sh4d0wh4z3 wrote: »I'm worried that if Bastion Nymic fails, any hope for a harder solo experience for questing will be gone because of "We tried with Bastion Nymic, but it wasn't popular enough"
valenwood_vegan wrote: »sh4d0wh4z3 wrote: »I'm worried that if Bastion Nymic fails, any hope for a harder solo experience for questing will be gone because of "We tried with Bastion Nymic, but it wasn't popular enough"
It's funny, I was thinking something similar. It almost feels like a trap - of course I could be wrong, but I don't see *this* implementation of harder overland being very popular at all, and it could very-well result in that outcome.
Well, there is the problem right there. A pro-dude with access to best possible gear on PTS is struggling on a new OP class. Sure, eventually he manages to finish it, but I just want to say one important thing.Oh I just found a video on YouTube which I don't think I am allowed to post here, but if you go to YouTube and search for Bastion Nymic, you should find it. It was done Solo with an Arcanist build.
When I went through this 'dungeon like' instance yesterday, I missed so much of what I am seeing on this video.There is a Treasure Room ! That is interesting. I kind of want to get a group together to investigate more of this dungeon like instance
Tommy_The_Gun wrote: »Well, there is the problem right there. A pro-dude with access to best possible gear on PTS is struggling on a new OP class. Sure, eventually he manages to finish it, but I just want to say one important thing.Oh I just found a video on YouTube which I don't think I am allowed to post here, but if you go to YouTube and search for Bastion Nymic, you should find it. It was done Solo with an Arcanist build.
When I went through this 'dungeon like' instance yesterday, I missed so much of what I am seeing on this video.There is a Treasure Room ! That is interesting. I kind of want to get a group together to investigate more of this dungeon like instance
This chapter will be a 1st adventure in ESO for many. New chapter is always an opportunity to attract new players. I don't expect newcomers to be able to do this quest. But what about your " average Joe" ? I mean if someone who is very good at this game and is max level with maxed CP is struggling, then... how is an average person suppose to do it ?
They are not supposed to be able to do a daily World Event quest ? Because Devs wanted a "fresh idea" ?
People wanted harder, more challenging overland with better rewards. What we are getting instead is a quest to kill 5 bullet sponge enemies (as I have said in previous post - it takes a lot of time to kill them solo). Quest should end there, but no.. we are instead teased with a Dungeon that is way too hard... and it is not even an overland. This is a very important word. Overland. Slightly, gently harder overland. We are not getting this. Instead we are getting a special dungeon without group finder, and the difficulty is all about either spending time socializing in "LFG" mini-game, or spending time killing three 4 million health bosses.
- Bullet sponge health pools.
- Locked behind a group content and scaled to 4 man - but hey... it is open... you can certainly try...
- One shots.
- Perma CCs.
Are those 4 points the only way that Devs know how to make a content challenging ? There is a difference between challenging and unfair. And even From Software games are more fair.
Also... just a thought. If it is suppose to be hard, then why it is a daily quest ? Daily routine ? If you do stuff like this daily, then it is no longer an accomplishment.
Parrot1986 wrote: »Tommy_The_Gun wrote: »Well, there is the problem right there. A pro-dude with access to best possible gear on PTS is struggling on a new OP class. Sure, eventually he manages to finish it, but I just want to say one important thing.Oh I just found a video on YouTube which I don't think I am allowed to post here, but if you go to YouTube and search for Bastion Nymic, you should find it. It was done Solo with an Arcanist build.
When I went through this 'dungeon like' instance yesterday, I missed so much of what I am seeing on this video.There is a Treasure Room ! That is interesting. I kind of want to get a group together to investigate more of this dungeon like instance
This chapter will be a 1st adventure in ESO for many. New chapter is always an opportunity to attract new players. I don't expect newcomers to be able to do this quest. But what about your " average Joe" ? I mean if someone who is very good at this game and is max level with maxed CP is struggling, then... how is an average person suppose to do it ?
They are not supposed to be able to do a daily World Event quest ? Because Devs wanted a "fresh idea" ?
People wanted harder, more challenging overland with better rewards. What we are getting instead is a quest to kill 5 bullet sponge enemies (as I have said in previous post - it takes a lot of time to kill them solo). Quest should end there, but no.. we are instead teased with a Dungeon that is way too hard... and it is not even an overland. This is a very important word. Overland. Slightly, gently harder overland. We are not getting this. Instead we are getting a special dungeon without group finder, and the difficulty is all about either spending time socializing in "LFG" mini-game, or spending time killing three 4 million health bosses.
