Bastion Nymic Daily.... Who is the intended audience for this?

  • robpr
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    Serenez wrote: »
    There is a:
    Treasure room, but I do not know what is inside ! Or even how to unlock it. There are also some sort of puzzles to figure out, so there is more to this Bastion Nymic that needs to be looked into !

    Probably similar to Ruinach Rumble.
  • valenwood_vegan
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    BlueRaven wrote: »
    To me this should have been a daily placed in the undaunted enclave. That seems to be really what the intended audience is for. The ToT card lead should be removed in the very least as well.
    And it should also not be accessible to players who don’t have the cp requirements.

    Yeah definitely this. There's a reason a new player can't step out of the tutorial and immediately pick up a DLC Pledge, lol.

    As I mentioned before, Zos loves to market their new chapter as something new players can immediately jump into. They go out of their way to do this in the reveal streams. A quest of this complexity and difficulty has no place in the middle of town mixed in with the typical dailies.

    Don't get me wrong here, I have no issue with a quest like this existing more generally and with it having unique achievements and rewards. But like a dungeon, arena, or a craglorn group activity, it should be optional and self-contained, and it should be clear to players what they are getting into.

    The other thing that worries me about this is that dailies have become the primary mechanism through which Zos releases more chapter content later in the year, such as motifs and structural furnishings. I hope they don't intend on making this daily the *only* way to get some of these. The ToT deck fragment being behind this daily is not an encouraging sign in this regard.

  • Tommy_The_Gun
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    ADarklore wrote: »
    It seems to me, if I recall correctly, when discussing the Bastion Nymic, didn't they mention "or taking your companion" into it? It seems like I remember them mentioning soloing with a companion. Perhaps them adding the crafted set to buff companions by reducing their cooldowns were their answer to solo players running this content.
    Companions are useless in this dungeon. I soloed it with max level companion and for the most part they die like flies during first 1 - 3 seconds of the fight - both vs trash mobs & bosses. Resurrecting them with a soul gem is a waste of a soul gem (because they are going to die split second later) and you are 100% guaranteed to be CC-ed / interupted at least a couple of times since mobs in eso do not respect CC immunity. Also... it is a risk since if you die - the fight resets.
  • Ashryn
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    One of the things I enjoy about world events is the camaraderie that comes with a bunch of strangers coming together casually to face a world threat together. This fails at that and forces you into a more formalized small group like the dungeons that MANY people detest! Locking desirable things (like leads and such), that will come with turning it into a daily quest, isn't going to turn this goose egg into treasure! People will be dropping this as quickly (if not quicker) then the Harrowstorms. As a world event, dragons were successful. People still do them! Future world events should be like that!
  • NoxiousBlight
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    I think it is fine EXCEPT having to kill FIVE overland bosses in order to be able to do one.

    Honestly it should be reduced to one. Kill ONE overland boss then go do your group overland content. Killing five is just a chore.

    It feels akin to "Before you are allowed to do a dolmen you have to kill five world bosses." I don't want to kill the world bosses - I want to do the dolmen!

    I know it is too late in the cycle to change the mechanic, but reducing it to one overland boss to access the content would be fine.
  • Katheriah
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    @BlueRaven about half of your reply is about difficulty, about which I already said that can always be up for discussion.

    My remark was about calling things 'gated' because they're group content. Let's also delete trials then (or do you have a secret groupfinder for trials?). Fact is, this IS an MMO and if you don't want to do group content at all for whatever reason, maybe just go play Skyrim or don't complain about not being able to do everything in the game.

    If the difficulty is tweaked (heavily!), this can be very doable as a daily. I think that's what people should focus on, instead of crying over the fact that it's group content.
  • Dark_Lord_Kuro
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    I thing a good compromise for the ToT card would be for it to have a chance to drop from the outside boss while also having a garanteed drop from the dungeon like boss inside the instance
  • SilverBride
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    If they are putting a card game fragment inside this content then this IS gating. Why hide something for a card game in long time consuming difficult group content?
    Edited by SilverBride on April 20, 2023 5:28PM
    PCNA
  • BlueRaven
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    Katheriah wrote: »
    @BlueRaven about half of your reply is about difficulty, about which I already said that can always be up for discussion.

