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https://forums.elderscrollsonline.com/en/discussion/668861

I DON'T want to see other players in instanced dungeons, caves, houses or rooms while questing!

  • drwoody44b14_ESO
    drwoody44b14_ESO
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    Considering you get credit for hitting your quest mob at least once, the "waiting in line to kill a quest mob" argument is null in void.

    No, we do not need an option to turn public dungeons into solo dungeons. Why? Because this is not a single player game. Simple, done, thread over. They are not going to change the entire mechanics of the game just because some LFR fails don't want to interact with the general public in a multiplayer game.

    But if you want to continue to argue about this. I can gladly link you to Diablo 3's website. That game will give you your single player multiplayer experience.
    Edited by drwoody44b14_ESO on April 3, 2014 1:23PM
  • Lazarus_Long
    Lazarus_Long
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    On to a more important topic. Did you know that before Tiber Septim found out he was Dragon Born he lead his high school curling team to 3 undefeated seasons?
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  • Audigy
    Audigy
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    But I already think ESO has plenty of this with public dungeons, PvP, Crafting & trading, and guilds.

    So you want the same system that wow has at TESO?

    Don't you think that this is exactly not what ZO and the fans of the franchise want? Wow is a dead game right now, dead because you never meet anyone except in the dungeon tool or a raiding guild.

    That's just boring and not how MMO´s should work. I believe too many players are spoiled by their time at wow, not knowing how MMO´s actually were before Blizzard came up with WOTLK.
  • TVoid_ESO
    TVoid_ESO
    LFAMO @ all this "give me my own little world" crap.
    This is an MMORPG, that means there are other ppl. What's the point in having an MMORPG if they instance whole thing.
  • drakuel1ub17_ESO
    Audigy wrote: »
    But I already think ESO has plenty of this with public dungeons, PvP, Crafting & trading, and guilds.

    So you want the same system that wow has at TESO?

    Don't you think that this is exactly not what ZO and the fans of the franchise want? Wow is a dead game right now, dead because you never meet anyone except in the dungeon tool or a raiding guild.

    That's just boring and not how MMO´s should work. I believe too many players are spoiled by their time at wow, not knowing how MMO´s actually were before Blizzard came up with WOTLK.

    First this could be argued easily.. Second when I enter questing dungeons today, what do I see exactly that promotes grouping and meeting others?

    This is what I see so far
    1. Players in first person mode ignoring me..
    2. Power players that rush past me , spamming the dialogue to just get it finished and either suicide to get back to quest giver as fast as possible.
    3. Other players waiting around for the quest key or boss to appear and gang kill it.. then all just run away solo away from each other.

    I do not see any substance of people stopping and going "hi" want to form up and take this small quest dungeon together at all! So your whole argument has not substance or value to your point.

    On the flip side, when I did meet someone it was in the open world or city or interacting with trade.. I also meet others for group dungeons, PVP and soon I expect adventure zones... This is in game and actually works and creates that MMO world you are talking about already, so do not compare it to WOW's failure.

    I see no downsides to changes to the instancing intelligence on quest lines.

  • Moonscythe
    Moonscythe
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    One thing that bothers me in many single player games is the lack of size. The cities feel small and there aren't enough people in them so an MMO solves that. I like having a lot of people in the cities even when some behave erratically. I can adjust to having other players run through me though it is disconcerting. I really wish that horses were not allowed inside the cities because many players seem to have been raised in a barn. You don't ride your horse up stairs and bring it inside. The "whistle and I'll come to you, my master" means you never have to be without your mount when you really need it.

    On the other hand. There is far less satisfaction in your successful conclusion to a quest when you did nothing to earn it. I got Deathclaw in the beta by managing to get one shot into it before it died but it was a mass of other players who found it and lured it out. Why tell me I may have trouble getting it to show up and making sure I know to have some beast flesh if none of that is needed. If dungeons were phased so that only the solo or group attempting it was there then everyone would get the experience they want. I don't need to make friends with strangers to help me in a battle, all I need to do is skulk along behind and make sure I land one shot in the whatever. Where is the fun in that?
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  • pinkempyreal
    pinkempyreal
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    TVoid_ESO wrote: »
    LFAMO @ all this "give me my own little world" crap.
    This is an MMORPG, that means there are other ppl. What's the point in having an MMORPG if they instance whole thing.

