Ishtarknows wrote: »In PVE absolutely. There's no way the most recent DLC trial hard modes can be completed without HoTs stacking .
In PvP - personally I don't care much for PvP, but if this complaint is all about that then HoTs need balanced by battle spirit not by fundamentally changing how they stack. There's no need to help one at the expense of the other.
I did not vote, because I think they should stack, but not to their current extent. 2 external stacks + 1 internal stack is a good cap.
KingLewie_III wrote: »Ishtarknows wrote: »In PVE absolutely. There's no way the most recent DLC trial hard modes can be completed without HoTs stacking .
In PvP - personally I don't care much for PvP, but if this complaint is all about that then HoTs need balanced by battle spirit not by fundamentally changing how they stack. There's no need to help one at the expense of the other.
This issue is exclusive to PVP. You don't run more than 2 healers in any PVE content and therefore would never have an instance of more than 2 stacks of the same HOT active at a time. Limiting HOTs to 2 stacks of each morph would solve the problem in PVP and would not affect PVE in any way.
KingLewie_III wrote: »This issue is exclusive to PVP.
WrathOfInnos wrote: »KingLewie_III wrote: »Ishtarknows wrote: »In PVE absolutely. There's no way the most recent DLC trial hard modes can be completed without HoTs stacking .
In PvP - personally I don't care much for PvP, but if this complaint is all about that then HoTs need balanced by battle spirit not by fundamentally changing how they stack. There's no need to help one at the expense of the other.
This issue is exclusive to PVP. You don't run more than 2 healers in any PVE content and therefore would never have an instance of more than 2 stacks of the same HOT active at a time. Limiting HOTs to 2 stacks of each morph would solve the problem in PVP and would not affect PVE in any way.
Tanks often contribute to healing, sometimes even using a Restoration Staff (Falgravn HM). Vigor is more common, especially with some of the heal checks in newer trials (Taleria HM Maelstrom). Groups struggling with this content may even have a few DPS slot Vigor. Removing heal stacking in PVE would absolutely have consequences, particularly affecting progression groups.
It wouldn't be a good change in PVP either. Particularly in battlegrounds where a team of 4 needs to be able to heal each other. When doing solo queue there is no opportunity to plan skills and morphs with teammates, and it would weaken these teams while leaving premade groups strong. You may end up with 4 restoration staff healers, or 4 stamblades with vigor, and all of the deserve to have functioning skills.
Now if you said a cap of 4 that may be more reasonable, as it would have no impact on BG's or dungeons, and very rarely on trials. It's still and arbitrary and unnecessary change, but it wouldn't be terrible.
Ishtarknows wrote: »KingLewie_III wrote: »This issue is exclusive to PVP.
In that case it needs a solution exclusive to PvP.
Ishtarknows wrote: »In PVE absolutely. There's no way the most recent DLC trial hard modes can be completed without HoTs stacking .
In PvP - personally I don't care much for PvP, but if this complaint is all about that then HoTs need balanced by battle spirit not by fundamentally changing how they stack. There's no need to help one at the expense of the other.
KingLewie_III wrote: »Ishtarknows wrote: »KingLewie_III wrote: »This issue is exclusive to PVP.
In that case it needs a solution exclusive to PvP.
It is, it wouldn't affect PVE because you don't run more than 2 healers. I think folks are misunderstanding what's meant by heal stacking. It's not referring to having radiating regen, healing spring, healing orb, etc. all active. It's referring to the same named morph of a skill being stacked over and over again.Ishtarknows wrote: »In PVE absolutely. There's no way the most recent DLC trial hard modes can be completed without HoTs stacking .
In PvP - personally I don't care much for PvP, but if this complaint is all about that then HoTs need balanced by battle spirit not by fundamentally changing how they stack. There's no need to help one at the expense of the other.
I think you're misunderstanding what's meant by HOTs stacking. And if you don't play PVP, that's understandable.
It isn't referencing stacking different healing abilities (radiating regen, healing spring, healing orbs, etc.)
It's about stacking the same morph 12 times.
Nothing about this effects PVE at all.
Ishtarknows wrote: »KingLewie_III wrote: »Ishtarknows wrote: »KingLewie_III wrote: »This issue is exclusive to PVP.
