StaticWave wrote: »StaticWave wrote: »Again, one of my arguments was give Sorc a reliable burst heal so it doesn’t need to crutch on Streak. Like I said, you don’t really follow my arguments as much as you think.
It’s easy for you, a Necro whose healing is greater than a Sorc, to mock a Sorc for running away. Why don’t you do us a favor and remove Resistant Flesh, slot Mist Form and Dampen Ward, and tell us how that goes.
Spoiler: You would see how trash that is, similar to how trash Sorc healing is.
Each class has advantages and disadvantages. The basis of the sorcerer is the streak, mines, mana shield and high direct damage to a single target. You could make an argument, for example, to replace light armor bonuses to critical damage chance with a bonus to magicka by 2 percent for each piece of light armor. This would allow the mana sorcerer to get more damage and protection from the mana shield but you want a direct heal and at the same time the mist form does not exist in this form. I don't care if the sorcerer gets any buffs even if it's a direct heal but you are trying to bend your stick about how to heal the players of the skill and get what other players have yourself and at the same time the topic name is the identity of the sorcerer. In fact, this is hypocrisy. I wouldn't mind creating max magic based builds like battlecry+retualist and using a reinforced skull but for some reason the light armor branch shield is less protective than the sorcerer's shield. So, in addition to changing the critical chance to a 2% bonus to magic, can you strengthen the shield from light armor ?? And here are two changes to buff all players based on light armor and buff your build specifically. And you wouldn't have to be so perverted and ask for direct healing and your identity as a sorcerer was preserved. But no, you just have to give a *** to everyone and only strengthen yourself. And call it the sorcerer's identity...
“Each class has advantages and disadvantages”, your words.
Yet you also said “This topic is intended to only make the sorcerer remain a miserable coward. To forbid teleportation from everyone and only the sorcerer can escape”
I find these 2 statements to be extremely contradicting. You admitted that Sorc and Necro have their advantages and disadvantages, which is Streak/high mobility for Sorc and Resistant Flesh/good healing for Necro. But when I made a thread asking for Mist Form to be removed and movement speed harder to get for Sorc to regain their disappearing advantage, you threw a huge fist at me saying I only want my class to have a teleportation skill?
Using your logic, I want a burst heal given to my class. I don’t see why it’s fair that EVERY CLASS has a decent burst heal, but Sorc is the only class that doesn’t.
Well. My comment on everything I just read is pretty simple. I agree Streak isn't really the run away morph. And so that's why I keep suggesting maybe adding additional benefits to ball of lightning.
As for the video... Yeah, that particular guy wasn't that fast. Still though it's easy to nitpick a video for details but I think the video was a decent demonstration. If I need to make it make more sense I only have to use my own memories. My magden I recently played could keep pace with a streaking sorc and my magden had almost zero commitment to speed. I used my in class major expedition and was probably wearing 1 or 2 pieces of medium armor. Couldn't always catch the sorcs, but would literally match them in speed where my beetles would constantly hit them from behind. So I already know this is true and don't need to nitpick the video.
StaticWave wrote: »
That is an HP sorc build. That person was using Chudan because bar space is an issue on sorc. If you want to survive on Sorc this patch you need Vigor and Crit Surge, both take up 2 slots. In fact, the mag version of the build (Rallying/Wretched) also doesn’t run Major Expedition from Boundless Storm because bar space is an issue.
If you want Boundless, you’re going to drop either Vigor or Ele Sus, both of which are needed.
Well. My comment on everything I just read is pretty simple. I agree Streak isn't really the run away morph. And so that's why I keep suggesting maybe adding additional benefits to ball of lightning.
As for the video... Yeah, that particular guy wasn't that fast. Still though it's easy to nitpick a video for details but I think the video was a decent demonstration. If I need to make it make more sense I only have to use my own memories. My magden I recently played could keep pace with a streaking sorc and my magden had almost zero commitment to speed. I used my in class major expedition and was probably wearing 1 or 2 pieces of medium armor. Couldn't always catch the sorcs, but would literally match them in speed where my beetles would constantly hit them from behind. So I already know this is true and don't need to nitpick the video.
He has a very strange argument, given that the 30% speedup has been around for a very long time. Whether it's the patch that came out with Warden or the patches that came before, the haste buff has been around for a long time.
