StaticWave wrote: »
Other classes don't use Mist Form because they haven't needed it yet. Think about it, if you can heal through damage on a Sorc, why would you use Ball of Lightning to create distance? The same logic applies to other classes. Most classes except Sorc have very good healing and can comfortably heal through damage, so they don't really need to slot it until they are overwhelmingly outnumbered. In that specific scenario, Mist Form will provide them a Ball of Lightning-like escape, Major Evasion, Major Expedition, and ~400 WD/SD for 6 seconds which also buffs their heals. It's just a better ability than Ball of Lightning for other classes.
I enjoyed reading that @StaticWave that was a good circumspect explanation. Easy for me to say since I kinda agree anyway... But still, I think you explained it well.
Ultimately I think it's cool that sorcs are/were the class that heals through offense. It's a good identity to have. It's good to have any identity these days. But it does fail when there are more people hitting you than you can hit back, because the incoming damage doesn't stop if you can't force them to defend. Forcing 1 person out of 5 to defend still means you're being hit by 4.
Which... Honestly burst heals kinda have the same downfall. Easy to get trapped on your backbar spamming heals until you go OOM and die. Maybe the real problem is that all good sorc pvp abilities are single-target? Feel free to not respond to that. It's either insightful or just totally off topic and I'm not sure which.
And of course there's shields, which are kinda supposed to be the sorcs burst heal. They just aren't as efficient as healing because you can boost your damage and healing by the same margin with the same stat. Whereas to boost your shield you're using something that contributes to damage much less.
@Turtle_Bot Okay wait I got a good one. I think you'll agree with me in this hypothetical. Between HoTs, burst heals, and shields, you can only have 2. One of them has to be the shield. Which of the other two do you pair with it?
Well. It's looking like I'm wrong then, eh? Lol. I can live with that I guess.
For me... I'm taking hardened ward and pairing it with vigor. All day, every day, and twice on Sunday.
Kinda disagree about shields being more like HoTs than burst heals. My hardened Ward is good for 11.5k HP with battlespirit active. Pretty on par with burst heals. It's instant cast and, more importantly, gives the full effect immediately. So while I do understand your point about (at least I think this is what you meant,) how it doesn't take you out of execute so people still do more damage to you... And that is indeed an important difference... But kinda the only one. I think shields are best used proactively and burst heals of course are used reactively. The idea is to anticipate the burst and shield it, not shield after it.
As far as the AoE attacks go I'm glad you agree. I'll take it a step further. Crit surge doesn't even have to be the main goal. I think the Dark Magic line needs more useful PvP skills so more sorcs (that don't necessarily want to build for crit,) can at least benefit from the Blood Magic passive heal as well. My sorc is stam leaning and uses crystal weapon, so I can use that heal fairly often. If you're using frags instead obviously you don't get the heal nearly as much. And I don't know sorcs as well as you guys, but I think the rest of the line has next to nothing of use. Or maybe I'm wrong. What tree does Curse belong to?
@Turtle_Bot Okay wait I got a good one. I think you'll agree with me in this hypothetical. Between HoTs, burst heals, and shields, you can only have 2. One of them has to be the shield. Which of the other two do you pair with it?
Well. It's looking like I'm wrong then, eh? Lol. I can live with that I guess.
For me... I'm taking hardened ward and pairing it with vigor. All day, every day, and twice on Sunday.
Not really wrong it just depends on the context it is being used in. In the one i out forth it acts more like a hot in yours its more like a proactive hot but when you take damage its like a reactive burst heal that gives artificial health while your hots heal you up. Its just in the latter when your in execute the shield doesnt get you out of it and thats where the pain point lies
I concede the point. Honestly I'll try to start using shields more like you guys say... Maybe it'll help me be a better sorc.
I've had some pretty good sorcs in the past but they were stamsorcs and I didn't use shields. Not that I haven't played magsorc but that was a good 5 years ago.