    And to that I say what's the point of an MMO when people are too busy with their own objectives ignoring most of the other players around them?
    I see both sides of this argument. I don't really see it as I want more solo gameplay, but I'd like more opportunities to not be bombarded with 100s of other players all the time. I enjoy defeating enemies on my own and I'd like to be able to harvest materials and discover chests without having to wait for nearly all of them to respawn. I don't mind seeing fellow gamers when dungeon diving and exploring but sometimes it is too crowded and overwhelming. I'm nervous about tomorrow and the coming weekend with how many new players might be logging on.
    I'll be honest and say this is my first real go at an MMO. I played SWTOR for a time, but as it has been pointed out, that had many solo instances. I hate that this is toted as a multilayer and interactive game when it's really not... Apart from grouping with people you know or strangers who are in your guild. The other day a sorcerer healed me when I was low on health. He stuck around for a good while healing me. I enjoyed that aspect and although I know he was just raising his restoration staff skill, it made me feel that sense of online community. I invited him to group and then he just ran off. This has been my experience with other players and it seems almost pointless. I get ignored plenty enough in real life that I don't want to play a game design around social interaction only to be ignored some more.
    Either way I'll continue to play this game. I'll just relish in the moments where the area I'm in is nearly abandoned.


  • Korah_Eaglecry
    Korah_Eaglecry
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    SirTinbox wrote: »
    It´s an MMO, I get it.

    Why is the story telling that of a single player RPG? All the tools Zenimax uses to immerse you with the plot are aimed at you being the only player doing the quest. Which means they constantly backfire and work against what the game is,...an MMORPG.

    Its to give you a sense of purpose in this imaginary world. Everyone wants to be a hero same as the Single Players. But stripping ESO of its MMO qualities would be like opening up Skyrim to Multiplayer and forcing MMO qualities onto that game. Its wrong.

    Just yesterday I was hunting down two beasts that had been killing locals....Both of them were in different areas of the same region I was in...One on the shore the other to the south near Dashaan. They were both significantly stronger then me.

    Realizing I had no chance against these beasts alone at that time I was ready to turn back both times. But low and behold both times other Heroes of the Ebonheart Pact, having heard of these Beasts as well, appeared and we together slew them.

    I didnt feel upset because I didnt get to slay these beasts by myself. I was happy. I was able to take part in killing these monsters. I was able to do it with others who would be able to make the same claim. I had accomplished what I set out to do and no one was able to deny me that.

    People love to point at all the TES games being solo. But I recall having a Band of Heroes with me in Morrowind and Skyrim I had my Housecarl. Rarely did I do things truely 'alone'. It felt much more immersive with that companions mod for Morrowind and the Housecarls in Skyrim.

    You dont have to be alone to be an Epic Hero. And you surely dont have to force your real life fear of socializing onto your digital avatar and the digital community as a whole. Especially in a game designed around the whole idea of socializing and playing with others.

    I understand that you and the OP feel an option would benefit you. But at what cost to the game and its community as a whole? Like I said earlier, your opinion while not mean-spirited or malicious. Has implications for this multiplayer game that would change its social landscape, the balance of classes and the level of difficulty of its mobs.

    And believe me. I hate telling people playing MMOs to go find another game because we need all the players we can get for this game to be successful. But when a player voices that they dont wish to take part in the fundamental core aspect of this game..Then its quite obvious this game isnt for you. And by selfishly (and believe me I dont say that to be insulting...As we as humans are all selfish and thats not always a bad thing) asking for something that would have widespread implications for this game. You are asking for something that wont just effect you. It will effect us all. And not in a good way.

    Im a huge fan of Skyrim and Morrowind and Oblivion. But I can easily discern the difference between those games and this one. Yes its an Elder Scrolls game. But it is not a Single Player Elder Scrolls game. And it shouldnt be played as if it is one.
    Edited by Korah_Eaglecry on April 3, 2014 3:15PM
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  • drakuel1ub17_ESO
    I keep seeing this argument of changing the MMO feel of the world by changing a small part of the instancing of quest lines. I still see no real validity to this claim.. In fact it is quite the opposite in fact...

    These quest lines are the main lines for EXP for a reason, it is also a mechanic that allows the average player to get levels in a quicker fashion.. In order to have group play your so called MMO feel, you have to have groups of similar level's or close enough to it.. The nature of the beast with this is that a lot of players are not power players, they only have so much time on their hands to play..

    It is hard enough already trying to stay up with friends or others when all of our time playing is different and different time zones, especially with a single shard.
    I met some people already in this game, guess what happened? Just like it always happens they fade away because some have already left the zone section I am still in and others below me in another zone line..

    Questing mechanic was and is designed to help litigate this problem.

