katanagirl1 wrote: »katanagirl1 wrote: »Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.
Why would a server merge drive players away?
I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.
Why would a server merge drive players away?
I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.
That’s exactly why it won’t happen with consoles - add-ons are an unfair advantage.
They may are an advantage, not an unfair tho.
Especially not with crossplay, as every player is free to decide the system they are playing on.
But yeah, if the sort of prejudice you are demonstrating is representative for console players, it's definitely better to keep servers separated.
I'm fine with that too. Pc eu is a healthy and lively environment. /shrug
Really? You think I am prejudiced? The irony.
UGotBenched91 wrote: »From reading comments the game might not be dead but sometimes it feels like it. ESO is one of the quietest MMOs over ever played.
MISTFORMBZZZ wrote: »The population on consoles are drastical low.
You cant find many trials, you cant find many group activities, you go in a zone and with luck there are 2-3 people somehow, you have less people online in the trading guilds and less people at the hot spots in the game.
Also in pvp the population also decreased a lot & noticeable.
At prime time during the week its max 2 bars each, we used to have a queue 2 years ago and now its rare we have 3 bars each 😂
You cant stop people from playing other games but now many people are stopping to play cuz there is not enough activity in this game anymore.
If you have to wait hours for a group finder, cant do the trial you want or dont find action in pvp, whats the point in playing this mmo?
My suggestion :
Merge the PS EU and PS NA server or merge the PS EU and XBox EU and the PS NA and Xbox NA server to avoid the game dying.
Yes the trading markets would probs crash but lets be honest wouldnt that be exciting in some way? It would be a bigger player base and there would be life in the game, it would be a healthy change overall!
I get cross play with PC might makes no sense cuz of their loads of addons etc but betwen consoles it should be absolutely a thing.
Zos gave us the group finder but lets be honest it doesnt really help.
The benefits of crossplay overhelm overall and zos should make this technical possible, better soon then later
Tyrant_Tim wrote: »belial5221_ESO wrote: »Tyrant_Tim wrote: »Dagoth_Rac wrote: »So when people keep saying stuff like, "Just change my character name from 'JoeSchmo' to 'JoeSchmo_PSEU'" it shows a serious misunderstanding of relational database design.
Yet a multitude of companies have solved this problem, and with far less resources. To claim this is an insurmountable coding feat is to show a serious misunderstanding of the field as a whole.
For someone who has spent years of their life studying the language of code, it is akin to grade school math breaking down another’s code.
Let’s simplify this…
“Tyrant_Tim” could currently have the code…
<937592074-9780>
Let’s assume that ESO’s code is so convoluted that in it’s current database,
A basic “Lion” has the code…
<937592074-97800>
Any decent coder could over the course of a week change the name and add a platform flagging system by a few digits to solve the naming issue, while unwinding older code to accommodate the new requirements.
Example being…
“Tyrant_Tim” on Xbox
<937592074-9780-01>
“Tyrant_Tim” on PlayStation
<937592074-9780-02>
“Tyrant_Tim” on PC
<937592074-9780-03>
Obviously this is an oversimplification for others to understand, when you have professionals working on the problem, it might aswell be that simple.
The problem,if someone reports "Tyrant_Tim" which do they ban?,not everyone will see or use userID to report,so they'd have to have either make everyone like "Tyrant_Tim_PC","Tyrant_Tim_PS","Tyrant_Tim_XB".
When typing in a username to report, other games have an option already established a solution.
You add a platform selector whenever typing in names, or you use the solution you’ve already provided, with typing in an underscore and the associated two letters.
Either way, these aren’t things we even need to be debating. It’s not our job as consumers to solve the riddles of implementing the system.
Back to the original topic, as we’ve derailed pretty heavily, I’ll bring us to the original poster’s concern. EU is dying on console.
Cross-Play would be the only way to save console’s dying EU servers.
I have yet to hear of one other alternative solution that would help prevent this from happening.
UGotBenched91 wrote: »From reading comments the game might not be dead but sometimes it feels like it. ESO is one of the quietest MMOs over ever played.
I never find that on PC EU and NA. One of the quietest I've played in recent years was actually WoW, last time I played it a couple of years or so ago I could walk through my alliance's main city and barely see a single player. Nowadays in ESO I see players wherever I go, let alone in focal hubs like Vulkhel Guard.
MISTFORMBZZZ wrote: »[...]I speak mainly for consoles, [...]
