I like it the way it is: some dungeons are instanced (for either solo or a 4 person group) and some are public. I enjoy the experience of casually teaming up with people in the public dungeons: it's something unique to this game.
I do agree that some of the public dungeons have stories surrounding them that make the presence of other players incongruous; perhaps those should be solo instances or have the dialogue changed a bit. However, I think that that "rush hour" feeling you're experiencing now probably doesn't represent how these low-level dungeons will look in two weeks and forever after, when only new players and alts will be doing them.
You guys are not even understanding what the OP is saying all he wants is to go into a dungeon like for example where you have to go into some catacombs to kill Tancano he/she wants to be able to do that dungeon by himself and not have to wait for boss to spawn I had this same problem I had to wait about an hour just to be able to kill him. I would welcome an option to be able to solo all dungeons or not because sometimes some dungeons can be hard
drwoody44b14_ESO wrote: »
People like you ruin MMO's for everyone. SWTOR is an example of having to much "single player." Your type ruined WoW and other great games.
angelspit.darknesseb17_ESO wrote: »It's just need to be an OPTION, not forced, and we will be okay.
Sockmunkey wrote: »
Why bother to take the time to set that kind of stage if the ENTIRE idea was for it to be filled up with a dozen other adventures all doing the same thing?
Bottom line is that what some people are asking for is a single player update to the Elder Scrolls series. That's what you should be asking for, not to turn an existing MMO into a single player game.
martinhpb16_ESO wrote: »actually, the can't do thisangelspit.darknesseb17_ESO wrote: »But they could make an option for those who want be alone. Would be nice.
There is no reason why we can't have good heroic story telling within an MMO. There is plenty of technology for doing it. The dungeons already have load screens so there would be no harm in people loading into a version of them where they are the only occupant
There is no reason why we can't have good heroic story telling within an MMO. There is plenty of technology for doing it. The dungeons already have load screens so there would be no harm in people loading into a version of them where they are the only occupant
I'm not saying it can't be done, I'm saying that it would then no longer be an MMO. The option idea is also not really an option. Most people would select the solo option unless they get stuck, which denies them the opportunity to meet other players and form friendships and alliances in the game.
When other MMOs have done this, it results in the total breakdown of community. WoW is the most obvious example. Outside of my own guild and RL friends, I don't know anybody. However, at the start of the game, I met lots of people and soon felt part of a great network of people. Not anymore and same went for LOTRO in an even more profound way.
I think there are lots of other ways of meeting other players rather than random quest dungeons or caves. Personally I'd say that's the way I've met the fewest people in MMOs personally and is not how I would go about gaining new friends. There's trading which is a really big part of the social interaction. You can seek out a guild. You can meet people in public group dungeons. Or in the wilderness. If you need help with a mob, go ask someone for help and invite them to your group and let them into the " instanced area" with you. If he helped you out after you seeked him out and he agreed, it will be much more memorable and appreciated rather than a random player that passes by that kills the mob with you, atleast In my personal opinion.