StaticWave wrote: »@Melzo
I can counter every single argument you’ve made quite easily, but knowing that you’ve commented on other Sorc threads before, there’s really no point to.
In fact, I don’t even need to make an argument. My previous comments towards other people’s arguments can also be used to counter yours. It’s your part to read them before making an argument against mine.
StaticWave wrote: »@Melzo
I can counter every single argument you’ve made quite easily, but knowing that you’ve commented on other Sorc threads before, there’s really no point to.
In fact, I don’t even need to make an argument. My previous comments towards other people’s arguments can also be used to counter yours. It’s your part to read them before making an argument against mine.
The author of the post claims that the foggy form spoils the personality of the sorcerer, but why are your arguments better ?? Most of the sorcerer's skills are in excellent condition and, unlike the necromancer, who has nothing, almost everything works fine for you. You need a skill with direct healing, but you literally equate the sorcerer with the rest of the classes. Sorcerers still use streak despite the changes in the misty form, then after changing the mana of the shield to a direct heal, you literally spoil your class. You deliberately want to take what others have and take away what is unique in you. This is some kind of nonsense, given that this topic was raised in order to preserve the uniqueness of the sorcerer.
StaticWave wrote: »The streak is not intended to cross Cyrodiil in a couple of minutes. This skill is designed to either stun and break away from the enemy and perform your own combo, or use a streak as part of a combo to stun after applying a curse or finishing move. And all your arguments that they caught up with you there because now the developers have changed the mist form is nonsense. I can easily build a DK chain based build and add some speed to meet the 180-200 requirement. Any DK could have done this since the beginning of the game. And they didn't need the mist form. If you entered the game to run away from the enemy, you can take the 4th stage of vampirism and the set corresponding to the name of your gameplay.
No, they couldn't lol. The game didn't have Race Against Time, 3x Swift, or Celerity CP. If you tried to build for a max speed DK before Summerset you would sacrifice a lot of tankiness and still not even move as fast as a stamsorc in a regular build. I'm a strictly openworld PvPer, and I've played before and after Summerset to see the massive surge of uber-mobile builds AFTER Summerset came out. You're dead wrong on this.
Also, the only reason Streak is being used is for the stun. No mag or stamsorc would slot Streak if they had a better stun. BoL is a better defensive ability than Streak by a long shot.Streak and mist form are similar skills but they are not the same. There are many similar skills and the situation with them is much worse. For example, the wings of the warden and the acceleration, or finishing the stamina of the NB and finishing off the two-handed weapon. The skills from the two examples are really a problem as they are almost exact copies of each other. And the identity of the sorcerer is unaffected in general, since the sorcerer has all the skills that are relevant to this day. If you want to find out who has identity problems, go to the necromancer. He only has one skill and that is broken.
Nobody is comparing Streak to Mist Form. The correct comparison is Ball of Lightning vs Mist Form, and I've analyzed in my previous comment why Mist Form is better for other classes and Ball of Lightning is better on Sorc.
The identity of a Sorc, both mag and stam, is the ability to get in and out of a fight quickly when they choose to. This is done with either Streak/Ball of Lightning for magsorc, or Streak/Ball of Lightning + fast movement speed for stamsorc.
Movement speed has been given to people for free over the years, and Mist Form has just been reworked to be a copy cat version of Ball of Lightning. These are the 2 main reasons why Sorc identity is lost. You can't just claim Shield or Curse or whatever is the identity of Sorc because Harness/Dampen Ward existed, and most other classes also have a delayed burst. But I could guarantee with you that up until now, nobody could replicate what Streak/Ball of Lightning could do as a defensive skill.In fact, you don't use the mist form and don't want others to use it. But in my class there is not much choice. Do you want to ruin the gameplay for everyone else??
Your class has a reliable burst heal. A sorc does not. Should every sorc main ask for your burst heal to be removed too since there isn't much choice for Sorc in terms of healing? Do you see the irony here in your statement?
Your class can still perform well with or without Mist Form. I dare you to say the same about a Sorc not slotting Streak/Ball of Lightning.
StaticWave wrote: »StaticWave wrote: »@Melzo
I can counter every single argument you’ve made quite easily, but knowing that you’ve commented on other Sorc threads before, there’s really no point to.
In fact, I don’t even need to make an argument. My previous comments towards other people’s arguments can also be used to counter yours. It’s your part to read them before making an argument against mine.
