RaptorRodeoGod wrote: »The idea of cross save/play is cool.
However, they should NEVER do it. Forget all the addon business, does anybody realize how hyper-inflated the market on PC is compared to console? There is absolutely no way console players could keep up with that, we'll be left in the dust. The crown to gold exchange rate alone is over 10x on PC compared to console. It's literally going to devalue your actual dollars.
RaptorRodeoGod wrote: »The idea of cross save/play is cool.
However, they should NEVER do it. Forget all the addon business, does anybody realize how hyper-inflated the market on PC is compared to console? There is absolutely no way console players could keep up with that, we'll be left in the dust. The crown to gold exchange rate alone is over 10x on PC compared to console. It's literally going to devalue your actual dollars.
RaptorRodeoGod wrote: »The idea of cross save/play is cool.
However, they should NEVER do it. Forget all the addon business, does anybody realize how hyper-inflated the market on PC is compared to console? There is absolutely no way console players could keep up with that, we'll be left in the dust. The crown to gold exchange rate alone is over 10x on PC compared to console. It's literally going to devalue your actual dollars.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »Name duplications can be easly fixed by adding a platform icon next to the name and being able to select platform for some interactions like selecting it before sending a mail to someone.
You know it isn't that easy. I would love to see the schema they have for this game. I reckon my eyes would cross.
On the contrary, look at Overwatch. On launch, players used their gamertags, then eventually Cross-Play came out for it and all console players were forced to create Blizzard IDs, it would be as easy as having a new, first come, first serve, cross-play Zenimax ID that we all use to identify instead of our current account names.
In the grand scheme of things, this is a very minute problem. There are several games, like Overwatch, Fortnite, Warframe or even Black Desert Online, another MMO, that pushed through cross-play after release, successfully, that can be used as guidelines for a smooth release.
and what happens to my eighteen characters that are also tracked?
I’ll give an example of one solution found in two highly played games recently… Diablo IV and Destiny 2, both of which being RPGs, you set your names to whatever you want.
If you want to name your character "Tim," you have the privilege of doing so, even if there are countless others sharing the name.
The likelihood of sharing a character name with someone else when using a first and last that are native to the Elder Scrolls universe are extremely low, and even if you miraculously find the one out of hundreds of thousands that does share the same name as you, perhaps they are a member of the Thieves Guild using your name as their fake identity. It’s an easy write-off for roleplay… something much easier to explain than the current names we run into every day…
unique names like…
- Pineapple Pen
- Major Slayer
- MMA Kid
- Basketball Is Life
- XxX Jon Snow XxX
- Ahdxoapajeakqoapancyu
- …
Of course, this is only one way to solve the character name problem, although, removing the need for “unique” names would free up countless names that are locked behind players that no longer play, and would allow players easy access to an identity they want, in the end, proving to be more user friendly long term.
RaptorRodeoGod wrote: »The idea of cross save/play is cool.
However, they should NEVER do it. Forget all the addon business, does anybody realize how hyper-inflated the market on PC is compared to console? There is absolutely no way console players could keep up with that, we'll be left in the dust. The crown to gold exchange rate alone is over 10x on PC compared to console. It's literally going to devalue your actual dollars.
I don't agree that the idea of cross save/play is cool, but I do agree that it should never be done.
I say that in relation to balancing populations and managing server loads, not least given the well documented performance issues on PC servers - and they would be the only servers to gain population while those players remaining on console would be left high and dry by falling populations.
I have no worries about the game's economy, because in so far as it exists it relates solely to those participating in a restricted trading system, it doesn't impact on those who don't already have millions of gold in the bank with nothing much to spend it on.
I don't want a bunch of console players taking up the resources on pc. Nope.
and there really aren't performance issues on the PC servers
RaptorRodeoGod wrote: »The idea of cross save/play is cool.
However, they should NEVER do it. Forget all the addon business, does anybody realize how hyper-inflated the market on PC is compared to console? There is absolutely no way console players could keep up with that, we'll be left in the dust. The crown to gold exchange rate alone is over 10x on PC compared to console. It's literally going to devalue your actual dollars.
I don't agree that the idea of cross save/play is cool, but I do agree that it should never be done.
I say that in relation to balancing populations and managing server loads, not least given the well documented performance issues on PC servers - and they would be the only servers to gain population while those players remaining on console would be left high and dry by falling populations.
