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Merge the servers to stop the games player population dying

  • Freilauftomate
    Freilauftomate
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    I don't think the op was just talking about Cyrodiil.

    I wrote: "when customers experience something (like Xbox EU and Playstation EU with player numbers in Cyrodiil) it would be nice if people would listen"... because i know how they still suffer from special treatment from a few months ago. IIRC Xbox EU was the very last platform to get the new server hardware, and Gray Host on Playstation EU was broken for half a year.

    It matters on which platform you are playing, because they all have different problems. So it doesn't help when PC NA players come here to talk down every problem we have.
  • Four_Fingers
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    Which is why the EU problems need fixed, not just moved.
    This should be about fixing problems with the game not about players getting aggravated with each other.
    That said, I will try to play on my EU accounts more. :)
    Edited by Four_Fingers on December 10, 2023 7:28PM
  • Freilauftomate
    Freilauftomate
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    @Tyrant_Tim it's fine, i am used to this. Please don't risk your account by talking about this. We all know what's going on here.
  • alternatelder
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    ...many old veteran players who are literally just endgaming rn are wishing for a merge, to bring life back into the game

    Where is the data to support this?

    Yeah, some scientists should do a couple of "randomized controlled trials" for the next 10 years, to see what would have been the best solution to revitalize the game... /s

    Or we could try to listen to people who have been playing this game for a long time, and know a lot of bored and frustrated long-term customers (or now mostly ex-customers).

    It will be interesting to see how many of all the new accounts will stay in the game long enough to reach endgame... [snip]

    Merging the servers would not help the game for very long, without fixing the game. So i am not sure if this would be the best use of the scarce resources this company is willing to invest back into ESO.

    [edited for baiting]

    Most, if not all, of the people who are bored, or claim the game is dead are people who strictly pvp, or are interested only in endgame content like trials and leaderboards. Go to any game forum and it's the same thing. Pvpers mad at lack of content and endgamers wanting harder content because the rest of the game is boring/dead. But that game's population is healthy, many people playing everywhere.
  • Tyrant_Tim
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    @Tyrant_Tim it's fine, i am used to this. Please don't risk your account by talking about this. We all know what's going on here.

    How is it so hard for people to understand that everyone who visits these forums do in fact want the game to succeed.

    Although each of us have different definitions of what success is, we shouldn’t be shooting at each other for expressing a problem.
  • Freilauftomate
    Freilauftomate
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    ...many old veteran players who are literally just endgaming rn are wishing for a merge, to bring life back into the game

    Where is the data to support this?

    Yeah, some scientists should do a couple of "randomized controlled trials" for the next 10 years, to see what would have been the best solution to revitalize the game... /s

    Or we could try to listen to people who have been playing this game for a long time, and know a lot of bored and frustrated long-term customers (or now mostly ex-customers).

    It will be interesting to see how many of all the new accounts will stay in the game long enough to reach endgame... [snip]

    Merging the servers would not help the game for very long, without fixing the game. So i am not sure if this would be the best use of the scarce resources this company is willing to invest back into ESO.

    [edited for baiting]

    Most, if not all, of the people who are bored, or claim the game is dead are people who strictly pvp, or are interested only in endgame content like trials and leaderboards. Go to any game forum and it's the same thing. Pvpers mad at lack of content and endgamers wanting harder content because the rest of the game is boring/dead. But that game's population is healthy, many people playing everywhere.

    Where is the data to support this?

    I AM JOKING, PLEASE DON'T KILL ME!

    I really would like to talk about this, but since important parts of my posts get deleted all the time i guess i will just have to leave this conversation and give up.

    Last thing i want to say (i really hope it's fine to say this...):
    Endgame (like PvP and PvE hardmodes) is very important for games like ESO. Why would anyone want to play an MMORPG if there is nothing to do after getting your chars ready? Why would i learn to play if i can't use it? If i just want to quest and look at flowers, i play a single player game with no crown store...
  • EdjeSwift
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    Last thing i want to say (i really hope it's fine to say this...):
    Endgame (like PvP and PvE hardmodes) is very important for games like ESO. Why would anyone want to play an MMORPG if there is nothing to do after getting your chars ready? Why would i learn to play if i can't use it? If i just want to quest and look at flowers, i play a single player game with no crown store...