The author of the post claims that the foggy form spoils the personality of the sorcerer, but why are your arguments better ?? Most of the sorcerer's skills are in excellent condition and, unlike the necromancer, who has nothing, almost everything works fine for you. You need a skill with direct healing, but you literally equate the sorcerer with the rest of the classes. Sorcerers still use streak despite the changes in the misty form, then after changing the mana of the shield to a direct heal, you literally spoil your class. You deliberately want to take what others have and take away what is unique in you. This is some kind of nonsense, given that this topic was raised in order to preserve the uniqueness of the sorcerer.
Both Necro and Sorc need love, but make your own buff thread instead of bashing other people’s thread, especially when its intention is to buff their class.
It’s foul play and disrespectful. I will cease further discussion with you from now on. There is no point arguing with someone who can’t follow other arguments and quite frankly, I don’t want to repeat my arguments several times just because you can’t follow them.
LittlePinkDot wrote: »
Do you primarily play Cyrodiil or Battlegrounds with your sorc?
I prefer Battlegrounds. I don't have to worry about a 15 min horse simulator just to find some action.
Battlegrounds makes death have little consequence. In a few seconds I'll be back in the action.
So no point in trying to run. If you're going to die, just try to at least take somebody down with you.
On average I get more kills on my sorc than my tanky warden. But my sorc dies many more times than my warden.
So not dying seems to not have much value.
But I agree with turtle bot, I think a burst heal is a better way to go.
Only being good at running away doesn't sound too fun.
Bushido2513 wrote: »LittlePinkDot wrote: »
Do you primarily play Cyrodiil or Battlegrounds with your sorc?
I prefer Battlegrounds. I don't have to worry about a 15 min horse simulator just to find some action.
Battlegrounds makes death have little consequence. In a few seconds I'll be back in the action.
So no point in trying to run. If you're going to die, just try to at least take somebody down with you.
On average I get more kills on my sorc than my tanky warden. But my sorc dies many more times than my warden.
So not dying seems to not have much value.
But I agree with turtle bot, I think a burst heal is a better way to go.
Only being good at running away doesn't sound too fun.
I play in IC and Battlegrounds mostly, only because Cyrodiil is laggy on my platform otherwise I would be there more. It's fairly easy to find action in IC and my skills work so it's almost my primary and I Q for BGs inbetween.
Well I think it works either way it's just that a burst heal could take away some of the cutting edge of what I enjoy about sorc. Running away for sorc used to mean that you got away from the opponent while building up ult and came back with a storm of overloads, db, or whatever burst combo. But this just doesn't work as well when you can't really get away from damage. That's why I say both could work.
If you add a burst heal you run the risk of just being pretty much any other class in the game at the moment with little identity.
Seriously? I don't care about the sorcerer. If you write how to strengthen the sorcerer, I do not mind. But the topic is about a specific skill.
StaticWave wrote: »Why play sorc when other classes have better healing and can also copy Sorc's identity?
StaticWave wrote: »
Not giving a burst heal to Sorc is fine, but they also need to remove the free sources of movement speed that they gave to everyone over the years.
We can’t really say Sorc is the fastest or most mobile class anymore when everyone can reach 200% speed cap or slot Mist Form to mimic Ball of Lightning.
@casparian To be fair I think the players themselves have had an impact on this trend. Wardens begged until they got a stun. Templars are currently begging because they don't have delayed burst. Night blades begged until they got a decent heal. DKs begged until they became king of every mountain.
I mean now we're talking about how bad swift jewelry is and how sorcs aren't fast anymore but I think most of us recall when sorcs would streak from one side of the map to the other and nobody could catch up.
Everybody covets what other classes have and only the mains of that class complain when a reasonable facsimile is produced. So now every class has everything... Or is begging for what they don't.
acastanza_ESO wrote: »DrNukenstein wrote: »yeah, but the difference is that burst only takes 1 second of setup and can be delivered from range. 2 seconds if you want to use curse to make it a 30k damage 3 pointer. I've eaten some nasty shalks/bones+dawnbreaker combos but that's not in league with what sorcs can do... from relative safety... every other second.
Every piece of sorc's burst can be blocked, dodged, cleansed, and heck, even outrun. If you die to a Sorc burst alone, I'm sorry but that's a player issue.
