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Any crossplay plans coming with the new servers changes?

  • Kappachi
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    The idea of cross save/play is cool.

    However, they should NEVER do it. Forget all the addon business, does anybody realize how hyper-inflated the market on PC is compared to console? There is absolutely no way console players could keep up with that, we'll be left in the dust. The crown to gold exchange rate alone is over 10x on PC compared to console. It's literally going to devalue your actual dollars.

    you wouldn't be left in the dust because you'd have access to market tools like TTC, granted, not on the console itself but you'll be able to find the right prices for everything and sell your gear and motifs you find to keep up, all it'd take is for a console player to find 1 item like scribes of mora chest and they've got a decent amount of gold to spend on whatever they need.
  • mook-eb16_ESO
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    considering the number of bugs that we had seen already, I'd far rather see resources spent on the rewriting of the game engine so that the game plays with less cpu overhead and less lag this alone would bring players back. ATM I cant even play the game as intended because the game plays so badly. I went through multiple pc and routers and still plays like rubbish so lets fix the engine.
  • Tandor
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    The idea of cross save/play is cool.

    However, they should NEVER do it. Forget all the addon business, does anybody realize how hyper-inflated the market on PC is compared to console? There is absolutely no way console players could keep up with that, we'll be left in the dust. The crown to gold exchange rate alone is over 10x on PC compared to console. It's literally going to devalue your actual dollars.

    I don't agree that the idea of cross save/play is cool, but I do agree that it should never be done.

    I say that in relation to balancing populations and managing server loads, not least given the well documented performance issues on PC servers - and they would be the only servers to gain population while those players remaining on console would be left high and dry by falling populations.

    I have no worries about the game's economy, because in so far as it exists it relates solely to those participating in a restricted trading system, it doesn't impact on those who don't already have millions of gold in the bank with nothing much to spend it on.
  • LunaFlora
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    The idea of cross save/play is cool.

    However, they should NEVER do it. Forget all the addon business, does anybody realize how hyper-inflated the market on PC is compared to console? There is absolutely no way console players could keep up with that, we'll be left in the dust. The crown to gold exchange rate alone is over 10x on PC compared to console. It's literally going to devalue your actual dollars.

    the crown to gold exchange rate is something players created same with guild store prices.
    you can price things however you want on all servers and platforms.

    if there was crossplay the highest of those prices would very likely be more in the middle than how high it all is on pc sometimes
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • kargen27
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    Tyrant_Tim wrote: »
    kargen27 wrote: »
    Tyrant_Tim wrote: »
    blktauna wrote: »
    Bokila wrote: »
    Name duplications can be easly fixed by adding a platform icon next to the name and being able to select platform for some interactions like selecting it before sending a mail to someone.

    You know it isn't that easy. I would love to see the schema they have for this game. I reckon my eyes would cross.

    On the contrary, look at Overwatch. On launch, players used their gamertags, then eventually Cross-Play came out for it and all console players were forced to create Blizzard IDs, it would be as easy as having a new, first come, first serve, cross-play Zenimax ID that we all use to identify instead of our current account names.

    In the grand scheme of things, this is a very minute problem. There are several games, like Overwatch, Fortnite, Warframe or even Black Desert Online, another MMO, that pushed through cross-play after release, successfully, that can be used as guidelines for a smooth release.

    9it358bt4oce.jpeg
    q1xpxvmxkc3o.jpeg

    and what happens to my eighteen characters that are also tracked?

    I’ll give an example of one solution found in two highly played games recently… Diablo IV and Destiny 2, both of which being RPGs, you set your names to whatever you want.

    If you want to name your character "Tim," you have the privilege of doing so, even if there are countless others sharing the name.

    The likelihood of sharing a character name with someone else when using a first and last that are native to the Elder Scrolls universe are extremely low, and even if you miraculously find the one out of hundreds of thousands that does share the same name as you, perhaps they are a member of the Thieves Guild using your name as their fake identity. It’s an easy write-off for roleplay… something much easier to explain than the current names we run into every day…

    unique names like…
    • Pineapple Pen
    • Major Slayer
    • MMA Kid
    • Basketball Is Life
    • XxX Jon Snow XxX
    • Ahdxoapajeakqoapancyu

    Of course, this is only one way to solve the character name problem, although, removing the need for “unique” names would free up countless names that are locked behind players that no longer play, and would allow players easy access to an identity they want, in the end, proving to be more user friendly long term.

