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Bastion Nymic Daily.... Who is the intended audience for this?

  • FeedbackOnly
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    Sounds like more content that will be dead after the initial shine wears off. The early adopters of Necrom will likely partake at first, complete the challenge and move on. Future players will beg for help, only to be told to git good, find a group, it's EZ. Unfortunate.

    It will resolve itself with premade group finder. So we can group easier with world content
  • Serenez
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    There was a card fragment drop after the end boss but didn't pay attention.

    Also what level is this considered 'Normal' or 'Veteran' ?
  • Tessitura
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    Tessitura wrote: »
    Actually yes, for a long, long time. People have been asking for more difficult overworld content since they got a taste of original Craglorn. Not all content is made for everyone. Not everyone's idea of fun is the same. Let those who have wanted this, have it.

    With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.

    https://eso-u.com/articles/eso_developer_ama__las_vegas_global_reveal_2023

    Thank you for reinforcing my point with the live stream excerpt.
  • ESO_player123
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    Is there a group finder for this activity like the one for forming groups for the Undaunted dailies?

  • Tommy_The_Gun
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    With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.

    https://eso-u.com/articles/eso_developer_ama__las_vegas_global_reveal_2023
    If indeed this is meant to be done in a 4 man group, but there is no group finder or a quick automated way to group fast with 4 random players, and it is an overland content and it is done at a cost of A DAILY QUEST - then it is handled really poorly.

    Anyway, how hard it is exactly ? Compared to other group content - it is more like soloing a base game dungeon or dlc dungeon or trial ?

    Because if it is not soloable, then all it is doing is gating content really.

    Disclaimer - I have not tried it yet, as I don't have PTS installed yet, but from what it sounds like it is not about difficulty, but rather about an artificial need to be grouped with other players. nMA or vMA or the other solo arena is all about difficulty & challenging content.

    Also... if it is harder, then do I get better rewards ? Because if it is harder then we should get better rewards...
    Edited by Tommy_The_Gun on April 18, 2023 10:55PM
  • Cireous
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    Sooo... does this mean I can't just walk up to an active incursion, go inside, find 3 other people in there, and do the content? Because if not, then this isn't Overland content, it's a 4 man instanced dungeon. And... I am annoyed. :/
  • valenwood_vegan
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    Sounds like more content that will be dead after the initial shine wears off. The early adopters of Necrom will likely partake at first, complete the challenge and move on. Future players will beg for help, only to be told to git good, find a group, it's EZ. Unfortunate.

    It will resolve itself with premade group finder. So we can group easier with world content

    Maybe. I don't claim to know what *will* happen, but if history is a guide, more difficult overland content like this dies off after a fairly short time. (Like, compared to the overall lifespan of the game). How many groups are there looking to do overland Craglorn content? I can't profess to know, but I've never encountered any. When I pass wandering wb's in the Deadlands, they are just that - wandering, alone. Outside of events, harrowstorms sit active and unattended. Deadlands portals are devoid of players. Just saying, even a group finder may be of limited help if few are looking to do the content.

    Anyway, I'm starting to get a little off topic I think - my goal here isn't to start litigating the overland difficulty issue. Just to express a concern that this sounds like another thing that will be cool for a bit and then wind up in the trash heap of disused content that casual / newer / future players will face difficulty in experiencing.
    Edited by valenwood_vegan on April 18, 2023 11:08PM
  • OtarTheMad
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    Has anyone done on of these yet, tried to solo it? I haven’t found an active one yet.

    If this is just like Old Craglorn though I am gonna pass. Hard content is fine but content that is overland that requires a group just isn’t for me.
  • Tommy_The_Gun
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    So, I went on PTS and assuming that this is the quest in question, then it goes as follows:

    - You have to collect 5 items, and a boss drops one - meaning that you need to kill 5 bosses (or the same one after it re-spawns).
    - I went and found one in the "area" that quest was hinting and I was able to beat one, but there is one huge problem. I was maxed CP with gold gear & mythic. I died once because I forgot to equip potions.
    - It took a solid 15 minutes to beat one boss (just one, you need 5). Yikes. Show me other world event that takes this much time.
    - I guess the closest I can compare it to is Havocrel (The wandering bosses) in terms of difficulty.