- Bullet sponge health pools.
- Locked behind a group content and scaled to 4 man - but hey... it is open... you can certainly try...
- One shots.
- Perma CCs.
Are those 4 points the only way that Devs know how to make a content challenging ? There is a difference between challenging and unfair. And even From Software games are more fair.
Also... just a thought. If it is suppose to be hard, then why it is a daily quest ? Daily routine ? If you do stuff like this daily, then it is no longer an accomplishment.
There's a lot in this I don't really agree with but I understand that this isnt the harder overland content we've been asking for. My question though is, was it supposed to be? Anything I've seen from Zos on that point they've said no too. This is a new way of doing world events which should be very difficult to solo and encourage players to play together. I think it does that. Elswyr really annoyed me when a dragon was killed before it even took off due to being zerged. I loved it when dolmens were actually tough and soloing one was a challenge.
On the part around the 5 bosses to get the items. From me doing them solo it took 1 min 20 sec on average to kill them. Hardly a long time. Some will do it quicker and some longer, but they arent 5 minute fights.
Why not increase overland difficulty? Why not have Normal vs Veteran instances of overland?
Sort of looking back at how we did things with difficult overland content back before One Tamriel, we didn't see favorable results from separating players based on arbitrary categories and we really want to allow players to play with whoever they want and not introduce another barrier of interaction between different demographics of players.
With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.
Parrot1986 wrote: »Tommy_The_Gun wrote: »Well, there is the problem right there. A pro-dude with access to best possible gear on PTS is struggling on a new OP class. Sure, eventually he manages to finish it, but I just want to say one important thing.Oh I just found a video on YouTube which I don't think I am allowed to post here, but if you go to YouTube and search for Bastion Nymic, you should find it. It was done Solo with an Arcanist build.
When I went through this 'dungeon like' instance yesterday, I missed so much of what I am seeing on this video.There is a Treasure Room ! That is interesting. I kind of want to get a group together to investigate more of this dungeon like instance
This chapter will be a 1st adventure in ESO for many. New chapter is always an opportunity to attract new players. I don't expect newcomers to be able to do this quest. But what about your " average Joe" ? I mean if someone who is very good at this game and is max level with maxed CP is struggling, then... how is an average person suppose to do it ?
They are not supposed to be able to do a daily World Event quest ? Because Devs wanted a "fresh idea" ?
People wanted harder, more challenging overland with better rewards. What we are getting instead is a quest to kill 5 bullet sponge enemies (as I have said in previous post - it takes a lot of time to kill them solo). Quest should end there, but no.. we are instead teased with a Dungeon that is way too hard... and it is not even an overland. This is a very important word. Overland. Slightly, gently harder overland. We are not getting this. Instead we are getting a special dungeon without group finder, and the difficulty is all about either spending time socializing in "LFG" mini-game, or spending time killing three 4 million health bosses.
- Bullet sponge health pools.
- Locked behind a group content and scaled to 4 man - but hey... it is open... you can certainly try...
- One shots.
- Perma CCs.
Are those 4 points the only way that Devs know how to make a content challenging ? There is a difference between challenging and unfair. And even From Software games are more fair.
Also... just a thought. If it is suppose to be hard, then why it is a daily quest ? Daily routine ? If you do stuff like this daily, then it is no longer an accomplishment.
There's a lot in this I don't really agree with but I understand that this isnt the harder overland content we've been asking for. My question though is, was it supposed to be? Anything I've seen from Zos on that point they've said no too. This is a new way of doing world events which should be very difficult to solo and encourage players to play together. I think it does that. Elswyr really annoyed me when a dragon was killed before it even took off due to being zerged. I loved it when dolmens were actually tough and soloing one was a challenge.
On the part around the 5 bosses to get the items. From me doing them solo it took 1 min 20 sec on average to kill them. Hardly a long time. Some will do it quicker and some longer, but they arent 5 minute fights.
sh4d0wh4z3 wrote: »Parrot1986 wrote: »Tommy_The_Gun wrote: »Well, there is the problem right there. A pro-dude with access to best possible gear on PTS is struggling on a new OP class. Sure, eventually he manages to finish it, but I just want to say one important thing.Oh I just found a video on YouTube which I don't think I am allowed to post here, but if you go to YouTube and search for Bastion Nymic, you should find it. It was done Solo with an Arcanist build.