    Didn't Diablo IV always have crossplay? Honestly don't know. Destiny 2 doesn't run on mega servers. Going back to players you are only thinking of the player names. What about everything in the game associated with that character? If you have two characters with the same server tag all the items for one character will have to be associated with a new tag.

    I'm guessing it can be done but wouldn't be as simple as a lot of people think. Also might not be worth the resources to make the change.
    and then the parrot said, "must be the water mines green too."
  • Overamera
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    I cant understand people not wanting this because of the economy. Xbox eu is DEAD, id rather they implement crossplay/save play on a server thats full with players and content than worry about my eso economy in a DEAD server
  • Kappachi
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    Tandor wrote: »
    The idea of cross save/play is cool.

    However, they should NEVER do it. Forget all the addon business, does anybody realize how hyper-inflated the market on PC is compared to console? There is absolutely no way console players could keep up with that, we'll be left in the dust. The crown to gold exchange rate alone is over 10x on PC compared to console. It's literally going to devalue your actual dollars.

    I don't agree that the idea of cross save/play is cool, but I do agree that it should never be done.

    I say that in relation to balancing populations and managing server loads, not least given the well documented performance issues on PC servers - and they would be the only servers to gain population while those players remaining on console would be left high and dry by falling populations.

    I have no worries about the game's economy, because in so far as it exists it relates solely to those participating in a restricted trading system, it doesn't impact on those who don't already have millions of gold in the bank with nothing much to spend it on.

    ummm, what? the purpose of cross-play means that all console players will be playing on PC servers, and there really aren't performance issues on the PC servers, what are you talking about? switching the server will be no different than playing on the other region, e.g. NA/EU but it'll be same region and accept all platforms regardless of pc/console play. Granted, if they did this it'd be back to stadia update schedule since consoles make the patches get delayed 2 weeks (we already have u39 for a while now while console is still waiting... probably why we haven't seen new endeavors), but if it actually enhances the population of the game then I don't have a problem going back to that 2 week delay upload schedule so long as they keep the PTR up during that time, lol.
  • TaSheen
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    I don't want a bunch of console players taking up the resources on pc. Nope.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Tyrant_Tim
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    TaSheen wrote: »
    I don't want a bunch of console players taking up the resources on pc. Nope.

    You do realize that if servers are merged, or bridged, you would not experience any problem beyond current server limitations, even with cross-play?

    ESO uses an instancing system within each zone in the megaserver, when players are traveling to an overcrowded area, it makes a new instance and people start filling that one, you wouldn’t have a situation where thousands of players would be on screen ruining your performance.
    Edited by Tyrant_Tim on August 27, 2023 9:39AM
  • RaptorRodeoGod
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    Kappachi wrote: »
    and there really aren't performance issues on the PC servers

    There will be when you dump 3x additional population on it probably
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Tandor
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    Kappachi wrote: »
    Tandor wrote: »
    The idea of cross save/play is cool.

    However, they should NEVER do it. Forget all the addon business, does anybody realize how hyper-inflated the market on PC is compared to console? There is absolutely no way console players could keep up with that, we'll be left in the dust. The crown to gold exchange rate alone is over 10x on PC compared to console. It's literally going to devalue your actual dollars.

    I don't agree that the idea of cross save/play is cool, but I do agree that it should never be done.

    I say that in relation to balancing populations and managing server loads, not least given the well documented performance issues on PC servers - and they would be the only servers to gain population while those players remaining on console would be left high and dry by falling populations.

    I have no worries about the game's economy, because in so far as it exists it relates solely to those participating in a restricted trading system, it doesn't impact on those who don't already have millions of gold in the bank with nothing much to spend it on.

    ummm, what? the purpose of cross-play means that all console players will be playing on PC servers, and there really aren't performance issues on the PC servers, what are you talking about? switching the server will be no different than playing on the other region, e.g. NA/EU but it'll be same region and accept all platforms regardless of pc/console play. Granted, if they did this it'd be back to stadia update schedule since consoles make the patches get delayed 2 weeks (we already have u39 for a while now while console is still waiting... probably why we haven't seen new endeavors), but if it actually enhances the population of the game then I don't have a problem going back to that 2 week delay upload schedule so long as they keep the PTR up during that time, lol.

    Are you sure about that? Are you a regular in Cyrodiil on PC, for example?

    There are various different ways people talk about cross-play, ranging from someone wanting to switch permanently from console to PC while retaining their account and everything on it, to someone else on console wanting to spend a session playing with a friend on PC. The main point is that it is always a one-directional thing, console players wanting to play on PC servers, and those servers are already fully populated with performance issues which will only be worse if additional populations are added to them. Moreover, the servers can't handle the existing database requirements or any future database expansion arising from new content which is stated to be the official reason why account-wide achievements were introduced.