Bushido2513 wrote: »Turtle_Bot wrote: »
Things like this are why sorcs need a proper, reliable burst heal, mobility has become too free and too available for everyone without even needing to build for it that to not have a proper, reliable burst heal is just a complete hinderance at this point.
I will say that I think mobility as a whole needs a review because it's just too easy to reach cap without sacrificing that much and that just shouldn't be.
That being said, even with a burst heal you still don't likely win that fight just based on the description and classes involved. You'd just have an easier time but that's about it. Personally I'd rather see a scenario where your pursuers were either as slows as they used to normally be or were fast but then didn't have as much damage.
Turtle_Bot wrote: »I just want to add to this, something I experienced during the last few days of MYM that shows just how absurdly free and available mobility is currently and why streak is just not as strong as it used to be.
On my sorc (my main), I had a plar and a DK chasing me from bleakers to aleswell (it started as a red faction stack chasing me as blues had just pushed bleakers but got repelled by the time I got there, but the DK and plar were the only 2 from that faction stack that were bloodthristy enough to continue the chase beyond the first 100m instead of breaking off to push aleswell farm).
Despite using LoS, rock formations, trees, terrain elevation and the stun from streak to my advantage to slow them down, both of these players on these supposedly slow "protect the house" classes were not only able to keep up with my streaking sorc, but were able to apply constant pressure and CC (fossilize and javelin) the entire length of the chase, enough pressure that had I stopped moving to actually properly engage them in combat, I would have easily been overwhelmed and killed. They also weren't even using mist form either, just simply sprinting and major expedition from RaT.
This is how free and absurd mobility has gotten in the game by now. 2 of the slowest classes in the game are not only able to easily keep up with what is supposed to be the most mobile class in the game, a streaking sorc, but also have the resources available to constantly apply pressure and CC the entire time over what was well over a kilometer of distance travelled through various terrain and obstacles that are supposed to favor the sorcs mobility.
Things like this are why sorcs need a proper, reliable burst heal, mobility has become too free and too available for everyone without even needing to build for it that to not have a proper, reliable burst heal is just a complete hinderance at this point.
The streak is not intended to cross Cyrodiil in a couple of minutes. This skill is designed to either stun and break away from the enemy and perform your own combo, or use a streak as part of a combo to stun after applying a curse or finishing move. And all your arguments that they caught up with you there because now the developers have changed the mist form is nonsense. I can easily build a DK chain based build and add some speed to meet the 180-200 requirement. Any DK could have done this since the beginning of the game. And they didn't need the mist form. If you entered the game to run away from the enemy, you can take the 4th stage of vampirism and the set corresponding to the name of your gameplay.
Streak and mist form are similar skills but they are not the same. There are many similar skills and the situation with them is much worse. For example, the wings of the warden and the acceleration, or finishing the stamina of the NB and finishing off the two-handed weapon. The skills from the two examples are really a problem as they are almost exact copies of each other. And the identity of the sorcerer is unaffected in general, since the sorcerer has all the skills that are relevant to this day. If you want to find out who has identity problems, go to the necromancer. He only has one skill and that is broken.
In fact, you don't use the mist form and don't want others to use it. But in my class there is not much choice. Do you want to ruin the gameplay for everyone else??
Bushido2513 wrote: »LittlePinkDot wrote: »
Do you primarily play Cyrodiil or Battlegrounds with your sorc?
I prefer Battlegrounds. I don't have to worry about a 15 min horse simulator just to find some action.
Battlegrounds makes death have little consequence. In a few seconds I'll be back in the action.
So no point in trying to run. If you're going to die, just try to at least take somebody down with you.
On average I get more kills on my sorc than my tanky warden. But my sorc dies many more times than my warden.
So not dying seems to not have much value.
But I agree with turtle bot, I think a burst heal is a better way to go.
Only being good at running away doesn't sound too fun.
I play in IC and Battlegrounds mostly, only because Cyrodiil is laggy on my platform otherwise I would be there more. It's fairly easy to find action in IC and my skills work so it's almost my primary and I Q for BGs inbetween.
Well I think it works either way it's just that a burst heal could take away some of the cutting edge of what I enjoy about sorc. Running away for sorc used to mean that you got away from the opponent while building up ult and came back with a storm of overloads, db, or whatever burst combo. But this just doesn't work as well when you can't really get away from damage. That's why I say both could work.
