To me this should have been a daily placed in the undaunted enclave. That seems to be really what the intended audience is for. The ToT card lead should be removed in the very least as well.
And it should also not be accessible to players who don’t have the cp requirements.
Companions are useless in this dungeon. I soloed it with max level companion and for the most part they die like flies during first 1 - 3 seconds of the fight - both vs trash mobs & bosses. Resurrecting them with a soul gem is a waste of a soul gem (because they are going to die split second later) and you are 100% guaranteed to be CC-ed / interupted at least a couple of times since mobs in eso do not respect CC immunity. Also... it is a risk since if you die - the fight resets.It seems to me, if I recall correctly, when discussing the Bastion Nymic, didn't they mention "or taking your companion" into it? It seems like I remember them mentioning soloing with a companion. Perhaps them adding the crafted set to buff companions by reducing their cooldowns were their answer to solo players running this content.
@BlueRaven about half of your reply is about difficulty, about which I already said that can always be up for discussion.
My remark was about calling things 'gated' because they're group content. Let's also delete trials then (or do you have a secret groupfinder for trials?). Fact is, this IS an MMO and if you don't want to do group content at all for whatever reason, maybe just go play Skyrim or don't complain about not being able to do everything in the game.
If the difficulty is tweaked (heavily!), this can be very doable as a daily. I think that's what people should focus on, instead of crying over the fact that it's group content.
My remark was about calling things 'gated' because they're group content. Let's also delete trials then (or do you have a secret groupfinder for trials?). Fact is, this IS an MMO and if you don't want to do group content at all for whatever reason, maybe just go play Skyrim or don't complain about not being able to do everything in the game.
valenwood_vegan wrote: »Just to hopefully get folks looking at this in a different way... what if the new mythic everyone is going to want only drops from becoming Emperor? Or requires one to enter a housing competition and win? Obviously these things would be absurd, and IMHO suddenly folks saying to get good, learn to group, or find yourself a different game... might suddenly be changing their tune when it's things *they* need to have for the way *they* play the game that are being stuck behind difficult and unrelated activities they may not want to participate in or may be unable to participate in.
Why cannot we earn a new deck through our dedication to the card game?
Tommy_The_Gun wrote: »- You have to collect 5 items, and a boss drops one - meaning that you need to kill 5 bosses (or the same one after it re-spawns).
- I went and found one in the "area" that quest was hinting and I was able to beat one, but there is one huge problem. I was maxed CP with gold gear & mythic. I died once because I forgot to equip potions.
- It took a solid 15 minutes to beat one boss (just one, you need 5). Yikes. Show me other world event that takes this much time.
- I guess the closest I can compare it to is Havocrel (The wandering bosses) in terms of difficulty.
Tommy_The_Gun wrote: »- You have to collect 5 items, and a boss drops one - meaning that you need to kill 5 bosses (or the same one after it re-spawns).
- I went and found one in the "area" that quest was hinting and I was able to beat one, but there is one huge problem. I was maxed CP with gold gear & mythic. I died once because I forgot to equip potions.
- It took a solid 15 minutes to beat one boss (just one, you need 5). Yikes. Show me other world event that takes this much time.
- I guess the closest I can compare it to is Havocrel (The wandering bosses) in terms of difficulty.
Sounds too time consuming for a daily, which I'm not a fan of, especially if they lock mythic leads behind this. If that's the case, I just hope it's not a repeat of Mora's Whisper, I spent a ridiculous amount of time in Deadlands portals.
Necrotech_Master wrote: »
well an extremely low drop rate of farming a 1000 kills vs 1 longer slow activity with a higher drop rate
i personally would prefer the one with the higher drop rate than mindless grinding hoping to get lucky drop
I think there is some confusion and assumptions here. I personally do not believe people are upset that there is more difficult content in the game. I actually think the concept is cool and there are so many things I missed when I was in it the first time.
The quest is so freaking long for a 'daily and there is not real warning it is Veteran level difficulty'. It requires 5 World Boss strength bosses (you can get help in Overland for this) AND then the 4 person dungeon like instance, that has some Vet Level bosses inside with crazy multiplying ads and has a grouping up mechanic just like a dungeon, BUT there is no group finder for it.
The issue here is that something that never had a Veteran requirement to it which is Tales of Tribute is now messed up with this 'new content' which really is a version of a 4 person Vet level dungeon in certain areas, and it is a requirement for completing the new deck in TOT.
There is absolutely no way IMO a lvl 30 player with no CP could survive those last two bosses, unless they are grouped up with very capable Veterans I would be very interested if some of you Veteran players could test this out !! How many Veterans would it take to carry a low level NO CP player, AND how long of a time sync would it take ? Is this even possible to drag a low level through this successfully? Does the difficulty scale ? What group requirements are really necessary to get this done in a decent amount of time?
Having a new area for Vets to go through I think is great and it is a new challenge for them. Dangling a carrot (TOT fragment) in front of people who are restricted because of CP Level or because they are not yet ready for Veteran content I think is just an unfortunate oversight.