    My remark was about calling things 'gated' because they're group content. Let's also delete trials then (or do you have a secret groupfinder for trials?). Fact is, this IS an MMO and if you don't want to do group content at all for whatever reason, maybe just go play Skyrim or don't complain about not being able to do everything in the game.

    If the difficulty is tweaked (heavily!), this can be very doable as a daily. I think that's what people should focus on, instead of crying over the fact that it's group content.

    Doing a trial, and doing a "world event daily" are two different things. A world event that is instanced and limited only for 4 people is called a dungeon.

    Trials are generally also their own thing. There is no ToT card rewards (that I know of) that drops from them. The quest giver is not next to the wb daily quest giver. Nor do trials take up space in the overland areas. There is no wondering mob you have to kill BEFORE you can enter a trial. Like pvp, and like dungeons, they stay as their own contained elements.

    I never said to delete this, but the implementation of it is highly misleading in it's placement and presentation.

    And just so we are on the same page. I may just fill in with trials, if they need a helping hand, but...

    i9lhu3degvui.png
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    c925n2gho6se.png
    gkm4xldkcjqv.png

    So I don't just stay doing solo stuff all the time, but I hate pugging, and I highly doubt we can actually have this as a guild scheduled activity, at least for not more than 2-3 weeks anyway...

    I am involved as an officer in several guilds and I deal with players who are:
    *Afraid to join activities such as overland vanilla wb clears because they feel their dps is too low.
    *People too timid to speak on discord. Or when doing a housing tour will only directly message people they know, they won't type in group chat, someone else has to be the middle person in conversations.

    These types of players DO play ToT but what is the message here when placing ToT deck parts inside of this. It's very unwelcoming. And for them to get a group for this will be beyond impossible.

    I never said delete it., but it needs to be highly redesigned. Like I said in the title of this thread. "Who is the intended audience for this?" because even with the developer statement that this is intended for more difficult overland content, it is not entirely overland, and the difficult overland parts are really just wandering world bosses, which are things we already had. So there is no real difficult overland implementation beyond what we saw in High Isle for instance.

    The whole thing is a mess.
    Edited by BlueRaven on April 20, 2023 5:58PM
  • SilverBride
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    The more I hear about this the less interest I have.

    I don't want to spend a huge chunk of my play time on one activity. That won't leave much time for any of the other activities I enjoy.

    I know they are trying to bring something new and more difficulty options but nothing about this sounds like a good idea.
    PCNA
  • valenwood_vegan
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    Katheriah wrote: »
    My remark was about calling things 'gated' because they're group content. Let's also delete trials then (or do you have a secret groupfinder for trials?). Fact is, this IS an MMO and if you don't want to do group content at all for whatever reason, maybe just go play Skyrim or don't complain about not being able to do everything in the game.

    I totally get that there should be group content in a MMO, and content that challenges players who want a challenge. The issue I see here is, just to be clear, that at least one necessary item from a completely different area of the game, Tales of Tribute, is being placed behind content of this nature. (And to a lesser extent, but still an issue is that this content is being presented as one of the regular chapter dailies... It should be presented as a group challenge).

    Trials, arenas, etc., present the challenge the players who do them are seeking and have their own rewards (which in some cases could be better but I'm not here to get into that) and I would never advocate for taking these away from people who want them. But there is also much more to ESO.

    Just to hopefully get folks looking at this in a different way... what if the new mythic everyone is going to want only drops from becoming Emperor? Or requires one to enter a housing competition and win? Obviously these things would be absurd, and IMHO suddenly folks saying to get good, learn to group, or find yourself a different game... might suddenly be changing their tune when it's things *they* need to have for the way *they* play the game that are being stuck behind difficult and unrelated activities they may not want to participate in or may be unable to participate in.
    Edited by valenwood_vegan on April 20, 2023 6:47PM
  • Morimizo
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    Just to hopefully get folks looking at this in a different way... what if the new mythic everyone is going to want only drops from becoming Emperor? Or requires one to enter a housing competition and win? Obviously these things would be absurd, and IMHO suddenly folks saying to get good, learn to group, or find yourself a different game... might suddenly be changing their tune when it's things *they* need to have for the way *they* play the game that are being stuck behind difficult and unrelated activities they may not want to participate in or may be unable to participate in.

