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https://forums.elderscrollsonline.com/en/discussion/668861

I DON'T want to see other players in instanced dungeons, caves, houses or rooms while questing!

  • Hagon94
    Hagon94
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    Melian wrote: »
    I like it the way it is: some dungeons are instanced (for either solo or a 4 person group) and some are public. I enjoy the experience of casually teaming up with people in the public dungeons: it's something unique to this game.

    I do agree that some of the public dungeons have stories surrounding them that make the presence of other players incongruous; perhaps those should be solo instances or have the dialogue changed a bit. However, I think that that "rush hour" feeling you're experiencing now probably doesn't represent how these low-level dungeons will look in two weeks and forever after, when only new players and alts will be doing them.


    Thank you for contributing :)
  • MattoxMaodhun
    MattoxMaodhun
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    I remember when they were promoting the game, especially the megaserver, the devs clearly stated that you would be instanced with likeminded players. I haven't seen anything resembling this neither in the betas nor in early access.

    I really think that if this was actually implemented, the problem should sort out by itself.

    At least that's my opinion.
  • hrdndv_ESO
    hrdndv_ESO
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    It would be easy to implement. All it needs is to phase out all other players. There would probably be some glitches to this, like the boss mob already being half-dead or killed by an unseen attacker while you are there. But at least you would not see the other players. You could pretend the weird things going on around you were ghosts! :)

    Personally I love having others in the dungeons with me. It is a lot more fun.
  • Senzoba1
    Senzoba1
    You guys are not even understanding what the OP is saying all he wants is to go into a dungeon like for example where you have to go into some catacombs to kill Tancano he/she wants to be able to do that dungeon by himself and not have to wait for boss to spawn I had this same problem I had to wait about an hour just to be able to kill him. I would welcome an option to be able to solo all dungeons or not because sometimes some dungeons can be hard
    Edited by ZOS_UlyssesW on April 2, 2014 6:10PM
  • drwoody44b14_ESO
    drwoody44b14_ESO
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    Senzoba1 wrote: »
    You guys are not even understanding what the OP is saying all he wants is to go into a dungeon like for example where you have to go into some catacombs to kill Tancano he/she wants to be able to do that dungeon by himself and not have to wait for boss to spawn I had this same problem I had to wait about an hour just to be able to kill him. I would welcome an option to be able to solo all dungeons or not because sometimes some dungeons can be hard

    If you're going to call people stupid, please check your spelling and punctuation first.
    Edited by ZOS_UlyssesW on April 2, 2014 6:10PM
  • Hadria
    Hadria
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    o well find another game.
  • Arawn
    Arawn
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    Honestly, sorry am sometimes glad i see people i quickly team up or help when necessary. That is spontanity. But to satisfy your suggest i would agree when the dungeons are bigger and deeper. The lonelyness comes by itself. And its then more realistic.
  • chaosngn_ESO
    chaosngn_ESO
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    If you were running around in real life and entered a cave, do you really expect no one else to be able to enter that cave?

    Public dungeons are something that those of us who played DAOC have been craving for some time in an MMO, and it's something that EQ2 folks are used to. It may not be standard fair, but it actually was the way it originally was and games killed that social aspect over time. I'm personally glad to see it back.

    m4eLYel.png
  • scoupster
    scoupster
    I sort of agree with the OP. it does seem there are a few "idiots" that will ruin your questing. but for the most part it isn't too much of an issue. Once everyone levels up and it balances out there will be a lot less so called interference.

    makes me wonder, if they made 2 versions of this game one solo offline and one MMO which would sell more. I am guessing that the solo version would sell more since the game seems to be geared towards a solo game with other people in it. That and the sub fee would be a factor
  • Exittium
    Exittium
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    go play another ES game them :) As its alto funny to hear everyone whine and compare this to Skyrim.. why are they? After all everything involving ESO is taking place before any of the games ES games we've played. So no need for comparison. So yeah if you don't want to play with people go play another ES game plain and simple. "shrug" your whining does you no good here considering this is an MMORPG. And to expand more on what I'm saying.

    That should not be possible. Not in a MMO. Why? Simple:
    Because MMOs are not single player games. They are not, and never were intended to be "finished" in a month, nevermind a week, or a day. One major aspect of MMOs, is that they are long-term experiences that continue to provide entertainment and content for months.. even years. The concept of "getting to end-game" is something many.. perhaps even most never even focused on in those earlier games, because the focus was on what you were doing "right now".. and there was plenty to do. "Level Cap" and "End Game" was some far off concept... You'd get there "eventually". In the meantime, there was plenty else to focus on.