    1. Increase the EXP gain from successful quests to help others feel accomplishment quicker and keep them playing. A key to a successful healthy population late game and mid game so all can enjoy GROUP PLAY when it matters later in game.
    2. Give us something to do alone when I am alone, which in these games is a lot of the time especially in the beginning. As I said before most times either my friends have different schedules or others are on different stages of their characters.. That is fine as long as the game supports SOLO mechanics till later in game, when things start to slow down and staying around doing the same goals are more evens out.


    I see questing objectives as a means to players to achieve satisfaction and later achieve levels at mid/end game to form up together to take on tougher challenges "together. Hence Group dungeons, adventure zones etc.. So making these single quest objectives more immersive has nothing but positive results to the player.
  • Ragnar_Lodbrok
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    It doesnt bother me one bit. I have no problem with public questing areas, after all it is an MMO and not a single player rpg.
  • Daverios
    Daverios
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    This is ruining the game for me. I agree with OP.

    This zerg crowd stuff is NOT what I was signing up for. Not sure I will sub if this stuff is not fixed, because yet in my mind it is broken.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Daverios wrote: »
    This is ruining the game for me. I agree with OP.

    This zerg crowd stuff is NOT what I was signing up for. Not sure I will sub if this stuff is not fixed, because yet in my mind it is broken.

    Its only a zerg because you decided to play at launch and not wait a month for the crowds to pass.
  • Daverios
    Daverios
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    Daverios wrote: »
    This is ruining the game for me. I agree with OP.

    This zerg crowd stuff is NOT what I was signing up for. Not sure I will sub if this stuff is not fixed, because yet in my mind it is broken.

    Its only a zerg because you decided to play at launch and not wait a month for the crowds to pass.

    Oh so sorry for being in your way. How come the rest of you did not wait a month. That would have been a real time saver right?

    Either way every time I encounter this I stop and file a support ticket. If it does not get fixed it least I get to waste ZOS time for wasting mine. I probably have about 100 open tickets just myself at this point. They will get the hint.

    Edited by Daverios on April 3, 2014 3:23PM
  • Arawn
    Arawn
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    Playing alone in an MMORPG is not the purpose of a multiplayer or coop game. In UO likewise you will not survive alone when a pk shows up. Like said making the dungeons bigger and darker solves all ya wishes. Other options do i see not as realistic.
    Edited by Arawn on April 3, 2014 3:29PM
  • Daverios
    Daverios
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    Arawn wrote: »
    If you wanna play alone then play alone, no one holds ya. In UO likewise you will not survive alone when a pk shows up.

    I WAS the PK, and truthfully I did about 80%+ of it solo. There are a lot of bad out there lol.

    Edited by Daverios on April 3, 2014 3:26PM
  • jpp
    jpp
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    Best instanced game is single player game - nobody will disturb you. If you accept multiplayer game then why you do not accept multiplayer? It simply does not make sense.
    Edited by jpp on April 3, 2014 3:25PM
  • Daverios
    Daverios
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    jpp wrote: »
    Best instanced game is single player game - nobody will disturb you. If you accept multiplayer game then why you do not accept multiplayer? It simply does not make sense.

    You are just so dumb to make a comment like that. Multiplayer is about playing and interacting with a group of your friends. Not 50 randoms crammed into a room spamming skills and no one saying a word.

  • Korah_Eaglecry
    Korah_Eaglecry
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    I keep seeing this argument of changing the MMO feel of the world by changing a small part of the instancing of quest lines. I still see no real validity to this claim.. In fact it is quite the opposite in fact...

    These quest lines are the main lines for EXP for a reason, it is also a mechanic that allows the average player to get levels in a quicker fashion.. In order to have group play your so called MMO feel, you have to have groups of similar level's or close enough to it.. The nature of the beast with this is that a lot of players are not power players, they only have so much time on their hands to play..

    It is hard enough already trying to stay up with friends or others when all of our time playing is different and different time zones, especially with a single shard.
    I met some people already in this game, guess what happened? Just like it always happens they fade away because some have already left the zone section I am still in and others below me in another zone line..

    Questing mechanic was and is designed to help litigate this problem.

    1. Increase the EXP gain from successful quests to help others feel accomplishment quicker and keep them playing. A key to a successful healthy population late game and mid game so all can enjoy GROUP PLAY when it matters later in game.
    2. Give us something to do alone when I am alone, which in these games is a lot of the time especially in the beginning. As I said before most times either my friends have different schedules or others are on different stages of their characters.. That is fine as long as the game supports SOLO mechanics till later in game, when things start to slow down and staying around doing the same goals are more evens out.


    I see questing objectives as a means to players to achieve satisfaction and later achieve levels at mid/end game to form up together to take on tougher challenges "together. Hence Group dungeons, adventure zones etc.. So making these single quest objectives more immersive has nothing but positive results to the player.