    You say that cross-play will be no different to playing on the other region, but that it'll be a multi-platform regional server. At the moment it isn't even possible to switch between regions on the same platform, you have to start afresh if you want to play on the other regional server. The PTS can't handle both regional server players at the same time. Adding the ability to transfer whether permanently or temporarily between platforms is a massive undertaking and there are so many better ways of utilising development resources in my view, and probably the view of most players except the comparatively few who want to get off their console server without having to start over.
  • Twohothardware
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    Kappachi wrote: »
    and there really aren't performance issues on the PC servers

    There will be when you dump 3x additional population on it probably

    If Zenimax finally brings crossplay to ESO they would obviously make use of the new server hardware that's been allocated for console. You wouldn't just dump everyone on the existing PC servers and call it a day.

    This game needs crossplay if it's going to remain a competitive game with all the new titles coming out that are crossplay enabled. More players would come back to ESO if they could choose their platform they wanted to play on and use their existing characters as well as group with friends on other platforms.

    It would be nice to finally have a competitive Cyrodiil campaign again where it's populated 24/7 instead of just a few hours at night. On PS5 North America the campaigns Icereach, Ravenwatch, and Blackreach are always empty with one Alliance pvp-dooring the map.
  • Braffin
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    After reading again through this thread it's apparent, that primarily console players demand the possibility of crossplay due to a low amount of players on their respective server.

    That's understandable and should be adressed somehow, either by crosssave (more easy to do) or real crossplay. You convinced me on that.

    But if crossplay happens, there must not be any radical changes for PC players (regarding addons especially), as their servers are still maintain a healthy amount of players.

    Wouldn't be wise to change a nicely operating system to something, which clearly isn't working. After all there are reasons why PC is much more lively and a lot of console players switched.

    So full support regarding crossplay in general but full opposition regarding unnecessary changes to PC servers due to that.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • boi_anachronism_
    boi_anachronism_
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    Jaustink wrote: »
    Hey friends!

    1. I think cross play would be fantastic BUT similar to other games, sharding would likely be implemented to prevent server performance issues so I think the biggest thing would be that’s people on less populated servers like Xbox-EU would see more people more often AND you’d be able to play with friends on different platforms if that were the case
    2. The issue of addons is, in my opinion, pretty negligible. They are FAR from cheating as some users have said - if they were, they wouldn’t be allowed by ZOS. Showing how much DPS you do, changing your UI or even streamlining your writs gives you no inherent power advantage over other players. Addons are meant to improve base gameplay for players, not enhance player power, so that notion is frankly silly.
    3. This is directed at ZOS - players that say that they would quit without addons are a vocal MINORITY. Do I think the base game UI could use some updates and reimagining slightly? Sure. A built in minimap and more customization would be welcomed for sure! But it’s nothing to quit the game over … that’s very dramatic as I’m sure you’ve seen lots of forum posters have been.
    4. There are plenty of players on PC that use minimal to no addons like me. The ones I do use could be implemented in game by the developers in a future update - lorebook locations, skyshard locations and DARKUI.

    This would be a very difficult thing to do but overall I always stand by the fact that servers are made for ease of development by the company developing the game. Players would prefer one big server for everyone to play on.

    The other big difficult hurdle would just be the economies because they are so vastly different, BUT we’ll cross that bridge if it ever comes to a PTR in the future.

    Your kidding right? Combat add-on that tell you which mechanics are going to happen and count down to the actual mechanics? Changing room where you can literally swap your entire build mid raid to let you be optimized for every single trash pull and boss? Like your entire team. No inherent advantage? Really? Pc score pushers literally write entire programs specific to their team for a push. No. Sorry but you are very misinformed. Consoles could not possibly compete. Forget about the economic doomscape that is pc, console players wouldnt even be able to upgrade gear. If they did this i would quit.

    Ps/xbox im all for. Pc is its own thing and should remain so.
    Edited by boi_anachronism_ on August 30, 2023 10:08PM
  • Twohothardware
    Twohothardware
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    Jaustink wrote: »
    Hey friends!