    Endgame is important yes, but it's far from the selling point for ESO or any other MMO. People like to throw around numbers saying only x% of players do endgame content and while we don't have a solid number it's colloquially true for nearly every MMO. The players who are on the bleeding edge of content whether it's PvP or PvE endgame is a small percentage of the playerbase.

    What's one of the most common phrases you hear in General Chat? "XXXXX is the true endgame". How often is is Raids/Trials or PvP? Almost never in my experience, it's usually fashion or housing. We can't view the population or the game as a whole through our own personal lens because it's far from fair, there are tons of people out there who genuinely enjoy the zen of farming mats or the meticulousness of perfectly decorating their home. Their opinions and place in this game are just as valid as "end game" players who enjoy PvP and PvE. Unfortunately PvP, Cyrodiil in particular, hasn't' been given the most attention so it may seem like the game is "dying" to those players who are diehards for it, but there are a lot of other players out there who enjoy this game and see it as thriving.
    Antiquities Addict
  • TaSheen
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    I am so done with anything endgame after burn out in WoW and RIFT. Not ever messing with it (or pvp) again. Questing, outfits, housing - works for me.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • ESO_player123
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    ...many old veteran players who are literally just endgaming rn are wishing for a merge, to bring life back into the game

    Where is the data to support this?

    Yeah, some scientists should do a couple of "randomized controlled trials" for the next 10 years, to see what would have been the best solution to revitalize the game... /s

    Or we could try to listen to people who have been playing this game for a long time, and know a lot of bored and frustrated long-term customers (or now mostly ex-customers).

    It will be interesting to see how many of all the new accounts will stay in the game long enough to reach endgame... [snip]

    Merging the servers would not help the game for very long, without fixing the game. So i am not sure if this would be the best use of the scarce resources this company is willing to invest back into ESO.

    [edited for baiting]

    Most, if not all, of the people who are bored, or claim the game is dead are people who strictly pvp, or are interested only in endgame content like trials and leaderboards. Go to any game forum and it's the same thing. Pvpers mad at lack of content and endgamers wanting harder content because the rest of the game is boring/dead. But that game's population is healthy, many people playing everywhere.

    -snip
    Endgame (like PvP and PvE hardmodes) is very important for games like ESO. Why would anyone want to play an MMORPG if there is nothing to do after getting your chars ready? Why would i learn to play if i can't use it? If i just want to quest and look at flowers, i play a single player game with no crown store...

    Because it's an Elder Scrolls game? Personally, I've never done PvP in any MMORPGs I played, and I'm not good enough with combat to do any HM endgame content. I'm here and I'm enjoying the game. I'm sure there are a lot of people like me.

  • Elsonso
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    Endgame (like PvP and PvE hardmodes) is very important for games like ESO. Why would anyone want to play an MMORPG if there is nothing to do after getting your chars ready? Why would i learn to play if i can't use it? If i just want to quest and look at flowers, i play a single player game with no crown store...

    Because it's an Elder Scrolls game? Personally, I've never done PvP in any MMORPGs I played, and I'm not good enough with combat to do any HM endgame content. I'm here and I'm enjoying the game. I'm sure there are a lot of people like me.

    If you look at aggregate achievements for ESO, it is easy to draw the conclusion that most active players are not engaging in "end-game" content in a serious manner. At least, not enough to grab the various achievements and garner notice.
    ESO Plus: No
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    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    Tyrant_Tim wrote: »
    https://mmo-population.com/

    Regardless of whether one believes that the game is dying, it goes without saying that the game isn’t leading any charts in terms of population.

    ESO used to be neck and neck with World of Warcraft, now it’s #15 behind games like Guild Wars 2 and MapleStory…

    Thanks for the data.. Behind guild wars lmao..

