JoeCapricorn wrote: »I find the biggest problem with this situation is that endeavours can be earnt without the player even being aware of it ***, and still the responses to the un-banned players from ZOS seem to imply that it's the players responsibility to know about the problem.
*** because they can easily miss the notification on getting some endeavour seals, if their attention is focused on some other activity.
Yeah, this happens all the time. Sometimes I see the notification, other times it's just "Daily 3/3 Endeavors Complete!" and if I go look at Endeavors, and the UI is telling me that I did not complete them, I believe it.
If the UI was telling those players they did not complete endeavors when they actually did... don't ban those that got maybe 15 or 30 extra endeavors, or saw that it was a bug and reported it in good faith. Ban the ones that raked up 10,000 seals of endeavor.
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Lydawobbles wrote: »It sounds like some of the frozen accounts have already been unbanned so it's not taking them weeks...
but THEYRE the ones that said several days to several weeks. That made a lot of people panic.
So I received the mail saying that my account has been reinstated "because we determined that you did not do this egregiously or an excessive number of times. In the future, please make your best effort to avoid using exploits and report them to us".
All good, except that I was the first to exactlyy
pinpoint the issue, https://forums.elderscrollsonline.com/en/discussion/comment/7917108#Comment_7917108, allowing them to fix the bug in a couple of days... And for that I have lost one day of Eso+. Nice...
stargazer69 wrote: »Wil this (wholly unjustified) ban go on our record?
If it's about the Rawl'kha exploit, then there is an easy fix: remove the endeavor seals that were accumulated to the accounts in question due to the bug. Volendrung doesn't need to destroy the accounts of so many because of this bug.
FeedbackOnly wrote: »It will be interesting to see how many people want to report bugs after this issue.
stargazer69 wrote: »I'm just disappointinted that after Gina's apology re: lack of communication on the queue problem, they repeated it for this problem. An update or two, just to reassure the affected players, would have been nice.
Gina posted a comment explaining what was happening within about 30 minutes of the first report on the forums.
Explaining that the bans were intentional and justified.
And the resolution email reads like it's still my fault for getting more SOEs than shoudl be possible due to a bug in their code, and also not noticing that routine activities (like killing things or picking flowers) were triigering the bug.
A "Sorry for the inconvernience caused by our bad coding, knee-jerk banning and lack of communication" would have been better.
ZOS_GinaBruno wrote: »Just to update everyone on this issue, we are close to completing our investigation and have started unbanning the majority of affected players; only those that we found have exploited maliciously or an excessive number of times will remain banned. Please remember if you come across a game exploit, make your best effort to avoid it and report it to us as soon as possible. Thanks for everyone's patience while we investigated this issue and you can expect an email from our Support Team soon with an update on your account, if you haven't already.
ZOS_GinaBruno wrote: »Just to update everyone on this issue, we are close to completing our investigation and have started unbanning the majority of affected players; only those that we found have exploited maliciously or an excessive number of times will remain banned. Please remember if you come across a game exploit, make your best effort to avoid it and report it to us as soon as possible. Thanks for everyone's patience while we investigated this issue and you can expect an email from our Support Team soon with an update on your account, if you haven't already.
And still, people who have reported this bug, i.e. have followed your very words here, have been temporarily banned. I that is how you handle bug reports, I definitely won't report any bugs at all.
Yellow_Monolith wrote: »If this bug was so bad and so many people were effected, then why wasn't the server taken offline at the first sign of the problem?
They've always done this. Read the mail I posted from three years ago on the previous page. It's the same thing. They're covering their backsides. They first and foremost call you out as a cheater/exploiter with little to no investigation, bringing down the ban hammer on your account immediately, then go on to say that if it's a mistake then you'll get your account back, and finally say that if you reported the issue then provide the ticket number so they can confirm your "valuable assistance in nailing down the issue."Did you notice in the email that they requested the ticket number if you reported the bug? Makes me wonder. I can't think of any reason for them to ask for it, as it is already in their system, unless it can have some bearing on the outcome of the investigation.