StaticWave wrote: »StaticWave wrote: »Again, one of my arguments was give Sorc a reliable burst heal so it doesn’t need to crutch on Streak. Like I said, you don’t really follow my arguments as much as you think.
It’s easy for you, a Necro whose healing is greater than a Sorc, to mock a Sorc for running away. Why don’t you do us a favor and remove Resistant Flesh, slot Mist Form and Dampen Ward, and tell us how that goes.
Spoiler: You would see how trash that is, similar to how trash Sorc healing is.
Each class has advantages and disadvantages. The basis of the sorcerer is the streak, mines, mana shield and high direct damage to a single target. You could make an argument, for example, to replace light armor bonuses to critical damage chance with a bonus to magicka by 2 percent for each piece of light armor. This would allow the mana sorcerer to get more damage and protection from the mana shield but you want a direct heal and at the same time the mist form does not exist in this form. I don't care if the sorcerer gets any buffs even if it's a direct heal but you are trying to bend your stick about how to heal the players of the skill and get what other players have yourself and at the same time the topic name is the identity of the sorcerer. In fact, this is hypocrisy. I wouldn't mind creating max magic based builds like battlecry+retualist and using a reinforced skull but for some reason the light armor branch shield is less protective than the sorcerer's shield. So, in addition to changing the critical chance to a 2% bonus to magic, can you strengthen the shield from light armor ?? And here are two changes to buff all players based on light armor and buff your build specifically. And you wouldn't have to be so perverted and ask for direct healing and your identity as a sorcerer was preserved. But no, you just have to give a *** to everyone and only strengthen yourself. And call it the sorcerer's identity...
“Each class has advantages and disadvantages”, your words.
Yet you also said “This topic is intended to only make the sorcerer remain a miserable coward. To forbid teleportation from everyone and only the sorcerer can escape”
I find these 2 statements to be extremely contradicting. You admitted that Sorc and Necro have their advantages and disadvantages, which is Streak/high mobility for Sorc and Resistant Flesh/good healing for Necro. But when I made a thread asking for Mist Form to be removed and movement speed harder to get for Sorc to regain their disappearing advantage, you threw a huge fist at me saying I only want my class to have a teleportation skill?
Using your logic, I want a burst heal given to my class. I don’t see why it’s fair that EVERY CLASS has a decent burst heal, but Sorc is the only class that doesn’t.
Good healing? Seriously?? Direct healing fits into the necromnt mechanic but you really need 5-6k healing given the fact that you can easily get it from the Restoration Staff branch. And the sorcerer's mana shields are more effective. You tore a phrase out of my answer and argue that I am against it when I just don't give a damn about it. I am opposed to the mist form being destroyed.
If you want direct healing, then you do not need to assert that the mist form must somehow be corrected or destroyed, [snip]
[edited for flaming]
Well. My comment on everything I just read is pretty simple. I agree Streak isn't really the run away morph. And so that's why I keep suggesting maybe adding additional benefits to ball of lightning.
As for the video... Yeah, that particular guy wasn't that fast. Still though it's easy to nitpick a video for details but I think the video was a decent demonstration. If I need to make it make more sense I only have to use my own memories. My magden I recently played could keep pace with a streaking sorc and my magden had almost zero commitment to speed. I used my in class major expedition and was probably wearing 1 or 2 pieces of medium armor. Couldn't always catch the sorcs, but would literally match them in speed where my beetles would constantly hit them from behind. So I already know this is true and don't need to nitpick the video.
He has a very strange argument, given that the 30% speedup has been around for a very long time. Whether it's the patch that came out with Warden or the patches that came before, the haste buff has been around for a long time.
StaticWave wrote: »StaticWave wrote: »StaticWave wrote: »Again, one of my arguments was give Sorc a reliable burst heal so it doesn’t need to crutch on Streak. Like I said, you don’t really follow my arguments as much as you think.
It’s easy for you, a Necro whose healing is greater than a Sorc, to mock a Sorc for running away. Why don’t you do us a favor and remove Resistant Flesh, slot Mist Form and Dampen Ward, and tell us how that goes.
Spoiler: You would see how trash that is, similar to how trash Sorc healing is.