    This is how it feels tbh, you can tell outside of events its so empty on PS EU
  • Treeshka
    Treeshka
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    I think this game does not need a complete server merge but ability to do content cross server would be so good. I doubt it is possible with the current server architecture though.
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    [
    ...many old veteran players who are literally just endgaming rn are wishing for a merge, to bring life back into the game

    Where is the data to support this?

    Yeah, some scientists should do a couple of "randomized controlled trials" for the next 10 years, to see what would have been the best solution to revitalize the game... /s

    Or we could try to listen to people who have been playing this game for a long time, and know a lot of bored and frustrated long-term customers (or now mostly ex-customers).

    It will be interesting to see how many of all the new accounts will stay in the game long enough to reach endgame... [snip]

    Merging the servers would not help the game for very long, without fixing the game. So i am not sure if this would be the best use of the scarce resources this company is willing to invest back into ESO.

    [edited for baiting]

    Most, if not all, of the people who are bored, or claim the game is dead are people who strictly pvp, or are interested only in endgame content like trials and leaderboards. Go to any game forum and it's the same thing. Pvpers mad at lack of content and endgamers wanting harder content because the rest of the game is boring/dead. But that game's population is healthy, many people playing everywhere.

    Where is the data to support this?

    I AM JOKING, PLEASE DON'T KILL ME!

    I really would like to talk about this, but since important parts of my posts get deleted all the time i guess i will just have to leave this conversation and give up.

    Last thing i want to say (i really hope it's fine to say this...):
    Endgame (like PvP and PvE hardmodes) is very important for games like ESO. Why would anyone want to play an MMORPG if there is nothing to do after getting your chars ready? Why would i learn to play if i can't use it? If i just want to quest and look at flowers, i play a single player game with no crown store...

    Idk what they deleted but thank you for joining the topic. Good to have some people from the same server, who experienced the same issues.
  • Ph1p
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    Tyrant_Tim wrote: »
    https://mmo-population.com/

    Regardless of whether one believes that the game is dying, it goes without saying that the game isn’t leading any charts in terms of population.

    ESO used to be neck and neck with World of Warcraft, now it’s #15 behind games like Guild Wars 2 and MapleStory…

    MMO Population is known to be highly inaccurate, just like all the other activity trackers out there. The creator even acknowledges that on the website: "Of course the data is not extremely accurate, or in many cases, accurate at all."

    It's entirely based on Reddit subscribers and active users, using a one-size-fits-all formula to calculate an activity rating and daily player score for each game. So if an MMO is mired in controversy and lots of people are debating online, it will show a high score. It's a nice tracker of Reddit activity, nothing else.
  • Maitsukas
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    Ph1p wrote: »
    Tyrant_Tim wrote: »
    https://mmo-population.com/

    Regardless of whether one believes that the game is dying, it goes without saying that the game isn’t leading any charts in terms of population.

    ESO used to be neck and neck with World of Warcraft, now it’s #15 behind games like Guild Wars 2 and MapleStory…

    MMO Population is known to be highly inaccurate, just like all the other activity trackers out there. The creator even acknowledges that on the website: "Of course the data is not extremely accurate, or in many cases, accurate at all."

    It's entirely based on Reddit subscribers and active users, using a one-size-fits-all formula to calculate an activity rating and daily player score for each game. So if an MMO is mired in controversy and lots of people are debating online, it will show a high score. It's a nice tracker of Reddit activity, nothing else.

    Yeah, the only one who has accurate information on active player counts, is ZOS.

    Whenever threads like these pop up, players need to understand, that the Steam metrics only show the owners of the Steam version of ESO in-game, not the retail/ESO Store or the Epic Games Launcher versions.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • LalMirchi
    LalMirchi
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    The population on consoles are drastical low.
    <snip>
    The benefits of crossplay overhelm overall and zos should make this technical possible, better soon then later

    I'm sorry but I for one do not agree.