    Then you are purposely ignoring valid points made by those who have backed it up with examples of other MMOs.

    Star Trek Online
    World of Warcraft
    Star Wars the Old Republic

    Just to name a few. All of them have options to solo the content even in instances where older MMOs would of required the player to team up.

    The only argument being made by the OP and those here looking for this change is....Its 'disconcernting' that people run through them or that individuals (not the community as a whole) ignore them or rush to stick their blade into the mob before you do.

    I wonder why they behave this way...Could it have anything to do with the anti-social grooming they received in other 'MMOs'? Or people like yourself who wish to be 'alone' because you created environments where that kind of behavior was acceptable? And in turn aided you in your arguments for more soloable content. Its an endless cycle of anti-social behavior in a platform for socializing.
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  • immari1941
    I like the gameplay as is. It's my first MMO and at first I was hesitant about others having the exact same story line as me but! If your definition of immersion involves entering dungeons alone I'm sure Zenimax can't snap their fingers and say, "POOF, NOW THERE'S AN OPTION TO ENTER A DUNGEON ALONE." There would be a lag because hundreds of other people would enter these zone instances w/o seeing others. Though that would be great, maybe the question should be how can we be more immersed in ESO in other ways?
  • drwoody44b14_ESO
    drwoody44b14_ESO
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    Edited by drwoody44b14_ESO on April 3, 2014 3:43PM
  • Daverios
    Daverios
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    immari1941 wrote: »
    I'm sure Zenimax can't snap their fingers and say, "POOF, NOW THERE'S AN OPTION TO ENTER A DUNGEON ALONE." There would be a lag because hundreds of other people would enter these zone instances w/o seeing others.

    Actually that is a heck of a lot easier than you might think. Everything to instance is in place and set by threshholds. It should be a very very small thing to add a checkbox to simply override this threshhold.

    For example, I was in this scenario. Boss was not spawning at end of cave crammed with people. 20 people all asking 'is it bugged?'. I relog and because of where I was and how many people were there I all of the sundden exceeded that threshhold and WAS put into an instance by myself. Boss was there where I wanted him and I had to fight him alone, was a good fight too and might not have made it without my Ult being up. It was a real nice feel not being crowded in there like and having a challenging fight, I mean REAL nice. It lasted for about another 30 seconds after downing boss and people started logging into that room (obviously relogging them selves)

    Hence the REAL issue is people all asking 'Is this bugged?' and then relogging anyway because they are confused as to what is going on or what they are suppose to do .... and that my friends is what we call broken and not working as intended or a defect!



    Edited by Daverios on April 3, 2014 3:56PM
  • Moonscythe
    Moonscythe
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    Let me say something about this whole MMOs are a social environment. Much of the social is rude behavior with no thought about it because "it is only a game". I like to play games but this is the first MMO I have hopes for. I briefly tried LOTRO but the game mechanics made me crazy. I am an introvert…not shy…just don't handle a lot of people. I want to play this game because I love the whole Elder Scrolls world. Just because I am not like the extroverts out there, and don't like PKs or PvP doesn't make my desires less worthy of consideration. Those of us asking for some way to tone down the crowds aren't anti-social and I seriously doubt any of us want to be alone because
    .

    I wonder why they behave this way...Could it have anything to do with the anti-social grooming they received in other 'MMOs'? Or people like yourself who wish to be 'alone' because you created environments where that kind of behavior was acceptable? And in turn aided you in your arguments for more soloable content. Its an endless cycle of anti-social behavior in a platform for socializing.

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    Angevin Sarkany - Bosmer Dragonknight
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  • Sockmunkey
    Its to give you a sense of purpose in this imaginary world. Everyone wants to be a hero same as the Single Players. But stripping ESO of its MMO qualities would be like opening up Skyrim to Multiplayer and forcing MMO qualities onto that game. Its wrong.

    I disagree. The quests intentionally lead one believe they are the soul hero, then takes it away.

    Why have a quest where you are given a disguise, so you can stealth in and free the captured crew. When it looks like a war zone outside. The expectations are set for a stealth mission not a mass raid.

    Now, before everyone jumps to the whole but its an MMO knee jerk reaction.
    One has to ask why the missions where designed this way from the get go? Why not, for example, change the stealth mission to a raid. The captain, wanting her crew freed, simply hired a few mercs to distract the enemy. While you are tasked, with help, to free the crew. This changes the quest, this changes the expectations. I does not set the player up for disappointment...and...wait for it...STILL maintains the MMO feel. And allows interaction with players that are actually supost to be there. Amazing, isnt it?