    Exactly!

    Perhaps ZOS should add these Nymic mechanics to more aspects of the game:
    In order to qualify for entering our fabulous new trial, players must complete the following first:
    1) Win 5 ranked competitive matches of ToT at Rubedite level;
    2) Obtain and place 250 different items in a manor-size house;
    3) Successfully dig up 5 mythic leads;
    4) Complete the main quest using the Arcanist class with a new character;
    5) Defeat 3 of Necrom's new world bosses.

    Why cannot we earn a new deck through our dedication to the card game? Are trial-specific sets only available in PvP or housing? All this new system will achieve is to estrange folks (at least me) from what they do enjoy, because they'll know that any new content for it will be locked behind other systems.

  • Serenez
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    For Collectables there is also from Achievements in Bastion Nymic.
    One piece of the Shroomtender Outfit Style (the other pieces are from other areas in the Zone)
    A Pet
  • SilverBride
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    Morimizo wrote: »
    Why cannot we earn a new deck through our dedication to the card game?

    That is how it should be.

    Gating a deck fragment behind this completely unrelated content that not everyone will be able to do is just another reason I may never play ToT again.
    Edited by SilverBride on April 20, 2023 9:27PM
    PCNA
  • Jaimeh
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    - You have to collect 5 items, and a boss drops one - meaning that you need to kill 5 bosses (or the same one after it re-spawns).
    - I went and found one in the "area" that quest was hinting and I was able to beat one, but there is one huge problem. I was maxed CP with gold gear & mythic. I died once because I forgot to equip potions.
    - It took a solid 15 minutes to beat one boss (just one, you need 5). Yikes. Show me other world event that takes this much time.
    - I guess the closest I can compare it to is Havocrel (The wandering bosses) in terms of difficulty.

    Sounds too time consuming for a daily, which I'm not a fan of, especially if they lock mythic leads behind this. If that's the case, I just hope it's not a repeat of Mora's Whisper, I spent a ridiculous amount of time in Deadlands portals.
  • Necrotech_Master
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    Jaimeh wrote: »
    - You have to collect 5 items, and a boss drops one - meaning that you need to kill 5 bosses (or the same one after it re-spawns).
    - I went and found one in the "area" that quest was hinting and I was able to beat one, but there is one huge problem. I was maxed CP with gold gear & mythic. I died once because I forgot to equip potions.
    - It took a solid 15 minutes to beat one boss (just one, you need 5). Yikes. Show me other world event that takes this much time.
    - I guess the closest I can compare it to is Havocrel (The wandering bosses) in terms of difficulty.

    Sounds too time consuming for a daily, which I'm not a fan of, especially if they lock mythic leads behind this. If that's the case, I just hope it's not a repeat of Mora's Whisper, I spent a ridiculous amount of time in Deadlands portals.

    well an extremely low drop rate of farming a 1000 kills vs 1 longer slow activity with a higher drop rate

    i personally would prefer the one with the higher drop rate than mindless grinding hoping to get lucky drop
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Jaimeh
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    well an extremely low drop rate of farming a 1000 kills vs 1 longer slow activity with a higher drop rate

    i personally would prefer the one with the higher drop rate than mindless grinding hoping to get lucky drop

    They could do a slower activity and a low drop rate, so don't give them ideas :tongue:
  • Morvan
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    any decent build can easily solo a harrowstorm dude, we need more difficult overland content, if you can't solo, ask for help or don't do it
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • Serenez
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    I think there is some confusion and assumptions here. I personally do not believe people are upset that there is more difficult content in the game. I actually think the concept is cool and there are so many things I missed when I was in it the first time.

    The quest is so freaking long for a 'daily and there is not real warning it is Veteran level difficulty'. It requires 5 World Boss strength bosses (you can get help in Overland for this) AND then the 4 person dungeon like instance, that has some Vet Level bosses inside with crazy multiplying ads and has a grouping up mechanic just like a dungeon, BUT there is no group finder for it.