    Older MMOs were not designed around reaching level cap within days/hours of the game's launch. They were designed as long-term hobbies, with a much more moderate pace, more long-term goals, and content that people actually participated in outside of "leveling as fast as possible". And, funny enough, you hardly ever heard people bitching about "being bored at level cap", because there was always a lot more content... and people actually did it.
    It's unfortunate that people who've come to the MMO genre in the last 8 years never got to experience what a true MMO experience was, and could likely never appreciate it as those "old geezers" did. They're too busy with their "now now now! I want my reward just for showing up, and I'm entitled to it! Give it to me now!" mentalities to ever appreciate it. They can't appreciate how awesome a true MMO community is, because there is no "we" in MMOs anymore. It's all about "me" now. Except for one's guild... and even those are nothing compared to what they used to be. It's still a collection of people who only care about "me", using others to get what they want.
    Again, I'm sure people will poke fun at that and attempt to twist it around, call me names, or whatever. That's fine. Have at it. Knock yourself out. Doesn't change a thing I said.
    Edited by Exittium on April 2, 2014 5:50PM
  • angelspit.darknesseb17_ESO
    Well that's dumb. Even if you say "option", people still try to send you to "skyrim\something else\play single-player games. Or "People like you ruin MMO's for everyone." Seriously? I just wanted to have an option for solo instance, not forcing it on everyone. Sometimes you want some space, not to have dozens of people killing all living in your dungeon. Yet, I "ruin MMO's", I do WHAT?! I DO NOT ask it to be single-player game, hello!
    I love this game so far, but I would like to see this OPTION as well, not trying to "ruin MMO's".
  • Scintilla
    Scintilla
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    OP's point is taken as is others. As an MMO it will be a many-playered world. The side-effect for me is that, whilst on a quest, any game-play I would like to employ outside of hack-and-slash goes out of the window. I guess the answer is to group but for now (as I feel my way through the game) trying to employ my chosen tactics quickly has to turn into hack-and-slash else I miss out on killing some baddies and other goodies. I like to be immersed and whilst the immersion isn't the best tis a good game so far :) Long may it continue.
    Jesus! Did I SAY that? Or just think it? Was I talking? Did they hear me?
  • Thete
    Thete
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    People like you ruin MMO's for everyone. SWTOR is an example of having to much "single player." Your type ruined WoW and other great games.

    This is an interesting point (not about the OP ruining games, I hasten to add). I remember when WoW came out how I grouped with people fairly regularly as I levelled up. Now, when a new expansion comes out and it's time to start levelling again, I wish only to be alone. The way the game is means that other people are an annoyance to me.

    One of the first things that struck me about ESO is when I realised that nobody really tags a mob in the conventional sense. If someone is fighting something and you help them out, you get loot and xp just as they do. In other MMOs, it's in your interests to watch them and hope they die so that the mob can reset and you can then get it. From what I've seen so far, ESO is developing a world where ungrouped people benefit from helping each other out. This is makes for a much more sociable experience and would not be helped by making it a single player game where you can only meet up with people you choose to group with.
  • Relyk04
    Relyk04
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    Ya, this too shall pass. Eventually, places won't be soo congested once more people level and expand into different zones.
  • Myrdreth
    Myrdreth
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    I am really shy and almost never talk to other players ingame unless they approach me first. But I love to have them around me even when we don't interact with each other. It's busy, it's fun. Sometimes when someone sees me almost dying they step in and save me. I appreciate that greatly!

    Or when I enter a dungeon! I am always so nervous when I enter a new place. But when I see other players I feel less nervous. Does that make sense? :flushed:

    That's what I love about MMORPGs.

    ~ ♥ ~
  • Saera
    Saera
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    Hope my opinions do not offend you, but I am going to assume yes i know what that means) that this is your first mmo not that that is a bad thing, but from what you are saying, it seems like it.. I never looked at it any differently as then an mmo as I am used to mmos.. being a elder scrolls fan and mmo player, the game is exactly what i expected it to be.. massive amounts of players
    It's just need to be an OPTION, not forced, and we will be okay.

    Turning it into an option is kinda in my opinion, DUMB.. after all it is an mmo, meaning massive MULTIPLAYER.. giving it an option turns it into a single player game which then in turn the game would be elder scrolls 6 not elder scrolls online

    Again not to offend anyone but an MMO is just that a massive multiplayer game online.. not a single player game and should thus not be treated like one or expect them to add in whole servers for each person to play the game by themselves.

  • Sockmunkey
    The MMO argument really stops working when its the MMO itself that is telling you, the player. That you are entering a sealed tomb. Or you are the first in ages to unlock the Dwemer ruins. Or that no one has been able to survive the ghost cave before.

    Why bother to take the time to set that kind of stage if the ENTIRE idea was for it to be filled up with a dozen other adventures all doing the same thing?