In that case it needs a solution exclusive to PvP.
It is, it wouldn't affect PVE because you don't run more than 2 healers. I think folks are misunderstanding what's meant by heal stacking. It's not referring to having radiating regen, healing spring, healing orb, etc. all active. It's referring to the same named morph of a skill being stacked over and over again.Ishtarknows wrote: »In PVE absolutely. There's no way the most recent DLC trial hard modes can be completed without HoTs stacking .
In PvP - personally I don't care much for PvP, but if this complaint is all about that then HoTs need balanced by battle spirit not by fundamentally changing how they stack. There's no need to help one at the expense of the other.
I think you're misunderstanding what's meant by HOTs stacking. And if you don't play PVP, that's understandable.
It isn't referencing stacking different healing abilities (radiating regen, healing spring, healing orbs, etc.)
It's about stacking the same morph 12 times.
Nothing about this effects PVE at all.
I don't think you understand endgame hard mode trials, but that's understandable.
Quite often during progs tanks or occasionally DDs will run heals to help out healers, especially during high damage phases like Lord Falgravn hard mode.
Your option of limiting heals to 2 instances of a particular heal will also have an effect if, as is pretty common, the Off Tank runs Powerful Assault which they often proc with vigour. With regen being mainly replaced by vigour one person would have to switch to an inferior heal just so PvPers stop crying. That's ridiculous and infair Your solution to a PvP problem will absolutely affect PvE.
WrathOfInnos wrote: »KingLewie_III wrote: »Ishtarknows wrote: »In PVE absolutely. There's no way the most recent DLC trial hard modes can be completed without HoTs stacking .
In PvP - personally I don't care much for PvP, but if this complaint is all about that then HoTs need balanced by battle spirit not by fundamentally changing how they stack. There's no need to help one at the expense of the other.
This issue is exclusive to PVP. You don't run more than 2 healers in any PVE content and therefore would never have an instance of more than 2 stacks of the same HOT active at a time. Limiting HOTs to 2 stacks of each morph would solve the problem in PVP and would not affect PVE in any way.
Tanks often contribute to healing, sometimes even using a Restoration Staff (Falgravn HM). Vigor is more common, especially with some of the heal checks in newer trials (Taleria HM Maelstrom). Groups struggling with this content may even have a few DPS slot Vigor. Removing heal stacking in PVE would absolutely have consequences, particularly affecting progression groups.
Billium813 wrote: »WrathOfInnos wrote: »KingLewie_III wrote: »Ishtarknows wrote: »In PVE absolutely. There's no way the most recent DLC trial hard modes can be completed without HoTs stacking .
In PvP - personally I don't care much for PvP, but if this complaint is all about that then HoTs need balanced by battle spirit not by fundamentally changing how they stack. There's no need to help one at the expense of the other.
This issue is exclusive to PVP. You don't run more than 2 healers in any PVE content and therefore would never have an instance of more than 2 stacks of the same HOT active at a time. Limiting HOTs to 2 stacks of each morph would solve the problem in PVP and would not affect PVE in any way.
Tanks often contribute to healing, sometimes even using a Restoration Staff (Falgravn HM). Vigor is more common, especially with some of the heal checks in newer trials (Taleria HM Maelstrom). Groups struggling with this content may even have a few DPS slot Vigor. Removing heal stacking in PVE would absolutely have consequences, particularly affecting progression groups.
Interesting. I wonder how often the development internal testing relies on additional healing from non-Healer roles and/or rely on Vigor...
If groups have to rely on heal stacking with 1-2 skills in the game to pass content, is that failure in the content design or the group being subpar but forcing it?
I don't think people want to admit how much of a crutch Vigor has become in ALL content...
Ishtarknows wrote: »KingLewie_III wrote: »Ishtarknows wrote: »KingLewie_III wrote: »This issue is exclusive to PVP.
In that case it needs a solution exclusive to PvP.
It is, it wouldn't affect PVE because you don't run more than 2 healers. I think folks are misunderstanding what's meant by heal stacking. It's not referring to having radiating regen, healing spring, healing orb, etc. all active. It's referring to the same named morph of a skill being stacked over and over again.Ishtarknows wrote: »In PVE absolutely. There's no way the most recent DLC trial hard modes can be completed without HoTs stacking .