    Conclusion: It is possible to solo, but it takes so much time.... Those Bosses are like bullet sponge. It is not difficult. With a proper build I was able to "stand in stupid" and survive. It is just a huge time waster. And if the reward is "normal" then I will simply do 2 other daily quests on an alt lol. What is the point ? Maybe for the achievement, but other than that ? nope.

    In current state, I kinda think that it may end-up in 2 ways:
    - When the DLC is new, all boss areas will be camped (especially if those drop mythic leads / new gear sets) and you will have hard time finding this "world event" in a 1st place. It not like dolemens or geysers or harrowstorms or dragons that are shown on the map and you know precisely what is active or not. You just have to be lucky. It is basically a wandering boss that spawns "somewhere in this big circle"
    - When DLC is no longer popular, finding will be easier, but beating the boss... well... Maxed CP + Gold gear & 15 minutes of clicking x5...

    I did not encountered any portal or separate instance you go to. So, I guess it is just in overland zone.

    I did not killed the remaining 4 bosses, but I assume if I did I would go back to quest giver to get the reward & end the quest. I mean it is already very long quest, so I don't think there is anything after you kill 5 bosses... Because if it is then... lol :D:joy: (I have not completed this quest yet as it takes way too much time, not because it is too difficult)
    Edited by Tommy_The_Gun on April 19, 2023 12:15AM
  • Tessitura
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    Sounds like more content that will be dead after the initial shine wears off. The early adopters of Necrom will likely partake at first, complete the challenge and move on. Future players will beg for help, only to be told to git good, find a group, it's EZ. Unfortunate.

    It will resolve itself with premade group finder. So we can group easier with world content

    Maybe. I don't claim to know what *will* happen, but if history is a guide, more difficult overland content like this dies off after a fairly short time. (Like, compared to the overall lifespan of the game). How many groups are there looking to do overland Craglorn content? I can't profess to know, but I've never encountered any. When I pass wandering wb's in the Deadlands, they are just that - wandering, alone. Outside of events, harrowstorms sit active and unattended. Deadlands portals are devoid of players. Just saying, even a group finder may be of limited help if few are looking to do the content.

    Anyway, I'm starting to get a little off topic I think - my goal here isn't to start litigating the overland difficulty issue. Just to express a concern that this sounds like another thing that will be cool for a bit and then wind up in the trash heap of disused content that casual / newer / future players will face difficulty in experiencing.

    You can solo Craglorn, so groups don't usually have to show up for that. But Craglorn was popular for many years. Only reason people are not there much anymore is because what they get for it is no longer bis for most classes. People still farm exp there though. You see them grouping outside of Skyreach, and running Spellscar also farming nirncrux.

    I also still see groups running Harrowstorms too. The reward matters more then the difficulty. If the reward stays good people keep doing them. If not they dont. At least with the Nymics its four people, so you are more likely to experience it the same as people did day one, five years later. If they are so inclined to experience it.
    Edited by Tessitura on April 19, 2023 12:30AM
  • BahometZ
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    What are the rewards for doing this?

    The other side of the coin for harder overland content was always going to be rewarding the effort, and if it doesn't do that, then what's the point.


    Pact Magplar - Max CP (NA XB)
  • Serenez
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    It sounds like I am the only one that actually completed the entire quest in this thread.

    To clarify you need to:

    Pick up the Daily Quest
    Collect the 5 pieces from the Bosses in the Zone radius the Quest gives you ( collecting these is like Part 1 )
    THEN for Part 2 - follow the Quest prompts to a portal that takes you into the Instance which I am going to describe as a Dungeon as it feels like a dungeon.

    For me I am not the best person to describe the entire process as I am not a dungeon person. I have completed very few Veteran Dungeons, and very few Normal Dungeons. I have done only one Arena which is Dragonstar Arena on Normal but with one other person prior to the release of Companions and have done one DLC Dungeon on Normal which is White Gold Tower.

