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Endless Archive - Please add Save Progress

  • ESO_player123
    ESO_player123
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    Syldras wrote: »
    I haven't entered that thing yet, but if you get trial bosses in arc 1 of 5, so at the very beginning when difficulty should still be easy, it's clearly not reasonably designed. Wouldn't have been difficult to classify all bosses by difficulty and attribute them to the fitting arc accordingly?!

    the earliest a trial boss could appear is cycle 4, the one right before the first tho'at fight

    I have a silly question regarding trial bosses. Do they appear in EA under the same names as in the trials? I've seen a post somewhere where the poster wrote that they did not realize what they were fighting until some mechanic showed up.
    I hope I do not have to recognize the bosses by their appearance/mechanics (which I have never seen in the case of trial bosses).

    yes they are still named the same

    some of the mechanics function slightly differently due to being scaled down but its the same name and same enemy from the original content

    Great, thanks. Hoping the bosses won't attack immediately once they spawn so I will have time to do some googling.
  • LouisaB75
    LouisaB75
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    peacenote wrote: »

    One thing I haven't tested yet, as a duo, is if you can swap in different characters (or even different companions) once you start, or if that invalidates the instance. Does anyone know? If my friend and I go in, and I decide I want to switch to my Warden from my Templar, what happens?

    I swapped companions inside. Not sure about characters. Or whether if one player leaves (or gets disconnected) whether another can join instead.
    Syldras wrote: »
    I haven't entered that thing yet, but if you get trial bosses in arc 1 of 5, so at the very beginning when difficulty should still be easy, it's clearly not reasonably designed. Wouldn't have been difficult to classify all bosses by difficulty and attribute them to the fitting arc accordingly?!

    the earliest a trial boss could appear is cycle 4, the one right before the first tho'at fight

    I have a silly question regarding trial bosses. Do they appear in EA under the same names as in the trials? I've seen a post somewhere where the poster wrote that they did not realize what they were fighting until some mechanic showed up.
    I hope I do not have to recognize the bosses by their appearance/mechanics (which I have never seen in the case of trial bosses).

    yes they are still named the same

    some of the mechanics function slightly differently due to being scaled down but its the same name and same enemy from the original content

    Great, thanks. Hoping the bosses won't attack immediately once they spawn so I will have time to do some googling.

    My limited experience is that until you step towards the boss it does not attack. I have certainly had time to google the names and take a quick look at what I am facing.
  • peacenote
    peacenote
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    The GOOD thing is - and this is true via many interviews - is that they’re definitely open to saving progress. Wouldn’t be surprised if we saw it this upcoming year at some point with a larger update! Fingers crossed!

    Oh if they have said this already, then I'd bet really good money that the reason it wasn't available upon release was because they need to figure out how to do it with multi-player instances.

    Is the save tied to your character or your account (can you re-enter the run with a different toon on your account or no)? Is it tied to the group leader or both characters? If group leader, can you "pass" the save to the group leader by swapping lead? Should a player and a companion be given the same nuances in saves? If you have an EA run going with a friend, and you go in solo by yourself, does it erase the save? Or can you have as many different runs going as you have friends to try it with? Or should the save be tied to the person who went in first, with no limitations on whether they advance progress solo, with a partner, or change it up... like in dungeons if you start one solo and halfway through you could ask a friend to join you?

    Anyway, I would think a per-duo save would be the best but the hardest to implement.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Jaimeh
    Jaimeh
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    Syldras wrote: »
    I haven't entered that thing yet, but if you get trial bosses in arc 1 of 5, so at the very beginning when difficulty should still be easy, it's clearly not reasonably designed. Wouldn't have been difficult to classify all bosses by difficulty and attribute them to the fitting arc accordingly?!

    They are still toned down in arc 1, whereas if they appear further ahead they get even more difficult. I fought the same trial boss in arc 1 and arc 2, and I had a lot more trouble the second time. Having said that, I agree that it's really unlucky to get a tough boss right from the start and lose your threads, but given the number of easier bosses compared to trial bosses that exist in the game, you're far more likely to get an easier boss. Maybe they could still keep the 'boss roulette concept', but have a smaller pool of choices for the first arc, so people can get their dailies more easily.
  • manukartofanu
    manukartofanu
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    Mesonyx wrote: »
    Not being able to save is not ideal, but it becomes highly annoying when you get 3 disconnects during a personal best solo run, the 3rd in the middle of a boss fight (with 3 lives left), and when you try to get back into the game it's the well-known "booted from server" etc etc that comes up. When I was finally able to get back in after 10 mins or so, I wasn't even in EA anymore and when I returned, it started from 0, it also hadn't even saved the score from the last run; it's as if it never happened. So I guess it just timed out?
    These disconnects are happening more and more frequently, I have logged different tickets with Support to look into it, sent them files etc, but their advice is to set up a whole new windows account just for this and run the game from there; yeah that doesn't work for me. I'm now up to the point where I am cancelling ESO+, quitting this game which is now more frustration than enjoyment, and move on to other games.