    In short this maneuver is not technically feasible IMHO and would waste valuable developer time in chasing a chimera.
  • James-Wayne
    James-Wayne
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    Sony don't allow cross play but merge other NA and EU servers together sure
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

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  • Arunei
    Arunei
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    Braffin wrote: »
    Maitsukas wrote: »
    I see two major issues related to names:
    1. Character names being shared. There are people that don't want a forced name change, no matter how long they've played with those characters. Who would take priority of keeping it?
    2. Guild names being shared. These cannot be changed by players without disbanding a guild first.

    How would you work around these problems to keep everyone satisfied?

    I don't see a problem with shared character names. There are more than one "John Smith" or "Hans Maier" in RL too. There is no need for uniquely named characters.

    Guild names are a different topic tho. I can't think of a solution for that atm.

    People irl also have some sort of identifier, like Social Security numbers or something, so even if there are a bunch of people with the same name irl they have ways of telling those people apart for identification purposes (for things like bank accounts, government aid like grants, etc).

    In ESO that unique identification IS the character name, since only one iteration can exist on each server. If the servers were merged, people with the same character names would VERY likely have the issue of character inventories and achievements getting all jumbled up.

    You could say that ZOS could attach some sort of other identifier to each character name, or even better 100% do something to ensure character stuff is bound to the account in a way that prevents things from potentially getting mixed up or lost. But that's part of the database thing, where concerns with database info borking come in.

    Also Microsoft owning ZOS doesn't necessarily mean they'd add crossplay. If there are hardware or software differences between console and PC (which I would assume there are since console can have different bugs than PC and vice versa), that would play more into trying to make crossplay work properly than a matter of ownership.
    Edited by Arunei on December 11, 2023 3:31PM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

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  • Braffin
    Braffin
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    Arunei wrote: »
    Braffin wrote: »
    Maitsukas wrote: »
    I see two major issues related to names:
    1. Character names being shared. There are people that don't want a forced name change, no matter how long they've played with those characters. Who would take priority of keeping it?
    2. Guild names being shared. These cannot be changed by players without disbanding a guild first.

    How would you work around these problems to keep everyone satisfied?

    I don't see a problem with shared character names. There are more than one "John Smith" or "Hans Maier" in RL too. There is no need for uniquely named characters.

    Guild names are a different topic tho. I can't think of a solution for that atm.

    People irl also have some sort of identifier, like Social Security numbers or something, so even if there are a bunch of people with the same name irl they have ways of telling those people apart for identification purposes (for things like bank accounts, government aid like grants, etc).

    In ESO that unique identification IS the character name, since only one iteration can exist on each server.
    .

    Nope, that's not correct. The unique identification is somehow done by class (probably class+number) according to zos. They revealed that as official reason for not being able to implement class change tokens.

    There are plenty of reasons not to do crossplay. This thread once again convinced me of that. But character names aren't one of them.

    Edited by Braffin on December 11, 2023 4:52PM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    Braffin wrote: »
    Arunei wrote: »
    Braffin wrote: »
    Maitsukas wrote: »
    I see two major issues related to names:
    1. Character names being shared. There are people that don't want a forced name change, no matter how long they've played with those characters. Who would take priority of keeping it?
    2. Guild names being shared. These cannot be changed by players without disbanding a guild first.

    How would you work around these problems to keep everyone satisfied?

    I don't see a problem with shared character names. There are more than one "John Smith" or "Hans Maier" in RL too. There is no need for uniquely named characters.

    Guild names are a different topic tho. I can't think of a solution for that atm.

    People irl also have some sort of identifier, like Social Security numbers or something, so even if there are a bunch of people with the same name irl they have ways of telling those people apart for identification purposes (for things like bank accounts, government aid like grants, etc).

    In ESO that unique identification IS the character name, since only one iteration can exist on each server.
    .

    Nope, that's not correct. The unique identification is somehow done by class (probably class+nb) according to zos. They revealed that as official reason for not being able to implement class change tokens.