    1. I think cross play would be fantastic BUT similar to other games, sharding would likely be implemented to prevent server performance issues so I think the biggest thing would be that’s people on less populated servers like Xbox-EU would see more people more often AND you’d be able to play with friends on different platforms if that were the case
    2. The issue of addons is, in my opinion, pretty negligible. They are FAR from cheating as some users have said - if they were, they wouldn’t be allowed by ZOS. Showing how much DPS you do, changing your UI or even streamlining your writs gives you no inherent power advantage over other players. Addons are meant to improve base gameplay for players, not enhance player power, so that notion is frankly silly.
    3. This is directed at ZOS - players that say that they would quit without addons are a vocal MINORITY. Do I think the base game UI could use some updates and reimagining slightly? Sure. A built in minimap and more customization would be welcomed for sure! But it’s nothing to quit the game over … that’s very dramatic as I’m sure you’ve seen lots of forum posters have been.
    4. There are plenty of players on PC that use minimal to no addons like me. The ones I do use could be implemented in game by the developers in a future update - lorebook locations, skyshard locations and DARKUI.

    This would be a very difficult thing to do but overall I always stand by the fact that servers are made for ease of development by the company developing the game. Players would prefer one big server for everyone to play on.

    The other big difficult hurdle would just be the economies because they are so vastly different, BUT we’ll cross that bridge if it ever comes to a PTR in the future.

    Your kidding right? Combat add-on that tell you which mechanics are going to happen and count down to the actual mechanics? Changing room where you can literally swap your entire build mid raid to let you be optimized for every single trash pull and boss? Like your entire team. No inherent advantage? Really? Pc score pushers literally write entire programs specific to their team for a push. No. Sorry but you are very misinformed. Consoles could not possibly compete. Forget about the economic doomscape that is pc, console players wouldnt even be able to upgrade gear. If they did this i would quit.

    Ps/xbox im all for. Pc is its own thing and should remain so.

    You guys are preaching a lot of doom and gloom that would have no affect on 99% of the ESO player base lol. For starters the majority of players running Trials do it for the gear or the social aspect with their guild, not for score pushing.

    And I'm all for mods that improve quality of life like displaying resources, lorebooks, ect and those mods would have no impact on console players. But if the mods on PC are literally playing the game for you and telling you which mechanic is going to happen and count down to when to block or whatever maybe those mods shouldn't be allowed. Maybe PC players should just get good.

    As far as the trading economy differences it's like players on PC think every new player on PC is handed 10 million gold when they buy the game. New players on PC start out with zero gold just like new players on console. And console players that have been on the game a while have stockpiles of materials and gear worth 10x more on PC than what it is on console so if anything it will be the console players that will get rich quick.
  • Hapexamendios
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    If crossplay ever became a reality, between the console versions would be fine. Crossplay between consoles and PCs is a no go.
  • Braffin
    Braffin
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    Jaustink wrote: »
    Hey friends!

    1. I think cross play would be fantastic BUT similar to other games, sharding would likely be implemented to prevent server performance issues so I think the biggest thing would be that’s people on less populated servers like Xbox-EU would see more people more often AND you’d be able to play with friends on different platforms if that were the case
    2. The issue of addons is, in my opinion, pretty negligible. They are FAR from cheating as some users have said - if they were, they wouldn’t be allowed by ZOS. Showing how much DPS you do, changing your UI or even streamlining your writs gives you no inherent power advantage over other players. Addons are meant to improve base gameplay for players, not enhance player power, so that notion is frankly silly.
    3. This is directed at ZOS - players that say that they would quit without addons are a vocal MINORITY. Do I think the base game UI could use some updates and reimagining slightly? Sure. A built in minimap and more customization would be welcomed for sure! But it’s nothing to quit the game over … that’s very dramatic as I’m sure you’ve seen lots of forum posters have been.
    4. There are plenty of players on PC that use minimal to no addons like me. The ones I do use could be implemented in game by the developers in a future update - lorebook locations, skyshard locations and DARKUI.

    This would be a very difficult thing to do but overall I always stand by the fact that servers are made for ease of development by the company developing the game. Players would prefer one big server for everyone to play on.

    The other big difficult hurdle would just be the economies because they are so vastly different, BUT we’ll cross that bridge if it ever comes to a PTR in the future.

    Your kidding right? Combat add-on that tell you which mechanics are going to happen and count down to the actual mechanics? Changing room where you can literally swap your entire build mid raid to let you be optimized for every single trash pull and boss? Like your entire team. No inherent advantage? Really? Pc score pushers literally write entire programs specific to their team for a push. No. Sorry but you are very misinformed. Consoles could not possibly compete. Forget about the economic doomscape that is pc, console players wouldnt even be able to upgrade gear. If they did this i would quit.