    I would really like some objective opinions on this from people who actually completed it to fully understand a difficulty comparison, as I am not very objective in this matter due to my lack of Dungeon experience. It is however more difficult than a World Boss and more difficult than Public Dungeons, and I personally found it more difficult than Dragonstar Arena on Normal.

    For me it seemed not too bad until the final two bosses in the instanced 'dungeon'. I died maybe once or twice on the second last boss BUT the very last boss was a ***. Cast some Charm spell or something that rendered me helpless and was like an instant kill after that. I would love to hear from the regular dungeon runners as to how to deal with the mechanics as it took over an hour for the last boss. The person that invited me to group died much less than I did, but we ended up dying more once the final boss got to very little health as he ramped up his ads. I am sure with a group of 4 people it would be much easier and with someone more experienced than I with dungeons. I had one of the new companions and he was like level 4 so he was pretty useless.
  • KlauthWarthog
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    [cut for emphasis]

    - You have to collect 5 items, and a boss drops one - meaning that you need to kill 5 bosses (or the same one after it re-spawns).
    - It took a solid 15 minutes to beat one boss (just one, you need 5).

    [cut for emphasis]

    Yeah, pass. Looks like they are back to the same old mistakes.
  • ESO_player123
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    [cut for emphasis]

    - You have to collect 5 items, and a boss drops one - meaning that you need to kill 5 bosses (or the same one after it re-spawns).
    - It took a solid 15 minutes to beat one boss (just one, you need 5).

    [cut for emphasis]

    Yeah, pass. Looks like they are back to the same old mistakes.

    It would be a hard pass for me too seeing that there is no finder to group with random people. But I think someone mentioned that they got a deck fragment for ToT after the final boss. (Please correct me if I'm wrong.) Since I do like ToT, I will have to shout in the chat to find people to complete these dailies multiple times (until it drops). Not at all what I would consider fun or time well spent.
  • Serenez
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    This is the one I got:
    ha06bpbwd0l1.png
    in35bfswfffo.png

    Before people dismiss this Quest entirely, I would encourage you to at least try it and treat it like a 4 person Dungeon that involves 2 Parts. Part 1 is the 5 bosses to collect the requirements to enter the 'dungeon like area' which is like Part 2.

    If you at least have an understanding this is comparative to a 4 person dungeon that you will need to 'Share Quest' in zone or get a premade group and go in and tackle it, then I am sure it will go by much faster than my ill prepared experience. I would not describe this as a 'solo' quest. Have the mindset that this is a 'group' quest.

    This one is not a dungeon person and although long and very painful - I got it done with one other person. If I can do it . the non dungeon person, then those experienced with builds etc and dungeons, should not have many problems.

    I might suggest though to the Devs that 5 for the Part 1 is a bit long and 3 might seem like a happy medium, so it isn't quite as long prior to getting into the instance.
  • ESO_player123
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    Serenez wrote: »
    This is the one I got:
    ha06bpbwd0l1.png
    in35bfswfffo.png

    Before people dismiss this Quest entirely, I would encourage you to at least try it and treat it like a 4 person Dungeon that involves 2 Parts. Part 1 is the 5 bosses to collect the requirements to enter the 'dungeon like area' which is like Part 2.

    If you at least have an understanding this is comparative to a 4 person dungeon that you will need to 'Share Quest' in zone or get a premade group and go in and tackle it, then I am sure it will go by much faster than my ill prepared experience. I would not describe this as a 'solo' quest. Have the mindset that this is a 'group' quest.

    This one is not a dungeon person and although long and very painful - I got it done with one other person. If I can do it . the non dungeon person, then those experienced with builds etc and dungeons, should not have many problems.

    I might suggest though to the Devs that 5 for the Part 1 is a bit long and 3 might seem like a happy medium, so it isn't quite as long prior to getting into the instance.

    Thank you for confirming that the final boss drops the fragment.

