DMuehlhausen wrote: »Somebody doesn't understand how the servers work. Everyone logs into the same mega server. Then broken into instances of areas. If nobody is there it's cause they aren't playing on console. "Merging" wouldn't do anything.
DMuehlhausen wrote: »Somebody doesn't understand how the servers work. Everyone logs into the same mega server. Then broken into instances of areas. If nobody is there it's cause they aren't playing on console. "Merging" wouldn't do anything.
MISTFORMBZZZ wrote: »DMuehlhausen wrote: »Somebody doesn't understand how the servers work. Everyone logs into the same mega server. Then broken into instances of areas. If nobody is there it's cause they aren't playing on console. "Merging" wouldn't do anything.
Yes it would. If certain activities are empty and group finders dont work cuz there is nobody to fill the group this has nothing to do with instances.
Merging = bigger playerbase = activity
Tyrant_Tim wrote: »Does anyone else find it extremely offensive that people throw out assumptions about the population on Console? If it’s an EU problem, specify that.
When I play on Xbox NA, there is almost double the visible population compared to when I get on PC NA, and that trend exists in every major city I visit. I was actually debating switching to PC as my primary platform until I had this observation.
I still log into my PC from time to time just to check up on a friend of mine who lost their Xbox account and this hasn’t changed. I’ll tag two screenshots I took from last week that I posted in yet another Discussion about player population.
PC NA - Belkarth 4:00PM PST
Xbox NA - Belkarth 4:02PM PST
Some people might consider PC NA to have a healthy population, sure. One can say that, but in my experience, Xbox NA consistently wins out on visible activity.
I guess I just don't see why you think PC should care about how busy xbox is?
Tyrant_Tim wrote: »
Tyrant_Tim wrote: »I guess I just don't see why you think PC should care about how busy xbox is?
Here’s the problem, the forums are not broken up into subcategories based on platform, and European servers on console are trying to save themselves before they get shut down.
Have you ever played Xbox EU?
Most Xbox EU players jumped ship over to Xbox NA when they saw the warning signs, for others too invested, they couldn’t.
I would imagine this is the exact same scenario that took place on PlayStation EU.
Make no mistake, if we woke up tomorrow and there was a 10,000 free Crowns and choice of any Radiant Apex mount promotion for newly made Xbox EU accounts it wouldn’t be enough to save that server.
There is only one thing that can slow the bleeding, and it would be Cross-Play Support.
The big ask, is for PC/EU players to save Console EU, because they don’t want to feel like they invested all of their time and money into the void.
Four_Fingers wrote: »If they thought they could get away with one mega server don't you think they would to save money?
The one mega server would most likely be located in the US, EU thinks it gets lag now it would be worse connecting
over the distance and now over worked mega server.
Dagoth_Rac wrote: »So when people keep saying stuff like, "Just change my character name from 'JoeSchmo' to 'JoeSchmo_PSEU'" it shows a serious misunderstanding of relational database design.
Tyrant_Tim wrote: »Dagoth_Rac wrote: »So when people keep saying stuff like, "Just change my character name from 'JoeSchmo' to 'JoeSchmo_PSEU'" it shows a serious misunderstanding of relational database design.
Yet a multitude of companies have solved this problem, and with far less resources. To claim this is an insurmountable coding feat is to show a serious misunderstanding of the field as a whole.
For someone who has spent years of their life studying the language of code, it is akin to grade school math breaking down another’s code.
Let’s simplify this…
“Tyrant_Tim” could currently have the code…
<937592074-9780>
Let’s assume that ESO’s code is so convoluted that in it’s current database,
A basic “Lion” has the code…
<937592074-97800>
Any decent coder could over the course of a week change the name and add a platform flagging system by a few digits to solve the naming issue, while unwinding older code to accommodate the new requirements.
