The problem here is that Zenimax did not implement any of their vaunted megaserver instancing options.
You don't get a nice check list of options to pick and choose and tell the megaserver how it should instance you - something they bragged about during development.
Those options would pretty much solve all these problems. People who like to solo dungeons would be able to pick that option and have a private instance created just for them every time they entered a cave or a house. People who prefer to do that content with other players would be able to pick that.
Instead we have a mess here...
or enable us to select "solo-mode" for dungeons obviously designed for one player.
Pretty much what the last guy said. If you don't like playing/questing with others then this game isn't for you.
The problem here is that Zenimax did not implement any of their vaunted megaserver instancing options.
You don't get a nice check list of options to pick and choose and tell the megaserver how it should instance you - something they bragged about during development.
Those moments where out of nowhere someone gets the last hit on the guy I've just been fighting for like 5 minutes.
negative.
There are group instanced quest dungeons where I have only seen my group enter. But for the solo player you would rarely be able to finish most the quests on level if you were not able to work in tandem with a PU buddy.
negative.
There are group instanced quest dungeons where I have only seen my group enter. But for the solo player you would rarely be able to finish most the quests on level if you were not able to work in tandem with a PU buddy.
I do solo dungeons that are 3-4 levels above me, and do them shirtless since my armor broke over time and I realized I don't actually need it. This game is easy.
The problem arises because the game was designed in such a way that it is obvious solo dungeons were meant to be instanced for solo gameplay, like guild quests are. But this, for whatever reason, was not implemented. So now pacing in these dungeons is completely blown away. I used to love exploring every nook and cranny, creeping up through abandoned tombs and forgotten lairs - except now there is a train of 20 other adventurers all running around like mad, instagibbing everything in their path. I can hardly loose an arrow before everything drops dead.
It's like watching piranhas feed.
If they actually designed the game to be like this, I have no idea what they were smoking. As the rest of the game is actually very nice, I'm leaning to the "incomplete features" explanation.
So I guess what a lot of people here want is a hybrid MMO instead of the usual MMO.
So I guess what a lot of people here want is a hybrid MMO instead of the usual MMO.
On the contrary, I for example enjoy MMO's, but what I do not enjoy is kill-stealing. That's just bad, archaic design, and even back in the old days kill-stealing meant someone tagged the rare mob or boss before you did so you had to wait for a respawn.
Now it's the other way around - you get the loot, but they steal your fight.
Much worse. It turns many quests and entire quest chains completely anticlimactic - you spend all that time hunting that bad boss across half the province, finally corner them in their hideout/castle/lair and then, when you're about to face them, a dozen other people barge in and chop them up in two seconds before they even had a chance to finish their evil monologue, finish the quest for you, run around a bit, loot all the chests cupboards and barrels, then run out.
So yeah, worse than classic kill stealing - this is quest stealing.
Korah_Eaglecry wrote: »
Cant steal kills..But congratulations on proving that youre willing to lie to further an agenda.
scarsreminder80 wrote: »To the OP... and anyone else that agrees with the OP.
Let me offer you a quick suggestion. Go play GuildWars 1. Everything in that game was instanced except for the towns... which is pretty much what you want.
Play that and you will see just how boring it can get when you have the entire world to yourself and only meet people in a town.
Best part is the game only costs like 30 bucks now and doesn't require a subscription. it sounds perfect for what you want.
And if you don't want to leave the Elder Scrolls Universe, you can always install that crap multiplayer addon someone made for Skyrim. Works the same way!
Korah_Eaglecry wrote: »Cant steal kills..But congratulations on proving that youre willing to lie to further an agenda.
I think Bethesda will still be making the elder scrolls series even if ESO is a major success with Zenimax, I even seen them say they will continue to work on the series, so might I suggest waiting for the next single player game?
deamor666eb17_ESO wrote: »Do you have any idea how many servers ZOS would need if they would add the option for every single player to be able to make a unique instance for themselves?