    Ps/xbox im all for. Pc is its own thing and should remain so.

    You guys are preaching a lot of doom and gloom that would have no affect on 99% of the ESO player base lol. For starters the majority of players running Trials do it for the gear or the social aspect with their guild, not for score pushing.

    And I'm all for mods that improve quality of life like displaying resources, lorebooks, ect and those mods would have no impact on console players. But if the mods on PC are literally playing the game for you and telling you which mechanic is going to happen and count down to when to block or whatever maybe those mods shouldn't be allowed. Maybe PC players should just get good.

    As far as the trading economy differences it's like players on PC think every new player on PC is handed 10 million gold when they buy the game. New players on PC start out with zero gold just like new players on console. And console players that have been on the game a while have stockpiles of materials and gear worth 10x more on PC than what it is on console so if anything it will be the console players that will get rich quick.

    Stay on console then.

    No overdrawn prices, no unfair addons.

    I'm sure it will be no problem to find a lot of likeminded players then, as the community on consoles don't have to bother with all the "cheating stuff" we players on PC have to endure.

    Oh wait...

    That's about crossplay because console is dying, isn't it? ;)
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • TaSheen
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    @Braffin - interesting take.

    My personal opinion is - I really have no use for consoles impacting my game. I really don't know if console play is "dying" - but I don't want console players flooding pc.... Because that WILL impact my game.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • boi_anachronism_
    boi_anachronism_
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    Jaustink wrote: »
    Hey friends!

    1. I think cross play would be fantastic BUT similar to other games, sharding would likely be implemented to prevent server performance issues so I think the biggest thing would be that’s people on less populated servers like Xbox-EU would see more people more often AND you’d be able to play with friends on different platforms if that were the case
    2. The issue of addons is, in my opinion, pretty negligible. They are FAR from cheating as some users have said - if they were, they wouldn’t be allowed by ZOS. Showing how much DPS you do, changing your UI or even streamlining your writs gives you no inherent power advantage over other players. Addons are meant to improve base gameplay for players, not enhance player power, so that notion is frankly silly.
    3. This is directed at ZOS - players that say that they would quit without addons are a vocal MINORITY. Do I think the base game UI could use some updates and reimagining slightly? Sure. A built in minimap and more customization would be welcomed for sure! But it’s nothing to quit the game over … that’s very dramatic as I’m sure you’ve seen lots of forum posters have been.
    4. There are plenty of players on PC that use minimal to no addons like me. The ones I do use could be implemented in game by the developers in a future update - lorebook locations, skyshard locations and DARKUI.

    This would be a very difficult thing to do but overall I always stand by the fact that servers are made for ease of development by the company developing the game. Players would prefer one big server for everyone to play on.

    The other big difficult hurdle would just be the economies because they are so vastly different, BUT we’ll cross that bridge if it ever comes to a PTR in the future.

    Your kidding right? Combat add-on that tell you which mechanics are going to happen and count down to the actual mechanics? Changing room where you can literally swap your entire build mid raid to let you be optimized for every single trash pull and boss? Like your entire team. No inherent advantage? Really? Pc score pushers literally write entire programs specific to their team for a push. No. Sorry but you are very misinformed. Consoles could not possibly compete. Forget about the economic doomscape that is pc, console players wouldnt even be able to upgrade gear. If they did this i would quit.

    Ps/xbox im all for. Pc is its own thing and should remain so.

    You guys are preaching a lot of doom and gloom that would have no affect on 99% of the ESO player base lol. For starters the majority of players running Trials do it for the gear or the social aspect with their guild, not for score pushing.

    And I'm all for mods that improve quality of life like displaying resources, lorebooks, ect and those mods would have no impact on console players. But if the mods on PC are literally playing the game for you and telling you which mechanic is going to happen and count down to when to block or whatever maybe those mods shouldn't be allowed. Maybe PC players should just get good.

    As far as the trading economy differences it's like players on PC think every new player on PC is handed 10 million gold when they buy the game. New players on PC start out with zero gold just like new players on console. And console players that have been on the game a while have stockpiles of materials and gear worth 10x more on PC than what it is on console so if anything it will be the console players that will get rich quick.

