aren't competitive content by any means, so there is no harm to anyone in being faster. It's a QoL-improvement, nothing more.

    Same goes for trials, with leaderboards being the only exception. As said before, that's easily circumvented by splitting leaderboards (zos showed already that they are capable of doing so without changing the content itself with EA). If you are only interested in completion of said trials, nothing is changing, except there are more people to play with (because add-ons do a whole lot for accessibility on pc).

    An advantage is only unfair in a competitive enviroment, everywhere else it doesn't matter.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    FoJul wrote: »
    So why not just PS+Xbox merged together to make Console NA and Console EU.

    I feel that's what it should be anyways, as games of today are mostly cross platform now.

    exactly my point.
  • Elsonso
    Elsonso
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    .
    FoJul wrote: »
    So why not just PS+Xbox merged together to make Console NA and Console EU.

    I feel that's what it should be anyways, as games of today are mostly cross platform now.

    exactly my point.

    Yes, this would make sense , if the first party ever allows it.

    It would eliminate the add on issue. Then we can debate letters vs symbols. :wink:
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • SilverBride
    SilverBride
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    How can you admit there is an advantage, but say it is not unfair? Because you are the one with the advantage?

    Because anyone can play on PC and have access to add-ons. If a player chooses to play on a platform that doesn't allow add-ons that doesn't mean those that choose PC are being unfair.
    Edited by SilverBride on December 6, 2023 4:41PM
    PCNA
  • Ishtarknows
    Ishtarknows
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    A new member of one of my trial guilds complained that there was no answer to his request for help to kill a world boss and therefore it was a Dead Guild (his words).

    I looked at the guild roster and there were 4 people, including him not in a trial, dungeon, arena or Endless Archive, out of something like 45 online (yes it's not a big guild). Just because they're not out in the world doesn't mean people are not playing!

    When we're continually told that we shouldn't complain about the lack of difficulty in open world because group content is the Endgame why do we expect to see everyone out in the open world?
  • Freilauftomate
    Freilauftomate
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    Quackery wrote: »
    The pvp in the game is doing just fine. NA-servers on PC and Xbox are always smack full, even Blackreach is pop locked in the weekends. We just need a cosmetic overhaul of Cyrodiil, especially the keeps/forts since they all look the same.

    EU-server on Xbox is almost extinct.

    A "pop locked" Cyrodiil campaign doesn't mean anything anymore. How low is the max pop per alliance at the moment? On PS EU it feels like 50-70 players. There can be 3 bar each and still no action on the whole map, because everyone is afk, waiting for a keep to be attacked or doing something else that has nothing to do with the alliance war (like fishing or questing).

    I honestly don't think a server merge would be the solution. Because like many others have mentioned, i don't think they could do it without breaking everything. And it wouldn't solve the fundamental problems of this game.

    But i like Elyu's idea:
    Elyu wrote: »
    Not sure about complete server-merge, but for things like the dungeon finder having crossplay support seems like an absolute win.

    And maybe it would work even better if they added completely new server hardware, dedicated only for competitive group play like PvP, trials and arenas. Where good server performance really counts. Maybe questing, roleplaying, housing etc. works with 2 fps, 500 ms ping and 5 minute rollbacks etc., but endgame needs good performance to attract players.

    Maybe that's why ESO became a single player game for crown store enthusiasts, while the PvP and PvE hardmode community keeps shrinking.
  • Freilauftomate
    Freilauftomate
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    By the way...

    PvP on PS EU took a big hit in the summer of 2022 when a maintenance broke Gray Host in the middle of the PvP event, and they did not fix it for almost 6 months. A lot of PvP players left PS EU to play on other platforms (like PS NA) because of this and never came back, or just quit playing ESO.
    Edited by Freilauftomate on December 6, 2023 11:38PM
  • Freilauftomate
    Freilauftomate
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    Just found out about the "Cyrodiil Population Cap Testing" this week, and i am very happy that Cyrodiil gets a little more attention.
    Edited by Freilauftomate on December 6, 2023 11:44PM
  • katanagirl1
    katanagirl1
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    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    EnerG wrote: »
    Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.

    Why would a server merge drive players away?

    I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.
    Braffin wrote: »
    EnerG wrote: »
    Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.

    Why would a server merge drive players away?

    I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.

    That’s exactly why it won’t happen with consoles - add-ons are an unfair advantage.

    They may are an advantage, not an unfair tho.

    Especially not with crossplay, as every player is free to decide the system they are playing on.

    But yeah, if the sort of prejudice you are demonstrating is representative for console players, it's definitely better to keep servers separated.

    I'm fine with that too. Pc eu is a healthy and lively environment. /shrug

    Really? You think I am prejudiced? The irony.

    Not you, but your statement regarding add-ons.

    Specifically, add-ons make daily crafting writs faster so PC players can do more in the same amount of time as on console, and make more gold.

    Add-ons allow PC players to quickly switch gear load outs in trials where the Armory Assistant does not work, requiring manual gear and skill changes for console players, taking more time. PC players can run trials faster and get better times and scores because of this..

    Add-ons allow PC players to know exactly when to cast skills during trials because big words flash up on the screen when they need to be cast. Console players have to use the ability timers and look down and take your eyes off the enemies to do so.

    That is just a few of the advantages I can think of off the top of my head.

    EDIT: the economies of PC versus console are also completely different, related to the ability to get more gold on PC. How would the price of items be set? Right now the price of an item on PC can be 10x - 100x the price on console.

    I didn't say there are no advantages, but it's prejudiced to call them "unfair".

    Daily writs are capped at 6 per character, time is not a factor here. I do them without add-ons on pc and don't feel treated unfairly btw.

    Your other 2 examples are only an issue if you are going for scorepushing at the leaderboards. That's easily solved by split those leaderboards in a version allowing add-ons and a version which don't. Same goes for Cyro.

    Technically that's not a problem, as you activate add-ons ingame anyways.

    As for the market: yes, pc prices are inflated (due to add-ons and easier flipping imo), but the items and resources of console players wouldn't be lost if crossplay were implemented.

    Not every pc player is using all advantageous add-ons atm and that's not unfair at all.

    Additionally users could switch platforms easily without loosing anything if crossplay were possible.

    Really, I don't see the problem here.

    How can you admit there is an advantage, but say it is not unfair? Because you are the one with the advantage?

    No, lol. I don't even use most of them for myself.

    An advantage isn't necessarily unfair tho. Let's take daily writs for example: While it is true, that these can be done faster if you use add-ons, it's not possible to earn more money than anyone not using add-ons. You get the exact same amount of money as everyone else. Additionally daily writs aren't competitive content by any means, so there is no harm to anyone in being faster. It's a QoL-improvement, nothing more.

    Same goes for trials, with leaderboards being the only exception. As said before, that's easily circumvented by splitting leaderboards (zos showed already that they are capable of doing so without changing the content itself with EA). If you are only interested in completion of said trials, nothing is changing, except there are more people to play with (because add-ons do a whole lot for accessibility on pc).

    An advantage is only unfair in a competitive enviroment, everywhere else it doesn't matter.

    As I mentioned, being able to do crafting writs faster is considered the reason for gold inflation on PC. Given the same amount of time for doing writs, the player on PC could do more than the player on console. So then the PC player would earn more gold.

    You might not be able to split leaderboards for trials if cross play is enabled. Could you not have a team of players from both PC and console then? Trials are most definitely competitive.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
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