MISTFORMBZZZ wrote: »[...]I speak mainly for consoles, [...]
No, you don't. You speak for yourself - and of consoles.
I do the same, here's my story of today on Xbox EU: Got company while doing a dragon in Northern Elsweyr, had company doing a harrowstorm in the Reach, among my dailies there has been also a world boss, a public dungeon and a delve - and other players in all locations. Unplanned, not organized via group finder, zone chat or whatever. I am an independent player, so no guild mates involved. And the whole thing has been between 11 am and 5 pm Middle European Time, not really prime time in EU and I guess not everybody has that much snow that the train traffic came to a halt...
Well, speaking of PvP: I did in that time also seven Battleground matches. Or the other way around: I went fishing in Summerset, got a crafting motif page, two perfect roe and in between there was the BG for some AP to buy the two crafting motifs from the AP vendors. I am not a fan of BG or PvP in most games, with one exception and that game is from the year 1996
So basically all went well, I had never a problem - or at least not a big problem - to be all alone for a longer time in front of i.e. a harrowstorm, even the ones in Blackreach. But I am talking about mere overland. It's quite lively. As said, my impressions, my view, simply playing this game on Xbox EU. Hence in my view "the game" isn't dead at all as some players of certain parts of the game repeatedly post.
MISTFORMBZZZ wrote: »
Latest when gta 6 is out in 2025 it will be reeeeeeally quiet.
MISTFORMBZZZ wrote: »
Latest when gta 6 is out in 2025 it will be reeeeeeally quiet.
Some also need to drop the notion that taking a break from ESO for another game, or simply playing fewer hours on ESO, automatically means they will drop their subscriptions and reduce ZOS's revenue. It doesn't. Even ignoring the other factors, seeing fewer players in the game doesn't necessarily mean fewer subscriptions or declining revenue, it may just mean fewer concurrent players, not fewer overall players.
MISTFORMBZZZ wrote: »
Latest when gta 6 is out in 2025 it will be reeeeeeally quiet.
Do please feel free to share with us your estimate of the percentage of the overall ESO population that (a) has heard in any meaningful way of Grand Theft Auto, (b) is even remotely interested in it, and (c) will leave ESO for it. Talk of chalk and cheese!
Even if a significant proportion of console players leave ESO for a "more console'ish" type of game, people need to drop the notion that the commercial success and viability of ESO is entirely dependent on how many play it on Xbox and PS. It really isn't.
Some also need to drop the notion that taking a break from ESO for another game, or simply playing fewer hours on ESO, automatically means they will drop their subscriptions and reduce ZOS's revenue. It doesn't. Even ignoring the other factors, seeing fewer players in the game doesn't necessarily mean fewer subscriptions or declining revenue, it may just mean fewer concurrent players, not fewer overall players.
MISTFORMBZZZ wrote: »
everything i had to say about the overall population has been said already earlier, feel free to read up 😉
katanagirl1 wrote: »katanagirl1 wrote: »Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.
Why would a server merge drive players away?
I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.
Why would a server merge drive players away?
I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.
That’s exactly why it won’t happen with consoles - add-ons are an unfair advantage.
They may are an advantage, not an unfair tho.
Especially not with crossplay, as every player is free to decide the system they are playing on.
But yeah, if the sort of prejudice you are demonstrating is representative for console players, it's definitely better to keep servers separated.
I'm fine with that too. Pc eu is a healthy and lively environment. /shrug
Really? You think I am prejudiced? The irony.
Not you, but your statement regarding add-ons.
The pvp in the game is doing just fine. NA-servers on PC and Xbox are always smack full, even Blackreach is pop locked in the weekends. We just need a cosmetic overhaul of Cyrodiil, especially the keeps/forts since they all look the same.
EU-server on Xbox is almost extinct.
SilverBride wrote: »If they merge the servers how would they handle duplicate names? Which player would get to keep the name and which would have to change theirs?
What about leaderboards? How would this affect those?
katanagirl1 wrote: »katanagirl1 wrote: »katanagirl1 wrote: »Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.
Why would a server merge drive players away?
I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.
Why would a server merge drive players away?
I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.
That’s exactly why it won’t happen with consoles - add-ons are an unfair advantage.
They may are an advantage, not an unfair tho.
Especially not with crossplay, as every player is free to decide the system they are playing on.
But yeah, if the sort of prejudice you are demonstrating is representative for console players, it's definitely better to keep servers separated.