Each class has advantages and disadvantages. The basis of the sorcerer is the streak, mines, mana shield and high direct damage to a single target. You could make an argument, for example, to replace light armor bonuses to critical damage chance with a bonus to magicka by 2 percent for each piece of light armor. This would allow the mana sorcerer to get more damage and protection from the mana shield but you want a direct heal and at the same time the mist form does not exist in this form. I don't care if the sorcerer gets any buffs even if it's a direct heal but you are trying to bend your stick about how to heal the players of the skill and get what other players have yourself and at the same time the topic name is the identity of the sorcerer. In fact, this is hypocrisy. I wouldn't mind creating max magic based builds like battlecry+retualist and using a reinforced skull but for some reason the light armor branch shield is less protective than the sorcerer's shield. So, in addition to changing the critical chance to a 2% bonus to magic, can you strengthen the shield from light armor ?? And here are two changes to buff all players based on light armor and buff your build specifically. And you wouldn't have to be so perverted and ask for direct healing and your identity as a sorcerer was preserved. But no, you just have to give a *** to everyone and only strengthen yourself. And call it the sorcerer's identity...
“Each class has advantages and disadvantages”, your words.
Yet you also said “This topic is intended to only make the sorcerer remain a miserable coward. To forbid teleportation from everyone and only the sorcerer can escape”
I find these 2 statements to be extremely contradicting. You admitted that Sorc and Necro have their advantages and disadvantages, which is Streak/high mobility for Sorc and Resistant Flesh/good healing for Necro. But when I made a thread asking for Mist Form to be removed and movement speed harder to get for Sorc to regain their disappearing advantage, you threw a huge fist at me saying I only want my class to have a teleportation skill?
Using your logic, I want a burst heal given to my class. I don’t see why it’s fair that EVERY CLASS has a decent burst heal, but Sorc is the only class that doesn’t.
Good healing? Seriously?? Direct healing fits into the necromnt mechanic but you really need 5-6k healing given the fact that you can easily get it from the Restoration Staff branch. And the sorcerer's mana shields are more effective. You tore a phrase out of my answer and argue that I am against it when I just don't give a damn about it. I am opposed to the mist form being destroyed.
If you want direct healing, then you do not need to assert that the mist form must somehow be corrected or destroyed, [snip]
[edited for flaming]
Let me rephrase my argument once more:
If everyone can have access to a skill similar to a core defensive skill of Sorc, then I want Sorc to have access to a skill similar to a core defensive skill of other classes. Don't even bring Blessing of Restoration into this, because 1) You have to slot Resto staff, and 2) Blessing of Restoration does not give 3 overloaded buffs like Mist Form, and 3) It costs more than class burst heal.
If Sorc is not allowed to have a burst heal similar to other classes, then remove Mist Form and easy access to movement speed to make it fair.
My argument is that simple. Idk how else I have to word it lol.
StaticWave wrote: »StaticWave wrote: »StaticWave wrote: »Again, one of my arguments was give Sorc a reliable burst heal so it doesn’t need to crutch on Streak. Like I said, you don’t really follow my arguments as much as you think.
It’s easy for you, a Necro whose healing is greater than a Sorc, to mock a Sorc for running away. Why don’t you do us a favor and remove Resistant Flesh, slot Mist Form and Dampen Ward, and tell us how that goes.
Spoiler: You would see how trash that is, similar to how trash Sorc healing is.
Each class has advantages and disadvantages. The basis of the sorcerer is the streak, mines, mana shield and high direct damage to a single target. You could make an argument, for example, to replace light armor bonuses to critical damage chance with a bonus to magicka by 2 percent for each piece of light armor. This would allow the mana sorcerer to get more damage and protection from the mana shield but you want a direct heal and at the same time the mist form does not exist in this form. I don't care if the sorcerer gets any buffs even if it's a direct heal but you are trying to bend your stick about how to heal the players of the skill and get what other players have yourself and at the same time the topic name is the identity of the sorcerer. In fact, this is hypocrisy. I wouldn't mind creating max magic based builds like battlecry+retualist and using a reinforced skull but for some reason the light armor branch shield is less protective than the sorcerer's shield. So, in addition to changing the critical chance to a 2% bonus to magic, can you strengthen the shield from light armor ?? And here are two changes to buff all players based on light armor and buff your build specifically. And you wouldn't have to be so perverted and ask for direct healing and your identity as a sorcerer was preserved. But no, you just have to give a *** to everyone and only strengthen yourself. And call it the sorcerer's identity...
