Freilauftomate wrote: »SilverBride wrote: »MISTFORMBZZZ wrote: »...many old veteran players who are literally just endgaming rn are wishing for a merge, to bring life back into the game
Where is the data to support this?
Yeah, some scientists should do a couple of "randomized controlled trials" for the next 10 years, to see what would have been the best solution to revitalize the game... /s
Or we could try to listen to people who have been playing this game for a long time, and know a lot of bored and frustrated long-term customers (or now mostly ex-customers).
It will be interesting to see how many of all the new accounts will stay in the game long enough to reach endgame... [snip]
Merging the servers would not help the game for very long, without fixing the game. So i am not sure if this would be the best use of the scarce resources this company is willing to invest back into ESO.
[edited for baiting]
Freilauftomate wrote: »@Tyrant_Tim it's fine, i am used to this. Please don't risk your account by talking about this. We all know what's going on here.
alternatelder wrote: »Freilauftomate wrote: »SilverBride wrote: »MISTFORMBZZZ wrote: »...many old veteran players who are literally just endgaming rn are wishing for a merge, to bring life back into the game
Where is the data to support this?
Yeah, some scientists should do a couple of "randomized controlled trials" for the next 10 years, to see what would have been the best solution to revitalize the game... /s
Or we could try to listen to people who have been playing this game for a long time, and know a lot of bored and frustrated long-term customers (or now mostly ex-customers).
It will be interesting to see how many of all the new accounts will stay in the game long enough to reach endgame... [snip]
Merging the servers would not help the game for very long, without fixing the game. So i am not sure if this would be the best use of the scarce resources this company is willing to invest back into ESO.
[edited for baiting]
Most, if not all, of the people who are bored, or claim the game is dead are people who strictly pvp, or are interested only in endgame content like trials and leaderboards. Go to any game forum and it's the same thing. Pvpers mad at lack of content and endgamers wanting harder content because the rest of the game is boring/dead. But that game's population is healthy, many people playing everywhere.
Freilauftomate wrote: »Last thing i want to say (i really hope it's fine to say this...):
Endgame (like PvP and PvE hardmodes) is very important for games like ESO. Why would anyone want to play an MMORPG if there is nothing to do after getting your chars ready? Why would i learn to play if i can't use it? If i just want to quest and look at flowers, i play a single player game with no crown store...
Freilauftomate wrote: »alternatelder wrote: »Freilauftomate wrote: »SilverBride wrote: »MISTFORMBZZZ wrote: »...many old veteran players who are literally just endgaming rn are wishing for a merge, to bring life back into the game
Where is the data to support this?
Yeah, some scientists should do a couple of "randomized controlled trials" for the next 10 years, to see what would have been the best solution to revitalize the game... /s
Or we could try to listen to people who have been playing this game for a long time, and know a lot of bored and frustrated long-term customers (or now mostly ex-customers).
It will be interesting to see how many of all the new accounts will stay in the game long enough to reach endgame... [snip]
Merging the servers would not help the game for very long, without fixing the game. So i am not sure if this would be the best use of the scarce resources this company is willing to invest back into ESO.
[edited for baiting]
Most, if not all, of the people who are bored, or claim the game is dead are people who strictly pvp, or are interested only in endgame content like trials and leaderboards. Go to any game forum and it's the same thing. Pvpers mad at lack of content and endgamers wanting harder content because the rest of the game is boring/dead. But that game's population is healthy, many people playing everywhere.
-snip
Endgame (like PvP and PvE hardmodes) is very important for games like ESO. Why would anyone want to play an MMORPG if there is nothing to do after getting your chars ready? Why would i learn to play if i can't use it? If i just want to quest and look at flowers, i play a single player game with no crown store...
ESO_player123 wrote: »Freilauftomate wrote: »Endgame (like PvP and PvE hardmodes) is very important for games like ESO. Why would anyone want to play an MMORPG if there is nothing to do after getting your chars ready? Why would i learn to play if i can't use it? If i just want to quest and look at flowers, i play a single player game with no crown store...
Because it's an Elder Scrolls game? Personally, I've never done PvP in any MMORPGs I played, and I'm not good enough with combat to do any HM endgame content. I'm here and I'm enjoying the game. I'm sure there are a lot of people like me.
Tyrant_Tim wrote: »https://mmo-population.com/
Regardless of whether one believes that the game is dying, it goes without saying that the game isn’t leading any charts in terms of population.