I concede the point. Honestly I'll try to start using shields more like you guys say... Maybe it'll help me be a better sorc.
I've had some pretty good sorcs in the past but they were stamsorcs and I didn't use shields. Not that I haven't played magsorc but that was a good 5 years ago.
StaticWave wrote: »I concede the point. Honestly I'll try to start using shields more like you guys say... Maybe it'll help me be a better sorc.
I've had some pretty good sorcs in the past but they were stamsorcs and I didn't use shields. Not that I haven't played magsorc but that was a good 5 years ago.
I tried shield on melee stamsorc and it was ok. The biggest weakness of shield in a melee build imo is the 6s duration. It's just too short. I have to stop my offense a lot just to reapply the shield even if I'm not taking damage because it would expire during the offense. Block healing is much better for melee stamsorc in this regard.
If shield was intended to be use proactively, I think it should last slightly longer. Maybe 8s would be enough, thoughts?
But back to the topic... Is there anything that can be done to ball of lightning to help sorc get it's identity back, kite better/move faster, or protect it more? Would this even help?
I'm not sure the duration really matters for melee sorc. But for ranged sorc I'm sure it would help.
StaticWave wrote: »Just wanted to show people how easy it is to chase down a streaking sorc. In this clip I chased down a magsorc with just sprinting. Didn't use a gap closer or my own Streak. Keep in mind I also have 250+ ping, which makes bar swapping and casting abilities more delayed.
https://youtu.be/tfWfyBZbFfg
Had no issue catching up to a sorc that Streaked 4x in a row. Now imagine if I had used my own Streak, or had a gap closer with maximum speed lol.
StaticWave wrote: »Just wanted to show people how easy it is to chase down a streaking sorc. In this clip I chased down a magsorc with just sprinting. Didn't use a gap closer or my own Streak. Keep in mind I also have 250+ ping, which makes bar swapping and casting abilities more delayed.
https://youtu.be/tfWfyBZbFfg
Had no issue catching up to a sorc that Streaked 4x in a row. Now imagine if I had used my own Streak, or had a gap closer with maximum speed lol.
The most useless argument I've ever seen.You would sit on a horse and run after the sorcerer. You have a 45% bonus to speed and sprint. Given that you also have medium armor, of course you have a fairly high speed. And the sorcerer you were chasing used a streak and pumped stamina into mana. He didn't run, he walked.
Below you argued what would have happened if you had used a streak. And what prevents the sorcerer's mana from having all the tighter speed that you have ?? I can easily take a bow on the back ponel and the appropriate skill morph to get a 15 percent speed bonus.
They showed a slow sorcerer and a fast one in one example. And at the same time, say what a slow sorcerer .... After all, it is easy to catch up with him even if he has a streak. Nothing prevents you from doing the same speed as the stam sorcerer's .
Maybe your problem is not in the sorcerer, but in ping 250 ?? I have a standard ping of 200 and a syro of 220-360. Nothing works for me in Cyrodiil.
StaticWave wrote: »StaticWave wrote: »Just wanted to show people how easy it is to chase down a streaking sorc. In this clip I chased down a magsorc with just sprinting. Didn't use a gap closer or my own Streak. Keep in mind I also have 250+ ping, which makes bar swapping and casting abilities more delayed.
https://youtu.be/tfWfyBZbFfg
Had no issue catching up to a sorc that Streaked 4x in a row. Now imagine if I had used my own Streak, or had a gap closer with maximum speed lol.
The most useless argument I've ever seen.You would sit on a horse and run after the sorcerer. You have a 45% bonus to speed and sprint. Given that you also have medium armor, of course you have a fairly high speed. And the sorcerer you were chasing used a streak and pumped stamina into mana. He didn't run, he walked.
Below you argued what would have happened if you had used a streak. And what prevents the sorcerer's mana from having all the tighter speed that you have ?? I can easily take a bow on the back ponel and the appropriate skill morph to get a 15 percent speed bonus.