When I went through this 'dungeon like' instance yesterday, I missed so much of what I am seeing on this video.There is a Treasure Room ! That is interesting. I kind of want to get a group together to investigate more of this dungeon like instance
This chapter will be a 1st adventure in ESO for many. New chapter is always an opportunity to attract new players. I don't expect newcomers to be able to do this quest. But what about your " average Joe" ? I mean if someone who is very good at this game and is max level with maxed CP is struggling, then... how is an average person suppose to do it ?
They are not supposed to be able to do a daily World Event quest ? Because Devs wanted a "fresh idea" ?
People wanted harder, more challenging overland with better rewards. What we are getting instead is a quest to kill 5 bullet sponge enemies (as I have said in previous post - it takes a lot of time to kill them solo). Quest should end there, but no.. we are instead teased with a Dungeon that is way too hard... and it is not even an overland. This is a very important word. Overland. Slightly, gently harder overland. We are not getting this. Instead we are getting a special dungeon without group finder, and the difficulty is all about either spending time socializing in "LFG" mini-game, or spending time killing three 4 million health bosses.
- Bullet sponge health pools.
- Locked behind a group content and scaled to 4 man - but hey... it is open... you can certainly try...
- One shots.
- Perma CCs.
Are those 4 points the only way that Devs know how to make a content challenging ? There is a difference between challenging and unfair. And even From Software games are more fair.
Also... just a thought. If it is suppose to be hard, then why it is a daily quest ? Daily routine ? If you do stuff like this daily, then it is no longer an accomplishment.
There's a lot in this I don't really agree with but I understand that this isnt the harder overland content we've been asking for. My question though is, was it supposed to be? Anything I've seen from Zos on that point they've said no too. This is a new way of doing world events which should be very difficult to solo and encourage players to play together. I think it does that. Elswyr really annoyed me when a dragon was killed before it even took off due to being zerged. I loved it when dolmens were actually tough and soloing one was a challenge.
On the part around the 5 bosses to get the items. From me doing them solo it took 1 min 20 sec on average to kill them. Hardly a long time. Some will do it quicker and some longer, but they arent 5 minute fights.
It is their response as far as I know. The in person AMA they had last week had somebody ask the question, and the second part in italics was given in a 1 on 1 conversation. This was their responseWhy not increase overland difficulty? Why not have Normal vs Veteran instances of overland?
Sort of looking back at how we did things with difficult overland content back before One Tamriel, we didn't see favorable results from separating players based on arbitrary categories and we really want to allow players to play with whoever they want and not introduce another barrier of interaction between different demographics of players.
With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.
Fine, no problem with some content being harder. The problem is accessibility. As far as I can tell this new "special" group dungeon does not have group finder support. So it is kinda like Trials or Arenas. If you are not in a guild, then you have to play "LFG" socialization mini game (and may or may not get into a group after wasting some time). So, the content is kinda being gated, not necessary behind being super hard so the "only few chosen ones can do it". It is more like: Oh, you are lone wolf and you play solo ? Then this is not for you.Parrot1986 wrote: »Tommy_The_Gun wrote: »Well, there is the problem right there. A pro-dude with access to best possible gear on PTS is struggling on a new OP class. Sure, eventually he manages to finish it, but I just want to say one important thing.Oh I just found a video on YouTube which I don't think I am allowed to post here, but if you go to YouTube and search for Bastion Nymic, you should find it. It was done Solo with an Arcanist build.
When I went through this 'dungeon like' instance yesterday, I missed so much of what I am seeing on this video.There is a Treasure Room ! That is interesting. I kind of want to get a group together to investigate more of this dungeon like instance
This chapter will be a 1st adventure in ESO for many. New chapter is always an opportunity to attract new players. I don't expect newcomers to be able to do this quest. But what about your " average Joe" ? I mean if someone who is very good at this game and is max level with maxed CP is struggling, then... how is an average person suppose to do it ?
They are not supposed to be able to do a daily World Event quest ? Because Devs wanted a "fresh idea" ?