    I have no issue with 4-man dungeons. They have a finder to quickly group random players. This one does not seem to have one. If it's intended to be like a 4-man dungeon, why not add the finder as well?
  • SilverBride
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    So they are putting a deck fragment in this thing? I guess it's good then that I don't play ToT any more because from what I'm hearing I probably won't be participating in these.
    PCNA
  • RevJJ
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    The difference between this and most previous world events seems to be that it’s instanced and not actually overland. Except for Deadlands Portals you can go up to an active world event and see if there are others to help you. It’s already annoying in Deadlands portals that you need to walk 3-5 business days to get to the last boss only to find out there’s nobody else there. I can solo them on some of my characters but not all so it’s always a gamble if I want to go on a pilgrimage only to get smacked in the head at the end.

    And a daily that requires killing 5 world boss level enemies and then some more in what basically seems like a 4 man dungeon? Oof. I predict interest in this will die off very quickly.

    I know people have been asking for higher overland difficulty but

    1) this isn’t really overland as you go into an instance with others
    2) many have claimed they want optional higher overland difficulty. If things like deck fragments (and probably mythic leads) are locked behind this then there is nothing optional about the difficulty level. Either you do it, or if you can’t then you miss out on very specific rewards.
  • valenwood_vegan
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    I really feel for more casual / average players, or those with limited playtime, who will have a difficult time completing a "daily quest" of this difficulty level and/or finding people to help them (particularly as time passes and those of us who initially relish the challenge gain our rewards and move to other things).

    I have no issue with the devs trying to add some more difficult content and a new challenge with the new chapter, but this feels like a flawed way to do it. I hope they at the very least reconsider locking items from other areas of the game (like a deck fragment) behind this. Give it some unique rewards of its own, keep it optional.

    Not to mention, Zos hypes up these new chapters as something *new players* can jump right into. Talk about mixed messages.
    Edited by valenwood_vegan on April 19, 2023 4:49AM
  • Cireous
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    Finished the daily.

    Did Finn infiltrate the incursion design team? Because that's what this feels like. :o

    It honestly feels like they 'actually' believe we want a Veteran instanced dungeon in Overland to make up for Overland being scaled so badly that only a first-day player can enjoy the games combat while questing there. Those who love Overland for the fluidity and ease-of-access to the group content, are NOT going to enjoy the gatekeeping, tediousness and sheer length of this thing. All together, It takes hours to complete and it's not at all fun, or even very rewarding.

    Oh boy, this a big miss.

    Sorry, devs. :(

    This is just my opinion, but I think they're gonna have to scale down the health on EVERYTHING, and make this more solo/duo friendly if they want anyone to come back for more than 1 to 2 times to pick up the deck fragment and whatever else they may feel forced to go after in there. If the devs can manage that, this could be more on par with the Oblivion portals, at least, which I personally still enjoy doing to this day. With my companion, I can solo those things right up to the last boss, which feels like a good spot, scaling wise. All that was needed was a daily for the Oblivion portals to increase in popularity, which the portals never got. Why is that, I wonder?

    Anyways. Zone is beautiful. I'm sure I'll enjoy a few other things the Chapter has to offer, but Bastion Nymic World Events, in this state, no way. It's not even fun with 4 people. I'll be getting my deck fragment and never returning. Which makes me sad, because the incursions are usually my favorite type of content.

    Poor Bastion, they named this after you, and they did you dirty :kissing_heart:
  • SilverBride
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    Bastion isn't named after Bastian. Two different spellings.

    As far as this being one of their answers to overland difficulty... that may be the goal but I doubt it will appease the overland is too easy crowd. One thing that may come from this, though, is if it is not utilized by many that will show that difficulty isn't what most players want. I suspect it may be utilized more at first for the card fragment and the novelty but will wane in popularity very quickly.
    Edited by SilverBride on April 19, 2023 5:35AM
    PCNA
  • licenturion
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    Haven't tried this yet because I couldn't figure out how to activate those events but now I see...

    I don't mind grouping with people, in fact I love it

    But I only group 3 ways usually:
    - organically join an event like harrowstorms/vents/dolmen/... or a world boss
    - dungeon finder
    - type L4H WB XXX in zone chat and wait a bit

    But if this needs a bunch of ''social networking', inviting, begging, etc I will probably never get to play this

    I completed everything on ESO except trials and most icons on Craglorn because that is such a time-consuming hassle that kills my enjoyment and wastes my precious gaming time.