It is setting up an environment where Veterans have to carry new players or low level players, in this content to help them complete their deck and this I am afraid will lead to toxicity and elitism.
I gave my suggestion and that is to let this fragment drop from the 5 World Boss strength bosses out in the Overland, and have this split into two quests and that will solve the problem with having the 'dungeon like' instance optional.
Rest of the Achievement rewards:The pet from the Achievement I personally don't have an issue with gating it in this content as it gives a reward for completing this difficult content and it isn't 1 piece of something. It is a whole pet. The 1 piece of the Outfit Style to finish the style is another gated 'piece', however an Outfit style is not at the same level of argument as Tales of Tribute gate.
colossalvoids wrote: »[snip for smaller size]
On a "carry" part, one person would be absolutely enough, obviously the more you'll get the faster it will go. Was on an arcanist trying out a new class and daily was basically 1.2 min a world part boss, so 6 min overland encounter and around 5-10 minutes (from feel and obviously would differ the first explorer time and when it will be grinded for some time already) for a bastion part as you need only 2 bosses for it to get "final" chest and a portal out. There's way more content but it's not mandatory anyway, you probably aren't supposed to do whole thing in one go and just go each section with different daily.
I don't mind different area rewards in different content, same as I need PvP everything in PvE, some PvE stuff in PvP and need to play the whole game to have access to all the housing components, just don't care personally for tot so won't even notice lead go elsewhere.
ESO_player123 wrote: »colossalvoids wrote: »[snip for smaller size]
On a "carry" part, one person would be absolutely enough, obviously the more you'll get the faster it will go. Was on an arcanist trying out a new class and daily was basically 1.2 min a world part boss, so 6 min overland encounter and around 5-10 minutes (from feel and obviously would differ the first explorer time and when it will be grinded for some time already) for a bastion part as you need only 2 bosses for it to get "final" chest and a portal out. There's way more content but it's not mandatory anyway, you probably aren't supposed to do whole thing in one go and just go each section with different daily.
I don't mind different area rewards in different content, same as I need PvP everything in PvE, some PvE stuff in PvP and need to play the whole game to have access to all the housing components, just don't care personally for tot so won't even notice lead go elsewhere.
Out of curiosity, what is with that unbreakable Charm spell from the last boss that several people mentioned. Do you know if Precognition works there? Do you need another player to use some kind of synergy to interrupt?
valenwood_vegan wrote: »My remark was about calling things 'gated' because they're group content. Let's also delete trials then (or do you have a secret groupfinder for trials?). Fact is, this IS an MMO and if you don't want to do group content at all for whatever reason, maybe just go play Skyrim or don't complain about not being able to do everything in the game.
I totally get that there should be group content in a MMO, and content that challenges players who want a challenge. The issue I see here is, just to be clear, that at least one necessary item from a completely different area of the game, Tales of Tribute, is being placed behind content of this nature. (And to a lesser extent, but still an issue is that this content is being presented as one of the regular chapter dailies... It should be presented as a group challenge).
Trials, arenas, etc., present the challenge the players who do them are seeking and have their own rewards (which in some cases could be better but I'm not here to get into that) and I would never advocate for taking these away from people who want them. But there is also much more to ESO.
Just to hopefully get folks looking at this in a different way... what if the new mythic everyone is going to want only drops from becoming Emperor? Or requires one to enter a housing competition and win? Obviously these things would be absurd, and IMHO suddenly folks saying to get good, learn to group, or find yourself a different game... might suddenly be changing their tune when it's things *they* need to have for the way *they* play the game that are being stuck behind difficult and unrelated activities they may not want to participate in or may be unable to participate in.
valenwood_vegan wrote: »Just to hopefully get folks looking at this in a different way... what if the new mythic everyone is going to want only drops from becoming Emperor? Or requires one to enter a housing competition and win? Obviously these things would be absurd, and IMHO suddenly folks saying to get good, learn to group, or find yourself a different game... might suddenly be changing their tune when it's things *they* need to have for the way *they* play the game that are being stuck behind difficult and unrelated activities they may not want to participate in or may be unable to participate in.
The thing is, you're wrong here and you cut out an important part of my message:
If the difficulty is tweaked (heavily!), this can be very doable as a daily. I think that's what people should focus on, instead of crying over the fact that it's group content..
Necrotech_Master wrote: »
well an extremely low drop rate of farming a 1000 kills vs 1 longer slow activity with a higher drop rate
i personally would prefer the one with the higher drop rate than mindless grinding hoping to get lucky drop
They could do a slower activity and a low drop rate, so don't give them ideas
If you can't do it, don't do it?
Some customer/ user testing might have been a good idea, but there are guilds who form groups who go do stuff together?
Harrowstorms are so three years ago.
My guilds have WB runs and the like, but that is once per week, not a daily guild activity. And not something this structured. No one can jump in halfway through. Or leave and finish it later.
And are guilds going to form a daily activity that requires the newest chapter anyway?
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