    There are plenty of reasons not to do crossplay. This thread once again convinced me of that. But character names aren't one of them.

    what are your reasons to not do crossplay, since the benefits overhelm ?
  • Braffin
    Braffin
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    Braffin wrote: »
    Arunei wrote: »
    Braffin wrote: »
    Maitsukas wrote: »
    I see two major issues related to names:
    1. Character names being shared. There are people that don't want a forced name change, no matter how long they've played with those characters. Who would take priority of keeping it?
    2. Guild names being shared. These cannot be changed by players without disbanding a guild first.

    How would you work around these problems to keep everyone satisfied?

    I don't see a problem with shared character names. There are more than one "John Smith" or "Hans Maier" in RL too. There is no need for uniquely named characters.

    Guild names are a different topic tho. I can't think of a solution for that atm.

    People irl also have some sort of identifier, like Social Security numbers or something, so even if there are a bunch of people with the same name irl they have ways of telling those people apart for identification purposes (for things like bank accounts, government aid like grants, etc).

    In ESO that unique identification IS the character name, since only one iteration can exist on each server.
    .

    Nope, that's not correct. The unique identification is somehow done by class (probably class+nb) according to zos. They revealed that as official reason for not being able to implement class change tokens.

    There are plenty of reasons not to do crossplay. This thread once again convinced me of that. But character names aren't one of them.

    what are your reasons to not do crossplay, since the benefits overhelm ?

    I'm mainly concerned about the databases and zos' ability to merge them. If this isn't done flawlessly, there is major and irreversible damage done to the game. And I don't have enough trust in their skills tbh, as the failed code rework and the amount of consistent or recurring bugs (not even talk about newly added ones) is far too high imo.

    There is also a more personal reason, I admit:

    I don't see any overwhelming benefits tbh. I play on pc eu and nothing would change for me.

    Except I'd would loose a bunch of friends to play with and some useful QoL, if add-ons were deactivated to enable crossplay between pc and consoles and cater to the "add-ons are cheating" crowd found on the latter.

    Oh wait, I wouldn't, because I'd simply stop playing the game too.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • NeuroticPixels
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    Arunei wrote: »
    People irl also have some sort of identifier, like Social Security numbers or something, so even if there are a bunch of people with the same name irl they have ways of telling those people apart for identification purposes (for things like bank accounts, government aid like grants, etc).

    In ESO that unique identification IS the character name, since only one iteration can exist on each server.

    Sort of. Our character names (“character ID”) are translated (probably not the right word) into numbers. You can see this in some addons’ saved variables; ones without account-wide settings enabled.

    So, each character name is unique already. They just have something in place that blocks taking a name already “taken”. But I don’t know if these numeric identifications tell the system what server they’re from. If it does, they could add a way to separate same-names onto one server to combine NA and EU if they wanted. But… pretty sure the main issue is their servers. I imagine they’re the biggest hindrance when it comes to any kind of merging.

    Besides… account names are what’s most important. Character names are useless flair, imo.
    Check out the ReShade I made: Crispy Sharpness
  • SilverBride
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    If add-ons were no longer allowed I would quit and I am very confident in saying that many others would, too. We have had these QoL features for 10 years and removing them would completely destroy the experience we have always known.

    So what would be the point of merging servers if the other servers would just be merging with a now mostly empty one?
    Edited by SilverBride on December 11, 2023 5:59PM
    PCNA
  • Mik195
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    If add-ons were no longer allowed I would quit and I am very confident in saying that many others would, too. We have had these QoL features for 10 years and removing them would completely destroy the experience we have always known.

    So what would be the point of merging servers if the other servers would just be merging with a now mostly empty one?

    And if I had to play with "easy mode" pc add on users, I'd quit. Merging servers between console and PCs makes no sense unless you want to damage the player base.
  • SilverBride
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    Mik195 wrote: »
    If add-ons were no longer allowed I would quit and I am very confident in saying that many others would, too. We have had these QoL features for 10 years and removing them would completely destroy the experience we have always known.

    So what would be the point of merging servers if the other servers would just be merging with a now mostly empty one?

    And if I had to play with "easy mode" pc add on users, I'd quit. Merging servers between console and PCs makes no sense unless you want to damage the player base.