    Yeah no. Doesnt mean it wouldnt impact the game and i know folks that have played years, like since beta that dont have massive stockpiles because theyare always having to rebuild toons every freakin patch. Its an absolute joke that you think that pc economics wont impact console poorly. Besides it will never happen for the reasons i listed lol
  • Lydawobbles
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    Crossplay would be an absolute mess for them I think. I have a Lydawobbles account on PS NA, PS EU, & PC NA. I have the same guild name on all three servers as well .Many characters are named the same. Just me by myself would cause them a headache lol
    Edited by Lydawobbles on August 31, 2023 5:50PM
  • zaria
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    Tyrant_Tim wrote: »
    TaSheen wrote: »
    I don't want a bunch of console players taking up the resources on pc. Nope.

    You do realize that if servers are merged, or bridged, you would not experience any problem beyond current server limitations, even with cross-play?

    ESO uses an instancing system within each zone in the megaserver, when players are traveling to an overcrowded area, it makes a new instance and people start filling that one, you wouldn’t have a situation where thousands of players would be on screen ruining your performance.
    Except dungeon finder melts down during undaunted event or then new dungeons are released, then lots of people log on to PC-EU you get login queues. You are correct that overland will work well because you can simply make more instances.
    Remember the Morrowind launch it was way to many players in instance, you got more players than enemies in delves and sneak missions felt more like an zerg attack.

    People on potato systems get problems anyway then to many players gather in one area but that is a bit unrelated but will affect players on previous generation consoles more.

    Edited by zaria on August 31, 2023 6:18PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Tyrant_Tim
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    zaria wrote: »
    Tyrant_Tim wrote: »
    TaSheen wrote: »
    I don't want a bunch of console players taking up the resources on pc. Nope.

    You do realize that if servers are merged, or bridged, you would not experience any problem beyond current server limitations, even with cross-play?

    ESO uses an instancing system within each zone in the megaserver, when players are traveling to an overcrowded area, it makes a new instance and people start filling that one, you wouldn’t have a situation where thousands of players would be on screen ruining your performance.
    Except dungeon finder melts down during undaunted event or then new dungeons are released, then lots of people log on to PC-EU you get login queues. You are correct that overland will work well because you can simply make more instances.
    Remember the Morrowind launch it was way to many players in instance, you got more players than enemies in delves and sneak missions felt more like an zerg attack.

    People on potato systems get problems anyway then to many players gather in one area but that is a bit unrelated but will affect players on previous generation consoles more.

    Unfortunately, I wasn’t in the delves when Morrowind dropped, I was pushing for Emperor on my Templar, then torturing myself in Skyreach grinding out a Warden. By the time I started doing overland, around halfway through the update, everything leveled itself out. That was back in 2017 though, and the player caps on instances and campaigns have been drastically reduced since them.

    Dungeon finder is a mess regardless, I just made a post about the lack of incentive regarding Veteran Dungeon Finder and if that gets looked into, it would split the dungeon finder enough that a surge in activity wouldn’t be harmful.
  • zaria
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    Jaustink wrote: »
    Hey friends!

    1. I think cross play would be fantastic BUT similar to other games, sharding would likely be implemented to prevent server performance issues so I think the biggest thing would be that’s people on less populated servers like Xbox-EU would see more people more often AND you’d be able to play with friends on different platforms if that were the case
    2. The issue of addons is, in my opinion, pretty negligible. They are FAR from cheating as some users have said - if they were, they wouldn’t be allowed by ZOS. Showing how much DPS you do, changing your UI or even streamlining your writs gives you no inherent power advantage over other players. Addons are meant to improve base gameplay for players, not enhance player power, so that notion is frankly silly.
    3. This is directed at ZOS - players that say that they would quit without addons are a vocal MINORITY. Do I think the base game UI could use some updates and reimagining slightly? Sure. A built in minimap and more customization would be welcomed for sure! But it’s nothing to quit the game over … that’s very dramatic as I’m sure you’ve seen lots of forum posters have been.
    4. There are plenty of players on PC that use minimal to no addons like me. The ones I do use could be implemented in game by the developers in a future update - lorebook locations, skyshard locations and DARKUI.

    This would be a very difficult thing to do but overall I always stand by the fact that servers are made for ease of development by the company developing the game. Players would prefer one big server for everyone to play on.

    The other big difficult hurdle would just be the economies because they are so vastly different, BUT we’ll cross that bridge if it ever comes to a PTR in the future.

    Your kidding right? Combat add-on that tell you which mechanics are going to happen and count down to the actual mechanics? Changing room where you can literally swap your entire build mid raid to let you be optimized for every single trash pull and boss? Like your entire team. No inherent advantage? Really? Pc score pushers literally write entire programs specific to their team for a push. No. Sorry but you are very misinformed. Consoles could not possibly compete. Forget about the economic doomscape that is pc, console players wouldnt even be able to upgrade gear. If they did this i would quit.