In PvP - personally I don't care much for PvP, but if this complaint is all about that then HoTs need balanced by battle spirit not by fundamentally changing how they stack. There's no need to help one at the expense of the other.
I think you're misunderstanding what's meant by HOTs stacking. And if you don't play PVP, that's understandable.
It isn't referencing stacking different healing abilities (radiating regen, healing spring, healing orbs, etc.)
It's about stacking the same morph 12 times.
Nothing about this effects PVE at all.
I don't think you understand endgame hard mode trials, but that's understandable.
Quite often during progs tanks or occasionally DDs will run heals to help out healers, especially during high damage phases like Lord Falgravn hard mode.
Your option of limiting heals to 2 instances of a particular heal will also have an effect if, as is pretty common, the Off Tank runs Powerful Assault which they often proc with vigour. With regen being mainly replaced by vigour one person would have to switch to an inferior heal just so PvPers stop crying. That's ridiculous and infair Your solution to a PvP problem will absolutely affect PvE.
WrathOfInnos wrote: »Billium813 wrote: »WrathOfInnos wrote: »KingLewie_III wrote: »Ishtarknows wrote: »In PVE absolutely. There's no way the most recent DLC trial hard modes can be completed without HoTs stacking .
In PvP - personally I don't care much for PvP, but if this complaint is all about that then HoTs need balanced by battle spirit not by fundamentally changing how they stack. There's no need to help one at the expense of the other.
This issue is exclusive to PVP. You don't run more than 2 healers in any PVE content and therefore would never have an instance of more than 2 stacks of the same HOT active at a time. Limiting HOTs to 2 stacks of each morph would solve the problem in PVP and would not affect PVE in any way.
Tanks often contribute to healing, sometimes even using a Restoration Staff (Falgravn HM). Vigor is more common, especially with some of the heal checks in newer trials (Taleria HM Maelstrom). Groups struggling with this content may even have a few DPS slot Vigor. Removing heal stacking in PVE would absolutely have consequences, particularly affecting progression groups.
Interesting. I wonder how often the development internal testing relies on additional healing from non-Healer roles and/or rely on Vigor...
If groups have to rely on heal stacking with 1-2 skills in the game to pass content, is that failure in the content design or the group being subpar but forcing it?
I don't think people want to admit how much of a crutch Vigor has become in ALL content...
Fair point. I don't think the change would affect top groups in PVE at all (and minimal affect to top groups in PVP). It is accurately described as a crutch, but I'm opposed to pulling crutches out from under one-legged players. That would cause them to fall.
Incoming damage is definitely overtuned on some of the HM's. Taleria is a good example because it forces the whole group to move during the heal check and makes ground HoTs ineffective. Falgravn has always just been a pure HPS check that many groups cannot complete with 2 healers. Even parts of Rockgrove are difficult healing checks, like the fact that Oax poison damage ramps up absurdly high and there is no way to cleanse after the pools go out. A few groups can make the DPS check for no-death, but most struggle to survive and keep ahead on rezzes.
Ishtarknows wrote: »In PVE absolutely. There's no way the most recent DLC trial hard modes can be completed without HoTs stacking .
In PvP - personally I don't care much for PvP, but if this complaint is all about that then HoTs need balanced by battle spirit not by fundamentally changing how they stack. There's no need to help one at the expense of the other.
KingLewie_III wrote: »@Billium813 What point are you trying to make? Vigor is widely used because it's accessible to everyone and one of the best HOTs in the game, and Resolving Vigor also gives Minor Resolve, which is valuable in PVP. When hybridization came around, Vigor received less of a nerf than Regeneration, and with it not being tied to a weapon skill line, became the obvious choice to be put on your skill bar.
Billium813 wrote: »KingLewie_III wrote: »@Billium813 What point are you trying to make? Vigor is widely used because it's accessible to everyone and one of the best HOTs in the game, and Resolving Vigor also gives Minor Resolve, which is valuable in PVP. When hybridization came around, Vigor received less of a nerf than Regeneration, and with it not being tied to a weapon skill line, became the obvious choice to be put on your skill bar.