I'm fine with that too. Pc eu is a healthy and lively environment. /shrug
Really? You think I am prejudiced? The irony.
Not you, but your statement regarding add-ons.
Specifically, add-ons make daily crafting writs faster so PC players can do more in the same amount of time as on console, and make more gold.
Add-ons allow PC players to quickly switch gear load outs in trials where the Armory Assistant does not work, requiring manual gear and skill changes for console players, taking more time. PC players can run trials faster and get better times and scores because of this..
Add-ons allow PC players to know exactly when to cast skills during trials because big words flash up on the screen when they need to be cast. Console players have to use the ability timers and look down and take your eyes off the enemies to do so.
That is just a few of the advantages I can think of off the top of my head.
EDIT: the economies of PC versus console are also completely different, related to the ability to get more gold on PC. How would the price of items be set? Right now the price of an item on PC can be 10x - 100x the price on console.
katanagirl1 wrote: »katanagirl1 wrote: »katanagirl1 wrote: »Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.
Why would a server merge drive players away?
I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.
Why would a server merge drive players away?
I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.
That’s exactly why it won’t happen with consoles - add-ons are an unfair advantage.
They may are an advantage, not an unfair tho.
Especially not with crossplay, as every player is free to decide the system they are playing on.
But yeah, if the sort of prejudice you are demonstrating is representative for console players, it's definitely better to keep servers separated.
I'm fine with that too. Pc eu is a healthy and lively environment. /shrug
Really? You think I am prejudiced? The irony.
Not you, but your statement regarding add-ons.
Specifically, add-ons make daily crafting writs faster so PC players can do more in the same amount of time as on console, and make more gold.
Add-ons allow PC players to quickly switch gear load outs in trials where the Armory Assistant does not work, requiring manual gear and skill changes for console players, taking more time. PC players can run trials faster and get better times and scores because of this..
Add-ons allow PC players to know exactly when to cast skills during trials because big words flash up on the screen when they need to be cast. Console players have to use the ability timers and look down and take your eyes off the enemies to do so.
That is just a few of the advantages I can think of off the top of my head.
EDIT: the economies of PC versus console are also completely different, related to the ability to get more gold on PC. How would the price of items be set? Right now the price of an item on PC can be 10x - 100x the price on console.
I didn't say there are no advantages, but it's prejudiced to call them "unfair".
Daily writs are capped at 6 per character, time is not a factor here. I do them without add-ons on pc and don't feel treated unfairly btw.
Your other 2 examples are only an issue if you are going for scorepushing at the leaderboards. That's easily solved by split those leaderboards in a version allowing add-ons and a version which don't. Same goes for Cyro.
Technically that's not a problem, as you activate add-ons ingame anyways.
As for the market: yes, pc prices are inflated (due to add-ons and easier flipping imo), but the items and resources of console players wouldn't be lost if crossplay were implemented.
Not every pc player is using all advantageous add-ons atm and that's not unfair at all.
Additionally users could switch platforms easily without loosing anything if crossplay were possible.
Really, I don't see the problem here.
katanagirl1 wrote: »katanagirl1 wrote: »katanagirl1 wrote: »katanagirl1 wrote: »Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.
Why would a server merge drive players away?
I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.
Why would a server merge drive players away?
I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.
That’s exactly why it won’t happen with consoles - add-ons are an unfair advantage.
They may are an advantage, not an unfair tho.
Especially not with crossplay, as every player is free to decide the system they are playing on.
But yeah, if the sort of prejudice you are demonstrating is representative for console players, it's definitely better to keep servers separated.
I'm fine with that too. Pc eu is a healthy and lively environment. /shrug
Really? You think I am prejudiced? The irony.
Not you, but your statement regarding add-ons.
Specifically, add-ons make daily crafting writs faster so PC players can do more in the same amount of time as on console, and make more gold.
Add-ons allow PC players to quickly switch gear load outs in trials where the Armory Assistant does not work, requiring manual gear and skill changes for console players, taking more time. PC players can run trials faster and get better times and scores because of this..
Add-ons allow PC players to know exactly when to cast skills during trials because big words flash up on the screen when they need to be cast. Console players have to use the ability timers and look down and take your eyes off the enemies to do so.
That is just a few of the advantages I can think of off the top of my head.
EDIT: the economies of PC versus console are also completely different, related to the ability to get more gold on PC. How would the price of items be set? Right now the price of an item on PC can be 10x - 100x the price on console.