Example being…
“Tyrant_Tim” on Xbox
<937592074-9780-01>
“Tyrant_Tim” on PlayStation
<937592074-9780-02>
“Tyrant_Tim” on PC
<937592074-9780-03>
Obviously this is an oversimplification for others to understand, when you have professionals working on the problem, it might aswell be that simple.
belial5221_ESO wrote: »Tyrant_Tim wrote: »Dagoth_Rac wrote: »So when people keep saying stuff like, "Just change my character name from 'JoeSchmo' to 'JoeSchmo_PSEU'" it shows a serious misunderstanding of relational database design.
Yet a multitude of companies have solved this problem, and with far less resources. To claim this is an insurmountable coding feat is to show a serious misunderstanding of the field as a whole.
For someone who has spent years of their life studying the language of code, it is akin to grade school math breaking down another’s code.
Let’s simplify this…
“Tyrant_Tim” could currently have the code…
<937592074-9780>
Let’s assume that ESO’s code is so convoluted that in it’s current database,
A basic “Lion” has the code…
<937592074-97800>
Any decent coder could over the course of a week change the name and add a platform flagging system by a few digits to solve the naming issue, while unwinding older code to accommodate the new requirements.
Example being…
“Tyrant_Tim” on Xbox
<937592074-9780-01>
“Tyrant_Tim” on PlayStation
<937592074-9780-02>
“Tyrant_Tim” on PC
<937592074-9780-03>
Obviously this is an oversimplification for others to understand, when you have professionals working on the problem, it might aswell be that simple.
The problem,if someone reports "Tyrant_Tim" which do they ban?,not everyone will see or use userID to report,so they'd have to have either make everyone like "Tyrant_Tim_PC","Tyrant_Tim_PS","Tyrant_Tim_XB".I'd merge consoles first,and work out bugs and issues,since PC is still pretty populated,and consoles would be on fairer terms,like PVP,without addons.
belial5221_ESO wrote: »Tyrant_Tim wrote: »Dagoth_Rac wrote: »So when people keep saying stuff like, "Just change my character name from 'JoeSchmo' to 'JoeSchmo_PSEU'" it shows a serious misunderstanding of relational database design.
Yet a multitude of companies have solved this problem, and with far less resources. To claim this is an insurmountable coding feat is to show a serious misunderstanding of the field as a whole.
For someone who has spent years of their life studying the language of code, it is akin to grade school math breaking down another’s code.
Let’s simplify this…
“Tyrant_Tim” could currently have the code…
<937592074-9780>
Let’s assume that ESO’s code is so convoluted that in it’s current database,
A basic “Lion” has the code…
<937592074-97800>
Any decent coder could over the course of a week change the name and add a platform flagging system by a few digits to solve the naming issue, while unwinding older code to accommodate the new requirements.
Example being…
“Tyrant_Tim” on Xbox
<937592074-9780-01>
“Tyrant_Tim” on PlayStation
<937592074-9780-02>
“Tyrant_Tim” on PC
<937592074-9780-03>
Obviously this is an oversimplification for others to understand, when you have professionals working on the problem, it might aswell be that simple.
The problem,if someone reports "Tyrant_Tim" which do they ban?,not everyone will see or use userID to report,so they'd have to have either make everyone like "Tyrant_Tim_PC","Tyrant_Tim_PS","Tyrant_Tim_XB".
katanagirl1 wrote: »Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.
Why would a server merge drive players away?
I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.Honestly a server merge is just a bigger red flag that will drive more players away, I don't play console but pc population on all servers is still healthy.
Why would a server merge drive players away?
I'm playing on pc too and as long as addons stay untouched (no reason to change anything in this regard, as mods are already completely optional atm) and zos manages to make the necessary changes without breaking the databases (the biggest issue and most probably the reason for not doing it), I'm perfectly fine with crossplay.
That’s exactly why it won’t happen with consoles - add-ons are an unfair advantage.
They may are an advantage, not an unfair tho.
Especially not with crossplay, as every player is free to decide the system they are playing on.
But yeah, if the sort of prejudice you are demonstrating is representative for console players, it's definitely better to keep servers separated.
I'm fine with that too. Pc eu is a healthy and lively environment. /shrug