“Each class has advantages and disadvantages”, your words.
Yet you also said “This topic is intended to only make the sorcerer remain a miserable coward. To forbid teleportation from everyone and only the sorcerer can escape”
I find these 2 statements to be extremely contradicting. You admitted that Sorc and Necro have their advantages and disadvantages, which is Streak/high mobility for Sorc and Resistant Flesh/good healing for Necro. But when I made a thread asking for Mist Form to be removed and movement speed harder to get for Sorc to regain their disappearing advantage, you threw a huge fist at me saying I only want my class to have a teleportation skill?
Using your logic, I want a burst heal given to my class. I don’t see why it’s fair that EVERY CLASS has a decent burst heal, but Sorc is the only class that doesn’t.
Good healing? Seriously?? Direct healing fits into the necromnt mechanic but you really need 5-6k healing given the fact that you can easily get it from the Restoration Staff branch. And the sorcerer's mana shields are more effective. You tore a phrase out of my answer and argue that I am against it when I just don't give a damn about it. I am opposed to the mist form being destroyed.
If you want direct healing, then you do not need to assert that the mist form must somehow be corrected or destroyed, [snip]
[edited for flaming]
Let me rephrase my argument once more:
If everyone can have access to a skill similar to a core defensive skill of Sorc, then I want Sorc to have access to a skill similar to a core defensive skill of other classes. Don't even bring Blessing of Restoration into this, because 1) You have to slot Resto staff, and 2) Blessing of Restoration does not give 3 overloaded buffs like Mist Form, and 3) It costs more than class burst heal.
If Sorc is not allowed to have a burst heal similar to other classes, then remove Mist Form and easy access to movement speed to make it fair.
My argument is that simple. Idk how else I have to word it lol.
Let them add. Am I against it? I don't want mist form to fit the sorcerer because it's a general skill. My necromancer does not have acceleration skills and I take them from general skills, my necromancer does not have skills that allow teleporting to the enemy like when using the dk chain, but there is a similar skill in a two-handed weapon. You and your chat mate are suggesting to strengthen the sorcerer and in most cases these are crazy ideas as they either make the sorcerer too strong or simply destroy certain gameplay. I wrote my proposal. But yours is so absurd that even after all your suggestions, they still did not remove the delay of the exchanger, but added two minor buffs. Why did they do that?? Because the sorcerer would have opened all the doors in pvp and there was no point in playing with other classes. Each class has limitations and with the addition of direct healing, the sorcerer automatically became the strongest class in the game. I just do not know how to kill the sorcerer after that. For me, among all the opponents, the hybrid sorcerer represents the greatest danger. And the only way to kill him is to somehow catch him and interrupt his combo chain so that he goes into defense. When the sorcerer goes into defense, he does not hold a blow well, and only then can the sorcerer be killed.
I have written on other topics on the sorcerer for a long time because you yourself spoil your class with many ideas such as mana shield will depend on spell damage. I didn’t stop just doing something to write there because I didn’t see the point. They will strengthen the sorcerer with direct healing or make the shield depend on all attacking characteristics. I frankly don't care. But I don't like you transferring your class problems to general skills. A vampire is far from being the best light. As many as three skills are useless garbage. But you want to throw one more skill in the trash.
Bushido2513 wrote: »
Let them add. Am I against it? I don't want mist form to fit the sorcerer because it's a general skill. My necromancer does not have acceleration skills and I take them from general skills, my necromancer does not have skills that allow teleporting to the enemy like when using the dk chain, but there is a similar skill in a two-handed weapon. You and your chat mate are suggesting to strengthen the sorcerer and in most cases these are crazy ideas as they either make the sorcerer too strong or simply destroy certain gameplay. I wrote my proposal. But yours is so absurd that even after all your suggestions, they still did not remove the delay of the exchanger, but added two minor buffs. Why did they do that?? Because the sorcerer would have opened all the doors in pvp and there was no point in playing with other classes. Each class has limitations and with the addition of direct healing, the sorcerer automatically became the strongest class in the game. I just do not know how to kill the sorcerer after that. For me, among all the opponents, the hybrid sorcerer represents the greatest danger. And the only way to kill him is to somehow catch him and interrupt his combo chain so that he goes into defense. When the sorcerer goes into defense, he does not hold a blow well, and only then can the sorcerer be killed.
