I'm not very tech savvy or informed about how the servers work or how much they could actually handle. I thought ESO's server system could handle it though, but what do I know.
Neither does the person you quoted. That was a bunch of slippery slope speculation based on ignorance. The technology is already in place for instancing. It's just a matter of implementing it in more areas. It is likely doable.
LOL, apparently did not even read all that I wrote and the reason for which I wrote it, whether or not I could prove my own knowledge is of no consequence, however the devs themselves have stated it as such on multiple occasions.
I'm not very tech savvy or informed about how the servers work or how much they could actually handle. I thought ESO's server system could handle it though, but what do I know.
Neither does the person you quoted. That was a bunch of slippery slope speculation based on ignorance. The technology is already in place for instancing. It's just a matter of implementing it in more areas. It is likely doable.
Think of it like this. Would this be acceptable in a singleplayer RPG? Other random characters waltzing in and killing all your enemies and completing all your objectives alongside you?
Yes, and as many MMO veterans can tell you, the game itself does not make people stay and play for an extended period of time, but the community and the people they play with. The community makes the game worth continuing, if they were to take that away(excluding the option or choice to do so within the game via a toggle in the menu)they would only be hurting the game and its future even more.mkuhnke09prb18_ESO wrote: »All I can say is no I don't agree .. MMO's are a community ... Also look at this way ; Your about to die and a random player comes saves your butt ..you start talking you become friends which leads to more friends , fast forward to the future ; These friends have become real life friends where u meet time to time or even a lot ..
What your suggesting is total imagination which is cool but MMO's are structured around community ..Healthy community means ESO gets paid which inturn allows for new content to be developed ..
martinhpb16_ESO wrote: »Also be careful for what you wish for the continuing solofication of lotro is driving customers away.
angelspit.darknesseb17_ESO wrote: »Again - TSW is MMO too. Yet - you can play alone. That doesn't make it not MMO.
bjeardoeb14_ESO wrote: »IT's an MMO, yes, but every MMO I can think of has SOME private instanced or group Instanced areas/content. I don't ALWAYS want to see 30 people in the same cave as me. It breaks immersion and makes grouping pointless.
And you don't.....how little have you actually played that you think it is this way? or are you just not paying attention? Hell there are places people are upset they can not group with their friends to do like Cheesemonger's Hollow for examplebjeardoeb14_ESO wrote: »IT's an MMO, yes, but every MMO I can think of has SOME private instanced or group Instanced areas/content. I don't ALWAYS want to see 30 people in the same cave as me. It breaks immersion and makes grouping pointless.
This is an temporary problem because of the launch and most people is on the same level, over time it will be less as we will spread out more, many do pvp and others levels in deferent rates.I don't mind seeing people in the wilderness or in towns. It's great. The world is filled by other adventureres each with their own story. All of you are saying an MMO should be like this, I say it does not have to be. And it will be better if it was not. But instead of telling me to " accept it" , rather come at me with some counter arguements as to why you actually want this as is.
Sure, I guess seeing the odd adventurer here and there in a cave or a ruin will be ok. But standing still there for 20 seconds and see 20 different people run past you in a hurry is not good at all. Do you think it is?
Actually, the developers (Paul and/or Matt) is/are quoted saying this in one of the initial announcement videos. It's always been TES first and an MMO second.It's marketed as an MMO first, Elder Scrolls game second. You are going see people, if you dislike this.
I, personally, like seeing people around in the world. Grouping up randomly to take down a tougher mob, or even running through some of the harder instances as a group, I find enjoyable. There are times when I like to spend time alone, and this game certainly has content that is suited to both play styles. The main story is instanced just to me, as are some of the more important quest lines. If everything followed that rule the world would feel empty, and less fun to me. Then again the people aspect is why I play MMOs.
angelspit.darknesseb17_ESO wrote: »It's just need to be an OPTION, not forced, and we will be okay.
All of you are saying an MMO should be like this, I say it does not have to be. And it will be better if it was not. But instead of telling me to " accept it" , rather come at me with some counter arguements as to why you actually want this as is.
I don't think there can really be a counter argument as such. How you want to play and what bugs you while playing is going to be your opinion. In other's opinion seeing other people doing those things is fine and welcome. The accept it part comes from the whole.. that's how it is. We like it that way, and that's how it is.. is the counter argument I guess. We don't need a reason, or some hard facts to convince you to change your opinion.. we can be content in our own.
[Fair enough. I'd like to hear more about why they like it / are content with it though instead of being told that It's an MMO and that I should deal with it.
If you don't like it, don't play it. I don't like lettuce, so I don't eat lettuce. I do not go around telling people who make food with lettuce in it, not to put lettuce in it. You are a consumer, in a free world. You're free to consume what you want.
[Fair enough. I'd like to hear more about why they like it / are content with it though instead of being told that It's an MMO and that I should deal with it.
Because you are coming across as someone who just wanted to play TES VI and not TESO. There is a big difference; this isn't just an extension to the series.
I myself play MMOs largely solo except for content that needs groups. I do this out of choice, I don't want to be in a group to do solo content; if I want to chat I can do that with the guild or on comms. That being said, I enjoy the fact that there are other players about, it makes it a much more enjoyable experience (even when they're nicking that iron ore I killed a polar bear for).
It's an MMO, not a single-player RPG, it's not TES 6, not sure what you expected?
angelspit.darknesseb17_ESO wrote: »It's just need to be an OPTION, not forced, and we will be okay.