If you add a burst heal you run the risk of just being pretty much any other class in the game at the moment with little identity.
Anti_Virus wrote: »acastanza_ESO wrote: »DrNukenstein wrote: »yeah, but the difference is that burst only takes 1 second of setup and can be delivered from range. 2 seconds if you want to use curse to make it a 30k damage 3 pointer. I've eaten some nasty shalks/bones+dawnbreaker combos but that's not in league with what sorcs can do... from relative safety... every other second.
Every piece of sorc's burst can be blocked, dodged, cleansed, and heck, even outrun. If you die to a Sorc burst alone, I'm sorry but that's a player issue.
You cannot block haunting curse
Bushido2513 wrote: »StaticWave wrote: »
Not giving a burst heal to Sorc is fine, but they also need to remove the free sources of movement speed that they gave to everyone over the years.
We can’t really say Sorc is the fastest or most mobile class anymore when everyone can reach 200% speed cap or slot Mist Form to mimic Ball of Lightning.
I wouldn't say free but they certainly don't end up in much of a sacrifice. Not saying that to dispute your point but to more so note how there are just too many sources of speed.
CP
Jewelry
Expedition on multiple skills and sets
If some of the sources of speed were just removed or toned down at least there would be more of a requirement for sacrifice.
Of course some might say why try to kill of speed just so sorc can shine. I would say that I still believe it's a good idea to make something scarce so that it's more rewarding for those that sacrifice to go one direction or the other.
Turtle_Bot wrote: »I also said that because other classes have much better healing and defense than sorcerer, there is an imbalance created by giving other classes access to an ability that is very similar to sorcerers main defensive tool of streak/ball of lightning without giving sorcerers access to a reliable heal (the heal can be weaker than other class heals, but it must be reliable).
StaticWave wrote: »Turtle_Bot wrote: »I also said that because other classes have much better healing and defense than sorcerer, there is an imbalance created by giving other classes access to an ability that is very similar to sorcerers main defensive tool of streak/ball of lightning without giving sorcerers access to a reliable heal (the heal can be weaker than other class heals, but it must be reliable).
I believe both of us agreed that Dark Deal would be the perfect candidate for a reliable burst heal that's also weaker than other class heals. It's already used in almost every Sorc build, has a smaller but still decent burst heal, and gives decent recoveries.
One of the morphs needs to have its cast time removed completely, then its resource return reduced for balance. The other morph can stay the same as it is. Even if Dark Conversion/Dark Deal restore 50% or even 60% less resources per cast, it would still be a better ability than its current version just because of that cast time removal.
Turtle_Bot wrote: »StaticWave wrote: »Turtle_Bot wrote: »I also said that because other classes have much better healing and defense than sorcerer, there is an imbalance created by giving other classes access to an ability that is very similar to sorcerers main defensive tool of streak/ball of lightning without giving sorcerers access to a reliable heal (the heal can be weaker than other class heals, but it must be reliable).
I believe both of us agreed that Dark Deal would be the perfect candidate for a reliable burst heal that's also weaker than other class heals. It's already used in almost every Sorc build, has a smaller but still decent burst heal, and gives decent recoveries.
One of the morphs needs to have its cast time removed completely, then its resource return reduced for balance. The other morph can stay the same as it is. Even if Dark Conversion/Dark Deal restore 50% or even 60% less resources per cast, it would still be a better ability than its current version just because of that cast time removal.
Yep, this was one of my suggested changes, people still didn't like it and shouted it down without even bothering to read the nerfs it would get as a trade off for being instant cast. The other option I had was to have the tooltips kept the same, make it instant cast (or heavily reduced cast time of 0.3-0.5 seconds), but the heal and resource restore were delayed by 1 second, this keeps it resulting in the same overall time to heal as it currently is, just less detrimental to use and much harder to punish when going defensive than it currently is, allowing sorcs to not be forced to run away for ages at the first sign of pressure or die (or crutch on Mara's Balm proc).I'm of the opinion that those people won't be happy no matter what is done to address this clear issue with sorcs and just want to see the class put into a state where it's completely unplayable (essentially removed), so at this point, just give sorcs the full power dark deal/conversion and make it instant cast, those people are not going to be happy if its done this way or done in a balanced way, so might as well make sorcs happy at least.
Even combining two skills of a skeleton archer necromancer and a skill that gives 6k armor, it will still be worse than one skill of a sorcerer that gives armor.