    The issue here is that something that never had a Veteran requirement to it which is Tales of Tribute is now messed up with this 'new content' which really is a version of a 4 person Vet level dungeon in certain areas, and it is a requirement for completing the new deck in TOT.

    There is absolutely no way IMO a lvl 30 player with no CP could survive those last two bosses, unless they are grouped up with very capable Veterans I would be very interested if some of you Veteran players could test this out !! How many Veterans would it take to carry a low level NO CP player, AND how long of a time sync would it take ? Is this even possible to drag a low level through this successfully? Does the difficulty scale ? What group requirements are really necessary to get this done in a decent amount of time?

    Having a new area for Vets to go through I think is great and it is a new challenge for them. Dangling a carrot (TOT fragment) in front of people who are restricted because of CP Level or because they are not yet ready for Veteran content I think is just an unfortunate oversight.

    It is setting up an environment where Veterans have to carry new players or low level players, in this content to help them complete their deck and this I am afraid will lead to toxicity and elitism.

    I gave my suggestion and that is to let this fragment drop from the 5 World Boss strength bosses out in the Overland, and have this split into two quests and that will solve the problem with having the 'dungeon like' instance optional.

    Rest of the Achievement rewards:
    The pet from the Achievement I personally don't have an issue with gating it in this content as it gives a reward for completing this difficult content and it isn't 1 piece of something. It is a whole pet. The 1 piece of the Outfit Style to finish the style is another gated 'piece', however an Outfit style is not at the same level of argument as Tales of Tribute gate.


  • Dojohoda
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    I stumbled into this place not knowing that it is a group quest. oh boy. I found out real fast that this place is special.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • sneakymitchell
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    You can solo it just be more time consuming and getting the right stats for solo content. I play tank stam so I got around 40k hp and world bosses have hard time killing me. I have my setup so I don’t die while doing good damage. I can run my build in vet duengeons and vet trails too. Very simple just got to find the right sets. There are plenty like dragons appetite which increases your damage done by 200 that goes for every dot and such by 200. It’s worth the damage and healing substain so I don’t have to slot a burst heal just keep up the bleed and damage you will be fine.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • colossalvoids
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    Serenez wrote: »
    I think there is some confusion and assumptions here. I personally do not believe people are upset that there is more difficult content in the game. I actually think the concept is cool and there are so many things I missed when I was in it the first time.

    The quest is so freaking long for a 'daily and there is not real warning it is Veteran level difficulty'. It requires 5 World Boss strength bosses (you can get help in Overland for this) AND then the 4 person dungeon like instance, that has some Vet Level bosses inside with crazy multiplying ads and has a grouping up mechanic just like a dungeon, BUT there is no group finder for it.

    The issue here is that something that never had a Veteran requirement to it which is Tales of Tribute is now messed up with this 'new content' which really is a version of a 4 person Vet level dungeon in certain areas, and it is a requirement for completing the new deck in TOT.

    There is absolutely no way IMO a lvl 30 player with no CP could survive those last two bosses, unless they are grouped up with very capable Veterans I would be very interested if some of you Veteran players could test this out !! How many Veterans would it take to carry a low level NO CP player, AND how long of a time sync would it take ? Is this even possible to drag a low level through this successfully? Does the difficulty scale ? What group requirements are really necessary to get this done in a decent amount of time?

    Having a new area for Vets to go through I think is great and it is a new challenge for them. Dangling a carrot (TOT fragment) in front of people who are restricted because of CP Level or because they are not yet ready for Veteran content I think is just an unfortunate oversight.

    It is setting up an environment where Veterans have to carry new players or low level players, in this content to help them complete their deck and this I am afraid will lead to toxicity and elitism.

    I gave my suggestion and that is to let this fragment drop from the 5 World Boss strength bosses out in the Overland, and have this split into two quests and that will solve the problem with having the 'dungeon like' instance optional.

    Rest of the Achievement rewards:
    The pet from the Achievement I personally don't have an issue with gating it in this content as it gives a reward for completing this difficult content and it isn't 1 piece of something. It is a whole pet. The 1 piece of the Outfit Style to finish the style is another gated 'piece', however an Outfit style is not at the same level of argument as Tales of Tribute gate.