I didn't say there are no advantages, but it's prejudiced to call them "unfair".
Daily writs are capped at 6 per character, time is not a factor here. I do them without add-ons on pc and don't feel treated unfairly btw.
Your other 2 examples are only an issue if you are going for scorepushing at the leaderboards. That's easily solved by split those leaderboards in a version allowing add-ons and a version which don't. Same goes for Cyro.
Technically that's not a problem, as you activate add-ons ingame anyways.
As for the market: yes, pc prices are inflated (due to add-ons and easier flipping imo), but the items and resources of console players wouldn't be lost if crossplay were implemented.
Not every pc player is using all advantageous add-ons atm and that's not unfair at all.
Additionally users could switch platforms easily without loosing anything if crossplay were possible.
Really, I don't see the problem here.
How can you admit there is an advantage, but say it is not unfair? Because you are the one with the advantage?
MISTFORMBZZZ wrote: »
katanagirl1 wrote: »How can you admit there is an advantage, but say it is not unfair? Because you are the one with the advantage?
The pvp in the game is doing just fine. NA-servers on PC and Xbox are always smack full, even Blackreach is pop locked in the weekends. We just need a cosmetic overhaul of Cyrodiil, especially the keeps/forts since they all look the same.
EU-server on Xbox is almost extinct.
Not sure about complete server-merge, but for things like the dungeon finder having crossplay support seems like an absolute win.
katanagirl1 wrote: »katanagirl1 wrote: »katanagirl1 wrote: »katanagirl1 wrote: »Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.
Why would a server merge drive players away?
I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.
Why would a server merge drive players away?
I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.
That’s exactly why it won’t happen with consoles - add-ons are an unfair advantage.
They may are an advantage, not an unfair tho.
Especially not with crossplay, as every player is free to decide the system they are playing on.
But yeah, if the sort of prejudice you are demonstrating is representative for console players, it's definitely better to keep servers separated.
I'm fine with that too. Pc eu is a healthy and lively environment. /shrug
Really? You think I am prejudiced? The irony.
Not you, but your statement regarding add-ons.
Specifically, add-ons make daily crafting writs faster so PC players can do more in the same amount of time as on console, and make more gold.
Add-ons allow PC players to quickly switch gear load outs in trials where the Armory Assistant does not work, requiring manual gear and skill changes for console players, taking more time. PC players can run trials faster and get better times and scores because of this..
Add-ons allow PC players to know exactly when to cast skills during trials because big words flash up on the screen when they need to be cast. Console players have to use the ability timers and look down and take your eyes off the enemies to do so.
That is just a few of the advantages I can think of off the top of my head.
EDIT: the economies of PC versus console are also completely different, related to the ability to get more gold on PC. How would the price of items be set? Right now the price of an item on PC can be 10x - 100x the price on console.
I didn't say there are no advantages, but it's prejudiced to call them "unfair".
Daily writs are capped at 6 per character, time is not a factor here. I do them without add-ons on pc and don't feel treated unfairly btw.
Your other 2 examples are only an issue if you are going for scorepushing at the leaderboards. That's easily solved by split those leaderboards in a version allowing add-ons and a version which don't. Same goes for Cyro.
Technically that's not a problem, as you activate add-ons ingame anyways.
As for the market: yes, pc prices are inflated (due to add-ons and easier flipping imo), but the items and resources of console players wouldn't be lost if crossplay were implemented.
Not every pc player is using all advantageous add-ons atm and that's not unfair at all.
Additionally users could switch platforms easily without loosing anything if crossplay were possible.
Really, I don't see the problem here.
How can you admit there is an advantage, but say it is not unfair? Because you are the one with the advantage?
No, lol. I don't even use most of them for myself.
An advantage isn't necessarily unfair tho. Let's take daily writs for example: While it is true, that these can be done faster if you use add-ons, it's not possible to earn more money than anyone not using add-ons. You get the exact same amount of money as everyone else. Additionally daily writs aren't competitive content by any means, so there is no harm to anyone in being faster. It's a QoL-improvement, nothing more.
Same goes for trials, with leaderboards being the only exception. As said before, that's easily circumvented by splitting leaderboards (zos showed already that they are capable of doing so without changing the content itself with EA). If you are only interested in completion of said trials, nothing is changing, except there are more people to play with (because add-ons do a whole lot for accessibility on pc).
An advantage is only unfair in a competitive enviroment, everywhere else it doesn't matter.