Anti_Virus wrote: »acastanza_ESO wrote: »DrNukenstein wrote: »yeah, but the difference is that burst only takes 1 second of setup and can be delivered from range. 2 seconds if you want to use curse to make it a 30k damage 3 pointer. I've eaten some nasty shalks/bones+dawnbreaker combos but that's not in league with what sorcs can do... from relative safety... every other second.
Every piece of sorc's burst can be blocked, dodged, cleansed, and heck, even outrun. If you die to a Sorc burst alone, I'm sorry but that's a player issue.
You cannot block haunting curse
Sorcerer has been my main for many years, and when I see rather biased discussions about how weak the Sorcerer class is, an ironic smile appears on my face. Ladies and gentlemen, let's respect ourselves; attempts to enchant reality will not change it.
Specifically, many strong properties of Sorcerer skills are presented here as weaknesses. For example, the Twilight Matriarch, which constantly dies in PvP. It's both true and false. In situations where the Sorcerer is surrounded by a much larger enemy force, yes, the Matriarch will die immediately. However, in 1v1 or 1v2 situations, things are completely different. Not only does the pet provide free damage over time, but it also acts as a kind of decoy because the opponent, in their attempt to kill the pet, stops focusing so much on the Sorcerer. Let's not deceive ourselves, summoning the pet again (even with a cast time) on a class that can stun you and create distance within one second is not particularly demanding.
Similarly, every time when discussing the removal of the cast time from Dark Deal/Conversion, it's conveniently overlooked that this skill provides unmatched sustain.
Likewise, Critical Surge. Only someone who hasn't played as a Sorcerer can believe that the heal from this skill is useless or weak. Even with a 30% crit chance, the heal procs almost every second - dots, weaving, enchantments/poisons, Crushing Shock (yes I do know it's not sorcerers skill, but it synergises well with critical surge and sroc in general) dealing damage three times per GCD, and so on. All of this significantly increases the Sorcerer's survivability.
I know I'll soon be shouted down, but the strength and uniqueness of the Sorcerer lie not in a single skill but in the combination of its still unique skills and options, unavailable to others.
That's why if someone tries to convince me that Mist Form is a threat to a Streak Sorcerer, all I can do is burst out laughing. Anyone who has used these two skills sees a huge difference in the power and ease of use of each.
If Mist Form is so good, why do so few people use it? Why haven't Sorcerers switched to it? Why don't they use it alternately with Streak, having two separate teleports with different cooldowns? The answer is simple: reality has verified Mist Form, and it turned out to be an interesting skill but nowhere near the power of Streak. So, the assumption that Sorcerer has had its identity stolen is incorrect.
And one more thing. An anecdote from the past. Back when I used to play as a Sorcerer, I used a certain combo that almost nobody else was using at the time. It went like this: Endless Fury -> Curse -> Rune Cage (and here's where it was unique because most sorcerers used streak or destructive reach, which used to deal instant damage and knock back) -> Frags. Why was it unique and strong? Because back then, Rune Cage was an undodgeable and unblockable stun with one unique property - the cast was instant, but due to the animation, it had a slight delay. By the time it actually CC'd my target, Frags was hitting them simultaneously, allowing me to land Curse, Frags, light attack weaves, and Endless Fury (if they were in the execute range) all at the same time, while my target was unable to dodge or block. This combo was so deadly it almost felt like cheating to use it, and guess what happened?
Sorcerers complained that Rune Cage was too weak, and ZOS buffed it to deal damage when the stun was broken. This made the combo even stronger, and every single sorcerer started using it. However, a few months later, Rune Cage was changed to be dodgeable, which killed this combo.
The moral of the story? Don't ask for too many buffs when the class is in a good state, because you might end up weaker than before.
Specifically, many strong properties of Sorcerer skills are presented here as weaknesses. For example, the Twilight Matriarch, which constantly dies in PvP. It's both true and false. In situations where the Sorcerer is surrounded by a much larger enemy force, yes, the Matriarch will die immediately. However, in 1v1 or 1v2 situations, things are completely different. Not only does the pet provide free damage over time, but it also acts as a kind of decoy because the opponent, in their attempt to kill the pet, stops focusing so much on the Sorcerer. Let's not deceive ourselves, summoning the pet again (even with a cast time) on a class that can stun you and create distance within one second is not particularly demanding.