    On a "carry" part, one person would be absolutely enough, obviously the more you'll get the faster it will go. Was on an arcanist trying out a new class and daily was basically 1.2 min a world part boss, so 6 min overland encounter and around 5-10 minutes (from feel and obviously would differ the first explorer time and when it will be grinded for some time already) for a bastion part as you need only 2 bosses for it to get "final" chest and a portal out. There's way more content but it's not mandatory anyway, you probably aren't supposed to do whole thing in one go and just go each section with different daily.

    I don't mind different area rewards in different content, same as I need PvP everything in PvE, some PvE stuff in PvP and need to play the whole game to have access to all the housing components, just don't care personally for tot so won't even notice lead go elsewhere.
  • ESO_player123
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    Serenez wrote: »
    [snip for smaller size]

    On a "carry" part, one person would be absolutely enough, obviously the more you'll get the faster it will go. Was on an arcanist trying out a new class and daily was basically 1.2 min a world part boss, so 6 min overland encounter and around 5-10 minutes (from feel and obviously would differ the first explorer time and when it will be grinded for some time already) for a bastion part as you need only 2 bosses for it to get "final" chest and a portal out. There's way more content but it's not mandatory anyway, you probably aren't supposed to do whole thing in one go and just go each section with different daily.

    I don't mind different area rewards in different content, same as I need PvP everything in PvE, some PvE stuff in PvP and need to play the whole game to have access to all the housing components, just don't care personally for tot so won't even notice lead go elsewhere.

    Out of curiosity, what is with that unbreakable Charm spell from the last boss that several people mentioned. Do you know if Precognition works there? Do you need another player to use some kind of synergy to interrupt?

  • colossalvoids
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    Serenez wrote: »
    [snip for smaller size]

    On a "carry" part, one person would be absolutely enough, obviously the more you'll get the faster it will go. Was on an arcanist trying out a new class and daily was basically 1.2 min a world part boss, so 6 min overland encounter and around 5-10 minutes (from feel and obviously would differ the first explorer time and when it will be grinded for some time already) for a bastion part as you need only 2 bosses for it to get "final" chest and a portal out. There's way more content but it's not mandatory anyway, you probably aren't supposed to do whole thing in one go and just go each section with different daily.

    I don't mind different area rewards in different content, same as I need PvP everything in PvE, some PvE stuff in PvP and need to play the whole game to have access to all the housing components, just don't care personally for tot so won't even notice lead go elsewhere.

    Out of curiosity, what is with that unbreakable Charm spell from the last boss that several people mentioned. Do you know if Precognition works there? Do you need another player to use some kind of synergy to interrupt?

    It's breakable, actually break-free able. But you need stamina pool, and having 200-300+ ping on PTS can be not registering properly the amounts if having just enough so needs some time for it to work out if you got a lag spike. Easiest way is a free automatic break-free on a CP tree.

    The only issue I remember is a possible stun chaining but I've reported it as a bug as it looks absolutely not intended being chain stunned so much.
  • Katheriah
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    I actually have
    Katheriah wrote: »
    My remark was about calling things 'gated' because they're group content. Let's also delete trials then (or do you have a secret groupfinder for trials?). Fact is, this IS an MMO and if you don't want to do group content at all for whatever reason, maybe just go play Skyrim or don't complain about not being able to do everything in the game.

    I totally get that there should be group content in a MMO, and content that challenges players who want a challenge. The issue I see here is, just to be clear, that at least one necessary item from a completely different area of the game, Tales of Tribute, is being placed behind content of this nature. (And to a lesser extent, but still an issue is that this content is being presented as one of the regular chapter dailies... It should be presented as a group challenge).

    Trials, arenas, etc., present the challenge the players who do them are seeking and have their own rewards (which in some cases could be better but I'm not here to get into that) and I would never advocate for taking these away from people who want them. But there is also much more to ESO.

    Just to hopefully get folks looking at this in a different way... what if the new mythic everyone is going to want only drops from becoming Emperor? Or requires one to enter a housing competition and win? Obviously these things would be absurd, and IMHO suddenly folks saying to get good, learn to group, or find yourself a different game... might suddenly be changing their tune when it's things *they* need to have for the way *they* play the game that are being stuck behind difficult and unrelated activities they may not want to participate in or may be unable to participate in.

