Necrotech_Master wrote: »ESO_player123 wrote: »Necrotech_Master wrote: »I haven't entered that thing yet, but if you get trial bosses in arc 1 of 5, so at the very beginning when difficulty should still be easy, it's clearly not reasonably designed. Wouldn't have been difficult to classify all bosses by difficulty and attribute them to the fitting arc accordingly?!
the earliest a trial boss could appear is cycle 4, the one right before the first tho'at fight
I have a silly question regarding trial bosses. Do they appear in EA under the same names as in the trials? I've seen a post somewhere where the poster wrote that they did not realize what they were fighting until some mechanic showed up.
I hope I do not have to recognize the bosses by their appearance/mechanics (which I have never seen in the case of trial bosses).
yes they are still named the same
some of the mechanics function slightly differently due to being scaled down but its the same name and same enemy from the original content
One thing I haven't tested yet, as a duo, is if you can swap in different characters (or even different companions) once you start, or if that invalidates the instance. Does anyone know? If my friend and I go in, and I decide I want to switch to my Warden from my Templar, what happens?
ESO_player123 wrote: »Necrotech_Master wrote: »ESO_player123 wrote: »Necrotech_Master wrote: »I haven't entered that thing yet, but if you get trial bosses in arc 1 of 5, so at the very beginning when difficulty should still be easy, it's clearly not reasonably designed. Wouldn't have been difficult to classify all bosses by difficulty and attribute them to the fitting arc accordingly?!
the earliest a trial boss could appear is cycle 4, the one right before the first tho'at fight
I have a silly question regarding trial bosses. Do they appear in EA under the same names as in the trials? I've seen a post somewhere where the poster wrote that they did not realize what they were fighting until some mechanic showed up.
I hope I do not have to recognize the bosses by their appearance/mechanics (which I have never seen in the case of trial bosses).
yes they are still named the same
some of the mechanics function slightly differently due to being scaled down but its the same name and same enemy from the original content
Great, thanks. Hoping the bosses won't attack immediately once they spawn so I will have time to do some googling.
Cooperharley wrote: »The GOOD thing is - and this is true via many interviews - is that they’re definitely open to saving progress. Wouldn’t be surprised if we saw it this upcoming year at some point with a larger update! Fingers crossed!
I haven't entered that thing yet, but if you get trial bosses in arc 1 of 5, so at the very beginning when difficulty should still be easy, it's clearly not reasonably designed. Wouldn't have been difficult to classify all bosses by difficulty and attribute them to the fitting arc accordingly?!
Not being able to save is not ideal, but it becomes highly annoying when you get 3 disconnects during a personal best solo run, the 3rd in the middle of a boss fight (with 3 lives left), and when you try to get back into the game it's the well-known "booted from server" etc etc that comes up. When I was finally able to get back in after 10 mins or so, I wasn't even in EA anymore and when I returned, it started from 0, it also hadn't even saved the score from the last run; it's as if it never happened. So I guess it just timed out?
These disconnects are happening more and more frequently, I have logged different tickets with Support to look into it, sent them files etc, but their advice is to set up a whole new windows account just for this and run the game from there; yeah that doesn't work for me. I'm now up to the point where I am cancelling ESO+, quitting this game which is now more frustration than enjoyment, and move on to other games.
I was not very motivated to give it a try, but after that thread, I will wait for better times...
Necrotech_Master wrote: »could they do something to prevent trial bosses from showing up in arc 1? maybe, but i think they are compareable difficulty to tho'at at the end of the arc
Necrotech_Master wrote: »could they do something to prevent trial bosses from showing up in arc 1? maybe, but i think they are compareable difficulty to tho'at at the end of the arc
My experience is that Tho'at 1 has been one of the easier fights, although definitely longer than most of the cycle boss fights. There's plenty of room to maneuver, the heavy attacks are well telegraphed, and the beam is easy to avoid. I've never felt in danger there.
blacksghost wrote: »And that dear reader is why they called it endless.
Thee_Cheshire_Cat wrote: »Torghast in another game never had a 'save progress' option. Nor should this one. It is an MMO, there is no 'save progress'.
One thing I haven't tested yet, as a duo, is if you can swap in different characters (or even different companions) once you start, or if that invalidates the instance. Does anyone know? If my friend and I go in, and I decide I want to switch to my Warden from my Templar, what happens?
DahliaNightshade wrote: »One thing I haven't tested yet, as a duo, is if you can swap in different characters (or even different companions) once you start, or if that invalidates the instance. Does anyone know? If my friend and I go in, and I decide I want to switch to my Warden from my Templar, what happens?