    I completely agree. Knowing about the crash issues in the game, making a very long dungeon without the ability to save progress is just a mockery of the players.
  • DreamyLu
    DreamyLu
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    I was not very motivated to give it a try, but after that thread, I will wait for better times... :D:D:D
    I'm out of my mind, feel free to leave a message... PC/NA
  • Lugaldu
    Lugaldu
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    DreamyLu wrote: »
    I was not very motivated to give it a try, but after that thread, I will wait for better times... :D:D:D

    I was extremely curious about the EA even though I already knew there were questionable design decisions, but I didn't imagine in my wildest dreams that the lack of ability to save would be so extremely annoying.
  • Necrotech_Master
    Necrotech_Master
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    i consider it part of the type of content lol

    i dont see a point in "saving" if the run is "endless" (until you die 3 times or want to stop)

    in most of my runs ive usually been able to make it to the end of arc 3 in about 2 hours, i havent really felt it start to get "difficult" until arc 3, and the most deadly things in there are usually the marauders (in the runs ive been doing with a friend, one is on a healer and im on a mostly full dps, so it feels difficult because we are lacking a tank lol)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Rishikesa108
    Rishikesa108
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    Inciting people not to sleep, not eat, not satisfy their basic needs so as not to lose achievements in a game... is INSANE. Being able to save your levels in EA would be an OBVIOUS solution
    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • Jaraal
    Jaraal
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    could they do something to prevent trial bosses from showing up in arc 1? maybe, but i think they are compareable difficulty to tho'at at the end of the arc

    My experience is that Tho'at 1 has been one of the easier fights, although definitely longer than most of the cycle boss fights. There's plenty of room to maneuver, the heavy attacks are well telegraphed, and the beam is easy to avoid. I've never felt in danger there.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Necrotech_Master
    Necrotech_Master
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    Jaraal wrote: »
    could they do something to prevent trial bosses from showing up in arc 1? maybe, but i think they are compareable difficulty to tho'at at the end of the arc

    My experience is that Tho'at 1 has been one of the easier fights, although definitely longer than most of the cycle boss fights. There's plenty of room to maneuver, the heavy attacks are well telegraphed, and the beam is easy to avoid. I've never felt in danger there.

    arc 1 tho'at hasnt really been too bad for me

    arc 2 tho'at the first few tries i was dying a few times because some of my toons didnt have enough dmg and ended up getting too much dmg from some of the adds (there were times i was getting hit by like 17-18k from a tho'at shard, but because all of the adds and ice atro boss are all tho'at shards i dont know which specific one was killing me lol)

    i havent cleared arc 3 tho'at yet
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • blacksghost
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    And that dear reader is why they called it endless.
    Everything will be alright in the end, if its not alright its not the end.
  • LouisaB75
    LouisaB75
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    Last night at 9pm my guild mate who I had just done a run with asked if I wanted to go again. Figured we would get as about as far as before and would finish up between 10pm and half past. 11pm we were still going. Today I was up at 6am for work. Thankfully it is slow at work because I haven't stopped yawning yet.

    To put it in perspective we finally wiped to mobs part way through arc 3. The farthest we had made it in our 3 runs.

    That makes me wonder how in the world the ones at the top of the leader boards manage to find the time.

    A save progress was something I really wanted last night and even more so today.
  • Lugaldu
    Lugaldu
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    And that dear reader is why they called it endless.

    This reminds me more of Sisyphus.
  • Ravensilver
    Ravensilver
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    Torghast in another game never had a 'save progress' option. Nor should this one. It is an MMO, there is no 'save progress'.

    You did not mention that Torghast is only one run through and you're done. Then you can go on to the higher level or to another instance of Torghast. But you're not going from level to level to level without a break.

    Just for those who don't play WoW: Torghast is a tower that has many 'rooms' in it. Each 'room' has 6 consecutive small instances, with one big boss at the end of the final one. So basically you're climbing the tower *in one particular room*. After you finish the boss, you return to the starting point and can either choose to go to the next level of this particular 'room', or choose a completely different one.
    You also get a lot more buffs on each floor, because there are urns and mobs and so on that will give you buffs if you destroy them.
  • Darkheart
    Darkheart
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    I feel a "save" point after each arc would be handy. Just no points for the leaderboard then when we go out. But i like to play a hour in endless archive alone and or with a friend and then stop. We do not have time for 4 or 5 hours (or more) to keep going. Some of us have a life!