    Conclusion: I hope these events are also playable through 'dungeon finder' or a non-instanced version in the overworld where I can join up.
  • licenturion
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    Sounds like more content that will be dead after the initial shine wears off. The early adopters of Necrom will likely partake at first, complete the challenge and move on. Future players will beg for help, only to be told to git good, find a group, it's EZ. Unfortunate.

    It will resolve itself with premade group finder. So we can group easier with world content

    Depends...

    I was always very happy with how ESO does the dungeon finder. You choose random or a specific event and wait in line and do the content. That's it. Click...keep doing what you where doing....accept...play

    If this new one is going to be a more traditional groupfinder I fear this will result in a very tedious player unfriendly generic group finder experience that some other games have, full of requirements like 'MUST BE CP 2589', 'HAVE XXX SET ALL LEGGO', 'HAVE HARDEST ACHIEVEMENT XXX and YYY'

    This will not solve anything and will make grouping probably more frustrating, and time consuming for more casual players and will also turn off new players who don't have all those things yet. This will also impact waiting times for the regular dungeon finder.

    I really hope they think this through. I rather have an 'event group finder' where you select the event and be done with it.
    Edited by licenturion on April 19, 2023 7:45AM
  • Tommy_The_Gun
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    Serenez wrote: »



    Before people dismiss this Quest entirely, I would encourage you to at least try it and treat it like a 4 person Dungeon that involves 2 Parts. Part 1 is the 5 bosses to collect the requirements to enter the 'dungeon like area' which is like Part 2.

    If you at least have an understanding this is comparative to a 4 person dungeon that you will need to 'Share Quest' in zone or get a premade group and go in and tackle it, then I am sure it will go by much faster than my ill prepared experience. I would not describe this as a 'solo' quest. Have the mindset that this is a 'group' quest.

    This one is not a dungeon person and although long and very painful - I got it done with one other person. If I can do it . the non dungeon person, then those experienced with builds etc and dungeons, should not have many problems.

    I might suggest though to the Devs that 5 for the Part 1 is a bit long and 3 might seem like a happy medium, so it isn't quite as long prior to getting into the instance.
    The biggest problem is that even if "mechanically" it is more or less a 4 man dungeon - it can not be treated as such as it does not have a group finder option and one can not simply queue for it. It also can not be treated as an Group Arena or Trial, since it is not about difficulty - if you have a group it gets easy.

    What this type of design really does is it punishes "lack of friends" or "not being in a guild". It forces socialisation and the ZOS argument about "people wanted more challenging overland" falls flat as again - in group it is easy. Solo / with npc companion it is super hard (and maybe even imposible to solo, since some one mentioned that final boss has perma CC / one shot mechanics).

    My biggest gripe with it is... why it is even marketed as a "World Event" ? It doesn't have anything to do with a world event. It is not a fixed location on your map that becomes active. Did they learned nothing from Blackwood Portals ? I thought that was going too far, as again - it is not a "World Event". But with Blackwood it was at least a public dungeon style instance. Here it is something that is either too easy if you are in group or impossible if you are solo.

    The other issue is time it takes. Even assuming that you are in group - it is way too long for a "World Event" type of activity. As I mentioned before - solo it took me around 15 minutes to kill one boss. Assuming I would find another ones fast it still 15 minutes x4. That is why I assumed that it is just that and I go to finish the quest. I consider myself a "sane person" - that is why I thought it is the end of the quest. But it is only the one part... who came up with this ?