ESO used to be neck and neck with World of Warcraft, now it’s #15 behind games like Guild Wars 2 and MapleStory…
Freilauftomate wrote: »alternatelder wrote: »Freilauftomate wrote: »SilverBride wrote: »MISTFORMBZZZ wrote: »...many old veteran players who are literally just endgaming rn are wishing for a merge, to bring life back into the game
Where is the data to support this?
Yeah, some scientists should do a couple of "randomized controlled trials" for the next 10 years, to see what would have been the best solution to revitalize the game... /s
Or we could try to listen to people who have been playing this game for a long time, and know a lot of bored and frustrated long-term customers (or now mostly ex-customers).
It will be interesting to see how many of all the new accounts will stay in the game long enough to reach endgame... [snip]
Merging the servers would not help the game for very long, without fixing the game. So i am not sure if this would be the best use of the scarce resources this company is willing to invest back into ESO.
[edited for baiting]
Most, if not all, of the people who are bored, or claim the game is dead are people who strictly pvp, or are interested only in endgame content like trials and leaderboards. Go to any game forum and it's the same thing. Pvpers mad at lack of content and endgamers wanting harder content because the rest of the game is boring/dead. But that game's population is healthy, many people playing everywhere.
Where is the data to support this?
I AM JOKING, PLEASE DON'T KILL ME!
I really would like to talk about this, but since important parts of my posts get deleted all the time i guess i will just have to leave this conversation and give up.
Last thing i want to say (i really hope it's fine to say this...):
Endgame (like PvP and PvE hardmodes) is very important for games like ESO. Why would anyone want to play an MMORPG if there is nothing to do after getting your chars ready? Why would i learn to play if i can't use it? If i just want to quest and look at flowers, i play a single player game with no crown store...
Tyrant_Tim wrote: »https://mmo-population.com/
Regardless of whether one believes that the game is dying, it goes without saying that the game isn’t leading any charts in terms of population.
ESO used to be neck and neck with World of Warcraft, now it’s #15 behind games like Guild Wars 2 and MapleStory…
Tyrant_Tim wrote: »https://mmo-population.com/
Regardless of whether one believes that the game is dying, it goes without saying that the game isn’t leading any charts in terms of population.
ESO used to be neck and neck with World of Warcraft, now it’s #15 behind games like Guild Wars 2 and MapleStory…
MMO Population is known to be highly inaccurate, just like all the other activity trackers out there. The creator even acknowledges that on the website: "Of course the data is not extremely accurate, or in many cases, accurate at all."
It's entirely based on Reddit subscribers and active users, using a one-size-fits-all formula to calculate an activity rating and daily player score for each game. So if an MMO is mired in controversy and lots of people are debating online, it will show a high score. It's a nice tracker of Reddit activity, nothing else.
MISTFORMBZZZ wrote: »The population on consoles are drastical low.
<snip>
The benefits of crossplay overhelm overall and zos should make this technical possible, better soon then later
I see two major issues related to names:
- Character names being shared. There are people that don't want a forced name change, no matter how long they've played with those characters. Who would take priority of keeping it?
- Guild names being shared. These cannot be changed by players without disbanding a guild first.
How would you work around these problems to keep everyone satisfied?
I don't see a problem with shared character names. There are more than one "John Smith" or "Hans Maier" in RL too. There is no need for uniquely named characters.
Guild names are a different topic tho. I can't think of a solution for that atm.
.I see two major issues related to names:
- Character names being shared. There are people that don't want a forced name change, no matter how long they've played with those characters. Who would take priority of keeping it?
- Guild names being shared. These cannot be changed by players without disbanding a guild first.
How would you work around these problems to keep everyone satisfied?
I don't see a problem with shared character names. There are more than one "John Smith" or "Hans Maier" in RL too. There is no need for uniquely named characters.
Guild names are a different topic tho. I can't think of a solution for that atm.
People irl also have some sort of identifier, like Social Security numbers or something, so even if there are a bunch of people with the same name irl they have ways of telling those people apart for identification purposes (for things like bank accounts, government aid like grants, etc).
In ESO that unique identification IS the character name, since only one iteration can exist on each server.
.I see two major issues related to names:
- Character names being shared. There are people that don't want a forced name change, no matter how long they've played with those characters. Who would take priority of keeping it?
- Guild names being shared. These cannot be changed by players without disbanding a guild first.
How would you work around these problems to keep everyone satisfied?
I don't see a problem with shared character names. There are more than one "John Smith" or "Hans Maier" in RL too. There is no need for uniquely named characters.
Guild names are a different topic tho. I can't think of a solution for that atm.