    We do want to see how far we can go without have to restart every day again from the start. I do not mind restarting if we lost all our lives. But often we stop after 2 or 3 cycles with still all our lives left.

    I realy hope to see a change in this cause i do enjoy doing the EA. :)
    Edited by Darkheart on November 7, 2023 10:27AM
    Returning Home to Daggerfall.
  • DahliaNightshade
    DahliaNightshade
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    peacenote wrote: »
    One thing I haven't tested yet, as a duo, is if you can swap in different characters (or even different companions) once you start, or if that invalidates the instance. Does anyone know? If my friend and I go in, and I decide I want to switch to my Warden from my Templar, what happens?

    A friend of mine started EA alone, then later on I logged into the game and he asked me to join him, so he invited me and I teleported in and then we went on from the point where he was at that moment; aftre an hour or so he had to leave, so he left the group and I invited another friend to join me and we went on from that point.

    So, yes, you can swap people during a run.



    I would also like to have a save option for EA, since I never have a lot of free time.
    Edited by DahliaNightshade on November 7, 2023 5:07PM
  • Vynera
    Vynera
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    peacenote wrote: »
    One thing I haven't tested yet, as a duo, is if you can swap in different characters (or even different companions) once you start, or if that invalidates the instance. Does anyone know? If my friend and I go in, and I decide I want to switch to my Warden from my Templar, what happens?

    A friend of mine started EA alone, then later on I logged into the game and he asked me to join him, so he invited me and I teleported in and then we went on from the point where he was at that moment; aftre an hour or so he had to leave, so he left the group and I invited another friend to join me and we went on from that point.

    So, yes, you can swap people during a run.



    I would also like to have a save option for EA, since I never have a lot of free time.

    As a note: If you join a group after the run has started, your character will not gain any leadeboard progession / points.
    But yes, you can swap, this will just lock you out of the leaderboard.
  • Zodiarkslayer
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    I think it is perfectly reasonable to unlock arcs and have them as "points of reentry".

    Let's say you die in arc three. On live you have to restart from the beginning. Wouldn't it be better to start at the beginning of arc three, instead?
    The offset could be that you start naked again, meaning no visions or collected goodies, etc.

    @ZOS_RichLambert @ZOS_BrianWheeler
    It seems to me that is a fair compromise.
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • Pelanora
    Pelanora
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    It's getting around the random allocation of buffs you aquire by running thru from arc 1. That you didn't get them, because you jumped into a high level.

    If you restart completely at say arc 3, they would need to figure out how to give you random buffs you would have gotten one by one, all at once.
  • Darkheart
    Darkheart
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    And that dear reader is why they called it endless.

    Endless does not mean we have to play 12 hours in a row, it means we can play a hour and stop, then the day after come back for a hour and so on till our 3 or 4 lives are gone. :smiley:

    Vet Maelstrom and Vateshran hollows have it. I can wait a month to just go on were i left if i wanted too. :smiley:
    Edited by Darkheart on November 8, 2023 6:27AM
    Returning Home to Daggerfall.
  • LouisaB75
    LouisaB75
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    I have been running this with a guild member and we are getting better and further each run. Unfortunately it means that it is soon going to take more time than I have in an evening to do a single run. :(

    The ability to save and carry on another time would be great.
    Edited by LouisaB75 on November 8, 2023 10:26AM
  • Nilandia
    Nilandia
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    I think it is perfectly reasonable to unlock arcs and have them as "points of reentry".

    Let's say you die in arc three. On live you have to restart from the beginning. Wouldn't it be better to start at the beginning of arc three, instead?
    The offset could be that you start naked again, meaning no visions or collected goodies, etc.

    @ZOS_RichLambert @ZOS_BrianWheeler
    It seems to me that is a fair compromise.
    If skipping to later arcs meant giving up visions, I would never utilize it except to skip up to maybe arc 3 or 4. Visions are vital to a good run, to the point where specific visions are carrying the vast majority of your damage and a good portion of your survivability. If I were to skip straight to the highest arc I've achieved without any visions, I wouldn't last very long and it definitely would not be very fun.
    Edited by Nilandia on November 8, 2023 4:18PM
  • Necrotech_Master
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    Nilandia wrote: »
    I think it is perfectly reasonable to unlock arcs and have them as "points of reentry".

    Let's say you die in arc three. On live you have to restart from the beginning. Wouldn't it be better to start at the beginning of arc three, instead?
    The offset could be that you start naked again, meaning no visions or collected goodies, etc.

