valenwood_vegan wrote: »Sounds like more content that will be dead after the initial shine wears off. The early adopters of Necrom will likely partake at first, complete the challenge and move on. Future players will beg for help, only to be told to git good, find a group, it's EZ. Unfortunate.
SilverBride wrote: »Actually yes, for a long, long time. People have been asking for more difficult overworld content since they got a taste of original Craglorn. Not all content is made for everyone. Not everyone's idea of fun is the same. Let those who have wanted this, have it.
With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.
https://eso-u.com/articles/eso_developer_ama__las_vegas_global_reveal_2023
If indeed this is meant to be done in a 4 man group, but there is no group finder or a quick automated way to group fast with 4 random players, and it is an overland content and it is done at a cost of A DAILY QUEST - then it is handled really poorly.SilverBride wrote: »With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.
https://eso-u.com/articles/eso_developer_ama__las_vegas_global_reveal_2023
FeedbackOnly wrote: »valenwood_vegan wrote: »Sounds like more content that will be dead after the initial shine wears off. The early adopters of Necrom will likely partake at first, complete the challenge and move on. Future players will beg for help, only to be told to git good, find a group, it's EZ. Unfortunate.
It will resolve itself with premade group finder. So we can group easier with world content
valenwood_vegan wrote: »FeedbackOnly wrote: »valenwood_vegan wrote: »Sounds like more content that will be dead after the initial shine wears off. The early adopters of Necrom will likely partake at first, complete the challenge and move on. Future players will beg for help, only to be told to git good, find a group, it's EZ. Unfortunate.
It will resolve itself with premade group finder. So we can group easier with world content
Maybe. I don't claim to know what *will* happen, but if history is a guide, more difficult overland content like this dies off after a fairly short time. (Like, compared to the overall lifespan of the game). How many groups are there looking to do overland Craglorn content? I can't profess to know, but I've never encountered any. When I pass wandering wb's in the Deadlands, they are just that - wandering, alone. Outside of events, harrowstorms sit active and unattended. Deadlands portals are devoid of players. Just saying, even a group finder may be of limited help if few are looking to do the content.
Anyway, I'm starting to get a little off topic I think - my goal here isn't to start litigating the overland difficulty issue. Just to express a concern that this sounds like another thing that will be cool for a bit and then wind up in the trash heap of disused content that casual / newer / future players will face difficulty in experiencing.
Tommy_The_Gun wrote: »
[cut for emphasis]
- You have to collect 5 items, and a boss drops one - meaning that you need to kill 5 bosses (or the same one after it re-spawns).
- It took a solid 15 minutes to beat one boss (just one, you need 5).
[cut for emphasis]
KlauthWarthog wrote: »Tommy_The_Gun wrote: »
[cut for emphasis]
- You have to collect 5 items, and a boss drops one - meaning that you need to kill 5 bosses (or the same one after it re-spawns).
- It took a solid 15 minutes to beat one boss (just one, you need 5).
[cut for emphasis]
Yeah, pass. Looks like they are back to the same old mistakes.
This is the one I got:
Before people dismiss this Quest entirely, I would encourage you to at least try it and treat it like a 4 person Dungeon that involves 2 Parts. Part 1 is the 5 bosses to collect the requirements to enter the 'dungeon like area' which is like Part 2.
If you at least have an understanding this is comparative to a 4 person dungeon that you will need to 'Share Quest' in zone or get a premade group and go in and tackle it, then I am sure it will go by much faster than my ill prepared experience. I would not describe this as a 'solo' quest. Have the mindset that this is a 'group' quest.
This one is not a dungeon person and although long and very painful - I got it done with one other person. If I can do it . the non dungeon person, then those experienced with builds etc and dungeons, should not have many problems.
I might suggest though to the Devs that 5 for the Part 1 is a bit long and 3 might seem like a happy medium, so it isn't quite as long prior to getting into the instance.
FeedbackOnly wrote: »valenwood_vegan wrote: »Sounds like more content that will be dead after the initial shine wears off. The early adopters of Necrom will likely partake at first, complete the challenge and move on. Future players will beg for help, only to be told to git good, find a group, it's EZ. Unfortunate.
It will resolve itself with premade group finder. So we can group easier with world content
The biggest problem is that even if "mechanically" it is more or less a 4 man dungeon - it can not be treated as such as it does not have a group finder option and one can not simply queue for it. It also can not be treated as an Group Arena or Trial, since it is not about difficulty - if you have a group it gets easy.
Before people dismiss this Quest entirely, I would encourage you to at least try it and treat it like a 4 person Dungeon that involves 2 Parts. Part 1 is the 5 bosses to collect the requirements to enter the 'dungeon like area' which is like Part 2.
If you at least have an understanding this is comparative to a 4 person dungeon that you will need to 'Share Quest' in zone or get a premade group and go in and tackle it, then I am sure it will go by much faster than my ill prepared experience. I would not describe this as a 'solo' quest. Have the mindset that this is a 'group' quest.
This one is not a dungeon person and although long and very painful - I got it done with one other person. If I can do it . the non dungeon person, then those experienced with builds etc and dungeons, should not have many problems.
I might suggest though to the Devs that 5 for the Part 1 is a bit long and 3 might seem like a happy medium, so it isn't quite as long prior to getting into the instance.
It sounds like I am the only one that actually completed the entire quest in this thread.
To clarify you need to:
Pick up the Daily Quest
Collect the 5 pieces from the Bosses in the Zone radius the Quest gives you ( collecting these is like Part 1 )
THEN for Part 2 - follow the Quest prompts to a portal that takes you into the Instance which I am going to describe as a Dungeon as it feels like a dungeon.
For me I am not the best person to describe the entire process as I am not a dungeon person. I have completed very few Veteran Dungeons, and very few Normal Dungeons. I have done only one Arena which is Dragonstar Arena on Normal but with one other person prior to the release of Companions and have done one DLC Dungeon on Normal which is White Gold Tower.
I would really like some objective opinions on this from people who actually completed it to fully understand a difficulty comparison, as I am not very objective in this matter due to my lack of Dungeon experience. It is however more difficult than a World Boss and more difficult than Public Dungeons, and I personally found it more difficult than Dragonstar Arena on Normal.
For me it seemed not too bad until the final two bosses in the instanced 'dungeon'. I died maybe once or twice on the second last boss BUT the very last boss was a ***. Cast some Charm spell or something that rendered me helpless and was like an instant kill after that. I would love to hear from the regular dungeon runners as to how to deal with the mechanics as it took over an hour for the last boss. The person that invited me to group died much less than I did, but we ended up dying more once the final boss got to very little health as he ramped up his ads. I am sure with a group of 4 people it would be much easier and with someone more experienced than I with dungeons. I had one of the new companions and he was like level 4 so he was pretty useless.