I have no worries about the game's economy, because in so far as it exists it relates solely to those participating in a restricted trading system, it doesn't impact on those who don't already have millions of gold in the bank with nothing much to spend it on.
ummm, what? the purpose of cross-play means that all console players will be playing on PC servers, and there really aren't performance issues on the PC servers, what are you talking about? switching the server will be no different than playing on the other region, e.g. NA/EU but it'll be same region and accept all platforms regardless of pc/console play. Granted, if they did this it'd be back to stadia update schedule since consoles make the patches get delayed 2 weeks (we already have u39 for a while now while console is still waiting... probably why we haven't seen new endeavors), but if it actually enhances the population of the game then I don't have a problem going back to that 2 week delay upload schedule so long as they keep the PTR up during that time, lol.
RaptorRodeoGod wrote: »
Hey friends!
1. I think cross play would be fantastic BUT similar to other games, sharding would likely be implemented to prevent server performance issues so I think the biggest thing would be that’s people on less populated servers like Xbox-EU would see more people more often AND you’d be able to play with friends on different platforms if that were the case
2. The issue of addons is, in my opinion, pretty negligible. They are FAR from cheating as some users have said - if they were, they wouldn’t be allowed by ZOS. Showing how much DPS you do, changing your UI or even streamlining your writs gives you no inherent power advantage over other players. Addons are meant to improve base gameplay for players, not enhance player power, so that notion is frankly silly.
3. This is directed at ZOS - players that say that they would quit without addons are a vocal MINORITY. Do I think the base game UI could use some updates and reimagining slightly? Sure. A built in minimap and more customization would be welcomed for sure! But it’s nothing to quit the game over … that’s very dramatic as I’m sure you’ve seen lots of forum posters have been.
4. There are plenty of players on PC that use minimal to no addons like me. The ones I do use could be implemented in game by the developers in a future update - lorebook locations, skyshard locations and DARKUI.
This would be a very difficult thing to do but overall I always stand by the fact that servers are made for ease of development by the company developing the game. Players would prefer one big server for everyone to play on.
The other big difficult hurdle would just be the economies because they are so vastly different, BUT we’ll cross that bridge if it ever comes to a PTR in the future.
boi_anachronism_ wrote: »Hey friends!
1. I think cross play would be fantastic BUT similar to other games, sharding would likely be implemented to prevent server performance issues so I think the biggest thing would be that’s people on less populated servers like Xbox-EU would see more people more often AND you’d be able to play with friends on different platforms if that were the case
2. The issue of addons is, in my opinion, pretty negligible. They are FAR from cheating as some users have said - if they were, they wouldn’t be allowed by ZOS. Showing how much DPS you do, changing your UI or even streamlining your writs gives you no inherent power advantage over other players. Addons are meant to improve base gameplay for players, not enhance player power, so that notion is frankly silly.
3. This is directed at ZOS - players that say that they would quit without addons are a vocal MINORITY. Do I think the base game UI could use some updates and reimagining slightly? Sure. A built in minimap and more customization would be welcomed for sure! But it’s nothing to quit the game over … that’s very dramatic as I’m sure you’ve seen lots of forum posters have been.
4. There are plenty of players on PC that use minimal to no addons like me. The ones I do use could be implemented in game by the developers in a future update - lorebook locations, skyshard locations and DARKUI.
This would be a very difficult thing to do but overall I always stand by the fact that servers are made for ease of development by the company developing the game. Players would prefer one big server for everyone to play on.
The other big difficult hurdle would just be the economies because they are so vastly different, BUT we’ll cross that bridge if it ever comes to a PTR in the future.
Your kidding right? Combat add-on that tell you which mechanics are going to happen and count down to the actual mechanics? Changing room where you can literally swap your entire build mid raid to let you be optimized for every single trash pull and boss? Like your entire team. No inherent advantage? Really? Pc score pushers literally write entire programs specific to their team for a push. No. Sorry but you are very misinformed. Consoles could not possibly compete. Forget about the economic doomscape that is pc, console players wouldnt even be able to upgrade gear. If they did this i would quit.
Ps/xbox im all for. Pc is its own thing and should remain so.
Twohothardware wrote: »boi_anachronism_ wrote: »Hey friends!
1. I think cross play would be fantastic BUT similar to other games, sharding would likely be implemented to prevent server performance issues so I think the biggest thing would be that’s people on less populated servers like Xbox-EU would see more people more often AND you’d be able to play with friends on different platforms if that were the case
2. The issue of addons is, in my opinion, pretty negligible. They are FAR from cheating as some users have said - if they were, they wouldn’t be allowed by ZOS. Showing how much DPS you do, changing your UI or even streamlining your writs gives you no inherent power advantage over other players. Addons are meant to improve base gameplay for players, not enhance player power, so that notion is frankly silly.