I have written on other topics on the sorcerer for a long time because you yourself spoil your class with many ideas such as mana shield will depend on spell damage. I didn’t stop just doing something to write there because I didn’t see the point. They will strengthen the sorcerer with direct healing or make the shield depend on all attacking characteristics. I frankly don't care. But I don't like you transferring your class problems to general skills. A vampire is far from being the best light. As many as three skills are useless garbage. But you want to throw one more skill in the trash.
Lol you're missing something if you think a burst heal will make sorc automatically better than DK, NB, or even Warden. Templar and Necro are in weird places right now but even still a burst heal on sorc would just make things even. You're saying it like he wants everything, burst heal, speed removed from others, mistform gone. He's saying he'd like a good trade off.
Basically sorc should be a hit and run class with mediocre healing or at least a potential brawler with good healing. Currently it's somewhat hard to see it as excelling at either.
The vampire skill like needs a rework and I think the idea of mist form is a good one but there are better ways to implement it so that it doesn't seem like an improved ball of lightning. I liked the previous form but I and others were able to use and somewhat abuse it, which also wasn't good.
LittlePinkDot wrote: »Duuuude.... I just saw a mag sorc take on 3 or 4 people in Cyrodiil and won.
They were using streak offensively, streaking through these people and kiting like a pro. It took awhile for him to kill them all but he did it. I'm impressed an inspired to drop endless fury and try streak on my front bar.
LittlePinkDot wrote: »Duuuude.... I just saw a mag sorc take on 3 or 4 people in Cyrodiil and won.
They were using streak offensively, streaking through these people and kiting like a pro. It took awhile for him to kill them all but he did it. I'm impressed an inspired to drop endless fury and try streak on my front bar.
StaticWave wrote: »Sorc's identity has always been the ability to enter or leave a fight at will with Streak/Ball of Lightning and have a fast movement speed. That identity is now gone when every class can slot Mist Form if they want to or stack movement speed with little investment. This does not help that Sorc is also the only class whose healing is not yet updated with the recent meta. Why play sorc when other classes have better healing and can also copy Sorc's identity?
If ZOS's Dev team is not willing to give Sorc a reliable source of healing, then I want Mist Form change reverted and movement speed sources harder to get.
TX12001rwb17_ESO wrote: »Again no comment regarding the fact the Arcanists have something better?
I will be honest but this is just starting to sound like a nerf vampires thread.
StaticWave wrote: »I am seeing more and more people slot Mist Form on their bar now than before. Last week I witnessed a 40k HP Warden healer kiting what seemed like a group of ADs pugs with Mist Form and Bird of Prey. The Warden not only was tankier than a sorc, but could also clear gaps just like a sorc could. [snip]
So please tell me, why on earth does this make any sense? Giving away an ability like Ball of Lightning to everyone, including the classes that aren't supposed to have it like Warden or DK?
I don't understand the argument that only a sorcerer has the right to enter and leave combat at will. If you attack the enemy and then run away, then why doesn't the enemy have the right to catch up with you? Personally, I was infuriated by the fact that when a sorcerer attacks you and he cannot kill you, he calmly leaves, and when I lose in pvp, I cannot get away from him. Personally, I find it disgusting.
Bushido2513 wrote: »I don't understand the argument that only a sorcerer has the right to enter and leave combat at will. If you attack the enemy and then run away, then why doesn't the enemy have the right to catch up with you? Personally, I was infuriated by the fact that when a sorcerer attacks you and he cannot kill you, he calmly leaves, and when I lose in pvp, I cannot get away from him. Personally, I find it disgusting.
Wow ok well let me try to explain this a bit. I understand that for some that don't play sorc or see the game in a different way this won't make sense but oh well here goes.
Also keep in mind this explanation varies depending on build and class. It can vary by a little or by a lot.
The idea was that a sorc has good burst damage but questionable healing. It was played as a hit and run class. The tradeoff to this is supposed to be that if you're a less mobile class like that you are given bigger heals, defenses, and damage to offset this.