    Ps/xbox im all for. Pc is its own thing and should remain so.

    You guys are preaching a lot of doom and gloom that would have no affect on 99% of the ESO player base lol. For starters the majority of players running Trials do it for the gear or the social aspect with their guild, not for score pushing.

    And I'm all for mods that improve quality of life like displaying resources, lorebooks, ect and those mods would have no impact on console players. But if the mods on PC are literally playing the game for you and telling you which mechanic is going to happen and count down to when to block or whatever maybe those mods shouldn't be allowed. Maybe PC players should just get good.

    As far as the trading economy differences it's like players on PC think every new player on PC is handed 10 million gold when they buy the game. New players on PC start out with zero gold just like new players on console. And console players that have been on the game a while have stockpiles of materials and gear worth 10x more on PC than what it is on console so if anything it will be the console players that will get rich quick.
    Its plenty of mods who help then playing like highlighting group leader, highlight other group leaders but the new marking system helps here. But having an arrow pointing to leader help if out of line of sight.

    My PvP guild has required mods and you have to be on discord. Later will be an big one but I guess you could run it on another device but not sure how well that will work with audio as on pc we use headphones and game sound and voice is mixed but other do not hear your game noise? Discord is also an standard requirement for guild trial runs.
    Se problems getting into an vet dlc trial in a social guild without discord, not HM or anything like that.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Twohothardware
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    Crossplay would be an absolute mess for them I think. I have a Lydawobbles account on PS NA, PS EU, & PC NA. I have the same guild name on all three servers as well .Many characters are named the same. Just me by myself would cause them a headache lol

    I don't think players sharing names would be an issue in terms of whether they could add crossplay. They would just need to add a unique tag to players accounts to differentiate Lydawobbles on Playstation from Lydawobbles on PC. Like Lydawobbles#1234 would be what the server stored your character info as.
  • mdb800
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    jaws343 wrote: »
    Bokila wrote: »
    This will never happen. The economies of each platform are so wildly different that there is no way to reconcile them without massive changes. No way Zos does this.

    Thought about this, that is why i mentioned pvp only change. It would benefit the dying servers such as Xbox EU.

    It's been mentioned countless times before, but even for PVP this will never happen.

    There is no way, with the way the game is built and segmented, for any interaction between platforms.

    They can't even have interaction between servers on the same platform. Thinking this could happen across platforms is a pipe dream.

    And the simplest factor that shuts this all down is account names. For example, my xbox account name is Jaws343. I have had that xbox account name for far longer than I have played ESO. That is literally my identity in the xbox ecosystem. If someone else has that same account name on PS or PC, 1 of us would be forced to make an ESO account change in order to be in the same database. Big no from me. Also likely a no from anyone else who would be forced to change their entire account name to accommodate.

    That is not true; you are confusing crossplay with cross save. Many commenters here seem have great difficulty in understanding the differences between the 2. I played destiny on Xbox and PC, same character, different names for each platform. It's really a non existent issue.

    I truly don't understand why the eso community has an issue with users switching servers.
  • mdb800
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    At this point; there is no gameplay reason as to why there shouldn't be cross-save in the least. Crossplay maybe too much as there's already too many technical difficulties on the consoles themselves. However, I like thousands of other players ( tens of thousands). Want to switch over to PC. We've been mistreated, abused and held hostage by Sony's contemporary tech support practices (not honoring purchases forcing you to repeat the purchases without refund). Did you know that users who started their account in one country and move back to the US had their accounts banned at one point? This is the sort of layer of behavior that we don't want to put up with when we want to do business with ESo only.
    When we created our accounts on PlayStation, Sony wasn't acting and behaving like this ( psn getting upset about an American moving to Canada and vice versa, like why is that any of their business to begin with? Stupid personal stuff that has nothing to do with gameplay and very intrusive).

    This is what's holding me back with going all out on ESO. I love the elder scrolls. I grew up around Bethesda and that big game studio that they got there. I remember Todd Howard talking at my high school. It culturally means a lot to me to make this my go-to game. But for the past 3 years I have literally just been running on fumes. Only logging in to participate in holiday events; and getting log in rewards. Because I'm holding hope that something will change now. Finally be able to take my purchases and my progress and move over to PC.

    This other stuff about people talking about economies and all this jazz about name change conflicts. These are non-existent issues. There are many examples of games with crossave features and they just do not experience these issues that you were speaking of. Elder scrolls would be the first if they decided to go cross save and in-game economies would be destroyed. I played many mmo titles for over 25 years with server merges, it's never happened.