Similarly, every time when discussing the removal of the cast time from Dark Deal/Conversion, it's conveniently overlooked that this skill provides unmatched sustain.
Likewise, Critical Surge. Only someone who hasn't played as a Sorcerer can believe that the heal from this skill is useless or weak. Even with a 30% crit chance, the heal procs almost every second - dots, weaving, enchantments/poisons, Crushing Shock (yes I do know it's not sorcerers skill, but it synergises well with critical surge and sroc in general) dealing damage three times per GCD, and so on. All of this significantly increases the Sorcerer's survivability.
If Mist Form is so good, why do so few people use it? Why haven't Sorcerers switched to it? Why don't they use it alternately with Streak, having two separate teleports with different cooldowns? The answer is simple: reality has verified Mist Form, and it turned out to be an interesting skill but nowhere near the power of Streak. So, the assumption that Sorcerer has had its identity stolen is incorrect.
Sorcerer has been my main for many years, and when I see rather biased discussions about how weak the Sorcerer class is, an ironic smile appears on my face. Ladies and gentlemen, let's respect ourselves; attempts to enchant reality will not change it.
Specifically, many strong properties of Sorcerer skills are presented here as weaknesses. For example, the Twilight Matriarch, which constantly dies in PvP. It's both true and false. In situations where the Sorcerer is surrounded by a much larger enemy force, yes, the Matriarch will die immediately. However, in 1v1 or 1v2 situations, things are completely different. Not only does the pet provide free damage over time, but it also acts as a kind of decoy because the opponent, in their attempt to kill the pet, stops focusing so much on the Sorcerer. Let's not deceive ourselves, summoning the pet again (even with a cast time) on a class that can stun you and create distance within one second is not particularly demanding.
Similarly, every time when discussing the removal of the cast time from Dark Deal/Conversion, it's conveniently overlooked that this skill provides unmatched sustain.
Likewise, Critical Surge. Only someone who hasn't played as a Sorcerer can believe that the heal from this skill is useless or weak. Even with a 30% crit chance, the heal procs almost every second - dots, weaving, enchantments/poisons, Crushing Shock (yes I do know it's not sorcerers skill, but it synergises well with critical surge and sroc in general) dealing damage three times per GCD, and so on. All of this significantly increases the Sorcerer's survivability.
I know I'll soon be shouted down, but the strength and uniqueness of the Sorcerer lie not in a single skill but in the combination of its still unique skills and options, unavailable to others.
That's why if someone tries to convince me that Mist Form is a threat to a Streak Sorcerer, all I can do is burst out laughing. Anyone who has used these two skills sees a huge difference in the power and ease of use of each.
If Mist Form is so good, why do so few people use it? Why haven't Sorcerers switched to it? Why don't they use it alternately with Streak, having two separate teleports with different cooldowns? The answer is simple: reality has verified Mist Form, and it turned out to be an interesting skill but nowhere near the power of Streak. So, the assumption that Sorcerer has had its identity stolen is incorrect.
PS. Someone mentioned earlier that if someone doesn't play as a Sorcerer, they shouldn't comment here. That's not true because each of us, even if we don't play as a Sorcerer, plays against them and has the right to express their opinion.
That's it, I've added my two cents and I don't intend to revisit this thread. Thank you for your attention.
And one more thing. An anecdote from the past. Back when I used to play as a Sorcerer, I used a certain combo that almost nobody else was using at the time. It went like this: Endless Fury -> Curse -> Rune Cage (and here's where it was unique because most sorcerers used streak or destructive reach, which used to deal instant damage and knock back) -> Frags. Why was it unique and strong? Because back then, Rune Cage was an undodgeable and unblockable stun with one unique property - the cast was instant, but due to the animation, it had a slight delay. By the time it actually CC'd my target, Frags was hitting them simultaneously, allowing me to land Curse, Frags, light attack weaves, and Endless Fury (if they were in the execute range) all at the same time, while my target was unable to dodge or block. This combo was so deadly it almost felt like cheating to use it, and guess what happened?
Sorcerers complained that Rune Cage was too weak, and ZOS buffed it to deal damage when the stun was broken. This made the combo even stronger, and every single sorcerer started using it. However, a few months later, Rune Cage was changed to be dodgeable, which killed this combo.
The moral of the story? Don't ask for too many buffs when the class is in a good state, because you might end up weaker than before.