But I already think ESO has plenty of this with public dungeons, PvP, Crafting & trading, and guilds.
But I already think ESO has plenty of this with public dungeons, PvP, Crafting & trading, and guilds.
So you want the same system that wow has at TESO?
Don't you think that this is exactly not what ZO and the fans of the franchise want? Wow is a dead game right now, dead because you never meet anyone except in the dungeon tool or a raiding guild.
That's just boring and not how MMO´s should work. I believe too many players are spoiled by their time at wow, not knowing how MMO´s actually were before Blizzard came up with WOTLK.
LFAMO @ all this "give me my own little world" crap.
This is an MMORPG, that means there are other ppl. What's the point in having an MMORPG if they instance whole thing.
It´s an MMO, I get it.
Why is the story telling that of a single player RPG? All the tools Zenimax uses to immerse you with the plot are aimed at you being the only player doing the quest. Which means they constantly backfire and work against what the game is,...an MMORPG.
This is ruining the game for me. I agree with OP.
This zerg crowd stuff is NOT what I was signing up for. Not sure I will sub if this stuff is not fixed, because yet in my mind it is broken.
Ragnar_Lodbrok wrote: »This is ruining the game for me. I agree with OP.
This zerg crowd stuff is NOT what I was signing up for. Not sure I will sub if this stuff is not fixed, because yet in my mind it is broken.
Its only a zerg because you decided to play at launch and not wait a month for the crowds to pass.
Best instanced game is single player game - nobody will disturb you. If you accept multiplayer game then why you do not accept multiplayer? It simply does not make sense.
drakuel1ub17_ESO wrote: »I keep seeing this argument of changing the MMO feel of the world by changing a small part of the instancing of quest lines. I still see no real validity to this claim.. In fact it is quite the opposite in fact...
These quest lines are the main lines for EXP for a reason, it is also a mechanic that allows the average player to get levels in a quicker fashion.. In order to have group play your so called MMO feel, you have to have groups of similar level's or close enough to it.. The nature of the beast with this is that a lot of players are not power players, they only have so much time on their hands to play..
It is hard enough already trying to stay up with friends or others when all of our time playing is different and different time zones, especially with a single shard.
I met some people already in this game, guess what happened? Just like it always happens they fade away because some have already left the zone section I am still in and others below me in another zone line..
Questing mechanic was and is designed to help litigate this problem.
1. Increase the EXP gain from successful quests to help others feel accomplishment quicker and keep them playing. A key to a successful healthy population late game and mid game so all can enjoy GROUP PLAY when it matters later in game.
2. Give us something to do alone when I am alone, which in these games is a lot of the time especially in the beginning. As I said before most times either my friends have different schedules or others are on different stages of their characters.. That is fine as long as the game supports SOLO mechanics till later in game, when things start to slow down and staying around doing the same goals are more evens out.
I see questing objectives as a means to players to achieve satisfaction and later achieve levels at mid/end game to form up together to take on tougher challenges "together. Hence Group dungeons, adventure zones etc.. So making these single quest objectives more immersive has nothing but positive results to the player.
immari1941 wrote: »I'm sure Zenimax can't snap their fingers and say, "POOF, NOW THERE'S AN OPTION TO ENTER A DUNGEON ALONE." There would be a lag because hundreds of other people would enter these zone instances w/o seeing others.
Korah_Eaglecry wrote: »
I wonder why they behave this way...Could it have anything to do with the anti-social grooming they received in other 'MMOs'? Or people like yourself who wish to be 'alone' because you created environments where that kind of behavior was acceptable? And in turn aided you in your arguments for more soloable content. Its an endless cycle of anti-social behavior in a platform for socializing.
Korah_Eaglecry wrote: »Its to give you a sense of purpose in this imaginary world. Everyone wants to be a hero same as the Single Players. But stripping ESO of its MMO qualities would be like opening up Skyrim to Multiplayer and forcing MMO qualities onto that game. Its wrong.
Everyone being the 'chosen one' in an MMO is, point blankly absurd.
At least it is for me, but it is an MMO and I knew what I was getting into well before I bought the game. So how does that flaw work for me and how do I overcome that flaw? Quite simple, I use my imagination.
This game works well for those that want to Role Play, or better put, it works as well as your imagination will allow it work for you.
I may be looking at this all wrong, or I might be more simple minded than other people here, and for that I don't mind. But for me, everything about the game works well for me. Even when grouping, ideally when you are both doing the same quest I can still RP around it.
The game is what you make of it, I think that much is obvious in skill and race choices alone. ESO is whatever you want it to be for you. There is no right or wrong way to play, only differences of opinion.
martinhpb16_ESO wrote: »Then go and play skyrim. This is an mmo you will see other people.
Thats not true, what is driving people away is the bad design and the complete monetization of the game. Since RoR the game has performance problems; HD destroyed the classes; they filled the game with cash shop advertising, gambling, etc.martinhpb16_ESO wrote: »Also be careful for what you wish for the continuing solofication of lotro is driving customers away.