People wanted harder, more challenging overland with better rewards. What we are getting instead is a quest to kill 5 bullet sponge enemies (as I have said in previous post - it takes a lot of time to kill them solo). Quest should end there, but no.. we are instead teased with a Dungeon that is way too hard... and it is not even an overland. This is a very important word. Overland. Slightly, gently harder overland. We are not getting this. Instead we are getting a special dungeon without group finder, and the difficulty is all about either spending time socializing in "LFG" mini-game, or spending time killing three 4 million health bosses.
- Bullet sponge health pools.
- Locked behind a group content and scaled to 4 man - but hey... it is open... you can certainly try...
- One shots.
- Perma CCs.
Are those 4 points the only way that Devs know how to make a content challenging ? There is a difference between challenging and unfair. And even From Software games are more fair.
Also... just a thought. If it is suppose to be hard, then why it is a daily quest ? Daily routine ? If you do stuff like this daily, then it is no longer an accomplishment.
There's a lot in this I don't really agree with but I understand that this isnt the harder overland content we've been asking for. My question though is, was it supposed to be? Anything I've seen from Zos on that point they've said no too. This is a new way of doing world events which should be very difficult to solo and encourage players to play together. I think it does that. Elswyr really annoyed me when a dragon was killed before it even took off due to being zerged. I loved it when dolmens were actually tough and soloing one was a challenge.
On the part around the 5 bosses to get the items. From me doing them solo it took 1 min 20 sec on average to kill them. Hardly a long time. Some will do it quicker and some longer, but they arent 5 minute fights.
Necrotech_Master wrote: »Parrot1986 wrote: »Tommy_The_Gun wrote: »Well, there is the problem right there. A pro-dude with access to best possible gear on PTS is struggling on a new OP class. Sure, eventually he manages to finish it, but I just want to say one important thing.Oh I just found a video on YouTube which I don't think I am allowed to post here, but if you go to YouTube and search for Bastion Nymic, you should find it. It was done Solo with an Arcanist build.
When I went through this 'dungeon like' instance yesterday, I missed so much of what I am seeing on this video.There is a Treasure Room ! That is interesting. I kind of want to get a group together to investigate more of this dungeon like instance
This chapter will be a 1st adventure in ESO for many. New chapter is always an opportunity to attract new players. I don't expect newcomers to be able to do this quest. But what about your " average Joe" ? I mean if someone who is very good at this game and is max level with maxed CP is struggling, then... how is an average person suppose to do it ?
They are not supposed to be able to do a daily World Event quest ? Because Devs wanted a "fresh idea" ?
People wanted harder, more challenging overland with better rewards. What we are getting instead is a quest to kill 5 bullet sponge enemies (as I have said in previous post - it takes a lot of time to kill them solo). Quest should end there, but no.. we are instead teased with a Dungeon that is way too hard... and it is not even an overland. This is a very important word. Overland. Slightly, gently harder overland. We are not getting this. Instead we are getting a special dungeon without group finder, and the difficulty is all about either spending time socializing in "LFG" mini-game, or spending time killing three 4 million health bosses.
- Bullet sponge health pools.
- Locked behind a group content and scaled to 4 man - but hey... it is open... you can certainly try...
- One shots.
- Perma CCs.
Are those 4 points the only way that Devs know how to make a content challenging ? There is a difference between challenging and unfair. And even From Software games are more fair.
Also... just a thought. If it is suppose to be hard, then why it is a daily quest ? Daily routine ? If you do stuff like this daily, then it is no longer an accomplishment.
There's a lot in this I don't really agree with but I understand that this isnt the harder overland content we've been asking for. My question though is, was it supposed to be? Anything I've seen from Zos on that point they've said no too. This is a new way of doing world events which should be very difficult to solo and encourage players to play together. I think it does that. Elswyr really annoyed me when a dragon was killed before it even took off due to being zerged. I loved it when dolmens were actually tough and soloing one was a challenge.