    The complaint here is not solo vs MMO. It never was. Its the complete disconnection between the quests set up for a solo heroic feel. And the realities of the game that denies that. Instead of telling the players, confused by this, its an MMO. Where are the complaints to the game makers for making the solo quest stories to begin with. When its obvious a little better planning and thought, they could of EASILY told the quest stories better and explained the crowds and therefore controlled the expectations.

    Its not the fault of the player to wonder, why is the Dwemer ruin I just opened, full of other people. Its the fault of the game for telling the player that the whole alone thing...sorry, that was just flavor text, ignore it.

    Edited by Sockmunkey on April 4, 2014 12:31AM
  • Elvent
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    I think it would be amazing if elder scrolls 6 single player game was as massively huge world like ESO :D Wouldn't that be amazing though? Such a huge world all for your own...hehe

    But sorry OP, this is an MMO which means other people are playing, the single player games are still around or you could wait for the next single player game, I heard bethesda say they are still going to make the elder scrolls series even though there is an MMO now.

    Which I hope is true...if not, there's always fallout 4 :)
  • kijima
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    Everyone being the 'chosen one' in an MMO is, point blankly absurd.

    At least it is for me, but it is an MMO and I knew what I was getting into well before I bought the game. So how does that flaw work for me and how do I overcome that flaw? Quite simple, I use my imagination.

    This game works well for those that want to Role Play, or better put, it works as well as your imagination will allow it work for you.

    I may be looking at this all wrong, or I might be more simple minded than other people here, and for that I don't mind. But for me, everything about the game works well for me. Even when grouping, ideally when you are both doing the same quest I can still RP around it.

    The game is what you make of it, I think that much is obvious in skill and race choices alone. ESO is whatever you want it to be for you. There is no right or wrong way to play, only differences of opinion.


    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...

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    Annure - AD NB Derps
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  • Sockmunkey
    kijima wrote: »
    Everyone being the 'chosen one' in an MMO is, point blankly absurd.

    At least it is for me, but it is an MMO and I knew what I was getting into well before I bought the game. So how does that flaw work for me and how do I overcome that flaw? Quite simple, I use my imagination.

    This game works well for those that want to Role Play, or better put, it works as well as your imagination will allow it work for you.

    I may be looking at this all wrong, or I might be more simple minded than other people here, and for that I don't mind. But for me, everything about the game works well for me. Even when grouping, ideally when you are both doing the same quest I can still RP around it.

    The game is what you make of it, I think that much is obvious in skill and race choices alone. ESO is whatever you want it to be for you. There is no right or wrong way to play, only differences of opinion.


    No, its not about RP. Its expectations. For example the disguises. They are a fairly innovative and interesting mechanic. And yet all but worthless.

    Upon getting one in the early levels reactions are typically.

    'Oh wow, COOL, a disguise"
    "This is awesome, i'm totally sneaking past all those guards"
    "Wait, why is everyone running past me!"
    "dang, did that guy just train those guards on me?!"
    "You loose the disguise in combat, and you gota get another?"
    "Well this F'ing sucks!!"

    Expectations where set, then not met. Its more then just flavor text and RP. The quests set up encounters and scenarios. And when it fails to deliver, what it just set up. The only outcome is disappointment.
  • kijima
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    Maybe for you.

    You see, I had no preconceived expectations about the game, actually in life I've come to realise that if having expectations on anything is a waste. If I have any expectation on a person, they always end up letting me down, so in the end I don't have any and I'm happy for it.

    It all depends on how you look at things I guess.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...

    A'marta - AD Sorc Tank
    Kijima - AD DK Derps
    Annure - AD NB Derps
    Boom Crash Opera - AD Sorc DPS

  • Zershar_Vemod
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    Then go and play skyrim. This is an mmo you will see other people.

    ^ This.

    OP, this is an MMO, if you don't want to see people, then single player games are for you...

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  • Laerian
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    Having private quest instances when the story requires it has nothing to do with the game not being an mmorpg. At the same time people should be able to play these with small groups of friends, husband & wife, etc.
    Also be careful for what you wish for the continuing solofication of lotro is driving customers away.
    Thats not true, what is driving people away is the bad design and the complete monetization of the game. Since RoR the game has performance problems; HD destroyed the classes; they filled the game with cash shop advertising, gambling, etc.
  • PurpleDrank
    PurpleDrank
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    I like seeing people in dungeons. I've met a few decent folk so far (plenty of a-hats as well...). I wouldn't complain though if they had less people. I'm finding I get bad, bad lag when there are too many people in the dungeon, particularly if half of them have a couple of pets out.
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