    The thing is, you're wrong here and you cut out an important part of my message:
    If the difficulty is tweaked (heavily!), this can be very doable as a daily. I think that's what people should focus on, instead of crying over the fact that it's group content.

    Trials, arena's and even the emperor achievement are no longer *just* about their content. Do you know how much leads and furniture are locked behind that content? I started doing arena's and trials because I wanted the pretty titles, but nowadays it's about way more than that. Want Death Dealer's Fete? Better collect some friends and go into DSA. Dov-Rha Sabatons? Collect more friends and go into Sunspire. There's a mythic that requires some tedious fishing. and more than enough that require people to stack up on chests or safeboxes hoping to get lucky. Want to have an Elder Scroll in your house? Better grind your character to Grand Overlord (the 5 star Alliance War rank). And there's obviously many more examples like that, especially within the Antiquities system, which sends you anywhere and everywhere in Tamriel for a big variety of tasks from solo to group content.

    The forum is literally going crazy about 1 bar HA builds where you need to press some buttons and then LMB. Everyone can have decent DPS at the moment. I said it before and I will say it again: if they tweak the difficulty, this is very much fine as a daily. This is the first week of PTS, they can tweak the difficulty, but there's probably no way in hell they're going to make it non-grouped content in this small amount of time. Maybe just... don't freak out over that but over the real problem?

    And if you're just in it for one time rewards like a lead or a deck fragment, we all know the first week(s) of it going live there will be more than plenty people looking for grouping up to also get it.
  • MachineGod
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    Just to hopefully get folks looking at this in a different way... what if the new mythic everyone is going to want only drops from becoming Emperor? Or requires one to enter a housing competition and win? Obviously these things would be absurd, and IMHO suddenly folks saying to get good, learn to group, or find yourself a different game... might suddenly be changing their tune when it's things *they* need to have for the way *they* play the game that are being stuck behind difficult and unrelated activities they may not want to participate in or may be unable to participate in.

    The fact is if you continue down your line of thinking then the hypocrisy of this post is utterly shocking to me. You would arrive at the conclusion that almost 95% of this game is "gated" in some way or fashion.

    There is no need to group, learn to play or find a different game this content just like the rest is completely manageable by the community. The "bubble" of players here are simply a vocal minority compared to a silent majority. I can see this myself in game everyday. People happily going about completing content together.

  • Serenez
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    Katheriah wrote: »

    The thing is, you're wrong here and you cut out an important part of my message:
    If the difficulty is tweaked (heavily!), this can be very doable as a daily. I think that's what people should focus on, instead of crying over the fact that it's group content..

    No the point is that it is Veteran content that NO CP NORMAL LEVEL players will have extreme difficulty in getting their TOT fragment. I think the point is missed that this is not content that is meant for everyone, it is meant for Veterans and the Devs answer to more difficult content. The entire premise isn't to tone down the difficulty, unless the Veterans believe there are bugs or issues. I have no problem keeping the difficulty of this 'instance' the way it is, just don't gate TOT fragments that low level toons with no CP play, otherwise it puts a Veteran Level barrier on Tales of Tribute.

    I went through this quest right to the end and I can assure the elites out there that this is going to be a problem for others. It took 1 full hour on the last boss as a DUO as my level 4 Companion was dead for most of it. The first part of the quest was easy breezy for me in this DUO and wasn't long at all until we got to the last two bosses. Then it was a royal pain and time consuming as I was not prepared and didn't realize it was A - a Veteran level dungeon as NO WARNING, B - that it would take a couple of HOURS. If this Charm was a bug than I can see why sometimes I could break free and other times I could not. The difficulty is perfectly fine for Veteran level content in my opinion, but not NORMAL level content. That is the point I am trying to make. Look at this from a below CP 160 OR No CP stand point AND how many of you Veterans are going to spend a couple of HOURS to drag random zone players, through this?

