Twohothardware wrote: »
You guys are preaching a lot of doom and gloom that would have no affect on 99% of the ESO player base lol. For starters the majority of players running Trials do it for the gear or the social aspect with their guild, not for score pushing.
And I'm all for mods that improve quality of life like displaying resources, lorebooks, ect and those mods would have no impact on console players. But if the mods on PC are literally playing the game for you and telling you which mechanic is going to happen and count down to when to block or whatever maybe those mods shouldn't be allowed. Maybe PC players should just get good.
As far as the trading economy differences it's like players on PC think every new player on PC is handed 10 million gold when they buy the game. New players on PC start out with zero gold just like new players on console. And console players that have been on the game a while have stockpiles of materials and gear worth 10x more on PC than what it is on console so if anything it will be the console players that will get rich quick.
SilverBride wrote: »If it means I lose my add-ons on PC then absolutely not. And how would duplicate names be resolved? I would be livid if I lost any of my characters' names.
SilverBride wrote: »If it means I lose my add-ons on PC then absolutely not. And how would duplicate names be resolved? I would be livid if I lost any of my characters' names.
There are just too many drawbacks to this suggestion, especially this late in the game.
Twohothardware wrote: »
What they would need to do when merging the databases is come up with a unique identifier attached to each players username and that would be what's yours instead of character names. Like SilverBride#1234. You can then name your character whatever you want but someone else can use that same name as well. I don't know why that's not the way it's done already.
SilverBride wrote: »
What about players that choose to display Character Name rather than UserID? Will they just lose that choice?
Blood_again wrote: »Just my guess.
If I planned any crossplay (like merging at least two platform servers), why would I update servers for both platforms separately?
Twohothardware wrote: »
What they would need to do when merging the databases is come up with a unique identifier attached to each players username and that would be what's yours instead of character names. Like SilverBride#1234. You can then name your character whatever you want but someone else can use that same name as well. I don't know why that's not the way it's done already.
@ZOS_Kevin any news regarding this? Since you wanted a feedback from people. I personally would even be ok if you would allow us to at least transfer characters between platforms, even for a fee. Crossplay/cross save would be optimal though but that is up to you to decide.
Nothing to report at this time. We have sent along feedback listed in this thread, both for and against crossplay, to our teams. We want to make sure we are providing the player perspective for the teams consideration.
Twohothardware wrote: »
I’m just really glad you guys are looking into it! Crossplay would help a lot with player population on console, even if it were restricted to just Xbox and Playstation since almost all of the feedback against Crossplay has been from the PC side due to mods.
All he has said is they will pass the information on to the teams. I have not seen anything in this thread that actually indicates they are looking into cross platform play.
Also, PC has no issues with cross play. We merely point out the major advantages we would have over console players. I have no problem with that as it would not harm my game.
All he has said is they will pass the information on to the teams. I have not seen anything in this thread that actually indicates they are looking into cross platform play.
Also, PC has no issues with cross play. We merely point out the major advantages we would have over console players. I have no problem with that as it would not harm my game.
Well, the problem is if PC is required to cross play with consoles, the likeliest outcome is loss of addons to "level the playing field".
I have a MAJOR problem with that. My addons go away, I go away, and it's entirely possible I wouldn't be the only one.
Well, the problem is if PC is required to cross play with consoles, the likeliest outcome is loss of addons to "level the playing field".
I have a MAJOR problem with that. My addons go away, I go away, and it's entirely possible I wouldn't be the only one.
Personally I dont mind playing with a PC gamer with addons as long as they do recognize im a console player without addons.
Now pvp is kinda tricky but if I was a pure pvp player I would rather have more players to play with/against then the opposite.
ummm, what? the purpose of cross-play means that all console players will be playing on PC servers, and there really aren't performance issues on the PC servers, what are you talking about?
Twohothardware wrote: »
What they would need to do when merging the databases is come up with a unique identifier attached to each players username and that would be what's yours instead of character names. Like SilverBride#1234. You can then name your character whatever you want but someone else can use that same name as well. I don't know why that's not the way it's done already.
Unless you are clued in to the DB schema they use, you can not assume adding/changing anything is easy or even doable.
I agree with your comment in principle. However, I doubt the character name is the unique identifier as that would be an extremely poor db design.
If, and it is a monumental if, Zenimax decided to go crossplay it is doubtful we will be seeing multiple characters with the same name. It is more likely that older character or even older accounts will keep their names and newer ones will be forced to choose a new name.
Regardless, there is a reason why Zenimax has refused to create a tool to permit transfers and that reason is likely not their sole decision. It would be what stands in the way of Zenimax even considering the idea. After all, their replies in this thread do not suggest they are considering making such a change.
Twohothardware wrote: »
Transfers took place between PC and console when the game first released and most of the AAA multiplayer games releasing today on console are coming with Crossplay so it’s unlikely they’re held back by anything more than their database and the work that would need to be put in to not break things.
While we don't have any news to share about cross-play or cross-save functionality at this time, we want to acknowledge that we do see this request often. We'd like to hear your thoughts on the reasons why you would like to see this functionality in ESO. What pain points are you running into that this would help solve? The feedback here is helpful for us to share with the team.
All he has said is they will pass the information on to the teams. I have not seen anything in this thread that actually indicates they are looking into cross platform play.
Also, PC has no issues with cross play. We merely point out the major advantages we would have over console players. I have no problem with that as it would not harm my game.
And performance. The PC servers struggle as it is.
And performance. The PC servers struggle as it is.
I agree with your comment in principle. However, I doubt the character name is the unique identifier as that would be an extremely poor db design.
If, and it is a monumental if, Zenimax decided to go crossplay it is doubtful we will be seeing multiple characters with the same name. It is more likely that older character or even older accounts will keep their names and newer ones will be forced to choose a new name.
Regardless, there is a reason why Zenimax has refused to create a tool to permit transfers and that reason is likely not their sole decision. It would be what stands in the way of Zenimax even considering the idea. After all, their replies in this thread do not suggest they are considering making such a change.
Twohothardware wrote: »
Transfers took place between PC and console when the game first released and most of the AAA multiplayer games releasing today on console are coming with Crossplay so it’s unlikely they’re held back by anything more than their database and the work that would need to be put in to not break things.
It would be exceptionally poor design indeed, but I don't put anything past anyone.
I'm sure the actaul reason has more to do with the internal structure of the game, which is old and cranky at this point. I'm glad they haven't done it and hope they do not.