    I'm not a network programmer. But what I do know is that stadia used a different database to save characters although those characters were playing on the PC server. So somehow in some way it is indeed possible for ZOS to pull it off as it literally has already been done.




  • kringled_1
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    mdb800 wrote: »
    At this point; there is no gameplay reason as to why there shouldn't be cross-save in the least. Crossplay maybe too much as there's already too many technical difficulties on the consoles themselves. However, I like thousands of other players ( tens of thousands). Want to switch over to PC. We've been mistreated, abused and held hostage by Sony's contemporary tech support practices (not honoring purchases forcing you to repeat the purchases without refund). Did you know that users who started their account in one country and move back to the US had their accounts banned at one point? This is the sort of layer of behavior that we don't want to put up with when we want to do business with ESo only.
    When we created our accounts on PlayStation, Sony wasn't acting and behaving like this ( psn getting upset about an American moving to Canada and vice versa, like why is that any of their business to begin with? Stupid personal stuff that has nothing to do with gameplay and very intrusive).

    This is what's holding me back with going all out on ESO. I love the elder scrolls. I grew up around Bethesda and that big game studio that they got there. I remember Todd Howard talking at my high school. It culturally means a lot to me to make this my go-to game. But for the past 3 years I have literally just been running on fumes. Only logging in to participate in holiday events; and getting log in rewards. Because I'm holding hope that something will change now. Finally be able to take my purchases and my progress and move over to PC.

    This other stuff about people talking about economies and all this jazz about name change conflicts. These are non-existent issues. There are many examples of games with crossave features and they just do not experience these issues that you were speaking of. Elder scrolls would be the first if they decided to go cross save and in-game economies would be destroyed. I played many mmo titles for over 25 years with server merges, it's never happened.


    I'm not a network programmer. But what I do know is that stadia used a different database to save characters although those characters were playing on the PC server. So somehow in some way it is indeed possible for ZOS to pull it off as it literally has already been done.




    Stadia did not use a different database than PC when it comes to character data. The higher account level information might have been different, but that's also true for Steam and Epic.
    Edited by kringled_1 on September 5, 2023 3:43AM
  • evan302
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    I think merging XBox and PS would be a good idea.

    Consoles and PC I think would lead to even less players on console. They already get a raw deal, having to pay for PS+ on top of ESO+ made this the most expensive mmo I'd ever played, then there are the addons which make life so much easier for PC players.
    I'm on PC now and I would never go back to playing on console, addons do so much for QoL, it's like a completely different game.

    I played FFXIV on console and got sick of being a 'second class citizen', because progression was so much easier for my friends on PC (addons not officially allowed in that game, but a blind eye is usually turned towards parsing).
    If I was on console here and playing with PC players I know I'd get frustrated and leave. Yes, it's nice to have more people to play with but when PC players have so many advantages in all aspects of the game, from gathering and crafting right up to trials and Vet content it wouldn't be a lot of fun for most console players at all.
  • Tandor
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    mdb800 wrote: »
    jaws343 wrote: »
    Bokila wrote: »
    This will never happen. The economies of each platform are so wildly different that there is no way to reconcile them without massive changes. No way Zos does this.

    Thought about this, that is why i mentioned pvp only change. It would benefit the dying servers such as Xbox EU.

    It's been mentioned countless times before, but even for PVP this will never happen.

    There is no way, with the way the game is built and segmented, for any interaction between platforms.

    They can't even have interaction between servers on the same platform. Thinking this could happen across platforms is a pipe dream.

    And the simplest factor that shuts this all down is account names. For example, my xbox account name is Jaws343. I have had that xbox account name for far longer than I have played ESO. That is literally my identity in the xbox ecosystem. If someone else has that same account name on PS or PC, 1 of us would be forced to make an ESO account change in order to be in the same database. Big no from me. Also likely a no from anyone else who would be forced to change their entire account name to accommodate.

    That is not true; you are confusing crossplay with cross save. Many commenters here seem have great difficulty in understanding the differences between the 2. I played destiny on Xbox and PC, same character, different names for each platform. It's really a non existent issue.

    I truly don't understand why the eso community has an issue with users switching servers.

    Please define both terms. That may lessen any confusion.
  • Bokila
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    @ZOS_Kevin any news regarding this? Since you wanted a feedback from people. I personally would even be ok if you would allow us to at least transfer characters between platforms, even for a fee. Crossplay/cross save would be optimal though but that is up to you to decide.
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