    Its not the MMO, its the design choices. If you want me to believe I'm a lone hero. Set the stage and let me be the lone hero. If you want me to believe I'm one of many brave adventurers. Then don't tell me something different and expect me to buy into it.





  • Bob
    Bob
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    Man this is sooooooooooooooooooooo boring in SWTOR. Green forcefield show... You don't know what you're asking for! ;)
  • Moonscythe
    Moonscythe
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    I am really looking forward to being able to play again when the Xbox One version comes out. I really hope the servers are mostly empty because I, too, find so many people running around to be distracting. In the last beta I got really tired of being run over by horses on the stairs in buildings. I know this is an MMO but that is not why I want to play. I want to explore and feel like I really was the first person to set foot in a ruin and that's hard to do in a crowd.

    I think that those coming from an MMO background should be a bit more understanding of those of us who are here because it is Elder Scrolls. Many from that world wanted some coop with friends but that's not the same thing as crowds of strangers. We'll adapt or leave but some solo play all alone or just with a small group of friends is not asking for too much.
    Scura di Notte - Altmer Nightblade (gear)
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  • SuperScrubby
    SuperScrubby
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    I guess I'm a little surprised to see a thread about wanting to be alone in an mmo, and not at the same time. I know that people that are very solo centric play this game due to it being a TES, but at the same time its also an mmo.

    Making an mmo solo based is very boring especially when content gets difficult. I love that a random person can help me a mob that I'm struggling to take down and with the lack of mob claiming it lets me help someone else too so we can both finish our quests. To me that's the perfect epitome of an open world mmo, while it has its downsides I can tolerate them because allowing people to fight alongside you is much more fun.
  • SirTinbox
    SirTinbox
    It´s an MMO, I get it.

    Why is the story telling that of a single player RPG? All the tools Zenimax uses to immerse you with the plot are aimed at you being the only player doing the quest. Which means they constantly backfire and work against what the game is,...an MMORPG.
  • Lord_Anubis
    Lord_Anubis
    Soul Shriven
    I do understand where you come from. I don't like it either. I LOVE that you see real people all over but i HATE that they are in your important quests & story & dungeons killing the things your quest is supposed to make YOU do. It does not need to be a MMO to have solo / group dungeons & important quests & such. Such as Guild wars 2. Its a huge MMO you see people all over the place BUT...in a dungeon its only you & your people & even in the story quests & so on. I also HATE that on ESO if you & 2 other people see a chest whoever hits E 1st gets it then poof it's gone. I get it it's real life..but no..its not real life..its a game. Also since its a mega server there are TONS OF PEOPLE ALL OVER. Tonight i seen a chest after beating a monster. I went to get it..someone ran in front of me on purpose & stole it. I then sat there for 15 mins waiting for it to respawn. I feel like chests & things of that nature should be like some quest artifacts are. They only disappear for YOU when YOU pick them up but not every other player in the world WTF.
  • Thete
    Thete
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    Sockmunkey wrote: »

    Why bother to take the time to set that kind of stage if the ENTIRE idea was for it to be filled up with a dozen other adventures all doing the same thing?

    The same reason the peasants keep clapping and cheering as you ride past when you've just saved their hovels. It's just designed around the same ideas themes as people have been used to from high fantasy based adventure stories. These stories always focus on a single hero or small band, just as the single player games do. MMOs use the same basic premise but it can't work perfectly because there are all those other player around; you just have to let a few things wash over you.

    Bottom line is that what some people are asking for is a single player update to the Elder Scrolls series. That's what you should be asking for, not to turn an existing MMO into a single player game.
  • Severia
    Severia
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    Thete wrote: »
    Bottom line is that what some people are asking for is a single player update to the Elder Scrolls series. That's what you should be asking for, not to turn an existing MMO into a single player game.

    I disagree. There is no reason why we can't have good heroic story telling within an MMO. There is plenty of technology for doing it. The dungeons already have load screens so there would be no harm in people loading into a version of them where they are the only occupant (while still leaving the option to load into the "public" version). Also, the game already has phasing, so one could in principle even have different consequences of your character's actions in the game world while maintaining a large co-present population.

    Allowing people to load into a solo version of dungeons wouldn't affect you at all, so why would you be against it? Surely the more options the better.
    Edited by Severia on April 3, 2014 11:27AM
  • JamieK81
    JamieK81
    But they could make an option for those who want be alone. Would be nice.
    actually, the can't do this

    Actually, they can, its called 'phasing' or 'instancing' each player has their own version of everything, the only thing that wouldn't be in this is the pvp region, so ultimately, they could make it so that you can tick an option in the social tab 'instance/phase mode' or something like that, it enables you to play on your own, if you want to group up with someone and only them or just a group of friends, you invite them and they join you.