3. This is directed at ZOS - players that say that they would quit without addons are a vocal MINORITY. Do I think the base game UI could use some updates and reimagining slightly? Sure. A built in minimap and more customization would be welcomed for sure! But it’s nothing to quit the game over … that’s very dramatic as I’m sure you’ve seen lots of forum posters have been.
4. There are plenty of players on PC that use minimal to no addons like me. The ones I do use could be implemented in game by the developers in a future update - lorebook locations, skyshard locations and DARKUI.
This would be a very difficult thing to do but overall I always stand by the fact that servers are made for ease of development by the company developing the game. Players would prefer one big server for everyone to play on.
The other big difficult hurdle would just be the economies because they are so vastly different, BUT we’ll cross that bridge if it ever comes to a PTR in the future.
Your kidding right? Combat add-on that tell you which mechanics are going to happen and count down to the actual mechanics? Changing room where you can literally swap your entire build mid raid to let you be optimized for every single trash pull and boss? Like your entire team. No inherent advantage? Really? Pc score pushers literally write entire programs specific to their team for a push. No. Sorry but you are very misinformed. Consoles could not possibly compete. Forget about the economic doomscape that is pc, console players wouldnt even be able to upgrade gear. If they did this i would quit.
Ps/xbox im all for. Pc is its own thing and should remain so.
You guys are preaching a lot of doom and gloom that would have no affect on 99% of the ESO player base lol. For starters the majority of players running Trials do it for the gear or the social aspect with their guild, not for score pushing.
And I'm all for mods that improve quality of life like displaying resources, lorebooks, ect and those mods would have no impact on console players. But if the mods on PC are literally playing the game for you and telling you which mechanic is going to happen and count down to when to block or whatever maybe those mods shouldn't be allowed. Maybe PC players should just get good.
As far as the trading economy differences it's like players on PC think every new player on PC is handed 10 million gold when they buy the game. New players on PC start out with zero gold just like new players on console. And console players that have been on the game a while have stockpiles of materials and gear worth 10x more on PC than what it is on console so if anything it will be the console players that will get rich quick.
Twohothardware wrote: »boi_anachronism_ wrote: »Hey friends!
1. I think cross play would be fantastic BUT similar to other games, sharding would likely be implemented to prevent server performance issues so I think the biggest thing would be that’s people on less populated servers like Xbox-EU would see more people more often AND you’d be able to play with friends on different platforms if that were the case
2. The issue of addons is, in my opinion, pretty negligible. They are FAR from cheating as some users have said - if they were, they wouldn’t be allowed by ZOS. Showing how much DPS you do, changing your UI or even streamlining your writs gives you no inherent power advantage over other players. Addons are meant to improve base gameplay for players, not enhance player power, so that notion is frankly silly.
3. This is directed at ZOS - players that say that they would quit without addons are a vocal MINORITY. Do I think the base game UI could use some updates and reimagining slightly? Sure. A built in minimap and more customization would be welcomed for sure! But it’s nothing to quit the game over … that’s very dramatic as I’m sure you’ve seen lots of forum posters have been.
4. There are plenty of players on PC that use minimal to no addons like me. The ones I do use could be implemented in game by the developers in a future update - lorebook locations, skyshard locations and DARKUI.
This would be a very difficult thing to do but overall I always stand by the fact that servers are made for ease of development by the company developing the game. Players would prefer one big server for everyone to play on.
The other big difficult hurdle would just be the economies because they are so vastly different, BUT we’ll cross that bridge if it ever comes to a PTR in the future.
Your kidding right? Combat add-on that tell you which mechanics are going to happen and count down to the actual mechanics? Changing room where you can literally swap your entire build mid raid to let you be optimized for every single trash pull and boss? Like your entire team. No inherent advantage? Really? Pc score pushers literally write entire programs specific to their team for a push. No. Sorry but you are very misinformed. Consoles could not possibly compete. Forget about the economic doomscape that is pc, console players wouldnt even be able to upgrade gear. If they did this i would quit.
Ps/xbox im all for. Pc is its own thing and should remain so.