So normally as a sorc yes I can move in and out of combat at range but you will either have ways to defend at range or high damage that will burst me if I don't move around a lot because I can't just heal through it. Also gap closers are supposed to be a thing but why run those when you can just run up to the sorc.
I'll back up for a sec, gap closers are to sorc with streak what detect skill/ pots are to nb, a reasonable counter. But as with most counters it's not supposed to always apply. You're not supposed to win every combat scenario or be prepared to win against all types of combatants. But if you see a sorc, don't like sorcs, whatever and you slot a gap closer then hey it's your lucky day!
It's things like this that make other tradeoffs ok. Like if I'm a sorc I am ok with templar purging my curse, nb cloaking out, warden using slabs on frags, etc
The argument I suppose is this. Purpose build combat trumps one size fits all combat.
Its like with racing games, do you want all cars to handle the same way and just be different colors or do you like it when one car turns better, another is faster on straights, and another is just decent at both and different spots in the track favor different cars?
The latter scenario creates more fun rewarding gameplay if you're into that type of thing.
Another way to say it is this game was supposed to be Chess but if every piece can move the same then we're getting closer to checkers. Both games are cool for what they are but different people will want to play one or the other sometimes.
Your arguments are correct if we played two or three years ago. Look at the necromancer and show me where the good healing is. Ghost and mortol coil heal for 600 each. Significant skill nerfs are coming.
From above, an argument was made with arcanist portals, and in response, this person was told that the portals were garbage. Why sorcerer teleportation skill should be good and vampire teleportation shouldn't exist and why such a dismissive attitude towards arcanist portals given the fact that this skill is much worse than sorcerer skill and should get a buff. You don't need to look at the awesome gameplay from the point of view of three years ago.
Mist form is a good skill. And this is clearly a good change. It would be better if they brought more variety to the game.
I can understand if you want to buff the sorcerer, but don't tell me that you need to take away a good skill from all the other players, especially when these same players have been asking for direct healing for several months and suddenly they make conditions. Either direct healing to the sorcerer or remove the mist form. Hypocrisy and nothing more.
Bushido2513 wrote: »
Your arguments are correct if we played two or three years ago. Look at the necromancer and show me where the good healing is. Ghost and mortol coil heal for 600 each. Significant skill nerfs are coming.
I can and have built a necro that really won't die in a 1v1 and even in 1vx. The necro suffers from bad identity but the self heals are top tier when run correctly. Necro offense is trash and that does need to be addressed. Necro heals are as follows
Resistant flesh, armor and a good heal.
Bone goliath, reset the match and heal when doing damage around you.
Scythe, increased heals per enemy hit with an initial heal
Bitter harvest heal and major protection
Mender
spirit guardian
tether
Multiple passives that support healing and defense just for slotting skills
Lol what are you talking about healing ??? When built correctly just try killing one and they will stand there and face tank. A sorc cannot face tank unless built absolutely as a tank and even then....
From above, an argument was made with arcanist portals, and in response, this person was told that the portals were garbage. Why sorcerer teleportation skill should be good and vampire teleportation shouldn't exist and why such a dismissive attitude towards arcanist portals given the fact that this skill is much worse than sorcerer skill and should get a buff. You don't need to look at the awesome gameplay from the point of view of three years ago.
Mist form is a good skill. And this is clearly a good change. It would be better if they brought more variety to the game.
I can understand if you want to buff the sorcerer, but don't tell me that you need to take away a good skill from all the other players, especially when these same players have been asking for direct healing for several months and suddenly they make conditions. Either direct healing to the sorcerer or remove the mist form. Hypocrisy and nothing more.
I haven't played arcanist so I can't comment on the portal but I will say I always vote for unique gameplay and if the portal gives that truly then I'm ok.
Mist form would have been fine to have left as is but just tone down the mitigation or make it so that people couldn't stay in it as long. It doesn't need to be removed but there were better ways to make it useable including still in pve. Tweaking it would have been fine I think.
So he said a few things. He also was ok if we just removed all the free speed in the game and just made streak stand out more. I'm sure @StaticWave would be ok with mist form being back to the old version but just adjusted correctly so that it was still useful but not abused.
So here's the problem if we buff sorc heals, then it's just a less unique version of something else. I like the hit and run playstyle for what it is but the problem is now the run part of it really isn't there.