    In the end, its the best solution, it solves it for all, anyone that has a problem with that, just wants everyone to play their way and their way only....which is rather selfish, but hey, they have the choice of being selfish or selfless.

    I mean sure, group content should be in there, but i have logged in several times throughout the day and its been packed, so packed infact that everything is looted and the bank is so clogged up i can't even see the npc to store things......the option needs to be put in.
    Edited by JamieK81 on April 3, 2014 11:32AM
  • Thete
    Thete
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    Severia wrote: »
    There is no reason why we can't have good heroic story telling within an MMO. There is plenty of technology for doing it. The dungeons already have load screens so there would be no harm in people loading into a version of them where they are the only occupant

    I'm not saying it can't be done, I'm saying that it would then no longer be an MMO. The option idea is also not really an option. Most people would select the solo option unless they get stuck, which denies them the opportunity to meet other players and form friendships and alliances in the game.

    When other MMOs have done this, it results in the total breakdown of community. WoW is the most obvious example. Outside of my own guild and RL friends, I don't know anybody. However, at the start of the game, I met lots of people and soon felt part of a great network of people. Not anymore and same went for LOTRO in an even more profound way.
  • mahrii
    mahrii
    If there are too many people in your instance, would moving to a different instance in the game help?
  • gryffon2
    gryffon2
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    I agree with the OP. I love running about in the main world and seeing other people, but once inside a dungeon or ruins I prefer to be able to pace myself and go slow.

    Having 50 other people rushing thru grabbing all the kills and more importantly hitting locked chests so they are either not there when I wander past and thus never know I'm missing something or there's someone waiting when I try to pick the lock and they either jump in if I fail or steal the chest once I unlock it, it just kills the fun of an Elder Scrolls game.

    Skyrim was fun because you could take your time and explore. This game was advertised to be the same, just an mmo so you could do these things with friends. Waiting in a line for a quest mob and/or missing out on a chest because someone got to it before you and thus it wasn't there when you wandered by only to hear later how your friend got this get item from that chest are just not what Elder Scroll games are about.

    I am ok with a check box in game settings so the individual player can "gasp" play the way they want and turn on/off solo instanced dungeons. Thus everyone is happy.
  • Hagon94
    Hagon94
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    Thete wrote: »
    Severia wrote: »
    There is no reason why we can't have good heroic story telling within an MMO. There is plenty of technology for doing it. The dungeons already have load screens so there would be no harm in people loading into a version of them where they are the only occupant

    I'm not saying it can't be done, I'm saying that it would then no longer be an MMO. The option idea is also not really an option. Most people would select the solo option unless they get stuck, which denies them the opportunity to meet other players and form friendships and alliances in the game.

    When other MMOs have done this, it results in the total breakdown of community. WoW is the most obvious example. Outside of my own guild and RL friends, I don't know anybody. However, at the start of the game, I met lots of people and soon felt part of a great network of people. Not anymore and same went for LOTRO in an even more profound way.

    Thanks for your opinion! I don't quite agree with you as I think there are lots of other ways of meeting other players rather than random quest dungeons or caves. Personally I'd say that's the way I've met the fewest people in MMOs personally and is not how I would go about gaining new friends. There's trading which is a really big part of the social interaction. You can seek out a guild. You can meet people in public group dungeons. Or in the wilderness. If you need help with a mob, go ask someone for help and invite them to your group and let them into the " instanced area" with you. If he helped you out after you seeked him out and he agreed, it will be much more memorable and appreciated rather than a random player that passes by that kills the mob with you, atleast In my personal opinion.
    Edited by Hagon94 on April 3, 2014 12:43PM
  • Thete
    Thete
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    Hagon94 wrote: »
    I think there are lots of other ways of meeting other players rather than random quest dungeons or caves. Personally I'd say that's the way I've met the fewest people in MMOs personally and is not how I would go about gaining new friends. There's trading which is a really big part of the social interaction. You can seek out a guild. You can meet people in public group dungeons. Or in the wilderness. If you need help with a mob, go ask someone for help and invite them to your group and let them into the " instanced area" with you. If he helped you out after you seeked him out and he agreed, it will be much more memorable and appreciated rather than a random player that passes by that kills the mob with you, atleast In my personal opinion.

    I can understand that but I just don't see how new players will meet people that way. Trading will involve joining a guild to use the store and then leaving it so others can join and trade. Seeking a guild out will mean you will get to know those people, but even with multiple guilds possible, it's still an insular social circle. Asking for help can result in a mutual collaboration but doesn't really encourage it. What if you're able to manage all the stuff yourself and never need help? Also, you're still able to do that without asking the developers to make a very costly separate world instance for all players.
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