They showed a slow sorcerer and a fast one in one example. And at the same time, say what a slow sorcerer .... After all, it is easy to catch up with him even if he has a streak. Nothing prevents you from doing the same speed as the stam sorcerer's .
Maybe your problem is not in the sorcerer, but in ping 250 ?? I have a standard ping of 200 and a syro of 220-360. Nothing works for me in Cyrodiil.
The argument is everyone else can do the same thing by stacking speed (which has been given to people over the years) and preventing Sorc to use Streak effectively as an escape tool. [snip]
StaticWave wrote: »Again, one of my arguments was give Sorc a reliable burst heal so it doesn’t need to crutch on Streak. Like I said, you don’t really follow my arguments as much as you think.
It’s easy for you, a Necro whose healing is greater than a Sorc, to mock a Sorc for running away. Why don’t you do us a favor and remove Resistant Flesh, slot Mist Form and Dampen Ward, and tell us how that goes.
Spoiler: You would see how trash that is, similar to how trash Sorc healing is.
StaticWave wrote: »
The argument is everyone else can do the same thing by stacking speed (which has been given to people over the years) and preventing Sorc to use Streak effectively as an escape tool. Maybe next time you should try to read my argument carefully before trying to call it "useless" lmao.
Bushido2513 wrote: »StaticWave wrote: »
The argument is everyone else can do the same thing by stacking speed (which has been given to people over the years) and preventing Sorc to use Streak effectively as an escape tool. [snip]
I did just want to say that while I generally agree with what you were trying to point out, this wasn't the best example. The person being chased takes time to jump and dd, didn't seem to have expedition, may have not had any swift on etc.
I wish I'd recorded some of my experiences in IC dealing with groups and other players who built into speed, it's ridiculous how easily they catch up to you. And I mean this is with me wearing 2 swift, at least 3 medium, and major and minor expedition streaking around corners and through buildings having to use 2nd floor to ground streaks just to get the advantage again.
The only time I've had an advantage on most players is with wild hunt, 3 or more medium, 2 swift , and celerity. And I reason that the advantage is only because my base movement speed was so high that I was near cap just walking.
The point is though that streak as an escape tool is easily outclassed by the available amount of movement speed in the game.
StaticWave wrote: »Again, one of my arguments was give Sorc a reliable burst heal so it doesn’t need to crutch on Streak. Like I said, you don’t really follow my arguments as much as you think.
It’s easy for you, a Necro whose healing is greater than a Sorc, to mock a Sorc for running away. Why don’t you do us a favor and remove Resistant Flesh, slot Mist Form and Dampen Ward, and tell us how that goes.
Spoiler: You would see how trash that is, similar to how trash Sorc healing is.
Each class has advantages and disadvantages. The basis of the sorcerer is the streak, mines, mana shield and high direct damage to a single target. You could make an argument, for example, to replace light armor bonuses to critical damage chance with a bonus to magicka by 2 percent for each piece of light armor. This would allow the mana sorcerer to get more damage and protection from the mana shield but you want a direct heal and at the same time the mist form does not exist in this form. I don't care if the sorcerer gets any buffs even if it's a direct heal but you are trying to bend your stick about how to heal the players of the skill and get what other players have yourself and at the same time the topic name is the identity of the sorcerer. In fact, this is hypocrisy. I wouldn't mind creating max magic based builds like battlecry+retualist and using a reinforced skull but for some reason the light armor branch shield is less protective than the sorcerer's shield. So, in addition to changing the critical chance to a 2% bonus to magic, can you strengthen the shield from light armor ?? And here are two changes to buff all players based on light armor and buff your build specifically. And you wouldn't have to be so perverted and ask for direct healing and your identity as a sorcerer was preserved. But no, you just have to give a *** to everyone and only strengthen yourself. And call it the sorcerer's identity...