    Add-ons are not "easy mode". They are quality of life. Just like using a washer and dryer in real life rather than beating our clothes on rocks and tossing them over tree branches to dry. Doing those things isn't "hard" but is time consuming and tedious. It's the same with add-ons. They allow us to quickly get our tasks out of the way so we can enjoy more play time.

    Yes there are add-ons that give combat cues etc., but I don't agree that these make it "easier". The skills still need to be executed in the right way to be effective.
    PCNA
  • Four_Fingers
    Four_Fingers
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    Yeah by the time you get and react to "Cleanse Now" it is usually too late. :D
  • Kiyakotari
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    So for those of us who play on both servers, and have max'd out character counts...how would this work?
  • NeuroticPixels
    NeuroticPixels
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    Clearly there are things some people haven’t considered. And none of us know their spaghetti code or what exactly the servers could handle.

    But, as I often say, it’s not our job as players to answer these questions. We’re here to put our ideas, hopes, gripes, and wishes out into the official forums made for doing so.
    Devs hold the burden of communication to the player base as to why things would or wouldn’t be possible, and why they don’t want to change/implement things.

    So we shouldn’t try to discount each other or ideas, etc. If you don’t want something someone else wants, you’re free to say so. But trying to find holes or hinderances doesn’t add value to the conversation, imo. The people at ZOS get paid to consider those things.

    Just my 2 cents.
    Check out the ReShade I made: Crispy Sharpness
  • SilverBride
    SilverBride
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    So we shouldn’t try to discount each other or ideas, etc. If you don’t want something someone else wants, you’re free to say so. But trying to find holes or hinderances doesn’t add value to the conversation, imo. The people at ZOS get paid to consider those things.

    It's not a matter of finding holes or hindrances. It's a matter of looking at both the pros and the cons, and anticipating any negative effects that would have to be remedied before a new idea would be implemented. This is especially important when concerning a change as major as the one being proposed here.

    ZoS ultimately makes these decisions but negative feedback is just as constructive as positive.
    PCNA
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    Braffin wrote: »
    Braffin wrote: »
    Arunei wrote: »
    Braffin wrote: »
    Maitsukas wrote: »
    I see two major issues related to names:
    1. Character names being shared. There are people that don't want a forced name change, no matter how long they've played with those characters. Who would take priority of keeping it?
    2. Guild names being shared. These cannot be changed by players without disbanding a guild first.

    How would you work around these problems to keep everyone satisfied?

    I don't see a problem with shared character names. There are more than one "John Smith" or "Hans Maier" in RL too. There is no need for uniquely named characters.

    Guild names are a different topic tho. I can't think of a solution for that atm.

    People irl also have some sort of identifier, like Social Security numbers or something, so even if there are a bunch of people with the same name irl they have ways of telling those people apart for identification purposes (for things like bank accounts, government aid like grants, etc).

    In ESO that unique identification IS the character name, since only one iteration can exist on each server.
    .

    Nope, that's not correct. The unique identification is somehow done by class (probably class+nb) according to zos. They revealed that as official reason for not being able to implement class change tokens.

    There are plenty of reasons not to do crossplay. This thread once again convinced me of that. But character names aren't one of them.

    what are your reasons to not do crossplay, since the benefits overhelm ?

    I'm mainly concerned about the databases and zos' ability to merge them. If this isn't done flawlessly, there is major and irreversible damage done to the game. And I don't have enough trust in their skills tbh, as the failed code rework and the amount of consistent or recurring bugs (not even talk about newly added ones) is far too high imo.

    There is also a more personal reason, I admit:

    I don't see any overwhelming benefits tbh. I play on pc eu and nothing would change for me.

    Except I'd would loose a bunch of friends to play with and some useful QoL, if add-ons were deactivated to enable crossplay between pc and consoles and cater to the "add-ons are cheating" crowd found on the latter.

    Oh wait, I wouldn't, because I'd simply stop playing the game too.

    But without meaning it mean, which part of merge consoles with consoles did you not understand?
    I said multiple times pc servers are fine.
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