    ZOS_RichLambert ZOS_BrianWheeler
    It seems to me that is a fair compromise.
    If skipping to later arcs meant giving up visions, I would never utilize it except to skip up to maybe arc 3 or 4. Visions are vital to a good run, to the point where specific visions are carrying the vast majority of your damage and a good portion of your survivability. If I were to skip straight to the highest arc I've achieved without any visions, I wouldn't last very long and it definitely would not be very fun.

    most people who want to skip to higher arcs dont seem to care about that (and it seems a lot of people plain dont understand this type of game mode)

    the people who want to challenge themselves basically dont even want to replay arcs 1-3 at a bare minimum

    i would always start a fresh run to get the buffs, if i need to stop ill just sever my threads to still get a leaderboard score for weekly rewards, or ill go until i run out of lives

    i did a run last night with a tank + myself as a dps, we almost made it to arc 6 after 2 hours 45 min because at least one of us was heavily focused on dmg lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Jaraal
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    I wonder how long it will be before visions are available in the Crown Store?


    (Purchasable with Endeavors as well, of course.)
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • FantasticFreddie
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    peacenote wrote: »
    Danikat wrote: »
    I agree that save points would be extremely useful. Keep the part where it resets if you die 3 times (I think it's 3), but players shouldn't lose progress because their internet (or the servers) lose connection, or because they're human and need to eat and sleep and have lives outside the game.

    Now that I've been in it, I came here to say this. Was my first thought as well. Only allowing 3 deaths would make it different than the solo arenas but seems appropriate for the format, which is that the challenge is to go as far as you can go with 3 deaths.
    Psilent wrote: »
    A save feature isn’t needed just Arc Progress. For example, my account clears Arc 1 and opens up Arc 2 I can now choose to start at Arc 1 or Arc 2. However, this would invalidate the leaderboard.

    I think this idea would also be acceptable.

    I would like to say, though, is that I suspect the reason this functionality wasn't added, and why ZOS hasn't addressed the feedback, is that they may not know if they can add this functionality for duos. This is the piece I feel isn't getting enough attention. Maybe most of you are soloing it (and/or going in with a companion) but this is also for duo players, which is my personal preferred way to enjoy this content.

    Might it be difficult for ZOS to have save points for all characters with all other characters they have entered the Endless Dungeon with? Likely isn't this why we can't save progress in DSR or BRP? They didn't even have enough space to keep all of our achievements per character! Think about how much more it would take to be able to save progress with friend a, friend b, friend c, and solo on the same toon. Would there be a limit? What would the ramifications be if you could only have one active save per character? Etc.

    The first I heard of the Endless Dungeon, the first sentence ended with "with a buddy!" That's the big appeal for me and I think ZOS feels it's the big appeal of the content. I know I personally would be upset if the save feature came out but only for solo players, as I don't really care to play it that way. I also would kind of expect them to retroactively add this feature to the four player arenas if they figured out a way to do it with the EA.

    One thing I haven't tested yet, as a duo, is if you can swap in different characters (or even different companions) once you start, or if that invalidates the instance. Does anyone know? If my friend and I go in, and I decide I want to switch to my Warden from my Templar, what happens?

    Good question and I might try and test tonight.
  • Zodiarkslayer
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    Nilandia wrote: »
    If skipping to later arcs meant giving up visions, I would never utilize it except to skip up to maybe arc 3 or 4. Visions are vital to a good run, to the point where specific visions are carrying the vast majority of your damage and a good portion of your survivability. If I were to skip straight to the highest arc I've achieved without any visions, I wouldn't last very long and it definitely would not be very fun.

    I get it. I do. But "save game" ain't never going to happen, unless you find something to counterbalance the advantage of starting later into the archive.
    Hence:
    ...
    The offset could be that you start naked again, ...
    ...
    It seems to me that is a fair compromise.

    Understand my point now?
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • LouisaB75
    LouisaB75
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    So today I have been booted from the server repeatedly in the last 4 hours. I haven't even managed to complete the daily quest there it is kicking me off so frequently.

    This needs a save function or the servers sorting out. Preferably both.
  • Jaimeh
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    LouisaB75 wrote: »
    So today I have been booted from the server repeatedly in the last 4 hours. I haven't even managed to complete the daily quest there it is kicking me off so frequently.

    This needs a save function or the servers sorting out. Preferably both.

    I also got disconnected and lost my progress. I was in the middle of arc 5 and it was looking to be a good run in terms of threads and visions and then... I got booted from the game :persevere: They should really put something in place for that, it's awful to lose hours and hours worth of progression because of a disconnect.
  • Billium813
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    I see no reason for Endless Archive to add progress saves

    I think the only reason players are asking for this is because the first 3-4 Arcs are too easy. We need a Veteran mode that starts off at Arc 6.
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