On the part around the 5 bosses to get the items. From me doing them solo it took 1 min 20 sec on average to kill them. Hardly a long time. Some will do it quicker and some longer, but they arent 5 minute fights.
if they are only about 4 mil hp, thats approx double what a normal WB is (most WB are in the 1.5-2.5 mil range), and i would agree that the fights shouldnt take that long, unless your running like a <20k dps setup or trying to kill it with a tank
its way less of a slog than trying to solo one of the wandering WBs in galen or deadlands that have like 10 mil hp (or a dragon with 16 mil hp)
Tommy_The_Gun wrote: »Fine, no problem with some content being harder. The problem is accessibility. As far as I can tell this new "special" group dungeon does not have group finder support. So it is kinda like Trials or Arenas. If you are not in a guild, then you have to play "LFG" socialization mini game (and may or may not get into a group after wasting some time). So, the content is kinda being gated, not necessary behind being super hard so the "only few chosen ones can do it". It is more like: Oh, you are lone wolf and you play solo ? Then this is not for you.Parrot1986 wrote: »Tommy_The_Gun wrote: »Well, there is the problem right there. A pro-dude with access to best possible gear on PTS is struggling on a new OP class. Sure, eventually he manages to finish it, but I just want to say one important thing.Oh I just found a video on YouTube which I don't think I am allowed to post here, but if you go to YouTube and search for Bastion Nymic, you should find it. It was done Solo with an Arcanist build.
When I went through this 'dungeon like' instance yesterday, I missed so much of what I am seeing on this video.There is a Treasure Room ! That is interesting. I kind of want to get a group together to investigate more of this dungeon like instance
This chapter will be a 1st adventure in ESO for many. New chapter is always an opportunity to attract new players. I don't expect newcomers to be able to do this quest. But what about your " average Joe" ? I mean if someone who is very good at this game and is max level with maxed CP is struggling, then... how is an average person suppose to do it ?
They are not supposed to be able to do a daily World Event quest ? Because Devs wanted a "fresh idea" ?
People wanted harder, more challenging overland with better rewards. What we are getting instead is a quest to kill 5 bullet sponge enemies (as I have said in previous post - it takes a lot of time to kill them solo). Quest should end there, but no.. we are instead teased with a Dungeon that is way too hard... and it is not even an overland. This is a very important word. Overland. Slightly, gently harder overland. We are not getting this. Instead we are getting a special dungeon without group finder, and the difficulty is all about either spending time socializing in "LFG" mini-game, or spending time killing three 4 million health bosses.
- Bullet sponge health pools.
- Locked behind a group content and scaled to 4 man - but hey... it is open... you can certainly try...
- One shots.
- Perma CCs.
Are those 4 points the only way that Devs know how to make a content challenging ? There is a difference between challenging and unfair. And even From Software games are more fair.
Also... just a thought. If it is suppose to be hard, then why it is a daily quest ? Daily routine ? If you do stuff like this daily, then it is no longer an accomplishment.
There's a lot in this I don't really agree with but I understand that this isnt the harder overland content we've been asking for. My question though is, was it supposed to be? Anything I've seen from Zos on that point they've said no too. This is a new way of doing world events which should be very difficult to solo and encourage players to play together. I think it does that. Elswyr really annoyed me when a dragon was killed before it even took off due to being zerged. I loved it when dolmens were actually tough and soloing one was a challenge.
On the part around the 5 bosses to get the items. From me doing them solo it took 1 min 20 sec on average to kill them. Hardly a long time. Some will do it quicker and some longer, but they arent 5 minute fights.
So no wonder players are mad, since they remember the term "World Event" and it is an overland activity. So now it looks like certain type of players lost content they could do in favour of guilds & end game PvE-ers.
The solution is quite simple. Just like when we had Battlegrounds as a new activity, then ZOS somehow was able to add a MM (group finder) for BGs. If the new World Activity is a group dungeon - then there is no reason it should not have a group finder support to. Just add it to the list of all dungeons you can queue for and all will be fine I guess. Players will do overland bosses & help each other. Then for the 2nd part you queue for the dungeon. Ideally, it should do so automatically when you enter the dungeon (a pop-up screen with 2 options saying basically: Find me a group or I want solo).
I do have to give some credit where credit is due:
On day one of this Chapter, they're giving us a Chapter zone, a DLC zone, and, even, SURPRISE, a 4-man vet dungeon. So that's like, 3 quarters worth of content in 1 quarter (sort of). Bravo in that respect.
...Without a group finder... meaning that it is more like an Arena or Trial.ESO_player123 wrote: »I do have to give some credit where credit is due:
On day one of this Chapter, they're giving us a Chapter zone, a DLC zone, and, even, SURPRISE, a 4-man vet dungeon. So that's like, 3 quarters worth of content in 1 quarter (sort of). Bravo in that respect.