ZOS_GinaBruno wrote: »Just to update everyone on this issue, we are close to completing our investigation and have started unbanning the majority of affected players; only those that we found have exploited maliciously or an excessive number of times will remain banned. Please remember if you come across a game exploit, make your best effort to avoid it and report it to us as soon as possible. Thanks for everyone's patience while we investigated this issue and you can expect an email from our Support Team soon with an update on your account, if you haven't already.
And still, people who have reported this bug, i.e. have followed your very words here, have been temporarily banned. I that is how you handle bug reports, I definitely won't report any bugs at all.
Where I live, we have a slogan "If you see something, say something". It means to report suspicious activity.
Since ZOS temporarily banned the people who reported this exploit, I'm NOT going to say anything when I see something that looks suspicious in ESO. Once burned, twice shy.
Yes, now as I assume the bug causing the exploit was already fixed it was no reason to mass ban people.SimonThesis wrote: »ZOS_GinaBruno wrote: »Just to update everyone on this issue, we are close to completing our investigation and have started unbanning the majority of affected players; only those that we found have exploited maliciously or an excessive number of times will remain banned. Please remember if you come across a game exploit, make your best effort to avoid it and report it to us as soon as possible. Thanks for everyone's patience while we investigated this issue and you can expect an email from our Support Team soon with an update on your account, if you haven't already.
Read the room...
Mass banning your paying customers during an event and then unbanning most of them is a serious misstep, and then to make matters worse you go on to blame the players.
Baldur's Gate 3 is looking better and better.
Yes, now as I assume the bug causing the exploit was already fixed it was no reason to mass ban people.SimonThesis wrote: »ZOS_GinaBruno wrote: »Just to update everyone on this issue, we are close to completing our investigation and have started unbanning the majority of affected players; only those that we found have exploited maliciously or an excessive number of times will remain banned. Please remember if you come across a game exploit, make your best effort to avoid it and report it to us as soon as possible. Thanks for everyone's patience while we investigated this issue and you can expect an email from our Support Team soon with an update on your account, if you haven't already.
Read the room...
Mass banning your paying customers during an event and then unbanning most of them is a serious misstep, and then to make matters worse you go on to blame the players.
Baldur's Gate 3 is looking better and better.
I would recommend firing the one initiating the ban or put them in an position there they can not do an mistake of this magnitude again.
Yes, now as I assume the bug causing the exploit was already fixed it was no reason to mass ban people.SimonThesis wrote: »ZOS_GinaBruno wrote: »Just to update everyone on this issue, we are close to completing our investigation and have started unbanning the majority of affected players; only those that we found have exploited maliciously or an excessive number of times will remain banned. Please remember if you come across a game exploit, make your best effort to avoid it and report it to us as soon as possible. Thanks for everyone's patience while we investigated this issue and you can expect an email from our Support Team soon with an update on your account, if you haven't already.
Read the room...
Mass banning your paying customers during an event and then unbanning most of them is a serious misstep, and then to make matters worse you go on to blame the players.
Baldur's Gate 3 is looking better and better.
I would recommend firing the one initiating the ban or put them in an position there they can not do an mistake of this magnitude again.
They have stated the bug is not fixed. However they also stated that it's pretty hard to trigger accidentally and only people who obviously do so intentionally will be flagged from now on.
TechMaybeHic wrote: »
If it's about the Rawl'kha exploit, then there is an easy fix: remove the endeavor seals that were accumulated to the accounts in question due to the bug. Volendrung doesn't need to destroy the accounts of so many because of this bug.
That might be what was happening to some or all of the "unbanned" accounts. The accounts were locked ("temporarily suspended") and that is an excellent opportunity to clean house. The number of Seals is frozen , the player will not be logged into the account while they are editing it, and the player cannot spend the Seals before they get a chance to remove them.
I have not heard whether anyone noticed the Seals were removed, but with so many different threads in so many different venues, I am not reading everything on the subject.
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