You guys are preaching a lot of doom and gloom that would have no affect on 99% of the ESO player base lol. For starters the majority of players running Trials do it for the gear or the social aspect with their guild, not for score pushing.
And I'm all for mods that improve quality of life like displaying resources, lorebooks, ect and those mods would have no impact on console players. But if the mods on PC are literally playing the game for you and telling you which mechanic is going to happen and count down to when to block or whatever maybe those mods shouldn't be allowed. Maybe PC players should just get good.
As far as the trading economy differences it's like players on PC think every new player on PC is handed 10 million gold when they buy the game. New players on PC start out with zero gold just like new players on console. And console players that have been on the game a while have stockpiles of materials and gear worth 10x more on PC than what it is on console so if anything it will be the console players that will get rich quick.
Except dungeon finder melts down during undaunted event or then new dungeons are released, then lots of people log on to PC-EU you get login queues. You are correct that overland will work well because you can simply make more instances.Tyrant_Tim wrote: »I don't want a bunch of console players taking up the resources on pc. Nope.
You do realize that if servers are merged, or bridged, you would not experience any problem beyond current server limitations, even with cross-play?
ESO uses an instancing system within each zone in the megaserver, when players are traveling to an overcrowded area, it makes a new instance and people start filling that one, you wouldn’t have a situation where thousands of players would be on screen ruining your performance.
Except dungeon finder melts down during undaunted event or then new dungeons are released, then lots of people log on to PC-EU you get login queues. You are correct that overland will work well because you can simply make more instances.Tyrant_Tim wrote: »I don't want a bunch of console players taking up the resources on pc. Nope.
You do realize that if servers are merged, or bridged, you would not experience any problem beyond current server limitations, even with cross-play?
ESO uses an instancing system within each zone in the megaserver, when players are traveling to an overcrowded area, it makes a new instance and people start filling that one, you wouldn’t have a situation where thousands of players would be on screen ruining your performance.
Remember the Morrowind launch it was way to many players in instance, you got more players than enemies in delves and sneak missions felt more like an zerg attack.
People on potato systems get problems anyway then to many players gather in one area but that is a bit unrelated but will affect players on previous generation consoles more.
Its plenty of mods who help then playing like highlighting group leader, highlight other group leaders but the new marking system helps here. But having an arrow pointing to leader help if out of line of sight.Twohothardware wrote: »boi_anachronism_ wrote: »Hey friends!
1. I think cross play would be fantastic BUT similar to other games, sharding would likely be implemented to prevent server performance issues so I think the biggest thing would be that’s people on less populated servers like Xbox-EU would see more people more often AND you’d be able to play with friends on different platforms if that were the case
2. The issue of addons is, in my opinion, pretty negligible. They are FAR from cheating as some users have said - if they were, they wouldn’t be allowed by ZOS. Showing how much DPS you do, changing your UI or even streamlining your writs gives you no inherent power advantage over other players. Addons are meant to improve base gameplay for players, not enhance player power, so that notion is frankly silly.
3. This is directed at ZOS - players that say that they would quit without addons are a vocal MINORITY. Do I think the base game UI could use some updates and reimagining slightly? Sure. A built in minimap and more customization would be welcomed for sure! But it’s nothing to quit the game over … that’s very dramatic as I’m sure you’ve seen lots of forum posters have been.
4. There are plenty of players on PC that use minimal to no addons like me. The ones I do use could be implemented in game by the developers in a future update - lorebook locations, skyshard locations and DARKUI.
This would be a very difficult thing to do but overall I always stand by the fact that servers are made for ease of development by the company developing the game. Players would prefer one big server for everyone to play on.
The other big difficult hurdle would just be the economies because they are so vastly different, BUT we’ll cross that bridge if it ever comes to a PTR in the future.
Your kidding right? Combat add-on that tell you which mechanics are going to happen and count down to the actual mechanics? Changing room where you can literally swap your entire build mid raid to let you be optimized for every single trash pull and boss? Like your entire team. No inherent advantage? Really? Pc score pushers literally write entire programs specific to their team for a push. No. Sorry but you are very misinformed. Consoles could not possibly compete. Forget about the economic doomscape that is pc, console players wouldnt even be able to upgrade gear. If they did this i would quit.
Ps/xbox im all for. Pc is its own thing and should remain so.
You guys are preaching a lot of doom and gloom that would have no affect on 99% of the ESO player base lol. For starters the majority of players running Trials do it for the gear or the social aspect with their guild, not for score pushing.