    TLDR (Feedback):
    - Quest is far too long for a "World Event" category of quest (even if you are in group). Either scrap the 1st part where you kill bosses and you go directly to 2nd part (group dungeon) or scrap the 2nd part with the dungeon entirely.
    - "More challenging overland" is not the case. Bosses in the 1st part can be killed solo quite easily, but it requires a lot of time. It is not about difficulty.
    - 2nd part of the quest seems impossible to solo with companion (Max level player that plays since 2014, I have 2024 CP & gold gear & Mythics & a lot of experience when it comes to this game). The difficulty dissappears entirely once you group & it is easy - meaning that again the concept of more challenging content falls flat (especially overland since 2nd part is not overland).
    - In current state it is not a "World Event" type of quest, but rather a Craglorn style daily quest or daily trial quest. It is misleading. So the quest should be marked as such, with proper icons, indicating that it should be done in a group. Location with Overland Bosses should have Craglorn style "Warning, Entering Group Area" message pop-up when approaching near.
    - Quest giver NPC should be moved somewhere else, so that players will know that it is not a regular daily zone quest, but rather a daily trial / dungeon / Craglorn style quest.
    Edited by Tommy_The_Gun on April 19, 2023 8:15AM
  • Serenez
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    From what it appeared you didn't have to be 'grouped' for the 5 bosses for the Part 1. That is where someone in zone offered to group with me after I helped them kill 1 of the bosses. I still needed 4 more to get.

    To give you a break down of time, I paid close attention as I told them I only had 20 minutes before I had to go because I had to feed my dog lunch and take her out.

    So at 4 bosses it was approx 11:40 AM and at approx 12:15 PM I said I had to go feed my dog and we were ready to head to the very last boss in the 'dungeon like' instance. So at this point I had completed with this person my 5/5 and entered the instance and went through a bunch of stages and literally we were at the portal to the last boss for the quest.

    I come back approx 12:30 PM give or take and we finished the dungeon at approx 1:30 PM so the very last boss took us an hourish. Each time we almost had the boss dead, then out come the ads and this weird Charm spell that I had a hard time getting rid of. I do have a purge but couldn't use it or move or do anything so I would die. This spell would drag me into the boss and then I die. I think if you can anticipate this maybe it can be blocked or a healer could purge it from group members? I would be interested to hear from experienced dungeon runners as to how to deal with this! This time frame could likely be cut down quite a bit.

    Now caveat:
    My gamepad has a stick drift which makes it difficult for any kind of challenging combat/bar swapping
    I am not a dungeon person so I am not built for DPS and I had my regular toon and not a template maxed out toon
    I had a lvl 4 Companion that was wearing crappy white gear
    My group partner seemed to be very skilled at combat and was quite capable and resurrected me more times than I can count lol (thank you ! if you are reading this)
    I know the basics of interrupt, don't stand in the dot, etc, but not very experienced with dungeon mechanics.
    I really wasn't prepared properly for what I was getting into. The quest said something about group or instanced but that didn't quite register what that meant lol

    So before people freak out, I would give it time for the dungeon runners to go in and assess the situation, figure out the mechanics, and a strategy of how to work with it to get the time down. It didn't seem too bad with a duo set up however I was very ill prepared. Having two experienced duos would likely make a huge difference and having 4 people that are prepared would make the process much better.

    More people are going to have to actually 'try' the entire process so the Devs can get objective feedback so they can tweak the areas that need it. It isn't helpful feedback when people just pass on the idea without actually trying it first. One person's experience is not going to be the same as someone else's.

    The first part which is the 5 bosses you can do with other overland people that are in proximity without grouping/ I was invited to the group when I already had 1/5. I cannot confirm if someone can add to the group part way through the 'dungeon like' instance, but you can find people to group with that are out fighting those 5 bosses prior to going in.

    I will say though gating a TOT card behind extremely challenging content will likely not go over well. My suggestion is to have it drop from one of the 5 bosses outside/rather than inside the 'dungeon like' instance. This way the 5 bosses kind of act like Overland World Bosses where people could just run up and kill them alongside who ever else is in the proximity without having to actually group with others. Then both the 'group' aspect and the 'dungeon like' aspect are not gating the TOT fragment.
  • colossalvoids
    colossalvoids
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    My first issues were it's Incursion icon and a daily quest near other overland ones, but I found my main one... You can't do it without having a quest. Vials are just not dropping from overland portion of it. Can take a second one but not sure what the limit is daily.