My point is that ZOS can't get rid of heal stacking or Vigor. We, and ESO in general, are hopelessly dependent on it. Everything has been balanced for years on it. It's one of the pillars at this point and ZOS would have to remodel the entire house to remove that support beam.
... and it's a pity they've painted themselves into this corner.
KingLewie_III wrote: »Billium813 wrote: »KingLewie_III wrote: »@Billium813 What point are you trying to make? Vigor is widely used because it's accessible to everyone and one of the best HOTs in the game, and Resolving Vigor also gives Minor Resolve, which is valuable in PVP. When hybridization came around, Vigor received less of a nerf than Regeneration, and with it not being tied to a weapon skill line, became the obvious choice to be put on your skill bar.
My point is that ZOS can't get rid of heal stacking or Vigor. We, and ESO in general, are hopelessly dependent on it. Everything has been balanced for years on it. It's one of the pillars at this point and ZOS would have to remodel the entire house to remove that support beam.
... and it's a pity they've painted themselves into this corner.
The only person that said anything about removing Vigor from the game is you. You're acting as if this level of heal stacking is fundamental to the entire game, which isnt true. It is only present in open world PVP, as that's the only instance where more than 2 healers are present in a group at a time. For the umpteenth time, this change would have no effect to end game PVE, and if it doesn't affect those running the most difficult content the game has to offer, there's no logical explanation why anyone else would require it.
Billium813 wrote: »WrathOfInnos wrote: »Tanks often contribute to healing, sometimes even using a Restoration Staff (Falgravn HM). Vigor is more common, especially with some of the heal checks in newer trials (Taleria HM Maelstrom). Groups struggling with this content may even have a few DPS slot Vigor. Removing heal stacking in PVE would absolutely have consequences, particularly affecting progression groups.
Interesting. I wonder how often the development internal testing relies on additional healing from non-Healer roles and/or rely on Vigor...
If groups have to rely on heal stacking with 1-2 skills in the game to pass content, is that failure in the content design or the group being subpar but forcing it?
I don't think people want to admit how much of a crutch Vigor has become in ALL content...
Also, make healing its own stat separate from weapon/spell damage. Make healers matter. I want to be a PvP HEALER. Not a buff bot.
KingLewie_III wrote: »But don't take my word for it. Watch this video and tell me when more than 2 instances of any given heal are active. Spoiler Warning: It never happens.
https://youtu.be/ZwvR_DGEDgg
Ishtarknows wrote: »KingLewie_III wrote: »But don't take my word for it. Watch this video and tell me when more than 2 instances of any given heal are active. Spoiler Warning: It never happens.
https://youtu.be/ZwvR_DGEDgg
I didn't need to watch, the title told me what I needed to know - that's a Dawnbringer run, and so is quite obviously the end result of a prog. In my DB prog we also had 2 healers and no other heals, but progression groups start from different places. Some groups need crutches while they get the hang of mechanics, and some groups will possibly never see a no death run or hit the speed requirements but are capable of completing the Hard Modes by using more defensive tactics.
This proposal will greatly limit their options and for that reason I disagree.
WrathOfInnos wrote: »Ishtarknows wrote: »KingLewie_III wrote: »But don't take my word for it. Watch this video and tell me when more than 2 instances of any given heal are active. Spoiler Warning: It never happens.
https://youtu.be/ZwvR_DGEDgg
I didn't need to watch, the title told me what I needed to know - that's a Dawnbringer run, and so is quite obviously the end result of a prog. In my DB prog we also had 2 healers and no other heals, but progression groups start from different places. Some groups need crutches while they get the hang of mechanics, and some groups will possibly never see a no death run or hit the speed requirements but are capable of completing the Hard Modes by using more defensive tactics.
This proposal will greatly limit their options and for that reason I disagree.
I'll add that having 2 instances of the same heal, which occurs many times in that video, IS an example of heal stacking. Anyone who supports that concept should answer "yes" to the poll.
No heal stacking would mean the same heal cannot be applied to you twice. We've been down that road, it was not fun, it was fixed. Let's not go back.