People irl also have some sort of identifier, like Social Security numbers or something, so even if there are a bunch of people with the same name irl they have ways of telling those people apart for identification purposes (for things like bank accounts, government aid like grants, etc).
In ESO that unique identification IS the character name, since only one iteration can exist on each server.
Nope, that's not correct. The unique identification is somehow done by class (probably class+nb) according to zos. They revealed that as official reason for not being able to implement class change tokens.
There are plenty of reasons not to do crossplay. This thread once again convinced me of that. But character names aren't one of them.
MISTFORMBZZZ wrote: ».I see two major issues related to names:
- Character names being shared. There are people that don't want a forced name change, no matter how long they've played with those characters. Who would take priority of keeping it?
- Guild names being shared. These cannot be changed by players without disbanding a guild first.
How would you work around these problems to keep everyone satisfied?
I don't see a problem with shared character names. There are more than one "John Smith" or "Hans Maier" in RL too. There is no need for uniquely named characters.
Guild names are a different topic tho. I can't think of a solution for that atm.
People irl also have some sort of identifier, like Social Security numbers or something, so even if there are a bunch of people with the same name irl they have ways of telling those people apart for identification purposes (for things like bank accounts, government aid like grants, etc).
In ESO that unique identification IS the character name, since only one iteration can exist on each server.
Nope, that's not correct. The unique identification is somehow done by class (probably class+nb) according to zos. They revealed that as official reason for not being able to implement class change tokens.
There are plenty of reasons not to do crossplay. This thread once again convinced me of that. But character names aren't one of them.
what are your reasons to not do crossplay, since the benefits overhelm ?
People irl also have some sort of identifier, like Social Security numbers or something, so even if there are a bunch of people with the same name irl they have ways of telling those people apart for identification purposes (for things like bank accounts, government aid like grants, etc).
In ESO that unique identification IS the character name, since only one iteration can exist on each server.
SilverBride wrote: »If add-ons were no longer allowed I would quit and I am very confident in saying that many others would, too. We have had these QoL features for 10 years and removing them would completely destroy the experience we have always known.
So what would be the point of merging servers if the other servers would just be merging with a now mostly empty one?
SilverBride wrote: »If add-ons were no longer allowed I would quit and I am very confident in saying that many others would, too. We have had these QoL features for 10 years and removing them would completely destroy the experience we have always known.
So what would be the point of merging servers if the other servers would just be merging with a now mostly empty one?
And if I had to play with "easy mode" pc add on users, I'd quit. Merging servers between console and PCs makes no sense unless you want to damage the player base.
NeuroticPixels wrote: »So we shouldn’t try to discount each other or ideas, etc. If you don’t want something someone else wants, you’re free to say so. But trying to find holes or hinderances doesn’t add value to the conversation, imo. The people at ZOS get paid to consider those things.
MISTFORMBZZZ wrote: ».I see two major issues related to names:
- Character names being shared. There are people that don't want a forced name change, no matter how long they've played with those characters. Who would take priority of keeping it?
- Guild names being shared. These cannot be changed by players without disbanding a guild first.
How would you work around these problems to keep everyone satisfied?
I don't see a problem with shared character names. There are more than one "John Smith" or "Hans Maier" in RL too. There is no need for uniquely named characters.
Guild names are a different topic tho. I can't think of a solution for that atm.
People irl also have some sort of identifier, like Social Security numbers or something, so even if there are a bunch of people with the same name irl they have ways of telling those people apart for identification purposes (for things like bank accounts, government aid like grants, etc).
In ESO that unique identification IS the character name, since only one iteration can exist on each server.
Nope, that's not correct. The unique identification is somehow done by class (probably class+nb) according to zos. They revealed that as official reason for not being able to implement class change tokens.
There are plenty of reasons not to do crossplay. This thread once again convinced me of that. But character names aren't one of them.
what are your reasons to not do crossplay, since the benefits overhelm ?
I'm mainly concerned about the databases and zos' ability to merge them. If this isn't done flawlessly, there is major and irreversible damage done to the game. And I don't have enough trust in their skills tbh, as the failed code rework and the amount of consistent or recurring bugs (not even talk about newly added ones) is far too high imo.
There is also a more personal reason, I admit:
I don't see any overwhelming benefits tbh. I play on pc eu and nothing would change for me.
Except I'd would loose a bunch of friends to play with and some useful QoL, if add-ons were deactivated to enable crossplay between pc and consoles and cater to the "add-ons are cheating" crowd found on the latter.
Oh wait, I wouldn't, because I'd simply stop playing the game too.