A friend of mine started EA alone, then later on I logged into the game and he asked me to join him, so he invited me and I teleported in and then we went on from the point where he was at that moment; aftre an hour or so he had to leave, so he left the group and I invited another friend to join me and we went on from that point.
So, yes, you can swap people during a run.
I would also like to have a save option for EA, since I never have a lot of free time.
blacksghost wrote: »And that dear reader is why they called it endless.
If skipping to later arcs meant giving up visions, I would never utilize it except to skip up to maybe arc 3 or 4. Visions are vital to a good run, to the point where specific visions are carrying the vast majority of your damage and a good portion of your survivability. If I were to skip straight to the highest arc I've achieved without any visions, I wouldn't last very long and it definitely would not be very fun.Zodiarkslayer wrote: »I think it is perfectly reasonable to unlock arcs and have them as "points of reentry".
Let's say you die in arc three. On live you have to restart from the beginning. Wouldn't it be better to start at the beginning of arc three, instead?
The offset could be that you start naked again, meaning no visions or collected goodies, etc.
@ZOS_RichLambert @ZOS_BrianWheeler
It seems to me that is a fair compromise.
If skipping to later arcs meant giving up visions, I would never utilize it except to skip up to maybe arc 3 or 4. Visions are vital to a good run, to the point where specific visions are carrying the vast majority of your damage and a good portion of your survivability. If I were to skip straight to the highest arc I've achieved without any visions, I wouldn't last very long and it definitely would not be very fun.Zodiarkslayer wrote: »I think it is perfectly reasonable to unlock arcs and have them as "points of reentry".
Let's say you die in arc three. On live you have to restart from the beginning. Wouldn't it be better to start at the beginning of arc three, instead?
The offset could be that you start naked again, meaning no visions or collected goodies, etc.
ZOS_RichLambert ZOS_BrianWheeler
It seems to me that is a fair compromise.
I agree that save points would be extremely useful. Keep the part where it resets if you die 3 times (I think it's 3), but players shouldn't lose progress because their internet (or the servers) lose connection, or because they're human and need to eat and sleep and have lives outside the game.
Now that I've been in it, I came here to say this. Was my first thought as well. Only allowing 3 deaths would make it different than the solo arenas but seems appropriate for the format, which is that the challenge is to go as far as you can go with 3 deaths.A save feature isn’t needed just Arc Progress. For example, my account clears Arc 1 and opens up Arc 2 I can now choose to start at Arc 1 or Arc 2. However, this would invalidate the leaderboard.
I think this idea would also be acceptable.
I would like to say, though, is that I suspect the reason this functionality wasn't added, and why ZOS hasn't addressed the feedback, is that they may not know if they can add this functionality for duos. This is the piece I feel isn't getting enough attention. Maybe most of you are soloing it (and/or going in with a companion) but this is also for duo players, which is my personal preferred way to enjoy this content.
Might it be difficult for ZOS to have save points for all characters with all other characters they have entered the Endless Dungeon with? Likely isn't this why we can't save progress in DSR or BRP? They didn't even have enough space to keep all of our achievements per character! Think about how much more it would take to be able to save progress with friend a, friend b, friend c, and solo on the same toon. Would there be a limit? What would the ramifications be if you could only have one active save per character? Etc.
The first I heard of the Endless Dungeon, the first sentence ended with "with a buddy!" That's the big appeal for me and I think ZOS feels it's the big appeal of the content. I know I personally would be upset if the save feature came out but only for solo players, as I don't really care to play it that way. I also would kind of expect them to retroactively add this feature to the four player arenas if they figured out a way to do it with the EA.
One thing I haven't tested yet, as a duo, is if you can swap in different characters (or even different companions) once you start, or if that invalidates the instance. Does anyone know? If my friend and I go in, and I decide I want to switch to my Warden from my Templar, what happens?
If skipping to later arcs meant giving up visions, I would never utilize it except to skip up to maybe arc 3 or 4. Visions are vital to a good run, to the point where specific visions are carrying the vast majority of your damage and a good portion of your survivability. If I were to skip straight to the highest arc I've achieved without any visions, I wouldn't last very long and it definitely would not be very fun.
Zodiarkslayer wrote: »...
The offset could be that you start naked again, ...
...
It seems to me that is a fair compromise.
So today I have been booted from the server repeatedly in the last 4 hours. I haven't even managed to complete the daily quest there it is kicking me off so frequently.
This needs a save function or the servers sorting out. Preferably both.