    Apart from it was a breath of fresh air, formulaic "dolmens" got so stale I can't look at them all. Don't even want to mention Portals, a glorified public dungeon that's always cleared of mobs when you're going in.
  • Gadamlub14_ESO
    Gadamlub14_ESO
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    Serenez wrote: »
    It sounds like I am the only one that actually completed the entire quest in this thread.

    To clarify you need to:

    Pick up the Daily Quest
    Collect the 5 pieces from the Bosses in the Zone radius the Quest gives you ( collecting these is like Part 1 )
    THEN for Part 2 - follow the Quest prompts to a portal that takes you into the Instance which I am going to describe as a Dungeon as it feels like a dungeon.

    For me I am not the best person to describe the entire process as I am not a dungeon person. I have completed very few Veteran Dungeons, and very few Normal Dungeons. I have done only one Arena which is Dragonstar Arena on Normal but with one other person prior to the release of Companions and have done one DLC Dungeon on Normal which is White Gold Tower.

    I would really like some objective opinions on this from people who actually completed it to fully understand a difficulty comparison, as I am not very objective in this matter due to my lack of Dungeon experience. It is however more difficult than a World Boss and more difficult than Public Dungeons, and I personally found it more difficult than Dragonstar Arena on Normal.

    For me it seemed not too bad until the final two bosses in the instanced 'dungeon'. I died maybe once or twice on the second last boss BUT the very last boss was a ***. Cast some Charm spell or something that rendered me helpless and was like an instant kill after that. I would love to hear from the regular dungeon runners as to how to deal with the mechanics as it took over an hour for the last boss. The person that invited me to group died much less than I did, but we ended up dying more once the final boss got to very little health as he ramped up his ads. I am sure with a group of 4 people it would be much easier and with someone more experienced than I with dungeons. I had one of the new companions and he was like level 4 so he was pretty useless.

    For that charm, one of the psijic ult morphs has a thing where you can use it to break from CC effects when you would normally be unable to do so. ive not tested it myself, but it could be an answer. However it may end up taking both your ult slots just in case.
  • Tommy_The_Gun
    Tommy_The_Gun
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    I was thinking about it and if I remember correctly, in the past, Dolmen, Harrowstormsc etc were changed to scale to the amount of people doing them. It was an issue because if there weren't enough people around - it was impossible to do.

    So... maybe it would be the right thing to do for this special group dungeon too ? Since there is no automatic group finder for it and this is supposed to be a "World Event", it would make sense to scale it to either 4 man pre-made group or to use this new 2 man (or 1 player + companion) scaling from "endless dungeon" if you are solo.
  • Estin
    Estin
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    I haven't got a chance to do this world event, but I do hope it's not an excuse to not pursue a more difficult overland. Reading about this, it sounds like they've completely missed the mark when it came implementing harder overland. I don't think a single person who wanted harder overland was looking for group focused content. Many including myself were asking for harder content that can be done solo, but something that isn't as hard as an arena. I think the most balanced solo experience I've had in this game was soloing nEH2. It wasn't hard by any means, but I had pay attention to who to kill first in add pulls and do mechanics for bosses. I couldn't just go in and turn my brain off to coast through it, but I wasn't under any stress when I had to pay attention. I'm worried that if Bastion Nymic fails, any hope for a harder solo experience for questing will be gone because of "We tried with Bastion Nymic, but it wasn't popular enough"
  • Serenez
    Serenez
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    Please keep in mind that this one is not really experienced or qualified to make difficulty comparisons as I rarely do dungeons as commented previously. I am also not really set up as a proper DPS. I would wait for more experienced players to properly assess the 'group content' difficulty. Me saying it was harder than Normal Dragon Star Arena was just my own personal experience as a non dungeon/arena person. Take that comparison with a grain of salt and wait for more feedback from others.

    I would love to hear feedback from experienced Dungeon runners as to their thoughts on difficulty from a 'group' perspective from those that have completed the entire quest.

    Those above that have completed it, did you try it solo or did you group up for it as the content intended? It isn't meant as a solo venture.

    As a DUO set up, I gave my break down of time in a couple posts above but also with caveats of my own personal set up.
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