And I'm all for mods that improve quality of life like displaying resources, lorebooks, ect and those mods would have no impact on console players. But if the mods on PC are literally playing the game for you and telling you which mechanic is going to happen and count down to when to block or whatever maybe those mods shouldn't be allowed. Maybe PC players should just get good.
As far as the trading economy differences it's like players on PC think every new player on PC is handed 10 million gold when they buy the game. New players on PC start out with zero gold just like new players on console. And console players that have been on the game a while have stockpiles of materials and gear worth 10x more on PC than what it is on console so if anything it will be the console players that will get rich quick.
Lydawobbles wrote: »Crossplay would be an absolute mess for them I think. I have a Lydawobbles account on PS NA, PS EU, & PC NA. I have the same guild name on all three servers as well .Many characters are named the same. Just me by myself would cause them a headache lol
RicAlmighty wrote: »This will never happen. The economies of each platform are so wildly different that there is no way to reconcile them without massive changes. No way Zos does this.
Thought about this, that is why i mentioned pvp only change. It would benefit the dying servers such as Xbox EU.
It's been mentioned countless times before, but even for PVP this will never happen.
There is no way, with the way the game is built and segmented, for any interaction between platforms.
They can't even have interaction between servers on the same platform. Thinking this could happen across platforms is a pipe dream.
And the simplest factor that shuts this all down is account names. For example, my xbox account name is Jaws343. I have had that xbox account name for far longer than I have played ESO. That is literally my identity in the xbox ecosystem. If someone else has that same account name on PS or PC, 1 of us would be forced to make an ESO account change in order to be in the same database. Big no from me. Also likely a no from anyone else who would be forced to change their entire account name to accommodate.
At this point; there is no gameplay reason as to why there shouldn't be cross-save in the least. Crossplay maybe too much as there's already too many technical difficulties on the consoles themselves. However, I like thousands of other players ( tens of thousands). Want to switch over to PC. We've been mistreated, abused and held hostage by Sony's contemporary tech support practices (not honoring purchases forcing you to repeat the purchases without refund). Did you know that users who started their account in one country and move back to the US had their accounts banned at one point? This is the sort of layer of behavior that we don't want to put up with when we want to do business with ESo only.
When we created our accounts on PlayStation, Sony wasn't acting and behaving like this ( psn getting upset about an American moving to Canada and vice versa, like why is that any of their business to begin with? Stupid personal stuff that has nothing to do with gameplay and very intrusive).
This is what's holding me back with going all out on ESO. I love the elder scrolls. I grew up around Bethesda and that big game studio that they got there. I remember Todd Howard talking at my high school. It culturally means a lot to me to make this my go-to game. But for the past 3 years I have literally just been running on fumes. Only logging in to participate in holiday events; and getting log in rewards. Because I'm holding hope that something will change now. Finally be able to take my purchases and my progress and move over to PC.
This other stuff about people talking about economies and all this jazz about name change conflicts. These are non-existent issues. There are many examples of games with crossave features and they just do not experience these issues that you were speaking of. Elder scrolls would be the first if they decided to go cross save and in-game economies would be destroyed. I played many mmo titles for over 25 years with server merges, it's never happened.
I'm not a network programmer. But what I do know is that stadia used a different database to save characters although those characters were playing on the PC server. So somehow in some way it is indeed possible for ZOS to pull it off as it literally has already been done.
RicAlmighty wrote: »This will never happen. The economies of each platform are so wildly different that there is no way to reconcile them without massive changes. No way Zos does this.
Thought about this, that is why i mentioned pvp only change. It would benefit the dying servers such as Xbox EU.
It's been mentioned countless times before, but even for PVP this will never happen.
There is no way, with the way the game is built and segmented, for any interaction between platforms.
They can't even have interaction between servers on the same platform. Thinking this could happen across platforms is a pipe dream.
And the simplest factor that shuts this all down is account names. For example, my xbox account name is Jaws343. I have had that xbox account name for far longer than I have played ESO. That is literally my identity in the xbox ecosystem. If someone else has that same account name on PS or PC, 1 of us would be forced to make an ESO account change in order to be in the same database. Big no from me. Also likely a no from anyone else who would be forced to change their entire account name to accommodate.
That is not true; you are confusing crossplay with cross save. Many commenters here seem have great difficulty in understanding the differences between the 2. I played destiny on Xbox and PC, same character, different names for each platform. It's really a non existent issue.
I truly don't understand why the eso community has an issue with users switching servers.