A 4-man vet dungeon with a ToT fragment tied to it. I would call that a surprise.
Why is 'locked/gated behind group content' considered to be an argument in an MMO? Difficulty can always be a discussion obviously, but let's not pretend content is being 'gated' just for being group content. It's a choice to only play solo in an MMO, something you're doing to yourself.
Tommy_The_Gun wrote: »...Without a group finder... meaning that it is more like an Arena or Trial.ESO_player123 wrote: »I do have to give some credit where credit is due:
On day one of this Chapter, they're giving us a Chapter zone, a DLC zone, and, even, SURPRISE, a 4-man vet dungeon. So that's like, 3 quarters worth of content in 1 quarter (sort of). Bravo in that respect.
A 4-man vet dungeon with a ToT fragment tied to it. I would call that a surprise.
However... I managed to solo it... but it took around 3 hours for the entire quest (yikes !) I had to be very tanky (healing set + a lot of passives healing & health recovery + max cp). So despite having a decent dps for this type of setup (around 30K) it still took way too long. Also I did not explored the whole dungeon - only areas necessary to complete the "World Eventt" daily quest.
The most disappointing thing was the reward. For 3 hours of doing challenging content alone, all I got was a regular daily reward box with an overland gear set. I am better off doing other 2 daily quest 2 times (main & alt characters). Other than achievements and doing it once just to clear the map, I don't see a reason to do this daily.
In its current state, it takes way, way too much time. I can imagine that even if you are in group it is still way too much hassle for what you are getting in return. People are better of doing Undaunted dailies, as at least those have appropriate rewards.
This quest needs to be way shorter. Like.. idk... kill 2 or 3 world bosses instead of 5 and then only one boss inside a dungeon - and the rest as "optional objective", or even make the whole dungeon as "optional objective".
Also the adds during 1st stage of the quest (Overland) and 2nd stage (Dungeon) are just unnecessary. With the setup I had even multiple enemies could not kill me & I could "stand in stupid" and live. But even with around 30K dps, every mob, every add, every boss was a "bullet sponge". Pixel, by pixel, I slowly lowered the health bars down. It was not hard. It was long. Too long. I mean, how long does it take to do a "World Event" quest like a Harrowstorm or Dolmen ? This is suppose to be an equivalent of such quest, right ?
This dungeon could really use an "Endless Dungeon" mode (2 players or 1 player + companion). Then it would be at least fun.
You can solo Craglorn, so groups don't usually have to show up for that. But Craglorn was popular for many years. Only reason people are not there much anymore is because what they get for it is no longer bis for most classes. People still farm exp there though. You see them grouping outside of Skyreach, and running Spellscar also farming nirncrux.
I also still see groups running Harrowstorms too. The reward matters more then the difficulty. If the reward stays good people keep doing them. If not they dont. At least with the Nymics its four people, so you are more likely to experience it the same as people did day one, five years later. If they are so inclined to experience it.
You can solo Craglorn, so groups don't usually have to show up for that. But Craglorn was popular for many years. Only reason people are not there much anymore is because what they get for it is no longer bis for most classes. People still farm exp there though. You see them grouping outside of Skyreach, and running Spellscar also farming nirncrux.
I also still see groups running Harrowstorms too. The reward matters more then the difficulty. If the reward stays good people keep doing them. If not they dont. At least with the Nymics its four people, so you are more likely to experience it the same as people did day one, five years later. If they are so inclined to experience it.
Actually, Craglorn was NOT popular for "many years". It was popular when it was initially added, BUT, once groups completed it, it fell off the charts and became a complete dead zone due to it being a 'group' zone whereas the main game was solo focused. ZOS stated that they would NEVER, repeat, NEVER do another group zone again due to Craglorn being so unpopular.
It seems to me, if I recall correctly, when discussing the Bastion Nymic, didn't they mention "or taking your companion" into it? It seems like I remember them mentioning soloing with a companion. Perhaps them adding the crafted set to buff companions by reducing their cooldowns were their answer to solo players running this content.
Why is 'locked/gated behind group content' considered to be an argument in an MMO? Difficulty can always be a discussion obviously, but let's not pretend content is being 'gated' just for being group content. It's a choice to only play solo in an MMO, something you're doing to yourself.