    Veteran dungeon experienced players won't have a problem and can group up to a max of 4, NORMAL level players and people who don't play dungeons will have a problem. This is the issue NORMAL vs VETERAN and gating something in VETERAN that a Normal level player requires to play a NON VETERAN game Tales of Tribute.

    There is a reason there is a requirement on CP for Veteran Dungeons, but somehow that is lost on those who think everyone plays at Veteran level.

    Please tell me how a non CP level 20 toon can solo this lol, they are not. I am more interested in actual data of people taking low levels in this rather than speculation. There is no rational reason why they would even want to enter this 'instance' voluntarily, EXCEPT TO GET THEIR FRAGMENT. Just remove the fragment and problem solved !

    No need to dumb the content down or to make it 'easier' as that negates the entire purpose of this dungeon experience. Just remove the fragment and attach it to the 5 bosses outside. Then this dungeon instance becomes optional and problem solved. Then it can be tweaked to be even more difficult OR less difficult if those that asked for this content wish it to be so and leave the NORMAL level players out of content they don't want to partake in just to get a fragment that is for NORMAL level content.

    This is a NORMAL to VETERAN argument here. This isn't about people complaining it is too hard. It is that it is a VETERAN GATE for a NON VETERAN game - Tales of Tribute. So people who have NO CP will have no chance at getting the new deck unless a group of VETERANS take pity on them and drag them through it. That will not be a fun time let me tell you lol. I can see how toxic things will get. Just take the fragment out of this and leave this instance to the Veterans as it is meant for ! Then it can be made even more difficult in places if feedback dictates it to be so. This instance is for those that want difficult content it isn't meant to be for everyone.
    Edited by Serenez on April 21, 2023 12:14PM
  • Necrotech_Master
    Necrotech_Master
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    Jaimeh wrote: »

    well an extremely low drop rate of farming a 1000 kills vs 1 longer slow activity with a higher drop rate

    i personally would prefer the one with the higher drop rate than mindless grinding hoping to get lucky drop

    They could do a slower activity and a low drop rate, so don't give them ideas :tongue:

    some might say they have if you count the DSA lead lol

    thankfully that one hasnt been to bad for me, but i know a lot of people dislike that arena lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • valenwood_vegan
    valenwood_vegan
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    I'm gonna just sum things up one last time - I actually don't want Zos to get rid of this content, or to make it faceroll ez, or to make it not group content.

    I personally look forward to running it a few times, and helping take some other players through it, until I get bored and never run it again (more on that below).

    But I hope Zos considers the feedback that it may be too difficult to be presented as a regular daily and should be differentiated as a group daily or group challenge in some way.

    I hope Zos considers the increased difficulty of this quest when deciding on what rewards are, now and in the future, sourced *only* from this daily and what the drop rates of such rewards are. This actually cuts both ways - I'd like to see some more unique, interesting cosmetics added to motivate players to try this out. But IMO, I think Zos should consider alternate sourcing for items such as the ToT deck fragment.

    And finally, I hope that Zos considers adding this daily to the group finder, if not right away then ASAP. As it is very likely that the pool of helpful players running the daily at first will quickly dwindle once they've gotten what they want out of it, leaving future players out of luck. History suggests that more difficult overland repeatable-type content dies off after a relatively short time - adding the instanced portion of this daily to the group finder absolutely could help alleviate this issue to some extent for players who arrive a little late to the party.

    Totally respect that others may have different opinions on the matter - please try and be respectful in return. A tiny bit of unsolicited life advice - one may find that their opinions carry more weight when presented in a respectful way. Thanks.
    Edited by valenwood_vegan on April 21, 2023 5:34PM
  • Pelanora
    Pelanora
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    BlueRaven wrote: »
    Pelanora wrote: »
    If you can't do it, don't do it?

    Some customer/ user testing might have been a good idea, but there are guilds who form groups who go do stuff together?

    Harrowstorms are so three years ago.



    My guilds have WB runs and the like, but that is once per week, not a daily guild activity. And not something this structured. No one can jump in halfway through. Or leave and finish it later.
    And are guilds going to form a daily activity that requires the newest chapter anyway?
    .

    This is exactly what happens in my guild, people get together and run content together that they want to run, together. They don't need guild leaders to organise it for them.
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