For the record I don't care about mistform being another disengagement tool, I just don't like it looking so close to sorcs disengagement tool.
But overall the real problem is that everyone has free access to movement speed and snare removal with barely any cost.
Bushido2513 wrote: »
Your arguments are correct if we played two or three years ago. Look at the necromancer and show me where the good healing is. Ghost and mortol coil heal for 600 each. Significant skill nerfs are coming.
I can and have built a necro that really won't die in a 1v1 and even in 1vx. The necro suffers from bad identity but the self heals are top tier when run correctly. Necro offense is trash and that does need to be addressed. Necro heals are as follows
Resistant flesh, armor and a good heal.
Bone goliath, reset the match and heal when doing damage around you.
Scythe, increased heals per enemy hit with an initial heal
Bitter harvest heal and major protection
Mender
spirit guardian
tether
Multiple passives that support healing and defense just for slotting skills
Lol what are you talking about healing ??? When built correctly just try killing one and they will stand there and face tank. A sorc cannot face tank unless built absolutely as a tank and even then....
From above, an argument was made with arcanist portals, and in response, this person was told that the portals were garbage. Why sorcerer teleportation skill should be good and vampire teleportation shouldn't exist and why such a dismissive attitude towards arcanist portals given the fact that this skill is much worse than sorcerer skill and should get a buff. You don't need to look at the awesome gameplay from the point of view of three years ago.
Mist form is a good skill. And this is clearly a good change. It would be better if they brought more variety to the game.
I can understand if you want to buff the sorcerer, but don't tell me that you need to take away a good skill from all the other players, especially when these same players have been asking for direct healing for several months and suddenly they make conditions. Either direct healing to the sorcerer or remove the mist form. Hypocrisy and nothing more.
I haven't played arcanist so I can't comment on the portal but I will say I always vote for unique gameplay and if the portal gives that truly then I'm ok.
Mist form would have been fine to have left as is but just tone down the mitigation or make it so that people couldn't stay in it as long. It doesn't need to be removed but there were better ways to make it useable including still in pve. Tweaking it would have been fine I think.
So he said a few things. He also was ok if we just removed all the free speed in the game and just made streak stand out more. I'm sure @StaticWave would be ok with mist form being back to the old version but just adjusted correctly so that it was still useful but not abused.
So here's the problem if we buff sorc heals, then it's just a less unique version of something else. I like the hit and run playstyle for what it is but the problem is now the run part of it really isn't there.
For the record I don't care about mistform being another disengagement tool, I just don't like it looking so close to sorcs disengagement tool.
But overall the real problem is that everyone has free access to movement speed and snare removal with barely any cost.
Players underestimate slow and root immunity too much. Many players use acceleration rather than mist form. The fog form suits ranged and solo players. But immobilizing or slowing down such players is easy.
StaticWave wrote: »Sorc's identity has always been the ability to enter or leave a fight at will with Streak/Ball of Lightning and have a fast movement speed. That identity is now gone when every class can slot Mist Form if they want to or stack movement speed with little investment. This does not help that Sorc is also the only class whose healing is not yet updated with the recent meta. Why play sorc when other classes have better healing and can also copy Sorc's identity?
If ZOS's Dev team is not willing to give Sorc a reliable source of healing, then I want Mist Form change reverted and movement speed sources harder to get.
This isn't exactly what you said Static but this is kinda where my brain went reading your post... Sorc could use an in-class snare removal/immunity.
I'm playing mine without a source right now... So I only have minor exp + major + orc and a couple pieces of medium. And streak.
You'd think this would add up to being pretty fast but unfortunately not. So many things seem to have a secondary slowing effect these days. I rarely come out of a streak or a roll (using a bow for major,) and feel fast. Quite the opposite I normally feel rather bogged down.
If Lightning Form (is that what the base skill of hurricane is called?) Granted 2 or 4 seconds of snare immunity that would be helpful. And I can see some people warning that this would make the skill overloaded, because admittedly it does do a lot. But I don't think the skill is strong like it used to be when, for example, it brought NBs out of stealth. In fact I know some sorcs wear Mighty Chudan just so they don't have to slot the skill.
Or, conversely, do sorcs have any snares in their kit?? Kinda funny that the kiting class wouldn't have any snares isn't it? I don't think any NBs use Crippling Grasp... I'll gladly take that one!